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|
-- Compatibility shim for lua 5.2/5.3
unpack = unpack or table.unpack
-- these are used internally by lua.c
mp.UNKNOWN_TYPE.info = "this value is inserted if the C type is not supported"
mp.UNKNOWN_TYPE.type = "UNKNOWN_TYPE"
mp.ARRAY.info = "native array"
mp.ARRAY.type = "ARRAY"
mp.MAP.info = "native map"
mp.MAP.type = "MAP"
function mp.get_script_name()
return mp.script_name
end
function mp.get_opt(key, def)
local opts = mp.get_property_native("options/script-opts")
local val = opts[key]
if val == nil then
val = def
end
return val
end
function mp.input_define_section(section, contents, flags)
if flags == nil or flags == "" then
flags = "default"
end
mp.commandv("define-section", section, contents, flags)
end
function mp.input_enable_section(section, flags)
if flags == nil then
flags = ""
end
mp.commandv("enable-section", section, flags)
end
function mp.input_disable_section(section)
mp.commandv("disable-section", section)
end
function mp.get_mouse_pos()
local m = mp.get_property_native("mouse-pos")
return m.x, m.y
end
-- For dispatching script-binding. This is sent as:
-- script-message-to $script_name $binding_name $keystate
-- The array is indexed by $binding_name, and has functions like this as value:
-- fn($binding_name, $keystate)
local dispatch_key_bindings = {}
local message_id = 0
local function reserve_binding()
message_id = message_id + 1
return "__keybinding" .. tostring(message_id)
end
local function dispatch_key_binding(name, state, key_name, key_text)
local fn = dispatch_key_bindings[name]
if fn then
fn(name, state, key_name, key_text)
end
end
-- "Old", deprecated API
-- each script has its own section, so that they don't conflict
local default_section = "input_dispatch_" .. mp.script_name
-- Set the list of key bindings. These will override the user's bindings, so
-- you should use this sparingly.
-- A call to this function will remove all bindings previously set with this
-- function. For example, set_key_bindings({}) would remove all script defined
-- key bindings.
-- Note: the bindings are not active by default. Use enable_key_bindings().
--
-- list is an array of key bindings, where each entry is an array as follow:
-- {key, callback_press, callback_down, callback_up}
-- key is the key string as used in input.conf, like "ctrl+a"
--
-- callback can be a string too, in which case the following will be added like
-- an input.conf line: key .. " " .. callback
-- (And callback_down is ignored.)
function mp.set_key_bindings(list, section, flags)
local cfg = ""
for i = 1, #list do
local entry = list[i]
local key = entry[1]
local cb = entry[2]
local cb_down = entry[3]
local cb_up = entry[4]
if type(cb) ~= "string" then
local mangle = reserve_binding()
dispatch_key_bindings[mangle] = function(name, state)
local event = state:sub(1, 1)
local is_mouse = state:sub(2, 2) == "m"
local def = (is_mouse and "u") or "d"
if event == "r" then
return
end
if event == "p" and cb then
cb()
elseif event == "d" and cb_down then
cb_down()
elseif event == "u" and cb_up then
cb_up()
elseif event == def and cb then
cb()
end
end
cfg = cfg .. key .. " script-binding " ..
mp.script_name .. "/" .. mangle .. "\n"
else
cfg = cfg .. key .. " " .. cb .. "\n"
end
end
mp.input_define_section(section or default_section, cfg, flags)
end
function mp.enable_key_bindings(section, flags)
mp.input_enable_section(section or default_section, flags)
end
function mp.disable_key_bindings(section)
mp.input_disable_section(section or default_section)
end
function mp.set_mouse_area(x0, y0, x1, y1, section)
mp.input_set_section_mouse_area(section or default_section, x0, y0, x1, y1)
end
-- "Newer" and more convenient API
local key_bindings = {}
local key_binding_counter = 0
local key_bindings_dirty = false
function mp.flush_keybindings()
if not key_bindings_dirty then
return
end
key_bindings_dirty = false
for i = 1, 2 do
local section, flags
local def = i == 1
if def then
section = "input_" .. mp.script_name
flags = "default"
else
section = "input_forced_" .. mp.script_name
flags = "force"
end
local bindings = {}
for k, v in pairs(key_bindings) do
if v.bind and v.forced ~= def then
bindings[#bindings + 1] = v
end
end
table.sort(bindings, function(a, b)
return a.priority < b.priority
end)
local cfg = ""
for _, v in ipairs(bindings) do
cfg = cfg .. v.bind .. "\n"
end
mp.input_define_section(section, cfg, flags)
-- TODO: remove the section if the script is stopped
mp.input_enable_section(section, "allow-hide-cursor+allow-vo-dragging")
end
end
local function add_binding(attrs, key, name, fn, rp)
if type(name) ~= "string" and name ~= nil then
rp = fn
fn = name
name = nil
end
rp = rp or ""
if name == nil then
name = reserve_binding()
end
local repeatable = rp == "repeatable" or rp["repeatable"]
if rp["forced"] then
attrs.forced = true
end
local key_cb, msg_cb
if not fn then
fn = function() end
end
if rp["complex"] then
local key_states = {
["u"] = "up",
["d"] = "down",
["r"] = "repeat",
["p"] = "press",
}
key_cb = function(name, state, key_name, key_text)
if key_text == "" then
key_text = nil
end
fn({
event = key_states[state:sub(1, 1)] or "unknown",
is_mouse = state:sub(2, 2) == "m",
key_name = key_name,
key_text = key_text,
})
end
msg_cb = function()
fn({event = "press", is_mouse = false})
end
else
key_cb = function(name, state)
-- Emulate the same semantics as input.c uses for most bindings:
-- For keyboard, "down" runs the command, "up" does nothing;
-- for mouse, "down" does nothing, "up" runs the command.
-- Also, key repeat triggers the binding again.
local event = state:sub(1, 1)
local is_mouse = state:sub(2, 2) == "m"
if event == "r" and not repeatable then
return
end
if is_mouse and (event == "u" or event == "p") then
fn()
elseif not is_mouse and (event == "d" or event == "r" or event == "p") then
fn()
end
end
msg_cb = fn
end
if key and #key > 0 then
attrs.bind = key .. " script-binding " .. mp.script_name .. "/" .. name
end
attrs.name = name
-- new bindings override old ones (but do not overwrite them)
key_binding_counter = key_binding_counter + 1
attrs.priority = key_binding_counter
key_bindings[name] = attrs
key_bindings_dirty = true
dispatch_key_bindings[name] = key_cb
mp.register_script_message(name, msg_cb)
end
function mp.add_key_binding(...)
add_binding({forced=false}, ...)
end
function mp.add_forced_key_binding(...)
add_binding({forced=true}, ...)
end
function mp.remove_key_binding(name)
key_bindings[name] = nil
dispatch_key_bindings[name] = nil
key_bindings_dirty = true
mp.unregister_script_message(name)
end
local timers = {}
local timer_mt = {}
timer_mt.__index = timer_mt
function mp.add_timeout(seconds, cb, disabled)
local t = mp.add_periodic_timer(seconds, cb, disabled)
t.oneshot = true
return t
end
function mp.add_periodic_timer(seconds, cb, disabled)
local t = {
timeout = seconds,
cb = cb,
oneshot = false,
}
setmetatable(t, timer_mt)
if not disabled then
t:resume()
end
return t
end
function timer_mt.stop(t)
if timers[t] then
timers[t] = nil
t.next_deadline = t.next_deadline - mp.get_time()
end
end
function timer_mt.kill(t)
timers[t] = nil
t.next_deadline = nil
end
mp.cancel_timer = timer_mt.kill
function timer_mt.resume(t)
if not timers[t] then
local timeout = t.next_deadline
if timeout == nil then
timeout = t.timeout
end
t.next_deadline = mp.get_time() + timeout
timers[t] = t
end
end
function timer_mt.is_enabled(t)
return timers[t] ~= nil
end
-- Return the timer that expires next.
local function get_next_timer()
local best = nil
for t, _ in pairs(timers) do
if best == nil or t.next_deadline < best.next_deadline then
best = t
end
end
return best
end
function mp.get_next_timeout()
local timer = get_next_timer()
if not timer then
return
end
local now = mp.get_time()
return timer.next_deadline - now
end
-- Run timers that have met their deadline at the time of invocation.
-- Return: time>0 in seconds till the next due timer, 0 if there are due timers
-- (aborted to avoid infinite loop), or nil if no timers
local function process_timers()
local t0 = nil
while true do
local timer = get_next_timer()
if not timer then
return
end
local now = mp.get_time()
local wait = timer.next_deadline - now
if wait > 0 then
return wait
else
if not t0 then
t0 = now -- first due callback: always executes, remember t0
elseif timer.next_deadline > t0 then
-- don't block forever with slow callbacks and endless timers.
-- we'll continue right after checking mpv events.
return 0
end
if timer.oneshot then
timer:kill()
else
timer.next_deadline = now + timer.timeout
end
timer.cb()
end
end
end
local messages = {}
function mp.register_script_message(name, fn)
messages[name] = fn
end
function mp.unregister_script_message(name)
messages[name] = nil
end
local function message_dispatch(ev)
if #ev.args > 0 then
local handler = messages[ev.args[1]]
if handler then
handler(unpack(ev.args, 2))
end
end
end
local property_id = 0
local properties = {}
function mp.observe_property(name, t, cb)
local id = property_id + 1
property_id = id
properties[id] = cb
mp.raw_observe_property(id, name, t)
end
function mp.unobserve_property(cb)
for prop_id, prop_cb in pairs(properties) do
if cb == prop_cb then
properties[prop_id] = nil
mp.raw_unobserve_property(prop_id)
end
end
end
local function property_change(ev)
local prop = properties[ev.id]
if prop then
prop(ev.name, ev.data)
end
end
-- used by default event loop (mp_event_loop()) to decide when to quit
mp.keep_running = true
local event_handlers = {}
function mp.register_event(name, cb)
local list = event_handlers[name]
if not list then
list = {}
event_handlers[name] = list
end
list[#list + 1] = cb
return mp.request_event(name, true)
end
function mp.unregister_event(cb)
for name, sub in pairs(event_handlers) do
local found = false
for i, e in ipairs(sub) do
if e == cb then
found = true
break
end
end
if found then
-- create a new array, just in case this function was called
-- from an event handler
local new = {}
for i = 1, #sub do
if sub[i] ~= cb then
new[#new + 1] = sub[i]
end
end
event_handlers[name] = new
if #new == 0 then
mp.request_event(name, false)
end
end
end
end
-- default handlers
mp.register_event("shutdown", function() mp.keep_running = false end)
mp.register_event("client-message", message_dispatch)
mp.register_event("property-change", property_change)
-- called before the event loop goes back to sleep
local idle_handlers = {}
function mp.register_idle(cb)
idle_handlers[#idle_handlers + 1] = cb
end
function mp.unregister_idle(cb)
local new = {}
for _, handler in ipairs(idle_handlers) do
if handler ~= cb then
new[#new + 1] = handler
end
end
idle_handlers = new
end
-- sent by "script-binding"
mp.register_script_message("key-binding", dispatch_key_binding)
mp.msg = {
log = mp.log,
fatal = function(...) return mp.log("fatal", ...) end,
error = function(...) return mp.log("error", ...) end,
warn = function(...) return mp.log("warn", ...) end,
info = function(...) return mp.log("info", ...) end,
verbose = function(...) return mp.log("v", ...) end,
debug = function(...) return mp.log("debug", ...) end,
trace = function(...) return mp.log("trace", ...) end,
}
_G.print = mp.msg.info
package.loaded["mp"] = mp
package.loaded["mp.msg"] = mp.msg
function mp.wait_event(t)
local r = mp.raw_wait_event(t)
if r and r.file_error and not r.error then
-- compat; deprecated
r.error = r.file_error
end
return r
end
_G.mp_event_loop = function()
mp.dispatch_events(true)
end
local function call_event_handlers(e)
local handlers = event_handlers[e.event]
if handlers then
for _, handler in ipairs(handlers) do
handler(e)
end
end
end
mp.use_suspend = false
local suspend_warned = false
function mp.dispatch_events(allow_wait)
local more_events = true
if mp.use_suspend then
if not suspend_warned then
mp.msg.error("mp.use_suspend is now ignored.")
suspend_warned = true
end
end
while mp.keep_running do
local wait = 0
if not more_events then
wait = process_timers() or 1e20 -- infinity for all practical purposes
if wait ~= 0 then
local idle_called = nil
for _, handler in ipairs(idle_handlers) do
idle_called = true
handler()
end
if idle_called then
-- handlers don't complete in 0 time, and may modify timers
wait = mp.get_next_timeout() or 1e20
if wait < 0 then
wait = 0
end
end
end
if allow_wait ~= true then
return
end
end
local e = mp.wait_event(wait)
more_events = false
if e.event ~= "none" then
call_event_handlers(e)
more_events = true
end
end
end
mp.register_idle(mp.flush_keybindings)
-- additional helpers
function mp.osd_message(text, duration)
if not duration then
duration = "-1"
else
duration = tostring(math.floor(duration * 1000))
end
mp.commandv("show-text", text, duration)
end
local hook_table = {}
local hook_mt = {}
hook_mt.__index = hook_mt
function hook_mt.cont(t)
if t._id == nil then
mp.msg.error("hook already continued")
else
mp.raw_hook_continue(t._id)
t._id = nil
end
end
function hook_mt.defer(t)
t._defer = true
end
mp.register_event("hook", function(ev)
local fn = hook_table[tonumber(ev.id)]
local hookobj = {
_id = ev.hook_id,
_defer = false,
}
setmetatable(hookobj, hook_mt)
if fn then
fn(hookobj)
end
if not hookobj._defer and hookobj._id ~= nil then
hookobj:cont()
end
end)
function mp.add_hook(name, pri, cb)
local id = #hook_table + 1
hook_table[id] = cb
-- The C API suggests using 0 for a neutral priority, but lua.rst suggests
-- 50 (?), so whatever.
mp.raw_hook_add(id, name, pri - 50)
end
local async_call_table = {}
local async_next_id = 1
function mp.command_native_async(node, cb)
local id = async_next_id
async_next_id = async_next_id + 1
cb = cb or function() end
local res, err = mp.raw_command_native_async(id, node)
if not res then
mp.add_timeout(0, function() cb(false, nil, err) end)
return res, err
end
local t = {cb = cb, id = id}
async_call_table[id] = t
return t
end
mp.register_event("command-reply", function(ev)
local id = tonumber(ev.id)
local t = async_call_table[id]
local cb = t.cb
t.id = nil
async_call_table[id] = nil
if ev.error then
cb(false, nil, ev.error)
else
cb(true, ev.result, nil)
end
end)
function mp.abort_async_command(t)
if t.id ~= nil then
mp.raw_abort_async_command(t.id)
end
end
local overlay_mt = {}
overlay_mt.__index = overlay_mt
local overlay_new_id = 0
function mp.create_osd_overlay(format)
overlay_new_id = overlay_new_id + 1
local overlay = {
format = format,
id = overlay_new_id,
data = "",
res_x = 0,
res_y = 720,
}
setmetatable(overlay, overlay_mt)
return overlay
end
function overlay_mt.update(ov)
local cmd = {}
for k, v in pairs(ov) do
cmd[k] = v
end
cmd.name = "osd-overlay"
cmd.res_x = math.floor(cmd.res_x)
cmd.res_y = math.floor(cmd.res_y)
return mp.command_native(cmd)
end
function overlay_mt.remove(ov)
mp.command_native {
name = "osd-overlay",
id = ov.id,
format = "none",
data = "",
}
end
-- legacy API
function mp.set_osd_ass(res_x, res_y, data)
if not mp._legacy_overlay then
mp._legacy_overlay = mp.create_osd_overlay("ass-events")
end
if mp._legacy_overlay.res_x ~= res_x or
mp._legacy_overlay.res_y ~= res_y or
mp._legacy_overlay.data ~= data
then
mp._legacy_overlay.res_x = res_x
mp._legacy_overlay.res_y = res_y
mp._legacy_overlay.data = data
mp._legacy_overlay:update()
end
end
function mp.get_osd_size()
local prop = mp.get_property_native("osd-dimensions")
return prop.w, prop.h, prop.aspect
end
function mp.get_osd_margins()
local prop = mp.get_property_native("osd-dimensions")
return prop.ml, prop.mt, prop.mr, prop.mb
end
local mp_utils = package.loaded["mp.utils"]
function mp_utils.format_table(t, set)
if not set then
set = { [t] = true }
end
local res = "{"
-- pretty expensive but simple way to distinguish array and map parts of t
local keys = {}
local vals = {}
local arr = 0
for i = 1, #t do
if t[i] == nil then
break
end
keys[i] = i
vals[i] = t[i]
arr = i
end
for k, v in pairs(t) do
if not (type(k) == "number" and k >= 1 and k <= arr and keys[k]) then
keys[#keys + 1] = k
vals[#keys] = v
end
end
for i = 1, #keys do
if #res > 1 then
res = res .. ", "
end
if i > arr then
res = res .. mp_utils.to_string(keys[i], set) .. " = "
end
res = res .. mp_utils.to_string(vals[i], set)
end
res = res .. "}"
return res
end
function mp_utils.to_string(v, set)
if type(v) == "string" then
return "\"" .. v .. "\""
elseif type(v) == "table" then
if set then
if set[v] then
return "[cycle]"
end
set[v] = true
end
return mp_utils.format_table(v, set)
else
return tostring(v)
end
end
function mp_utils.getcwd()
return mp.get_property("working-directory")
end
function mp_utils.getpid()
return mp.get_property_number("pid")
end
function mp_utils.format_bytes_humanized(b)
local d = {"Bytes", "KiB", "MiB", "GiB", "TiB", "PiB"}
local i = 1
while b >= 1024 do
b = b / 1024
i = i + 1
end
return string.format("%0.2f %s", b, d[i] and d[i] or "*1024^" .. (i-1))
end
function mp_utils.subprocess(t)
local cmd = {}
cmd.name = "subprocess"
cmd.capture_stdout = true
for k, v in pairs(t) do
if k == "cancellable" then
k = "playback_only"
elseif k == "max_size" then
k = "capture_size"
end
cmd[k] = v
end
local res, err = mp.command_native(cmd)
if res == nil then
-- an error usually happens only if parsing failed (or no args passed)
res = {error_string = err, status = -1}
end
if res.error_string ~= "" then
res.error = res.error_string
end
return res
end
function mp_utils.subprocess_detached(t)
mp.commandv("run", unpack(t.args))
end
function mp_utils.shared_script_property_set(name, value)
if value ~= nil then
-- no such thing as change-list with mpv_node, so build a string value
mp.commandv("change-list", "shared-script-properties", "append",
name .. "=" .. value)
else
mp.commandv("change-list", "shared-script-properties", "remove", name)
end
end
function mp_utils.shared_script_property_get(name)
local map = mp.get_property_native("shared-script-properties")
return map and map[name]
end
-- cb(name, value) on change and on init
function mp_utils.shared_script_property_observe(name, cb)
-- it's _very_ wasteful to observe the mpv core "super" property for every
-- shared sub-property, but then again you shouldn't use this
mp.observe_property("shared-script-properties", "native", function(_, val)
cb(name, val and val[name])
end)
end
return {}
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