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#ifndef MPLAYER_GL_OSD_H
#define MPLAYER_GL_OSD_H
#include <stdbool.h>
#include <inttypes.h>
#include "utils.h"
#include "shader_cache.h"
#include "sub/osd.h"
struct mpgl_osd *mpgl_osd_init(struct ra *ra, struct mp_log *log,
struct osd_state *osd);
void mpgl_osd_destroy(struct mpgl_osd *ctx);
void mpgl_osd_generate(struct mpgl_osd *ctx, struct mp_osd_res res, double pts,
int stereo_mode, int draw_flags);
void mpgl_osd_resize(struct mpgl_osd *ctx, struct mp_osd_res res, int stereo_mode);
bool mpgl_osd_draw_prepare(struct mpgl_osd *ctx, int index,
struct gl_shader_cache *sc);
void mpgl_osd_draw_finish(struct mpgl_osd *ctx, int index,
struct gl_shader_cache *sc, const struct ra_fbo *fbo);
bool mpgl_osd_check_change(struct mpgl_osd *ctx, struct mp_osd_res *res,
double pts);
#endif
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