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-rw-r--r--debian/missing-sources/gauge-1.3.2.coffee615
1 files changed, 615 insertions, 0 deletions
diff --git a/debian/missing-sources/gauge-1.3.2.coffee b/debian/missing-sources/gauge-1.3.2.coffee
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+++ b/debian/missing-sources/gauge-1.3.2.coffee
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+# Request Animation Frame Polyfill
+# CoffeeScript version of http://paulirish.com/2011/requestanimationframe-for-smart-animating/
+do () ->
+ vendors = ['ms', 'moz', 'webkit', 'o']
+ for vendor in vendors
+ if window.requestAnimationFrame
+ break
+ window.requestAnimationFrame = window[vendor + 'RequestAnimationFrame']
+ window.cancelAnimationFrame = window[vendor + 'CancelAnimationFrame'] or window[vendor + 'CancelRequestAnimationFrame']
+
+ browserRequestAnimationFrame = null
+ lastId = 0
+ isCancelled = {}
+
+ if not requestAnimationFrame
+ window.requestAnimationFrame = (callback, element) ->
+ currTime = new Date().getTime()
+ timeToCall = Math.max(0, 16 - (currTime - lastTime))
+ id = window.setTimeout(() ->
+ callback(currTime + timeToCall)
+ , timeToCall)
+ lastTime = currTime + timeToCall
+ return id
+ # This implementation should only be used with the setTimeout()
+ # version of window.requestAnimationFrame().
+ window.cancelAnimationFrame = (id) ->
+ clearTimeout(id)
+ else if not window.cancelAnimationFrame
+ browserRequestAnimationFrame = window.requestAnimationFrame
+ window.requestAnimationFrame = (callback, element) ->
+ myId = ++lastId
+ browserRequestAnimationFrame(() ->
+ if not isCancelled[myId]
+ callback()
+ , element)
+ return myId
+ window.cancelAnimationFrame = (id) ->
+ isCancelled[id] = true
+
+String.prototype.hashCode = () ->
+ hash = 0
+ if this.length == 0
+ return hash
+ for i in [0...this.length]
+ char = this.charCodeAt(i)
+ hash = ((hash << 5) - hash) + char
+ hash = hash & hash # Convert to 32bit integer
+ return hash
+
+secondsToString = (sec) ->
+ hr = Math.floor(sec / 3600)
+ min = Math.floor((sec - (hr * 3600))/60)
+ sec -= ((hr * 3600) + (min * 60))
+ sec += ''
+ min += ''
+ while min.length < 2
+ min = '0' + min
+ while sec.length < 2
+ sec = '0' + sec
+ hr = if hr then hr + ':' else ''
+ return hr + min + ':' + sec
+
+formatNumber = (num...) ->
+ value = num[0]
+ digits = 0 || num[1]
+ return addCommas(value.toFixed(digits))
+
+mergeObjects = (obj1, obj2) ->
+ out = {}
+ for own key, val of obj1
+ out[key] = val
+ for own key, val of obj2
+ out[key] = val
+ return out
+
+addCommas = (nStr) ->
+ nStr += ''
+ x = nStr.split('.')
+ x1 = x[0]
+ x2 = ''
+ if x.length > 1
+ x2 = '.' + x[1]
+ rgx = /(\d+)(\d{3})/
+ while rgx.test(x1)
+ x1 = x1.replace(rgx, '$1' + ',' + '$2')
+ return x1 + x2
+
+cutHex = (nStr) ->
+ if nStr.charAt(0) == "#"
+ return nStr.substring(1,7)
+ return nStr
+
+class ValueUpdater
+ animationSpeed: 32
+ constructor: (addToAnimationQueue=true, @clear=true) ->
+ if addToAnimationQueue
+ AnimationUpdater.add(@)
+
+ update: (force=false) ->
+ if force or @displayedValue != @value
+ if @ctx and @clear
+ @ctx.clearRect(0, 0, @canvas.width, @canvas.height)
+ diff = @value - @displayedValue
+ if Math.abs(diff / @animationSpeed) <= 0.001
+ @displayedValue = @value
+ else
+ @displayedValue = @displayedValue + diff / @animationSpeed
+ @render()
+ return true
+ return false
+
+class BaseGauge extends ValueUpdater
+ displayScale: 1
+
+ setTextField: (textField, fractionDigits) ->
+ @textField = if textField instanceof TextRenderer then textField else new TextRenderer(textField, fractionDigits)
+
+ setMinValue: (@minValue, updateStartValue=true) ->
+ if updateStartValue
+ @displayedValue = @minValue
+ for gauge in @gp or []
+ gauge.displayedValue = @minValue
+
+ setOptions: (options=null) ->
+ @options = mergeObjects(@options, options)
+ if @textField
+ @textField.el.style.fontSize = options.fontSize + 'px'
+
+ if @options.angle > .5
+ @options.angle = .5
+ @configDisplayScale()
+ return @
+
+ configDisplayScale: () ->
+ prevDisplayScale = @displayScale
+
+ if @options.highDpiSupport == false
+ delete @displayScale
+ else
+ devicePixelRatio = window.devicePixelRatio or 1
+ backingStorePixelRatio =
+ @ctx.webkitBackingStorePixelRatio or
+ @ctx.mozBackingStorePixelRatio or
+ @ctx.msBackingStorePixelRatio or
+ @ctx.oBackingStorePixelRatio or
+ @ctx.backingStorePixelRatio or 1
+ @displayScale = devicePixelRatio / backingStorePixelRatio
+
+ if @displayScale != prevDisplayScale
+ width = @canvas.G__width or @canvas.width
+ height = @canvas.G__height or @canvas.height
+ @canvas.width = width * @displayScale
+ @canvas.height = height * @displayScale
+ @canvas.style.width = "#{width}px"
+ @canvas.style.height = "#{height}px"
+ @canvas.G__width = width
+ @canvas.G__height = height
+
+ return @
+
+class TextRenderer
+ constructor: (@el, @fractionDigits) ->
+
+ # Default behaviour, override to customize rendering
+ render: (gauge) ->
+ @el.innerHTML = formatNumber(gauge.displayedValue, @fractionDigits)
+
+class AnimatedText extends ValueUpdater
+ displayedValue: 0
+ value: 0
+
+ setVal: (value) ->
+ @value = 1 * value
+
+ constructor: (@elem, @text=false) ->
+ @value = 1 * @elem.innerHTML
+ if @text
+ @value = 0
+ render: () ->
+ if @text
+ textVal = secondsToString(@displayedValue.toFixed(0))
+ else
+ textVal = addCommas(formatNumber(@displayedValue))
+ @elem.innerHTML = textVal
+
+AnimatedTextFactory =
+ create: (objList) ->
+ out = []
+ for elem in objList
+ out.push(new AnimatedText(elem))
+ return out
+
+class GaugePointer extends ValueUpdater
+ displayedValue: 0
+ value: 0
+ options:
+ strokeWidth: 0.035
+ length: 0.1
+ color: "#000000"
+
+ constructor: (@gauge) ->
+ @ctx = @gauge.ctx
+ @canvas = @gauge.canvas
+ super(false, false)
+ @setOptions()
+
+ setOptions: (options=null) ->
+ @options = mergeObjects(@options, options)
+ @length = 2*@gauge.radius * @gauge.options.radiusScale * @options.length
+ @strokeWidth = @canvas.height * @options.strokeWidth
+ @maxValue = @gauge.maxValue
+ @minValue = @gauge.minValue
+ @animationSpeed = @gauge.animationSpeed
+ @options.angle = @gauge.options.angle
+
+ render: () ->
+ angle = @gauge.getAngle.call(@, @displayedValue)
+
+ x = Math.round(@length * Math.cos(angle))
+ y = Math.round(@length * Math.sin(angle))
+
+ startX = Math.round(@strokeWidth * Math.cos(angle - Math.PI/2))
+ startY = Math.round(@strokeWidth * Math.sin(angle - Math.PI/2))
+
+ endX = Math.round(@strokeWidth * Math.cos(angle + Math.PI/2))
+ endY = Math.round(@strokeWidth * Math.sin(angle + Math.PI/2))
+
+ @ctx.fillStyle = @options.color
+ @ctx.beginPath()
+
+ @ctx.arc(0, 0, @strokeWidth, 0, Math.PI*2, true)
+ @ctx.fill()
+
+ @ctx.beginPath()
+ @ctx.moveTo(startX, startY)
+ @ctx.lineTo(x, y)
+ @ctx.lineTo(endX, endY)
+ @ctx.fill()
+
+class Bar
+ constructor: (@elem) ->
+ updateValues: (arrValues) ->
+ @value = arrValues[0]
+ @maxValue = arrValues[1]
+ @avgValue = arrValues[2]
+ @render()
+
+ render: () ->
+ if @textField
+ @textField.text(formatNumber(@value))
+
+ if @maxValue == 0
+ @maxValue = @avgValue * 2
+
+ valPercent = (@value / @maxValue) * 100
+ avgPercent = (@avgValue / @maxValue) * 100
+
+ $(".bar-value", @elem).css({"width": valPercent + "%"})
+ $(".typical-value", @elem).css({"width": avgPercent + "%"})
+
+class Gauge extends BaseGauge
+ elem: null
+ value: [20] # we support multiple pointers
+ maxValue: 80
+ minValue: 0
+ displayedAngle: 0
+ displayedValue: 0
+ lineWidth: 40
+ paddingTop: 0.1
+ paddingBottom: 0.1
+ percentColors: null,
+ options:
+ colorStart: "#6fadcf"
+ colorStop: undefined
+ gradientType: 0 # 0 : radial, 1 : linear
+ strokeColor: "#e0e0e0"
+ pointer:
+ length: 0.8
+ strokeWidth: 0.035
+ angle: 0.15
+ lineWidth: 0.44
+ radiusScale: 1.0
+ fontSize: 40
+ limitMax: false
+ limitMin: false
+
+ constructor: (@canvas) ->
+ super()
+ @percentColors = null
+ @forceUpdate = true
+ if typeof G_vmlCanvasManager != 'undefined'
+ @canvas = window.G_vmlCanvasManager.initElement(@canvas)
+ @ctx = @canvas.getContext('2d')
+ # Set canvas size to parent size
+ h = @canvas.clientHeight;
+ w = @canvas.clientWidth;
+ @canvas.height = h;
+ @canvas.width = w;
+ @gp = [new GaugePointer(@)]
+ @setOptions()
+ @render()
+
+ setOptions: (options=null) ->
+ super(options)
+ @configPercentColors()
+ @extraPadding = 0
+ if @options.angle < 0
+ phi = Math.PI*(1 + @options.angle)
+ @extraPadding = Math.sin(phi)
+ @availableHeight = @canvas.height * (1 - @paddingTop - @paddingBottom)
+ @lineWidth = @availableHeight * @options.lineWidth # .2 - .7
+ @radius = (@availableHeight - @lineWidth/2) / (1.0 + @extraPadding)
+ @ctx.clearRect(0, 0, @canvas.width, @canvas.height)
+ # @render()
+ for gauge in @gp
+ gauge.setOptions(@options.pointer)
+ gauge.render()
+ return @
+
+ configPercentColors: () ->
+ @percentColors = null;
+ if (@options.percentColors != undefined)
+ @percentColors = new Array()
+ for i in [0..(@options.percentColors.length-1)]
+ rval = parseInt((cutHex(@options.percentColors[i][1])).substring(0,2),16)
+ gval = parseInt((cutHex(@options.percentColors[i][1])).substring(2,4),16)
+ bval = parseInt((cutHex(@options.percentColors[i][1])).substring(4,6),16)
+ @percentColors[i] = { pct: @options.percentColors[i][0], color: { r: rval, g: gval, b: bval } }
+
+ set: (value) ->
+ if not (value instanceof Array)
+ value = [value]
+ # check if we have enough GaugePointers initialized
+ # lazy initialization
+ if value.length > @gp.length
+ for i in [0...(value.length - @gp.length)]
+ gp = new GaugePointer(@)
+ gp.setOptions(@options.pointer)
+ @gp.push(gp)
+ else if value.length < @gp.length
+ # Delete redundant GaugePointers
+ @gp = @gp.slice(@gp.length-value.length)
+
+ # get max value and update pointer(s)
+ i = 0
+
+ for val in value
+ # Limit pointer within min and max?
+ if val > @maxValue
+ if @options.limitMax
+ val = @maxValue
+ else
+ @maxValue = val + 1
+
+ else if val < @minValue
+ if @options.limitMin
+ val = @minValue
+ else
+ @minValue = val - 1
+
+ @gp[i].value = val
+ @gp[i++].setOptions({minValue: @minValue, maxValue: @maxValue, angle: @options.angle})
+ @value = Math.max(Math.min(value[value.length - 1], @maxValue), @minValue) # TODO: Span maybe??
+
+ # Force first .set()
+ AnimationUpdater.run(@forceUpdate)
+ @forceUpdate = false
+
+ getAngle: (value) ->
+ return (1 + @options.angle) * Math.PI + ((value - @minValue) / (@maxValue - @minValue)) * (1 - @options.angle * 2) * Math.PI
+
+ getColorForPercentage: (pct, grad) ->
+ if pct == 0
+ color = @percentColors[0].color;
+ else
+ color = @percentColors[@percentColors.length - 1].color;
+ for i in [0..(@percentColors.length - 1)]
+ if (pct <= @percentColors[i].pct)
+ if grad == true
+ # Gradually change between colors
+ startColor = @percentColors[i - 1] || @percentColors[0]
+ endColor = @percentColors[i]
+ rangePct = (pct - startColor.pct) / (endColor.pct - startColor.pct) # How far between both colors
+ color = {
+ r: Math.floor(startColor.color.r * (1 - rangePct) + endColor.color.r * rangePct),
+ g: Math.floor(startColor.color.g * (1 - rangePct) + endColor.color.g * rangePct),
+ b: Math.floor(startColor.color.b * (1 - rangePct) + endColor.color.b * rangePct)
+ }
+ else
+ color = @percentColors[i].color
+ break
+ return 'rgb(' + [color.r, color.g, color.b].join(',') + ')'
+
+ getColorForValue: (val, grad) ->
+ pct = (val - @minValue) / (@maxValue - @minValue)
+ return @getColorForPercentage(pct, grad);
+
+ renderStaticLabels: (staticLabels, w, h, radius) ->
+ @ctx.save()
+ @ctx.translate(w, h)
+
+ # Scale font size the hard way - assuming size comes first.
+ font = staticLabels.font or "10px Times"
+ re = /\d+\.?\d?/
+ match = font.match(re)[0]
+ rest = font.slice(match.length);
+ fontsize = parseFloat(match) * this.displayScale;
+ @ctx.font = fontsize + rest;
+ @ctx.fillStyle = staticLabels.color || "#000000";
+
+ @ctx.textBaseline = "bottom"
+ @ctx.textAlign = "center"
+ for value in staticLabels.labels
+ # Draw labels depending on limitMin/Max
+ if (not @options.limitMin or value >= @minValue) and (not @options.limitMax or value <= @maxValue)
+ rotationAngle = @getAngle(value) - 3*Math.PI/2
+ @ctx.rotate(rotationAngle)
+ @ctx.fillText(formatNumber(value, staticLabels.fractionDigits), 0, -radius - @lineWidth/2)
+ @ctx.rotate(-rotationAngle)
+ @ctx.restore()
+
+ render: () ->
+ # Draw using canvas
+ w = @canvas.width / 2
+ h = @canvas.height*@paddingTop + @availableHeight - (@radius + @lineWidth/2)*@extraPadding
+ displayedAngle = @getAngle(@displayedValue)
+ if @textField
+ @textField.render(@)
+
+ @ctx.lineCap = "butt"
+
+ radius = @radius * @options.radiusScale
+ if (@options.staticLabels)
+ @renderStaticLabels(@options.staticLabels, w, h, radius)
+
+ if (@options.staticZones)
+ @ctx.save()
+ @ctx.translate(w, h)
+ @ctx.lineWidth = @lineWidth
+ for zone in @options.staticZones
+ # Draw zones depending on limitMin/Max
+ min = zone.min
+ if @options.limitMin and min < @minValue
+ min = @minValue
+ max = zone.max
+ if @options.limitMax and max > @maxValue
+ max = @maxValue
+ @ctx.strokeStyle = zone.strokeStyle
+ @ctx.beginPath()
+ @ctx.arc(0, 0, radius, @getAngle(min), @getAngle(max), false)
+ @ctx.stroke()
+ @ctx.restore()
+
+ else
+ if @options.customFillStyle != undefined
+ fillStyle = @options.customFillStyle(@)
+ else if @percentColors != null
+ fillStyle = @getColorForValue(@displayedValue, true)
+ else if @options.colorStop != undefined
+ if @options.gradientType == 0
+ fillStyle = this.ctx.createRadialGradient(w, h, 9, w, h, 70);
+ else
+ fillStyle = this.ctx.createLinearGradient(0, 0, w, 0);
+ fillStyle.addColorStop(0, @options.colorStart)
+ fillStyle.addColorStop(1, @options.colorStop)
+ else
+ fillStyle = @options.colorStart
+ @ctx.strokeStyle = fillStyle
+
+ @ctx.beginPath()
+ @ctx.arc(w, h, radius, (1 + @options.angle) * Math.PI, displayedAngle, false)
+ @ctx.lineWidth = @lineWidth
+ @ctx.stroke()
+
+ @ctx.strokeStyle = @options.strokeColor
+ @ctx.beginPath()
+ @ctx.arc(w, h, radius, displayedAngle, (2 - @options.angle) * Math.PI, false)
+ @ctx.stroke()
+
+
+ # Draw pointers from (w, h)
+ @ctx.translate(w, h)
+ for gauge in @gp
+ gauge.update(true)
+ @ctx.translate(-w, -h)
+
+
+class BaseDonut extends BaseGauge
+ lineWidth: 15
+ displayedValue: 0
+ value: 33
+ maxValue: 80
+ minValue: 0
+
+ options:
+ lineWidth: 0.10
+ colorStart: "#6f6ea0"
+ colorStop: "#c0c0db"
+ strokeColor: "#eeeeee"
+ shadowColor: "#d5d5d5"
+ angle: 0.35
+ radiusScale: 1.0
+
+ constructor: (@canvas) ->
+ super()
+ if typeof G_vmlCanvasManager != 'undefined'
+ @canvas = window.G_vmlCanvasManager.initElement(@canvas)
+ @ctx = @canvas.getContext('2d')
+ @setOptions()
+ @render()
+
+ getAngle: (value) ->
+ return (1 - @options.angle) * Math.PI + ((value - @minValue) / (@maxValue - @minValue)) * ((2 + @options.angle) - (1 - @options.angle)) * Math.PI
+
+ setOptions: (options=null) ->
+ super(options)
+ @lineWidth = @canvas.height * @options.lineWidth
+ @radius = @options.radiusScale * (@canvas.height / 2 - @lineWidth/2)
+ return @
+
+ set: (value) ->
+ @value = value
+ if @value > @maxValue
+ @maxValue = @value * 1.1
+ AnimationUpdater.run()
+
+ render: () ->
+ displayedAngle = @getAngle(@displayedValue)
+ w = @canvas.width / 2
+ h = @canvas.height / 2
+
+ if @textField
+ @textField.render(@)
+
+ grdFill = @ctx.createRadialGradient(w, h, 39, w, h, 70)
+ grdFill.addColorStop(0, @options.colorStart)
+ grdFill.addColorStop(1, @options.colorStop)
+
+ start = @radius - @lineWidth / 2
+ stop = @radius + @lineWidth / 2
+
+ @ctx.strokeStyle = @options.strokeColor
+ @ctx.beginPath()
+ @ctx.arc(w, h, @radius, (1 - @options.angle) * Math.PI, (2 + @options.angle) * Math.PI, false)
+ @ctx.lineWidth = @lineWidth
+ @ctx.lineCap = "round"
+ @ctx.stroke()
+
+ @ctx.strokeStyle = grdFill
+ @ctx.beginPath()
+ @ctx.arc(w, h, @radius, (1 - @options.angle) * Math.PI, displayedAngle, false)
+ @ctx.stroke()
+
+
+class Donut extends BaseDonut
+ strokeGradient: (w, h, start, stop) ->
+ grd = @ctx.createRadialGradient(w, h, start, w, h, stop)
+ grd.addColorStop(0, @options.shadowColor)
+ grd.addColorStop(0.12, @options._orgStrokeColor)
+ grd.addColorStop(0.88, @options._orgStrokeColor)
+ grd.addColorStop(1, @options.shadowColor)
+ return grd
+
+ setOptions: (options=null) ->
+ super(options)
+ w = @canvas.width / 2
+ h = @canvas.height / 2
+ start = @radius - @lineWidth / 2
+ stop = @radius + @lineWidth / 2
+ @options._orgStrokeColor = @options.strokeColor
+ @options.strokeColor = @strokeGradient(w, h, start, stop)
+ return @
+
+window.AnimationUpdater =
+ elements: []
+ animId: null
+
+ addAll: (list) ->
+ for elem in list
+ AnimationUpdater.elements.push(elem)
+
+ add: (object) ->
+ AnimationUpdater.elements.push(object)
+
+ run: (force=false) ->
+ animationFinished = true
+ for elem in AnimationUpdater.elements
+ if elem.update(force is true)
+ animationFinished = false
+ if not animationFinished
+ AnimationUpdater.animId = requestAnimationFrame(AnimationUpdater.run)
+ else
+ cancelAnimationFrame(AnimationUpdater.animId)
+
+if typeof window.define == 'function' && window.define.amd?
+ define(() ->
+ {
+ Gauge: Gauge,
+ Donut: Donut,
+ BaseDonut: BaseDonut,
+ TextRenderer: TextRenderer
+ }
+ )
+else if typeof module != 'undefined' && module.exports?
+ module.exports = {
+ Gauge: Gauge,
+ Donut: Donut,
+ BaseDonut: BaseDonut,
+ TextRenderer: TextRenderer
+ }
+else
+ window.Gauge = Gauge
+ window.Donut = Donut
+ window.BaseDonut = BaseDonut
+ window.TextRenderer = TextRenderer