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#ifndef NMAP_LUA_H
#define NMAP_LUA_H
#include <vector>
#include <set>
#include <string>
#include "nse_lua.h"
#include "scan_lists.h"
class ScriptResult
{
private:
const char *id;
/* Structured output table, an integer ref in L_NSE[LUA_REGISTRYINDEX]. */
int output_ref;
public:
ScriptResult() : id(NULL), output_ref(LUA_NOREF) {}
~ScriptResult() {
// ensures Lua ref is released
clear();
}
void clear (void);
void set_output_tab (lua_State *, int);
std::string get_output_str (void) const;
const char *get_id (void) const { return id; }
void write_xml() const;
bool operator<(ScriptResult const &b) const {
return strcmp(this->id, b.id) < 0;
}
};
typedef std::multiset<ScriptResult *> ScriptResults;
/* Call this to get a ScriptResults object which can be
* used to store Pre-Scan and Post-Scan script Results */
ScriptResults *get_script_scan_results_obj (void);
class Target;
/* API */
int nse_yield (lua_State *, lua_KContext, lua_KFunction);
void nse_restore (lua_State *, int);
void nse_destructor (lua_State *, char);
void nse_base (lua_State *);
void nse_selectedbyname (lua_State *);
void nse_gettarget (lua_State *, int);
void open_nse (void);
void script_scan (std::vector<Target *> &targets, stype scantype);
void close_nse (void);
#define SCRIPT_ENGINE "NSE"
#ifdef WIN32
# define SCRIPT_ENGINE_LUA_DIR "scripts\\"
# define SCRIPT_ENGINE_LIB_DIR "nselib\\"
#else
# define SCRIPT_ENGINE_LUA_DIR "scripts/"
# define SCRIPT_ENGINE_LIB_DIR "nselib/"
#endif
#define SCRIPT_ENGINE_DATABASE SCRIPT_ENGINE_LUA_DIR "script.db"
#define SCRIPT_ENGINE_EXTENSION ".nse"
#endif
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