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Diffstat (limited to 'test/wpt/tests/interfaces/gamepad-extensions.idl')
-rw-r--r-- | test/wpt/tests/interfaces/gamepad-extensions.idl | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/test/wpt/tests/interfaces/gamepad-extensions.idl b/test/wpt/tests/interfaces/gamepad-extensions.idl new file mode 100644 index 0000000..d7d7506 --- /dev/null +++ b/test/wpt/tests/interfaces/gamepad-extensions.idl @@ -0,0 +1,71 @@ +// GENERATED CONTENT - DO NOT EDIT +// Content was automatically extracted by Reffy into webref +// (https://github.com/w3c/webref) +// Source: Gamepad Extensions (https://w3c.github.io/gamepad/extensions.html) + +enum GamepadHand { + "", /* unknown, both hands, or not applicable */ + "left", + "right" +}; + +[Exposed=Window] +interface GamepadHapticActuator { + readonly attribute GamepadHapticActuatorType type; + boolean canPlayEffectType(GamepadHapticEffectType type); + Promise<GamepadHapticsResult> playEffect( + GamepadHapticEffectType type, + optional GamepadEffectParameters params = {}); + Promise<boolean> pulse(double value, double duration); + Promise<GamepadHapticsResult> reset(); +}; + +enum GamepadHapticsResult { + "complete", + "preempted" +}; + +enum GamepadHapticActuatorType { + "vibration", + "dual-rumble" +}; + +enum GamepadHapticEffectType { + "dual-rumble" +}; + +dictionary GamepadEffectParameters { + double duration = 0.0; + double startDelay = 0.0; + double strongMagnitude = 0.0; + double weakMagnitude = 0.0; +}; + +[Exposed=Window] +interface GamepadPose { + readonly attribute boolean hasOrientation; + readonly attribute boolean hasPosition; + + readonly attribute Float32Array? position; + readonly attribute Float32Array? linearVelocity; + readonly attribute Float32Array? linearAcceleration; + readonly attribute Float32Array? orientation; + readonly attribute Float32Array? angularVelocity; + readonly attribute Float32Array? angularAcceleration; +}; + +[Exposed=Window, SecureContext] +interface GamepadTouch { + readonly attribute unsigned long touchId; + readonly attribute octet surfaceId; + readonly attribute Float32Array position; + readonly attribute Uint32Array? surfaceDimensions; +}; + +partial interface Gamepad { + readonly attribute GamepadHand hand; + readonly attribute FrozenArray<GamepadHapticActuator> hapticActuators; + readonly attribute GamepadPose? pose; + readonly attribute FrozenArray<GamepadTouch>? touchEvents; + [SameObject] readonly attribute GamepadHapticActuator? vibrationActuator; +}; |