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diff --git a/test/wpt/tests/interfaces/webxr-hit-test.idl b/test/wpt/tests/interfaces/webxr-hit-test.idl
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+// GENERATED CONTENT - DO NOT EDIT
+// Content was automatically extracted by Reffy into webref
+// (https://github.com/w3c/webref)
+// Source: WebXR Hit Test Module (https://immersive-web.github.io/hit-test/)
+
+enum XRHitTestTrackableType {
+ "point",
+ "plane",
+ "mesh"
+};
+
+dictionary XRHitTestOptionsInit {
+ required XRSpace space;
+ FrozenArray<XRHitTestTrackableType> entityTypes;
+ XRRay offsetRay;
+};
+
+dictionary XRTransientInputHitTestOptionsInit {
+ required DOMString profile;
+ FrozenArray<XRHitTestTrackableType> entityTypes;
+ XRRay offsetRay;
+};
+
+[SecureContext, Exposed=Window]
+interface XRHitTestSource {
+ undefined cancel();
+};
+
+[SecureContext, Exposed=Window]
+interface XRTransientInputHitTestSource {
+ undefined cancel();
+};
+
+[SecureContext, Exposed=Window]
+interface XRHitTestResult {
+ XRPose? getPose(XRSpace baseSpace);
+};
+
+[SecureContext, Exposed=Window]
+interface XRTransientInputHitTestResult {
+ [SameObject] readonly attribute XRInputSource inputSource;
+ readonly attribute FrozenArray<XRHitTestResult> results;
+};
+
+partial interface XRSession {
+ Promise<XRHitTestSource> requestHitTestSource(XRHitTestOptionsInit options);
+ Promise<XRTransientInputHitTestSource> requestHitTestSourceForTransientInput(XRTransientInputHitTestOptionsInit options);
+};
+
+partial interface XRFrame {
+ FrozenArray<XRHitTestResult> getHitTestResults(XRHitTestSource hitTestSource);
+ FrozenArray<XRTransientInputHitTestResult> getHitTestResultsForTransientInput(XRTransientInputHitTestSource hitTestSource);
+};
+
+dictionary XRRayDirectionInit {
+ double x = 0;
+ double y = 0;
+ double z = -1;
+ double w = 0;
+};
+
+[SecureContext, Exposed=Window]
+interface XRRay {
+ constructor(optional DOMPointInit origin = {}, optional XRRayDirectionInit direction = {});
+ constructor(XRRigidTransform transform);
+ [SameObject] readonly attribute DOMPointReadOnly origin;
+ [SameObject] readonly attribute DOMPointReadOnly direction;
+ [SameObject] readonly attribute Float32Array matrix;
+};