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Diffstat (limited to 'libparted/cs/natmath.c')
-rw-r--r-- | libparted/cs/natmath.c | 481 |
1 files changed, 481 insertions, 0 deletions
diff --git a/libparted/cs/natmath.c b/libparted/cs/natmath.c new file mode 100644 index 0000000..ea53afc --- /dev/null +++ b/libparted/cs/natmath.c @@ -0,0 +1,481 @@ +/* + libparted - a library for manipulating disk partitions + Copyright (C) 2000, 2007-2014, 2019-2023 Free Software Foundation, Inc. + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +/** + * \file natmath.c + */ + +/** + * \addtogroup PedAlignment + * + * \brief Alignment constraint model. + * + * This part of libparted models alignment constraints. + * + * @{ + */ + +#include <config.h> +#include <stdlib.h> +#include <parted/parted.h> +#include <parted/debug.h> +#include <parted/natmath.h> + +/* Arrrghhh! Why doesn't C have tuples? */ +typedef struct { + PedSector gcd; /* "converges" to the gcd */ + PedSector x; + PedSector y; +} EuclidTriple; + +static const PedAlignment _any = { + offset: 0, + grain_size: 1 +}; + +const PedAlignment* ped_alignment_any = &_any; +const PedAlignment* ped_alignment_none = NULL; + +/* This function returns "a mod b", the way C should have done it! + * Mathematicians prefer -3 mod 4 to be 3. Reason: division by N + * is all about adding or subtracting N, and we like our remainders + * to be between 0 and N - 1. + */ +static PedSector +abs_mod (PedSector a, PedSector b) +{ + if (a < 0) + return a % b + b; + else + return a % b; +} + +/* Rounds a number down to the closest number that is a multiple of + * grain_size. + */ +PedSector +ped_round_down_to (PedSector sector, PedSector grain_size) +{ + return sector - abs_mod (sector, grain_size); +} + +/* Rounds a number up to the closest number that is a multiple of + * grain_size. + */ +PedSector +ped_round_up_to (PedSector sector, PedSector grain_size) +{ + if (sector % grain_size) + return ped_round_down_to (sector, grain_size) + grain_size; + else + return sector; +} + +/* Rounds a number to the closest number that is a multiple of grain_size. */ +PedSector +ped_round_to_nearest (PedSector sector, PedSector grain_size) +{ + if (sector % grain_size > grain_size/2) + return ped_round_up_to (sector, grain_size); + else + return ped_round_down_to (sector, grain_size); +} + +/* This function returns the largest number that divides both a and b. + * It uses the ancient Euclidean algorithm. + */ +PedSector +ped_greatest_common_divisor (PedSector a, PedSector b) +{ + PED_ASSERT (a >= 0); + PED_ASSERT (b >= 0); + + /* Put the arguments in the "right" format. (Recursive calls made by + * this function are always in the right format.) + */ + if (b > a) + return ped_greatest_common_divisor (b, a); + + if (b) + return ped_greatest_common_divisor (b, a % b); + else + return a; +} + +/** + * Initialize a preallocated piece of memory for an alignment object + * (used by PedConstraint). + * + * The object will represent all sectors \e s for which the equation + * <tt>s = offset + X * grain_size</tt> holds. + */ +int +ped_alignment_init (PedAlignment* align, PedSector offset, PedSector grain_size) +{ + PED_ASSERT (align != NULL); + + if (grain_size < 0) + return 0; + + if (grain_size) + align->offset = abs_mod (offset, grain_size); + else + align->offset = offset; + align->grain_size = grain_size; + + return 1; +} + +/** + * Return an alignment object (used by PedConstraint), representing all + * PedSector's that are of the form <tt>offset + X * grain_size</tt>. + */ +PedAlignment* +ped_alignment_new (PedSector offset, PedSector grain_size) +{ + PedAlignment* align; + + align = (PedAlignment*) ped_malloc (sizeof (PedAlignment)); + if (!align) + goto error; + + if (!ped_alignment_init (align, offset, grain_size)) + goto error_free_align; + + return align; + +error_free_align: + free (align); +error: + return NULL; +} + +/** + * Free up memory associated with \p align. + */ +void +ped_alignment_destroy (PedAlignment* align) +{ + free (align); +} + +/** + * Return a duplicate of \p align. + */ +PedAlignment* +ped_alignment_duplicate (const PedAlignment* align) +{ + if (!align) + return NULL; + return ped_alignment_new (align->offset, align->grain_size); +} + +/* the extended Euclid algorithm. + * + * input: + * a and b, a > b + * + * output: + * gcd, x and y, such that: + * + * gcd = greatest common divisor of a and b + * gcd = x*a + y*b + */ +static EuclidTriple _GL_ATTRIBUTE_PURE +extended_euclid (int a, int b) +{ + EuclidTriple result; + EuclidTriple tmp; + + if (b == 0) { + result.gcd = a; + result.x = 1; + result.y = 0; + return result; + } + + tmp = extended_euclid (b, a % b); + result.gcd = tmp.gcd; + result.x = tmp.y; + result.y = tmp.x - (a/b) * tmp.y; + return result; +} + +/** + * This function computes a PedAlignment object that describes the + * intersection of two alignments. That is, a sector satisfies the + * new alignment object if and only if it satisfies both of the original + * ones. (See ped_alignment_is_aligned() for the meaning of "satisfies") + * + * Apart from the trivial cases (where one or both of the alignment objects + * constraints have no sectors that satisfy them), this is what we're trying to + * do: + * - two input constraints: \p a and \p b. + * - the new grain_size is going to be the lowest common multiple of + * \p a->grain_size and \p b->grain_size + * - hard part - solve the simultaneous equations, for offset, where offset, + * X and Y are variables. (Note: offset can be obtained from either X or Y, + * by substituing into either equation) + * + * \code + * offset = \p a->offset + X * \p a->grain_size (1) + * offset = \p b->offset + Y * \p b->grain_size (2) + * \endcode + * + * or, abbreviated: + * + * \code + * o = Ao + X*Ag (1) + * o = Bo + Y*Bg (2) + * + * => Ao + X*Ag = Bo + Y*Bg (1) = (2) + * X*Ag - Y*Bg = Bo - Ao (3) + * \endcode + * + * As it turns out, there only exists a solution if (Bo - Ao) is a multiple + * of the GCD of Ag and Bg. Reason: all linear combinations of Ag and Bg are + * multiples of the GCD. + * + * Proof: + * + * \code + * A * Ag + B * Bg + * = A * (\p a * gcd) + B * (\p b * gcd) + * = gcd * (A * \p a + B * \p b) + * \endcode + * + * gcd is a factor of the linear combination. QED + * + * Anyway, \p a * Ag + \p b * Bg = gcd can be solved (for \p a, \p b and gcd) + * with Euclid's extended algorithm. Then, we just multiply through by + * (Bo - Ao) / gcd to get (3). + * + * i.e. + * \code + * A * Ag + B * Bg = gcd + * A*(Bo-Ao)/gcd * Ag + B(Bo-Ao)/gcd * Bg = gcd * (Bo-Ao)/gcd + * X*Ag - Y*Bg = Bo - Ao (3) + * + * X = A*(Bo-Ao)/gcd + * Y = - B*(Bo-Ao)/gcd + * \endcode + * + * then: + * \code + * o = Ao + X*Ag (1) + * = Ao + A*(Bo-Ao)/gcd*Ag + * o = Bo + Y*Bg (2) + * = Bo - B*(Bo-Ao)/gcd*Ag + * \endcode + * + * Thanks go to Nathan Hurst (njh@hawthorn.csse.monash.edu.au) for figuring + * this algorithm out :-) + * + * \note Returned \c NULL is a valid PedAlignment object, and can be used + for ped_alignment_*() function. + * + * \return a PedAlignment on success, \c NULL on failure + */ +PedAlignment* +ped_alignment_intersect (const PedAlignment* a, const PedAlignment* b) +{ + PedSector new_grain_size; + PedSector new_offset; + PedSector delta_on_gcd; + EuclidTriple gcd_factors; + + + if (!a || !b) + return NULL; + + /*PED_DEBUG (0x10, "intersecting alignments (%d,%d) and (%d,%d)", + a->offset, a->grain_size, b->offset, b->grain_size); + */ + + if (a->grain_size < b->grain_size) { + const PedAlignment* tmp; + tmp = a; a = b; b = tmp; + } + + /* weird/trivial case: where the solution space for "a" or "b" is + * either empty or contains exactly one solution + */ + if (a->grain_size == 0 && b->grain_size == 0) { + if (a->offset == b->offset) + return ped_alignment_duplicate (a); + else + return NULL; + } + + /* general case */ + gcd_factors = extended_euclid (a->grain_size, b->grain_size); + + delta_on_gcd = (b->offset - a->offset) / gcd_factors.gcd; + new_offset = a->offset + gcd_factors.x * delta_on_gcd * a->grain_size; + new_grain_size = a->grain_size * b->grain_size / gcd_factors.gcd; + + /* inconsistency => no solution */ + if (new_offset + != b->offset - gcd_factors.y * delta_on_gcd * b->grain_size) + return NULL; + + return ped_alignment_new (new_offset, new_grain_size); +} + +/* This function returns the sector closest to "sector" that lies inside + * geom and satisfies the alignment constraint. + */ +static PedSector _GL_ATTRIBUTE_PURE +_closest_inside_geometry (const PedAlignment* align, const PedGeometry* geom, + PedSector sector) +{ + PED_ASSERT (align != NULL); + + if (!align->grain_size) { + if (ped_alignment_is_aligned (align, geom, sector) + && (!geom || ped_geometry_test_sector_inside (geom, + sector))) + return sector; + else + return -1; + } + + if (sector < geom->start) + sector += ped_round_up_to (geom->start - sector, + align->grain_size); + if (sector > geom->end) + sector -= ped_round_up_to (sector - geom->end, + align->grain_size); + + if (!ped_geometry_test_sector_inside (geom, sector)) + return -1; + return sector; +} + +/** + * This function returns the closest sector to \p sector that lies inside + * \p geom that satisfies the given alignment constraint \p align. It prefers + * sectors that are beyond \p sector (are not smaller than \p sector), + * but does not guarantee that this. + * + * \return a PedSector on success, \c -1 on failure + */ +PedSector +ped_alignment_align_up (const PedAlignment* align, const PedGeometry* geom, + PedSector sector) +{ + PedSector result; + + PED_ASSERT (align != NULL); + + if (!align->grain_size) + result = align->offset; + else + result = ped_round_up_to (sector - align->offset, + align->grain_size) + + align->offset; + + if (geom) + result = _closest_inside_geometry (align, geom, result); + return result; +} + +/** + * This function returns the closest sector to \p sector that lies inside + * \p geom that satisfies the given alignment constraint \p align. It prefers + * sectors that are before \p sector (are not larger than \p sector), + * but does not guarantee that this. + * + * \return a PedSector on success, \c -1 on failure + */ +PedSector +ped_alignment_align_down (const PedAlignment* align, const PedGeometry* geom, + PedSector sector) +{ + PedSector result; + + PED_ASSERT (align != NULL); + + if (!align->grain_size) + result = align->offset; + else + result = ped_round_down_to (sector - align->offset, + align->grain_size) + + align->offset; + + if (geom) + result = _closest_inside_geometry (align, geom, result); + return result; +} + +/* Returns either a or b, depending on which is closest to "sector". */ +static PedSector +closest (PedSector sector, PedSector a, PedSector b) +{ + if (a == -1) + return b; + if (b == -1) + return a; + + if (llabs (sector - a) < llabs (sector - b)) + return a; + else + return b; +} + +/** + * This function returns the sector that is closest to \p sector, + * satisfies the \p align constraint and lies inside \p geom. + * + * \return a PedSector on success, \c -1 on failure + */ +PedSector +ped_alignment_align_nearest (const PedAlignment* align, const PedGeometry* geom, + PedSector sector) +{ + PED_ASSERT (align != NULL); + + return closest (sector, ped_alignment_align_up (align, geom, sector), + ped_alignment_align_down (align, geom, sector)); +} + +/** + * This function returns 1 if \p sector satisfies the alignment + * constraint \p align and lies inside \p geom. + * + * \return \c 1 on success, \c 0 on failure + */ +int +ped_alignment_is_aligned (const PedAlignment* align, const PedGeometry* geom, + PedSector sector) +{ + if (!align) + return 0; + + if (geom && !ped_geometry_test_sector_inside (geom, sector)) + return 0; + + if (align->grain_size) + return (sector - align->offset) % align->grain_size == 0; + else + return sector == align->offset; +} + +/** + * @} + */ |