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+.. _full_screen_applications:
+
+Building full screen applications
+=================================
+
+`prompt_toolkit` can be used to create complex full screen terminal
+applications. Typically, an application consists of a layout (to describe the
+graphical part) and a set of key bindings.
+
+The sections below describe the components required for full screen
+applications (or custom, non full screen applications), and how to assemble
+them together.
+
+Before going through this page, it could be helpful to go through :ref:`asking
+for input <asking_for_input>` (prompts) first. Many things that apply to an
+input prompt, like styling, key bindings and so on, also apply to full screen
+applications.
+
+.. note::
+
+ Also remember that the ``examples`` directory of the prompt_toolkit
+ repository contains plenty of examples. Each example is supposed to explain
+ one idea. So, this as well should help you get started.
+
+ Don't hesitate to open a GitHub issue if you feel that a certain example is
+ missing.
+
+
+A simple application
+--------------------
+
+Every prompt_toolkit application is an instance of an
+:class:`~prompt_toolkit.application.Application` object. The simplest full
+screen example would look like this:
+
+.. code:: python
+
+ from prompt_toolkit import Application
+
+ app = Application(full_screen=True)
+ app.run()
+
+This will display a dummy application that says "No layout specified. Press
+ENTER to quit.".
+
+.. note::
+
+ If we wouldn't set the ``full_screen`` option, the application would
+ not run in the alternate screen buffer, and only consume the least
+ amount of space required for the layout.
+
+An application consists of several components. The most important are:
+
+- I/O objects: the input and output device.
+- The layout: this defines the graphical structure of the application. For
+ instance, a text box on the left side, and a button on the right side.
+ You can also think of the layout as a collection of 'widgets'.
+- A style: this defines what colors and underline/bold/italic styles are used
+ everywhere.
+- A set of key bindings.
+
+We will discuss all of these in more detail below.
+
+
+I/O objects
+-----------
+
+Every :class:`~prompt_toolkit.application.Application` instance requires an I/O
+object for input and output:
+
+ - An :class:`~prompt_toolkit.input.Input` instance, which is an abstraction
+ of the input stream (stdin).
+ - An :class:`~prompt_toolkit.output.Output` instance, which is an
+ abstraction of the output stream, and is called by the renderer.
+
+Both are optional and normally not needed to pass explicitly. Usually, the
+default works fine.
+
+There is a third I/O object which is also required by the application, but not
+passed inside. This is the event loop, an
+:class:`~prompt_toolkit.eventloop` instance. This is basically a
+while-true loop that waits for user input, and when it receives something (like
+a key press), it will send that to the the appropriate handler, like for
+instance, a key binding.
+
+When :func:`~prompt_toolkit.application.Application.run()` is called, the event
+loop will run until the application is done. An application will quit when
+:func:`~prompt_toolkit.application.Application.exit()` is called.
+
+
+The layout
+----------
+
+A layered layout architecture
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+There are several ways to create a prompt_toolkit layout, depending on how
+customizable you want things to be. In fact, there are several layers of
+abstraction.
+
+- The most low-level way of creating a layout is by combining
+ :class:`~prompt_toolkit.layout.Container` and
+ :class:`~prompt_toolkit.layout.UIControl` objects.
+
+ Examples of :class:`~prompt_toolkit.layout.Container` objects are
+ :class:`~prompt_toolkit.layout.VSplit` (vertical split),
+ :class:`~prompt_toolkit.layout.HSplit` (horizontal split) and
+ :class:`~prompt_toolkit.layout.FloatContainer`. These containers arrange the
+ layout and can split it in multiple regions. Each container can recursively
+ contain multiple other containers. They can be combined in any way to define
+ the "shape" of the layout.
+
+ The :class:`~prompt_toolkit.layout.Window` object is a special kind of
+ container that can contain a :class:`~prompt_toolkit.layout.UIControl`
+ object. The :class:`~prompt_toolkit.layout.UIControl` object is responsible
+ for the generation of the actual content. The
+ :class:`~prompt_toolkit.layout.Window` object acts as an adaptor between the
+ :class:`~prompt_toolkit.layout.UIControl` and other containers, but it's also
+ responsible for the scrolling and line wrapping of the content.
+
+ Examples of :class:`~prompt_toolkit.layout.UIControl` objects are
+ :class:`~prompt_toolkit.layout.BufferControl` for showing the content of an
+ editable/scrollable buffer, and
+ :class:`~prompt_toolkit.layout.FormattedTextControl` for displaying
+ (:ref:`formatted <formatted_text>`) text.
+
+ Normally, it is never needed to create new
+ :class:`~prompt_toolkit.layout.UIControl` or
+ :class:`~prompt_toolkit.layout.Container` classes, but instead you would
+ create the layout by composing instances of the existing built-ins.
+
+- A higher level abstraction of building a layout is by using "widgets". A
+ widget is a reusable layout component that can contain multiple containers
+ and controls. Widgets have a ``__pt_container__`` function, which returns
+ the root container for this widget. Prompt_toolkit contains a couple of
+ widgets like :class:`~prompt_toolkit.widgets.TextArea`,
+ :class:`~prompt_toolkit.widgets.Button`,
+ :class:`~prompt_toolkit.widgets.Frame`,
+ :class:`~prompt_toolkit.widgets.VerticalLine` and so on.
+
+- The highest level abstractions can be found in the ``shortcuts`` module.
+ There we don't have to think about the layout, controls and containers at
+ all. This is the simplest way to use prompt_toolkit, but is only meant for
+ specific use cases, like a prompt or a simple dialog window.
+
+Containers and controls
+^^^^^^^^^^^^^^^^^^^^^^^
+
+The biggest difference between containers and controls is that containers
+arrange the layout by splitting the screen in many regions, while controls are
+responsible for generating the actual content.
+
+.. note::
+
+ Under the hood, the difference is:
+
+ - containers use *absolute coordinates*, and paint on a
+ :class:`~prompt_toolkit.layout.screen.Screen` instance.
+ - user controls create a :class:`~prompt_toolkit.layout.controls.UIContent`
+ instance. This is a collection of lines that represent the actual
+ content. A :class:`~prompt_toolkit.layout.controls.UIControl` is not aware
+ of the screen.
+
++---------------------------------------------+------------------------------------------------------+
+| Abstract base class | Examples |
++=============================================+======================================================+
+| :class:`~prompt_toolkit.layout.Container` | :class:`~prompt_toolkit.layout.HSplit` |
+| | :class:`~prompt_toolkit.layout.VSplit` |
+| | :class:`~prompt_toolkit.layout.FloatContainer` |
+| | :class:`~prompt_toolkit.layout.Window` |
+| | :class:`~prompt_toolkit.layout.ScrollablePane` |
++---------------------------------------------+------------------------------------------------------+
+| :class:`~prompt_toolkit.layout.UIControl` | :class:`~prompt_toolkit.layout.BufferControl` |
+| | :class:`~prompt_toolkit.layout.FormattedTextControl` |
++---------------------------------------------+------------------------------------------------------+
+
+The :class:`~prompt_toolkit.layout.Window` class itself is
+particular: it is a :class:`~prompt_toolkit.layout.Container` that
+can contain a :class:`~prompt_toolkit.layout.UIControl`. Thus, it's the adaptor
+between the two. The :class:`~prompt_toolkit.layout.Window` class also takes
+care of scrolling the content and wrapping the lines if needed.
+
+Finally, there is the :class:`~prompt_toolkit.layout.Layout` class which wraps
+the whole layout. This is responsible for keeping track of which window has the
+focus.
+
+Here is an example of a layout that displays the content of the default buffer
+on the left, and displays ``"Hello world"`` on the right. In between it shows a
+vertical line:
+
+.. code:: python
+
+ from prompt_toolkit import Application
+ from prompt_toolkit.buffer import Buffer
+ from prompt_toolkit.layout.containers import VSplit, Window
+ from prompt_toolkit.layout.controls import BufferControl, FormattedTextControl
+ from prompt_toolkit.layout.layout import Layout
+
+ buffer1 = Buffer() # Editable buffer.
+
+ root_container = VSplit([
+ # One window that holds the BufferControl with the default buffer on
+ # the left.
+ Window(content=BufferControl(buffer=buffer1)),
+
+ # A vertical line in the middle. We explicitly specify the width, to
+ # make sure that the layout engine will not try to divide the whole
+ # width by three for all these windows. The window will simply fill its
+ # content by repeating this character.
+ Window(width=1, char='|'),
+
+ # Display the text 'Hello world' on the right.
+ Window(content=FormattedTextControl(text='Hello world')),
+ ])
+
+ layout = Layout(root_container)
+
+ app = Application(layout=layout, full_screen=True)
+ app.run() # You won't be able to Exit this app
+
+Notice that if you execute this right now, there is no way to quit this
+application yet. This is something we explain in the next section below.
+
+More complex layouts can be achieved by nesting multiple
+:class:`~prompt_toolkit.layout.VSplit`,
+:class:`~prompt_toolkit.layout.HSplit` and
+:class:`~prompt_toolkit.layout.FloatContainer` objects.
+
+If you want to make some part of the layout only visible when a certain
+condition is satisfied, use a
+:class:`~prompt_toolkit.layout.ConditionalContainer`.
+
+Finally, there is :class:`~prompt_toolkit.layout.ScrollablePane`, a container
+class that can be used to create long forms or nested layouts that are
+scrollable as a whole.
+
+
+Focusing windows
+^^^^^^^^^^^^^^^^^
+
+Focusing something can be done by calling the
+:meth:`~prompt_toolkit.layout.Layout.focus` method. This method is very
+flexible and accepts a :class:`~prompt_toolkit.layout.Window`, a
+:class:`~prompt_toolkit.buffer.Buffer`, a
+:class:`~prompt_toolkit.layout.controls.UIControl` and more.
+
+In the following example, we use :func:`~prompt_toolkit.application.get_app`
+for getting the active application.
+
+.. code:: python
+
+ from prompt_toolkit.application import get_app
+
+ # This window was created earlier.
+ w = Window()
+
+ # ...
+
+ # Now focus it.
+ get_app().layout.focus(w)
+
+Changing the focus is something which is typically done in a key binding, so
+read on to see how to define key bindings.
+
+Key bindings
+------------
+
+In order to react to user actions, we need to create a
+:class:`~prompt_toolkit.key_binding.KeyBindings` object and pass
+that to our :class:`~prompt_toolkit.application.Application`.
+
+There are two kinds of key bindings:
+
+- Global key bindings, which are always active.
+- Key bindings that belong to a certain
+ :class:`~prompt_toolkit.layout.controls.UIControl` and are only active when
+ this control is focused. Both
+ :class:`~prompt_toolkit.layout.BufferControl`
+ :class:`~prompt_toolkit.layout.FormattedTextControl` take a ``key_bindings``
+ argument.
+
+
+Global key bindings
+^^^^^^^^^^^^^^^^^^^
+
+Key bindings can be passed to the application as follows:
+
+.. code:: python
+
+ from prompt_toolkit import Application
+ from prompt_toolkit.key_binding import KeyBindings
+
+ kb = KeyBindings()
+ app = Application(key_bindings=kb)
+ app.run()
+
+To register a new keyboard shortcut, we can use the
+:meth:`~prompt_toolkit.key_binding.KeyBindings.add` method as a decorator of
+the key handler:
+
+.. code:: python
+
+ from prompt_toolkit import Application
+ from prompt_toolkit.key_binding import KeyBindings
+
+ kb = KeyBindings()
+
+ @kb.add('c-q')
+ def exit_(event):
+ """
+ Pressing Ctrl-Q will exit the user interface.
+
+ Setting a return value means: quit the event loop that drives the user
+ interface and return this value from the `Application.run()` call.
+ """
+ event.app.exit()
+
+ app = Application(key_bindings=kb, full_screen=True)
+ app.run()
+
+The callback function is named ``exit_`` for clarity, but it could have been
+named ``_`` (underscore) as well, because we won't refer to this name.
+
+:ref:`Read more about key bindings ...<key_bindings>`
+
+
+Modal containers
+^^^^^^^^^^^^^^^^
+
+The following container objects take a ``modal`` argument
+:class:`~prompt_toolkit.layout.VSplit`,
+:class:`~prompt_toolkit.layout.HSplit`, and
+:class:`~prompt_toolkit.layout.FloatContainer`.
+
+Setting ``modal=True`` makes what is called a **modal** container. Normally, a
+child container would inherit its parent key bindings. This does not apply to
+**modal** containers.
+
+Consider a **modal** container (e.g. :class:`~prompt_toolkit.layout.VSplit`)
+is child of another container, its parent. Any key bindings from the parent
+are not taken into account if the **modal** container (child) has the focus.
+
+This is useful in a complex layout, where many controls have their own key
+bindings, but you only want to enable the key bindings for a certain region of
+the layout.
+
+The global key bindings are always active.
+
+
+More about the Window class
+---------------------------
+
+As said earlier, a :class:`~prompt_toolkit.layout.Window` is a
+:class:`~prompt_toolkit.layout.Container` that wraps a
+:class:`~prompt_toolkit.layout.UIControl`, like a
+:class:`~prompt_toolkit.layout.BufferControl` or
+:class:`~prompt_toolkit.layout.FormattedTextControl`.
+
+.. note::
+
+ Basically, windows are the leafs in the tree structure that represent the UI.
+
+A :class:`~prompt_toolkit.layout.Window` provides a "view" on the
+:class:`~prompt_toolkit.layout.UIControl`, which provides lines of content. The
+window is in the first place responsible for the line wrapping and scrolling of
+the content, but there are much more options.
+
+- Adding left or right margins. These are used for displaying scroll bars or
+ line numbers.
+- There are the `cursorline` and `cursorcolumn` options. These allow
+ highlighting the line or column of the cursor position.
+- Alignment of the content. The content can be left aligned, right aligned or
+ centered.
+- Finally, the background can be filled with a default character.
+
+
+More about buffers and `BufferControl`
+--------------------------------------
+
+
+
+Input processors
+^^^^^^^^^^^^^^^^
+
+A :class:`~prompt_toolkit.layout.processors.Processor` is used to postprocess
+the content of a :class:`~prompt_toolkit.layout.BufferControl` before it's
+displayed. It can for instance highlight matching brackets or change the
+visualization of tabs and so on.
+
+A :class:`~prompt_toolkit.layout.processors.Processor` operates on individual
+lines. Basically, it takes a (formatted) line and produces a new (formatted)
+line.
+
+Some build-in processors:
+
++----------------------------------------------------------------------------+-----------------------------------------------------------+
+| Processor | Usage: |
++============================================================================+===========================================================+
+| :class:`~prompt_toolkit.layout.processors.HighlightSearchProcessor` | Highlight the current search results. |
++----------------------------------------------------------------------------+-----------------------------------------------------------+
+| :class:`~prompt_toolkit.layout.processors.HighlightSelectionProcessor` | Highlight the selection. |
++----------------------------------------------------------------------------+-----------------------------------------------------------+
+| :class:`~prompt_toolkit.layout.processors.PasswordProcessor` | Display input as asterisks. (``*`` characters). |
++----------------------------------------------------------------------------+-----------------------------------------------------------+
+| :class:`~prompt_toolkit.layout.processors.BracketsMismatchProcessor` | Highlight open/close mismatches for brackets. |
++----------------------------------------------------------------------------+-----------------------------------------------------------+
+| :class:`~prompt_toolkit.layout.processors.BeforeInput` | Insert some text before. |
++----------------------------------------------------------------------------+-----------------------------------------------------------+
+| :class:`~prompt_toolkit.layout.processors.AfterInput` | Insert some text after. |
++----------------------------------------------------------------------------+-----------------------------------------------------------+
+| :class:`~prompt_toolkit.layout.processors.AppendAutoSuggestion` | Append auto suggestion text. |
++----------------------------------------------------------------------------+-----------------------------------------------------------+
+| :class:`~prompt_toolkit.layout.processors.ShowLeadingWhiteSpaceProcessor` | Visualize leading whitespace. |
++----------------------------------------------------------------------------+-----------------------------------------------------------+
+| :class:`~prompt_toolkit.layout.processors.ShowTrailingWhiteSpaceProcessor` | Visualize trailing whitespace. |
++----------------------------------------------------------------------------+-----------------------------------------------------------+
+| :class:`~prompt_toolkit.layout.processors.TabsProcessor` | Visualize tabs as `n` spaces, or some symbols. |
++----------------------------------------------------------------------------+-----------------------------------------------------------+
+
+A :class:`~prompt_toolkit.layout.BufferControl` takes only one processor as
+input, but it is possible to "merge" multiple processors into one with the
+:func:`~prompt_toolkit.layout.processors.merge_processors` function.