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-rw-r--r--src/prompt_toolkit/output/win32.py683
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diff --git a/src/prompt_toolkit/output/win32.py b/src/prompt_toolkit/output/win32.py
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+++ b/src/prompt_toolkit/output/win32.py
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+from __future__ import annotations
+
+import sys
+
+assert sys.platform == "win32"
+
+import os
+from ctypes import ArgumentError, byref, c_char, c_long, c_uint, c_ulong, pointer
+from ctypes.wintypes import DWORD, HANDLE
+from typing import Callable, TextIO, TypeVar
+
+from prompt_toolkit.cursor_shapes import CursorShape
+from prompt_toolkit.data_structures import Size
+from prompt_toolkit.styles import ANSI_COLOR_NAMES, Attrs
+from prompt_toolkit.utils import get_cwidth
+from prompt_toolkit.win32_types import (
+ CONSOLE_SCREEN_BUFFER_INFO,
+ COORD,
+ SMALL_RECT,
+ STD_INPUT_HANDLE,
+ STD_OUTPUT_HANDLE,
+)
+
+from ..utils import SPHINX_AUTODOC_RUNNING
+from .base import Output
+from .color_depth import ColorDepth
+
+# Do not import win32-specific stuff when generating documentation.
+# Otherwise RTD would be unable to generate docs for this module.
+if not SPHINX_AUTODOC_RUNNING:
+ from ctypes import windll
+
+
+__all__ = [
+ "Win32Output",
+]
+
+
+def _coord_byval(coord: COORD) -> c_long:
+ """
+ Turns a COORD object into a c_long.
+ This will cause it to be passed by value instead of by reference. (That is what I think at least.)
+
+ When running ``ptipython`` is run (only with IPython), we often got the following error::
+
+ Error in 'SetConsoleCursorPosition'.
+ ArgumentError("argument 2: <class 'TypeError'>: wrong type",)
+ argument 2: <class 'TypeError'>: wrong type
+
+ It was solved by turning ``COORD`` parameters into a ``c_long`` like this.
+
+ More info: http://msdn.microsoft.com/en-us/library/windows/desktop/ms686025(v=vs.85).aspx
+ """
+ return c_long(coord.Y * 0x10000 | coord.X & 0xFFFF)
+
+
+#: If True: write the output of the renderer also to the following file. This
+#: is very useful for debugging. (e.g.: to see that we don't write more bytes
+#: than required.)
+_DEBUG_RENDER_OUTPUT = False
+_DEBUG_RENDER_OUTPUT_FILENAME = r"prompt-toolkit-windows-output.log"
+
+
+class NoConsoleScreenBufferError(Exception):
+ """
+ Raised when the application is not running inside a Windows Console, but
+ the user tries to instantiate Win32Output.
+ """
+
+ def __init__(self) -> None:
+ # Are we running in 'xterm' on Windows, like git-bash for instance?
+ xterm = "xterm" in os.environ.get("TERM", "")
+
+ if xterm:
+ message = (
+ "Found %s, while expecting a Windows console. "
+ 'Maybe try to run this program using "winpty" '
+ "or run it in cmd.exe instead. Or otherwise, "
+ "in case of Cygwin, use the Python executable "
+ "that is compiled for Cygwin." % os.environ["TERM"]
+ )
+ else:
+ message = "No Windows console found. Are you running cmd.exe?"
+ super().__init__(message)
+
+
+_T = TypeVar("_T")
+
+
+class Win32Output(Output):
+ """
+ I/O abstraction for rendering to Windows consoles.
+ (cmd.exe and similar.)
+ """
+
+ def __init__(
+ self,
+ stdout: TextIO,
+ use_complete_width: bool = False,
+ default_color_depth: ColorDepth | None = None,
+ ) -> None:
+ self.use_complete_width = use_complete_width
+ self.default_color_depth = default_color_depth
+
+ self._buffer: list[str] = []
+ self.stdout: TextIO = stdout
+ self.hconsole = HANDLE(windll.kernel32.GetStdHandle(STD_OUTPUT_HANDLE))
+
+ self._in_alternate_screen = False
+ self._hidden = False
+
+ self.color_lookup_table = ColorLookupTable()
+
+ # Remember the default console colors.
+ info = self.get_win32_screen_buffer_info()
+ self.default_attrs = info.wAttributes if info else 15
+
+ if _DEBUG_RENDER_OUTPUT:
+ self.LOG = open(_DEBUG_RENDER_OUTPUT_FILENAME, "ab")
+
+ def fileno(self) -> int:
+ "Return file descriptor."
+ return self.stdout.fileno()
+
+ def encoding(self) -> str:
+ "Return encoding used for stdout."
+ return self.stdout.encoding
+
+ def write(self, data: str) -> None:
+ if self._hidden:
+ data = " " * get_cwidth(data)
+
+ self._buffer.append(data)
+
+ def write_raw(self, data: str) -> None:
+ "For win32, there is no difference between write and write_raw."
+ self.write(data)
+
+ def get_size(self) -> Size:
+ info = self.get_win32_screen_buffer_info()
+
+ # We take the width of the *visible* region as the size. Not the width
+ # of the complete screen buffer. (Unless use_complete_width has been
+ # set.)
+ if self.use_complete_width:
+ width = info.dwSize.X
+ else:
+ width = info.srWindow.Right - info.srWindow.Left
+
+ height = info.srWindow.Bottom - info.srWindow.Top + 1
+
+ # We avoid the right margin, windows will wrap otherwise.
+ maxwidth = info.dwSize.X - 1
+ width = min(maxwidth, width)
+
+ # Create `Size` object.
+ return Size(rows=height, columns=width)
+
+ def _winapi(self, func: Callable[..., _T], *a: object, **kw: object) -> _T:
+ """
+ Flush and call win API function.
+ """
+ self.flush()
+
+ if _DEBUG_RENDER_OUTPUT:
+ self.LOG.write(("%r" % func.__name__).encode("utf-8") + b"\n")
+ self.LOG.write(
+ b" " + ", ".join(["%r" % i for i in a]).encode("utf-8") + b"\n"
+ )
+ self.LOG.write(
+ b" "
+ + ", ".join(["%r" % type(i) for i in a]).encode("utf-8")
+ + b"\n"
+ )
+ self.LOG.flush()
+
+ try:
+ return func(*a, **kw)
+ except ArgumentError as e:
+ if _DEBUG_RENDER_OUTPUT:
+ self.LOG.write((f" Error in {func.__name__!r} {e!r} {e}\n").encode())
+
+ raise
+
+ def get_win32_screen_buffer_info(self) -> CONSOLE_SCREEN_BUFFER_INFO:
+ """
+ Return Screen buffer info.
+ """
+ # NOTE: We don't call the `GetConsoleScreenBufferInfo` API through
+ # `self._winapi`. Doing so causes Python to crash on certain 64bit
+ # Python versions. (Reproduced with 64bit Python 2.7.6, on Windows
+ # 10). It is not clear why. Possibly, it has to do with passing
+ # these objects as an argument, or through *args.
+
+ # The Python documentation contains the following - possibly related - warning:
+ # ctypes does not support passing unions or structures with
+ # bit-fields to functions by value. While this may work on 32-bit
+ # x86, it's not guaranteed by the library to work in the general
+ # case. Unions and structures with bit-fields should always be
+ # passed to functions by pointer.
+
+ # Also see:
+ # - https://github.com/ipython/ipython/issues/10070
+ # - https://github.com/jonathanslenders/python-prompt-toolkit/issues/406
+ # - https://github.com/jonathanslenders/python-prompt-toolkit/issues/86
+
+ self.flush()
+ sbinfo = CONSOLE_SCREEN_BUFFER_INFO()
+ success = windll.kernel32.GetConsoleScreenBufferInfo(
+ self.hconsole, byref(sbinfo)
+ )
+
+ # success = self._winapi(windll.kernel32.GetConsoleScreenBufferInfo,
+ # self.hconsole, byref(sbinfo))
+
+ if success:
+ return sbinfo
+ else:
+ raise NoConsoleScreenBufferError
+
+ def set_title(self, title: str) -> None:
+ """
+ Set terminal title.
+ """
+ self._winapi(windll.kernel32.SetConsoleTitleW, title)
+
+ def clear_title(self) -> None:
+ self._winapi(windll.kernel32.SetConsoleTitleW, "")
+
+ def erase_screen(self) -> None:
+ start = COORD(0, 0)
+ sbinfo = self.get_win32_screen_buffer_info()
+ length = sbinfo.dwSize.X * sbinfo.dwSize.Y
+
+ self.cursor_goto(row=0, column=0)
+ self._erase(start, length)
+
+ def erase_down(self) -> None:
+ sbinfo = self.get_win32_screen_buffer_info()
+ size = sbinfo.dwSize
+
+ start = sbinfo.dwCursorPosition
+ length = (size.X - size.X) + size.X * (size.Y - sbinfo.dwCursorPosition.Y)
+
+ self._erase(start, length)
+
+ def erase_end_of_line(self) -> None:
+ """"""
+ sbinfo = self.get_win32_screen_buffer_info()
+ start = sbinfo.dwCursorPosition
+ length = sbinfo.dwSize.X - sbinfo.dwCursorPosition.X
+
+ self._erase(start, length)
+
+ def _erase(self, start: COORD, length: int) -> None:
+ chars_written = c_ulong()
+
+ self._winapi(
+ windll.kernel32.FillConsoleOutputCharacterA,
+ self.hconsole,
+ c_char(b" "),
+ DWORD(length),
+ _coord_byval(start),
+ byref(chars_written),
+ )
+
+ # Reset attributes.
+ sbinfo = self.get_win32_screen_buffer_info()
+ self._winapi(
+ windll.kernel32.FillConsoleOutputAttribute,
+ self.hconsole,
+ sbinfo.wAttributes,
+ length,
+ _coord_byval(start),
+ byref(chars_written),
+ )
+
+ def reset_attributes(self) -> None:
+ "Reset the console foreground/background color."
+ self._winapi(
+ windll.kernel32.SetConsoleTextAttribute, self.hconsole, self.default_attrs
+ )
+ self._hidden = False
+
+ def set_attributes(self, attrs: Attrs, color_depth: ColorDepth) -> None:
+ (
+ fgcolor,
+ bgcolor,
+ bold,
+ underline,
+ strike,
+ italic,
+ blink,
+ reverse,
+ hidden,
+ ) = attrs
+ self._hidden = bool(hidden)
+
+ # Start from the default attributes.
+ win_attrs: int = self.default_attrs
+
+ if color_depth != ColorDepth.DEPTH_1_BIT:
+ # Override the last four bits: foreground color.
+ if fgcolor:
+ win_attrs = win_attrs & ~0xF
+ win_attrs |= self.color_lookup_table.lookup_fg_color(fgcolor)
+
+ # Override the next four bits: background color.
+ if bgcolor:
+ win_attrs = win_attrs & ~0xF0
+ win_attrs |= self.color_lookup_table.lookup_bg_color(bgcolor)
+
+ # Reverse: swap these four bits groups.
+ if reverse:
+ win_attrs = (
+ (win_attrs & ~0xFF)
+ | ((win_attrs & 0xF) << 4)
+ | ((win_attrs & 0xF0) >> 4)
+ )
+
+ self._winapi(windll.kernel32.SetConsoleTextAttribute, self.hconsole, win_attrs)
+
+ def disable_autowrap(self) -> None:
+ # Not supported by Windows.
+ pass
+
+ def enable_autowrap(self) -> None:
+ # Not supported by Windows.
+ pass
+
+ def cursor_goto(self, row: int = 0, column: int = 0) -> None:
+ pos = COORD(X=column, Y=row)
+ self._winapi(
+ windll.kernel32.SetConsoleCursorPosition, self.hconsole, _coord_byval(pos)
+ )
+
+ def cursor_up(self, amount: int) -> None:
+ sr = self.get_win32_screen_buffer_info().dwCursorPosition
+ pos = COORD(X=sr.X, Y=sr.Y - amount)
+ self._winapi(
+ windll.kernel32.SetConsoleCursorPosition, self.hconsole, _coord_byval(pos)
+ )
+
+ def cursor_down(self, amount: int) -> None:
+ self.cursor_up(-amount)
+
+ def cursor_forward(self, amount: int) -> None:
+ sr = self.get_win32_screen_buffer_info().dwCursorPosition
+ # assert sr.X + amount >= 0, 'Negative cursor position: x=%r amount=%r' % (sr.X, amount)
+
+ pos = COORD(X=max(0, sr.X + amount), Y=sr.Y)
+ self._winapi(
+ windll.kernel32.SetConsoleCursorPosition, self.hconsole, _coord_byval(pos)
+ )
+
+ def cursor_backward(self, amount: int) -> None:
+ self.cursor_forward(-amount)
+
+ def flush(self) -> None:
+ """
+ Write to output stream and flush.
+ """
+ if not self._buffer:
+ # Only flush stdout buffer. (It could be that Python still has
+ # something in its buffer. -- We want to be sure to print that in
+ # the correct color.)
+ self.stdout.flush()
+ return
+
+ data = "".join(self._buffer)
+
+ if _DEBUG_RENDER_OUTPUT:
+ self.LOG.write(("%r" % data).encode("utf-8") + b"\n")
+ self.LOG.flush()
+
+ # Print characters one by one. This appears to be the best solution
+ # in order to avoid traces of vertical lines when the completion
+ # menu disappears.
+ for b in data:
+ written = DWORD()
+
+ retval = windll.kernel32.WriteConsoleW(
+ self.hconsole, b, 1, byref(written), None
+ )
+ assert retval != 0
+
+ self._buffer = []
+
+ def get_rows_below_cursor_position(self) -> int:
+ info = self.get_win32_screen_buffer_info()
+ return info.srWindow.Bottom - info.dwCursorPosition.Y + 1
+
+ def scroll_buffer_to_prompt(self) -> None:
+ """
+ To be called before drawing the prompt. This should scroll the console
+ to left, with the cursor at the bottom (if possible).
+ """
+ # Get current window size
+ info = self.get_win32_screen_buffer_info()
+ sr = info.srWindow
+ cursor_pos = info.dwCursorPosition
+
+ result = SMALL_RECT()
+
+ # Scroll to the left.
+ result.Left = 0
+ result.Right = sr.Right - sr.Left
+
+ # Scroll vertical
+ win_height = sr.Bottom - sr.Top
+ if 0 < sr.Bottom - cursor_pos.Y < win_height - 1:
+ # no vertical scroll if cursor already on the screen
+ result.Bottom = sr.Bottom
+ else:
+ result.Bottom = max(win_height, cursor_pos.Y)
+ result.Top = result.Bottom - win_height
+
+ # Scroll API
+ self._winapi(
+ windll.kernel32.SetConsoleWindowInfo, self.hconsole, True, byref(result)
+ )
+
+ def enter_alternate_screen(self) -> None:
+ """
+ Go to alternate screen buffer.
+ """
+ if not self._in_alternate_screen:
+ GENERIC_READ = 0x80000000
+ GENERIC_WRITE = 0x40000000
+
+ # Create a new console buffer and activate that one.
+ handle = HANDLE(
+ self._winapi(
+ windll.kernel32.CreateConsoleScreenBuffer,
+ GENERIC_READ | GENERIC_WRITE,
+ DWORD(0),
+ None,
+ DWORD(1),
+ None,
+ )
+ )
+
+ self._winapi(windll.kernel32.SetConsoleActiveScreenBuffer, handle)
+ self.hconsole = handle
+ self._in_alternate_screen = True
+
+ def quit_alternate_screen(self) -> None:
+ """
+ Make stdout again the active buffer.
+ """
+ if self._in_alternate_screen:
+ stdout = HANDLE(
+ self._winapi(windll.kernel32.GetStdHandle, STD_OUTPUT_HANDLE)
+ )
+ self._winapi(windll.kernel32.SetConsoleActiveScreenBuffer, stdout)
+ self._winapi(windll.kernel32.CloseHandle, self.hconsole)
+ self.hconsole = stdout
+ self._in_alternate_screen = False
+
+ def enable_mouse_support(self) -> None:
+ ENABLE_MOUSE_INPUT = 0x10
+
+ # This `ENABLE_QUICK_EDIT_MODE` flag needs to be cleared for mouse
+ # support to work, but it's possible that it was already cleared
+ # before.
+ ENABLE_QUICK_EDIT_MODE = 0x0040
+
+ handle = HANDLE(windll.kernel32.GetStdHandle(STD_INPUT_HANDLE))
+
+ original_mode = DWORD()
+ self._winapi(windll.kernel32.GetConsoleMode, handle, pointer(original_mode))
+ self._winapi(
+ windll.kernel32.SetConsoleMode,
+ handle,
+ (original_mode.value | ENABLE_MOUSE_INPUT) & ~ENABLE_QUICK_EDIT_MODE,
+ )
+
+ def disable_mouse_support(self) -> None:
+ ENABLE_MOUSE_INPUT = 0x10
+ handle = HANDLE(windll.kernel32.GetStdHandle(STD_INPUT_HANDLE))
+
+ original_mode = DWORD()
+ self._winapi(windll.kernel32.GetConsoleMode, handle, pointer(original_mode))
+ self._winapi(
+ windll.kernel32.SetConsoleMode,
+ handle,
+ original_mode.value & ~ENABLE_MOUSE_INPUT,
+ )
+
+ def hide_cursor(self) -> None:
+ pass
+
+ def show_cursor(self) -> None:
+ pass
+
+ def set_cursor_shape(self, cursor_shape: CursorShape) -> None:
+ pass
+
+ def reset_cursor_shape(self) -> None:
+ pass
+
+ @classmethod
+ def win32_refresh_window(cls) -> None:
+ """
+ Call win32 API to refresh the whole Window.
+
+ This is sometimes necessary when the application paints background
+ for completion menus. When the menu disappears, it leaves traces due
+ to a bug in the Windows Console. Sending a repaint request solves it.
+ """
+ # Get console handle
+ handle = HANDLE(windll.kernel32.GetConsoleWindow())
+
+ RDW_INVALIDATE = 0x0001
+ windll.user32.RedrawWindow(handle, None, None, c_uint(RDW_INVALIDATE))
+
+ def get_default_color_depth(self) -> ColorDepth:
+ """
+ Return the default color depth for a windows terminal.
+
+ Contrary to the Vt100 implementation, this doesn't depend on a $TERM
+ variable.
+ """
+ if self.default_color_depth is not None:
+ return self.default_color_depth
+
+ return ColorDepth.DEPTH_4_BIT
+
+
+class FOREGROUND_COLOR:
+ BLACK = 0x0000
+ BLUE = 0x0001
+ GREEN = 0x0002
+ CYAN = 0x0003
+ RED = 0x0004
+ MAGENTA = 0x0005
+ YELLOW = 0x0006
+ GRAY = 0x0007
+ INTENSITY = 0x0008 # Foreground color is intensified.
+
+
+class BACKGROUND_COLOR:
+ BLACK = 0x0000
+ BLUE = 0x0010
+ GREEN = 0x0020
+ CYAN = 0x0030
+ RED = 0x0040
+ MAGENTA = 0x0050
+ YELLOW = 0x0060
+ GRAY = 0x0070
+ INTENSITY = 0x0080 # Background color is intensified.
+
+
+def _create_ansi_color_dict(
+ color_cls: type[FOREGROUND_COLOR] | type[BACKGROUND_COLOR],
+) -> dict[str, int]:
+ "Create a table that maps the 16 named ansi colors to their Windows code."
+ return {
+ "ansidefault": color_cls.BLACK,
+ "ansiblack": color_cls.BLACK,
+ "ansigray": color_cls.GRAY,
+ "ansibrightblack": color_cls.BLACK | color_cls.INTENSITY,
+ "ansiwhite": color_cls.GRAY | color_cls.INTENSITY,
+ # Low intensity.
+ "ansired": color_cls.RED,
+ "ansigreen": color_cls.GREEN,
+ "ansiyellow": color_cls.YELLOW,
+ "ansiblue": color_cls.BLUE,
+ "ansimagenta": color_cls.MAGENTA,
+ "ansicyan": color_cls.CYAN,
+ # High intensity.
+ "ansibrightred": color_cls.RED | color_cls.INTENSITY,
+ "ansibrightgreen": color_cls.GREEN | color_cls.INTENSITY,
+ "ansibrightyellow": color_cls.YELLOW | color_cls.INTENSITY,
+ "ansibrightblue": color_cls.BLUE | color_cls.INTENSITY,
+ "ansibrightmagenta": color_cls.MAGENTA | color_cls.INTENSITY,
+ "ansibrightcyan": color_cls.CYAN | color_cls.INTENSITY,
+ }
+
+
+FG_ANSI_COLORS = _create_ansi_color_dict(FOREGROUND_COLOR)
+BG_ANSI_COLORS = _create_ansi_color_dict(BACKGROUND_COLOR)
+
+assert set(FG_ANSI_COLORS) == set(ANSI_COLOR_NAMES)
+assert set(BG_ANSI_COLORS) == set(ANSI_COLOR_NAMES)
+
+
+class ColorLookupTable:
+ """
+ Inspired by pygments/formatters/terminal256.py
+ """
+
+ def __init__(self) -> None:
+ self._win32_colors = self._build_color_table()
+
+ # Cache (map color string to foreground and background code).
+ self.best_match: dict[str, tuple[int, int]] = {}
+
+ @staticmethod
+ def _build_color_table() -> list[tuple[int, int, int, int, int]]:
+ """
+ Build an RGB-to-256 color conversion table
+ """
+ FG = FOREGROUND_COLOR
+ BG = BACKGROUND_COLOR
+
+ return [
+ (0x00, 0x00, 0x00, FG.BLACK, BG.BLACK),
+ (0x00, 0x00, 0xAA, FG.BLUE, BG.BLUE),
+ (0x00, 0xAA, 0x00, FG.GREEN, BG.GREEN),
+ (0x00, 0xAA, 0xAA, FG.CYAN, BG.CYAN),
+ (0xAA, 0x00, 0x00, FG.RED, BG.RED),
+ (0xAA, 0x00, 0xAA, FG.MAGENTA, BG.MAGENTA),
+ (0xAA, 0xAA, 0x00, FG.YELLOW, BG.YELLOW),
+ (0x88, 0x88, 0x88, FG.GRAY, BG.GRAY),
+ (0x44, 0x44, 0xFF, FG.BLUE | FG.INTENSITY, BG.BLUE | BG.INTENSITY),
+ (0x44, 0xFF, 0x44, FG.GREEN | FG.INTENSITY, BG.GREEN | BG.INTENSITY),
+ (0x44, 0xFF, 0xFF, FG.CYAN | FG.INTENSITY, BG.CYAN | BG.INTENSITY),
+ (0xFF, 0x44, 0x44, FG.RED | FG.INTENSITY, BG.RED | BG.INTENSITY),
+ (0xFF, 0x44, 0xFF, FG.MAGENTA | FG.INTENSITY, BG.MAGENTA | BG.INTENSITY),
+ (0xFF, 0xFF, 0x44, FG.YELLOW | FG.INTENSITY, BG.YELLOW | BG.INTENSITY),
+ (0x44, 0x44, 0x44, FG.BLACK | FG.INTENSITY, BG.BLACK | BG.INTENSITY),
+ (0xFF, 0xFF, 0xFF, FG.GRAY | FG.INTENSITY, BG.GRAY | BG.INTENSITY),
+ ]
+
+ def _closest_color(self, r: int, g: int, b: int) -> tuple[int, int]:
+ distance = 257 * 257 * 3 # "infinity" (>distance from #000000 to #ffffff)
+ fg_match = 0
+ bg_match = 0
+
+ for r_, g_, b_, fg_, bg_ in self._win32_colors:
+ rd = r - r_
+ gd = g - g_
+ bd = b - b_
+
+ d = rd * rd + gd * gd + bd * bd
+
+ if d < distance:
+ fg_match = fg_
+ bg_match = bg_
+ distance = d
+ return fg_match, bg_match
+
+ def _color_indexes(self, color: str) -> tuple[int, int]:
+ indexes = self.best_match.get(color, None)
+ if indexes is None:
+ try:
+ rgb = int(str(color), 16)
+ except ValueError:
+ rgb = 0
+
+ r = (rgb >> 16) & 0xFF
+ g = (rgb >> 8) & 0xFF
+ b = rgb & 0xFF
+ indexes = self._closest_color(r, g, b)
+ self.best_match[color] = indexes
+ return indexes
+
+ def lookup_fg_color(self, fg_color: str) -> int:
+ """
+ Return the color for use in the
+ `windll.kernel32.SetConsoleTextAttribute` API call.
+
+ :param fg_color: Foreground as text. E.g. 'ffffff' or 'red'
+ """
+ # Foreground.
+ if fg_color in FG_ANSI_COLORS:
+ return FG_ANSI_COLORS[fg_color]
+ else:
+ return self._color_indexes(fg_color)[0]
+
+ def lookup_bg_color(self, bg_color: str) -> int:
+ """
+ Return the color for use in the
+ `windll.kernel32.SetConsoleTextAttribute` API call.
+
+ :param bg_color: Background as text. E.g. 'ffffff' or 'red'
+ """
+ # Background.
+ if bg_color in BG_ANSI_COLORS:
+ return BG_ANSI_COLORS[bg_color]
+ else:
+ return self._color_indexes(bg_color)[1]