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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-14 20:21:34 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-14 20:21:34 +0000 |
commit | fe1438b06234f8e5ecd4caa7eedfeec585b6f77c (patch) | |
tree | 5c2a9ff683189a61e0855ca3f24df319e7e03b7f /examples/vscode-playground/README.md | |
parent | Initial commit. (diff) | |
download | pygls-fe1438b06234f8e5ecd4caa7eedfeec585b6f77c.tar.xz pygls-fe1438b06234f8e5ecd4caa7eedfeec585b6f77c.zip |
Adding upstream version 1.3.0.upstream/1.3.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'examples/vscode-playground/README.md')
-rw-r--r-- | examples/vscode-playground/README.md | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/examples/vscode-playground/README.md b/examples/vscode-playground/README.md new file mode 100644 index 0000000..e73ed51 --- /dev/null +++ b/examples/vscode-playground/README.md @@ -0,0 +1,84 @@ +# Pygls Playground + +![Screenshot of the vscode-playground extension in action](https://user-images.githubusercontent.com/2675694/260591942-b7001a7b-3081-439d-b702-5f8a489856db.png) + +This VSCode extension aims to serve two purposes. + +- Provide an environment in which you can easily experiment with the pygls framework by trying some of our example servers - or by writing your own + +- Provide a minimal example of what it takes to integrate a pygls powered language server into VSCode. + +For an example of a more complete VSCode client, including details on how to bundle your Python code with the VSCode extension itself you may also be interested in Microsoft's [template extension for Python tools](https://github.com/microsoft/vscode-python-tools-extension-template). + +## Setup + +### Install Server Dependencies + +Open a terminal in the repository's root directory + +1. Create a virtual environment + ``` + python -m venv env + ``` + +1. Install pygls + ``` + python -m pip install -e . + ``` + +### Install Client Dependencies + +Open terminal in the same directory as this file and execute following commands: + +1. Install node dependencies + + ``` + npm install + ``` +1. Compile the extension + + ``` + npm run compile + ``` + Alternatively you can run `npm run watch` if you are going to be actively working on the extension itself. + +### Run Extension + +1. Open this directory in VS Code + +1. The playground relies on the [Python extension for VSCode](https://marketplace.visualstudio.com/items?itemName=ms-python.python) for choosing the appropriate Python environment in which to run the example language servers. + If you haven't already, you will need to install it and reload the window. + +1. Open the Run and Debug view (`ctrl + shift + D`) + +1. Select `Launch Client` and press `F5`, this will open a second VSCode window with the `vscode-playground` extension enabled. + +1. You will need to make sure that VSCode is using a virtual environment that contains an installation of `pygls`. + The `Python: Select Interpreter` command can be used to pick the correct one. + + Alternatively, you can set the `pygls.server.pythonPath` option in the `.vscode/settings.json` file + + +#### Selecting the document language + +The default settings for the `pygls-playground` VSCode extension are configured for the `json_server.py` example. In particular the server will only be used for `.json` files. + +The `code_actions.py` example is intended to be used with text files (e.g. the provided `sums.txt` file). To use the server with text files change the **Pygls > Client: Document Selector** setting to the following: + +``` +"pygls.client.documentSelector": [ + { + "scheme": "file", + "language": "plaintext" + }, +], +``` + +You can find the full list of known language identifiers [here](https://code.visualstudio.com/docs/languages/identifiers#_known-language-identifiers). + +#### Debugging the server + +To debug the language server set the `pygls.server.debug` option to `true`. +The server should be restarted and the debugger connect automatically. + +You can control the host and port that the debugger uses through the `pygls.server.debugHost` and `pygls.server.debugPort` options. |