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Diffstat (limited to 'byteorder.h')
-rw-r--r-- | byteorder.h | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/byteorder.h b/byteorder.h new file mode 100644 index 0000000..059cc70 --- /dev/null +++ b/byteorder.h @@ -0,0 +1,131 @@ +/* + * Simple byteorder handling. + * + * Copyright (C) 1992-1995 Andrew Tridgell + * Copyright (C) 2007-2022 Wayne Davison + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, visit the http://fsf.org website. + */ + +#undef CAREFUL_ALIGNMENT + +/* We know that the x86 can handle misalignment and has the same + * byte order (LSB-first) as the 32-bit numbers we transmit. */ +#if defined __i386__ || defined __i486__ || defined __i586__ || defined __i686__ || __amd64 +#define CAREFUL_ALIGNMENT 0 +#endif + +#ifndef CAREFUL_ALIGNMENT +#define CAREFUL_ALIGNMENT 1 +#endif + +#define CVAL(buf,pos) (((unsigned char *)(buf))[pos]) +#define UVAL(buf,pos) ((uint32)CVAL(buf,pos)) + +#if CAREFUL_ALIGNMENT + +static inline uint32 +IVALu(const uchar *buf, int pos) +{ + return UVAL(buf, pos) + | UVAL(buf, pos + 1) << 8 + | UVAL(buf, pos + 2) << 16 + | UVAL(buf, pos + 3) << 24; +} + +static inline void +SIVALu(uchar *buf, int pos, uint32 val) +{ + CVAL(buf, pos) = val; + CVAL(buf, pos + 1) = val >> 8; + CVAL(buf, pos + 2) = val >> 16; + CVAL(buf, pos + 3) = val >> 24; +} + +static inline int64 +IVAL64(const char *buf, int pos) +{ + return IVALu((uchar*)buf, pos) | (int64)IVALu((uchar*)buf, pos + 4) << 32; +} + +static inline void +SIVAL64(char *buf, int pos, int64 val) +{ + SIVALu((uchar*)buf, pos, val); + SIVALu((uchar*)buf, pos + 4, val >> 32); +} + +#else /* !CAREFUL_ALIGNMENT */ + +/* This handles things for architectures like the 386 that can handle alignment errors. + * WARNING: This section is dependent on the length of an int32 (and thus a uint32) + * being correct (4 bytes)! Set CAREFUL_ALIGNMENT if it is not. */ + +static inline uint32 +IVALu(const uchar *buf, int pos) +{ + union { + const uchar *b; + const uint32 *num; + } u; + u.b = buf + pos; + return *u.num; +} + +static inline void +SIVALu(uchar *buf, int pos, uint32 val) +{ + union { + uchar *b; + uint32 *num; + } u; + u.b = buf + pos; + *u.num = val; +} + +static inline int64 +IVAL64(const char *buf, int pos) +{ + union { + const char *b; + const int64 *num; + } u; + u.b = buf + pos; + return *u.num; +} + +static inline void +SIVAL64(char *buf, int pos, int64 val) +{ + union { + char *b; + int64 *num; + } u; + u.b = buf + pos; + *u.num = val; +} + +#endif /* !CAREFUL_ALIGNMENT */ + +static inline uint32 +IVAL(const char *buf, int pos) +{ + return IVALu((uchar*)buf, pos); +} + +static inline void +SIVAL(char *buf, int pos, uint32 val) +{ + SIVALu((uchar*)buf, pos, val); +} |