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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-05-18 02:49:50 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-05-18 02:49:50 +0000
commit9835e2ae736235810b4ea1c162ca5e65c547e770 (patch)
tree3fcebf40ed70e581d776a8a4c65923e8ec20e026 /vendor/web-sys/webidls/enabled/DOMMatrix.webidl
parentReleasing progress-linux version 1.70.0+dfsg2-1~progress7.99u1. (diff)
downloadrustc-9835e2ae736235810b4ea1c162ca5e65c547e770.tar.xz
rustc-9835e2ae736235810b4ea1c162ca5e65c547e770.zip
Merging upstream version 1.71.1+dfsg1.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * The origin of this IDL file is
+ * http://dev.w3.org/fxtf/geometry/
+ *
+ * Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
+ * liability, trademark and document use rules apply.
+ */
+
+[Pref="layout.css.DOMMatrix.enabled",
+ Constructor(optional (DOMString or sequence<unrestricted double>) init)]
+interface DOMMatrixReadOnly {
+ // These attributes are simple aliases for certain elements of the 4x4 matrix
+ readonly attribute unrestricted double a;
+ readonly attribute unrestricted double b;
+ readonly attribute unrestricted double c;
+ readonly attribute unrestricted double d;
+ readonly attribute unrestricted double e;
+ readonly attribute unrestricted double f;
+
+ readonly attribute unrestricted double m11;
+ readonly attribute unrestricted double m12;
+ readonly attribute unrestricted double m13;
+ readonly attribute unrestricted double m14;
+ readonly attribute unrestricted double m21;
+ readonly attribute unrestricted double m22;
+ readonly attribute unrestricted double m23;
+ readonly attribute unrestricted double m24;
+ readonly attribute unrestricted double m31;
+ readonly attribute unrestricted double m32;
+ readonly attribute unrestricted double m33;
+ readonly attribute unrestricted double m34;
+ readonly attribute unrestricted double m41;
+ readonly attribute unrestricted double m42;
+ readonly attribute unrestricted double m43;
+ readonly attribute unrestricted double m44;
+
+ // Immutable transform methods
+ DOMMatrix translate(unrestricted double tx,
+ unrestricted double ty,
+ optional unrestricted double tz = 0);
+ DOMMatrix scale(unrestricted double scale,
+ optional unrestricted double originX = 0,
+ optional unrestricted double originY = 0);
+ DOMMatrix scale3d(unrestricted double scale,
+ optional unrestricted double originX = 0,
+ optional unrestricted double originY = 0,
+ optional unrestricted double originZ = 0);
+ DOMMatrix scaleNonUniform(unrestricted double scaleX,
+ optional unrestricted double scaleY = 1,
+ optional unrestricted double scaleZ = 1,
+ optional unrestricted double originX = 0,
+ optional unrestricted double originY = 0,
+ optional unrestricted double originZ = 0);
+ DOMMatrix rotate(unrestricted double angle,
+ optional unrestricted double originX = 0,
+ optional unrestricted double originY = 0);
+ DOMMatrix rotateFromVector(unrestricted double x,
+ unrestricted double y);
+ DOMMatrix rotateAxisAngle(unrestricted double x,
+ unrestricted double y,
+ unrestricted double z,
+ unrestricted double angle);
+ DOMMatrix skewX(unrestricted double sx);
+ DOMMatrix skewY(unrestricted double sy);
+ DOMMatrix multiply(DOMMatrix other);
+ DOMMatrix flipX();
+ DOMMatrix flipY();
+ DOMMatrix inverse();
+
+ // Helper methods
+ readonly attribute boolean is2D;
+ readonly attribute boolean isIdentity;
+ DOMPoint transformPoint(optional DOMPointInit point);
+ [Throws] Float32Array toFloat32Array();
+ [Throws] Float64Array toFloat64Array();
+ stringifier;
+ [Default] object toJSON();
+};
+
+[Pref="layout.css.DOMMatrix.enabled",
+ Constructor,
+ Constructor(DOMString transformList),
+ Constructor(DOMMatrixReadOnly other),
+ Constructor(Float32Array array32),
+ Constructor(Float64Array array64),
+ Constructor(sequence<unrestricted double> numberSequence)]
+interface DOMMatrix : DOMMatrixReadOnly {
+ // These attributes are simple aliases for certain elements of the 4x4 matrix
+ inherit attribute unrestricted double a;
+ inherit attribute unrestricted double b;
+ inherit attribute unrestricted double c;
+ inherit attribute unrestricted double d;
+ inherit attribute unrestricted double e;
+ inherit attribute unrestricted double f;
+
+ inherit attribute unrestricted double m11;
+ inherit attribute unrestricted double m12;
+ inherit attribute unrestricted double m13;
+ inherit attribute unrestricted double m14;
+ inherit attribute unrestricted double m21;
+ inherit attribute unrestricted double m22;
+ inherit attribute unrestricted double m23;
+ inherit attribute unrestricted double m24;
+ inherit attribute unrestricted double m31;
+ inherit attribute unrestricted double m32;
+ inherit attribute unrestricted double m33;
+ inherit attribute unrestricted double m34;
+ inherit attribute unrestricted double m41;
+ inherit attribute unrestricted double m42;
+ inherit attribute unrestricted double m43;
+ inherit attribute unrestricted double m44;
+
+ // Mutable transform methods
+ DOMMatrix multiplySelf(DOMMatrix other);
+ DOMMatrix preMultiplySelf(DOMMatrix other);
+ DOMMatrix translateSelf(unrestricted double tx,
+ unrestricted double ty,
+ optional unrestricted double tz = 0);
+ DOMMatrix scaleSelf(unrestricted double scale,
+ optional unrestricted double originX = 0,
+ optional unrestricted double originY = 0);
+ DOMMatrix scale3dSelf(unrestricted double scale,
+ optional unrestricted double originX = 0,
+ optional unrestricted double originY = 0,
+ optional unrestricted double originZ = 0);
+ DOMMatrix scaleNonUniformSelf(unrestricted double scaleX,
+ optional unrestricted double scaleY = 1,
+ optional unrestricted double scaleZ = 1,
+ optional unrestricted double originX = 0,
+ optional unrestricted double originY = 0,
+ optional unrestricted double originZ = 0);
+ DOMMatrix rotateSelf(unrestricted double angle,
+ optional unrestricted double originX = 0,
+ optional unrestricted double originY = 0);
+ DOMMatrix rotateFromVectorSelf(unrestricted double x,
+ unrestricted double y);
+ DOMMatrix rotateAxisAngleSelf(unrestricted double x,
+ unrestricted double y,
+ unrestricted double z,
+ unrestricted double angle);
+ DOMMatrix skewXSelf(unrestricted double sx);
+ DOMMatrix skewYSelf(unrestricted double sy);
+ DOMMatrix invertSelf();
+ [Throws] DOMMatrix setMatrixValue(DOMString transformList);
+};
+