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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-17 12:02:58 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-17 12:02:58 +0000 |
commit | 698f8c2f01ea549d77d7dc3338a12e04c11057b9 (patch) | |
tree | 173a775858bd501c378080a10dca74132f05bc50 /vendor/winapi/src/um/playsoundapi.rs | |
parent | Initial commit. (diff) | |
download | rustc-698f8c2f01ea549d77d7dc3338a12e04c11057b9.tar.xz rustc-698f8c2f01ea549d77d7dc3338a12e04c11057b9.zip |
Adding upstream version 1.64.0+dfsg1.upstream/1.64.0+dfsg1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'vendor/winapi/src/um/playsoundapi.rs')
-rw-r--r-- | vendor/winapi/src/um/playsoundapi.rs | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/vendor/winapi/src/um/playsoundapi.rs b/vendor/winapi/src/um/playsoundapi.rs new file mode 100644 index 000000000..9b0d0d50a --- /dev/null +++ b/vendor/winapi/src/um/playsoundapi.rs @@ -0,0 +1,46 @@ +// Licensed under the Apache License, Version 2.0 +// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license +// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option. +// All files in the project carrying such notice may not be copied, modified, or distributed +// except according to those terms. +//! ApiSet Contract for api-ms-win-mm-playsound-l1-1-0 +use shared::minwindef::{BOOL, DWORD, HMODULE, UINT}; +use um::winnt::{LPCSTR, LPCWSTR}; +extern "system" { + pub fn sndPlaySoundA( + pszSound: LPCSTR, + fuSound: UINT, + ) -> BOOL; + pub fn sndPlaySoundW( + pszSound: LPCWSTR, + fuSound: UINT, + ) -> BOOL; +} +pub const SND_SYNC: DWORD = 0x0000; +pub const SND_ASYNC: DWORD = 0x0001; +pub const SND_NODEFAULT: DWORD = 0x0002; +pub const SND_MEMORY: DWORD = 0x0004; +pub const SND_LOOP: DWORD = 0x0008; +pub const SND_NOSTOP: DWORD = 0x0010; +pub const SND_NOWAIT: DWORD = 0x00002000; +pub const SND_ALIAS: DWORD = 0x00010000; +pub const SND_ALIAS_ID: DWORD = 0x00110000; +pub const SND_FILENAME: DWORD = 0x00020000; +pub const SND_RESOURCE: DWORD = 0x00040004; +pub const SND_PURGE: DWORD = 0x0040; +pub const SND_APPLICATION: DWORD = 0x0080; +pub const SND_SENTRY: DWORD = 0x00080000; +pub const SND_RING: DWORD = 0x00100000; +pub const SND_SYSTEM: DWORD = 0x00200000; +extern "system" { + pub fn PlaySoundA( + pszSound: LPCSTR, + hmod: HMODULE, + fdwSound: DWORD, + ) -> BOOL; + pub fn PlaySoundW( + pszSound: LPCWSTR, + hmod: HMODULE, + fdwSound: DWORD, + ) -> BOOL; +} |