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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-17 12:02:58 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-17 12:02:58 +0000
commit698f8c2f01ea549d77d7dc3338a12e04c11057b9 (patch)
tree173a775858bd501c378080a10dca74132f05bc50 /vendor/winapi/src/um/playsoundapi.rs
parentInitial commit. (diff)
downloadrustc-698f8c2f01ea549d77d7dc3338a12e04c11057b9.tar.xz
rustc-698f8c2f01ea549d77d7dc3338a12e04c11057b9.zip
Adding upstream version 1.64.0+dfsg1.upstream/1.64.0+dfsg1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'vendor/winapi/src/um/playsoundapi.rs')
-rw-r--r--vendor/winapi/src/um/playsoundapi.rs46
1 files changed, 46 insertions, 0 deletions
diff --git a/vendor/winapi/src/um/playsoundapi.rs b/vendor/winapi/src/um/playsoundapi.rs
new file mode 100644
index 000000000..9b0d0d50a
--- /dev/null
+++ b/vendor/winapi/src/um/playsoundapi.rs
@@ -0,0 +1,46 @@
+// Licensed under the Apache License, Version 2.0
+// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
+// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
+// All files in the project carrying such notice may not be copied, modified, or distributed
+// except according to those terms.
+//! ApiSet Contract for api-ms-win-mm-playsound-l1-1-0
+use shared::minwindef::{BOOL, DWORD, HMODULE, UINT};
+use um::winnt::{LPCSTR, LPCWSTR};
+extern "system" {
+ pub fn sndPlaySoundA(
+ pszSound: LPCSTR,
+ fuSound: UINT,
+ ) -> BOOL;
+ pub fn sndPlaySoundW(
+ pszSound: LPCWSTR,
+ fuSound: UINT,
+ ) -> BOOL;
+}
+pub const SND_SYNC: DWORD = 0x0000;
+pub const SND_ASYNC: DWORD = 0x0001;
+pub const SND_NODEFAULT: DWORD = 0x0002;
+pub const SND_MEMORY: DWORD = 0x0004;
+pub const SND_LOOP: DWORD = 0x0008;
+pub const SND_NOSTOP: DWORD = 0x0010;
+pub const SND_NOWAIT: DWORD = 0x00002000;
+pub const SND_ALIAS: DWORD = 0x00010000;
+pub const SND_ALIAS_ID: DWORD = 0x00110000;
+pub const SND_FILENAME: DWORD = 0x00020000;
+pub const SND_RESOURCE: DWORD = 0x00040004;
+pub const SND_PURGE: DWORD = 0x0040;
+pub const SND_APPLICATION: DWORD = 0x0080;
+pub const SND_SENTRY: DWORD = 0x00080000;
+pub const SND_RING: DWORD = 0x00100000;
+pub const SND_SYSTEM: DWORD = 0x00200000;
+extern "system" {
+ pub fn PlaySoundA(
+ pszSound: LPCSTR,
+ hmod: HMODULE,
+ fdwSound: DWORD,
+ ) -> BOOL;
+ pub fn PlaySoundW(
+ pszSound: LPCWSTR,
+ hmod: HMODULE,
+ fdwSound: DWORD,
+ ) -> BOOL;
+}