summaryrefslogtreecommitdiffstats
path: root/compiler/rustc_data_structures/src/graph/implementation/mod.rs
diff options
context:
space:
mode:
Diffstat (limited to 'compiler/rustc_data_structures/src/graph/implementation/mod.rs')
-rw-r--r--compiler/rustc_data_structures/src/graph/implementation/mod.rs366
1 files changed, 366 insertions, 0 deletions
diff --git a/compiler/rustc_data_structures/src/graph/implementation/mod.rs b/compiler/rustc_data_structures/src/graph/implementation/mod.rs
new file mode 100644
index 000000000..1aa7ac024
--- /dev/null
+++ b/compiler/rustc_data_structures/src/graph/implementation/mod.rs
@@ -0,0 +1,366 @@
+//! A graph module for use in dataflow, region resolution, and elsewhere.
+//!
+//! # Interface details
+//!
+//! You customize the graph by specifying a "node data" type `N` and an
+//! "edge data" type `E`. You can then later gain access (mutable or
+//! immutable) to these "user-data" bits. Currently, you can only add
+//! nodes or edges to the graph. You cannot remove or modify them once
+//! added. This could be changed if we have a need.
+//!
+//! # Implementation details
+//!
+//! The main tricky thing about this code is the way that edges are
+//! stored. The edges are stored in a central array, but they are also
+//! threaded onto two linked lists for each node, one for incoming edges
+//! and one for outgoing edges. Note that every edge is a member of some
+//! incoming list and some outgoing list. Basically you can load the
+//! first index of the linked list from the node data structures (the
+//! field `first_edge`) and then, for each edge, load the next index from
+//! the field `next_edge`). Each of those fields is an array that should
+//! be indexed by the direction (see the type `Direction`).
+
+use crate::snapshot_vec::{SnapshotVec, SnapshotVecDelegate};
+use rustc_index::bit_set::BitSet;
+use std::fmt::Debug;
+
+#[cfg(test)]
+mod tests;
+
+pub struct Graph<N, E> {
+ nodes: SnapshotVec<Node<N>>,
+ edges: SnapshotVec<Edge<E>>,
+}
+
+pub struct Node<N> {
+ first_edge: [EdgeIndex; 2], // see module comment
+ pub data: N,
+}
+
+#[derive(Debug)]
+pub struct Edge<E> {
+ next_edge: [EdgeIndex; 2], // see module comment
+ source: NodeIndex,
+ target: NodeIndex,
+ pub data: E,
+}
+
+impl<N> SnapshotVecDelegate for Node<N> {
+ type Value = Node<N>;
+ type Undo = ();
+
+ fn reverse(_: &mut Vec<Node<N>>, _: ()) {}
+}
+
+impl<N> SnapshotVecDelegate for Edge<N> {
+ type Value = Edge<N>;
+ type Undo = ();
+
+ fn reverse(_: &mut Vec<Edge<N>>, _: ()) {}
+}
+
+#[derive(Copy, Clone, PartialEq, Debug)]
+pub struct NodeIndex(pub usize);
+
+#[derive(Copy, Clone, PartialEq, Debug)]
+pub struct EdgeIndex(pub usize);
+
+pub const INVALID_EDGE_INDEX: EdgeIndex = EdgeIndex(usize::MAX);
+
+// Use a private field here to guarantee no more instances are created:
+#[derive(Copy, Clone, Debug, PartialEq)]
+pub struct Direction {
+ repr: usize,
+}
+
+pub const OUTGOING: Direction = Direction { repr: 0 };
+
+pub const INCOMING: Direction = Direction { repr: 1 };
+
+impl NodeIndex {
+ /// Returns unique ID (unique with respect to the graph holding associated node).
+ pub fn node_id(self) -> usize {
+ self.0
+ }
+}
+
+impl<N: Debug, E: Debug> Graph<N, E> {
+ pub fn new() -> Graph<N, E> {
+ Graph { nodes: SnapshotVec::new(), edges: SnapshotVec::new() }
+ }
+
+ pub fn with_capacity(nodes: usize, edges: usize) -> Graph<N, E> {
+ Graph { nodes: SnapshotVec::with_capacity(nodes), edges: SnapshotVec::with_capacity(edges) }
+ }
+
+ // # Simple accessors
+
+ #[inline]
+ pub fn all_nodes(&self) -> &[Node<N>] {
+ &self.nodes
+ }
+
+ #[inline]
+ pub fn len_nodes(&self) -> usize {
+ self.nodes.len()
+ }
+
+ #[inline]
+ pub fn all_edges(&self) -> &[Edge<E>] {
+ &self.edges
+ }
+
+ #[inline]
+ pub fn len_edges(&self) -> usize {
+ self.edges.len()
+ }
+
+ // # Node construction
+
+ pub fn next_node_index(&self) -> NodeIndex {
+ NodeIndex(self.nodes.len())
+ }
+
+ pub fn add_node(&mut self, data: N) -> NodeIndex {
+ let idx = self.next_node_index();
+ self.nodes.push(Node { first_edge: [INVALID_EDGE_INDEX, INVALID_EDGE_INDEX], data });
+ idx
+ }
+
+ pub fn mut_node_data(&mut self, idx: NodeIndex) -> &mut N {
+ &mut self.nodes[idx.0].data
+ }
+
+ pub fn node_data(&self, idx: NodeIndex) -> &N {
+ &self.nodes[idx.0].data
+ }
+
+ pub fn node(&self, idx: NodeIndex) -> &Node<N> {
+ &self.nodes[idx.0]
+ }
+
+ // # Edge construction and queries
+
+ pub fn next_edge_index(&self) -> EdgeIndex {
+ EdgeIndex(self.edges.len())
+ }
+
+ pub fn add_edge(&mut self, source: NodeIndex, target: NodeIndex, data: E) -> EdgeIndex {
+ debug!("graph: add_edge({:?}, {:?}, {:?})", source, target, data);
+
+ let idx = self.next_edge_index();
+
+ // read current first of the list of edges from each node
+ let source_first = self.nodes[source.0].first_edge[OUTGOING.repr];
+ let target_first = self.nodes[target.0].first_edge[INCOMING.repr];
+
+ // create the new edge, with the previous firsts from each node
+ // as the next pointers
+ self.edges.push(Edge { next_edge: [source_first, target_first], source, target, data });
+
+ // adjust the firsts for each node target be the next object.
+ self.nodes[source.0].first_edge[OUTGOING.repr] = idx;
+ self.nodes[target.0].first_edge[INCOMING.repr] = idx;
+
+ idx
+ }
+
+ pub fn edge(&self, idx: EdgeIndex) -> &Edge<E> {
+ &self.edges[idx.0]
+ }
+
+ // # Iterating over nodes, edges
+
+ pub fn enumerated_nodes(&self) -> impl Iterator<Item = (NodeIndex, &Node<N>)> {
+ self.nodes.iter().enumerate().map(|(idx, n)| (NodeIndex(idx), n))
+ }
+
+ pub fn enumerated_edges(&self) -> impl Iterator<Item = (EdgeIndex, &Edge<E>)> {
+ self.edges.iter().enumerate().map(|(idx, e)| (EdgeIndex(idx), e))
+ }
+
+ pub fn each_node<'a>(&'a self, mut f: impl FnMut(NodeIndex, &'a Node<N>) -> bool) -> bool {
+ //! Iterates over all edges defined in the graph.
+ self.enumerated_nodes().all(|(node_idx, node)| f(node_idx, node))
+ }
+
+ pub fn each_edge<'a>(&'a self, mut f: impl FnMut(EdgeIndex, &'a Edge<E>) -> bool) -> bool {
+ //! Iterates over all edges defined in the graph
+ self.enumerated_edges().all(|(edge_idx, edge)| f(edge_idx, edge))
+ }
+
+ pub fn outgoing_edges(&self, source: NodeIndex) -> AdjacentEdges<'_, N, E> {
+ self.adjacent_edges(source, OUTGOING)
+ }
+
+ pub fn incoming_edges(&self, source: NodeIndex) -> AdjacentEdges<'_, N, E> {
+ self.adjacent_edges(source, INCOMING)
+ }
+
+ pub fn adjacent_edges(
+ &self,
+ source: NodeIndex,
+ direction: Direction,
+ ) -> AdjacentEdges<'_, N, E> {
+ let first_edge = self.node(source).first_edge[direction.repr];
+ AdjacentEdges { graph: self, direction, next: first_edge }
+ }
+
+ pub fn successor_nodes<'a>(
+ &'a self,
+ source: NodeIndex,
+ ) -> impl Iterator<Item = NodeIndex> + 'a {
+ self.outgoing_edges(source).targets()
+ }
+
+ pub fn predecessor_nodes<'a>(
+ &'a self,
+ target: NodeIndex,
+ ) -> impl Iterator<Item = NodeIndex> + 'a {
+ self.incoming_edges(target).sources()
+ }
+
+ pub fn depth_traverse(
+ &self,
+ start: NodeIndex,
+ direction: Direction,
+ ) -> DepthFirstTraversal<'_, N, E> {
+ DepthFirstTraversal::with_start_node(self, start, direction)
+ }
+
+ pub fn nodes_in_postorder(
+ &self,
+ direction: Direction,
+ entry_node: NodeIndex,
+ ) -> Vec<NodeIndex> {
+ let mut visited = BitSet::new_empty(self.len_nodes());
+ let mut stack = vec![];
+ let mut result = Vec::with_capacity(self.len_nodes());
+ let mut push_node = |stack: &mut Vec<_>, node: NodeIndex| {
+ if visited.insert(node.0) {
+ stack.push((node, self.adjacent_edges(node, direction)));
+ }
+ };
+
+ for node in
+ Some(entry_node).into_iter().chain(self.enumerated_nodes().map(|(node, _)| node))
+ {
+ push_node(&mut stack, node);
+ while let Some((node, mut iter)) = stack.pop() {
+ if let Some((_, child)) = iter.next() {
+ let target = child.source_or_target(direction);
+ // the current node needs more processing, so
+ // add it back to the stack
+ stack.push((node, iter));
+ // and then push the new node
+ push_node(&mut stack, target);
+ } else {
+ result.push(node);
+ }
+ }
+ }
+
+ assert_eq!(result.len(), self.len_nodes());
+ result
+ }
+}
+
+// # Iterators
+
+pub struct AdjacentEdges<'g, N, E> {
+ graph: &'g Graph<N, E>,
+ direction: Direction,
+ next: EdgeIndex,
+}
+
+impl<'g, N: Debug, E: Debug> AdjacentEdges<'g, N, E> {
+ fn targets(self) -> impl Iterator<Item = NodeIndex> + 'g {
+ self.map(|(_, edge)| edge.target)
+ }
+
+ fn sources(self) -> impl Iterator<Item = NodeIndex> + 'g {
+ self.map(|(_, edge)| edge.source)
+ }
+}
+
+impl<'g, N: Debug, E: Debug> Iterator for AdjacentEdges<'g, N, E> {
+ type Item = (EdgeIndex, &'g Edge<E>);
+
+ fn next(&mut self) -> Option<(EdgeIndex, &'g Edge<E>)> {
+ let edge_index = self.next;
+ if edge_index == INVALID_EDGE_INDEX {
+ return None;
+ }
+
+ let edge = self.graph.edge(edge_index);
+ self.next = edge.next_edge[self.direction.repr];
+ Some((edge_index, edge))
+ }
+
+ fn size_hint(&self) -> (usize, Option<usize>) {
+ // At most, all the edges in the graph.
+ (0, Some(self.graph.len_edges()))
+ }
+}
+
+pub struct DepthFirstTraversal<'g, N, E> {
+ graph: &'g Graph<N, E>,
+ stack: Vec<NodeIndex>,
+ visited: BitSet<usize>,
+ direction: Direction,
+}
+
+impl<'g, N: Debug, E: Debug> DepthFirstTraversal<'g, N, E> {
+ pub fn with_start_node(
+ graph: &'g Graph<N, E>,
+ start_node: NodeIndex,
+ direction: Direction,
+ ) -> Self {
+ let mut visited = BitSet::new_empty(graph.len_nodes());
+ visited.insert(start_node.node_id());
+ DepthFirstTraversal { graph, stack: vec![start_node], visited, direction }
+ }
+
+ fn visit(&mut self, node: NodeIndex) {
+ if self.visited.insert(node.node_id()) {
+ self.stack.push(node);
+ }
+ }
+}
+
+impl<'g, N: Debug, E: Debug> Iterator for DepthFirstTraversal<'g, N, E> {
+ type Item = NodeIndex;
+
+ fn next(&mut self) -> Option<NodeIndex> {
+ let next = self.stack.pop();
+ if let Some(idx) = next {
+ for (_, edge) in self.graph.adjacent_edges(idx, self.direction) {
+ let target = edge.source_or_target(self.direction);
+ self.visit(target);
+ }
+ }
+ next
+ }
+
+ fn size_hint(&self) -> (usize, Option<usize>) {
+ // We will visit every node in the graph exactly once.
+ let remaining = self.graph.len_nodes() - self.visited.count();
+ (remaining, Some(remaining))
+ }
+}
+
+impl<'g, N: Debug, E: Debug> ExactSizeIterator for DepthFirstTraversal<'g, N, E> {}
+
+impl<E> Edge<E> {
+ pub fn source(&self) -> NodeIndex {
+ self.source
+ }
+
+ pub fn target(&self) -> NodeIndex {
+ self.target
+ }
+
+ pub fn source_or_target(&self, direction: Direction) -> NodeIndex {
+ if direction == OUTGOING { self.target } else { self.source }
+ }
+}