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+// These `thumbv*` targets cover the ARM Cortex-M family of processors which are widely used in
+// microcontrollers. Namely, all these processors:
+//
+// - Cortex-M0
+// - Cortex-M0+
+// - Cortex-M1
+// - Cortex-M3
+// - Cortex-M4(F)
+// - Cortex-M7(F)
+// - Cortex-M23
+// - Cortex-M33
+//
+// We have opted for these instead of one target per processor (e.g., `cortex-m0`, `cortex-m3`,
+// etc) because the differences between some processors like the cortex-m0 and cortex-m1 are almost
+// non-existent from the POV of codegen so it doesn't make sense to have separate targets for them.
+// And if differences exist between two processors under the same target, rustc flags can be used to
+// optimize for one processor or the other.
+//
+// Also, we have not chosen a single target (`arm-none-eabi`) like GCC does because this makes
+// difficult to integrate Rust code and C code. Targeting the Cortex-M4 requires different gcc flags
+// than the ones you would use for the Cortex-M0 and with a single target it'd be impossible to
+// differentiate one processor from the other.
+//
+// About arm vs thumb in the name. The Cortex-M devices only support the Thumb instruction set,
+// which is more compact (higher code density), and not the ARM instruction set. That's why LLVM
+// triples use thumb instead of arm. We follow suit because having thumb in the name let us
+// differentiate these targets from our other `arm(v7)-*-*-gnueabi(hf)` targets in the context of
+// build scripts / gcc flags.
+
+use crate::spec::TargetOptions;
+use crate::spec::{FramePointer, LinkerFlavor, LldFlavor, PanicStrategy, RelocModel};
+
+pub fn opts() -> TargetOptions {
+ // See rust-lang/rfcs#1645 for a discussion about these defaults
+ TargetOptions {
+ linker_flavor: LinkerFlavor::Lld(LldFlavor::Ld),
+ // In most cases, LLD is good enough
+ linker: Some("rust-lld".into()),
+ // Because these devices have very little resources having an unwinder is too onerous so we
+ // default to "abort" because the "unwind" strategy is very rare.
+ panic_strategy: PanicStrategy::Abort,
+ // Similarly, one almost always never wants to use relocatable code because of the extra
+ // costs it involves.
+ relocation_model: RelocModel::Static,
+ // When this section is added a volatile load to its start address is also generated. This
+ // volatile load is a footgun as it can end up loading an invalid memory address, depending
+ // on how the user set up their linker scripts. This section adds pretty printer for stuff
+ // like std::Vec, which is not that used in no-std context, so it's best to left it out
+ // until we figure a way to add the pretty printers without requiring a volatile load cf.
+ // rust-lang/rust#44993.
+ emit_debug_gdb_scripts: false,
+ // LLVM is eager to trash the link register when calling `noreturn` functions, which
+ // breaks debugging. Preserve LR by default to prevent that from happening.
+ frame_pointer: FramePointer::Always,
+ // ARM supports multiple ABIs for enums, the linux one matches the default of 32 here
+ // but any arm-none or thumb-none target will be defaulted to 8 on GCC and clang
+ c_enum_min_bits: 8,
+ ..Default::default()
+ }
+}