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-rw-r--r--vendor/libm-0.1.4/src/math/floor.rs41
1 files changed, 41 insertions, 0 deletions
diff --git a/vendor/libm-0.1.4/src/math/floor.rs b/vendor/libm-0.1.4/src/math/floor.rs
new file mode 100644
index 000000000..f6068c697
--- /dev/null
+++ b/vendor/libm-0.1.4/src/math/floor.rs
@@ -0,0 +1,41 @@
+use core::f64;
+
+const TOINT: f64 = 1. / f64::EPSILON;
+
+/// Floor (f64)
+///
+/// Finds the nearest integer less than or equal to `x`.
+#[inline]
+#[cfg_attr(all(test, assert_no_panic), no_panic::no_panic)]
+pub fn floor(x: f64) -> f64 {
+ // On wasm32 we know that LLVM's intrinsic will compile to an optimized
+ // `f64.floor` native instruction, so we can leverage this for both code size
+ // and speed.
+ llvm_intrinsically_optimized! {
+ #[cfg(target_arch = "wasm32")] {
+ return unsafe { ::core::intrinsics::floorf64(x) }
+ }
+ }
+ let ui = x.to_bits();
+ let e = ((ui >> 52) & 0x7ff) as i32;
+
+ if (e >= 0x3ff + 52) || (x == 0.) {
+ return x;
+ }
+ /* y = int(x) - x, where int(x) is an integer neighbor of x */
+ let y = if (ui >> 63) != 0 {
+ x - TOINT + TOINT - x
+ } else {
+ x + TOINT - TOINT - x
+ };
+ /* special case because of non-nearest rounding modes */
+ if e < 0x3ff {
+ force_eval!(y);
+ return if (ui >> 63) != 0 { -1. } else { 0. };
+ }
+ if y > 0. {
+ x + y - 1.
+ } else {
+ x + y
+ }
+}