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Diffstat (limited to 'vendor/plotters/src/coord/ranged3d/projection.rs')
-rw-r--r-- | vendor/plotters/src/coord/ranged3d/projection.rs | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/vendor/plotters/src/coord/ranged3d/projection.rs b/vendor/plotters/src/coord/ranged3d/projection.rs new file mode 100644 index 000000000..a9c57c1b3 --- /dev/null +++ b/vendor/plotters/src/coord/ranged3d/projection.rs @@ -0,0 +1,209 @@ +use std::f64::consts::PI; +use std::ops::Mul; + +/// The projection matrix which is used to project the 3D space to the 2D display panel +#[derive(Clone, Debug, Copy)] +pub struct ProjectionMatrix([[f64; 4]; 4]); + +impl AsRef<[[f64; 4]; 4]> for ProjectionMatrix { + fn as_ref(&self) -> &[[f64; 4]; 4] { + &self.0 + } +} + +impl AsMut<[[f64; 4]; 4]> for ProjectionMatrix { + fn as_mut(&mut self) -> &mut [[f64; 4]; 4] { + &mut self.0 + } +} + +impl From<[[f64; 4]; 4]> for ProjectionMatrix { + fn from(data: [[f64; 4]; 4]) -> Self { + ProjectionMatrix(data) + } +} + +impl Default for ProjectionMatrix { + fn default() -> Self { + ProjectionMatrix::rotate(PI, 0.0, 0.0) + } +} + +impl Mul<ProjectionMatrix> for ProjectionMatrix { + type Output = ProjectionMatrix; + fn mul(self, other: ProjectionMatrix) -> ProjectionMatrix { + let mut ret = ProjectionMatrix::zero(); + for r in 0..4 { + for c in 0..4 { + for k in 0..4 { + ret.0[r][c] += other.0[r][k] * self.0[k][c]; + } + } + } + ret.normalize(); + ret + } +} + +impl Mul<(i32, i32, i32)> for ProjectionMatrix { + type Output = (i32, i32); + fn mul(self, (x, y, z): (i32, i32, i32)) -> (i32, i32) { + let (x, y, z) = (x as f64, y as f64, z as f64); + let m = self.0; + ( + (x * m[0][0] + y * m[0][1] + z * m[0][2] + m[0][3]) as i32, + (x * m[1][0] + y * m[1][1] + z * m[1][2] + m[1][3]) as i32, + ) + } +} + +impl Mul<(f64, f64, f64)> for ProjectionMatrix { + type Output = (i32, i32); + fn mul(self, (x, y, z): (f64, f64, f64)) -> (i32, i32) { + let m = self.0; + ( + (x * m[0][0] + y * m[0][1] + z * m[0][2] + m[0][3]) as i32, + (x * m[1][0] + y * m[1][1] + z * m[1][2] + m[1][3]) as i32, + ) + } +} + +impl ProjectionMatrix { + /// Returns the identity matrix + pub fn one() -> Self { + ProjectionMatrix([ + [1.0, 0.0, 0.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0], + ]) + } + /// Returns the zero maxtrix + pub fn zero() -> Self { + ProjectionMatrix([[0.0; 4]; 4]) + } + /// Returns the matrix which shift the coordinate + pub fn shift(x: f64, y: f64, z: f64) -> Self { + ProjectionMatrix([ + [1.0, 0.0, 0.0, x], + [0.0, 1.0, 0.0, y], + [0.0, 0.0, 1.0, z], + [0.0, 0.0, 0.0, 1.0], + ]) + } + /// Returns the matrix which rotates the coordinate + #[allow(clippy::many_single_char_names)] + pub fn rotate(x: f64, y: f64, z: f64) -> Self { + let (c, b, a) = (x, y, z); + ProjectionMatrix([ + [ + a.cos() * b.cos(), + a.cos() * b.sin() * c.sin() - a.sin() * c.cos(), + a.cos() * b.sin() * c.cos() + a.sin() * c.sin(), + 0.0, + ], + [ + a.sin() * b.cos(), + a.sin() * b.sin() * c.sin() + a.cos() * c.cos(), + a.sin() * b.sin() * c.cos() - a.cos() * c.sin(), + 0.0, + ], + [-b.sin(), b.cos() * c.sin(), b.cos() * c.cos(), 0.0], + [0.0, 0.0, 0.0, 1.0], + ]) + } + /// Returns the matrix that applies a scale factor + pub fn scale(factor: f64) -> Self { + ProjectionMatrix([ + [1.0, 0.0, 0.0, 0.0], + [0.0, 1.0, 0.0, 0.0], + [0.0, 0.0, 1.0, 0.0], + [0.0, 0.0, 0.0, 1.0 / factor], + ]) + } + /// Normalize the matrix, this will make the metric unit to 1 + pub fn normalize(&mut self) { + if self.0[3][3] > 1e-20 { + for r in 0..4 { + for c in 0..4 { + self.0[r][c] /= self.0[3][3]; + } + } + } + } + + /// Get the distance of the point in guest coordinate from the screen in pixels + pub fn projected_depth(&self, (x, y, z): (i32, i32, i32)) -> i32 { + let r = &self.0[2]; + (r[0] * x as f64 + r[1] * y as f64 + r[2] * z as f64 + r[3]) as i32 + } +} + +/// The helper struct to build a projection matrix +#[derive(Copy, Clone)] +pub struct ProjectionMatrixBuilder { + /// Specifies the yaw of the 3D coordinate system + pub yaw: f64, + /// Specifies the pitch of the 3D coordinate system + pub pitch: f64, + /// Specifies the scale of the 3D coordinate system + pub scale: f64, + pivot_before: (i32, i32, i32), + pivot_after: (i32, i32), +} + +impl Default for ProjectionMatrixBuilder { + fn default() -> Self { + Self { + yaw: 0.5, + pitch: 0.15, + scale: 1.0, + pivot_after: (0, 0), + pivot_before: (0, 0, 0), + } + } +} + +impl ProjectionMatrixBuilder { + /// Creates a new, default projection matrix builder object. + pub fn new() -> Self { + Self::default() + } + + /// Set the pivot point, which means the 3D coordinate "before" should be mapped into + /// the 2D coordinatet "after" + pub fn set_pivot(&mut self, before: (i32, i32, i32), after: (i32, i32)) -> &mut Self { + self.pivot_before = before; + self.pivot_after = after; + self + } + + /// Build the matrix based on the configuration + pub fn into_matrix(self) -> ProjectionMatrix { + let mut ret = if self.pivot_before == (0, 0, 0) { + ProjectionMatrix::default() + } else { + let (x, y, z) = self.pivot_before; + ProjectionMatrix::shift(-x as f64, -y as f64, -z as f64) * ProjectionMatrix::default() + }; + + if self.yaw.abs() > 1e-20 { + ret = ret * ProjectionMatrix::rotate(0.0, self.yaw, 0.0); + } + + if self.pitch.abs() > 1e-20 { + ret = ret * ProjectionMatrix::rotate(self.pitch, 0.0, 0.0); + } + + if (self.scale - 1.0).abs() > 1e-20 { + ret = ret * ProjectionMatrix::scale(self.scale); + } + + if self.pivot_after != (0, 0) { + let (x, y) = self.pivot_after; + ret = ret * ProjectionMatrix::shift(x as f64, y as f64, 0.0); + } + + ret + } +} |