summaryrefslogtreecommitdiffstats
path: root/vendor/plotters/src/coord/ranged3d/projection.rs
diff options
context:
space:
mode:
Diffstat (limited to 'vendor/plotters/src/coord/ranged3d/projection.rs')
-rw-r--r--vendor/plotters/src/coord/ranged3d/projection.rs209
1 files changed, 209 insertions, 0 deletions
diff --git a/vendor/plotters/src/coord/ranged3d/projection.rs b/vendor/plotters/src/coord/ranged3d/projection.rs
new file mode 100644
index 000000000..a9c57c1b3
--- /dev/null
+++ b/vendor/plotters/src/coord/ranged3d/projection.rs
@@ -0,0 +1,209 @@
+use std::f64::consts::PI;
+use std::ops::Mul;
+
+/// The projection matrix which is used to project the 3D space to the 2D display panel
+#[derive(Clone, Debug, Copy)]
+pub struct ProjectionMatrix([[f64; 4]; 4]);
+
+impl AsRef<[[f64; 4]; 4]> for ProjectionMatrix {
+ fn as_ref(&self) -> &[[f64; 4]; 4] {
+ &self.0
+ }
+}
+
+impl AsMut<[[f64; 4]; 4]> for ProjectionMatrix {
+ fn as_mut(&mut self) -> &mut [[f64; 4]; 4] {
+ &mut self.0
+ }
+}
+
+impl From<[[f64; 4]; 4]> for ProjectionMatrix {
+ fn from(data: [[f64; 4]; 4]) -> Self {
+ ProjectionMatrix(data)
+ }
+}
+
+impl Default for ProjectionMatrix {
+ fn default() -> Self {
+ ProjectionMatrix::rotate(PI, 0.0, 0.0)
+ }
+}
+
+impl Mul<ProjectionMatrix> for ProjectionMatrix {
+ type Output = ProjectionMatrix;
+ fn mul(self, other: ProjectionMatrix) -> ProjectionMatrix {
+ let mut ret = ProjectionMatrix::zero();
+ for r in 0..4 {
+ for c in 0..4 {
+ for k in 0..4 {
+ ret.0[r][c] += other.0[r][k] * self.0[k][c];
+ }
+ }
+ }
+ ret.normalize();
+ ret
+ }
+}
+
+impl Mul<(i32, i32, i32)> for ProjectionMatrix {
+ type Output = (i32, i32);
+ fn mul(self, (x, y, z): (i32, i32, i32)) -> (i32, i32) {
+ let (x, y, z) = (x as f64, y as f64, z as f64);
+ let m = self.0;
+ (
+ (x * m[0][0] + y * m[0][1] + z * m[0][2] + m[0][3]) as i32,
+ (x * m[1][0] + y * m[1][1] + z * m[1][2] + m[1][3]) as i32,
+ )
+ }
+}
+
+impl Mul<(f64, f64, f64)> for ProjectionMatrix {
+ type Output = (i32, i32);
+ fn mul(self, (x, y, z): (f64, f64, f64)) -> (i32, i32) {
+ let m = self.0;
+ (
+ (x * m[0][0] + y * m[0][1] + z * m[0][2] + m[0][3]) as i32,
+ (x * m[1][0] + y * m[1][1] + z * m[1][2] + m[1][3]) as i32,
+ )
+ }
+}
+
+impl ProjectionMatrix {
+ /// Returns the identity matrix
+ pub fn one() -> Self {
+ ProjectionMatrix([
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ])
+ }
+ /// Returns the zero maxtrix
+ pub fn zero() -> Self {
+ ProjectionMatrix([[0.0; 4]; 4])
+ }
+ /// Returns the matrix which shift the coordinate
+ pub fn shift(x: f64, y: f64, z: f64) -> Self {
+ ProjectionMatrix([
+ [1.0, 0.0, 0.0, x],
+ [0.0, 1.0, 0.0, y],
+ [0.0, 0.0, 1.0, z],
+ [0.0, 0.0, 0.0, 1.0],
+ ])
+ }
+ /// Returns the matrix which rotates the coordinate
+ #[allow(clippy::many_single_char_names)]
+ pub fn rotate(x: f64, y: f64, z: f64) -> Self {
+ let (c, b, a) = (x, y, z);
+ ProjectionMatrix([
+ [
+ a.cos() * b.cos(),
+ a.cos() * b.sin() * c.sin() - a.sin() * c.cos(),
+ a.cos() * b.sin() * c.cos() + a.sin() * c.sin(),
+ 0.0,
+ ],
+ [
+ a.sin() * b.cos(),
+ a.sin() * b.sin() * c.sin() + a.cos() * c.cos(),
+ a.sin() * b.sin() * c.cos() - a.cos() * c.sin(),
+ 0.0,
+ ],
+ [-b.sin(), b.cos() * c.sin(), b.cos() * c.cos(), 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ])
+ }
+ /// Returns the matrix that applies a scale factor
+ pub fn scale(factor: f64) -> Self {
+ ProjectionMatrix([
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0 / factor],
+ ])
+ }
+ /// Normalize the matrix, this will make the metric unit to 1
+ pub fn normalize(&mut self) {
+ if self.0[3][3] > 1e-20 {
+ for r in 0..4 {
+ for c in 0..4 {
+ self.0[r][c] /= self.0[3][3];
+ }
+ }
+ }
+ }
+
+ /// Get the distance of the point in guest coordinate from the screen in pixels
+ pub fn projected_depth(&self, (x, y, z): (i32, i32, i32)) -> i32 {
+ let r = &self.0[2];
+ (r[0] * x as f64 + r[1] * y as f64 + r[2] * z as f64 + r[3]) as i32
+ }
+}
+
+/// The helper struct to build a projection matrix
+#[derive(Copy, Clone)]
+pub struct ProjectionMatrixBuilder {
+ /// Specifies the yaw of the 3D coordinate system
+ pub yaw: f64,
+ /// Specifies the pitch of the 3D coordinate system
+ pub pitch: f64,
+ /// Specifies the scale of the 3D coordinate system
+ pub scale: f64,
+ pivot_before: (i32, i32, i32),
+ pivot_after: (i32, i32),
+}
+
+impl Default for ProjectionMatrixBuilder {
+ fn default() -> Self {
+ Self {
+ yaw: 0.5,
+ pitch: 0.15,
+ scale: 1.0,
+ pivot_after: (0, 0),
+ pivot_before: (0, 0, 0),
+ }
+ }
+}
+
+impl ProjectionMatrixBuilder {
+ /// Creates a new, default projection matrix builder object.
+ pub fn new() -> Self {
+ Self::default()
+ }
+
+ /// Set the pivot point, which means the 3D coordinate "before" should be mapped into
+ /// the 2D coordinatet "after"
+ pub fn set_pivot(&mut self, before: (i32, i32, i32), after: (i32, i32)) -> &mut Self {
+ self.pivot_before = before;
+ self.pivot_after = after;
+ self
+ }
+
+ /// Build the matrix based on the configuration
+ pub fn into_matrix(self) -> ProjectionMatrix {
+ let mut ret = if self.pivot_before == (0, 0, 0) {
+ ProjectionMatrix::default()
+ } else {
+ let (x, y, z) = self.pivot_before;
+ ProjectionMatrix::shift(-x as f64, -y as f64, -z as f64) * ProjectionMatrix::default()
+ };
+
+ if self.yaw.abs() > 1e-20 {
+ ret = ret * ProjectionMatrix::rotate(0.0, self.yaw, 0.0);
+ }
+
+ if self.pitch.abs() > 1e-20 {
+ ret = ret * ProjectionMatrix::rotate(self.pitch, 0.0, 0.0);
+ }
+
+ if (self.scale - 1.0).abs() > 1e-20 {
+ ret = ret * ProjectionMatrix::scale(self.scale);
+ }
+
+ if self.pivot_after != (0, 0) {
+ let (x, y) = self.pivot_after;
+ ret = ret * ProjectionMatrix::shift(x as f64, y as f64, 0.0);
+ }
+
+ ret
+ }
+}