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-rw-r--r--vendor/pulldown-cmark/src/tree.rs276
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diff --git a/vendor/pulldown-cmark/src/tree.rs b/vendor/pulldown-cmark/src/tree.rs
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+// Copyright 2018 Google LLC
+//
+// Use of this source code is governed by an MIT-style
+// license that can be found in the LICENSE file or at
+// https://opensource.org/licenses/MIT.
+
+//! A Vec-based container for a tree structure.
+
+use std::num::NonZeroUsize;
+use std::ops::{Add, Sub};
+
+use crate::parse::{Item, ItemBody};
+
+#[derive(Debug, Eq, PartialEq, Copy, Clone, PartialOrd)]
+pub(crate) struct TreeIndex(NonZeroUsize);
+
+impl TreeIndex {
+ fn new(i: usize) -> Self {
+ TreeIndex(NonZeroUsize::new(i).unwrap())
+ }
+
+ pub fn get(self) -> usize {
+ self.0.get()
+ }
+}
+
+impl Add<usize> for TreeIndex {
+ type Output = TreeIndex;
+
+ fn add(self, rhs: usize) -> Self {
+ let inner = self.0.get() + rhs;
+ TreeIndex::new(inner)
+ }
+}
+
+impl Sub<usize> for TreeIndex {
+ type Output = TreeIndex;
+
+ fn sub(self, rhs: usize) -> Self {
+ let inner = self.0.get().checked_sub(rhs).unwrap();
+ TreeIndex::new(inner)
+ }
+}
+
+#[derive(Debug, Clone, Copy)]
+pub(crate) struct Node<T> {
+ pub child: Option<TreeIndex>,
+ pub next: Option<TreeIndex>,
+ pub item: T,
+}
+
+/// A tree abstraction, intended for fast building as a preorder traversal.
+#[derive(Clone)]
+pub(crate) struct Tree<T> {
+ nodes: Vec<Node<T>>,
+ spine: Vec<TreeIndex>, // indices of nodes on path to current node
+ cur: Option<TreeIndex>,
+}
+
+impl<T: Default> Tree<T> {
+ // Indices start at one, so we place a dummy value at index zero.
+ // The alternative would be subtracting one from every TreeIndex
+ // every time we convert it to usize to index our nodes.
+ pub(crate) fn with_capacity(cap: usize) -> Tree<T> {
+ let mut nodes = Vec::with_capacity(cap);
+ nodes.push(Node {
+ child: None,
+ next: None,
+ item: <T as Default>::default(),
+ });
+ Tree {
+ nodes,
+ spine: Vec::new(),
+ cur: None,
+ }
+ }
+
+ /// Returns the index of the element currently in focus.
+ pub(crate) fn cur(&self) -> Option<TreeIndex> {
+ self.cur
+ }
+
+ /// Append one item to the current position in the tree.
+ pub(crate) fn append(&mut self, item: T) -> TreeIndex {
+ let ix = self.create_node(item);
+ let this = Some(ix);
+
+ if let Some(ix) = self.cur {
+ self[ix].next = this;
+ } else if let Some(&parent) = self.spine.last() {
+ self[parent].child = this;
+ }
+ self.cur = this;
+ ix
+ }
+
+ /// Create an isolated node.
+ pub(crate) fn create_node(&mut self, item: T) -> TreeIndex {
+ let this = self.nodes.len();
+ self.nodes.push(Node {
+ child: None,
+ next: None,
+ item,
+ });
+ TreeIndex::new(this)
+ }
+
+ /// Push down one level, so that new items become children of the current node.
+ /// The new focus index is returned.
+ pub(crate) fn push(&mut self) -> TreeIndex {
+ let cur_ix = self.cur.unwrap();
+ self.spine.push(cur_ix);
+ self.cur = self[cur_ix].child;
+ cur_ix
+ }
+
+ /// Pop back up a level.
+ pub(crate) fn pop(&mut self) -> Option<TreeIndex> {
+ let ix = Some(self.spine.pop()?);
+ self.cur = ix;
+ ix
+ }
+
+ /// Look at the parent node.
+ pub(crate) fn peek_up(&self) -> Option<TreeIndex> {
+ self.spine.last().copied()
+ }
+
+ /// Look at grandparent node.
+ pub(crate) fn peek_grandparent(&self) -> Option<TreeIndex> {
+ if self.spine.len() >= 2 {
+ Some(self.spine[self.spine.len() - 2])
+ } else {
+ None
+ }
+ }
+
+ /// Returns true when there are no nodes other than the root node
+ /// in the tree, false otherwise.
+ pub(crate) fn is_empty(&self) -> bool {
+ self.nodes.len() <= 1
+ }
+
+ /// Returns the length of the spine.
+ pub(crate) fn spine_len(&self) -> usize {
+ self.spine.len()
+ }
+
+ /// Resets the focus to the first node added to the tree, if it exists.
+ pub(crate) fn reset(&mut self) {
+ self.cur = if self.is_empty() {
+ None
+ } else {
+ Some(TreeIndex::new(1))
+ };
+ self.spine.clear();
+ }
+
+ /// Walks the spine from a root node up to, but not including, the current node.
+ pub(crate) fn walk_spine(&self) -> impl std::iter::DoubleEndedIterator<Item = &TreeIndex> {
+ self.spine.iter()
+ }
+
+ /// Moves focus to the next sibling of the given node.
+ pub(crate) fn next_sibling(&mut self, cur_ix: TreeIndex) -> Option<TreeIndex> {
+ self.cur = self[cur_ix].next;
+ self.cur
+ }
+}
+
+impl Tree<Item> {
+ /// Truncates the preceding siblings to the given end position,
+ /// and returns the new current node.
+ pub(crate) fn truncate_siblings(&mut self, bytes: &[u8], end_byte_ix: usize) {
+ let parent_ix = self.peek_up().unwrap();
+ let mut next_child_ix = self[parent_ix].child;
+ let mut prev_child_ix = None;
+
+ // drop or truncate children based on its range
+ while let Some(child_ix) = next_child_ix {
+ let child_end = self[child_ix].item.end;
+ if child_end < end_byte_ix {
+ // preserve this node, and go to the next
+ prev_child_ix = Some(child_ix);
+ next_child_ix = self[child_ix].next;
+ continue;
+ } else if child_end == end_byte_ix {
+ // this will be the last node
+ self[child_ix].next = None;
+ // focus to the new last child (this node)
+ self.cur = Some(child_ix);
+ } else if self[child_ix].item.start == end_byte_ix {
+ // check whether the previous character is a backslash
+ let is_previous_char_backslash_escape =
+ end_byte_ix.checked_sub(1).map_or(false, |prev| {
+ (bytes[prev] == b'\\') && (self[child_ix].item.body == ItemBody::Text)
+ });
+ if is_previous_char_backslash_escape {
+ // rescue the backslash as a plain text content
+ let last_byte_ix = end_byte_ix - 1;
+ self[child_ix].item.start = last_byte_ix;
+ self[child_ix].item.end = end_byte_ix;
+ self.cur = Some(child_ix);
+ } else if let Some(prev_child_ix) = prev_child_ix {
+ // the node will become empty. drop the node
+ // a preceding sibling exists
+ self[prev_child_ix].next = None;
+ self.cur = Some(prev_child_ix);
+ } else {
+ // no preceding siblings. remove the node from the parent
+ self[parent_ix].child = None;
+ self.cur = None;
+ }
+ } else {
+ debug_assert!(self[child_ix].item.start < end_byte_ix);
+ debug_assert!(end_byte_ix < child_end);
+ // truncate the node
+ self[child_ix].item.end = end_byte_ix;
+ self[child_ix].next = None;
+ // focus to the new last child
+ self.cur = Some(child_ix);
+ }
+ break;
+ }
+ }
+}
+
+impl<T> std::fmt::Debug for Tree<T>
+where
+ T: std::fmt::Debug,
+{
+ fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
+ fn debug_tree<T>(
+ tree: &Tree<T>,
+ cur: TreeIndex,
+ indent: usize,
+ f: &mut std::fmt::Formatter,
+ ) -> std::fmt::Result
+ where
+ T: std::fmt::Debug,
+ {
+ for _ in 0..indent {
+ write!(f, " ")?;
+ }
+ writeln!(f, "{:?}", &tree[cur].item)?;
+ if let Some(child_ix) = tree[cur].child {
+ debug_tree(tree, child_ix, indent + 1, f)?;
+ }
+ if let Some(next_ix) = tree[cur].next {
+ debug_tree(tree, next_ix, indent, f)?;
+ }
+ Ok(())
+ }
+
+ if self.nodes.len() > 1 {
+ let cur = TreeIndex(NonZeroUsize::new(1).unwrap());
+ debug_tree(self, cur, 0, f)
+ } else {
+ write!(f, "Empty tree")
+ }
+ }
+}
+
+impl<T> std::ops::Index<TreeIndex> for Tree<T> {
+ type Output = Node<T>;
+
+ fn index(&self, ix: TreeIndex) -> &Self::Output {
+ self.nodes.index(ix.get())
+ }
+}
+
+impl<T> std::ops::IndexMut<TreeIndex> for Tree<T> {
+ fn index_mut(&mut self, ix: TreeIndex) -> &mut Node<T> {
+ self.nodes.index_mut(ix.get())
+ }
+}