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-rw-r--r--vendor/rayon-core/src/sleep/counters.rs275
1 files changed, 275 insertions, 0 deletions
diff --git a/vendor/rayon-core/src/sleep/counters.rs b/vendor/rayon-core/src/sleep/counters.rs
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+use std::sync::atomic::{AtomicUsize, Ordering};
+
+pub(super) struct AtomicCounters {
+ /// Packs together a number of counters. The counters are ordered as
+ /// follows, from least to most significant bits (here, we assuming
+ /// that [`THREADS_BITS`] is equal to 10):
+ ///
+ /// * Bits 0..10: Stores the number of **sleeping threads**
+ /// * Bits 10..20: Stores the number of **inactive threads**
+ /// * Bits 20..: Stores the **job event counter** (JEC)
+ ///
+ /// This uses 10 bits ([`THREADS_BITS`]) to encode the number of threads. Note
+ /// that the total number of bits (and hence the number of bits used for the
+ /// JEC) will depend on whether we are using a 32- or 64-bit architecture.
+ value: AtomicUsize,
+}
+
+#[derive(Copy, Clone)]
+pub(super) struct Counters {
+ word: usize,
+}
+
+/// A value read from the **Jobs Event Counter**.
+/// See the [`README.md`](README.md) for more
+/// coverage of how the jobs event counter works.
+#[derive(Copy, Clone, Debug, PartialEq, PartialOrd)]
+pub(super) struct JobsEventCounter(usize);
+
+impl JobsEventCounter {
+ pub(super) const DUMMY: JobsEventCounter = JobsEventCounter(std::usize::MAX);
+
+ #[inline]
+ pub(super) fn as_usize(self) -> usize {
+ self.0
+ }
+
+ /// The JEC "is sleepy" if the last thread to increment it was in the
+ /// process of becoming sleepy. This is indicated by its value being *even*.
+ /// When new jobs are posted, they check if the JEC is sleepy, and if so
+ /// they incremented it.
+ #[inline]
+ pub(super) fn is_sleepy(self) -> bool {
+ (self.as_usize() & 1) == 0
+ }
+
+ /// The JEC "is active" if the last thread to increment it was posting new
+ /// work. This is indicated by its value being *odd*. When threads get
+ /// sleepy, they will check if the JEC is active, and increment it.
+ #[inline]
+ pub(super) fn is_active(self) -> bool {
+ !self.is_sleepy()
+ }
+}
+
+/// Number of bits used for the thread counters.
+#[cfg(target_pointer_width = "64")]
+const THREADS_BITS: usize = 16;
+
+#[cfg(target_pointer_width = "32")]
+const THREADS_BITS: usize = 8;
+
+/// Bits to shift to select the sleeping threads
+/// (used with `select_bits`).
+const SLEEPING_SHIFT: usize = 0 * THREADS_BITS;
+
+/// Bits to shift to select the inactive threads
+/// (used with `select_bits`).
+const INACTIVE_SHIFT: usize = 1 * THREADS_BITS;
+
+/// Bits to shift to select the JEC
+/// (use JOBS_BITS).
+const JEC_SHIFT: usize = 2 * THREADS_BITS;
+
+/// Max value for the thread counters.
+pub(crate) const THREADS_MAX: usize = (1 << THREADS_BITS) - 1;
+
+/// Constant that can be added to add one sleeping thread.
+const ONE_SLEEPING: usize = 1;
+
+/// Constant that can be added to add one inactive thread.
+/// An inactive thread is either idle, sleepy, or sleeping.
+const ONE_INACTIVE: usize = 1 << INACTIVE_SHIFT;
+
+/// Constant that can be added to add one to the JEC.
+const ONE_JEC: usize = 1 << JEC_SHIFT;
+
+impl AtomicCounters {
+ #[inline]
+ pub(super) fn new() -> AtomicCounters {
+ AtomicCounters {
+ value: AtomicUsize::new(0),
+ }
+ }
+
+ /// Load and return the current value of the various counters.
+ /// This value can then be given to other method which will
+ /// attempt to update the counters via compare-and-swap.
+ #[inline]
+ pub(super) fn load(&self, ordering: Ordering) -> Counters {
+ Counters::new(self.value.load(ordering))
+ }
+
+ #[inline]
+ fn try_exchange(&self, old_value: Counters, new_value: Counters, ordering: Ordering) -> bool {
+ self.value
+ .compare_exchange(old_value.word, new_value.word, ordering, Ordering::Relaxed)
+ .is_ok()
+ }
+
+ /// Adds an inactive thread. This cannot fail.
+ ///
+ /// This should be invoked when a thread enters its idle loop looking
+ /// for work. It is decremented when work is found. Note that it is
+ /// not decremented if the thread transitions from idle to sleepy or sleeping;
+ /// so the number of inactive threads is always greater-than-or-equal
+ /// to the number of sleeping threads.
+ #[inline]
+ pub(super) fn add_inactive_thread(&self) {
+ self.value.fetch_add(ONE_INACTIVE, Ordering::SeqCst);
+ }
+
+ /// Increments the jobs event counter if `increment_when`, when applied to
+ /// the current value, is true. Used to toggle the JEC from even (sleepy) to
+ /// odd (active) or vice versa. Returns the final value of the counters, for
+ /// which `increment_when` is guaranteed to return false.
+ pub(super) fn increment_jobs_event_counter_if(
+ &self,
+ increment_when: impl Fn(JobsEventCounter) -> bool,
+ ) -> Counters {
+ loop {
+ let old_value = self.load(Ordering::SeqCst);
+ if increment_when(old_value.jobs_counter()) {
+ let new_value = old_value.increment_jobs_counter();
+ if self.try_exchange(old_value, new_value, Ordering::SeqCst) {
+ return new_value;
+ }
+ } else {
+ return old_value;
+ }
+ }
+ }
+
+ /// Subtracts an inactive thread. This cannot fail. It is invoked
+ /// when a thread finds work and hence becomes active. It returns the
+ /// number of sleeping threads to wake up (if any).
+ ///
+ /// See `add_inactive_thread`.
+ #[inline]
+ pub(super) fn sub_inactive_thread(&self) -> usize {
+ let old_value = Counters::new(self.value.fetch_sub(ONE_INACTIVE, Ordering::SeqCst));
+ debug_assert!(
+ old_value.inactive_threads() > 0,
+ "sub_inactive_thread: old_value {:?} has no inactive threads",
+ old_value,
+ );
+ debug_assert!(
+ old_value.sleeping_threads() <= old_value.inactive_threads(),
+ "sub_inactive_thread: old_value {:?} had {} sleeping threads and {} inactive threads",
+ old_value,
+ old_value.sleeping_threads(),
+ old_value.inactive_threads(),
+ );
+
+ // Current heuristic: whenever an inactive thread goes away, if
+ // there are any sleeping threads, wake 'em up.
+ let sleeping_threads = old_value.sleeping_threads();
+ std::cmp::min(sleeping_threads, 2)
+ }
+
+ /// Subtracts a sleeping thread. This cannot fail, but it is only
+ /// safe to do if you you know the number of sleeping threads is
+ /// non-zero (i.e., because you have just awoken a sleeping
+ /// thread).
+ #[inline]
+ pub(super) fn sub_sleeping_thread(&self) {
+ let old_value = Counters::new(self.value.fetch_sub(ONE_SLEEPING, Ordering::SeqCst));
+ debug_assert!(
+ old_value.sleeping_threads() > 0,
+ "sub_sleeping_thread: old_value {:?} had no sleeping threads",
+ old_value,
+ );
+ debug_assert!(
+ old_value.sleeping_threads() <= old_value.inactive_threads(),
+ "sub_sleeping_thread: old_value {:?} had {} sleeping threads and {} inactive threads",
+ old_value,
+ old_value.sleeping_threads(),
+ old_value.inactive_threads(),
+ );
+ }
+
+ #[inline]
+ pub(super) fn try_add_sleeping_thread(&self, old_value: Counters) -> bool {
+ debug_assert!(
+ old_value.inactive_threads() > 0,
+ "try_add_sleeping_thread: old_value {:?} has no inactive threads",
+ old_value,
+ );
+ debug_assert!(
+ old_value.sleeping_threads() < THREADS_MAX,
+ "try_add_sleeping_thread: old_value {:?} has too many sleeping threads",
+ old_value,
+ );
+
+ let mut new_value = old_value;
+ new_value.word += ONE_SLEEPING;
+
+ self.try_exchange(old_value, new_value, Ordering::SeqCst)
+ }
+}
+
+#[inline]
+fn select_thread(word: usize, shift: usize) -> usize {
+ ((word >> shift) as usize) & THREADS_MAX
+}
+
+#[inline]
+fn select_jec(word: usize) -> usize {
+ (word >> JEC_SHIFT) as usize
+}
+
+impl Counters {
+ #[inline]
+ fn new(word: usize) -> Counters {
+ Counters { word }
+ }
+
+ #[inline]
+ fn increment_jobs_counter(self) -> Counters {
+ // We can freely add to JEC because it occupies the most significant bits.
+ // Thus it doesn't overflow into the other counters, just wraps itself.
+ Counters {
+ word: self.word.wrapping_add(ONE_JEC),
+ }
+ }
+
+ #[inline]
+ pub(super) fn jobs_counter(self) -> JobsEventCounter {
+ JobsEventCounter(select_jec(self.word))
+ }
+
+ /// The number of threads that are not actively
+ /// executing work. They may be idle, sleepy, or asleep.
+ #[inline]
+ pub(super) fn inactive_threads(self) -> usize {
+ select_thread(self.word, INACTIVE_SHIFT)
+ }
+
+ #[inline]
+ pub(super) fn awake_but_idle_threads(self) -> usize {
+ debug_assert!(
+ self.sleeping_threads() <= self.inactive_threads(),
+ "sleeping threads: {} > raw idle threads {}",
+ self.sleeping_threads(),
+ self.inactive_threads()
+ );
+ self.inactive_threads() - self.sleeping_threads()
+ }
+
+ #[inline]
+ pub(super) fn sleeping_threads(self) -> usize {
+ select_thread(self.word, SLEEPING_SHIFT)
+ }
+}
+
+impl std::fmt::Debug for Counters {
+ fn fmt(&self, fmt: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ let word = format!("{:016x}", self.word);
+ fmt.debug_struct("Counters")
+ .field("word", &word)
+ .field("jobs", &self.jobs_counter().0)
+ .field("inactive", &self.inactive_threads())
+ .field("sleeping", &self.sleeping_threads())
+ .finish()
+ }
+}