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+use core::{convert::TryFrom, fmt, mem, ops::Range};
+
+use alloc::{boxed::Box, format, string::String, sync::Arc, vec, vec::Vec};
+
+use crate::util::{
+ alphabet::{self, ByteClassSet},
+ decode_last_utf8, decode_utf8,
+ id::{IteratorIDExt, PatternID, PatternIDIter, StateID},
+ is_word_byte, is_word_char_fwd, is_word_char_rev,
+};
+
+pub use self::{
+ compiler::{Builder, Config},
+ error::Error,
+};
+
+mod compiler;
+mod error;
+mod map;
+pub mod pikevm;
+mod range_trie;
+
+/// A map from capture group name to its corresponding capture index.
+///
+/// Since there are always two slots for each capture index, the pair of slots
+/// corresponding to the capture index for a pattern ID of 0 are indexed at
+/// `map["<name>"] * 2` and `map["<name>"] * 2 + 1`.
+///
+/// This type is actually wrapped inside a Vec indexed by pattern ID on the
+/// NFA, since multiple patterns may have the same capture group name.
+///
+/// Note that this is somewhat of a sub-optimal representation, since it
+/// requires a hashmap for each pattern. A better representation would be
+/// HashMap<(PatternID, Arc<str>), usize>, but this makes it difficult to look
+/// up a capture index by name without producing a `Arc<str>`, which requires
+/// an allocation. To fix this, I think we'd need to define our own unsized
+/// type or something?
+#[cfg(feature = "std")]
+type CaptureNameMap = std::collections::HashMap<Arc<str>, usize>;
+#[cfg(not(feature = "std"))]
+type CaptureNameMap = alloc::collections::BTreeMap<Arc<str>, usize>;
+
+// The NFA API below is not something I'm terribly proud of at the moment. In
+// particular, it supports both mutating the NFA and actually using the NFA to
+// perform a search. I think combining these two things muddies the waters a
+// bit too much.
+//
+// I think the issue is that I saw the compiler as the 'builder,' and where
+// the compiler had the ability to manipulate the internal state of the NFA.
+// However, one of my goals was to make it possible for others to build their
+// own NFAs in a way that is *not* couple to the regex-syntax crate.
+//
+// So I think really, there should be an NFA, a NFABuilder and then the
+// internal compiler which uses the NFABuilder API to build an NFA. Alas, at
+// the time of writing, I kind of ran out of steam.
+
+/// A fully compiled Thompson NFA.
+///
+/// The states of the NFA are indexed by state IDs, which are how transitions
+/// are expressed.
+#[derive(Clone)]
+pub struct NFA {
+ /// The state list. This list is guaranteed to be indexable by all starting
+ /// state IDs, and it is also guaranteed to contain at most one `Match`
+ /// state for each pattern compiled into this NFA. (A pattern may not have
+ /// a corresponding `Match` state if a `Match` state is impossible to
+ /// reach.)
+ states: Vec<State>,
+ /// The anchored starting state of this NFA.
+ start_anchored: StateID,
+ /// The unanchored starting state of this NFA.
+ start_unanchored: StateID,
+ /// The starting states for each individual pattern. Starting at any
+ /// of these states will result in only an anchored search for the
+ /// corresponding pattern. The vec is indexed by pattern ID. When the NFA
+ /// contains a single regex, then `start_pattern[0]` and `start_anchored`
+ /// are always equivalent.
+ start_pattern: Vec<StateID>,
+ /// A map from PatternID to its corresponding range of capture slots. Each
+ /// range is guaranteed to be contiguous with the previous range. The
+ /// end of the last range corresponds to the total number of slots needed
+ /// for this NFA.
+ patterns_to_slots: Vec<Range<usize>>,
+ /// A map from capture name to its corresponding index. So e.g., given
+ /// a single regex like '(\w+) (\w+) (?P<word>\w+)', the capture name
+ /// 'word' for pattern ID=0 would corresponding to the index '3'. Its
+ /// corresponding slots would then be '3 * 2 = 6' and '3 * 2 + 1 = 7'.
+ capture_name_to_index: Vec<CaptureNameMap>,
+ /// A map from pattern ID to capture group index to name, if one exists.
+ /// This is effectively the inverse of 'capture_name_to_index'. The outer
+ /// vec is indexed by pattern ID, while the inner vec is index by capture
+ /// index offset for the corresponding pattern.
+ ///
+ /// The first capture group for each pattern is always unnamed and is thus
+ /// always None.
+ capture_index_to_name: Vec<Vec<Option<Arc<str>>>>,
+ /// A representation of equivalence classes over the transitions in this
+ /// NFA. Two bytes in the same equivalence class must not discriminate
+ /// between a match or a non-match. This map can be used to shrink the
+ /// total size of a DFA's transition table with a small match-time cost.
+ ///
+ /// Note that the NFA's transitions are *not* defined in terms of these
+ /// equivalence classes. The NFA's transitions are defined on the original
+ /// byte values. For the most part, this is because they wouldn't really
+ /// help the NFA much since the NFA already uses a sparse representation
+ /// to represent transitions. Byte classes are most effective in a dense
+ /// representation.
+ byte_class_set: ByteClassSet,
+ /// Various facts about this NFA, which can be used to improve failure
+ /// modes (e.g., rejecting DFA construction if an NFA has Unicode word
+ /// boundaries) or for performing optimizations (avoiding an increase in
+ /// states if there are no look-around states).
+ facts: Facts,
+ /// Heap memory used indirectly by NFA states. Since each state might use a
+ /// different amount of heap, we need to keep track of this incrementally.
+ memory_states: usize,
+}
+
+impl NFA {
+ pub fn config() -> Config {
+ Config::new()
+ }
+
+ pub fn builder() -> Builder {
+ Builder::new()
+ }
+
+ /// Returns an NFA with no states. Its match semantics are unspecified.
+ ///
+ /// An empty NFA is useful as a starting point for building one. It is
+ /// itself not intended to be used for matching. For example, its starting
+ /// state identifiers are configured to be `0`, but since it has no states,
+ /// the identifiers are invalid.
+ ///
+ /// If you need an NFA that never matches is anything and can be correctly
+ /// used for matching, use [`NFA::never_match`].
+ #[inline]
+ pub fn empty() -> NFA {
+ NFA {
+ states: vec![],
+ start_anchored: StateID::ZERO,
+ start_unanchored: StateID::ZERO,
+ start_pattern: vec![],
+ patterns_to_slots: vec![],
+ capture_name_to_index: vec![],
+ capture_index_to_name: vec![],
+ byte_class_set: ByteClassSet::empty(),
+ facts: Facts::default(),
+ memory_states: 0,
+ }
+ }
+
+ /// Returns an NFA with a single regex that always matches at every
+ /// position.
+ #[inline]
+ pub fn always_match() -> NFA {
+ let mut nfa = NFA::empty();
+ // Since we're only adding one pattern, these are guaranteed to work.
+ let start = nfa.add_match().unwrap();
+ assert_eq!(start.as_usize(), 0);
+ let pid = nfa.finish_pattern(start).unwrap();
+ assert_eq!(pid.as_usize(), 0);
+ nfa
+ }
+
+ /// Returns an NFA that never matches at any position. It contains no
+ /// regexes.
+ #[inline]
+ pub fn never_match() -> NFA {
+ let mut nfa = NFA::empty();
+ // Since we're only adding one state, this can never fail.
+ nfa.add_fail().unwrap();
+ nfa
+ }
+
+ /// Return the number of states in this NFA.
+ ///
+ /// This is guaranteed to be no bigger than [`StateID::LIMIT`].
+ #[inline]
+ pub fn len(&self) -> usize {
+ self.states.len()
+ }
+
+ /// Returns the total number of distinct match states in this NFA.
+ /// Stated differently, this returns the total number of regex patterns
+ /// used to build this NFA.
+ ///
+ /// This may return zero if the NFA was constructed with no patterns. In
+ /// this case, and only this case, the NFA can never produce a match for
+ /// any input.
+ ///
+ /// This is guaranteed to be no bigger than [`PatternID::LIMIT`].
+ #[inline]
+ pub fn pattern_len(&self) -> usize {
+ self.start_pattern.len()
+ }
+
+ /// Returns the pattern ID of the pattern currently being compiled by this
+ /// NFA.
+ fn current_pattern_id(&self) -> PatternID {
+ // This always works because we never permit more patterns in
+ // 'start_pattern' than can be addressed by PatternID. Also, we only
+ // add a new entry to 'start_pattern' once we finish compiling a
+ // pattern. Thus, the length refers to the ID of the current pattern
+ // being compiled.
+ PatternID::new(self.start_pattern.len()).unwrap()
+ }
+
+ /// Returns the total number of capturing groups in this NFA.
+ ///
+ /// This includes the special 0th capture group that is always present and
+ /// captures the start and end offset of the entire match.
+ ///
+ /// This is a convenience routine for `nfa.capture_slot_len() / 2`.
+ #[inline]
+ pub fn capture_len(&self) -> usize {
+ let slots = self.capture_slot_len();
+ // This assert is guaranteed to pass since the NFA construction process
+ // guarantees that it is always true.
+ assert_eq!(slots % 2, 0, "capture slots must be divisible by 2");
+ slots / 2
+ }
+
+ /// Returns the total number of capturing slots in this NFA.
+ ///
+ /// This value is guaranteed to be a multiple of 2. (Where each capturing
+ /// group has precisely two capturing slots in the NFA.)
+ #[inline]
+ pub fn capture_slot_len(&self) -> usize {
+ self.patterns_to_slots.last().map_or(0, |r| r.end)
+ }
+
+ /// Return a range of capture slots for the given pattern.
+ ///
+ /// The range returned is guaranteed to be contiguous with ranges for
+ /// adjacent patterns.
+ ///
+ /// This panics if the given pattern ID is greater than or equal to the
+ /// number of patterns in this NFA.
+ #[inline]
+ pub fn pattern_slots(&self, pid: PatternID) -> Range<usize> {
+ self.patterns_to_slots[pid].clone()
+ }
+
+ /// Return the capture group index corresponding to the given name in the
+ /// given pattern. If no such capture group name exists in the given
+ /// pattern, then this returns `None`.
+ ///
+ /// If the given pattern ID is invalid, then this panics.
+ #[inline]
+ pub fn capture_name_to_index(
+ &self,
+ pid: PatternID,
+ name: &str,
+ ) -> Option<usize> {
+ assert!(pid.as_usize() < self.pattern_len(), "invalid pattern ID");
+ self.capture_name_to_index[pid].get(name).cloned()
+ }
+
+ // TODO: add iterators over capture group names.
+ // Do we also permit indexing?
+
+ /// Returns an iterator over all pattern IDs in this NFA.
+ #[inline]
+ pub fn patterns(&self) -> PatternIter {
+ PatternIter {
+ it: PatternID::iter(self.pattern_len()),
+ _marker: core::marker::PhantomData,
+ }
+ }
+
+ /// Return the ID of the initial anchored state of this NFA.
+ #[inline]
+ pub fn start_anchored(&self) -> StateID {
+ self.start_anchored
+ }
+
+ /// Set the anchored starting state ID for this NFA.
+ #[inline]
+ pub fn set_start_anchored(&mut self, id: StateID) {
+ self.start_anchored = id;
+ }
+
+ /// Return the ID of the initial unanchored state of this NFA.
+ #[inline]
+ pub fn start_unanchored(&self) -> StateID {
+ self.start_unanchored
+ }
+
+ /// Set the unanchored starting state ID for this NFA.
+ #[inline]
+ pub fn set_start_unanchored(&mut self, id: StateID) {
+ self.start_unanchored = id;
+ }
+
+ /// Return the ID of the initial anchored state for the given pattern.
+ ///
+ /// If the pattern doesn't exist in this NFA, then this panics.
+ #[inline]
+ pub fn start_pattern(&self, pid: PatternID) -> StateID {
+ self.start_pattern[pid]
+ }
+
+ /// Get the byte class set for this NFA.
+ #[inline]
+ pub fn byte_class_set(&self) -> &ByteClassSet {
+ &self.byte_class_set
+ }
+
+ /// Return a reference to the NFA state corresponding to the given ID.
+ #[inline]
+ pub fn state(&self, id: StateID) -> &State {
+ &self.states[id]
+ }
+
+ /// Returns a slice of all states in this NFA.
+ ///
+ /// The slice returned may be indexed by a `StateID` generated by `add`.
+ #[inline]
+ pub fn states(&self) -> &[State] {
+ &self.states
+ }
+
+ #[inline]
+ pub fn is_always_start_anchored(&self) -> bool {
+ self.start_anchored() == self.start_unanchored()
+ }
+
+ #[inline]
+ pub fn has_any_look(&self) -> bool {
+ self.facts.has_any_look()
+ }
+
+ #[inline]
+ pub fn has_any_anchor(&self) -> bool {
+ self.facts.has_any_anchor()
+ }
+
+ #[inline]
+ pub fn has_word_boundary(&self) -> bool {
+ self.has_word_boundary_unicode() || self.has_word_boundary_ascii()
+ }
+
+ #[inline]
+ pub fn has_word_boundary_unicode(&self) -> bool {
+ self.facts.has_word_boundary_unicode()
+ }
+
+ #[inline]
+ pub fn has_word_boundary_ascii(&self) -> bool {
+ self.facts.has_word_boundary_ascii()
+ }
+
+ /// Returns the memory usage, in bytes, of this NFA.
+ ///
+ /// This does **not** include the stack size used up by this NFA. To
+ /// compute that, use `std::mem::size_of::<NFA>()`.
+ #[inline]
+ pub fn memory_usage(&self) -> usize {
+ self.states.len() * mem::size_of::<State>()
+ + self.memory_states
+ + self.start_pattern.len() * mem::size_of::<StateID>()
+ }
+
+ // Why do we define a bunch of 'add_*' routines below instead of just
+ // defining a single 'add' routine that accepts a 'State'? Indeed, for most
+ // of the 'add_*' routines below, such a simple API would be more than
+ // appropriate. Unfortunately, adding capture states and, to a lesser
+ // extent, match states, is a bit more complex. Namely, when we add a
+ // capture state, we *really* want to know the corresponding capture
+ // group's name and index and what not, so that we can update other state
+ // inside this NFA. But, e.g., the capture group name is not and should
+ // not be included in 'State::Capture'. So what are our choices?
+ //
+ // 1) Define one 'add' and require some additional optional parameters.
+ // This feels quite ugly, and adds unnecessary complexity to more common
+ // and simpler cases.
+ //
+ // 2) Do what we do below. The sad thing is that our API is bigger with
+ // more methods. But each method is very specific and hopefully simple.
+ //
+ // 3) Define a new enum, say, 'StateWithInfo', or something that permits
+ // providing both a State and some extra ancillary info in some cases. This
+ // doesn't seem too bad to me, but seems slightly worse than (2) because of
+ // the additional type required.
+ //
+ // 4) Abandon the idea that we have to specify things like the capture
+ // group name when we add the Capture state to the NFA. We would then need
+ // to add other methods that permit the caller to add this additional state
+ // "out of band." Other than it introducing some additional complexity, I
+ // decided against this because I wanted the NFA builder API to make it
+ // as hard as possible to build a bad or invalid NFA. Using the approach
+ // below, as you'll see, permits us to do a lot of strict checking of our
+ // inputs and return an error if we see something we don't expect.
+
+ pub fn add_range(&mut self, range: Transition) -> Result<StateID, Error> {
+ self.byte_class_set.set_range(range.start, range.end);
+ self.add_state(State::Range { range })
+ }
+
+ pub fn add_sparse(
+ &mut self,
+ sparse: SparseTransitions,
+ ) -> Result<StateID, Error> {
+ for range in sparse.ranges.iter() {
+ self.byte_class_set.set_range(range.start, range.end);
+ }
+ self.add_state(State::Sparse(sparse))
+ }
+
+ pub fn add_look(
+ &mut self,
+ next: StateID,
+ look: Look,
+ ) -> Result<StateID, Error> {
+ self.facts.set_has_any_look(true);
+ look.add_to_byteset(&mut self.byte_class_set);
+ match look {
+ Look::StartLine
+ | Look::EndLine
+ | Look::StartText
+ | Look::EndText => {
+ self.facts.set_has_any_anchor(true);
+ }
+ Look::WordBoundaryUnicode | Look::WordBoundaryUnicodeNegate => {
+ self.facts.set_has_word_boundary_unicode(true);
+ }
+ Look::WordBoundaryAscii | Look::WordBoundaryAsciiNegate => {
+ self.facts.set_has_word_boundary_ascii(true);
+ }
+ }
+ self.add_state(State::Look { look, next })
+ }
+
+ pub fn add_union(
+ &mut self,
+ alternates: Box<[StateID]>,
+ ) -> Result<StateID, Error> {
+ self.add_state(State::Union { alternates })
+ }
+
+ pub fn add_capture_start(
+ &mut self,
+ next_id: StateID,
+ capture_index: u32,
+ name: Option<Arc<str>>,
+ ) -> Result<StateID, Error> {
+ let pid = self.current_pattern_id();
+ let capture_index = match usize::try_from(capture_index) {
+ Err(_) => {
+ return Err(Error::invalid_capture_index(core::usize::MAX))
+ }
+ Ok(capture_index) => capture_index,
+ };
+ // Do arithmetic to find our absolute slot index first, to make sure
+ // the index is at least possibly valid (doesn't overflow).
+ let relative_slot = match capture_index.checked_mul(2) {
+ Some(relative_slot) => relative_slot,
+ None => return Err(Error::invalid_capture_index(capture_index)),
+ };
+ let slot = match relative_slot.checked_add(self.capture_slot_len()) {
+ Some(slot) => slot,
+ None => return Err(Error::invalid_capture_index(capture_index)),
+ };
+ // Make sure we have space to insert our (pid,index)|-->name mapping.
+ if pid.as_usize() >= self.capture_index_to_name.len() {
+ // Note that we require that if you're adding capturing groups,
+ // then there must be at least one capturing group per pattern.
+ // Moreover, whenever we expand our space here, it should always
+ // first be for the first capture group (at index==0).
+ if pid.as_usize() > self.capture_index_to_name.len()
+ || capture_index > 0
+ {
+ return Err(Error::invalid_capture_index(capture_index));
+ }
+ self.capture_name_to_index.push(CaptureNameMap::new());
+ self.capture_index_to_name.push(vec![]);
+ }
+ if capture_index >= self.capture_index_to_name[pid].len() {
+ // We require that capturing groups are added in correspondence
+ // to their index. So no discontinuous indices. This is likely
+ // overly strict, but also makes it simpler to provide guarantees
+ // about our capturing group data.
+ if capture_index > self.capture_index_to_name[pid].len() {
+ return Err(Error::invalid_capture_index(capture_index));
+ }
+ self.capture_index_to_name[pid].push(None);
+ }
+ if let Some(ref name) = name {
+ self.capture_name_to_index[pid]
+ .insert(Arc::clone(name), capture_index);
+ }
+ self.capture_index_to_name[pid][capture_index] = name;
+ self.add_state(State::Capture { next: next_id, slot })
+ }
+
+ pub fn add_capture_end(
+ &mut self,
+ next_id: StateID,
+ capture_index: u32,
+ ) -> Result<StateID, Error> {
+ let pid = self.current_pattern_id();
+ let capture_index = match usize::try_from(capture_index) {
+ Err(_) => {
+ return Err(Error::invalid_capture_index(core::usize::MAX))
+ }
+ Ok(capture_index) => capture_index,
+ };
+ // If we haven't already added this capture group via a corresponding
+ // 'add_capture_start' call, then we consider the index given to be
+ // invalid.
+ if pid.as_usize() >= self.capture_index_to_name.len()
+ || capture_index >= self.capture_index_to_name[pid].len()
+ {
+ return Err(Error::invalid_capture_index(capture_index));
+ }
+ // Since we've already confirmed that this capture index is invalid
+ // and has a corresponding starting slot, we know the multiplcation
+ // has already been done and succeeded.
+ let relative_slot_start = capture_index.checked_mul(2).unwrap();
+ let relative_slot = match relative_slot_start.checked_add(1) {
+ Some(relative_slot) => relative_slot,
+ None => return Err(Error::invalid_capture_index(capture_index)),
+ };
+ let slot = match relative_slot.checked_add(self.capture_slot_len()) {
+ Some(slot) => slot,
+ None => return Err(Error::invalid_capture_index(capture_index)),
+ };
+ self.add_state(State::Capture { next: next_id, slot })
+ }
+
+ pub fn add_fail(&mut self) -> Result<StateID, Error> {
+ self.add_state(State::Fail)
+ }
+
+ /// Add a new match state to this NFA and return its state ID.
+ pub fn add_match(&mut self) -> Result<StateID, Error> {
+ let pattern_id = self.current_pattern_id();
+ let sid = self.add_state(State::Match { id: pattern_id })?;
+ Ok(sid)
+ }
+
+ /// Finish compiling the current pattern and return its identifier. The
+ /// given ID should be the state ID corresponding to the anchored starting
+ /// state for matching this pattern.
+ pub fn finish_pattern(
+ &mut self,
+ start_id: StateID,
+ ) -> Result<PatternID, Error> {
+ // We've gotta make sure that we never permit the user to add more
+ // patterns than we can identify. So if we're already at the limit,
+ // then return an error. This is somewhat non-ideal since this won't
+ // result in an error until trying to complete the compilation of a
+ // pattern instead of starting it.
+ if self.start_pattern.len() >= PatternID::LIMIT {
+ return Err(Error::too_many_patterns(
+ self.start_pattern.len().saturating_add(1),
+ ));
+ }
+ let pid = self.current_pattern_id();
+ self.start_pattern.push(start_id);
+ // Add the number of new slots created by this pattern. This is always
+ // equivalent to '2 * caps.len()', where 'caps.len()' is the number of
+ // new capturing groups introduced by the pattern we're finishing.
+ let new_cap_groups = self
+ .capture_index_to_name
+ .get(pid.as_usize())
+ .map_or(0, |caps| caps.len());
+ let new_slots = match new_cap_groups.checked_mul(2) {
+ Some(new_slots) => new_slots,
+ None => {
+ // Just return the biggest index that we know exists.
+ let index = new_cap_groups.saturating_sub(1);
+ return Err(Error::invalid_capture_index(index));
+ }
+ };
+ let slot_start = self.capture_slot_len();
+ self.patterns_to_slots.push(slot_start..(slot_start + new_slots));
+ Ok(pid)
+ }
+
+ fn add_state(&mut self, state: State) -> Result<StateID, Error> {
+ let id = StateID::new(self.states.len())
+ .map_err(|_| Error::too_many_states(self.states.len()))?;
+ self.memory_states += state.memory_usage();
+ self.states.push(state);
+ Ok(id)
+ }
+
+ /// Remap the transitions in every state of this NFA using the given map.
+ /// The given map should be indexed according to state ID namespace used by
+ /// the transitions of the states currently in this NFA.
+ ///
+ /// This may be used during the final phases of an NFA compiler, which
+ /// turns its intermediate NFA into the final NFA. Remapping may be
+ /// required to bring the state pointers from the intermediate NFA to the
+ /// final NFA.
+ pub fn remap(&mut self, old_to_new: &[StateID]) {
+ for state in &mut self.states {
+ state.remap(old_to_new);
+ }
+ self.start_anchored = old_to_new[self.start_anchored];
+ self.start_unanchored = old_to_new[self.start_unanchored];
+ for (pid, id) in self.start_pattern.iter_mut().with_pattern_ids() {
+ *id = old_to_new[*id];
+ }
+ }
+
+ /// Clear this NFA such that it has zero states and is otherwise "empty."
+ ///
+ /// An empty NFA is useful as a starting point for building one. It is
+ /// itself not intended to be used for matching. For example, its starting
+ /// state identifiers are configured to be `0`, but since it has no states,
+ /// the identifiers are invalid.
+ pub fn clear(&mut self) {
+ self.states.clear();
+ self.start_anchored = StateID::ZERO;
+ self.start_unanchored = StateID::ZERO;
+ self.start_pattern.clear();
+ self.patterns_to_slots.clear();
+ self.capture_name_to_index.clear();
+ self.capture_index_to_name.clear();
+ self.byte_class_set = ByteClassSet::empty();
+ self.facts = Facts::default();
+ self.memory_states = 0;
+ }
+}
+
+impl fmt::Debug for NFA {
+ fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
+ writeln!(f, "thompson::NFA(")?;
+ for (sid, state) in self.states.iter().with_state_ids() {
+ let status = if sid == self.start_anchored {
+ '^'
+ } else if sid == self.start_unanchored {
+ '>'
+ } else {
+ ' '
+ };
+ writeln!(f, "{}{:06?}: {:?}", status, sid.as_usize(), state)?;
+ }
+ if self.pattern_len() > 1 {
+ writeln!(f, "")?;
+ for pid in self.patterns() {
+ let sid = self.start_pattern(pid);
+ writeln!(
+ f,
+ "START({:06?}): {:?}",
+ pid.as_usize(),
+ sid.as_usize()
+ )?;
+ }
+ }
+ writeln!(f, "")?;
+ writeln!(
+ f,
+ "transition equivalence classes: {:?}",
+ self.byte_class_set().byte_classes()
+ )?;
+ writeln!(f, ")")?;
+ Ok(())
+ }
+}
+
+/// A state in a final compiled NFA.
+#[derive(Clone, Eq, PartialEq)]
+pub enum State {
+ /// A state that transitions to `next` if and only if the current input
+ /// byte is in the range `[start, end]` (inclusive).
+ ///
+ /// This is a special case of Sparse in that it encodes only one transition
+ /// (and therefore avoids the allocation).
+ Range { range: Transition },
+ /// A state with possibly many transitions, represented in a sparse
+ /// fashion. Transitions are ordered lexicographically by input range. As
+ /// such, this may only be used when every transition has equal priority.
+ /// (In practice, this is only used for encoding UTF-8 automata.)
+ Sparse(SparseTransitions),
+ /// A conditional epsilon transition satisfied via some sort of
+ /// look-around.
+ Look { look: Look, next: StateID },
+ /// An alternation such that there exists an epsilon transition to all
+ /// states in `alternates`, where matches found via earlier transitions
+ /// are preferred over later transitions.
+ Union { alternates: Box<[StateID]> },
+ /// An empty state that records a capture location.
+ ///
+ /// From the perspective of finite automata, this is precisely equivalent
+ /// to an epsilon transition, but serves the purpose of instructing NFA
+ /// simulations to record additional state when the finite state machine
+ /// passes through this epsilon transition.
+ ///
+ /// These transitions are treated as epsilon transitions with no additional
+ /// effects in DFAs.
+ ///
+ /// 'slot' in this context refers to the specific capture group offset that
+ /// is being recorded. Each capturing group has two slots corresponding to
+ /// the start and end of the matching portion of that group.
+ /// A fail state. When encountered, the automaton is guaranteed to never
+ /// reach a match state.
+ Capture { next: StateID, slot: usize },
+ /// A state that cannot be transitioned out of. If a search reaches this
+ /// state, then no match is possible and the search should terminate.
+ Fail,
+ /// A match state. There is exactly one such occurrence of this state for
+ /// each regex compiled into the NFA.
+ Match { id: PatternID },
+}
+
+impl State {
+ /// Returns true if and only if this state contains one or more epsilon
+ /// transitions.
+ #[inline]
+ pub fn is_epsilon(&self) -> bool {
+ match *self {
+ State::Range { .. }
+ | State::Sparse { .. }
+ | State::Fail
+ | State::Match { .. } => false,
+ State::Look { .. }
+ | State::Union { .. }
+ | State::Capture { .. } => true,
+ }
+ }
+
+ /// Returns the heap memory usage of this NFA state in bytes.
+ fn memory_usage(&self) -> usize {
+ match *self {
+ State::Range { .. }
+ | State::Look { .. }
+ | State::Capture { .. }
+ | State::Match { .. }
+ | State::Fail => 0,
+ State::Sparse(SparseTransitions { ref ranges }) => {
+ ranges.len() * mem::size_of::<Transition>()
+ }
+ State::Union { ref alternates } => {
+ alternates.len() * mem::size_of::<StateID>()
+ }
+ }
+ }
+
+ /// Remap the transitions in this state using the given map. Namely, the
+ /// given map should be indexed according to the transitions currently
+ /// in this state.
+ ///
+ /// This is used during the final phase of the NFA compiler, which turns
+ /// its intermediate NFA into the final NFA.
+ fn remap(&mut self, remap: &[StateID]) {
+ match *self {
+ State::Range { ref mut range } => range.next = remap[range.next],
+ State::Sparse(SparseTransitions { ref mut ranges }) => {
+ for r in ranges.iter_mut() {
+ r.next = remap[r.next];
+ }
+ }
+ State::Look { ref mut next, .. } => *next = remap[*next],
+ State::Union { ref mut alternates } => {
+ for alt in alternates.iter_mut() {
+ *alt = remap[*alt];
+ }
+ }
+ State::Capture { ref mut next, .. } => *next = remap[*next],
+ State::Fail => {}
+ State::Match { .. } => {}
+ }
+ }
+}
+
+impl fmt::Debug for State {
+ fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
+ match *self {
+ State::Range { ref range } => range.fmt(f),
+ State::Sparse(SparseTransitions { ref ranges }) => {
+ let rs = ranges
+ .iter()
+ .map(|t| format!("{:?}", t))
+ .collect::<Vec<String>>()
+ .join(", ");
+ write!(f, "sparse({})", rs)
+ }
+ State::Look { ref look, next } => {
+ write!(f, "{:?} => {:?}", look, next.as_usize())
+ }
+ State::Union { ref alternates } => {
+ let alts = alternates
+ .iter()
+ .map(|id| format!("{:?}", id.as_usize()))
+ .collect::<Vec<String>>()
+ .join(", ");
+ write!(f, "alt({})", alts)
+ }
+ State::Capture { next, slot } => {
+ write!(f, "capture({:?}) => {:?}", slot, next.as_usize())
+ }
+ State::Fail => write!(f, "FAIL"),
+ State::Match { id } => write!(f, "MATCH({:?})", id.as_usize()),
+ }
+ }
+}
+
+/// A collection of facts about an NFA.
+///
+/// There are no real cohesive principles behind what gets put in here. For
+/// the most part, it is implementation driven.
+#[derive(Clone, Copy, Debug, Default)]
+struct Facts {
+ /// Various yes/no facts about this NFA.
+ bools: u16,
+}
+
+impl Facts {
+ define_bool!(0, has_any_look, set_has_any_look);
+ define_bool!(1, has_any_anchor, set_has_any_anchor);
+ define_bool!(2, has_word_boundary_unicode, set_has_word_boundary_unicode);
+ define_bool!(3, has_word_boundary_ascii, set_has_word_boundary_ascii);
+}
+
+/// A sequence of transitions used to represent a sparse state.
+#[derive(Clone, Debug, Eq, PartialEq)]
+pub struct SparseTransitions {
+ pub ranges: Box<[Transition]>,
+}
+
+impl SparseTransitions {
+ pub fn matches(&self, haystack: &[u8], at: usize) -> Option<StateID> {
+ haystack.get(at).and_then(|&b| self.matches_byte(b))
+ }
+
+ pub fn matches_unit(&self, unit: alphabet::Unit) -> Option<StateID> {
+ unit.as_u8().map_or(None, |byte| self.matches_byte(byte))
+ }
+
+ pub fn matches_byte(&self, byte: u8) -> Option<StateID> {
+ for t in self.ranges.iter() {
+ if t.start > byte {
+ break;
+ } else if t.matches_byte(byte) {
+ return Some(t.next);
+ }
+ }
+ None
+
+ /*
+ // This is an alternative implementation that uses binary search. In
+ // some ad hoc experiments, like
+ //
+ // smallishru=OpenSubtitles2018.raw.sample.smallish.ru
+ // regex-cli find nfa thompson pikevm -b "@$smallishru" '\b\w+\b'
+ //
+ // I could not observe any improvement, and in fact, things seemed to
+ // be a bit slower.
+ self.ranges
+ .binary_search_by(|t| {
+ if t.end < byte {
+ core::cmp::Ordering::Less
+ } else if t.start > byte {
+ core::cmp::Ordering::Greater
+ } else {
+ core::cmp::Ordering::Equal
+ }
+ })
+ .ok()
+ .map(|i| self.ranges[i].next)
+ */
+ }
+}
+
+/// A transition to another state, only if the given byte falls in the
+/// inclusive range specified.
+#[derive(Clone, Copy, Eq, Hash, PartialEq)]
+pub struct Transition {
+ pub start: u8,
+ pub end: u8,
+ pub next: StateID,
+}
+
+impl Transition {
+ pub fn matches(&self, haystack: &[u8], at: usize) -> bool {
+ haystack.get(at).map_or(false, |&b| self.matches_byte(b))
+ }
+
+ pub fn matches_unit(&self, unit: alphabet::Unit) -> bool {
+ unit.as_u8().map_or(false, |byte| self.matches_byte(byte))
+ }
+
+ pub fn matches_byte(&self, byte: u8) -> bool {
+ self.start <= byte && byte <= self.end
+ }
+}
+
+impl fmt::Debug for Transition {
+ fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
+ use crate::util::DebugByte;
+
+ let Transition { start, end, next } = *self;
+ if self.start == self.end {
+ write!(f, "{:?} => {:?}", DebugByte(start), next.as_usize())
+ } else {
+ write!(
+ f,
+ "{:?}-{:?} => {:?}",
+ DebugByte(start),
+ DebugByte(end),
+ next.as_usize(),
+ )
+ }
+ }
+}
+
+/// A conditional NFA epsilon transition.
+///
+/// A simulation of the NFA can only move through this epsilon transition if
+/// the current position satisfies some look-around property. Some assertions
+/// are look-behind (StartLine, StartText), some assertions are look-ahead
+/// (EndLine, EndText) while other assertions are both look-behind and
+/// look-ahead (WordBoundary*).
+#[derive(Clone, Copy, Debug, Eq, PartialEq)]
+pub enum Look {
+ /// The previous position is either `\n` or the current position is the
+ /// beginning of the haystack (i.e., at position `0`).
+ StartLine = 1 << 0,
+ /// The next position is either `\n` or the current position is the end of
+ /// the haystack (i.e., at position `haystack.len()`).
+ EndLine = 1 << 1,
+ /// The current position is the beginning of the haystack (i.e., at
+ /// position `0`).
+ StartText = 1 << 2,
+ /// The current position is the end of the haystack (i.e., at position
+ /// `haystack.len()`).
+ EndText = 1 << 3,
+ /// When tested at position `i`, where `p=decode_utf8_rev(&haystack[..i])`
+ /// and `n=decode_utf8(&haystack[i..])`, this assertion passes if and only
+ /// if `is_word(p) != is_word(n)`. If `i=0`, then `is_word(p)=false` and if
+ /// `i=haystack.len()`, then `is_word(n)=false`.
+ WordBoundaryUnicode = 1 << 4,
+ /// Same as for `WordBoundaryUnicode`, but requires that
+ /// `is_word(p) == is_word(n)`.
+ WordBoundaryUnicodeNegate = 1 << 5,
+ /// When tested at position `i`, where `p=haystack[i-1]` and
+ /// `n=haystack[i]`, this assertion passes if and only if `is_word(p)
+ /// != is_word(n)`. If `i=0`, then `is_word(p)=false` and if
+ /// `i=haystack.len()`, then `is_word(n)=false`.
+ WordBoundaryAscii = 1 << 6,
+ /// Same as for `WordBoundaryAscii`, but requires that
+ /// `is_word(p) == is_word(n)`.
+ ///
+ /// Note that it is possible for this assertion to match at positions that
+ /// split the UTF-8 encoding of a codepoint. For this reason, this may only
+ /// be used when UTF-8 mode is disable in the regex syntax.
+ WordBoundaryAsciiNegate = 1 << 7,
+}
+
+impl Look {
+ #[inline(always)]
+ pub fn matches(&self, bytes: &[u8], at: usize) -> bool {
+ match *self {
+ Look::StartLine => at == 0 || bytes[at - 1] == b'\n',
+ Look::EndLine => at == bytes.len() || bytes[at] == b'\n',
+ Look::StartText => at == 0,
+ Look::EndText => at == bytes.len(),
+ Look::WordBoundaryUnicode => {
+ let word_before = is_word_char_rev(bytes, at);
+ let word_after = is_word_char_fwd(bytes, at);
+ word_before != word_after
+ }
+ Look::WordBoundaryUnicodeNegate => {
+ // This is pretty subtle. Why do we need to do UTF-8 decoding
+ // here? Well... at time of writing, the is_word_char_{fwd,rev}
+ // routines will only return true if there is a valid UTF-8
+ // encoding of a "word" codepoint, and false in every other
+ // case (including invalid UTF-8). This means that in regions
+ // of invalid UTF-8 (which might be a subset of valid UTF-8!),
+ // it would result in \B matching. While this would be
+ // questionable in the context of truly invalid UTF-8, it is
+ // *certainly* wrong to report match boundaries that split the
+ // encoding of a codepoint. So to work around this, we ensure
+ // that we can decode a codepoint on either side of `at`. If
+ // either direction fails, then we don't permit \B to match at
+ // all.
+ //
+ // Now, this isn't exactly optimal from a perf perspective. We
+ // could try and detect this in is_word_char_{fwd,rev}, but
+ // it's not clear if it's worth it. \B is, after all, rarely
+ // used.
+ //
+ // And in particular, we do *not* have to do this with \b,
+ // because \b *requires* that at least one side of `at` be a
+ // "word" codepoint, which in turn implies one side of `at`
+ // must be valid UTF-8. This in turn implies that \b can never
+ // split a valid UTF-8 encoding of a codepoint. In the case
+ // where one side of `at` is truly invalid UTF-8 and the other
+ // side IS a word codepoint, then we want \b to match since it
+ // represents a valid UTF-8 boundary. It also makes sense. For
+ // example, you'd want \b\w+\b to match 'abc' in '\xFFabc\xFF'.
+ let word_before = at > 0
+ && match decode_last_utf8(&bytes[..at]) {
+ None | Some(Err(_)) => return false,
+ Some(Ok(_)) => is_word_char_rev(bytes, at),
+ };
+ let word_after = at < bytes.len()
+ && match decode_utf8(&bytes[at..]) {
+ None | Some(Err(_)) => return false,
+ Some(Ok(_)) => is_word_char_fwd(bytes, at),
+ };
+ word_before == word_after
+ }
+ Look::WordBoundaryAscii => {
+ let word_before = at > 0 && is_word_byte(bytes[at - 1]);
+ let word_after = at < bytes.len() && is_word_byte(bytes[at]);
+ word_before != word_after
+ }
+ Look::WordBoundaryAsciiNegate => {
+ let word_before = at > 0 && is_word_byte(bytes[at - 1]);
+ let word_after = at < bytes.len() && is_word_byte(bytes[at]);
+ word_before == word_after
+ }
+ }
+ }
+
+ /// Create a look-around assertion from its corresponding integer (as
+ /// defined in `Look`). If the given integer does not correspond to any
+ /// assertion, then None is returned.
+ fn from_int(n: u8) -> Option<Look> {
+ match n {
+ 0b0000_0001 => Some(Look::StartLine),
+ 0b0000_0010 => Some(Look::EndLine),
+ 0b0000_0100 => Some(Look::StartText),
+ 0b0000_1000 => Some(Look::EndText),
+ 0b0001_0000 => Some(Look::WordBoundaryUnicode),
+ 0b0010_0000 => Some(Look::WordBoundaryUnicodeNegate),
+ 0b0100_0000 => Some(Look::WordBoundaryAscii),
+ 0b1000_0000 => Some(Look::WordBoundaryAsciiNegate),
+ _ => None,
+ }
+ }
+
+ /// Flip the look-around assertion to its equivalent for reverse searches.
+ fn reversed(&self) -> Look {
+ match *self {
+ Look::StartLine => Look::EndLine,
+ Look::EndLine => Look::StartLine,
+ Look::StartText => Look::EndText,
+ Look::EndText => Look::StartText,
+ Look::WordBoundaryUnicode => Look::WordBoundaryUnicode,
+ Look::WordBoundaryUnicodeNegate => Look::WordBoundaryUnicodeNegate,
+ Look::WordBoundaryAscii => Look::WordBoundaryAscii,
+ Look::WordBoundaryAsciiNegate => Look::WordBoundaryAsciiNegate,
+ }
+ }
+
+ /// Split up the given byte classes into equivalence classes in a way that
+ /// is consistent with this look-around assertion.
+ fn add_to_byteset(&self, set: &mut ByteClassSet) {
+ match *self {
+ Look::StartText | Look::EndText => {}
+ Look::StartLine | Look::EndLine => {
+ set.set_range(b'\n', b'\n');
+ }
+ Look::WordBoundaryUnicode
+ | Look::WordBoundaryUnicodeNegate
+ | Look::WordBoundaryAscii
+ | Look::WordBoundaryAsciiNegate => {
+ // We need to mark all ranges of bytes whose pairs result in
+ // evaluating \b differently. This isn't technically correct
+ // for Unicode word boundaries, but DFAs can't handle those
+ // anyway, and thus, the byte classes don't need to either
+ // since they are themselves only used in DFAs.
+ let iswb = regex_syntax::is_word_byte;
+ let mut b1: u16 = 0;
+ let mut b2: u16;
+ while b1 <= 255 {
+ b2 = b1 + 1;
+ while b2 <= 255 && iswb(b1 as u8) == iswb(b2 as u8) {
+ b2 += 1;
+ }
+ set.set_range(b1 as u8, (b2 - 1) as u8);
+ b1 = b2;
+ }
+ }
+ }
+ }
+}
+
+/// LookSet is a memory-efficient set of look-around assertions. Callers may
+/// idempotently insert or remove any look-around assertion from a set.
+#[repr(transparent)]
+#[derive(Clone, Copy, Default, Eq, Hash, PartialEq, PartialOrd, Ord)]
+pub(crate) struct LookSet {
+ set: u8,
+}
+
+impl LookSet {
+ /// Return a LookSet from its representation.
+ pub(crate) fn from_repr(repr: u8) -> LookSet {
+ LookSet { set: repr }
+ }
+
+ /// Return a mutable LookSet from a mutable pointer to its representation.
+ pub(crate) fn from_repr_mut(repr: &mut u8) -> &mut LookSet {
+ // SAFETY: This is safe since a LookSet is repr(transparent) where its
+ // repr is a u8.
+ unsafe { core::mem::transmute::<&mut u8, &mut LookSet>(repr) }
+ }
+
+ /// Return true if and only if this set is empty.
+ pub(crate) fn is_empty(&self) -> bool {
+ self.set == 0
+ }
+
+ /// Clears this set such that it has no assertions in it.
+ pub(crate) fn clear(&mut self) {
+ self.set = 0;
+ }
+
+ /// Insert the given look-around assertion into this set. If the assertion
+ /// already exists, then this is a no-op.
+ pub(crate) fn insert(&mut self, look: Look) {
+ self.set |= look as u8;
+ }
+
+ /// Remove the given look-around assertion from this set. If the assertion
+ /// is not in this set, then this is a no-op.
+ #[cfg(test)]
+ pub(crate) fn remove(&mut self, look: Look) {
+ self.set &= !(look as u8);
+ }
+
+ /// Return true if and only if the given assertion is in this set.
+ pub(crate) fn contains(&self, look: Look) -> bool {
+ (look as u8) & self.set != 0
+ }
+
+ /// Subtract the given `other` set from the `self` set and return a new
+ /// set.
+ pub(crate) fn subtract(&self, other: LookSet) -> LookSet {
+ LookSet { set: self.set & !other.set }
+ }
+
+ /// Return the intersection of the given `other` set with the `self` set
+ /// and return the resulting set.
+ pub(crate) fn intersect(&self, other: LookSet) -> LookSet {
+ LookSet { set: self.set & other.set }
+ }
+}
+
+impl core::fmt::Debug for LookSet {
+ fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
+ let mut members = vec![];
+ for i in 0..8 {
+ let look = match Look::from_int(1 << i) {
+ None => continue,
+ Some(look) => look,
+ };
+ if self.contains(look) {
+ members.push(look);
+ }
+ }
+ f.debug_tuple("LookSet").field(&members).finish()
+ }
+}
+
+/// An iterator over all pattern IDs in an NFA.
+pub struct PatternIter<'a> {
+ it: PatternIDIter,
+ /// We explicitly associate a lifetime with this iterator even though we
+ /// don't actually borrow anything from the NFA. We do this for backward
+ /// compatibility purposes. If we ever do need to borrow something from
+ /// the NFA, then we can and just get rid of this marker without breaking
+ /// the public API.
+ _marker: core::marker::PhantomData<&'a ()>,
+}
+
+impl<'a> Iterator for PatternIter<'a> {
+ type Item = PatternID;
+
+ fn next(&mut self) -> Option<PatternID> {
+ self.it.next()
+ }
+}
+
+#[cfg(test)]
+mod tests {
+ use super::*;
+ // TODO: Replace tests using DFA with NFA matching engine once implemented.
+ use crate::dfa::{dense, Automaton};
+
+ #[test]
+ fn always_match() {
+ let nfa = NFA::always_match();
+ let dfa = dense::Builder::new().build_from_nfa(&nfa).unwrap();
+ let find = |input, start, end| {
+ dfa.find_leftmost_fwd_at(None, None, input, start, end)
+ .unwrap()
+ .map(|m| m.offset())
+ };
+
+ assert_eq!(Some(0), find(b"", 0, 0));
+ assert_eq!(Some(0), find(b"a", 0, 1));
+ assert_eq!(Some(1), find(b"a", 1, 1));
+ assert_eq!(Some(0), find(b"ab", 0, 2));
+ assert_eq!(Some(1), find(b"ab", 1, 2));
+ assert_eq!(Some(2), find(b"ab", 2, 2));
+ }
+
+ #[test]
+ fn never_match() {
+ let nfa = NFA::never_match();
+ let dfa = dense::Builder::new().build_from_nfa(&nfa).unwrap();
+ let find = |input, start, end| {
+ dfa.find_leftmost_fwd_at(None, None, input, start, end)
+ .unwrap()
+ .map(|m| m.offset())
+ };
+
+ assert_eq!(None, find(b"", 0, 0));
+ assert_eq!(None, find(b"a", 0, 1));
+ assert_eq!(None, find(b"a", 1, 1));
+ assert_eq!(None, find(b"ab", 0, 2));
+ assert_eq!(None, find(b"ab", 1, 2));
+ assert_eq!(None, find(b"ab", 2, 2));
+ }
+
+ #[test]
+ fn look_set() {
+ let mut f = LookSet::default();
+ assert!(!f.contains(Look::StartText));
+ assert!(!f.contains(Look::EndText));
+ assert!(!f.contains(Look::StartLine));
+ assert!(!f.contains(Look::EndLine));
+ assert!(!f.contains(Look::WordBoundaryUnicode));
+ assert!(!f.contains(Look::WordBoundaryUnicodeNegate));
+ assert!(!f.contains(Look::WordBoundaryAscii));
+ assert!(!f.contains(Look::WordBoundaryAsciiNegate));
+
+ f.insert(Look::StartText);
+ assert!(f.contains(Look::StartText));
+ f.remove(Look::StartText);
+ assert!(!f.contains(Look::StartText));
+
+ f.insert(Look::EndText);
+ assert!(f.contains(Look::EndText));
+ f.remove(Look::EndText);
+ assert!(!f.contains(Look::EndText));
+
+ f.insert(Look::StartLine);
+ assert!(f.contains(Look::StartLine));
+ f.remove(Look::StartLine);
+ assert!(!f.contains(Look::StartLine));
+
+ f.insert(Look::EndLine);
+ assert!(f.contains(Look::EndLine));
+ f.remove(Look::EndLine);
+ assert!(!f.contains(Look::EndLine));
+
+ f.insert(Look::WordBoundaryUnicode);
+ assert!(f.contains(Look::WordBoundaryUnicode));
+ f.remove(Look::WordBoundaryUnicode);
+ assert!(!f.contains(Look::WordBoundaryUnicode));
+
+ f.insert(Look::WordBoundaryUnicodeNegate);
+ assert!(f.contains(Look::WordBoundaryUnicodeNegate));
+ f.remove(Look::WordBoundaryUnicodeNegate);
+ assert!(!f.contains(Look::WordBoundaryUnicodeNegate));
+
+ f.insert(Look::WordBoundaryAscii);
+ assert!(f.contains(Look::WordBoundaryAscii));
+ f.remove(Look::WordBoundaryAscii);
+ assert!(!f.contains(Look::WordBoundaryAscii));
+
+ f.insert(Look::WordBoundaryAsciiNegate);
+ assert!(f.contains(Look::WordBoundaryAsciiNegate));
+ f.remove(Look::WordBoundaryAsciiNegate);
+ assert!(!f.contains(Look::WordBoundaryAsciiNegate));
+ }
+
+ #[test]
+ fn look_matches_start_line() {
+ let look = Look::StartLine;
+
+ assert!(look.matches(B(""), 0));
+ assert!(look.matches(B("\n"), 0));
+ assert!(look.matches(B("\n"), 1));
+ assert!(look.matches(B("a"), 0));
+ assert!(look.matches(B("\na"), 1));
+
+ assert!(!look.matches(B("a"), 1));
+ assert!(!look.matches(B("a\na"), 1));
+ }
+
+ #[test]
+ fn look_matches_end_line() {
+ let look = Look::EndLine;
+
+ assert!(look.matches(B(""), 0));
+ assert!(look.matches(B("\n"), 1));
+ assert!(look.matches(B("\na"), 0));
+ assert!(look.matches(B("\na"), 2));
+ assert!(look.matches(B("a\na"), 1));
+
+ assert!(!look.matches(B("a"), 0));
+ assert!(!look.matches(B("\na"), 1));
+ assert!(!look.matches(B("a\na"), 0));
+ assert!(!look.matches(B("a\na"), 2));
+ }
+
+ #[test]
+ fn look_matches_start_text() {
+ let look = Look::StartText;
+
+ assert!(look.matches(B(""), 0));
+ assert!(look.matches(B("\n"), 0));
+ assert!(look.matches(B("a"), 0));
+
+ assert!(!look.matches(B("\n"), 1));
+ assert!(!look.matches(B("\na"), 1));
+ assert!(!look.matches(B("a"), 1));
+ assert!(!look.matches(B("a\na"), 1));
+ }
+
+ #[test]
+ fn look_matches_end_text() {
+ let look = Look::EndText;
+
+ assert!(look.matches(B(""), 0));
+ assert!(look.matches(B("\n"), 1));
+ assert!(look.matches(B("\na"), 2));
+
+ assert!(!look.matches(B("\na"), 0));
+ assert!(!look.matches(B("a\na"), 1));
+ assert!(!look.matches(B("a"), 0));
+ assert!(!look.matches(B("\na"), 1));
+ assert!(!look.matches(B("a\na"), 0));
+ assert!(!look.matches(B("a\na"), 2));
+ }
+
+ #[test]
+ fn look_matches_word_unicode() {
+ let look = Look::WordBoundaryUnicode;
+
+ // \xF0\x9D\x9B\x83 = 𝛃 (in \w)
+ // \xF0\x90\x86\x80 = 𐆀 (not in \w)
+
+ // Simple ASCII word boundaries.
+ assert!(look.matches(B("a"), 0));
+ assert!(look.matches(B("a"), 1));
+ assert!(look.matches(B("a "), 1));
+ assert!(look.matches(B(" a "), 1));
+ assert!(look.matches(B(" a "), 2));
+
+ // Unicode word boundaries with a non-ASCII codepoint.
+ assert!(look.matches(B("𝛃"), 0));
+ assert!(look.matches(B("𝛃"), 4));
+ assert!(look.matches(B("𝛃 "), 4));
+ assert!(look.matches(B(" 𝛃 "), 1));
+ assert!(look.matches(B(" 𝛃 "), 5));
+
+ // Unicode word boundaries between non-ASCII codepoints.
+ assert!(look.matches(B("𝛃𐆀"), 0));
+ assert!(look.matches(B("𝛃𐆀"), 4));
+
+ // Non word boundaries for ASCII.
+ assert!(!look.matches(B(""), 0));
+ assert!(!look.matches(B("ab"), 1));
+ assert!(!look.matches(B("a "), 2));
+ assert!(!look.matches(B(" a "), 0));
+ assert!(!look.matches(B(" a "), 3));
+
+ // Non word boundaries with a non-ASCII codepoint.
+ assert!(!look.matches(B("𝛃b"), 4));
+ assert!(!look.matches(B("𝛃 "), 5));
+ assert!(!look.matches(B(" 𝛃 "), 0));
+ assert!(!look.matches(B(" 𝛃 "), 6));
+ assert!(!look.matches(B("𝛃"), 1));
+ assert!(!look.matches(B("𝛃"), 2));
+ assert!(!look.matches(B("𝛃"), 3));
+
+ // Non word boundaries with non-ASCII codepoints.
+ assert!(!look.matches(B("𝛃𐆀"), 1));
+ assert!(!look.matches(B("𝛃𐆀"), 2));
+ assert!(!look.matches(B("𝛃𐆀"), 3));
+ assert!(!look.matches(B("𝛃𐆀"), 5));
+ assert!(!look.matches(B("𝛃𐆀"), 6));
+ assert!(!look.matches(B("𝛃𐆀"), 7));
+ assert!(!look.matches(B("𝛃𐆀"), 8));
+ }
+
+ #[test]
+ fn look_matches_word_ascii() {
+ let look = Look::WordBoundaryAscii;
+
+ // \xF0\x9D\x9B\x83 = 𝛃 (in \w)
+ // \xF0\x90\x86\x80 = 𐆀 (not in \w)
+
+ // Simple ASCII word boundaries.
+ assert!(look.matches(B("a"), 0));
+ assert!(look.matches(B("a"), 1));
+ assert!(look.matches(B("a "), 1));
+ assert!(look.matches(B(" a "), 1));
+ assert!(look.matches(B(" a "), 2));
+
+ // Unicode word boundaries with a non-ASCII codepoint. Since this is
+ // an ASCII word boundary, none of these match.
+ assert!(!look.matches(B("𝛃"), 0));
+ assert!(!look.matches(B("𝛃"), 4));
+ assert!(!look.matches(B("𝛃 "), 4));
+ assert!(!look.matches(B(" 𝛃 "), 1));
+ assert!(!look.matches(B(" 𝛃 "), 5));
+
+ // Unicode word boundaries between non-ASCII codepoints. Again, since
+ // this is an ASCII word boundary, none of these match.
+ assert!(!look.matches(B("𝛃𐆀"), 0));
+ assert!(!look.matches(B("𝛃𐆀"), 4));
+
+ // Non word boundaries for ASCII.
+ assert!(!look.matches(B(""), 0));
+ assert!(!look.matches(B("ab"), 1));
+ assert!(!look.matches(B("a "), 2));
+ assert!(!look.matches(B(" a "), 0));
+ assert!(!look.matches(B(" a "), 3));
+
+ // Non word boundaries with a non-ASCII codepoint.
+ assert!(look.matches(B("𝛃b"), 4));
+ assert!(!look.matches(B("𝛃 "), 5));
+ assert!(!look.matches(B(" 𝛃 "), 0));
+ assert!(!look.matches(B(" 𝛃 "), 6));
+ assert!(!look.matches(B("𝛃"), 1));
+ assert!(!look.matches(B("𝛃"), 2));
+ assert!(!look.matches(B("𝛃"), 3));
+
+ // Non word boundaries with non-ASCII codepoints.
+ assert!(!look.matches(B("𝛃𐆀"), 1));
+ assert!(!look.matches(B("𝛃𐆀"), 2));
+ assert!(!look.matches(B("𝛃𐆀"), 3));
+ assert!(!look.matches(B("𝛃𐆀"), 5));
+ assert!(!look.matches(B("𝛃𐆀"), 6));
+ assert!(!look.matches(B("𝛃𐆀"), 7));
+ assert!(!look.matches(B("𝛃𐆀"), 8));
+ }
+
+ #[test]
+ fn look_matches_word_unicode_negate() {
+ let look = Look::WordBoundaryUnicodeNegate;
+
+ // \xF0\x9D\x9B\x83 = 𝛃 (in \w)
+ // \xF0\x90\x86\x80 = 𐆀 (not in \w)
+
+ // Simple ASCII word boundaries.
+ assert!(!look.matches(B("a"), 0));
+ assert!(!look.matches(B("a"), 1));
+ assert!(!look.matches(B("a "), 1));
+ assert!(!look.matches(B(" a "), 1));
+ assert!(!look.matches(B(" a "), 2));
+
+ // Unicode word boundaries with a non-ASCII codepoint.
+ assert!(!look.matches(B("𝛃"), 0));
+ assert!(!look.matches(B("𝛃"), 4));
+ assert!(!look.matches(B("𝛃 "), 4));
+ assert!(!look.matches(B(" 𝛃 "), 1));
+ assert!(!look.matches(B(" 𝛃 "), 5));
+
+ // Unicode word boundaries between non-ASCII codepoints.
+ assert!(!look.matches(B("𝛃𐆀"), 0));
+ assert!(!look.matches(B("𝛃𐆀"), 4));
+
+ // Non word boundaries for ASCII.
+ assert!(look.matches(B(""), 0));
+ assert!(look.matches(B("ab"), 1));
+ assert!(look.matches(B("a "), 2));
+ assert!(look.matches(B(" a "), 0));
+ assert!(look.matches(B(" a "), 3));
+
+ // Non word boundaries with a non-ASCII codepoint.
+ assert!(look.matches(B("𝛃b"), 4));
+ assert!(look.matches(B("𝛃 "), 5));
+ assert!(look.matches(B(" 𝛃 "), 0));
+ assert!(look.matches(B(" 𝛃 "), 6));
+ // These don't match because they could otherwise return an offset that
+ // splits the UTF-8 encoding of a codepoint.
+ assert!(!look.matches(B("𝛃"), 1));
+ assert!(!look.matches(B("𝛃"), 2));
+ assert!(!look.matches(B("𝛃"), 3));
+
+ // Non word boundaries with non-ASCII codepoints. These also don't
+ // match because they could otherwise return an offset that splits the
+ // UTF-8 encoding of a codepoint.
+ assert!(!look.matches(B("𝛃𐆀"), 1));
+ assert!(!look.matches(B("𝛃𐆀"), 2));
+ assert!(!look.matches(B("𝛃𐆀"), 3));
+ assert!(!look.matches(B("𝛃𐆀"), 5));
+ assert!(!look.matches(B("𝛃𐆀"), 6));
+ assert!(!look.matches(B("𝛃𐆀"), 7));
+ // But this one does, since 𐆀 isn't a word codepoint, and 8 is the end
+ // of the haystack. So the "end" of the haystack isn't a word and 𐆀
+ // isn't a word, thus, \B matches.
+ assert!(look.matches(B("𝛃𐆀"), 8));
+ }
+
+ #[test]
+ fn look_matches_word_ascii_negate() {
+ let look = Look::WordBoundaryAsciiNegate;
+
+ // \xF0\x9D\x9B\x83 = 𝛃 (in \w)
+ // \xF0\x90\x86\x80 = 𐆀 (not in \w)
+
+ // Simple ASCII word boundaries.
+ assert!(!look.matches(B("a"), 0));
+ assert!(!look.matches(B("a"), 1));
+ assert!(!look.matches(B("a "), 1));
+ assert!(!look.matches(B(" a "), 1));
+ assert!(!look.matches(B(" a "), 2));
+
+ // Unicode word boundaries with a non-ASCII codepoint. Since this is
+ // an ASCII word boundary, none of these match.
+ assert!(look.matches(B("𝛃"), 0));
+ assert!(look.matches(B("𝛃"), 4));
+ assert!(look.matches(B("𝛃 "), 4));
+ assert!(look.matches(B(" 𝛃 "), 1));
+ assert!(look.matches(B(" 𝛃 "), 5));
+
+ // Unicode word boundaries between non-ASCII codepoints. Again, since
+ // this is an ASCII word boundary, none of these match.
+ assert!(look.matches(B("𝛃𐆀"), 0));
+ assert!(look.matches(B("𝛃𐆀"), 4));
+
+ // Non word boundaries for ASCII.
+ assert!(look.matches(B(""), 0));
+ assert!(look.matches(B("ab"), 1));
+ assert!(look.matches(B("a "), 2));
+ assert!(look.matches(B(" a "), 0));
+ assert!(look.matches(B(" a "), 3));
+
+ // Non word boundaries with a non-ASCII codepoint.
+ assert!(!look.matches(B("𝛃b"), 4));
+ assert!(look.matches(B("𝛃 "), 5));
+ assert!(look.matches(B(" 𝛃 "), 0));
+ assert!(look.matches(B(" 𝛃 "), 6));
+ assert!(look.matches(B("𝛃"), 1));
+ assert!(look.matches(B("𝛃"), 2));
+ assert!(look.matches(B("𝛃"), 3));
+
+ // Non word boundaries with non-ASCII codepoints.
+ assert!(look.matches(B("𝛃𐆀"), 1));
+ assert!(look.matches(B("𝛃𐆀"), 2));
+ assert!(look.matches(B("𝛃𐆀"), 3));
+ assert!(look.matches(B("𝛃𐆀"), 5));
+ assert!(look.matches(B("𝛃𐆀"), 6));
+ assert!(look.matches(B("𝛃𐆀"), 7));
+ assert!(look.matches(B("𝛃𐆀"), 8));
+ }
+
+ fn B<'a, T: 'a + ?Sized + AsRef<[u8]>>(string: &'a T) -> &'a [u8] {
+ string.as_ref()
+ }
+}