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-rw-r--r--vendor/unicode-bidi/src/lib.rs87
1 files changed, 71 insertions, 16 deletions
diff --git a/vendor/unicode-bidi/src/lib.rs b/vendor/unicode-bidi/src/lib.rs
index 81d4fb5f5..28178bb51 100644
--- a/vendor/unicode-bidi/src/lib.rs
+++ b/vendor/unicode-bidi/src/lib.rs
@@ -65,7 +65,6 @@
//!
//! [tr9]: <http://www.unicode.org/reports/tr9/>
-#![forbid(unsafe_code)]
#![no_std]
// We need to link to std to make doc tests work on older Rust versions
#[cfg(feature = "std")]
@@ -94,7 +93,7 @@ pub use crate::char_data::{bidi_class, HardcodedBidiData};
use alloc::borrow::Cow;
use alloc::string::String;
use alloc::vec::Vec;
-use core::cmp::{max, min};
+use core::cmp;
use core::iter::repeat;
use core::ops::Range;
@@ -426,6 +425,14 @@ impl<'text> BidiInfo<'text> {
///
/// the index map will result in `indexMap[visualIndex]==logicalIndex`.
///
+ /// This only runs [Rule L2](http://www.unicode.org/reports/tr9/#L2) as it does not have
+ /// information about the actual text.
+ ///
+ /// Furthermore, if `levels` is an array that is aligned with code units, bytes within a codepoint may be
+ /// reversed. You may need to fix up the map to deal with this. Alternatively, only pass in arrays where each `Level`
+ /// is for a single code point.
+ ///
+ ///
/// # # Example
/// ```
/// use unicode_bidi::BidiInfo;
@@ -443,18 +450,31 @@ impl<'text> BidiInfo<'text> {
/// let levels: Vec<Level> = vec![l0, l0, l0, l1, l1, l1, l2, l2];
/// let index_map = BidiInfo::reorder_visual(&levels);
/// assert_eq!(levels.len(), index_map.len());
- /// assert_eq!(index_map, [0, 1, 2, 5, 4, 3, 6, 7]);
+ /// assert_eq!(index_map, [0, 1, 2, 6, 7, 5, 4, 3]);
/// ```
pub fn reorder_visual(levels: &[Level]) -> Vec<usize> {
- // Gets the next range
- fn next_range(levels: &[level::Level], start_index: usize) -> Range<usize> {
+ // Gets the next range of characters after start_index with a level greater
+ // than or equal to `max`
+ fn next_range(levels: &[level::Level], mut start_index: usize, max: Level) -> Range<usize> {
if levels.is_empty() || start_index >= levels.len() {
return start_index..start_index;
}
+ while let Some(l) = levels.get(start_index) {
+ if *l >= max {
+ break;
+ }
+ start_index += 1;
+ }
+
+ if levels.get(start_index).is_none() {
+ // If at the end of the array, adding one will
+ // produce an out-of-range end element
+ return start_index..start_index;
+ }
let mut end_index = start_index + 1;
- while end_index < levels.len() {
- if levels[start_index] != levels[end_index] {
+ while let Some(l) = levels.get(end_index) {
+ if *l < max {
return start_index..end_index;
}
end_index += 1;
@@ -463,21 +483,50 @@ impl<'text> BidiInfo<'text> {
start_index..end_index
}
+ // This implementation is similar to the L2 implementation in `visual_runs()`
+ // but it cannot benefit from a precalculated LevelRun vector so needs to be different.
+
if levels.is_empty() {
return vec![];
}
+
+ // Get the min and max levels
+ let (mut min, mut max) = levels
+ .iter()
+ .fold((levels[0], levels[0]), |(min, max), &l| {
+ (cmp::min(min, l), cmp::max(max, l))
+ });
+
+ // Initialize an index map
let mut result: Vec<usize> = (0..levels.len()).collect();
- let mut range: Range<usize> = 0..0;
- loop {
- range = next_range(levels, range.end);
- if levels[range.start].is_rtl() {
+ if min == max && min.is_ltr() {
+ // Everything is LTR and at the same level, do nothing
+ return result;
+ }
+
+ // Stop at the lowest *odd* level, since everything below that
+ // is LTR and does not need further reordering
+ min = min.new_lowest_ge_rtl().expect("Level error");
+
+ // For each max level, take all contiguous chunks of
+ // levels ≥ max and reverse them
+ //
+ // We can do this check with the original levels instead of checking reorderings because all
+ // prior reorderings will have been for contiguous chunks of levels >> max, which will
+ // be a subset of these chunks anyway.
+ while min <= max {
+ let mut range = 0..0;
+ loop {
+ range = next_range(levels, range.end, max);
result[range.clone()].reverse();
- }
- if range.end >= levels.len() {
- break;
+ if range.end >= levels.len() {
+ break;
+ }
}
+
+ max.lower(1).expect("Level error");
}
result
@@ -564,8 +613,8 @@ impl<'text> BidiInfo<'text> {
runs.push(start..i);
start = i;
run_level = new_level;
- min_level = min(run_level, min_level);
- max_level = max(run_level, max_level);
+ min_level = cmp::min(run_level, min_level);
+ max_level = cmp::max(run_level, max_level);
}
}
runs.push(start..line.end);
@@ -578,6 +627,12 @@ impl<'text> BidiInfo<'text> {
// Stop at the lowest *odd* level.
min_level = min_level.new_lowest_ge_rtl().expect("Level error");
+ // This loop goes through contiguous chunks of level runs that have a level
+ // ≥ max_level and reverses their contents, reducing max_level by 1 each time.
+ //
+ // It can do this check with the original levels instead of checking reorderings because all
+ // prior reorderings will have been for contiguous chunks of levels >> max, which will
+ // be a subset of these chunks anyway.
while max_level >= min_level {
// Look for the start of a sequence of consecutive runs of max_level or higher.
let mut seq_start = 0;