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-rw-r--r--vendor/web-sys/src/features/gen_GamepadPose.rs70
1 files changed, 70 insertions, 0 deletions
diff --git a/vendor/web-sys/src/features/gen_GamepadPose.rs b/vendor/web-sys/src/features/gen_GamepadPose.rs
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index 000000000..a8980c3f7
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+++ b/vendor/web-sys/src/features/gen_GamepadPose.rs
@@ -0,0 +1,70 @@
+#![allow(unused_imports)]
+use super::*;
+use wasm_bindgen::prelude::*;
+#[wasm_bindgen]
+extern "C" {
+ # [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadPose , typescript_type = "GamepadPose")]
+ #[derive(Debug, Clone, PartialEq, Eq)]
+ #[doc = "The `GamepadPose` class."]
+ #[doc = ""]
+ #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose)"]
+ #[doc = ""]
+ #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
+ pub type GamepadPose;
+ # [wasm_bindgen (structural , method , getter , js_class = "GamepadPose" , js_name = hasOrientation)]
+ #[doc = "Getter for the `hasOrientation` field of this object."]
+ #[doc = ""]
+ #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/hasOrientation)"]
+ #[doc = ""]
+ #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
+ pub fn has_orientation(this: &GamepadPose) -> bool;
+ # [wasm_bindgen (structural , method , getter , js_class = "GamepadPose" , js_name = hasPosition)]
+ #[doc = "Getter for the `hasPosition` field of this object."]
+ #[doc = ""]
+ #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/hasPosition)"]
+ #[doc = ""]
+ #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
+ pub fn has_position(this: &GamepadPose) -> bool;
+ # [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = position)]
+ #[doc = "Getter for the `position` field of this object."]
+ #[doc = ""]
+ #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/position)"]
+ #[doc = ""]
+ #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
+ pub fn position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>;
+ # [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = linearVelocity)]
+ #[doc = "Getter for the `linearVelocity` field of this object."]
+ #[doc = ""]
+ #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/linearVelocity)"]
+ #[doc = ""]
+ #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
+ pub fn linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>;
+ # [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = linearAcceleration)]
+ #[doc = "Getter for the `linearAcceleration` field of this object."]
+ #[doc = ""]
+ #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/linearAcceleration)"]
+ #[doc = ""]
+ #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
+ pub fn linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>;
+ # [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = orientation)]
+ #[doc = "Getter for the `orientation` field of this object."]
+ #[doc = ""]
+ #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/orientation)"]
+ #[doc = ""]
+ #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
+ pub fn orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>;
+ # [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = angularVelocity)]
+ #[doc = "Getter for the `angularVelocity` field of this object."]
+ #[doc = ""]
+ #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/angularVelocity)"]
+ #[doc = ""]
+ #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
+ pub fn angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>;
+ # [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = angularAcceleration)]
+ #[doc = "Getter for the `angularAcceleration` field of this object."]
+ #[doc = ""]
+ #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/angularAcceleration)"]
+ #[doc = ""]
+ #[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
+ pub fn angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>;
+}