diff options
Diffstat (limited to 'vendor/winapi/src/um/d2d1_2.rs')
-rw-r--r-- | vendor/winapi/src/um/d2d1_2.rs | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/vendor/winapi/src/um/d2d1_2.rs b/vendor/winapi/src/um/d2d1_2.rs new file mode 100644 index 000000000..31b051390 --- /dev/null +++ b/vendor/winapi/src/um/d2d1_2.rs @@ -0,0 +1,68 @@ +// Licensed under the Apache License, Version 2.0 +// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license +// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option. +// All files in the project carrying such notice may not be copied, modified, or distributed +// except according to those terms. +//! Mappings for the contents of d2d1_2.h +use shared::dxgi::IDXGIDevice; +use shared::minwindef::FLOAT; +use um::d2d1::{ID2D1Brush, ID2D1Geometry, ID2D1StrokeStyle}; +use um::d2d1::{ID2D1Resource, ID2D1ResourceVtbl}; +use um::d2d1_1::{D2D1_DEVICE_CONTEXT_OPTIONS, D2D1_PRIMITIVE_BLEND}; +use um::d2d1_1::{ID2D1DeviceContext, ID2D1DeviceContextVtbl}; +use um::d2d1_1::{ID2D1Device, ID2D1DeviceVtbl}; +use um::d2d1_1::{ID2D1Factory1, ID2D1Factory1Vtbl}; +use um::d2d1_1::{ID2D1CommandSink, ID2D1CommandSinkVtbl}; +use um::winnt::HRESULT; +ENUM!{enum D2D1_RENDERING_PRIORITY { + D2D1_RENDERING_PRIORITY_NORMAL = 0, + D2D1_RENDERING_PRIORITY_LOW = 1, + D2D1_RENDERING_PRIORITY_FORCE_DWORD = 0xffffffff, +}} +RIDL!{#[uuid(0xa16907d7, 0xbc02, 0x4801, 0x99, 0xe8, 0x8c, 0xf7, 0xf4, 0x85, 0xf7, 0x74)] +interface ID2D1GeometryRealization(ID2D1GeometryRealizationVtbl): + ID2D1Resource(ID2D1ResourceVtbl) {}} +RIDL!{#[uuid(0xd37f57e4, 0x6908, 0x459f, 0xa1, 0x99, 0xe7, 0x2f, 0x24, 0xf7, 0x99, 0x87)] +interface ID2D1DeviceContext1(ID2D1DeviceContext1Vtbl): + ID2D1DeviceContext(ID2D1DeviceContextVtbl) { + fn CreateFilledGeometryRealization( + geometry: *mut ID2D1Geometry, + flatteningTolerance: FLOAT, + geometryRealization: *mut *mut ID2D1GeometryRealization, + ) -> HRESULT, + fn CreateStrokedGeometryRealization( + geometry: *mut ID2D1Geometry, + flatteningTolerance: FLOAT, + strokeWidth: FLOAT, + strokeStyle: *mut ID2D1StrokeStyle, + geometryRealization: *mut *mut ID2D1GeometryRealization, + ) -> HRESULT, + fn DrawGeometryRealization( + geometryRealization: *mut ID2D1GeometryRealization, + brush: *mut ID2D1Brush, + ) -> (), +}} +RIDL!{#[uuid(0xd21768e1, 0x23a4, 0x4823, 0xa1, 0x4b, 0x7c, 0x3e, 0xba, 0x85, 0xd6, 0x58)] +interface ID2D1Device1(ID2D1Device1Vtbl): ID2D1Device(ID2D1DeviceVtbl) { + fn GetRenderingPriority() -> D2D1_RENDERING_PRIORITY, + fn SetRenderingPriority( + renderingPriority: D2D1_RENDERING_PRIORITY, + ) -> (), + fn CreateDeviceContext( + options: D2D1_DEVICE_CONTEXT_OPTIONS, + deviceContext1: *mut *mut ID2D1DeviceContext1, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x94f81a73, 0x9212, 0x4376, 0x9c, 0x58, 0xb1, 0x6a, 0x3a, 0x0d, 0x39, 0x92)] +interface ID2D1Factory2(ID2D1Factory2Vtbl): ID2D1Factory1(ID2D1Factory1Vtbl) { + fn CreateDevice( + dxgiDevice: *mut IDXGIDevice, + d2dDevice1: *mut *mut ID2D1Device1, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x9eb767fd, 0x4269, 0x4467, 0xb8, 0xc2, 0xeb, 0x30, 0xcb, 0x30, 0x57, 0x43)] +interface ID2D1CommandSink1(ID2D1CommandSink1Vtbl): ID2D1CommandSink(ID2D1CommandSinkVtbl) { + fn SetPrimitiveBlend1( + primitiveBlend: D2D1_PRIMITIVE_BLEND, + ) -> HRESULT, +}} |