diff options
Diffstat (limited to 'vendor/winapi/src/um/d2d1_3.rs')
-rw-r--r-- | vendor/winapi/src/um/d2d1_3.rs | 698 |
1 files changed, 698 insertions, 0 deletions
diff --git a/vendor/winapi/src/um/d2d1_3.rs b/vendor/winapi/src/um/d2d1_3.rs new file mode 100644 index 000000000..64b7bd394 --- /dev/null +++ b/vendor/winapi/src/um/d2d1_3.rs @@ -0,0 +1,698 @@ +// Licensed under the Apache License, Version 2.0 +// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license +// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option. +// All files in the project carrying such notice may not be copied, modified, or distributed +// except according to those terms. +//! Mappings for the contents of d2d1_3.h +use ctypes::c_void; +use shared::basetsd::{UINT16, UINT32, UINT64}; +use shared::dxgi::{IDXGIDevice, IDXGISurface}; +use shared::dxgitype::DXGI_COLOR_SPACE_TYPE; +use shared::minwindef::{BOOL, BYTE, DWORD, FLOAT}; +use shared::ntdef::WCHAR; +use shared::winerror::HRESULT; +use um::d2d1::{ + D2D1_BITMAP_INTERPOLATION_MODE, D2D1_COLOR_F, D2D1_DRAW_TEXT_OPTIONS, D2D1_GAMMA_1_0, + D2D1_GAMMA_2_2, D2D1_MATRIX_3X2_F, D2D1_POINT_2F, D2D1_RECT_F, D2D1_RECT_U, D2D1_SIZE_F, + ID2D1Bitmap, ID2D1Brush, ID2D1Image, ID2D1ImageVtbl, ID2D1Resource, ID2D1ResourceVtbl, + ID2D1SimplifiedGeometrySink, +}; +use um::d2d1_1::{ + D2D1_BUFFER_PRECISION, D2D1_DEVICE_CONTEXT_OPTIONS, D2D1_INTERPOLATION_MODE, + D2D1_PRIMITIVE_BLEND, ID2D1ColorContext, ID2D1ColorContextVtbl, ID2D1CommandList, + ID2D1GdiMetafile, ID2D1GdiMetafileSink, ID2D1GdiMetafileSinkVtbl, ID2D1GdiMetafileVtbl, +}; +use um::d2d1_2::{ + ID2D1CommandSink1, ID2D1CommandSink1Vtbl, ID2D1Device1, ID2D1Device1Vtbl, ID2D1DeviceContext1, + ID2D1DeviceContext1Vtbl, ID2D1Factory2, ID2D1Factory2Vtbl, +}; +use um::d2d1effects::D2D1_BLEND_MODE; +use um::d2d1svg::ID2D1SvgDocument; +use um::dcommon::{D2D1_ALPHA_MODE, DWRITE_GLYPH_IMAGE_FORMATS, DWRITE_MEASURING_MODE}; +use um::dwrite::{DWRITE_GLYPH_RUN, IDWriteFontFace, IDWriteTextFormat, IDWriteTextLayout}; +use um::objidlbase::IStream; +use um::wincodec::IWICBitmapSource; +ENUM!{enum D2D1_INK_NIB_SHAPE { + D2D1_INK_NIB_SHAPE_ROUND = 0, + D2D1_INK_NIB_SHAPE_SQUARE = 1, +}} +ENUM!{enum D2D1_ORIENTATION { + D2D1_ORIENTATION_DEFAULT = 1, + D2D1_ORIENTATION_FLIP_HORIZONTAL = 2, + D2D1_ORIENTATION_ROTATE_CLOCKWISE180 = 3, + D2D1_ORIENTATION_ROTATE_CLOCKWISE180_FLIP_HORIZONTAL = 4, + D2D1_ORIENTATION_ROTATE_CLOCKWISE90_FLIP_HORIZONTAL = 5, + D2D1_ORIENTATION_ROTATE_CLOCKWISE270 = 6, + D2D1_ORIENTATION_ROTATE_CLOCKWISE270_FLIP_HORIZONTAL = 7, + D2D1_ORIENTATION_ROTATE_CLOCKWISE90 = 8, +}} +ENUM!{enum D2D1_IMAGE_SOURCE_LOADING_OPTIONS { + D2D1_IMAGE_SOURCE_LOADING_OPTIONS_NONE = 0, + D2D1_IMAGE_SOURCE_LOADING_OPTIONS_RELEASE_SOURCE = 1, + D2D1_IMAGE_SOURCE_LOADING_OPTIONS_CACHE_ON_DEMAND = 2, +}} +ENUM!{enum D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS { + D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS_NONE = 0, + D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS_LOW_QUALITY_PRIMARY_CONVERSION = 1, +}} +ENUM!{enum D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS { + D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS_NONE = 0, + D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS_DISABLE_DPI_SCALE = 1, +}} +STRUCT!{struct D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES { + orientation: D2D1_ORIENTATION, + scaleX: FLOAT, + scaleY: FLOAT, + interpolationMode: D2D1_INTERPOLATION_MODE, + options: D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS, +}} +STRUCT!{struct D2D1_INK_POINT { + x: FLOAT, + y: FLOAT, + radius: FLOAT, +}} +STRUCT!{struct D2D1_INK_BEZIER_SEGMENT { + point1: D2D1_INK_POINT, + point2: D2D1_INK_POINT, + point3: D2D1_INK_POINT, +}} +STRUCT!{struct D2D1_INK_STYLE_PROPERTIES { + nibShape: D2D1_INK_NIB_SHAPE, + nibTransform: D2D1_MATRIX_3X2_F, +}} +ENUM!{enum D2D1_PATCH_EDGE_MODE { + D2D1_PATCH_EDGE_MODE_ALIASED = 0, + D2D1_PATCH_EDGE_MODE_ANTIALIASED = 1, + D2D1_PATCH_EDGE_MODE_ALIASED_INFLATED = 2, +}} +STRUCT!{struct D2D1_GRADIENT_MESH_PATCH { + point00: D2D1_POINT_2F, + point01: D2D1_POINT_2F, + point02: D2D1_POINT_2F, + point03: D2D1_POINT_2F, + point10: D2D1_POINT_2F, + point11: D2D1_POINT_2F, + point12: D2D1_POINT_2F, + point13: D2D1_POINT_2F, + point20: D2D1_POINT_2F, + point21: D2D1_POINT_2F, + point22: D2D1_POINT_2F, + point23: D2D1_POINT_2F, + point30: D2D1_POINT_2F, + point31: D2D1_POINT_2F, + point32: D2D1_POINT_2F, + point33: D2D1_POINT_2F, + color00: D2D1_COLOR_F, + color03: D2D1_COLOR_F, + color30: D2D1_COLOR_F, + color33: D2D1_COLOR_F, + topEdgeMode: D2D1_PATCH_EDGE_MODE, + leftEdgeMode: D2D1_PATCH_EDGE_MODE, + bottomEdgeMode: D2D1_PATCH_EDGE_MODE, + rightEdgeMode: D2D1_PATCH_EDGE_MODE, +}} +ENUM!{enum D2D1_SPRITE_OPTIONS { + D2D1_SPRITE_OPTIONS_NONE = 0, + D2D1_SPRITE_OPTIONS_CLAMP_TO_SOURCE_RECTANGLE = 1, +}} +ENUM!{enum D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION { + D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION_DEFAULT = 0, + D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION_DISABLE = 1, +}} +ENUM!{enum D2D1_GAMMA1 { + D2D1_GAMMA1_G22 = D2D1_GAMMA_2_2, + D2D1_GAMMA1_G10 = D2D1_GAMMA_1_0, + D2D1_GAMMA1_G2084 = 2, +}} +STRUCT!{struct D2D1_SIMPLE_COLOR_PROFILE { + redPrimary: D2D1_POINT_2F, + greenPrimary: D2D1_POINT_2F, + bluePrimary: D2D1_POINT_2F, + whitePointXZ: D2D1_POINT_2F, + gamma: D2D1_GAMMA1, +}} +ENUM!{enum D2D1_COLOR_CONTEXT_TYPE { + D2D1_COLOR_CONTEXT_TYPE_ICC = 0, + D2D1_COLOR_CONTEXT_TYPE_SIMPLE = 1, + D2D1_COLOR_CONTEXT_TYPE_DXGI = 2, +}} +DEFINE_GUID!{IID_ID2D1InkStyle, + 0xbae8b344, 0x23fc, 0x4071, 0x8c, 0xb5, 0xd0, 0x5d, 0x6f, 0x07, 0x38, 0x48} +DEFINE_GUID!{IID_ID2D1Ink, + 0xb499923b, 0x7029, 0x478f, 0xa8, 0xb3, 0x43, 0x2c, 0x7c, 0x5f, 0x53, 0x12} +DEFINE_GUID!{IID_ID2D1GradientMesh, + 0xf292e401, 0xc050, 0x4cde, 0x83, 0xd7, 0x04, 0x96, 0x2d, 0x3b, 0x23, 0xc2} +DEFINE_GUID!{IID_ID2D1ImageSource, + 0xc9b664e5, 0x74a1, 0x4378, 0x9a, 0xc2, 0xee, 0xfc, 0x37, 0xa3, 0xf4, 0xd8} +DEFINE_GUID!{IID_ID2D1ImageSourceFromWic, + 0x77395441, 0x1c8f, 0x4555, 0x86, 0x83, 0xf5, 0x0d, 0xab, 0x0f, 0xe7, 0x92} +DEFINE_GUID!{IID_ID2D1TransformedImageSource, + 0x7f1f79e5, 0x2796, 0x416c, 0x8f, 0x55, 0x70, 0x0f, 0x91, 0x14, 0x45, 0xe5} +DEFINE_GUID!{IID_ID2D1LookupTable3D, + 0x53dd9855, 0xa3b0, 0x4d5b, 0x82, 0xe1, 0x26, 0xe2, 0x5c, 0x5e, 0x57, 0x97} +DEFINE_GUID!{IID_ID2D1DeviceContext2, + 0x394ea6a3, 0x0c34, 0x4321, 0x95, 0x0b, 0x6c, 0xa2, 0x0f, 0x0b, 0xe6, 0xc7} +DEFINE_GUID!{IID_ID2D1Device2, + 0xa44472e1, 0x8dfb, 0x4e60, 0x84, 0x92, 0x6e, 0x28, 0x61, 0xc9, 0xca, 0x8b} +DEFINE_GUID!{IID_ID2D1Factory3, + 0x0869759f, 0x4f00, 0x413f, 0xb0, 0x3e, 0x2b, 0xda, 0x45, 0x40, 0x4d, 0x0f} +DEFINE_GUID!{IID_ID2D1CommandSink2, + 0x3bab440e, 0x417e, 0x47df, 0xa2, 0xe2, 0xbc, 0x0b, 0xe6, 0xa0, 0x09, 0x16} +DEFINE_GUID!{IID_ID2D1GdiMetafile1, + 0x2e69f9e8, 0xdd3f, 0x4bf9, 0x95, 0xba, 0xc0, 0x4f, 0x49, 0xd7, 0x88, 0xdf} +DEFINE_GUID!{IID_ID2D1GdiMetafileSink1, + 0xfd0ecb6b, 0x91e6, 0x411e, 0x86, 0x55, 0x39, 0x5e, 0x76, 0x0f, 0x91, 0xb4} +DEFINE_GUID!{IID_ID2D1SpriteBatch, + 0x4dc583bf, 0x3a10, 0x438a, 0x87, 0x22, 0xe9, 0x76, 0x52, 0x24, 0xf1, 0xf1} +DEFINE_GUID!{IID_ID2D1DeviceContext3, + 0x235a7496, 0x8351, 0x414c, 0xbc, 0xd4, 0x66, 0x72, 0xab, 0x2d, 0x8e, 0x00} +DEFINE_GUID!{IID_ID2D1Device3, + 0x852f2087, 0x802c, 0x4037, 0xab, 0x60, 0xff, 0x2e, 0x7e, 0xe6, 0xfc, 0x01} +DEFINE_GUID!{IID_ID2D1Factory4, + 0xbd4ec2d2, 0x0662, 0x4bee, 0xba, 0x8e, 0x6f, 0x29, 0xf0, 0x32, 0xe0, 0x96} +DEFINE_GUID!{IID_ID2D1CommandSink3, + 0x18079135, 0x4cf3, 0x4868, 0xbc, 0x8e, 0x06, 0x06, 0x7e, 0x6d, 0x24, 0x2d} +DEFINE_GUID!{IID_ID2D1SvgGlyphStyle, + 0xaf671749, 0xd241, 0x4db8, 0x8e, 0x41, 0xdc, 0xc2, 0xe5, 0xc1, 0xa4, 0x38} +DEFINE_GUID!{IID_ID2D1DeviceContext4, + 0x8c427831, 0x3d90, 0x4476, 0xb6, 0x47, 0xc4, 0xfa, 0xe3, 0x49, 0xe4, 0xdb} +DEFINE_GUID!{IID_ID2D1Device4, + 0xd7bdb159, 0x5683, 0x4a46, 0xbc, 0x9c, 0x72, 0xdc, 0x72, 0x0b, 0x85, 0x8b} +DEFINE_GUID!{IID_ID2D1Factory5, + 0xc4349994, 0x838e, 0x4b0f, 0x8c, 0xab, 0x44, 0x99, 0x7d, 0x9e, 0xea, 0xcc} +DEFINE_GUID!{IID_ID2D1CommandSink4, + 0xc78a6519, 0x40d6, 0x4218, 0xb2, 0xde, 0xbe, 0xee, 0xb7, 0x44, 0xbb, 0x3e} +DEFINE_GUID!{IID_ID2D1ColorContext1, + 0x1ab42875, 0xc57f, 0x4be9, 0xbd, 0x85, 0x9c, 0xd7, 0x8d, 0x6f, 0x55, 0xee} +DEFINE_GUID!{IID_ID2D1DeviceContext5, + 0x7836d248, 0x68cc, 0x4df6, 0xb9, 0xe8, 0xde, 0x99, 0x1b, 0xf6, 0x2e, 0xb7} +DEFINE_GUID!{IID_ID2D1Device5, + 0xd55ba0a4, 0x6405, 0x4694, 0xae, 0xf5, 0x08, 0xee, 0x1a, 0x43, 0x58, 0xb4} +DEFINE_GUID!{IID_ID2D1Factory6, + 0xf9976f46, 0xf642, 0x44c1, 0x97, 0xca, 0xda, 0x32, 0xea, 0x2a, 0x26, 0x35} +DEFINE_GUID!{IID_ID2D1CommandSink5, + 0x7047dd26, 0xb1e7, 0x44a7, 0x95, 0x9a, 0x83, 0x49, 0xe2, 0x14, 0x4f, 0xa8} +DEFINE_GUID!{IID_ID2D1DeviceContext6, + 0x985f7e37, 0x4ed0, 0x4a19, 0x98, 0xa3, 0x15, 0xb0, 0xed, 0xfd, 0xe3, 0x06} +DEFINE_GUID!{IID_ID2D1Device6, + 0x7bfef914, 0x2d75, 0x4bad, 0xbe, 0x87, 0xe1, 0x8d, 0xdb, 0x07, 0x7b, 0x6d} +DEFINE_GUID!{IID_ID2D1Factory7, + 0xbdc2bdd3, 0xb96c, 0x4de6, 0xbd, 0xf7, 0x99, 0xd4, 0x74, 0x54, 0x54, 0xde} +RIDL!{#[uuid(0xbae8b344, 0x23fc, 0x4071, 0x8c, 0xb5, 0xd0, 0x5d, 0x6f, 0x07, 0x38, 0x48)] +interface ID2D1InkStyle(ID2D1InkStyleVtbl): ID2D1Resource(ID2D1ResourceVtbl) { + fn SetNibTransform( + transform: *const D2D1_MATRIX_3X2_F, + ) -> (), + fn GetNibTransform( + transform: *mut D2D1_MATRIX_3X2_F, + ) -> (), + fn SetNibShape( + nibShape: D2D1_INK_NIB_SHAPE, + ) -> (), + fn GetNibShape() -> D2D1_INK_NIB_SHAPE, +}} +RIDL!{#[uuid(0xb499923b, 0x7029, 0x478f, 0xa8, 0xb3, 0x43, 0x2c, 0x7c, 0x5f, 0x53, 0x12)] +interface ID2D1Ink(ID2D1InkVtbl): ID2D1Resource(ID2D1ResourceVtbl) { + fn SetStartPoint( + startPoint: *const D2D1_INK_POINT, + ) -> (), + fn GetStartPoint() -> D2D1_INK_POINT, + fn AddSegments( + segments: *const D2D1_INK_BEZIER_SEGMENT, + segmentsCount: UINT32, + ) -> HRESULT, + fn RemoveSegmentsAtEnd( + segmentsCount: UINT32, + ) -> HRESULT, + fn SetSegments( + startSegment: UINT32, + segments: *const D2D1_INK_BEZIER_SEGMENT, + segmentsCount: UINT32, + ) -> HRESULT, + fn SetSegmentAtEnd( + segment: *const D2D1_INK_BEZIER_SEGMENT, + ) -> HRESULT, + fn GetSegmentCount() -> UINT32, + fn GetSegments( + startSegment: UINT32, + segments: *mut D2D1_INK_BEZIER_SEGMENT, + segmentsCount: UINT32, + ) -> HRESULT, + fn StreamAsGeometry( + inkStyle: *mut ID2D1InkStyle, + worldTransform: *const D2D1_MATRIX_3X2_F, + flatteningTolerance: FLOAT, + geometrySink: *mut ID2D1SimplifiedGeometrySink, + ) -> HRESULT, + fn GetBounds( + inkStyle: *mut ID2D1InkStyle, + worldTransform: *const D2D1_MATRIX_3X2_F, + bounds: *mut D2D1_RECT_F, + ) -> HRESULT, +}} +RIDL!{#[uuid(0xf292e401, 0xc050, 0x4cde, 0x83, 0xd7, 0x04, 0x96, 0x2d, 0x3b, 0x23, 0xc2)] +interface ID2D1GradientMesh(ID2D1GradientMeshVtbl): ID2D1Resource(ID2D1ResourceVtbl) { + fn GetPatchCount() -> UINT32, + fn GetPatches( + startIndex: UINT32, + patches: *mut D2D1_GRADIENT_MESH_PATCH, + patchesCount: UINT32, + ) -> HRESULT, +}} +RIDL!{#[uuid(0xc9b664e5, 0x74a1, 0x4378, 0x9a, 0xc2, 0xee, 0xfc, 0x37, 0xa3, 0xf4, 0xd8)] +interface ID2D1ImageSource(ID2D1ImageSourceVtbl): ID2D1Image(ID2D1ImageVtbl) { + fn OfferResources() -> HRESULT, + fn TryReclaimResources( + resourcesDiscarded: *mut BOOL, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x77395441, 0x1c8f, 0x4555, 0x86, 0x83, 0xf5, 0x0d, 0xab, 0x0f, 0xe7, 0x92)] +interface ID2D1ImageSourceFromWic(ID2D1ImageSourceFromWicVtbl): + ID2D1ImageSource(ID2D1ImageSourceVtbl) { + fn EnsureCached( + rectangleToFill: *const D2D1_RECT_U, + ) -> HRESULT, + fn TrimCache( + rectangleToPreserve: *const D2D1_RECT_U, + ) -> HRESULT, + fn GetSource( + wicBitmapSource: *mut *mut IWICBitmapSource, + ) -> (), +}} +RIDL!{#[uuid(0x7f1f79e5, 0x2796, 0x416c, 0x8f, 0x55, 0x70, 0x0f, 0x91, 0x14, 0x45, 0xe5)] +interface ID2D1TransformedImageSource(ID2D1TransformedImageSourceVtbl): + ID2D1Image(ID2D1ImageVtbl) { + fn GetSource( + imageSource: *mut *mut ID2D1ImageSource, + ) -> (), + fn GetProperties( + properties: *mut D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES, + ) -> (), +}} +RIDL!{#[uuid(0x53dd9855, 0xa3b0, 0x4d5b, 0x82, 0xe1, 0x26, 0xe2, 0x5c, 0x5e, 0x57, 0x97)] +interface ID2D1LookupTable3D(ID2D1LookupTable3DVtbl): ID2D1Resource(ID2D1ResourceVtbl) {}} +RIDL!{#[uuid(0x394ea6a3, 0x0c34, 0x4321, 0x95, 0x0b, 0x6c, 0xa2, 0x0f, 0x0b, 0xe6, 0xc7)] +interface ID2D1DeviceContext2(ID2D1DeviceContext2Vtbl): + ID2D1DeviceContext1(ID2D1DeviceContext1Vtbl) { + fn CreateInk( + startPoint: *const D2D1_INK_POINT, + ink: *mut *mut ID2D1Ink, + ) -> HRESULT, + fn CreateInkStyle( + inkStyleProperties: *const D2D1_INK_STYLE_PROPERTIES, + inkStyle: *mut *mut ID2D1InkStyle, + ) -> HRESULT, + fn CreateGradientMesh( + patches: *const D2D1_GRADIENT_MESH_PATCH, + patchesCount: UINT32, + gradientMesh: *mut *mut ID2D1GradientMesh, + ) -> HRESULT, + fn CreateImageSourceFromWic( + wicBitmapSource: *mut IWICBitmapSource, + loadingOptions: D2D1_IMAGE_SOURCE_LOADING_OPTIONS, + alphaMode: D2D1_ALPHA_MODE, + imageSource: *mut *mut ID2D1ImageSourceFromWic, + ) -> HRESULT, + fn CreateLookupTable3D( + precision: D2D1_BUFFER_PRECISION, + extents: *const UINT32, + data: *const BYTE, + dataCount: UINT32, + strides: *const UINT32, + lookupTable: *mut *mut ID2D1LookupTable3D, + ) -> HRESULT, + fn CreateImageSourceFromDxgi( + surfaces: *const *mut IDXGISurface, + surfaceCount: UINT32, + colorSpace: DXGI_COLOR_SPACE_TYPE, + options: D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS, + imageSource: *mut *mut ID2D1ImageSource, + ) -> HRESULT, + fn GetGradientMeshWorldBounds( + gradientMesh: *mut ID2D1GradientMesh, + pBounds: *mut D2D1_RECT_F, + ) -> HRESULT, + fn DrawInk( + ink: *mut ID2D1Ink, + brush: *mut ID2D1Brush, + inkStyle: *mut ID2D1InkStyle, + ) -> (), + fn DrawGradientMesh( + gradientMesh: *mut ID2D1GradientMesh, + ) -> (), + fn DrawGdiMetafile( + gdiMetafile: *mut ID2D1GdiMetafile, + destinationRectangle: *const D2D1_RECT_F, + sourceRectangle: *const D2D1_RECT_F, + ) -> (), + fn CreateTransformedImageSource( + imageSource: *mut ID2D1ImageSource, + properties: *const D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES, + transformedImageSource: *mut *mut ID2D1TransformedImageSource, + ) -> HRESULT, +}} +RIDL!{#[uuid(0xa44472e1, 0x8dfb, 0x4e60, 0x84, 0x92, 0x6e, 0x28, 0x61, 0xc9, 0xca, 0x8b)] +interface ID2D1Device2(ID2D1Device2Vtbl): ID2D1Device1(ID2D1Device1Vtbl) { + fn CreateDeviceContext( + options: D2D1_DEVICE_CONTEXT_OPTIONS, + deviceContext2: *mut *mut ID2D1DeviceContext2, + ) -> HRESULT, + fn FlushDeviceContexts( + bitmap: *mut ID2D1Bitmap, + ) -> (), + fn GetDxgiDevice( + dxgiDevice: *mut *mut IDXGIDevice, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x0869759f, 0x4f00, 0x413f, 0xb0, 0x3e, 0x2b, 0xda, 0x45, 0x40, 0x4d, 0x0f)] +interface ID2D1Factory3(ID2D1Factory3Vtbl): ID2D1Factory2(ID2D1Factory2Vtbl) { + fn CreateDevice( + dxgiDevice: *mut IDXGIDevice, + d2dDevice2: *mut *mut ID2D1Device2, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x3bab440e, 0x417e, 0x47df, 0xa2, 0xe2, 0xbc, 0x0b, 0xe6, 0xa0, 0x09, 0x16)] +interface ID2D1CommandSink2(ID2D1CommandSink2Vtbl): ID2D1CommandSink1(ID2D1CommandSink1Vtbl) { + fn DrawInk( + ink: *mut ID2D1Ink, + brush: *mut ID2D1Brush, + inkStyle: *mut ID2D1InkStyle, + ) -> (), + fn DrawGradientMesh( + gradientMesh: *mut ID2D1GradientMesh, + ) -> (), + fn DrawGdiMetafile( + gdiMetafile: *mut ID2D1GdiMetafile, + destinationRectangle: *const D2D1_RECT_F, + sourceRectangle: *const D2D1_RECT_F, + ) -> (), +}} +RIDL!{#[uuid(0x2e69f9e8, 0xdd3f, 0x4bf9, 0x95, 0xba, 0xc0, 0x4f, 0x49, 0xd7, 0x88, 0xdf)] +interface ID2D1GdiMetafile1(ID2D1GdiMetafile1Vtbl): ID2D1GdiMetafile(ID2D1GdiMetafileVtbl) { + fn GetDpi( + dpiX: *mut FLOAT, + dpiY: *mut FLOAT, + ) -> HRESULT, + fn GetSourceBounds( + bounds: *mut D2D1_RECT_F, + ) -> HRESULT, +}} +RIDL!{#[uuid(0xfd0ecb6b, 0x91e6, 0x411e, 0x86, 0x55, 0x39, 0x5e, 0x76, 0x0f, 0x91, 0xb4)] +interface ID2D1GdiMetafileSink1(ID2D1GdiMetafileSink1Vtbl): + ID2D1GdiMetafileSink(ID2D1GdiMetafileSinkVtbl) { + fn ProcessRecord( + recordType: DWORD, + recordData: *const c_void, + recordDataSize: DWORD, + flags: UINT32, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x4dc583bf, 0x3a10, 0x438a, 0x87, 0x22, 0xe9, 0x76, 0x52, 0x24, 0xf1, 0xf1)] +interface ID2D1SpriteBatch(ID2D1SpriteBatchVtbl): ID2D1Resource(ID2D1ResourceVtbl) { + fn AddSprites( + spriteCount: UINT32, + destinationRectangle: *const D2D1_RECT_F, + sourceRectangles: *const D2D1_RECT_U, + colors: *const D2D1_COLOR_F, + transforms: *const D2D1_MATRIX_3X2_F, + destinationRectanglesStride: UINT32, + sourceRectanglesStride: UINT32, + colorsStride: UINT32, + transformsStride: D2D1_MATRIX_3X2_F, + ) -> HRESULT, + fn SetSprites( + startIndex: UINT32, + spriteCount: UINT32, + destinationRectangle: *const D2D1_RECT_F, + sourceRectangles: *const D2D1_RECT_U, + colors: *const D2D1_COLOR_F, + transforms: *const D2D1_MATRIX_3X2_F, + destinationRectanglesStride: UINT32, + sourceRectanglesStride: UINT32, + colorsStride: UINT32, + transformsStride: D2D1_MATRIX_3X2_F, + ) -> HRESULT, + fn GetSprites( + startIndex: UINT32, + spriteCount: UINT32, + destinationRectangle: *mut D2D1_RECT_F, + sourceRectangles: *mut D2D1_RECT_U, + colors: *mut D2D1_COLOR_F, + transforms: *mut D2D1_MATRIX_3X2_F, + ) -> HRESULT, + fn GetSpriteCount() -> UINT32, + fn Clear() -> (), +}} +RIDL!{#[uuid(0x235a7496, 0x8351, 0x414c, 0xbc, 0xd4, 0x66, 0x72, 0xab, 0x2d, 0x8e, 0x00)] +interface ID2D1DeviceContext3(ID2D1DeviceContext3Vtbl): + ID2D1DeviceContext2(ID2D1DeviceContext2Vtbl) { + fn CreateSpriteBatch( + spriteBatch: *mut *mut ID2D1SpriteBatch, + ) -> HRESULT, + fn DrawSpriteBatch( + spriteBatch: *mut ID2D1SpriteBatch, + startIndex: UINT32, + spriteCount: UINT32, + bitmap: *mut ID2D1Bitmap, + interpolationMode: D2D1_BITMAP_INTERPOLATION_MODE, + spriteOptions: D2D1_SPRITE_OPTIONS, + ) -> (), +}} +RIDL!{#[uuid(0x852f2087, 0x802c, 0x4037, 0xab, 0x60, 0xff, 0x2e, 0x7e, 0xe6, 0xfc, 0x01)] +interface ID2D1Device3(ID2D1Device3Vtbl): ID2D1Device2(ID2D1Device2Vtbl) { + fn CreateDeviceContext( + options: D2D1_DEVICE_CONTEXT_OPTIONS, + deviceContext3: *mut *mut ID2D1DeviceContext3, + ) -> HRESULT, +}} +RIDL!{#[uuid(0xbd4ec2d2, 0x0662, 0x4bee, 0xba, 0x8e, 0x6f, 0x29, 0xf0, 0x32, 0xe0, 0x96)] +interface ID2D1Factory4(ID2D1Factory4Vtbl): ID2D1Factory3(ID2D1Factory3Vtbl) { + fn CreateDevice( + dxgiDevice: *mut IDXGIDevice, + d2dDevice3: *mut *mut ID2D1Device3, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x18079135, 0x4cf3, 0x4868, 0xbc, 0x8e, 0x06, 0x06, 0x7e, 0x6d, 0x24, 0x2d)] +interface ID2D1CommandSink3(ID2D1CommandSink3Vtbl): ID2D1CommandSink2(ID2D1CommandSink2Vtbl) { + fn DrawSpriteBatch( + spriteBatch: *mut ID2D1SpriteBatch, + startIndex: UINT32, + spriteCount: UINT32, + bitmap: *mut ID2D1Bitmap, + interpolationMode: D2D1_BITMAP_INTERPOLATION_MODE, + spriteOptions: D2D1_SPRITE_OPTIONS, + ) -> (), +}} +RIDL!{#[uuid(0xaf671749, 0xd241, 0x4db8, 0x8e, 0x41, 0xdc, 0xc2, 0xe5, 0xc1, 0xa4, 0x38)] +interface ID2D1SvgGlyphStyle(ID2D1SvgGlyphStyleVtbl): ID2D1Resource(ID2D1ResourceVtbl) { + fn SetFill( + brush: *mut ID2D1Brush, + ) -> HRESULT, + fn GetFill( + brush: *mut *mut ID2D1Brush, + ) -> (), + fn SetStroke( + brush: *mut ID2D1Brush, + strokeWidth: FLOAT, + dashes: *const FLOAT, + dashesCount: UINT32, + dashOffset: FLOAT, + ) -> HRESULT, + fn GetStrokeDashesCount() -> UINT32, + fn GetStroke( + brush: *mut *mut ID2D1Brush, + strokeWidth: *mut FLOAT, + dashes: *mut FLOAT, + dashesCount: UINT32, + dashOffset: *mut FLOAT, + ) -> (), +}} +RIDL!{#[uuid(0x8c427831, 0x3d90, 0x4476, 0xb6, 0x47, 0xc4, 0xfa, 0xe3, 0x49, 0xe4, 0xdb)] +interface ID2D1DeviceContext4(ID2D1DeviceContext4Vtbl): + ID2D1DeviceContext3(ID2D1DeviceContext3Vtbl) { + fn CreateSvgGlyphStyle( + svgGlyphStyle: *mut *mut ID2D1SvgGlyphStyle, + ) -> HRESULT, + fn DrawText( + string: *const WCHAR, + stringLength: UINT32, + textFormat: *mut IDWriteTextFormat, + layoutRect: *const D2D1_RECT_F, + defaultFillBrush: *mut ID2D1Brush, + svgGlyphStyle: *mut ID2D1SvgGlyphStyle, + colorPaletteIndex: UINT32, + options: D2D1_DRAW_TEXT_OPTIONS, + measuringMode: DWRITE_MEASURING_MODE, + ) -> (), + fn DrawTextLayout( + origin: D2D1_POINT_2F, + textLayout: *mut IDWriteTextLayout, + defaultFillBrush: *mut ID2D1Brush, + svgGlyphStyle: *mut ID2D1SvgGlyphStyle, + colorPaletteIndex: UINT32, + options: D2D1_DRAW_TEXT_OPTIONS, + ) -> (), + fn DrawColorBitmapGlyphRun( + glyphImageFormat: DWRITE_GLYPH_IMAGE_FORMATS, + baselineOrigin: D2D1_POINT_2F, + glyphRun: *const DWRITE_GLYPH_RUN, + measuringMode: DWRITE_MEASURING_MODE, + bitmapSnapOption: D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION, + ) -> (), + fn DrawSvgGlyphRun( + baselineOrigin: D2D1_POINT_2F, + glyphRun: *const DWRITE_GLYPH_RUN, + defaultFillBrush: *mut ID2D1Brush, + svgGlyphStyle: *mut ID2D1SvgGlyphStyle, + colorPaletteIndex: UINT32, + measuringMode: DWRITE_MEASURING_MODE, + ) -> (), + fn GetColorBitmapGlyphImage( + glyphImageFormat: DWRITE_GLYPH_IMAGE_FORMATS, + glyphOrigin: D2D1_POINT_2F, + fontFace: *mut IDWriteFontFace, + fontEmSize: FLOAT, + glyphIndex: UINT16, + isSideways: BOOL, + worldTransform: *const D2D1_MATRIX_3X2_F, + dpiX: FLOAT, + dpiY: FLOAT, + glyphTransform: *mut D2D1_MATRIX_3X2_F, + glyphImage: *mut *mut ID2D1Image, + ) -> HRESULT, + fn GetSvgGlyphImage( + glyphImageFormat: DWRITE_GLYPH_IMAGE_FORMATS, + glyphOrigin: D2D1_POINT_2F, + fontFace: *mut IDWriteFontFace, + fontEmSize: FLOAT, + glyphIndex: UINT16, + isSideways: BOOL, + worldTransform: *const D2D1_MATRIX_3X2_F, + defaultFillBrush: *mut ID2D1Brush, + svgGlyphStyle: *mut ID2D1SvgGlyphStyle, + colorPaletteIndex: UINT32, + glyphTransform: *mut D2D1_MATRIX_3X2_F, + glyphImage: *mut *mut ID2D1CommandList, + ) -> HRESULT, +}} +RIDL!{#[uuid(0xd7bdb159, 0x5683, 0x4a46, 0xbc, 0x9c, 0x72, 0xdc, 0x72, 0x0b, 0x85, 0x8b)] +interface ID2D1Device4(ID2D1Device4Vtbl): ID2D1Device3(ID2D1Device3Vtbl) { + fn CreateDeviceContext( + options: D2D1_DEVICE_CONTEXT_OPTIONS, + deviceContext4: *mut *mut ID2D1DeviceContext4, + ) -> HRESULT, + fn SetMaximumColorGlyphCacheMemory( + maximumInBytes: UINT64, + ) -> (), + fn GetMaximumColorGlyphCacheMemory() -> UINT64, +}} +RIDL!{#[uuid(0xc4349994, 0x838e, 0x4b0f, 0x8c, 0xab, 0x44, 0x99, 0x7d, 0x9e, 0xea, 0xcc)] +interface ID2D1Factory5(ID2D1Factory5Vtbl): ID2D1Factory4(ID2D1Factory4Vtbl) { + fn CreateDevice( + dxgiDevice: *mut IDXGIDevice, + d2dDevice4: *mut *mut ID2D1Device4, + ) -> HRESULT, +}} +RIDL!{#[uuid(0xc78a6519, 0x40d6, 0x4218, 0xb2, 0xde, 0xbe, 0xee, 0xb7, 0x44, 0xbb, 0x3e)] +interface ID2D1CommandSink4(ID2D1CommandSink4Vtbl): ID2D1CommandSink3(ID2D1CommandSink3Vtbl) { + fn SetPrimitiveBlend2( + primitiveBlend: D2D1_PRIMITIVE_BLEND, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x1ab42875, 0xc57f, 0x4be9, 0xbd, 0x85, 0x9c, 0xd7, 0x8d, 0x6f, 0x55, 0xee)] +interface ID2D1ColorContext1(ID2D1ColorContext1Vtbl): ID2D1ColorContext(ID2D1ColorContextVtbl) { + fn GetColorContextType() -> D2D1_COLOR_CONTEXT_TYPE, + fn GetDXGIColorSpace() -> DXGI_COLOR_SPACE_TYPE, + fn GetSimpleColorProfile( + simpleProfile: *mut D2D1_SIMPLE_COLOR_PROFILE, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x7836d248, 0x68cc, 0x4df6, 0xb9, 0xe8, 0xde, 0x99, 0x1b, 0xf6, 0x2e, 0xb7)] +interface ID2D1DeviceContext5(ID2D1DeviceContext5Vtbl): + ID2D1DeviceContext4(ID2D1DeviceContext4Vtbl) { + fn CreateSvgDocument( + inputXmlStream: *mut IStream, + viewportSize: D2D1_SIZE_F, + svgDocument: *mut *mut ID2D1SvgDocument, + ) -> HRESULT, + fn DrawSvgDocument( + svgDocument: *mut ID2D1SvgDocument, + ) -> (), + fn CreateColorContextFromDxgiColorSpace( + colorSpace: DXGI_COLOR_SPACE_TYPE, + colorContext: *mut *mut ID2D1ColorContext1, + ) -> HRESULT, + fn CreateColorContextFromSimpleColorProfile( + simpleProfile: *const D2D1_SIMPLE_COLOR_PROFILE, + colorContext: *mut *mut ID2D1ColorContext1, + ) -> HRESULT, +}} +RIDL!{#[uuid(0xd55ba0a4, 0x6405, 0x4694, 0xae, 0xf5, 0x08, 0xee, 0x1a, 0x43, 0x58, 0xb4)] +interface ID2D1Device5(ID2D1Device5Vtbl): ID2D1Device4(ID2D1Device4Vtbl) { + fn CreateDeviceContext( + options: D2D1_DEVICE_CONTEXT_OPTIONS, + deviceContext5: *mut *mut ID2D1DeviceContext5, + ) -> HRESULT, +}} +RIDL!{#[uuid(0xf9976f46, 0xf642, 0x44c1, 0x97, 0xca, 0xda, 0x32, 0xea, 0x2a, 0x26, 0x35)] +interface ID2D1Factory6(ID2D1Factory6Vtbl): ID2D1Factory5(ID2D1Factory5Vtbl) { + fn CreateDevice( + dxgiDevice: *mut IDXGIDevice, + d2dDevice5: *mut *mut ID2D1Device5, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x7047dd26, 0xb1e7, 0x44a7, 0x95, 0x9a, 0x83, 0x49, 0xe2, 0x14, 0x4f, 0xa8)] +interface ID2D1CommandSink5(ID2D1CommandSink5Vtbl): ID2D1CommandSink4(ID2D1CommandSink4Vtbl) { + fn BlendImage( + image: *mut ID2D1Image, + blendMode: D2D1_BLEND_MODE, + targetOffset: *const D2D1_POINT_2F, + imageRectangle: *const D2D1_RECT_F, + interpolationMode: D2D1_INTERPOLATION_MODE, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x985f7e37, 0x4ed0, 0x4a19, 0x98, 0xa3, 0x15, 0xb0, 0xed, 0xfd, 0xe3, 0x06)] +interface ID2D1DeviceContext6(ID2D1DeviceContext6Vtbl): + ID2D1DeviceContext5(ID2D1DeviceContext5Vtbl) { + fn BlendImage( + image: *mut ID2D1Image, + blendMode: D2D1_BLEND_MODE, + targetOffset: *const D2D1_POINT_2F, + imageRectangle: *const D2D1_RECT_F, + interpolationMode: D2D1_INTERPOLATION_MODE, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x7bfef914, 0x2d75, 0x4bad, 0xbe, 0x87, 0xe1, 0x8d, 0xdb, 0x07, 0x7b, 0x6d)] +interface ID2D1Device6(ID2D1Device6Vtbl): ID2D1Device5(ID2D1Device5Vtbl) { + fn CreateDeviceContext( + options: D2D1_DEVICE_CONTEXT_OPTIONS, + deviceContext6: *mut *mut ID2D1DeviceContext6, + ) -> HRESULT, +}} +RIDL!{#[uuid(0xbdc2bdd3, 0xb96c, 0x4de6, 0xbd, 0xf7, 0x99, 0xd4, 0x74, 0x54, 0x54, 0xde)] +interface ID2D1Factory7(ID2D1Factory7Vtbl): ID2D1Factory6(ID2D1Factory6Vtbl) { + fn CreateDevice( + dxgiDevice: *mut IDXGIDevice, + d2dDevice6: *mut *mut ID2D1Device6, + ) -> HRESULT, +}} +extern "system" { + pub fn D2D1GetGradientMeshInteriorPointsFromCoonsPatch( + pPoint0: *const D2D1_POINT_2F, + pPoint1: *const D2D1_POINT_2F, + pPoint2: *const D2D1_POINT_2F, + pPoint3: *const D2D1_POINT_2F, + pPoint4: *const D2D1_POINT_2F, + pPoint5: *const D2D1_POINT_2F, + pPoint6: *const D2D1_POINT_2F, + pPoint7: *const D2D1_POINT_2F, + pPoint8: *const D2D1_POINT_2F, + pPoint9: *const D2D1_POINT_2F, + pPoint10: *const D2D1_POINT_2F, + pPoint11: *const D2D1_POINT_2F, + pTensorPoint11: *mut D2D1_POINT_2F, + pTensorPoint12: *mut D2D1_POINT_2F, + pTensorPoint21: *mut D2D1_POINT_2F, + pTensorPoint22: *mut D2D1_POINT_2F, + ); +} |