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-rw-r--r--vendor/winapi/src/um/d2d1effectauthor.rs516
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diff --git a/vendor/winapi/src/um/d2d1effectauthor.rs b/vendor/winapi/src/um/d2d1effectauthor.rs
deleted file mode 100644
index c8322791c..000000000
--- a/vendor/winapi/src/um/d2d1effectauthor.rs
+++ /dev/null
@@ -1,516 +0,0 @@
-// Licensed under the Apache License, Version 2.0
-// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
-// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
-// All files in the project carrying such notice may not be copied, modified, or distributed
-// except according to those terms.
-use ctypes::c_void;
-use shared::basetsd::UINT32;
-use shared::dxgiformat::DXGI_FORMAT;
-use shared::guiddef::{GUID, REFCLSID, REFGUID};
-use shared::minwindef::{BOOL, BYTE, FLOAT};
-use shared::ntdef::{HRESULT, PCSTR, PCWSTR};
-use um::d2d1::D2D1_EXTEND_MODE;
-use um::d2d1_1::{
- D2D1_BUFFER_PRECISION, D2D1_COLOR_SPACE, ID2D1Bitmap1, ID2D1ColorContext, ID2D1Effect,
-};
-use um::d2dbasetypes::{D2D_POINT_2L, D2D_POINT_2U, D2D_RECT_L};
-use um::d3dcommon::D3D_FEATURE_LEVEL;
-use um::unknwnbase::{IUnknown, IUnknownVtbl};
-use um::wincodec::IWICColorContext;
-FN!{stdcall PD2D1_PROPERTY_SET_FUNCTION(
- effect: *const IUnknown,
- data: *const BYTE,
- dataSize: UINT32,
-) -> HRESULT}
-FN!{stdcall PD2D1_PROPERTY_GET_FUNCTION(
- effect: *const IUnknown,
- data: *mut BYTE,
- dataSize: UINT32,
- actualSize: *mut UINT32,
-) -> HRESULT}
-ENUM!{enum D2D1_CHANGE_TYPE {
- D2D1_CHANGE_TYPE_NONE = 0,
- D2D1_CHANGE_TYPE_PROPERTIES = 1,
- D2D1_CHANGE_TYPE_CONTEXT = 2,
- D2D1_CHANGE_TYPE_GRAPH = 3,
-}}
-ENUM!{enum D2D1_PIXEL_OPTIONS {
- D2D1_PIXEL_OPTIONS_NONE = 0,
- D2D1_PIXEL_OPTIONS_TRIVIAL_SAMPLING = 1,
-}}
-ENUM!{enum D2D1_VERTEX_OPTIONS {
- D2D1_VERTEX_OPTIONS_NONE = 0,
- D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 1,
- D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 2,
- D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 4,
-}}
-ENUM!{enum D2D1_VERTEX_USAGE {
- D2D1_VERTEX_USAGE_STATIC = 0,
- D2D1_VERTEX_USAGE_DYNAMIC = 1,
-}}
-ENUM!{enum D2D1_BLEND_OPERATION {
- D2D1_BLEND_OPERATION_ADD = 1,
- D2D1_BLEND_OPERATION_SUBTRACT = 2,
- D2D1_BLEND_OPERATION_REV_SUBTRACT = 3,
- D2D1_BLEND_OPERATION_MIN = 4,
- D2D1_BLEND_OPERATION_MAX = 5,
-}}
-ENUM!{enum D2D1_BLEND {
- D2D1_BLEND_ZERO = 1,
- D2D1_BLEND_ONE = 2,
- D2D1_BLEND_SRC_COLOR = 3,
- D2D1_BLEND_INV_SRC_COLOR = 4,
- D2D1_BLEND_SRC_ALPHA = 5,
- D2D1_BLEND_INV_SRC_ALPHA = 6,
- D2D1_BLEND_DEST_ALPHA = 7,
- D2D1_BLEND_INV_DEST_ALPHA = 8,
- D2D1_BLEND_DEST_COLOR = 9,
- D2D1_BLEND_INV_DEST_COLOR = 10,
- D2D1_BLEND_SRC_ALPHA_SAT = 11,
- D2D1_BLEND_BLEND_FACTOR = 14,
- D2D1_BLEND_INV_BLEND_FACTOR = 15,
-}}
-ENUM!{enum D2D1_CHANNEL_DEPTH {
- D2D1_CHANNEL_DEPTH_DEFAULT = 0,
- D2D1_CHANNEL_DEPTH_1 = 1,
- D2D1_CHANNEL_DEPTH_4 = 4,
-}}
-ENUM!{enum D2D1_FILTER {
- D2D1_FILTER_MIN_MAG_MIP_POINT = 0x00,
- D2D1_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
- D2D1_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
- D2D1_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
- D2D1_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
- D2D1_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
- D2D1_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
- D2D1_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
- D2D1_FILTER_ANISOTROPIC = 0x55,
-}}
-ENUM!{enum D2D1_FEATURE {
- D2D1_FEATURE_DOUBLES = 0,
- D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS = 1,
-}}
-STRUCT!{struct D2D1_PROPERTY_BINDING {
- propertyName: PCWSTR,
- setFunction: PD2D1_PROPERTY_SET_FUNCTION,
- getFunction: PD2D1_PROPERTY_GET_FUNCTION,
-}}
-STRUCT!{struct D2D1_RESOURCE_TEXTURE_PROPERTIES {
- extents: *const UINT32,
- dimensions: UINT32,
- bufferPrecision: D2D1_BUFFER_PRECISION,
- channelDepth: D2D1_CHANNEL_DEPTH,
- filter: D2D1_FILTER,
- extendModes: *const D2D1_EXTEND_MODE,
-}}
-STRUCT!{struct D2D1_INPUT_ELEMENT_DESC {
- semanticName: PCSTR,
- semanticIndex: UINT32,
- format: DXGI_FORMAT,
- inputSlot: UINT32,
- alignedByteOffset: UINT32,
-}}
-pub const D2D1_APPEND_ALIGNED_ELEMENT: UINT32 = 0xffffffff;
-STRUCT!{struct D2D1_VERTEX_BUFFER_PROPERTIES {
- inputCount: UINT32,
- usage: D2D1_VERTEX_USAGE,
- data: *const BYTE,
- byteWidth: UINT32,
-}}
-STRUCT!{struct D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES {
- shaderBufferWithInputSignature: *const BYTE,
- shaderBufferSize: UINT32,
- inputElements: *const D2D1_INPUT_ELEMENT_DESC,
- elementCount: UINT32,
- stride: UINT32,
-}}
-STRUCT!{struct D2D1_VERTEX_RANGE {
- startVertex: UINT32,
- vertexCount: UINT32,
-}}
-STRUCT!{struct D2D1_BLEND_DESCRIPTION {
- sourceBlend: D2D1_BLEND,
- destinationBlend: D2D1_BLEND,
- blendOperation: D2D1_BLEND_OPERATION,
- sourceBlendAlpha: D2D1_BLEND,
- destinationBlendAlpha: D2D1_BLEND,
- blendOperationAlpha: D2D1_BLEND_OPERATION,
- blendFactor: [FLOAT; 4],
-}}
-STRUCT!{struct D2D1_INPUT_DESCRIPTION {
- filter: D2D1_FILTER,
- leveOfDetailCount: UINT32,
-}}
-STRUCT!{struct D2D1_FEATURE_DATA_DOUBLES {
- doublePrecisionFloatShaderOps: BOOL,
-}}
-STRUCT!{struct D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS {
- computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x: BOOL,
-}}
-DEFINE_GUID!{IID_ID2D1VertexBuffer,
- 0x9b8b1336, 0x00a5, 0x4668, 0x92, 0xb7, 0xce, 0xd5, 0xd8, 0xbf, 0x9b, 0x7b}
-DEFINE_GUID!{IID_ID2D1ResourceTexture,
- 0x688d15c3, 0x02b0, 0x438d, 0xb1, 0x3a, 0xd1, 0xb4, 0x4c, 0x32, 0xc3, 0x9a}
-DEFINE_GUID!{IID_ID2D1RenderInfo,
- 0x519ae1bd, 0xd19a, 0x420d, 0xb8, 0x49, 0x36, 0x4f, 0x59, 0x47, 0x76, 0xb7}
-DEFINE_GUID!{IID_ID2D1DrawInfo,
- 0x693ce632, 0x7f2f, 0x45de, 0x93, 0xfe, 0x18, 0xd8, 0x8b, 0x37, 0xaa, 0x21}
-DEFINE_GUID!{IID_ID2D1ComputeInfo,
- 0x5598b14b, 0x9fd7, 0x48b7, 0x9b, 0xdb, 0x8f, 0x09, 0x64, 0xeb, 0x38, 0xbc}
-DEFINE_GUID!{IID_ID2D1TransformNode,
- 0xb2efe1e7, 0x729f, 0x4102, 0x94, 0x9f, 0x50, 0x5f, 0xa2, 0x1b, 0xf6, 0x66}
-DEFINE_GUID!{IID_ID2D1TransformGraph,
- 0x13d29038, 0xc3e6, 0x4034, 0x90, 0x81, 0x13, 0xb5, 0x3a, 0x41, 0x79, 0x92}
-DEFINE_GUID!{IID_ID2D1Transform,
- 0xef1a287d, 0x342a, 0x4f76, 0x8f, 0xdb, 0xda, 0x0d, 0x6e, 0xa9, 0xf9, 0x2b}
-DEFINE_GUID!{IID_ID2D1DrawTransform,
- 0x36bfdcb6, 0x9739, 0x435d, 0xa3, 0x0d, 0xa6, 0x53, 0xbe, 0xff, 0x6a, 0x6f}
-DEFINE_GUID!{IID_ID2D1ComputeTransform,
- 0x0d85573c, 0x01e3, 0x4f7d, 0xbf, 0xd9, 0x0d, 0x60, 0x60, 0x8b, 0xf3, 0xc3}
-DEFINE_GUID!{IID_ID2D1AnalysisTransform,
- 0x0359dc30, 0x95e6, 0x4568, 0x90, 0x55, 0x27, 0x72, 0x0d, 0x13, 0x0e, 0x93}
-DEFINE_GUID!{IID_ID2D1SourceTransform,
- 0xdb1800dd, 0x0c34, 0x4cf9, 0xbe, 0x90, 0x31, 0xcc, 0x0a, 0x56, 0x53, 0xe1}
-DEFINE_GUID!{IID_ID2D1ConcreteTransform,
- 0x1a799d8a, 0x69f7, 0x4e4c, 0x9f, 0xed, 0x43, 0x7c, 0xcc, 0x66, 0x84, 0xcc}
-DEFINE_GUID!{IID_ID2D1BlendTransform,
- 0x63ac0b32, 0xba44, 0x450f, 0x88, 0x06, 0x7f, 0x4c, 0xa1, 0xff, 0x2f, 0x1b}
-DEFINE_GUID!{IID_ID2D1BorderTransform,
- 0x4998735c, 0x3a19, 0x473c, 0x97, 0x81, 0x65, 0x68, 0x47, 0xe3, 0xa3, 0x47}
-DEFINE_GUID!{IID_ID2D1OffsetTransform,
- 0x3fe6adea, 0x7643, 0x4f53, 0xbd, 0x14, 0xa0, 0xce, 0x63, 0xf2, 0x40, 0x42}
-DEFINE_GUID!{IID_ID2D1BoundsAdjustmentTransform,
- 0x90f732e2, 0x5092, 0x4606, 0xa8, 0x19, 0x86, 0x51, 0x97, 0x0b, 0xac, 0xcd}
-DEFINE_GUID!{IID_ID2D1EffectImpl,
- 0xa248fd3f, 0x3e6c, 0x4e63, 0x9f, 0x03, 0x7f, 0x68, 0xec, 0xc9, 0x1d, 0xb9}
-DEFINE_GUID!{IID_ID2D1EffectContext,
- 0x3d9f916b, 0x27dc, 0x4ad7, 0xb4, 0xf1, 0x64, 0x94, 0x53, 0x40, 0xf5, 0x63}
-RIDL!{#[uuid(0x9b8b1336, 0x00a5, 0x4668, 0x92, 0xb7, 0xce, 0xd5, 0xd8, 0xbf, 0x9b, 0x7b)]
-interface ID2D1VertexBuffer(ID2D1VertexBufferVtbl): IUnknown(IUnknownVtbl) {
- fn Map(
- data: *mut *mut BYTE,
- ) -> HRESULT,
- fn Unmap() -> HRESULT,
-}}
-RIDL!{#[uuid(0x688d15c3, 0x02b0, 0x438d, 0xb1, 0x3a, 0xd1, 0xb4, 0x4c, 0x32, 0xc3, 0x9a)]
-interface ID2D1ResourceTexture(ID2D1ResourceTextureVtbl): IUnknown(IUnknownVtbl) {
- fn Update(
- minimumExtents: *const UINT32,
- maximumExtents: *const UINT32,
- strides: *const UINT32,
- dimensions: UINT32,
- data: *const BYTE,
- dataCount: UINT32,
- ) -> HRESULT,
-}}
-RIDL!{#[uuid(0x519ae1bd, 0xd19a, 0x420d, 0xb8, 0x49, 0x36, 0x4f, 0x59, 0x47, 0x76, 0xb7)]
-interface ID2D1RenderInfo(ID2D1RenderInfoVtbl): IUnknown(IUnknownVtbl) {
- fn SetInputDescription(
- inputIndex: UINT32,
- inputDescription: D2D1_INPUT_DESCRIPTION,
- ) -> HRESULT,
- fn SetOutputBuffer(
- bufferPrecision: D2D1_BUFFER_PRECISION,
- channelDepth: D2D1_CHANNEL_DEPTH,
- ) -> HRESULT,
- fn SetCached(
- isCached: BOOL,
- ) -> (),
- fn SetInstructionCountHint(
- instructionCount: UINT32,
- ) -> (),
-}}
-RIDL!{#[uuid(0x693ce632, 0x7f2f, 0x45de, 0x93, 0xfe, 0x18, 0xd8, 0x8b, 0x37, 0xaa, 0x21)]
-interface ID2D1DrawInfo(ID2D1DrawInfoVtbl): ID2D1RenderInfo(ID2D1RenderInfoVtbl) {
- fn SetPixelShaderConstantBuffer(
- buffer: *const BYTE,
- bufferCount: UINT32,
- ) -> HRESULT,
- fn SetResourceTexture(
- textureIndex: UINT32,
- resourceTexture: *mut ID2D1ResourceTexture,
- ) -> HRESULT,
- fn SetVertexShaderConstantBuffer(
- buffer: *const BYTE,
- bufferCount: UINT32,
- ) -> HRESULT,
- fn SetPixelShader(
- shaderId: REFGUID,
- pixelOptions: D2D1_PIXEL_OPTIONS,
- ) -> HRESULT,
- fn SetVertexProcessing(
- vertexBuffer: *mut ID2D1VertexBuffer,
- vertexOptions: D2D1_VERTEX_OPTIONS,
- blendDescription: *const D2D1_BLEND_DESCRIPTION,
- vertexRange: *const D2D1_VERTEX_RANGE,
- vertexShader: *const GUID,
- ) -> HRESULT,
-}}
-RIDL!{#[uuid(0x5598b14b, 0x9fd7, 0x48b7, 0x9b, 0xdb, 0x8f, 0x09, 0x64, 0xeb, 0x38, 0xbc)]
-interface ID2D1ComputeInfo(ID2D1ComputeInfoVtbl): ID2D1RenderInfo(ID2D1RenderInfoVtbl) {
- fn SetComputeShaderConstantBuffer(
- buffer: *const BYTE,
- bufferCount: UINT32,
- ) -> HRESULT,
- fn SetComputeShader(
- shaderId: REFGUID,
- ) -> HRESULT,
- fn SetResourceTexture(
- textureIndex: UINT32,
- resourceTexture: *mut ID2D1ResourceTexture,
- ) -> HRESULT,
-}}
-RIDL!{#[uuid(0xb2efe1e7, 0x729f, 0x4102, 0x94, 0x9f, 0x50, 0x5f, 0xa2, 0x1b, 0xf6, 0x66)]
-interface ID2D1TransformNode(ID2D1TransformNodeVtbl): IUnknown(IUnknownVtbl) {
- fn GetInputCount() -> UINT32,
-}}
-RIDL!{#[uuid(0x13d29038, 0xc3e6, 0x4034, 0x90, 0x81, 0x13, 0xb5, 0x3a, 0x41, 0x79, 0x92)]
-interface ID2D1TransformGraph(ID2D1TransformGraphVtbl): IUnknown(IUnknownVtbl) {
- fn GetInputCount() -> UINT32,
- fn SetSingleTransformNode(
- node: *mut ID2D1TransformNode,
- ) -> HRESULT,
- fn AddNode(
- node: *mut ID2D1TransformNode,
- ) -> HRESULT,
- fn RemoveNode(
- node: *mut ID2D1TransformNode,
- ) -> HRESULT,
- fn SetOutputNode(
- node: *mut ID2D1TransformNode,
- ) -> HRESULT,
- fn ConnectNode(
- fromNode: *mut ID2D1TransformNode,
- toNode: *mut ID2D1TransformNode,
- toNodeInputIndex: UINT32,
- ) -> HRESULT,
- fn ConnectToEffectInput(
- toEffectInputIndex: UINT32,
- node: *mut ID2D1TransformNode,
- toNodeInputIndex: UINT32,
- ) -> HRESULT,
- fn Clear() -> (),
- fn SetPassthroughGraph(
- effectInputIndex: UINT32,
- ) -> HRESULT,
-}}
-RIDL!{#[uuid(0xef1a287d, 0x342a, 0x4f76, 0x8f, 0xdb, 0xda, 0x0d, 0x6e, 0xa9, 0xf9, 0x2b)]
-interface ID2D1Transform(ID2D1TransformVtbl): ID2D1TransformNode(ID2D1TransformNodeVtbl) {
- fn MapOutputRectToInputRects(
- outputRect: *const D2D_RECT_L,
- inputRects: *mut D2D_RECT_L,
- inputRectsCount: UINT32,
- ) -> HRESULT,
- fn MapInputRectsToOutputRect(
- inputRects: *const D2D_RECT_L,
- inputOpaqueSubRects: *const D2D_RECT_L,
- inputRectCount: UINT32,
- outputRect: *mut D2D_RECT_L,
- outputOpaqueSubRect: *mut D2D_RECT_L,
- ) -> HRESULT,
- fn MapInvalidRect(
- inputIndex: UINT32,
- invalidInputRect: D2D_RECT_L,
- invalidOutputRect: *mut D2D_RECT_L,
- ) -> HRESULT,
-}}
-RIDL!{#[uuid(0x36bfdcb6, 0x9739, 0x435d, 0xa3, 0x0d, 0xa6, 0x53, 0xbe, 0xff, 0x6a, 0x6f)]
-interface ID2D1DrawTransform(ID2D1DrawTransformVtbl): ID2D1Transform(ID2D1TransformVtbl) {
- fn SetDrawInfo(
- drawInfo: *mut ID2D1DrawInfo,
- ) -> HRESULT,
-}}
-RIDL!{#[uuid(0x0d85573c, 0x01e3, 0x4f7d, 0xbf, 0xd9, 0x0d, 0x60, 0x60, 0x8b, 0xf3, 0xc3)]
-interface ID2D1ComputeTransform(ID2D1ComputeTransformVtbl): ID2D1Transform(ID2D1TransformVtbl) {
- fn SetComputeInfo(
- computeInfo: *mut ID2D1ComputeInfo,
- ) -> HRESULT,
- fn CalculateThreadgroups(
- outputRect: *const D2D_RECT_L,
- dimensionX: *mut UINT32,
- dimensionY: *mut UINT32,
- dimensionZ: *mut UINT32,
- ) -> HRESULT,
-}}
-RIDL!{#[uuid(0x0359dc30, 0x95e6, 0x4568, 0x90, 0x55, 0x27, 0x72, 0x0d, 0x13, 0x0e, 0x93)]
-interface ID2D1AnalysisTransform(ID2D1AnalysisTransformVtbl): IUnknown(IUnknownVtbl) {
- fn ProcessAnalysisResults(
- analysisData: *const BYTE,
- analysisDataCount: UINT32,
- ) -> HRESULT,
-}}
-RIDL!{#[uuid(0xdb1800dd, 0x0c34, 0x4cf9, 0xbe, 0x90, 0x31, 0xcc, 0x0a, 0x56, 0x53, 0xe1)]
-interface ID2D1SourceTransform(ID2D1SourceTransformVtbl): ID2D1Transform(ID2D1TransformVtbl) {
- fn SetRenderInfo(
- renderInfo: *mut ID2D1RenderInfo,
- ) -> HRESULT,
- fn Draw(
- target: *mut ID2D1Bitmap1,
- drawRect: *mut D2D_RECT_L,
- targetOrigin: D2D_POINT_2U,
- ) -> HRESULT,
-}}
-RIDL!{#[uuid(0x1a799d8a, 0x69f7, 0x4e4c, 0x9f, 0xed, 0x43, 0x7c, 0xcc, 0x66, 0x84, 0xcc)]
-interface ID2D1ConcreteTransform(ID2D1ConcreteTransformVtbl):
- ID2D1TransformNode(ID2D1TransformNodeVtbl) {
- fn SetOutputBuffer(
- bufferPrecision: D2D1_BUFFER_PRECISION,
- channelDepth: D2D1_CHANNEL_DEPTH,
- ) -> HRESULT,
- fn SetCached(
- isCached: BOOL,
- ) -> (),
-}}
-RIDL!{#[uuid(0x63ac0b32, 0xba44, 0x450f, 0x88, 0x06, 0x7f, 0x4c, 0xa1, 0xff, 0x2f, 0x1b)]
-interface ID2D1BlendTransform(ID2D1BlendTransformVtbl):
- ID2D1ConcreteTransform(ID2D1ConcreteTransformVtbl) {
- fn SetDescription(
- description: *const D2D1_BLEND_DESCRIPTION,
- ) -> (),
- fn GetDescription(
- description: *mut D2D1_BLEND_DESCRIPTION,
- ) -> (),
-}}
-RIDL!{#[uuid(0x4998735c, 0x3a19, 0x473c, 0x97, 0x81, 0x65, 0x68, 0x47, 0xe3, 0xa3, 0x47)]
-interface ID2D1BorderTransform(ID2D1BorderTransformVtbl):
- ID2D1ConcreteTransform(ID2D1ConcreteTransformVtbl) {
- fn SetExtendModeX(
- extendMode: D2D1_EXTEND_MODE,
- ) -> (),
- fn SetExtendModeY(
- extendMode: D2D1_EXTEND_MODE,
- ) -> (),
- fn GetExtendModeX() -> D2D1_EXTEND_MODE,
- fn GetExtendModeY() -> D2D1_EXTEND_MODE,
-}}
-RIDL!{#[uuid(0x3fe6adea, 0x7643, 0x4f53, 0xbd, 0x14, 0xa0, 0xce, 0x63, 0xf2, 0x40, 0x42)]
-interface ID2D1OffsetTransform(ID2D1OffsetTransformVtbl):
- ID2D1TransformNode(ID2D1TransformNodeVtbl) {
- fn SetOffset(
- offset: D2D_POINT_2L,
- ) -> (),
- fn GetOffset() -> D2D_POINT_2L,
-}}
-RIDL!{#[uuid(0x90f732e2, 0x5092, 0x4606, 0xa8, 0x19, 0x86, 0x51, 0x97, 0x0b, 0xac, 0xcd)]
-interface ID2D1BoundsAdjustmentTransform(ID2D1BoundsAdjustmentTransformVtbl):
- ID2D1TransformNode(ID2D1TransformNodeVtbl) {
- fn SetOutputBounds(
- outputBounds: *const D2D_RECT_L,
- ) -> (),
- fn GetOutputBounds(
- outputBounds: *mut D2D_RECT_L,
- ) -> (),
-}}
-RIDL!{#[uuid(0xa248fd3f, 0x3e6c, 0x4e63, 0x9f, 0x03, 0x7f, 0x68, 0xec, 0xc9, 0x1d, 0xb9)]
-interface ID2D1EffectImpl(ID2D1EffectImplVtbl): IUnknown(IUnknownVtbl) {
- fn Initialize(
- effectContext: *mut ID2D1EffectContext,
- transformGraph: *mut ID2D1TransformGraph,
- ) -> HRESULT,
- fn PrepareForRender(
- changeType: D2D1_CHANGE_TYPE,
- ) -> HRESULT,
- fn SetGraph(
- transformGraph: *mut ID2D1TransformGraph,
- ) -> HRESULT,
-}}
-RIDL!{#[uuid(0x3d9f916b, 0x27dc, 0x4ad7, 0xb4, 0xf1, 0x64, 0x94, 0x53, 0x40, 0xf5, 0x63)]
-interface ID2D1EffectContext(ID2D1EffectContextVtbl): IUnknown(IUnknownVtbl) {
- fn GetDpi(
- dpiX: *mut FLOAT,
- dpiY: *mut FLOAT,
- ) -> (),
- fn CreateEffect(
- effectId: REFCLSID,
- effect: *mut *mut ID2D1Effect,
- ) -> HRESULT,
- fn GetMaximumSupportedFeatureLevel(
- featureLevels: *const D3D_FEATURE_LEVEL,
- featureLevelsCount: UINT32,
- maximumSupportedFeatureLevel: *mut D3D_FEATURE_LEVEL,
- ) -> HRESULT,
- fn CreateTransformNodeFromEffect(
- effect: *mut ID2D1Effect,
- transformNode: *mut *mut ID2D1TransformNode,
- ) -> HRESULT,
- fn CreateBlendTransform(
- numInputs: UINT32,
- blendDescription: D2D1_BLEND_DESCRIPTION,
- transform: *mut *mut ID2D1BlendTransform,
- ) -> HRESULT,
- fn CreateBorderTransform(
- extendModeX: D2D1_EXTEND_MODE,
- extendModeY: D2D1_EXTEND_MODE,
- transform: *mut *mut ID2D1BorderTransform,
- ) -> HRESULT,
- fn CreateOffsetTransform(
- offset: D2D_POINT_2L,
- transform: *mut *mut ID2D1OffsetTransform,
- ) -> HRESULT,
- fn CreateBoundsAdjustmentTransform(
- outputRectangle: *mut D2D_RECT_L,
- transform: ID2D1BoundsAdjustmentTransform,
- ) -> HRESULT,
- fn LoadPixelShader(
- shaderId: REFGUID,
- shaderBuffer: *const BYTE,
- shaderBufferCount: UINT32,
- ) -> HRESULT,
- fn LoadVertexShader(
- resourceId: REFGUID,
- shaderBuffer: *const BYTE,
- shaderBufferCount: UINT32,
- ) -> HRESULT,
- fn LoadComputeShader(
- resourceId: REFGUID,
- shaderBuffer: *const BYTE,
- shaderBufferCount: UINT32,
- ) -> HRESULT,
- fn IsShaderLoaded(
- shaderId: REFGUID,
- ) -> BOOL,
- fn CreateResourceTexture(
- resourceId: *const GUID,
- resourceTextureProperties: *const D2D1_RESOURCE_TEXTURE_PROPERTIES,
- data: *const BYTE,
- strides: *const UINT32,
- dataSize: UINT32,
- resourceTexture: *mut *mut ID2D1ResourceTexture,
- ) -> HRESULT,
- fn FindResourceTexture(
- resourceId: *const GUID,
- resourceTexture: *mut *mut ID2D1ResourceTexture,
- ) -> HRESULT,
- fn CreateVertexBuffer(
- vertexBufferProperties: *const D2D1_VERTEX_BUFFER_PROPERTIES,
- resourceId: *const GUID,
- customVertexBufferProperties: *const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES,
- buffer: *mut *mut ID2D1VertexBuffer,
- ) -> HRESULT,
- fn FindVertexBuffer(
- resourceId: *const GUID,
- buffer: *mut *mut ID2D1VertexBuffer,
- ) -> HRESULT,
- fn CreateColorContext(
- space: D2D1_COLOR_SPACE,
- profile: *const BYTE,
- profileSize: UINT32,
- colorContext: *mut *mut ID2D1ColorContext,
- ) -> HRESULT,
- fn CreateColorContextFromFilename(
- filename: PCWSTR,
- colorContext: *mut *mut ID2D1ColorContext,
- ) -> HRESULT,
- fn CreateColorContextFromWicColorContext(
- wicColorContext: *mut IWICColorContext,
- colorContext: *mut *mut ID2D1ColorContext,
- ) -> HRESULT,
- fn CheckFeatureSupport(
- feature: D2D1_FEATURE,
- featureSupportData: *mut c_void,
- featureSupportDataSize: UINT32,
- ) -> HRESULT,
- fn IsBufferPrecisionSupported(
- bufferPrecision: D2D1_BUFFER_PRECISION,
- ) -> BOOL,
-}}