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-rw-r--r--vendor/winapi/src/um/d3d12shader.rs347
1 files changed, 0 insertions, 347 deletions
diff --git a/vendor/winapi/src/um/d3d12shader.rs b/vendor/winapi/src/um/d3d12shader.rs
deleted file mode 100644
index f07bf83a6..000000000
--- a/vendor/winapi/src/um/d3d12shader.rs
+++ /dev/null
@@ -1,347 +0,0 @@
-// Licensed under the Apache License, Version 2.0
-// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
-// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
-// All files in the project carrying such notice may not be copied, modified, or distributed
-// except according to those terms.
-use shared::basetsd::UINT64;
-use shared::minwindef::{BOOL, BYTE, INT, LPVOID, UINT};
-use um::d3dcommon::{
- D3D_CBUFFER_TYPE, D3D_FEATURE_LEVEL, D3D_INTERPOLATION_MODE, D3D_MIN_PRECISION, D3D_NAME,
- D3D_PARAMETER_FLAGS, D3D_PRIMITIVE, D3D_PRIMITIVE_TOPOLOGY, D3D_REGISTER_COMPONENT_TYPE,
- D3D_RESOURCE_RETURN_TYPE, D3D_SHADER_INPUT_TYPE, D3D_SHADER_VARIABLE_CLASS,
- D3D_SHADER_VARIABLE_TYPE, D3D_SRV_DIMENSION, D3D_TESSELLATOR_DOMAIN,
- D3D_TESSELLATOR_OUTPUT_PRIMITIVE, D3D_TESSELLATOR_PARTITIONING,
-};
-use um::unknwnbase::{IUnknown, IUnknownVtbl};
-use um::winnt::{HRESULT, LPCSTR};
-ENUM!{enum D3D12_SHADER_VERSION_TYPE {
- D3D12_SHVER_PIXEL_SHADER = 0x0,
- D3D12_SHVER_VERTEX_SHADER = 0x1,
- D3D12_SHVER_GEOMETRY_SHADER = 0x2,
- D3D12_SHVER_HULL_SHADER = 0x3,
- D3D12_SHVER_DOMAIN_SHADER = 0x4,
- D3D12_SHVER_COMPUTE_SHADER = 0x5,
- D3D12_SHVER_RESERVED0 = 0xFFF0,
-}}
-STRUCT!{struct D3D12_FUNCTION_DESC {
- Version: UINT,
- Creator: LPCSTR,
- Flags: UINT,
- ConstantBuffers: UINT,
- BoundResources: UINT,
- InstructionCount: UINT,
- TempRegisterCount: UINT,
- TempArrayCount: UINT,
- DefCount: UINT,
- DclCount: UINT,
- TextureNormalInstructions: UINT,
- TextureLoadInstructions: UINT,
- TextureCompInstructions: UINT,
- TextureBiasInstructions: UINT,
- TextureGradientInstructions: UINT,
- FloatInstructionCount: UINT,
- IntInstructionCount: UINT,
- UintInstructionCount: UINT,
- StaticFlowControlCount: UINT,
- DynamicFlowControlCount: UINT,
- MacroInstructionCount: UINT,
- ArrayInstructionCount: UINT,
- MovInstructionCount: UINT,
- MovcInstructionCount: UINT,
- ConversionInstructionCount: UINT,
- BitwiseInstructionCount: UINT,
- MinFeatureLevel: D3D_FEATURE_LEVEL,
- RequiredFeatureFlags: UINT64,
- Name: LPCSTR,
- FunctionParameterCount: INT,
- HasReturn: BOOL,
- Has10Level9VertexShader: BOOL,
- Has10Level9PixelShader: BOOL,
-}}
-STRUCT!{struct D3D12_LIBRARY_DESC {
- Creator: LPCSTR,
- Flags: UINT,
- FunctionCount: UINT,
-}}
-STRUCT!{struct D3D12_PARAMETER_DESC {
- Name: LPCSTR,
- SemanticName: LPCSTR,
- Type: D3D_SHADER_VARIABLE_TYPE,
- Class: D3D_SHADER_VARIABLE_CLASS,
- Rows: UINT,
- Columns: UINT,
- InterpolationMode: D3D_INTERPOLATION_MODE,
- Flags: D3D_PARAMETER_FLAGS,
- FirstInRegister: UINT,
- FirstInComponent: UINT,
- FirstOutRegister: UINT,
- FirstOutComponent: UINT,
-}}
-STRUCT!{struct D3D12_SHADER_BUFFER_DESC {
- Name: LPCSTR,
- Type: D3D_CBUFFER_TYPE,
- Variables: UINT,
- Size: UINT,
- uFlags: UINT,
-}}
-STRUCT!{struct D3D12_SHADER_DESC {
- Version: UINT,
- Creator: LPCSTR,
- Flags: UINT,
- ConstantBuffers: UINT,
- BoundResources: UINT,
- InputParameters: UINT,
- OutputParameters: UINT,
- InstructionCount: UINT,
- TempRegisterCount: UINT,
- TempArrayCount: UINT,
- DefCount: UINT,
- DclCount: UINT,
- TextureNormalInstructions: UINT,
- TextureLoadInstructions: UINT,
- TextureCompInstructions: UINT,
- TextureBiasInstructions: UINT,
- TextureGradientInstructions: UINT,
- FloatInstructionCount: UINT,
- IntInstructionCount: UINT,
- UintInstructionCount: UINT,
- StaticFlowControlCount: UINT,
- DynamicFlowControlCount: UINT,
- MacroInstructionCount: UINT,
- ArrayInstructionCount: UINT,
- CutInstructionCount: UINT,
- EmitInstructionCount: UINT,
- GSOutputTopology: D3D_PRIMITIVE_TOPOLOGY,
- GSMaxOutputVertexCount: UINT,
- InputPrimitive: D3D_PRIMITIVE,
- PatchConstantParameters: UINT,
- cGSInstanceCount: UINT,
- cControlPoints: UINT,
- HSOutputPrimitive: D3D_TESSELLATOR_OUTPUT_PRIMITIVE,
- HSPartitioning: D3D_TESSELLATOR_PARTITIONING,
- TessellatorDomain: D3D_TESSELLATOR_DOMAIN,
- cBarrierInstructions: UINT,
- cInterlockedInstructions: UINT,
- cTextureStoreInstructions: UINT,
-}}
-STRUCT!{struct D3D12_SHADER_INPUT_BIND_DESC {
- Name: LPCSTR,
- Type: D3D_SHADER_INPUT_TYPE,
- BindPoint: UINT,
- BindCount: UINT,
- uFlags: UINT,
- ReturnType: D3D_RESOURCE_RETURN_TYPE,
- Dimension: D3D_SRV_DIMENSION,
- NumSamples: UINT,
- Space: UINT,
- uID: UINT,
-}}
-STRUCT!{struct D3D12_SHADER_TYPE_DESC {
- Class: D3D_SHADER_VARIABLE_CLASS,
- Type: D3D_SHADER_VARIABLE_TYPE,
- Rows: UINT,
- Columns: UINT,
- Elements: UINT,
- Members: UINT,
- Offset: UINT,
- Name: LPCSTR,
-}}
-STRUCT!{struct D3D12_SHADER_VARIABLE_DESC {
- Name: LPCSTR,
- StartOffset: UINT,
- Size: UINT,
- uFlags: UINT,
- DefaultValue: LPVOID,
- StartTexture: UINT,
- TextureSize: UINT,
- StartSampler: UINT,
- SamplerSize: UINT,
-}}
-STRUCT!{struct D3D12_SIGNATURE_PARAMETER_DESC {
- SemanticName: LPCSTR,
- SemanticIndex: UINT,
- Register: UINT,
- SystemValueType: D3D_NAME,
- ComponentType: D3D_REGISTER_COMPONENT_TYPE,
- Mask: BYTE,
- ReadWriteMask: BYTE,
- Stream: UINT,
- MinPrecision: D3D_MIN_PRECISION,
-}}
-RIDL!{#[uuid(0xec25f42d, 0x7006, 0x4f2b, 0xb3, 0x3e, 0x02, 0xcc, 0x33, 0x75, 0x73, 0x3f)]
-interface ID3D12FunctionParameterReflection(ID3D12FunctionParameterReflectionVtbl) {
- fn GetDesc(
- pDesc: *mut D3D12_PARAMETER_DESC,
- ) -> HRESULT,
-}}
-RIDL!{#[uuid(0x1108795c, 0x2772, 0x4ba9, 0xb2, 0xa8, 0xd4, 0x64, 0xdc, 0x7e, 0x27, 0x99)]
-interface ID3D12FunctionReflection(ID3D12FunctionReflectionVtbl) {
- fn GetDesc(
- pDesc: *mut D3D12_FUNCTION_DESC,
- ) -> HRESULT,
- fn GetConstantBufferByIndex(
- BufferIndex: UINT,
- ) -> *mut ID3D12ShaderReflectionConstantBuffer,
- fn GetConstantBufferByName(
- Name: LPCSTR,
- ) -> *mut ID3D12ShaderReflectionConstantBuffer,
- fn GetResourceBindingDesc(
- ResourceIndex: UINT,
- pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC,
- ) -> HRESULT,
- fn GetVariableByName(
- Name: LPCSTR,
- ) -> *mut ID3D12ShaderReflectionVariable,
- fn GetResourceBindingDescByName(
- Name: LPCSTR,
- pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC,
- ) -> HRESULT,
- fn GetFunctionParameter(
- ParameterIndex: INT,
- ) -> *mut ID3D12FunctionParameterReflection,
-}}
-RIDL!{#[uuid(0x8e349d19, 0x54db, 0x4a56, 0x9d, 0xc9, 0x11, 0x9d, 0x87, 0xbd, 0xb8, 0x4)]
-interface ID3D12LibraryReflection(ID3D12LibraryReflectionVtbl): IUnknown(IUnknownVtbl) {
- fn GetDesc(
- pDesc: *mut D3D12_LIBRARY_DESC,
- ) -> HRESULT,
- fn GetFunctionByIndex(
- FunctionIndex: INT,
- ) -> *mut ID3D12FunctionReflection,
-}}
-DEFINE_GUID!{IID_ID3D12ShaderReflectionConstantBuffer,
- 0xc59598b4, 0x48b3, 0x4869, 0xb9, 0xb1, 0xb1, 0x61, 0x8b, 0x14, 0xa8, 0xb7}
-RIDL!{#[uuid(0xc59598b4, 0x48b3, 0x4869, 0xb9, 0xb1, 0xb1, 0x61, 0x8b, 0x14, 0xa8, 0xb7)]
-interface ID3D12ShaderReflectionConstantBuffer(ID3D12ShaderReflectionConstantBufferVtbl) {
- fn GetDesc(
- pDesc: *mut D3D12_SHADER_BUFFER_DESC,
- ) -> HRESULT,
- fn GetVariableByIndex(
- Index: UINT,
- ) -> *mut ID3D12ShaderReflectionVariable,
- fn GetVariableByName(
- Name: LPCSTR,
- ) -> *mut ID3D12ShaderReflectionVariable,
-}}
-DEFINE_GUID!{IID_ID3D12ShaderReflectionType,
- 0xe913c351, 0x783d, 0x48ca, 0xa1, 0xd1, 0x4f, 0x30, 0x62, 0x84, 0xad, 0x56}
-RIDL!{#[uuid(0xe913c351, 0x783d, 0x48ca, 0xa1, 0xd1, 0x4f, 0x30, 0x62, 0x84, 0xad, 0x56)]
-interface ID3D12ShaderReflectionType(ID3D12ShaderReflectionTypeVtbl) {
- fn GetDesc(
- pDesc: *mut D3D12_SHADER_TYPE_DESC,
- ) -> HRESULT,
- fn GetMemberTypeByIndex(
- Index: UINT,
- ) -> *mut ID3D12ShaderReflectionType,
- fn GetMemberTypeByName(
- Name: LPCSTR,
- ) -> *mut ID3D12ShaderReflectionType,
- fn GetMemberTypeName(
- Index: UINT,
- ) -> LPCSTR,
- fn IsEqual(
- pType: *mut ID3D12ShaderReflectionType,
- ) -> HRESULT,
- fn GetSubType() -> *mut ID3D12ShaderReflectionType,
- fn GetBaseClass() -> *mut ID3D12ShaderReflectionType,
- fn GetNumInterfaces() -> UINT,
- fn GetInterfaceByIndex(
- uIndex: UINT,
- ) -> *mut ID3D12ShaderReflectionType,
- fn IsOfType(
- pType: *mut ID3D12ShaderReflectionType,
- ) -> HRESULT,
- fn ImplementsInterface(
- pBase: *mut ID3D12ShaderReflectionType,
- ) -> HRESULT,
-}}
-DEFINE_GUID!{IID_ID3D12ShaderReflectionVariable,
- 0x8337a8a6, 0xa216, 0x444a, 0xb2, 0xf4, 0x31, 0x47, 0x33, 0xa7, 0x3a, 0xea}
-RIDL!{#[uuid(0x8337a8a6, 0xa216, 0x444a, 0xb2, 0xf4, 0x31, 0x47, 0x33, 0xa7, 0x3a, 0xea)]
-interface ID3D12ShaderReflectionVariable(ID3D12ShaderReflectionVariableVtbl) {
- fn GetDesc(
- pDesc: *mut D3D12_SHADER_VARIABLE_DESC,
- ) -> HRESULT,
- fn GetType() -> *mut ID3D12ShaderReflectionType,
- fn GetBuffer() -> *mut ID3D12ShaderReflectionConstantBuffer,
- fn GetInterfaceSlot(
- uArrayIndex: UINT,
- ) -> UINT,
-}}
-DEFINE_GUID!{IID_ID3D12ShaderReflection,
- 0x5a58797d, 0xa72c, 0x478d, 0x8b, 0xa2, 0xef, 0xc6, 0xb0, 0xef, 0xe8, 0x8e}
-RIDL!{#[uuid(0x5a58797d, 0xa72c, 0x478d, 0x8b, 0xa2, 0xef, 0xc6, 0xb0, 0xef, 0xe8, 0x8e)]
-interface ID3D12ShaderReflection(ID3D12ShaderReflectionVtbl): IUnknown(IUnknownVtbl) {
- fn GetDesc(
- pDesc: *mut D3D12_SHADER_DESC,
- ) -> HRESULT,
- fn GetConstantBufferByIndex(
- Index: UINT,
- ) -> *mut ID3D12ShaderReflectionConstantBuffer,
- fn GetConstantBufferByName(
- Name: LPCSTR,
- ) -> *mut ID3D12ShaderReflectionConstantBuffer,
- fn GetResourceBindingDesc(
- ResourceIndex: UINT,
- pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC,
- ) -> HRESULT,
- fn GetInputParameterDesc(
- ParameterIndex: UINT,
- pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC,
- ) -> HRESULT,
- fn GetOutputParameterDesc(
- ParameterIndex: UINT,
- pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC,
- ) -> HRESULT,
- fn GetPatchConstantParameterDesc(
- ParameterIndex: UINT,
- pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC,
- ) -> HRESULT,
- fn GetVariableByName(
- Name: LPCSTR,
- ) -> *mut ID3D12ShaderReflectionVariable,
- fn GetResourceBindingDescByName(
- Name: LPCSTR,
- pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC,
- ) -> HRESULT,
- fn GetMovInstructionCount() -> UINT,
- fn GetMovcInstructionCount() -> UINT,
- fn GetConversionInstructionCount() -> UINT,
- fn GetBitwiseInstructionCount() -> UINT,
- fn GetGSInputPrimitive() -> D3D_PRIMITIVE,
- fn IsSampleFrequencyShader() -> BOOL,
- fn GetNumInterfaceSlots() -> UINT,
- fn GetMinFeatureLevel(
- pLevel: *mut D3D_FEATURE_LEVEL,
- ) -> HRESULT,
- fn GetThreadGroupSize(
- pSizeX: *mut UINT,
- pSizeY: *mut UINT,
- pSizeZ: *mut UINT,
- ) -> UINT,
- fn GetRequiresFlags() -> UINT64,
-}}
-DEFINE_GUID!{IID_ID3D12LibraryReflection,
- 0x8e349d19, 0x54db, 0x4a56, 0x9d, 0xc9, 0x11, 0x9d, 0x87, 0xbd, 0xb8, 0x04}
-DEFINE_GUID!{IID_ID3D12FunctionReflection,
- 0x1108795c, 0x2772, 0x4ba9, 0xb2, 0xa8, 0xd4, 0x64, 0xdc, 0x7e, 0x27, 0x99}
-DEFINE_GUID!{IID_ID3D12FunctionParameterReflection,
- 0xec25f42d, 0x7006, 0x4f2b, 0xb3, 0x3e, 0x02, 0xcc, 0x33, 0x75, 0x73, 0x3f}
-pub type D3D12_CBUFFER_TYPE = D3D_CBUFFER_TYPE;
-pub type D3D12_RESOURCE_RETURN_TYPE = D3D_RESOURCE_RETURN_TYPE;
-pub type D3D12_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN;
-pub type D3D12_TESSELLATOR_OUTPUT_PRIMITIVE = D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
-pub type D3D12_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING;
-pub type LPD3D12FUNCTIONPARAMETERREFLECTION = *mut ID3D12FunctionParameterReflection;
-pub type LPD3D12FUNCTIONREFLECTION = *mut ID3D12FunctionReflection;
-pub type LPD3D12LIBRARYREFLECTION = *mut ID3D12LibraryReflection;
-pub type LPD3D12SHADERREFLECTION = *mut ID3D12ShaderReflection;
-pub type LPD3D12SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D12ShaderReflectionConstantBuffer;
-pub type LPD3D12SHADERREFLECTIONTYPE = *mut ID3D12ShaderReflectionType;
-pub type LPD3D12SHADERREFLECTIONVARIABLE = *mut ID3D12ShaderReflectionVariable;
-pub const D3D_SHADER_REQUIRES_INNER_COVERAGE: UINT64 = 0x00000400;
-pub const D3D_SHADER_REQUIRES_ROVS: UINT64 = 0x00001000;
-pub const D3D_SHADER_REQUIRES_STENCIL_REF: UINT64 = 0x00000200;
-pub const D3D_SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS: UINT64 = 0x00000800;
-pub const D3D_SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER:
- UINT64 = 0x00002000;