diff options
Diffstat (limited to 'vendor/winapi/src/um/d3dcommon.rs')
-rw-r--r-- | vendor/winapi/src/um/d3dcommon.rs | 744 |
1 files changed, 0 insertions, 744 deletions
diff --git a/vendor/winapi/src/um/d3dcommon.rs b/vendor/winapi/src/um/d3dcommon.rs deleted file mode 100644 index b4f67dd12..000000000 --- a/vendor/winapi/src/um/d3dcommon.rs +++ /dev/null @@ -1,744 +0,0 @@ -// Licensed under the Apache License, Version 2.0 -// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license -// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option. -// All files in the project carrying such notice may not be copied, modified, or distributed -// except according to those terms. -//! Mappings for the contents of d3dcommon.h -use shared::basetsd::SIZE_T; -use shared::minwindef::{LPCVOID, LPVOID, UINT}; -use um::unknwnbase::{IUnknown, IUnknownVtbl}; -use um::winnt::{HRESULT, LPCSTR}; -ENUM!{enum D3D_DRIVER_TYPE { - D3D_DRIVER_TYPE_UNKNOWN, - D3D_DRIVER_TYPE_HARDWARE, - D3D_DRIVER_TYPE_REFERENCE, - D3D_DRIVER_TYPE_NULL, - D3D_DRIVER_TYPE_SOFTWARE, - D3D_DRIVER_TYPE_WARP, -}} -ENUM!{enum D3D_FEATURE_LEVEL { - D3D_FEATURE_LEVEL_9_1 = 0x9100, - D3D_FEATURE_LEVEL_9_2 = 0x9200, - D3D_FEATURE_LEVEL_9_3 = 0x9300, - D3D_FEATURE_LEVEL_10_0 = 0xa000, - D3D_FEATURE_LEVEL_10_1 = 0xa100, - D3D_FEATURE_LEVEL_11_0 = 0xb000, - D3D_FEATURE_LEVEL_11_1 = 0xb100, - D3D_FEATURE_LEVEL_12_0 = 0xc000, - D3D_FEATURE_LEVEL_12_1 = 0xc100, -}} -ENUM!{enum D3D_PRIMITIVE_TOPOLOGY { - D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, - D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, - D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, - D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, - D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, - D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, - D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, - D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, - D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, - D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, - D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, - D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, - D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, - D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, - D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, - D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, - D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, - D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, - D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, - D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, - D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, - D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, - D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, - D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, - D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, - D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, - D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, - D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, - D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, - D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, - D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, - D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, - D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, - D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, - D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, - D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, - D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, - D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, - D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, - D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, - D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, - D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, -}} -pub const D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; -pub const D3D10_PRIMITIVE_TOPOLOGY_POINTLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_POINTLIST; -pub const D3D10_PRIMITIVE_TOPOLOGY_LINELIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_LINELIST; -pub const D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; -pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; -pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; -pub const D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ; -pub const D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ; -pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ; -pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ; -pub const D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; -pub const D3D11_PRIMITIVE_TOPOLOGY_POINTLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_POINTLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_LINELIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_LINELIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; -pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; -pub const D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ; -pub const D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ; -pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ; -pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ; -pub const D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST; -pub const D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = - D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST; -ENUM!{enum D3D_PRIMITIVE { - D3D_PRIMITIVE_UNDEFINED = 0, - D3D_PRIMITIVE_POINT = 1, - D3D_PRIMITIVE_LINE = 2, - D3D_PRIMITIVE_TRIANGLE = 3, - D3D_PRIMITIVE_LINE_ADJ = 6, - D3D_PRIMITIVE_TRIANGLE_ADJ = 7, - D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, - D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, - D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, - D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, - D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, - D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, - D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, - D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, - D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, - D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, - D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, - D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, - D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, - D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, - D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, - D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, - D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, - D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, - D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, - D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, - D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 29, - D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 30, - D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 31, - D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 32, - D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 33, - D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 34, - D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 35, - D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 36, - D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 37, - D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 38, - D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 39, - D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 40, -}} -pub const D3D10_PRIMITIVE_UNDEFINED: D3D_PRIMITIVE = D3D_PRIMITIVE_UNDEFINED; -pub const D3D10_PRIMITIVE_POINT: D3D_PRIMITIVE = D3D_PRIMITIVE_POINT; -pub const D3D10_PRIMITIVE_LINE: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE; -pub const D3D10_PRIMITIVE_TRIANGLE: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE; -pub const D3D10_PRIMITIVE_LINE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE_ADJ; -pub const D3D10_PRIMITIVE_TRIANGLE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE_ADJ; -pub const D3D11_PRIMITIVE_UNDEFINED: D3D_PRIMITIVE = D3D_PRIMITIVE_UNDEFINED; -pub const D3D11_PRIMITIVE_POINT: D3D_PRIMITIVE = D3D_PRIMITIVE_POINT; -pub const D3D11_PRIMITIVE_LINE: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE; -pub const D3D11_PRIMITIVE_TRIANGLE: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE; -pub const D3D11_PRIMITIVE_LINE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE_ADJ; -pub const D3D11_PRIMITIVE_TRIANGLE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE_ADJ; -pub const D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_1_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_2_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_3_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_4_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_5_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_6_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_7_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_8_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_9_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_10_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_11_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_12_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_13_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_14_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_15_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_16_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_17_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_18_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_19_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_20_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_21_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_22_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_23_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_24_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_25_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_26_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_27_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_28_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_29_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_30_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_31_CONTROL_POINT_PATCH; -pub const D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH: D3D_PRIMITIVE = - D3D_PRIMITIVE_32_CONTROL_POINT_PATCH; -ENUM!{enum D3D_SRV_DIMENSION { - D3D_SRV_DIMENSION_UNKNOWN = 0, - D3D_SRV_DIMENSION_BUFFER = 1, - D3D_SRV_DIMENSION_TEXTURE1D = 2, - D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3, - D3D_SRV_DIMENSION_TEXTURE2D = 4, - D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5, - D3D_SRV_DIMENSION_TEXTURE2DMS = 6, - D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, - D3D_SRV_DIMENSION_TEXTURE3D = 8, - D3D_SRV_DIMENSION_TEXTURECUBE = 9, - D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10, - D3D_SRV_DIMENSION_BUFFEREX = 11, -}} -pub const D3D10_SRV_DIMENSION_UNKNOWN: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_UNKNOWN; -pub const D3D10_SRV_DIMENSION_BUFFER: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFER; -pub const D3D10_SRV_DIMENSION_TEXTURE1D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1D; -pub const D3D10_SRV_DIMENSION_TEXTURE1DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1DARRAY; -pub const D3D10_SRV_DIMENSION_TEXTURE2D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2D; -pub const D3D10_SRV_DIMENSION_TEXTURE2DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DARRAY; -pub const D3D10_SRV_DIMENSION_TEXTURE2DMS: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMS; -pub const D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D_SRV_DIMENSION = - D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; -pub const D3D10_SRV_DIMENSION_TEXTURE3D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE3D; -pub const D3D10_SRV_DIMENSION_TEXTURECUBE: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBE; -pub const D3D10_1_SRV_DIMENSION_UNKNOWN: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_UNKNOWN; -pub const D3D10_1_SRV_DIMENSION_BUFFER: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFER; -pub const D3D10_1_SRV_DIMENSION_TEXTURE1D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1D; -pub const D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY: D3D_SRV_DIMENSION = - D3D_SRV_DIMENSION_TEXTURE1DARRAY; -pub const D3D10_1_SRV_DIMENSION_TEXTURE2D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2D; -pub const D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY: D3D_SRV_DIMENSION = - D3D_SRV_DIMENSION_TEXTURE2DARRAY; -pub const D3D10_1_SRV_DIMENSION_TEXTURE2DMS: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMS; -pub const D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D_SRV_DIMENSION = - D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; -pub const D3D10_1_SRV_DIMENSION_TEXTURE3D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE3D; -pub const D3D10_1_SRV_DIMENSION_TEXTURECUBE: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBE; -pub const D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY: D3D_SRV_DIMENSION = - D3D_SRV_DIMENSION_TEXTURECUBEARRAY; -pub const D3D11_SRV_DIMENSION_UNKNOWN: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_UNKNOWN; -pub const D3D11_SRV_DIMENSION_BUFFER: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFER; -pub const D3D11_SRV_DIMENSION_TEXTURE1D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1D; -pub const D3D11_SRV_DIMENSION_TEXTURE1DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1DARRAY; -pub const D3D11_SRV_DIMENSION_TEXTURE2D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2D; -pub const D3D11_SRV_DIMENSION_TEXTURE2DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DARRAY; -pub const D3D11_SRV_DIMENSION_TEXTURE2DMS: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMS; -pub const D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D_SRV_DIMENSION = - D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; -pub const D3D11_SRV_DIMENSION_TEXTURE3D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE3D; -pub const D3D11_SRV_DIMENSION_TEXTURECUBE: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBE; -pub const D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: D3D_SRV_DIMENSION = - D3D_SRV_DIMENSION_TEXTURECUBEARRAY; -pub const D3D11_SRV_DIMENSION_BUFFEREX: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFEREX; -STRUCT!{struct D3D_SHADER_MACRO { - Name: LPCSTR, - Definition: LPCSTR, -}} -pub type LPD3D_SHADER_MACRO = *mut D3D_SHADER_MACRO; -DEFINE_GUID!{IID_ID3D10Blob, - 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0x0d, 0x98, 0x9c, 0x3a, 0x01, 0x02} -RIDL!{#[uuid(0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2)] -interface ID3D10Blob(ID3D10BlobVtbl): IUnknown(IUnknownVtbl) { - fn GetBufferPointer() -> LPVOID, - fn GetBufferSize() -> SIZE_T, -}} -pub type LPD3D10BLOB = *mut ID3D10Blob; -pub type ID3DBlob = ID3D10Blob; -pub type LPD3DBLOB = *mut ID3DBlob; -ENUM!{enum D3D_INCLUDE_TYPE { - D3D_INCLUDE_LOCAL = 0, - D3D_INCLUDE_SYSTEM, -}} -pub const D3D10_INCLUDE_LOCAL: D3D_INCLUDE_TYPE = D3D_INCLUDE_LOCAL; -pub const D3D10_INCLUDE_SYSTEM: D3D_INCLUDE_TYPE = D3D_INCLUDE_SYSTEM; -RIDL!{#[uuid(0x00000000, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)] -interface ID3DInclude(ID3DIncludeVtbl) { - fn Open( - IncludeType: D3D_INCLUDE_TYPE, - pFileName: LPCSTR, - pParentData: LPCVOID, - ppData: *mut LPCVOID, - pBytes: *mut UINT, - ) -> HRESULT, - fn Close( - pData: LPCVOID, - ) -> HRESULT, -}} -pub type LPD3DINCLUDE = *mut ID3DInclude; -ENUM!{enum D3D_SHADER_VARIABLE_CLASS { - D3D_SVC_SCALAR = 0, - D3D_SVC_VECTOR, - D3D_SVC_MATRIX_ROWS, - D3D_SVC_MATRIX_COLUMNS, - D3D_SVC_OBJECT, - D3D_SVC_STRUCT, - D3D_SVC_INTERFACE_CLASS, - D3D_SVC_INTERFACE_POINTER, -}} -pub const D3D10_SVC_SCALAR: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_SCALAR; -pub const D3D10_SVC_VECTOR: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_VECTOR; -pub const D3D10_SVC_MATRIX_ROWS: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_MATRIX_ROWS; -pub const D3D10_SVC_MATRIX_COLUMNS: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_MATRIX_COLUMNS; -pub const D3D10_SVC_OBJECT: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_OBJECT; -pub const D3D10_SVC_STRUCT: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_STRUCT; -pub const D3D11_SVC_INTERFACE_CLASS: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_INTERFACE_CLASS; -pub const D3D11_SVC_INTERFACE_POINTER: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_INTERFACE_POINTER; -ENUM!{enum D3D_SHADER_VARIABLE_FLAGS { - D3D_SVF_USERPACKED = 1, - D3D_SVF_USED = 2, - D3D_SVF_INTERFACE_POINTER = 4, - D3D_SVF_INTERFACE_PARAMETER = 8, -}} -pub const D3D10_SVF_USERPACKED: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_USERPACKED; -pub const D3D10_SVF_USED: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_USED; -pub const D3D11_SVF_INTERFACE_POINTER: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_INTERFACE_POINTER; -pub const D3D11_SVF_INTERFACE_PARAMETER: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_INTERFACE_PARAMETER; -ENUM!{enum D3D_SHADER_VARIABLE_TYPE { - D3D_SVT_VOID = 0, - D3D_SVT_BOOL = 1, - D3D_SVT_INT = 2, - D3D_SVT_FLOAT = 3, - D3D_SVT_STRING = 4, - D3D_SVT_TEXTURE = 5, - D3D_SVT_TEXTURE1D = 6, - D3D_SVT_TEXTURE2D = 7, - D3D_SVT_TEXTURE3D = 8, - D3D_SVT_TEXTURECUBE = 9, - D3D_SVT_SAMPLER = 10, - D3D_SVT_SAMPLER1D = 11, - D3D_SVT_SAMPLER2D = 12, - D3D_SVT_SAMPLER3D = 13, - D3D_SVT_SAMPLERCUBE = 14, - D3D_SVT_PIXELSHADER = 15, - D3D_SVT_VERTEXSHADER = 16, - D3D_SVT_PIXELFRAGMENT = 17, - D3D_SVT_VERTEXFRAGMENT = 18, - D3D_SVT_UINT = 19, - D3D_SVT_UINT8 = 20, - D3D_SVT_GEOMETRYSHADER = 21, - D3D_SVT_RASTERIZER = 22, - D3D_SVT_DEPTHSTENCIL = 23, - D3D_SVT_BLEND = 24, - D3D_SVT_BUFFER = 25, - D3D_SVT_CBUFFER = 26, - D3D_SVT_TBUFFER = 27, - D3D_SVT_TEXTURE1DARRAY = 28, - D3D_SVT_TEXTURE2DARRAY = 29, - D3D_SVT_RENDERTARGETVIEW = 30, - D3D_SVT_DEPTHSTENCILVIEW = 31, - D3D_SVT_TEXTURE2DMS = 32, - D3D_SVT_TEXTURE2DMSARRAY = 33, - D3D_SVT_TEXTURECUBEARRAY = 34, - D3D_SVT_HULLSHADER = 35, - D3D_SVT_DOMAINSHADER = 36, - D3D_SVT_INTERFACE_POINTER = 37, - D3D_SVT_COMPUTESHADER = 38, - D3D_SVT_DOUBLE = 39, - D3D_SVT_RWTEXTURE1D = 40, - D3D_SVT_RWTEXTURE1DARRAY = 41, - D3D_SVT_RWTEXTURE2D = 42, - D3D_SVT_RWTEXTURE2DARRAY = 43, - D3D_SVT_RWTEXTURE3D = 44, - D3D_SVT_RWBUFFER = 45, - D3D_SVT_BYTEADDRESS_BUFFER = 46, - D3D_SVT_RWBYTEADDRESS_BUFFER = 47, - D3D_SVT_STRUCTURED_BUFFER = 48, - D3D_SVT_RWSTRUCTURED_BUFFER = 49, - D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, - D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51, - D3D_SVT_MIN8FLOAT = 52, - D3D_SVT_MIN10FLOAT = 53, - D3D_SVT_MIN16FLOAT = 54, - D3D_SVT_MIN12INT = 55, - D3D_SVT_MIN16INT = 56, - D3D_SVT_MIN16UINT = 57, -}} -pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; -pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; -pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; -pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; -pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; -pub const D3D10_SVT_TEXTURE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE; -pub const D3D10_SVT_TEXTURE1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE1D; -pub const D3D10_SVT_TEXTURE2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2D; -pub const D3D10_SVT_TEXTURE3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE3D; -pub const D3D10_SVT_TEXTURECUBE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURECUBE; -pub const D3D10_SVT_SAMPLER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER; -pub const D3D10_SVT_SAMPLER1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER1D; -pub const D3D10_SVT_SAMPLER2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER2D; -pub const D3D10_SVT_SAMPLER3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER3D; -pub const D3D10_SVT_SAMPLERCUBE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLERCUBE; -pub const D3D10_SVT_PIXELSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_PIXELSHADER; -pub const D3D10_SVT_VERTEXSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VERTEXSHADER; -pub const D3D10_SVT_PIXELFRAGMENT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_PIXELFRAGMENT; -pub const D3D10_SVT_VERTEXFRAGMENT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VERTEXFRAGMENT; -pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; -pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; -pub const D3D10_SVT_GEOMETRYSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_GEOMETRYSHADER; -pub const D3D10_SVT_RASTERIZER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RASTERIZER; -pub const D3D10_SVT_DEPTHSTENCIL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DEPTHSTENCIL; -pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; -pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; -pub const D3D10_SVT_CBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_CBUFFER; -pub const D3D10_SVT_TBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TBUFFER; -pub const D3D10_SVT_TEXTURE1DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE1DARRAY; -pub const D3D10_SVT_TEXTURE2DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DARRAY; -pub const D3D10_SVT_RENDERTARGETVIEW: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RENDERTARGETVIEW; -pub const D3D10_SVT_DEPTHSTENCILVIEW: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DEPTHSTENCILVIEW; -pub const D3D10_SVT_TEXTURE2DMS: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DMS; -pub const D3D10_SVT_TEXTURE2DMSARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DMSARRAY; -pub const D3D10_SVT_TEXTURECUBEARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURECUBEARRAY; -pub const D3D11_SVT_HULLSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_HULLSHADER; -pub const D3D11_SVT_DOMAINSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DOMAINSHADER; -pub const D3D11_SVT_INTERFACE_POINTER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INTERFACE_POINTER; -pub const D3D11_SVT_COMPUTESHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_COMPUTESHADER; -pub const D3D11_SVT_DOUBLE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DOUBLE; -pub const D3D11_SVT_RWTEXTURE1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE1D; -pub const D3D11_SVT_RWTEXTURE1DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE1DARRAY; -pub const D3D11_SVT_RWTEXTURE2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE2D; -pub const D3D11_SVT_RWTEXTURE2DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE2DARRAY; -pub const D3D11_SVT_RWTEXTURE3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE3D; -pub const D3D11_SVT_RWBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWBUFFER; -pub const D3D11_SVT_BYTEADDRESS_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BYTEADDRESS_BUFFER; -pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWBYTEADDRESS_BUFFER; -pub const D3D11_SVT_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRUCTURED_BUFFER; -pub const D3D11_SVT_RWSTRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWSTRUCTURED_BUFFER; -pub const D3D11_SVT_APPEND_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = - D3D_SVT_APPEND_STRUCTURED_BUFFER; -pub const D3D11_SVT_CONSUME_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = - D3D_SVT_CONSUME_STRUCTURED_BUFFER; -ENUM!{enum D3D_SHADER_INPUT_FLAGS { - D3D_SIF_USERPACKED = 0x1, - D3D_SIF_COMPARISON_SAMPLER = 0x2, - D3D_SIF_TEXTURE_COMPONENT_0 = 0x4, - D3D_SIF_TEXTURE_COMPONENT_1 = 0x8, - D3D_SIF_TEXTURE_COMPONENTS = 0xc, - D3D_SIF_UNUSED = 0x10, -}} -pub const D3D10_SIF_USERPACKED: D3D_SHADER_INPUT_FLAGS = D3D_SIF_USERPACKED; -pub const D3D10_SIF_COMPARISON_SAMPLER: D3D_SHADER_INPUT_FLAGS = D3D_SIF_COMPARISON_SAMPLER; -pub const D3D10_SIF_TEXTURE_COMPONENT_0: D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENT_0; -pub const D3D10_SIF_TEXTURE_COMPONENT_1: D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENT_1; -pub const D3D10_SIF_TEXTURE_COMPONENTS: D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENTS; -ENUM!{enum D3D_SHADER_INPUT_TYPE { - D3D_SIT_CBUFFER, - D3D_SIT_TBUFFER, - D3D_SIT_TEXTURE, - D3D_SIT_SAMPLER, - D3D_SIT_UAV_RWTYPED, - D3D_SIT_STRUCTURED, - D3D_SIT_UAV_RWSTRUCTURED, - D3D_SIT_BYTEADDRESS, - D3D_SIT_UAV_RWBYTEADDRESS, - D3D_SIT_UAV_APPEND_STRUCTURED, - D3D_SIT_UAV_CONSUME_STRUCTURED, - D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, -}} -pub const D3D10_SIT_CBUFFER: D3D_SHADER_INPUT_TYPE = D3D_SIT_CBUFFER; -pub const D3D10_SIT_TBUFFER: D3D_SHADER_INPUT_TYPE = D3D_SIT_TBUFFER; -pub const D3D10_SIT_TEXTURE: D3D_SHADER_INPUT_TYPE = D3D_SIT_TEXTURE; -pub const D3D10_SIT_SAMPLER: D3D_SHADER_INPUT_TYPE = D3D_SIT_SAMPLER; -pub const D3D11_SIT_UAV_RWTYPED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWTYPED; -pub const D3D11_SIT_STRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_STRUCTURED; -pub const D3D11_SIT_UAV_RWSTRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWSTRUCTURED; -pub const D3D11_SIT_BYTEADDRESS: D3D_SHADER_INPUT_TYPE = D3D_SIT_BYTEADDRESS; -pub const D3D11_SIT_UAV_RWBYTEADDRESS: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWBYTEADDRESS; -pub const D3D11_SIT_UAV_APPEND_STRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_APPEND_STRUCTURED; -pub const D3D11_SIT_UAV_CONSUME_STRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_CONSUME_STRUCTURED; -pub const D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER: D3D_SHADER_INPUT_TYPE = - D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER; -ENUM!{enum D3D_SHADER_CBUFFER_FLAGS { - D3D_CBF_USERPACKED = 1, -}} -pub const D3D10_CBF_USERPACKED: D3D_SHADER_CBUFFER_FLAGS = D3D_CBF_USERPACKED; -ENUM!{enum D3D_CBUFFER_TYPE { - D3D_CT_CBUFFER, - D3D_CT_TBUFFER, - D3D_CT_INTERFACE_POINTERS, - D3D_CT_RESOURCE_BIND_INFO, -}} -pub const D3D10_CT_CBUFFER: D3D_CBUFFER_TYPE = D3D_CT_CBUFFER; -pub const D3D10_CT_TBUFFER: D3D_CBUFFER_TYPE = D3D_CT_TBUFFER; -pub const D3D11_CT_CBUFFER: D3D_CBUFFER_TYPE = D3D_CT_CBUFFER; -pub const D3D11_CT_TBUFFER: D3D_CBUFFER_TYPE = D3D_CT_TBUFFER; -pub const D3D11_CT_INTERFACE_POINTERS: D3D_CBUFFER_TYPE = D3D_CT_INTERFACE_POINTERS; -pub const D3D11_CT_RESOURCE_BIND_INFO: D3D_CBUFFER_TYPE = D3D_CT_RESOURCE_BIND_INFO; -ENUM!{enum D3D_NAME { - D3D_NAME_UNDEFINED = 0, - D3D_NAME_POSITION = 1, - D3D_NAME_CLIP_DISTANCE = 2, - D3D_NAME_CULL_DISTANCE = 3, - D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, - D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, - D3D_NAME_VERTEX_ID = 6, - D3D_NAME_PRIMITIVE_ID = 7, - D3D_NAME_INSTANCE_ID = 8, - D3D_NAME_IS_FRONT_FACE = 9, - D3D_NAME_SAMPLE_INDEX = 10, - D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, - D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, - D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, - D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, - D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, - D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, - D3D_NAME_TARGET = 64, - D3D_NAME_DEPTH = 65, - D3D_NAME_COVERAGE = 66, - D3D_NAME_DEPTH_GREATER_EQUAL = 67, - D3D_NAME_DEPTH_LESS_EQUAL = 68, -}} -pub const D3D10_NAME_UNDEFINED: D3D_NAME = D3D_NAME_UNDEFINED; -pub const D3D10_NAME_POSITION: D3D_NAME = D3D_NAME_POSITION; -pub const D3D10_NAME_CLIP_DISTANCE: D3D_NAME = D3D_NAME_CLIP_DISTANCE; -pub const D3D10_NAME_CULL_DISTANCE: D3D_NAME = D3D_NAME_CULL_DISTANCE; -pub const D3D10_NAME_RENDER_TARGET_ARRAY_INDEX: D3D_NAME = D3D_NAME_RENDER_TARGET_ARRAY_INDEX; -pub const D3D10_NAME_VIEWPORT_ARRAY_INDEX: D3D_NAME = D3D_NAME_VIEWPORT_ARRAY_INDEX; -pub const D3D10_NAME_VERTEX_ID: D3D_NAME = D3D_NAME_VERTEX_ID; -pub const D3D10_NAME_PRIMITIVE_ID: D3D_NAME = D3D_NAME_PRIMITIVE_ID; -pub const D3D10_NAME_INSTANCE_ID: D3D_NAME = D3D_NAME_INSTANCE_ID; -pub const D3D10_NAME_IS_FRONT_FACE: D3D_NAME = D3D_NAME_IS_FRONT_FACE; -pub const D3D10_NAME_SAMPLE_INDEX: D3D_NAME = D3D_NAME_SAMPLE_INDEX; -pub const D3D10_NAME_TARGET: D3D_NAME = D3D_NAME_TARGET; -pub const D3D10_NAME_DEPTH: D3D_NAME = D3D_NAME_DEPTH; -pub const D3D10_NAME_COVERAGE: D3D_NAME = D3D_NAME_COVERAGE; -pub const D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR; -pub const D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR: D3D_NAME - = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR; -pub const D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR; -pub const D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR; -pub const D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR: D3D_NAME - = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR; -pub const D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR: D3D_NAME - = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR; -pub const D3D11_NAME_DEPTH_GREATER_EQUAL: D3D_NAME = D3D_NAME_DEPTH_GREATER_EQUAL; -pub const D3D11_NAME_DEPTH_LESS_EQUAL: D3D_NAME = D3D_NAME_DEPTH_LESS_EQUAL; -ENUM!{enum D3D_RESOURCE_RETURN_TYPE { - D3D_RETURN_TYPE_UNORM = 1, - D3D_RETURN_TYPE_SNORM = 2, - D3D_RETURN_TYPE_SINT = 3, - D3D_RETURN_TYPE_UINT = 4, - D3D_RETURN_TYPE_FLOAT = 5, - D3D_RETURN_TYPE_MIXED = 6, - D3D_RETURN_TYPE_DOUBLE = 7, - D3D_RETURN_TYPE_CONTINUED = 8, -}} -pub const D3D10_RETURN_TYPE_UNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UNORM; -pub const D3D10_RETURN_TYPE_SNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SNORM; -pub const D3D10_RETURN_TYPE_SINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SINT; -pub const D3D10_RETURN_TYPE_UINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UINT; -pub const D3D10_RETURN_TYPE_FLOAT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_FLOAT; -pub const D3D10_RETURN_TYPE_MIXED: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_MIXED; -pub const D3D11_RETURN_TYPE_UNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UNORM; -pub const D3D11_RETURN_TYPE_SNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SNORM; -pub const D3D11_RETURN_TYPE_SINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SINT; -pub const D3D11_RETURN_TYPE_UINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UINT; -pub const D3D11_RETURN_TYPE_FLOAT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_FLOAT; -pub const D3D11_RETURN_TYPE_MIXED: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_MIXED; -pub const D3D11_RETURN_TYPE_DOUBLE: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_DOUBLE; -pub const D3D11_RETURN_TYPE_CONTINUED: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_CONTINUED; -ENUM!{enum D3D_REGISTER_COMPONENT_TYPE { - D3D_REGISTER_COMPONENT_UNKNOWN = 0, - D3D_REGISTER_COMPONENT_UINT32 = 1, - D3D_REGISTER_COMPONENT_SINT32 = 2, - D3D_REGISTER_COMPONENT_FLOAT32 = 3, -}} -pub const D3D10_REGISTER_COMPONENT_UNKNOWN: D3D_REGISTER_COMPONENT_TYPE = - D3D_REGISTER_COMPONENT_UNKNOWN; -pub const D3D10_REGISTER_COMPONENT_UINT32: D3D_REGISTER_COMPONENT_TYPE = - D3D_REGISTER_COMPONENT_UINT32; -pub const D3D10_REGISTER_COMPONENT_SINT32: D3D_REGISTER_COMPONENT_TYPE = - D3D_REGISTER_COMPONENT_SINT32; -pub const D3D10_REGISTER_COMPONENT_FLOAT32: D3D_REGISTER_COMPONENT_TYPE = - D3D_REGISTER_COMPONENT_FLOAT32; -ENUM!{enum D3D_TESSELLATOR_DOMAIN { - D3D_TESSELLATOR_DOMAIN_UNDEFINED, - D3D_TESSELLATOR_DOMAIN_ISOLINE, - D3D_TESSELLATOR_DOMAIN_TRI, - D3D_TESSELLATOR_DOMAIN_QUAD, -}} -pub const D3D11_TESSELLATOR_DOMAIN_UNDEFINED: D3D_TESSELLATOR_DOMAIN = - D3D_TESSELLATOR_DOMAIN_UNDEFINED; -pub const D3D11_TESSELLATOR_DOMAIN_ISOLINE: D3D_TESSELLATOR_DOMAIN = - D3D_TESSELLATOR_DOMAIN_ISOLINE; -pub const D3D11_TESSELLATOR_DOMAIN_TRI: D3D_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN_TRI; -pub const D3D11_TESSELLATOR_DOMAIN_QUAD: D3D_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN_QUAD; -ENUM!{enum D3D_TESSELLATOR_PARTITIONING { - D3D_TESSELLATOR_PARTITIONING_UNDEFINED, - D3D_TESSELLATOR_PARTITIONING_INTEGER, - D3D_TESSELLATOR_PARTITIONING_POW2, - D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, - D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, -}} -pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: D3D_TESSELLATOR_PARTITIONING = - D3D_TESSELLATOR_PARTITIONING_UNDEFINED; -pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: D3D_TESSELLATOR_PARTITIONING = - D3D_TESSELLATOR_PARTITIONING_INTEGER; -pub const D3D11_TESSELLATOR_PARTITIONING_POW2: D3D_TESSELLATOR_PARTITIONING = - D3D_TESSELLATOR_PARTITIONING_POW2; -pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: D3D_TESSELLATOR_PARTITIONING = - D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD; -pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: D3D_TESSELLATOR_PARTITIONING = - D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN; -ENUM!{enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE { - D3D_TESSELLATOR_OUTPUT_UNDEFINED, - D3D_TESSELLATOR_OUTPUT_POINT, - D3D_TESSELLATOR_OUTPUT_LINE, - D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW, - D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW, -}} -pub const D3D11_TESSELLATOR_OUTPUT_UNDEFINED: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = - D3D_TESSELLATOR_OUTPUT_UNDEFINED; -pub const D3D11_TESSELLATOR_OUTPUT_POINT: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = - D3D_TESSELLATOR_OUTPUT_POINT; -pub const D3D11_TESSELLATOR_OUTPUT_LINE: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = - D3D_TESSELLATOR_OUTPUT_LINE; -pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = - D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW; -pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = - D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW; -ENUM!{enum D3D_MIN_PRECISION { - D3D_MIN_PRECISION_DEFAULT, - D3D_MIN_PRECISION_FLOAT_16, - D3D_MIN_PRECISION_FLOAT_2_8, - D3D_MIN_PRECISION_RESERVED, - D3D_MIN_PRECISION_SINT_16, - D3D_MIN_PRECISION_UINT_16, - D3D_MIN_PRECISION_ANY_16 = 0xf0, - D3D_MIN_PRECISION_ANY_10 = 0xf1, -}} -ENUM!{enum D3D_INTERPOLATION_MODE { - D3D_INTERPOLATION_UNDEFINED, - D3D_INTERPOLATION_CONSTANT, - D3D_INTERPOLATION_LINEAR, - D3D_INTERPOLATION_LINEAR_CENTROID, - D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE, - D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID, - D3D_INTERPOLATION_LINEAR_SAMPLE, - D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE, -}} -ENUM!{enum D3D_PARAMETER_FLAGS { - D3D_PF_NONE = 0, - D3D_PF_IN = 0x1, - D3D_PF_OUT = 0x2, -}} -DEFINE_GUID!{WKPDID_D3DDebugObjectName, - 0x429b8c22, 0x9188, 0x4b0c, 0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00} -DEFINE_GUID!{WKPDID_D3DDebugObjectNameW, - 0x4cca5fd8, 0x921f, 0x42c8, 0x85, 0x66, 0x70, 0xca, 0xf2, 0xa9, 0xb7, 0x41} -DEFINE_GUID!{WKPDID_CommentStringW, - 0xd0149dc0, 0x90e8, 0x4ec8, 0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2} |