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#![warn(clippy::imprecise_flops)]
fn main() {
let x = 3f32;
let y = 4f32;
let _ = (x * x + y * y).sqrt();
let _ = ((x + 1f32) * (x + 1f32) + y * y).sqrt();
let _ = (x.powi(2) + y.powi(2)).sqrt();
// Cases where the lint shouldn't be applied
// TODO: linting this adds some complexity, but could be done
let _ = x.mul_add(x, y * y).sqrt();
let _ = (x * 4f32 + y * y).sqrt();
}
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