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pub fn sub_fn() {
barbar();
}
fn barbar() {
bar(vec![], vec![], vec![], vec![], Bar { a: "a".into(), b: 0 });
}
pub struct Bar {
pub a: String,
pub b: u32,
}
pub fn foo(_b: &Bar) {}
// The goal now is to add
// a lot of lines so
// that the next content
// will be out of the screen
// to allow us to test that
// if the anchor changes to
// something outside of the
// current view, it'll
// scroll to it as expected.
// More filling content.
pub fn bar(
_a: Vec<String>,
_b: Vec<String>,
_c: Vec<String>,
_d: Vec<String>,
_e: Bar,
) {
sub_fn();
}
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