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// edition:2018
use std::{sync::Arc, future::Future, pin::Pin, task::{Context, Poll}};
async fn f() {
let room_ref = Arc::new(Vec::new());
let gameloop_handle = spawn(async { //~ ERROR E0373
game_loop(Arc::clone(&room_ref))
});
gameloop_handle.await;
}
fn game_loop(v: Arc<Vec<usize>>) {}
fn spawn<F>(future: F) -> JoinHandle
where
F: Future + Send + 'static,
F::Output: Send + 'static,
{
loop {}
}
struct JoinHandle;
impl Future for JoinHandle {
type Output = ();
fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
loop {}
}
}
fn main() {}
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