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// check-pass
struct LoadedObject {
bodies: Vec<Body>,
color: Color,
}
struct Body;
#[derive(Clone)]
struct Color;
struct Graphic {
color: Color,
}
fn convert(objects: Vec<LoadedObject>) -> (Vec<Body>, Vec<Graphic>) {
objects
.into_iter()
.flat_map(|LoadedObject { bodies, color, .. }| {
bodies.into_iter().map(move |body| {
(
body,
Graphic {
color: color.clone(),
},
)
})
})
.unzip()
}
fn main() {}
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