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use crate::parallel::Reduce;
#[cfg(not(feature = "parallel"))]
mod not_parallel {
/// Runs `left` and then `right`, one after another, returning their output when both are done.
pub fn join<O1, O2>(left: impl FnOnce() -> O1, right: impl FnOnce() -> O2) -> (O1, O2) {
(left(), right())
}
/// A scope for spawning threads.
pub struct Scope<'env> {
_marker: std::marker::PhantomData<&'env mut &'env ()>,
}
pub struct ThreadBuilder;
/// Create a builder for threads which allows them to be spawned into a scope and configured prior to spawning.
pub fn build_thread() -> ThreadBuilder {
ThreadBuilder
}
#[allow(unsafe_code)]
unsafe impl Sync for Scope<'_> {}
impl ThreadBuilder {
pub fn name(self, _new: String) -> Self {
self
}
pub fn spawn_scoped<'a, 'env, F, T>(
&self,
scope: &'a Scope<'env>,
f: F,
) -> std::io::Result<ScopedJoinHandle<'a, T>>
where
F: FnOnce() -> T,
F: Send + 'env,
T: Send + 'env,
{
Ok(scope.spawn(f))
}
}
impl<'env> Scope<'env> {
pub fn spawn<'scope, F, T>(&'scope self, f: F) -> ScopedJoinHandle<'scope, T>
where
F: FnOnce() -> T,
F: Send + 'env,
T: Send + 'env,
{
ScopedJoinHandle {
result: f(),
_marker: Default::default(),
}
}
}
/// Runs `f` with a scope to be used for spawning threads that will not outlive the function call.
/// Note that this implementation will run the spawned functions immediately.
pub fn threads<'env, F, R>(f: F) -> R
where
F: FnOnce(&Scope<'env>) -> R,
{
f(&Scope {
_marker: Default::default(),
})
}
/// A handle that can be used to join its scoped thread.
///
/// This struct is created by the [`Scope::spawn`] method and the
/// [`ScopedThreadBuilder::spawn`] method.
pub struct ScopedJoinHandle<'scope, T> {
/// Holds the result of the inner closure.
result: T,
_marker: std::marker::PhantomData<&'scope mut &'scope ()>,
}
impl<T> ScopedJoinHandle<'_, T> {
pub fn join(self) -> std::thread::Result<T> {
Ok(self.result)
}
}
/// An experiment to have fine-grained per-item parallelization with built-in aggregation via thread state.
/// This is only good for operations where near-random access isn't detrimental, so it's not usually great
/// for file-io as it won't make use of sorted inputs well.
// TODO: better docs
pub fn in_parallel_with_slice<I, S, R, E>(
input: &mut [I],
_thread_limit: Option<usize>,
mut new_thread_state: impl FnMut(usize) -> S + Clone,
mut consume: impl FnMut(&mut I, &mut S) -> Result<(), E> + Clone,
mut periodic: impl FnMut() -> Option<std::time::Duration>,
state_to_rval: impl FnOnce(S) -> R + Clone,
) -> Result<Vec<R>, E> {
let mut state = new_thread_state(0);
for item in input {
consume(item, &mut state)?;
if periodic().is_none() {
break;
}
}
Ok(vec![state_to_rval(state)])
}
}
#[cfg(not(feature = "parallel"))]
pub use not_parallel::{build_thread, in_parallel_with_slice, join, threads, Scope, ScopedJoinHandle};
/// Read items from `input` and `consume` them in a single thread, producing an output to be collected by a `reducer`,
/// whose task is to aggregate these outputs into the final result returned by this function.
///
/// * `new_thread_state(thread_number) -> State` produces thread-local state once per thread to be based to `consume`
/// * `consume(Item, &mut State) -> Output` produces an output given an input along with mutable state.
/// * For `reducer`, see the [`Reduce`] trait
/// * if `thread_limit` has no effect as everything is run on the main thread, but is present to keep the signature
/// similar to the parallel version.
///
/// **This serial version performing all calculations on the current thread.**
pub fn in_parallel<I, S, O, R>(
input: impl Iterator<Item = I>,
_thread_limit: Option<usize>,
new_thread_state: impl Fn(usize) -> S,
consume: impl Fn(I, &mut S) -> O,
mut reducer: R,
) -> Result<<R as Reduce>::Output, <R as Reduce>::Error>
where
R: Reduce<Input = O>,
{
let mut state = new_thread_state(0);
for item in input {
drop(reducer.feed(consume(item, &mut state))?);
}
reducer.finalize()
}
|