summaryrefslogtreecommitdiffstats
path: root/vendor/indicatif/src/multi.rs
blob: 84af742f634099aa1557af4a013b9ee7cc28ffb3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
use std::fmt::{Debug, Formatter};
use std::io;
use std::sync::{Arc, RwLock};
use std::thread::panicking;
#[cfg(not(target_arch = "wasm32"))]
use std::time::Instant;

use crate::draw_target::{DrawState, DrawStateWrapper, LineAdjust, ProgressDrawTarget};
use crate::progress_bar::ProgressBar;
#[cfg(target_arch = "wasm32")]
use instant::Instant;

/// Manages multiple progress bars from different threads
#[derive(Debug, Clone)]
pub struct MultiProgress {
    pub(crate) state: Arc<RwLock<MultiState>>,
}

impl Default for MultiProgress {
    fn default() -> Self {
        Self::with_draw_target(ProgressDrawTarget::stderr())
    }
}

impl MultiProgress {
    /// Creates a new multi progress object.
    ///
    /// Progress bars added to this object by default draw directly to stderr, and refresh
    /// a maximum of 15 times a second. To change the refresh rate set the draw target to
    /// one with a different refresh rate.
    pub fn new() -> Self {
        Self::default()
    }

    /// Creates a new multi progress object with the given draw target.
    pub fn with_draw_target(draw_target: ProgressDrawTarget) -> Self {
        Self {
            state: Arc::new(RwLock::new(MultiState::new(draw_target))),
        }
    }

    /// Sets a different draw target for the multiprogress bar.
    pub fn set_draw_target(&self, target: ProgressDrawTarget) {
        let mut state = self.state.write().unwrap();
        state.draw_target.disconnect(Instant::now());
        state.draw_target = target;
    }

    /// Set whether we should try to move the cursor when possible instead of clearing lines.
    ///
    /// This can reduce flickering, but do not enable it if you intend to change the number of
    /// progress bars.
    pub fn set_move_cursor(&self, move_cursor: bool) {
        self.state.write().unwrap().move_cursor = move_cursor;
    }

    /// Set alignment flag
    pub fn set_alignment(&self, alignment: MultiProgressAlignment) {
        self.state.write().unwrap().alignment = alignment;
    }

    /// Adds a progress bar.
    ///
    /// The progress bar added will have the draw target changed to a
    /// remote draw target that is intercepted by the multi progress
    /// object overriding custom `ProgressDrawTarget` settings.
    ///
    /// Adding a progress bar that is already a member of the `MultiProgress`
    /// will have no effect.
    pub fn add(&self, pb: ProgressBar) -> ProgressBar {
        self.internalize(InsertLocation::End, pb)
    }

    /// Inserts a progress bar.
    ///
    /// The progress bar inserted at position `index` will have the draw
    /// target changed to a remote draw target that is intercepted by the
    /// multi progress object overriding custom `ProgressDrawTarget` settings.
    ///
    /// If `index >= MultiProgressState::objects.len()`, the progress bar
    /// is added to the end of the list.
    ///
    /// Inserting a progress bar that is already a member of the `MultiProgress`
    /// will have no effect.
    pub fn insert(&self, index: usize, pb: ProgressBar) -> ProgressBar {
        self.internalize(InsertLocation::Index(index), pb)
    }

    /// Inserts a progress bar from the back.
    ///
    /// The progress bar inserted at position `MultiProgressState::objects.len() - index`
    /// will have the draw target changed to a remote draw target that is
    /// intercepted by the multi progress object overriding custom
    /// `ProgressDrawTarget` settings.
    ///
    /// If `index >= MultiProgressState::objects.len()`, the progress bar
    /// is added to the start of the list.
    ///
    /// Inserting a progress bar that is already a member of the `MultiProgress`
    /// will have no effect.
    pub fn insert_from_back(&self, index: usize, pb: ProgressBar) -> ProgressBar {
        self.internalize(InsertLocation::IndexFromBack(index), pb)
    }

    /// Inserts a progress bar before an existing one.
    ///
    /// The progress bar added will have the draw target changed to a
    /// remote draw target that is intercepted by the multi progress
    /// object overriding custom `ProgressDrawTarget` settings.
    ///
    /// Inserting a progress bar that is already a member of the `MultiProgress`
    /// will have no effect.
    pub fn insert_before(&self, before: &ProgressBar, pb: ProgressBar) -> ProgressBar {
        self.internalize(InsertLocation::Before(before.index().unwrap()), pb)
    }

    /// Inserts a progress bar after an existing one.
    ///
    /// The progress bar added will have the draw target changed to a
    /// remote draw target that is intercepted by the multi progress
    /// object overriding custom `ProgressDrawTarget` settings.
    ///
    /// Inserting a progress bar that is already a member of the `MultiProgress`
    /// will have no effect.
    pub fn insert_after(&self, after: &ProgressBar, pb: ProgressBar) -> ProgressBar {
        self.internalize(InsertLocation::After(after.index().unwrap()), pb)
    }

    /// Removes a progress bar.
    ///
    /// The progress bar is removed only if it was previously inserted or added
    /// by the methods `MultiProgress::insert` or `MultiProgress::add`.
    /// If the passed progress bar does not satisfy the condition above,
    /// the `remove` method does nothing.
    pub fn remove(&self, pb: &ProgressBar) {
        let mut state = pb.state();
        let idx = match &state.draw_target.remote() {
            Some((state, idx)) => {
                // Check that this progress bar is owned by the current MultiProgress.
                assert!(Arc::ptr_eq(&self.state, state));
                *idx
            }
            _ => return,
        };

        state.draw_target = ProgressDrawTarget::hidden();
        self.state.write().unwrap().remove_idx(idx);
    }

    fn internalize(&self, location: InsertLocation, pb: ProgressBar) -> ProgressBar {
        let mut state = self.state.write().unwrap();
        let idx = state.insert(location);
        drop(state);

        pb.set_draw_target(ProgressDrawTarget::new_remote(self.state.clone(), idx));
        pb
    }

    /// Print a log line above all progress bars in the [`MultiProgress`]
    ///
    /// If the draw target is hidden (e.g. when standard output is not a terminal), `println()`
    /// will not do anything.
    pub fn println<I: AsRef<str>>(&self, msg: I) -> io::Result<()> {
        let mut state = self.state.write().unwrap();
        state.println(msg, Instant::now())
    }

    /// Hide all progress bars temporarily, execute `f`, then redraw the [`MultiProgress`]
    ///
    /// Executes 'f' even if the draw target is hidden.
    ///
    /// Useful for external code that writes to the standard output.
    ///
    /// **Note:** The internal lock is held while `f` is executed. Other threads trying to print
    /// anything on the progress bar will be blocked until `f` finishes.
    /// Therefore, it is recommended to avoid long-running operations in `f`.
    pub fn suspend<F: FnOnce() -> R, R>(&self, f: F) -> R {
        let mut state = self.state.write().unwrap();
        state.suspend(f, Instant::now())
    }

    pub fn clear(&self) -> io::Result<()> {
        self.state.write().unwrap().clear(Instant::now())
    }

    pub fn is_hidden(&self) -> bool {
        self.state.read().unwrap().is_hidden()
    }
}

#[derive(Debug)]
pub(crate) struct MultiState {
    /// The collection of states corresponding to progress bars
    members: Vec<MultiStateMember>,
    /// Set of removed bars, should have corresponding members in the `members` vector with a
    /// `draw_state` of `None`.
    free_set: Vec<usize>,
    /// Indices to the `draw_states` to maintain correct visual order
    ordering: Vec<usize>,
    /// Target for draw operation for MultiProgress
    draw_target: ProgressDrawTarget,
    /// Whether or not to just move cursor instead of clearing lines
    move_cursor: bool,
    /// Controls how the multi progress is aligned if some of its progress bars get removed, default is `Top`
    alignment: MultiProgressAlignment,
    /// Lines to be drawn above everything else in the MultiProgress. These specifically come from
    /// calling `ProgressBar::println` on a pb that is connected to a `MultiProgress`.
    orphan_lines: Vec<String>,
    /// The count of currently visible zombie lines.
    zombie_lines_count: usize,
}

impl MultiState {
    fn new(draw_target: ProgressDrawTarget) -> Self {
        Self {
            members: vec![],
            free_set: vec![],
            ordering: vec![],
            draw_target,
            move_cursor: false,
            alignment: MultiProgressAlignment::default(),
            orphan_lines: Vec::new(),
            zombie_lines_count: 0,
        }
    }

    pub(crate) fn mark_zombie(&mut self, index: usize) {
        let member = &mut self.members[index];

        // If the zombie is the first visual bar then we can reap it right now instead of
        // deferring it to the next draw.
        if index != self.ordering.first().copied().unwrap() {
            member.is_zombie = true;
            return;
        }

        let line_count = member
            .draw_state
            .as_ref()
            .map(|d| d.lines.len())
            .unwrap_or_default();

        // Track the total number of zombie lines on the screen
        self.zombie_lines_count += line_count;

        // Make `DrawTarget` forget about the zombie lines so that they aren't cleared on next draw.
        self.draw_target
            .adjust_last_line_count(LineAdjust::Keep(line_count));

        self.remove_idx(index);
    }

    pub(crate) fn draw(
        &mut self,
        mut force_draw: bool,
        extra_lines: Option<Vec<String>>,
        now: Instant,
    ) -> io::Result<()> {
        if panicking() {
            return Ok(());
        }
        let width = self.width() as f64;
        // Calculate real length based on terminal width
        // This take in account linewrap from terminal
        fn real_len(lines: &[String], width: f64) -> usize {
            lines.iter().fold(0, |sum, val| {
                sum + (console::measure_text_width(val) as f64 / width).ceil() as usize
            })
        }

        // Assumption: if extra_lines is not None, then it has at least one line
        debug_assert_eq!(
            extra_lines.is_some(),
            extra_lines.as_ref().map(Vec::len).unwrap_or_default() > 0
        );

        let mut reap_indices = vec![];

        // Reap all consecutive 'zombie' progress bars from head of the list.
        let mut adjust = 0;
        for &index in &self.ordering {
            let member = &self.members[index];
            if !member.is_zombie {
                break;
            }

            let line_count = member
                .draw_state
                .as_ref()
                .map(|d| real_len(&d.lines, width))
                .unwrap_or_default();
            // Track the total number of zombie lines on the screen.
            self.zombie_lines_count += line_count;

            // Track the number of zombie lines that will be drawn by this call to draw.
            adjust += line_count;

            reap_indices.push(index);
        }

        // If this draw is due to a `println`, then we need to erase all the zombie lines.
        // This is because `println` is supposed to appear above all other elements in the
        // `MultiProgress`.
        if extra_lines.is_some() {
            self.draw_target
                .adjust_last_line_count(LineAdjust::Clear(self.zombie_lines_count));
            self.zombie_lines_count = 0;
        }

        let orphan_lines_count = real_len(&self.orphan_lines, width);
        force_draw |= orphan_lines_count > 0;
        let mut drawable = match self.draw_target.drawable(force_draw, now) {
            Some(drawable) => drawable,
            None => return Ok(()),
        };

        let mut draw_state = drawable.state();
        draw_state.orphan_lines_count = orphan_lines_count;
        draw_state.alignment = self.alignment;

        if let Some(extra_lines) = &extra_lines {
            draw_state.lines.extend_from_slice(extra_lines.as_slice());
            draw_state.orphan_lines_count += real_len(extra_lines, width);
        }

        // Add lines from `ProgressBar::println` call.
        draw_state.lines.append(&mut self.orphan_lines);

        for index in &self.ordering {
            let member = &self.members[*index];
            if let Some(state) = &member.draw_state {
                draw_state.lines.extend_from_slice(&state.lines[..]);
            }
        }

        drop(draw_state);
        let drawable = drawable.draw();

        for index in reap_indices {
            self.remove_idx(index);
        }

        // The zombie lines were drawn for the last time, so make `DrawTarget` forget about them
        // so they aren't cleared on next draw.
        if extra_lines.is_none() {
            self.draw_target
                .adjust_last_line_count(LineAdjust::Keep(adjust));
        }

        drawable
    }

    pub(crate) fn println<I: AsRef<str>>(&mut self, msg: I, now: Instant) -> io::Result<()> {
        let msg = msg.as_ref();

        // If msg is "", make sure a line is still printed
        let lines: Vec<String> = match msg.is_empty() {
            false => msg.lines().map(Into::into).collect(),
            true => vec![String::new()],
        };

        self.draw(true, Some(lines), now)
    }

    pub(crate) fn draw_state(&mut self, idx: usize) -> DrawStateWrapper<'_> {
        let member = self.members.get_mut(idx).unwrap();
        // alignment is handled by the `MultiProgress`'s underlying draw target, so there is no
        // point in propagating it here.
        let state = member.draw_state.get_or_insert(DrawState {
            move_cursor: self.move_cursor,
            ..Default::default()
        });

        DrawStateWrapper::for_multi(state, &mut self.orphan_lines)
    }

    pub(crate) fn is_hidden(&self) -> bool {
        self.draw_target.is_hidden()
    }

    pub(crate) fn suspend<F: FnOnce() -> R, R>(&mut self, f: F, now: Instant) -> R {
        self.clear(now).unwrap();
        let ret = f();
        self.draw(true, None, Instant::now()).unwrap();
        ret
    }

    pub(crate) fn width(&self) -> u16 {
        self.draw_target.width()
    }

    fn insert(&mut self, location: InsertLocation) -> usize {
        let idx = if let Some(idx) = self.free_set.pop() {
            self.members[idx] = MultiStateMember::default();
            idx
        } else {
            self.members.push(MultiStateMember::default());
            self.members.len() - 1
        };

        match location {
            InsertLocation::End => self.ordering.push(idx),
            InsertLocation::Index(pos) => {
                let pos = Ord::min(pos, self.ordering.len());
                self.ordering.insert(pos, idx);
            }
            InsertLocation::IndexFromBack(pos) => {
                let pos = self.ordering.len().saturating_sub(pos);
                self.ordering.insert(pos, idx);
            }
            InsertLocation::After(after_idx) => {
                let pos = self.ordering.iter().position(|i| *i == after_idx).unwrap();
                self.ordering.insert(pos + 1, idx);
            }
            InsertLocation::Before(before_idx) => {
                let pos = self.ordering.iter().position(|i| *i == before_idx).unwrap();
                self.ordering.insert(pos, idx);
            }
        }

        assert_eq!(
            self.len(),
            self.ordering.len(),
            "Draw state is inconsistent"
        );

        idx
    }

    fn clear(&mut self, now: Instant) -> io::Result<()> {
        match self.draw_target.drawable(true, now) {
            Some(mut drawable) => {
                // Make the clear operation also wipe out zombie lines
                drawable.adjust_last_line_count(LineAdjust::Clear(self.zombie_lines_count));
                self.zombie_lines_count = 0;
                drawable.clear()
            }
            None => Ok(()),
        }
    }

    fn remove_idx(&mut self, idx: usize) {
        if self.free_set.contains(&idx) {
            return;
        }

        self.members[idx] = MultiStateMember::default();
        self.free_set.push(idx);
        self.ordering.retain(|&x| x != idx);

        assert_eq!(
            self.len(),
            self.ordering.len(),
            "Draw state is inconsistent"
        );
    }

    fn len(&self) -> usize {
        self.members.len() - self.free_set.len()
    }
}

#[derive(Default)]
struct MultiStateMember {
    /// Draw state will be `None` for members that haven't been drawn before, or for entries that
    /// correspond to something in the free set.
    draw_state: Option<DrawState>,
    /// Whether the corresponding progress bar (more precisely, `BarState`) has been dropped.
    is_zombie: bool,
}

impl Debug for MultiStateMember {
    fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
        f.debug_struct("MultiStateElement")
            .field("draw_state", &self.draw_state)
            .field("is_zombie", &self.is_zombie)
            .finish_non_exhaustive()
    }
}

/// Vertical alignment of a multi progress.
///
/// The alignment controls how the multi progress is aligned if some of its progress bars get removed.
/// E.g. `Top` alignment (default), when _progress bar 2_ is removed:
/// ```ignore
/// [0/100] progress bar 1        [0/100] progress bar 1
/// [0/100] progress bar 2   =>   [0/100] progress bar 3
/// [0/100] progress bar 3
/// ```
///
/// `Bottom` alignment
/// ```ignore
/// [0/100] progress bar 1
/// [0/100] progress bar 2   =>   [0/100] progress bar 1
/// [0/100] progress bar 3        [0/100] progress bar 3
/// ```
#[derive(Debug, Copy, Clone)]
pub enum MultiProgressAlignment {
    Top,
    Bottom,
}

impl Default for MultiProgressAlignment {
    fn default() -> Self {
        Self::Top
    }
}

enum InsertLocation {
    End,
    Index(usize),
    IndexFromBack(usize),
    After(usize),
    Before(usize),
}

#[cfg(test)]
mod tests {
    use crate::{MultiProgress, ProgressBar, ProgressDrawTarget};

    #[test]
    fn late_pb_drop() {
        let pb = ProgressBar::new(10);
        let mpb = MultiProgress::new();
        // This clone call is required to trigger a now fixed bug.
        // See <https://github.com/console-rs/indicatif/pull/141> for context
        #[allow(clippy::redundant_clone)]
        mpb.add(pb.clone());
    }

    #[test]
    fn progress_bar_sync_send() {
        let _: Box<dyn Sync> = Box::new(ProgressBar::new(1));
        let _: Box<dyn Send> = Box::new(ProgressBar::new(1));
        let _: Box<dyn Sync> = Box::new(MultiProgress::new());
        let _: Box<dyn Send> = Box::new(MultiProgress::new());
    }

    #[test]
    fn multi_progress_hidden() {
        let mpb = MultiProgress::with_draw_target(ProgressDrawTarget::hidden());
        let pb = mpb.add(ProgressBar::new(123));
        pb.finish();
    }

    #[test]
    fn multi_progress_modifications() {
        let mp = MultiProgress::new();
        let p0 = mp.add(ProgressBar::new(1));
        let p1 = mp.add(ProgressBar::new(1));
        let p2 = mp.add(ProgressBar::new(1));
        let p3 = mp.add(ProgressBar::new(1));
        mp.remove(&p2);
        mp.remove(&p1);
        let p4 = mp.insert(1, ProgressBar::new(1));

        let state = mp.state.read().unwrap();
        // the removed place for p1 is reused
        assert_eq!(state.members.len(), 4);
        assert_eq!(state.len(), 3);

        // free_set may contain 1 or 2
        match state.free_set.last() {
            Some(1) => {
                assert_eq!(state.ordering, vec![0, 2, 3]);
                assert!(state.members[1].draw_state.is_none());
                assert_eq!(p4.index().unwrap(), 2);
            }
            Some(2) => {
                assert_eq!(state.ordering, vec![0, 1, 3]);
                assert!(state.members[2].draw_state.is_none());
                assert_eq!(p4.index().unwrap(), 1);
            }
            _ => unreachable!(),
        }

        assert_eq!(p0.index().unwrap(), 0);
        assert_eq!(p1.index(), None);
        assert_eq!(p2.index(), None);
        assert_eq!(p3.index().unwrap(), 3);
    }

    #[test]
    fn multi_progress_insert_from_back() {
        let mp = MultiProgress::new();
        let p0 = mp.add(ProgressBar::new(1));
        let p1 = mp.add(ProgressBar::new(1));
        let p2 = mp.add(ProgressBar::new(1));
        let p3 = mp.insert_from_back(1, ProgressBar::new(1));
        let p4 = mp.insert_from_back(10, ProgressBar::new(1));

        let state = mp.state.read().unwrap();
        assert_eq!(state.ordering, vec![4, 0, 1, 3, 2]);
        assert_eq!(p0.index().unwrap(), 0);
        assert_eq!(p1.index().unwrap(), 1);
        assert_eq!(p2.index().unwrap(), 2);
        assert_eq!(p3.index().unwrap(), 3);
        assert_eq!(p4.index().unwrap(), 4);
    }

    #[test]
    fn multi_progress_insert_after() {
        let mp = MultiProgress::new();
        let p0 = mp.add(ProgressBar::new(1));
        let p1 = mp.add(ProgressBar::new(1));
        let p2 = mp.add(ProgressBar::new(1));
        let p3 = mp.insert_after(&p2, ProgressBar::new(1));
        let p4 = mp.insert_after(&p0, ProgressBar::new(1));

        let state = mp.state.read().unwrap();
        assert_eq!(state.ordering, vec![0, 4, 1, 2, 3]);
        assert_eq!(p0.index().unwrap(), 0);
        assert_eq!(p1.index().unwrap(), 1);
        assert_eq!(p2.index().unwrap(), 2);
        assert_eq!(p3.index().unwrap(), 3);
        assert_eq!(p4.index().unwrap(), 4);
    }

    #[test]
    fn multi_progress_insert_before() {
        let mp = MultiProgress::new();
        let p0 = mp.add(ProgressBar::new(1));
        let p1 = mp.add(ProgressBar::new(1));
        let p2 = mp.add(ProgressBar::new(1));
        let p3 = mp.insert_before(&p0, ProgressBar::new(1));
        let p4 = mp.insert_before(&p2, ProgressBar::new(1));

        let state = mp.state.read().unwrap();
        assert_eq!(state.ordering, vec![3, 0, 1, 4, 2]);
        assert_eq!(p0.index().unwrap(), 0);
        assert_eq!(p1.index().unwrap(), 1);
        assert_eq!(p2.index().unwrap(), 2);
        assert_eq!(p3.index().unwrap(), 3);
        assert_eq!(p4.index().unwrap(), 4);
    }

    #[test]
    fn multi_progress_insert_before_and_after() {
        let mp = MultiProgress::new();
        let p0 = mp.add(ProgressBar::new(1));
        let p1 = mp.add(ProgressBar::new(1));
        let p2 = mp.add(ProgressBar::new(1));
        let p3 = mp.insert_before(&p0, ProgressBar::new(1));
        let p4 = mp.insert_after(&p3, ProgressBar::new(1));
        let p5 = mp.insert_after(&p3, ProgressBar::new(1));
        let p6 = mp.insert_before(&p1, ProgressBar::new(1));

        let state = mp.state.read().unwrap();
        assert_eq!(state.ordering, vec![3, 5, 4, 0, 6, 1, 2]);
        assert_eq!(p0.index().unwrap(), 0);
        assert_eq!(p1.index().unwrap(), 1);
        assert_eq!(p2.index().unwrap(), 2);
        assert_eq!(p3.index().unwrap(), 3);
        assert_eq!(p4.index().unwrap(), 4);
        assert_eq!(p5.index().unwrap(), 5);
        assert_eq!(p6.index().unwrap(), 6);
    }

    #[test]
    fn multi_progress_multiple_remove() {
        let mp = MultiProgress::new();
        let p0 = mp.add(ProgressBar::new(1));
        let p1 = mp.add(ProgressBar::new(1));
        // double remove beyond the first one have no effect
        mp.remove(&p0);
        mp.remove(&p0);
        mp.remove(&p0);

        let state = mp.state.read().unwrap();
        // the removed place for p1 is reused
        assert_eq!(state.members.len(), 2);
        assert_eq!(state.free_set.len(), 1);
        assert_eq!(state.len(), 1);
        assert!(state.members[0].draw_state.is_none());
        assert_eq!(state.free_set.last(), Some(&0));

        assert_eq!(state.ordering, vec![1]);
        assert_eq!(p0.index(), None);
        assert_eq!(p1.index().unwrap(), 1);
    }

    #[test]
    fn mp_no_crash_double_add() {
        let mp = MultiProgress::new();
        let pb = mp.add(ProgressBar::new(10));
        mp.add(pb);
    }
}