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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-13 14:07:11 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-13 14:07:11 +0000
commit63847496f14c813a5d80efd5b7de0f1294ffe1e3 (patch)
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parentInitial commit. (diff)
downloadsqlite3-63847496f14c813a5d80efd5b7de0f1294ffe1e3.tar.xz
sqlite3-63847496f14c813a5d80efd5b7de0f1294ffe1e3.zip
Adding upstream version 3.45.1.upstream/3.45.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+
+<h1 align="center">An Asynchronous I/O Module For SQLite</h1>
+
+<hr>
+<p><font size=+1><b>NOTE:</b>
+<a href="wal.html">WAL mode</a> with <a href="pragma.html#pragma_synchronous">PRAGMA synchronous</a> set to NORMAL avoids calls to
+fsync() during transaction commit and only invokes fsync() during
+a <a href="wal.html#ckpt">checkpoint</a> operation. The use of <a href="wal.html">WAL mode</a> largely obviates the
+need for this asynchronous I/O module. Hence, this module is no longer
+supported. The source code continues to exist in the SQLite source tree,
+but it is not a part of any standard build and is no longer maintained.
+This documentation is retained for historical reference.</font></p><hr>
+
+<p>Normally, when SQLite writes to a database file, it waits until the write
+operation is finished before returning control to the calling application.
+Since writing to the file-system is usually very slow compared with CPU
+bound operations, this can be a performance bottleneck. The asynchronous I/O
+backend is an extension that causes SQLite to perform all write requests
+using a separate thread running in the background. Although this does not
+reduce the overall system resources (CPU, disk bandwidth etc.), it does
+allow SQLite to return control to the caller quickly even when writing to
+the database.
+
+<h2>1.0 FUNCTIONALITY</h2>
+
+<p>With asynchronous I/O, write requests are handled by a separate thread
+running in the background. This means that the thread that initiates
+a database write does not have to wait for (sometimes slow) disk I/O
+to occur. The write seems to happen very quickly, though in reality
+it is happening at its usual slow pace in the background.
+
+<p>Asynchronous I/O appears to give better responsiveness, but at a price.
+You lose the Durable property. With the default I/O backend of SQLite,
+once a write completes, you know that the information you wrote is
+safely on disk. With the asynchronous I/O, this is not the case. If
+your program crashes or if a power loss occurs after the database
+write but before the asynchronous write thread has completed, then the
+database change might never make it to disk and the next user of the
+database might not see your change.
+
+<p>You lose Durability with asynchronous I/O, but you still retain the
+other parts of ACID: Atomic, Consistent, and Isolated. Many
+applications get along fine without the Durability.
+
+<h3>1.1 How it Works</h3>
+
+<p>Asynchronous I/O works by creating an SQLite <a href="c3ref/vfs.html">VFS object</a>
+and registering it with <a href="c3ref/vfs_find.html">sqlite3_vfs_register()</a>.
+When files opened via
+this VFS are written to (using the vfs xWrite() method), the data is not
+written directly to disk, but is placed in the "write-queue" to be
+handled by the background thread.
+
+<p>When files opened with the asynchronous VFS are read from
+(using the vfs xRead() method), the data is read from the file on
+disk and the write-queue, so that from the point of view of
+the vfs reader the xWrite() appears to have already completed.
+
+<p>The asynchronous I/O VFS is registered (and unregistered) by calls to the
+API functions sqlite3async_initialize() and sqlite3async_shutdown().
+See section "Compilation and Usage" below for details.
+
+<h3>1.2 Limitations</h3>
+
+<p>In order to gain experience with the main ideas surrounding asynchronous
+IO, this implementation is deliberately kept simple. Additional
+capabilities may be added in the future.
+
+<p>For example, as currently implemented, if writes are happening at a
+steady stream that exceeds the I/O capability of the background writer
+thread, the queue of pending write operations will grow without bound.
+If this goes on for long enough, the host system could run out of memory.
+A more sophisticated module could to keep track of the quantity of
+pending writes and stop accepting new write requests when the queue of
+pending writes grows too large.
+
+<h3>1.3 Locking and Concurrency</h3>
+
+<p>Multiple connections from within a single process that use this
+implementation of asynchronous IO may access a single database
+file concurrently. From the point of view of the user, if all
+connections are from within a single process, there is no difference
+between the concurrency offered by "normal" SQLite and SQLite
+using the asynchronous backend.
+
+<p>If file-locking is enabled (it is enabled by default), then connections
+from multiple processes may also read and write the database file.
+However concurrency is reduced as follows:
+
+<ul>
+<li><p> When a connection using asynchronous IO begins a database
+ transaction, the database is locked immediately. However the
+ lock is not released until after all relevant operations
+ in the write-queue have been flushed to disk. This means
+ (for example) that the database may remain locked for some
+ time after a "<a href="lang_transaction.html">COMMIT</a>" or "<a href="lang_transaction.html">ROLLBACK</a>" is issued.
+
+<li><p> If an application using asynchronous IO executes transactions
+ in quick succession, other database users may be effectively
+ locked out of the database. This is because when a <a href="lang_transaction.html">BEGIN</a>
+ is executed, a database lock is established immediately. But
+ when the corresponding COMMIT or ROLLBACK occurs, the lock
+ is not released until the relevant part of the write-queue
+ has been flushed through. As a result, if a COMMIT is followed
+ by a BEGIN before the write-queue is flushed through, the database
+ is never unlocked,preventing other processes from accessing
+ the database.
+</ul>
+
+<p>File-locking may be disabled at runtime using the sqlite3async_control()
+API (see below). This may improve performance when an NFS or other
+network file-system, as the synchronous round-trips to the server be
+required to establish file locks are avoided. However, if multiple
+connections attempt to access the same database file when file-locking
+is disabled, application crashes and database corruption is a likely
+outcome.
+
+
+<h2>2.0 COMPILATION AND USAGE</h2>
+
+<p>
+The asynchronous IO extension consists of a single file of C code
+(sqlite3async.c), and a header file (sqlite3async.h), located in the
+<a href="https://www.sqlite.org/src/dir?name=ext/async">
+<tt>ext/async/</tt> subfolder</a> of the SQLite source tree, that defines the
+C API used by applications to activate and control the modules
+functionality.
+
+<p>
+To use the asynchronous IO extension, compile sqlite3async.c as
+part of the application that uses SQLite. Then use the APIs defined
+in sqlite3async.h to initialize and configure the module.
+
+<p>
+The asynchronous IO VFS API is described in detail in comments in
+sqlite3async.h. Using the API usually consists of the following steps:
+
+<ol>
+<li><p>Register the asynchronous IO VFS with SQLite by calling the
+ sqlite3async_initialize() function.
+
+<li><p>Create a background thread to perform write operations and call
+ sqlite3async_run().
+
+<li><p>Use the normal SQLite API to read and write to databases via
+ the asynchronous IO VFS.
+</ol>
+
+<p>Refer to comments in the
+<a href="https://www.sqlite.org/src/finfo?name=ext/async/sqlite3async.h">
+sqlite3async.h header file</a> for details.
+
+
+<h2>3.0 PORTING</h2>
+
+<p>Currently the asynchronous IO extension is compatible with win32 systems
+and systems that support the pthreads interface, including Mac OS X, Linux,
+and other varieties of Unix.
+
+<p>To port the asynchronous IO extension to another platform, the user must
+implement mutex and condition variable primitives for the new platform.
+Currently there is no externally available interface to allow this, but
+modifying the code within sqlite3async.c to include the new platforms
+concurrency primitives is relatively easy. Search within sqlite3async.c
+for the comment string "PORTING FUNCTIONS" for details. Then implement
+new versions of each of the following:
+
+<blockquote><pre>
+static void async_mutex_enter(int eMutex);
+static void async_mutex_leave(int eMutex);
+static void async_cond_wait(int eCond, int eMutex);
+static void async_cond_signal(int eCond);
+static void async_sched_yield(void);
+</pre></blockquote>
+
+<p>The functionality required of each of the above functions is described
+in comments in sqlite3async.c.
+
+