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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-21 11:44:51 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-21 11:44:51 +0000
commit9e3c08db40b8916968b9f30096c7be3f00ce9647 (patch)
treea68f146d7fa01f0134297619fbe7e33db084e0aa /gfx/config/gfxConfig.h
parentInitial commit. (diff)
downloadthunderbird-upstream.tar.xz
thunderbird-upstream.zip
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/config/gfxConfig.h')
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+#ifndef mozilla_gfx_config_gfxConfig_h
+#define mozilla_gfx_config_gfxConfig_h
+
+#include <functional>
+#include "gfxFeature.h"
+#include "gfxFallback.h"
+#include "mozilla/Assertions.h"
+#include "mozilla/EnumSet.h"
+#include "mozilla/Maybe.h"
+
+namespace mozilla {
+namespace gfx {
+
+// Defined in GraphicsMessages.ipdlh.
+class DevicePrefs;
+class FeatureFailure;
+
+// Manages the history and state of a graphics feature. The flow of a feature
+// is:
+// - A default value, set by all.js, or gfxPlatform.
+// - A user value, set by an external value or user pref.
+// - An environment value, determined by system/hardware factors or
+// nsIGfxInfo.
+// - A runtime value, determined by any failures encountered after enabling
+// the feature.
+//
+// Each state change for a feature is recorded in this class.
+class gfxConfig {
+ public:
+ // Return the full state history of a feature.
+ static FeatureState& GetFeature(Feature aFeature);
+
+ // Query whether a parameter is enabled, taking into account any user or
+ // runtime overrides. The algorithm works as follow:
+ //
+ // 1. If a runtime decision disabled the feature, return false.
+ // 2. If the user force-enabled the feature, return true.
+ // 3. If the environment disabled the feature, return false.
+ // 4. If the user specified a decision, return it.
+ // 5. Return the base setting for the feature.
+ static bool IsEnabled(Feature aFeature);
+
+ // Query the history of a parameter. ForcedOnByUser returns whether or not
+ // the user specifically used a "force" preference to enable the parameter.
+ // IsDisabledByDefault returns whether or not the initial status of the
+ // feature, before adding user prefs and runtime decisions, was disabled.
+ static bool IsForcedOnByUser(Feature aFeature);
+
+ // This returns true if the feature was disabled by default, or was never
+ // initialized to begin with.
+ static bool IsDisabledByDefault(Feature aFeature);
+
+ // Query the status value of a parameter. This is computed similar to
+ // IsEnabled:
+ //
+ // 1. If a runtime failure was set, return it.
+ // 2. If the user force-enabled the feature, return ForceEnabled.
+ // 3. If an environment status was set, return it.
+ // 4. If a user status was set, return it.
+ // 5. Return the default status.
+ static FeatureStatus GetValue(Feature aFeature);
+
+ // Reset the entire state of a feature.
+ static void Reset(Feature aFeature);
+
+ // Initialize the base value of a parameter. The return value is aEnable.
+ static bool SetDefault(Feature aFeature, bool aEnable,
+ FeatureStatus aDisableStatus,
+ const char* aDisableMessage);
+ static void DisableByDefault(Feature aFeature, FeatureStatus aDisableStatus,
+ const char* aDisableMessage,
+ const nsACString& aFailureId = ""_ns);
+ static void EnableByDefault(Feature aFeature);
+
+ // Inherit a computed value from another process.
+ static void Inherit(Feature aFeature, FeatureStatus aStatus);
+
+ // Inherit a set of computed values from another process.
+ static void Inherit(EnumSet<Feature> aFeatures,
+ const DevicePrefs& aDevicePrefs);
+
+ // Set a environment status that overrides both the default and user
+ // statuses; this should be used to disable features based on system
+ // or hardware problems that can be determined up-front. The only
+ // status that can override this decision is the user force-enabling
+ // the feature.
+ static void Disable(Feature aFeature, FeatureStatus aStatus,
+ const char* aMessage,
+ const nsACString& aFailureId = ""_ns);
+
+ // Given a preference name, infer the default value and whether or not the
+ // user has changed it. |aIsEnablePref| specifies whether or not the pref
+ // is intended to enable a feature (true), or disable it (false).
+ static void SetDefaultFromPref(Feature aFeature, const char* aPrefName,
+ bool aIsEnablePref, bool aDefaultValue);
+
+ // Disable a parameter based on a runtime decision. This permanently
+ // disables the feature, since runtime decisions override all other
+ // decisions.
+ static void SetFailed(Feature aFeature, FeatureStatus aStatus,
+ const char* aMessage,
+ const nsACString& aFailureId = ""_ns);
+
+ // Force a feature to be disabled permanently. This is the same as
+ // SetFailed(), but the name may be clearer depending on the context.
+ static void ForceDisable(Feature aFeature, FeatureStatus aStatus,
+ const char* aMessage,
+ const nsACString& aFailureId = ""_ns) {
+ SetFailed(aFeature, aStatus, aMessage, aFailureId);
+ }
+
+ // Convenience helpers for SetFailed().
+ static bool MaybeSetFailed(Feature aFeature, bool aEnable,
+ FeatureStatus aDisableStatus,
+ const char* aDisableMessage,
+ const nsACString& aFailureId = ""_ns) {
+ if (!aEnable) {
+ SetFailed(aFeature, aDisableStatus, aDisableMessage, aFailureId);
+ return false;
+ }
+ return true;
+ }
+
+ // Convenience helper for SetFailed().
+ static bool MaybeSetFailed(Feature aFeature, FeatureStatus aStatus,
+ const char* aDisableMessage,
+ const nsACString& aFailureId = ""_ns) {
+ return MaybeSetFailed(aFeature,
+ (aStatus != FeatureStatus::Available &&
+ aStatus != FeatureStatus::ForceEnabled),
+ aStatus, aDisableMessage, aFailureId);
+ }
+
+ // Re-enables a feature that was previously disabled, by attaching it to a
+ // fallback. The fallback inherits the message that was used for disabling
+ // the feature. This can be used, for example, when D3D11 fails at runtime
+ // but we acquire a second, successful device with WARP.
+ static void Reenable(Feature aFeature, Fallback aFallback);
+
+ // Same as SetDefault, except if the feature already has a default value
+ // set, the new value will be set as a runtime value. This is useful for
+ // when the base value can change (for example, via an update from the
+ // parent process).
+ static bool InitOrUpdate(Feature aFeature, bool aEnable,
+ FeatureStatus aDisableStatus,
+ const char* aDisableMessage);
+
+ // Set a user status that overrides the base value (but not runtime value)
+ // of a parameter.
+ static void UserEnable(Feature aFeature, const char* aMessage);
+ static void UserForceEnable(Feature aFeature, const char* aMessage);
+ static void UserDisable(Feature aFeature, const char* aMessage,
+ const nsACString& aFailureId = ""_ns);
+
+ // Query whether a fallback has been toggled.
+ static bool UseFallback(Fallback aFallback);
+
+ // Add a log entry denoting that a given fallback had to be used. This can
+ // be called from any thread in the UI or GPU process.
+ static void EnableFallback(Fallback aFallback, const char* aMessage);
+
+ // Run a callback for each initialized FeatureState.
+ typedef std::function<void(const char* aName, const char* aDescription,
+ FeatureState& aFeature)>
+ FeatureIterCallback;
+ static void ForEachFeature(const FeatureIterCallback& aCallback);
+
+ // Run a callback for each enabled fallback.
+ typedef std::function<void(const char* aName, const char* aMsg)>
+ FallbackIterCallback;
+ static void ForEachFallback(const FallbackIterCallback& aCallback);
+
+ // Get the most descriptive failure id message for this feature.
+ static const nsCString& GetFailureId(Feature aFeature);
+
+ static void ImportChange(Feature aFeature,
+ const Maybe<FeatureFailure>& aChange);
+
+ static void Init();
+ static void Shutdown();
+
+ private:
+ void ForEachFallbackImpl(const FallbackIterCallback& aCallback);
+
+ private:
+ FeatureState& GetState(Feature aFeature) {
+ MOZ_ASSERT(size_t(aFeature) < kNumFeatures);
+ return mFeatures[size_t(aFeature)];
+ }
+ const FeatureState& GetState(Feature aFeature) const {
+ MOZ_ASSERT(size_t(aFeature) < kNumFeatures);
+ return mFeatures[size_t(aFeature)];
+ }
+
+ bool UseFallbackImpl(Fallback aFallback) const;
+ void EnableFallbackImpl(Fallback aFallback, const char* aMessage);
+
+ private:
+ static const size_t kNumFeatures = size_t(Feature::NumValues);
+ static const size_t kNumFallbacks = size_t(Fallback::NumValues);
+
+ private:
+ FeatureState mFeatures[kNumFeatures];
+ uint64_t mFallbackBits;
+
+ private:
+ struct FallbackLogEntry {
+ Fallback mFallback;
+ char mMessage[80];
+ };
+
+ FallbackLogEntry mFallbackLog[kNumFallbacks];
+ size_t mNumFallbackLogEntries;
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif // mozilla_gfx_config_gfxConfig_h