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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-21 11:44:51 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-21 11:44:51 +0000
commit9e3c08db40b8916968b9f30096c7be3f00ce9647 (patch)
treea68f146d7fa01f0134297619fbe7e33db084e0aa /gfx/gl/GLContextCGL.h
parentInitial commit. (diff)
downloadthunderbird-upstream.tar.xz
thunderbird-upstream.zip
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/gl/GLContextCGL.h')
-rw-r--r--gfx/gl/GLContextCGL.h80
1 files changed, 80 insertions, 0 deletions
diff --git a/gfx/gl/GLContextCGL.h b/gfx/gl/GLContextCGL.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GLCONTEXTCGL_H_
+#define GLCONTEXTCGL_H_
+
+#include "GLContext.h"
+
+#include "OpenGL/OpenGL.h"
+
+#ifdef __OBJC__
+# include <AppKit/NSOpenGL.h>
+#else
+typedef void NSOpenGLContext;
+#endif
+
+#include <CoreGraphics/CGDisplayConfiguration.h>
+
+#include "mozilla/Atomics.h"
+
+class nsIWidget;
+
+namespace mozilla {
+namespace gl {
+
+class GLContextCGL : public GLContext {
+ friend class GLContextProviderCGL;
+
+ NSOpenGLContext* mContext;
+
+ mozilla::Atomic<bool> mActiveGPUSwitchMayHaveOccurred;
+
+ public:
+ MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GLContextCGL, override)
+ GLContextCGL(const GLContextDesc&, NSOpenGLContext* context);
+
+ ~GLContextCGL();
+
+ virtual GLContextType GetContextType() const override {
+ return GLContextType::CGL;
+ }
+
+ static GLContextCGL* Cast(GLContext* gl) {
+ MOZ_ASSERT(gl->GetContextType() == GLContextType::CGL);
+ return static_cast<GLContextCGL*>(gl);
+ }
+
+ NSOpenGLContext* GetNSOpenGLContext() const { return mContext; }
+ CGLContextObj GetCGLContext() const;
+
+ // Can be called on any thread
+ static void DisplayReconfigurationCallback(CGDirectDisplayID aDisplay,
+ CGDisplayChangeSummaryFlags aFlags,
+ void* aUserInfo);
+
+ // Call at the beginning of a frame, on contexts that should stay on the
+ // active GPU. This method will migrate the context to the new active GPU, if
+ // the active GPU has changed since the last call.
+ void MigrateToActiveGPU();
+
+ virtual bool MakeCurrentImpl() const override;
+
+ virtual bool IsCurrentImpl() const override;
+
+ virtual GLenum GetPreferredARGB32Format() const override;
+
+ virtual bool SwapBuffers() override;
+
+ virtual void GetWSIInfo(nsCString* const out) const override;
+
+ Maybe<SymbolLoader> GetSymbolLoader() const override;
+};
+
+} // namespace gl
+} // namespace mozilla
+
+#endif // GLCONTEXTCGL_H_