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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-21 11:44:51 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-21 11:44:51 +0000
commit9e3c08db40b8916968b9f30096c7be3f00ce9647 (patch)
treea68f146d7fa01f0134297619fbe7e33db084e0aa /gfx/gl/SharedSurfaceANGLE.cpp
parentInitial commit. (diff)
downloadthunderbird-upstream.tar.xz
thunderbird-upstream.zip
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/gl/SharedSurfaceANGLE.cpp')
-rw-r--r--gfx/gl/SharedSurfaceANGLE.cpp259
1 files changed, 259 insertions, 0 deletions
diff --git a/gfx/gl/SharedSurfaceANGLE.cpp b/gfx/gl/SharedSurfaceANGLE.cpp
new file mode 100644
index 0000000000..25c499e4dc
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+++ b/gfx/gl/SharedSurfaceANGLE.cpp
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+/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "SharedSurfaceANGLE.h"
+
+#include <d3d11.h>
+#include "GLContextEGL.h"
+#include "GLLibraryEGL.h"
+#include "mozilla/gfx/DeviceManagerDx.h"
+#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc
+
+namespace mozilla {
+namespace gl {
+
+// Returns `EGL_NO_SURFACE` (`0`) on error.
+static EGLSurface CreatePBufferSurface(EglDisplay* egl, EGLConfig config,
+ const gfx::IntSize& size) {
+ const EGLint attribs[] = {LOCAL_EGL_WIDTH, size.width, LOCAL_EGL_HEIGHT,
+ size.height, LOCAL_EGL_NONE};
+
+ EGLSurface surface = egl->fCreatePbufferSurface(config, attribs);
+ if (!surface) {
+ EGLint err = egl->mLib->fGetError();
+ gfxCriticalError() << "Failed to create Pbuffer surface error: "
+ << gfx::hexa(err) << " Size : " << size;
+ return 0;
+ }
+
+ return surface;
+}
+
+/*static*/
+UniquePtr<SharedSurface_ANGLEShareHandle>
+SharedSurface_ANGLEShareHandle::Create(const SharedSurfaceDesc& desc) {
+ const auto& gle = GLContextEGL::Cast(desc.gl);
+ const auto& egl = gle->mEgl;
+ MOZ_ASSERT(egl);
+ MOZ_ASSERT(egl->IsExtensionSupported(
+ EGLExtension::ANGLE_surface_d3d_texture_2d_share_handle));
+
+ const auto& config = gle->mSurfaceConfig;
+ MOZ_ASSERT(config);
+
+ EGLSurface pbuffer = CreatePBufferSurface(egl.get(), config, desc.size);
+ if (!pbuffer) return nullptr;
+
+ // Declare everything before 'goto's.
+ HANDLE shareHandle = nullptr;
+ bool ok = egl->fQuerySurfacePointerANGLE(
+ pbuffer, LOCAL_EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE, &shareHandle);
+ if (!ok) {
+ egl->fDestroySurface(pbuffer);
+ return nullptr;
+ }
+ void* opaqueKeyedMutex = nullptr;
+ egl->fQuerySurfacePointerANGLE(pbuffer, LOCAL_EGL_DXGI_KEYED_MUTEX_ANGLE,
+ &opaqueKeyedMutex);
+ RefPtr<IDXGIKeyedMutex> keyedMutex =
+ static_cast<IDXGIKeyedMutex*>(opaqueKeyedMutex);
+#ifdef DEBUG
+ if (!keyedMutex) {
+ std::string envStr("1");
+ static auto env = PR_GetEnv("MOZ_REQUIRE_KEYED_MUTEX");
+ if (env) {
+ envStr = env;
+ }
+ if (envStr != "0") {
+ MOZ_ASSERT(keyedMutex, "set MOZ_REQUIRE_KEYED_MUTEX=0 to allow");
+ }
+ }
+#endif
+
+ return AsUnique(new SharedSurface_ANGLEShareHandle(desc, egl, pbuffer,
+ shareHandle, keyedMutex));
+}
+
+SharedSurface_ANGLEShareHandle::SharedSurface_ANGLEShareHandle(
+ const SharedSurfaceDesc& desc, const std::weak_ptr<EglDisplay>& egl,
+ EGLSurface pbuffer, HANDLE shareHandle,
+ const RefPtr<IDXGIKeyedMutex>& keyedMutex)
+ : SharedSurface(desc, nullptr),
+ mEGL(egl),
+ mPBuffer(pbuffer),
+ mShareHandle(shareHandle),
+ mKeyedMutex(keyedMutex) {}
+
+SharedSurface_ANGLEShareHandle::~SharedSurface_ANGLEShareHandle() {
+ const auto& gl = mDesc.gl;
+
+ if (gl && GLContextEGL::Cast(gl)->GetEGLSurfaceOverride() == mPBuffer) {
+ GLContextEGL::Cast(gl)->SetEGLSurfaceOverride(EGL_NO_SURFACE);
+ }
+ const auto egl = mEGL.lock();
+ if (egl) {
+ egl->fDestroySurface(mPBuffer);
+ }
+}
+
+void SharedSurface_ANGLEShareHandle::LockProdImpl() {
+ const auto& gl = mDesc.gl;
+ GLContextEGL::Cast(gl)->SetEGLSurfaceOverride(mPBuffer);
+}
+
+void SharedSurface_ANGLEShareHandle::UnlockProdImpl() {}
+
+void SharedSurface_ANGLEShareHandle::ProducerAcquireImpl() {
+ if (mKeyedMutex) {
+ HRESULT hr = mKeyedMutex->AcquireSync(0, 10000);
+ if (hr == WAIT_TIMEOUT) {
+ MOZ_CRASH("GFX: ANGLE share handle timeout");
+ }
+ }
+}
+
+void SharedSurface_ANGLEShareHandle::ProducerReleaseImpl() {
+ const auto& gl = mDesc.gl;
+ if (mKeyedMutex) {
+ // XXX: ReleaseSync() has an implicit flush of the D3D commands
+ // whether we need Flush() or not depends on the ANGLE semantics.
+ // For now, we'll just do it
+ gl->fFlush();
+ mKeyedMutex->ReleaseSync(0);
+ return;
+ }
+ gl->fFinish();
+}
+
+void SharedSurface_ANGLEShareHandle::ProducerReadAcquireImpl() {
+ ProducerAcquireImpl();
+}
+
+void SharedSurface_ANGLEShareHandle::ProducerReadReleaseImpl() {
+ if (mKeyedMutex) {
+ mKeyedMutex->ReleaseSync(0);
+ return;
+ }
+}
+
+Maybe<layers::SurfaceDescriptor>
+SharedSurface_ANGLEShareHandle::ToSurfaceDescriptor() {
+ const auto format = gfx::SurfaceFormat::B8G8R8A8;
+ return Some(layers::SurfaceDescriptorD3D10(
+ (WindowsHandle)mShareHandle, /* gpuProcessTextureId */ Nothing(),
+ /* arrayIndex */ 0, format, mDesc.size, mDesc.colorSpace,
+ gfx::ColorRange::FULL));
+}
+
+class ScopedLockTexture final {
+ public:
+ explicit ScopedLockTexture(ID3D11Texture2D* texture, bool* succeeded)
+ : mIsLocked(false), mTexture(texture) {
+ MOZ_ASSERT(NS_IsMainThread(),
+ "Must be on the main thread to use d3d11 immediate context");
+ MOZ_ASSERT(mTexture);
+ MOZ_ASSERT(succeeded);
+ *succeeded = false;
+
+ HRESULT hr;
+ mTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mMutex));
+ if (mMutex) {
+ hr = mMutex->AcquireSync(0, 10000);
+ if (hr == WAIT_TIMEOUT) {
+ MOZ_CRASH("GFX: ANGLE scoped lock timeout");
+ }
+
+ if (FAILED(hr)) {
+ NS_WARNING("Failed to lock the texture");
+ return;
+ }
+ }
+
+ RefPtr<ID3D11Device> device =
+ gfx::DeviceManagerDx::Get()->GetContentDevice();
+ if (!device) {
+ return;
+ }
+
+ device->GetImmediateContext(getter_AddRefs(mDeviceContext));
+
+ mTexture->GetDesc(&mDesc);
+ mDesc.BindFlags = 0;
+ mDesc.Usage = D3D11_USAGE_STAGING;
+ mDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+ mDesc.MiscFlags = 0;
+
+ hr = device->CreateTexture2D(&mDesc, nullptr,
+ getter_AddRefs(mCopiedTexture));
+
+ if (FAILED(hr)) {
+ return;
+ }
+
+ mDeviceContext->CopyResource(mCopiedTexture, mTexture);
+
+ hr = mDeviceContext->Map(mCopiedTexture, 0, D3D11_MAP_READ, 0,
+ &mSubresource);
+ if (FAILED(hr)) {
+ return;
+ }
+
+ *succeeded = true;
+ mIsLocked = true;
+ }
+
+ ~ScopedLockTexture() {
+ mDeviceContext->Unmap(mCopiedTexture, 0);
+ if (mMutex) {
+ HRESULT hr = mMutex->ReleaseSync(0);
+ if (FAILED(hr)) {
+ NS_WARNING("Failed to unlock the texture");
+ }
+ }
+ mIsLocked = false;
+ }
+
+ bool mIsLocked;
+ RefPtr<ID3D11Texture2D> mTexture;
+ RefPtr<ID3D11Texture2D> mCopiedTexture;
+ RefPtr<IDXGIKeyedMutex> mMutex;
+ RefPtr<ID3D11DeviceContext> mDeviceContext;
+ D3D11_TEXTURE2D_DESC mDesc;
+ D3D11_MAPPED_SUBRESOURCE mSubresource;
+};
+
+////////////////////////////////////////////////////////////////////////////////
+// Factory
+
+/*static*/
+UniquePtr<SurfaceFactory_ANGLEShareHandle>
+SurfaceFactory_ANGLEShareHandle::Create(GLContext& gl) {
+ if (!gl.IsANGLE()) return nullptr;
+
+ const auto& gle = *GLContextEGL::Cast(&gl);
+ const auto& egl = gle.mEgl;
+
+ if (!egl->IsExtensionSupported(
+ EGLExtension::ANGLE_surface_d3d_texture_2d_share_handle)) {
+ return nullptr;
+ }
+
+ if (XRE_IsContentProcess()) {
+ gfxPlatform::GetPlatform()->EnsureDevicesInitialized();
+ }
+
+ gfx::DeviceManagerDx* dm = gfx::DeviceManagerDx::Get();
+ MOZ_ASSERT(dm);
+ if (gl.IsWARP() != dm->IsWARP() || !dm->TextureSharingWorks()) {
+ return nullptr;
+ }
+
+ return AsUnique(new SurfaceFactory_ANGLEShareHandle(
+ {&gl, SharedSurfaceType::EGLSurfaceANGLE, layers::TextureType::D3D11,
+ true}));
+}
+
+} /* namespace gl */
+} /* namespace mozilla */