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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-21 11:44:51 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-21 11:44:51 +0000 |
commit | 9e3c08db40b8916968b9f30096c7be3f00ce9647 (patch) | |
tree | a68f146d7fa01f0134297619fbe7e33db084e0aa /gfx/ipc/GPUProcessManager.h | |
parent | Initial commit. (diff) | |
download | thunderbird-9e3c08db40b8916968b9f30096c7be3f00ce9647.tar.xz thunderbird-9e3c08db40b8916968b9f30096c7be3f00ce9647.zip |
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/ipc/GPUProcessManager.h')
-rw-r--r-- | gfx/ipc/GPUProcessManager.h | 363 |
1 files changed, 363 insertions, 0 deletions
diff --git a/gfx/ipc/GPUProcessManager.h b/gfx/ipc/GPUProcessManager.h new file mode 100644 index 0000000000..f92325ac70 --- /dev/null +++ b/gfx/ipc/GPUProcessManager.h @@ -0,0 +1,363 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +#ifndef _include_mozilla_gfx_ipc_GPUProcessManager_h_ +#define _include_mozilla_gfx_ipc_GPUProcessManager_h_ + +#include "base/basictypes.h" +#include "base/process.h" +#include "Units.h" +#include "mozilla/UniquePtr.h" +#include "mozilla/dom/ipc/IdType.h" +#include "mozilla/gfx/GPUProcessHost.h" +#include "mozilla/gfx/PGPUChild.h" +#include "mozilla/gfx/Point.h" +#include "mozilla/ipc/ProtocolUtils.h" +#include "mozilla/ipc/TaskFactory.h" +#include "mozilla/layers/LayersTypes.h" +#include "mozilla/webrender/WebRenderTypes.h" +#include "nsIObserver.h" +#include "nsThreadUtils.h" +class nsBaseWidget; +enum class DeviceResetReason; + +namespace mozilla { +class MemoryReportingProcess; +class PRemoteDecoderManagerChild; +namespace layers { +class IAPZCTreeManager; +class CompositorOptions; +class CompositorSession; +class CompositorUpdateObserver; +class PCompositorBridgeChild; +class PCompositorManagerChild; +class PImageBridgeChild; +class PVideoBridgeParent; +class RemoteCompositorSession; +class InProcessCompositorSession; +class UiCompositorControllerChild; +class WebRenderLayerManager; +} // namespace layers +namespace widget { +class CompositorWidget; +} // namespace widget +namespace dom { +class ContentParent; +class BrowserParent; +} // namespace dom +namespace ipc { +class GeckoChildProcessHost; +} // namespace ipc +namespace gfx { + +class GPUChild; +class GPUProcessListener; +class PVRManagerChild; +class VsyncBridgeChild; +class VsyncIOThreadHolder; + +// The GPUProcessManager is a singleton responsible for creating GPU-bound +// objects that may live in another process. Currently, it provides access +// to the compositor via CompositorBridgeParent. +class GPUProcessManager final : public GPUProcessHost::Listener { + friend class layers::RemoteCompositorSession; + friend class layers::InProcessCompositorSession; + + typedef layers::CompositorOptions CompositorOptions; + typedef layers::CompositorSession CompositorSession; + typedef layers::CompositorUpdateObserver CompositorUpdateObserver; + typedef layers::IAPZCTreeManager IAPZCTreeManager; + typedef layers::WebRenderLayerManager WebRenderLayerManager; + typedef layers::LayersId LayersId; + typedef layers::PCompositorBridgeChild PCompositorBridgeChild; + typedef layers::PCompositorManagerChild PCompositorManagerChild; + typedef layers::PImageBridgeChild PImageBridgeChild; + typedef layers::PVideoBridgeParent PVideoBridgeParent; + typedef layers::RemoteCompositorSession RemoteCompositorSession; + typedef layers::InProcessCompositorSession InProcessCompositorSession; + typedef layers::UiCompositorControllerChild UiCompositorControllerChild; + + public: + static void Initialize(); + static void Shutdown(); + static GPUProcessManager* Get(); + + ~GPUProcessManager(); + + // If not using a GPU process, launch a new GPU process asynchronously. + bool LaunchGPUProcess(); + bool IsGPUProcessLaunching(); + + // Ensure that GPU-bound methods can be used. If no GPU process is being + // used, or one is launched and ready, this function returns immediately. + // Otherwise it blocks until the GPU process has finished launching. + // If the GPU process is enabled but has not yet been launched then this will + // launch the process. If that is not desired then check that return value of + // Process() is non-null before calling. + nsresult EnsureGPUReady(); + + already_AddRefed<CompositorSession> CreateTopLevelCompositor( + nsBaseWidget* aWidget, WebRenderLayerManager* aLayerManager, + CSSToLayoutDeviceScale aScale, const CompositorOptions& aOptions, + bool aUseExternalSurfaceSize, const gfx::IntSize& aSurfaceSize, + uint64_t aInnerWindowId, bool* aRetry); + + bool CreateContentBridges( + base::ProcessId aOtherProcess, + mozilla::ipc::Endpoint<PCompositorManagerChild>* aOutCompositor, + mozilla::ipc::Endpoint<PImageBridgeChild>* aOutImageBridge, + mozilla::ipc::Endpoint<PVRManagerChild>* aOutVRBridge, + mozilla::ipc::Endpoint<PRemoteDecoderManagerChild>* aOutVideoManager, + dom::ContentParentId aChildId, nsTArray<uint32_t>* aNamespaces); + + // Initialize GPU process with consuming end of PVideoBridge. + void InitVideoBridge( + mozilla::ipc::Endpoint<PVideoBridgeParent>&& aVideoBridge, + layers::VideoBridgeSource aSource); + + // Maps the layer tree and process together so that aOwningPID is allowed + // to access aLayersId across process. + void MapLayerTreeId(LayersId aLayersId, base::ProcessId aOwningId); + + // Release compositor-thread resources referred to by |aID|. + // + // Must run on the content main thread. + void UnmapLayerTreeId(LayersId aLayersId, base::ProcessId aOwningId); + + // Checks to see if aLayersId and aRequestingPID have been mapped by + // MapLayerTreeId + bool IsLayerTreeIdMapped(LayersId aLayersId, base::ProcessId aRequestingId); + + // Allocate an ID that can be used to refer to a layer tree and + // associated resources that live only on the compositor thread. + // + // Must run on the browser main thread. + LayersId AllocateLayerTreeId(); + + // Allocate an ID that can be used as Namespace and + // Must run on the browser main thread. + uint32_t AllocateNamespace(); + + // Allocate a layers ID and connect it to a compositor. If the compositor is + // null, the connect operation will not be performed, but an ID will still be + // allocated. This must be called from the browser main thread. + // + // Note that a layer tree id is always allocated, even if this returns false. + bool AllocateAndConnectLayerTreeId(PCompositorBridgeChild* aCompositorBridge, + base::ProcessId aOtherPid, + LayersId* aOutLayersId, + CompositorOptions* aOutCompositorOptions); + + // Destroy and recreate all of the compositors + void ResetCompositors(); + + // Record the device reset in telemetry / annotate the crash report. + static void RecordDeviceReset(DeviceResetReason aReason); + + void OnProcessLaunchComplete(GPUProcessHost* aHost) override; + void OnProcessUnexpectedShutdown(GPUProcessHost* aHost) override; + void SimulateDeviceReset(); + void DisableWebRender(wr::WebRenderError aError, const nsCString& aMsg); + void NotifyWebRenderError(wr::WebRenderError aError); + void OnInProcessDeviceReset(bool aTrackThreshold); + void OnRemoteProcessDeviceReset(GPUProcessHost* aHost) override; + void OnProcessDeclaredStable() override; + void NotifyListenersOnCompositeDeviceReset(); + + // Notify the GPUProcessManager that a top-level PGPU protocol has been + // terminated. This may be called from any thread. + void NotifyRemoteActorDestroyed(const uint64_t& aProcessToken); + + void AddListener(GPUProcessListener* aListener); + void RemoveListener(GPUProcessListener* aListener); + + // Send a message to the GPU process observer service to broadcast. Returns + // true if the message was sent, false if not. + bool NotifyGpuObservers(const char* aTopic); + + // Kills the GPU process. Used for tests and diagnostics + void KillProcess(); + + // Causes the GPU process to crash. Used for tests and diagnostics + void CrashProcess(); + + // Returns -1 if there is no GPU process, or the platform pid for it. + base::ProcessId GPUProcessPid(); + + // If a GPU process is present, create a MemoryReportingProcess object. + // Otherwise, return null. + RefPtr<MemoryReportingProcess> GetProcessMemoryReporter(); + + // Returns access to the PGPU protocol if a GPU process is present. + GPUChild* GetGPUChild() { return mGPUChild; } + + // Returns whether or not a GPU process was ever launched. + bool AttemptedGPUProcess() const { return mTotalProcessAttempts > 0; } + + // Returns the process host + GPUProcessHost* Process() { return mProcess; } + + // Sets the value of mAppInForeground, and (on Windows) adjusts the priority + // of the GPU process accordingly. + void SetAppInForeground(bool aInForeground); + + /* + * ** Test-only Method ** + * + * Trigger GPU-process test metric instrumentation. + */ + RefPtr<PGPUChild::TestTriggerMetricsPromise> TestTriggerMetrics(); + + private: + // Called from our xpcom-shutdown observer. + void OnXPCOMShutdown(); + void OnPreferenceChange(const char16_t* aData); + + bool CreateContentCompositorManager( + base::ProcessId aOtherProcess, dom::ContentParentId aChildId, + mozilla::ipc::Endpoint<PCompositorManagerChild>* aOutEndpoint); + bool CreateContentImageBridge( + base::ProcessId aOtherProcess, dom::ContentParentId aChildId, + mozilla::ipc::Endpoint<PImageBridgeChild>* aOutEndpoint); + bool CreateContentVRManager( + base::ProcessId aOtherProcess, dom::ContentParentId aChildId, + mozilla::ipc::Endpoint<PVRManagerChild>* aOutEndpoint); + void CreateContentRemoteDecoderManager( + base::ProcessId aOtherProcess, dom::ContentParentId aChildId, + mozilla::ipc::Endpoint<PRemoteDecoderManagerChild>* aOutEndPoint); + + // Called from RemoteCompositorSession. We track remote sessions so we can + // notify their owning widgets that the session must be restarted. + void RegisterRemoteProcessSession(RemoteCompositorSession* aSession); + void UnregisterRemoteProcessSession(RemoteCompositorSession* aSession); + + // Called from InProcessCompositorSession. We track in process sessino so we + // can notify their owning widgets that the session must be restarted + void RegisterInProcessSession(InProcessCompositorSession* aSession); + void UnregisterInProcessSession(InProcessCompositorSession* aSession); + + void DestroyRemoteCompositorSessions(); + void DestroyInProcessCompositorSessions(); + + // Returns true if we crossed the threshold such that we should disable + // acceleration. + bool OnDeviceReset(bool aTrackThreshold); + + // Returns true if WebRender was enabled and is now disabled. + bool DisableWebRenderConfig(wr::WebRenderError aError, const nsCString& aMsg); + + void FallbackToSoftware(const char* aMessage); + + private: + GPUProcessManager(); + + // Permanently disable the GPU process and record a message why. + void DisableGPUProcess(const char* aMessage); + + // May permanently disable the GPU process and record a message why. May + // return false if the fallback process decided we should retry the GPU + // process, but only if aAllowRestart is also true. + bool MaybeDisableGPUProcess(const char* aMessage, bool aAllowRestart); + + bool FallbackFromAcceleration(wr::WebRenderError aError, + const nsCString& aMsg); + + void ResetProcessStable(); + + // Returns true if the composting pocess is currently considered to be stable. + bool IsProcessStable(const TimeStamp& aNow); + + // Shutdown the GPU process. + void CleanShutdown(); + // Destroy the process and clean up resources. + // Setting aUnexpectedShutdown = true indicates that this is being called to + // clean up resources in response to an unexpected shutdown having been + // detected. + void DestroyProcess(bool aUnexpectedShutdown = false); + + void HandleProcessLost(); + // Reinitialize rendering following a GPU process loss. + void ReinitializeRendering(); + + void EnsureVsyncIOThread(); + void ShutdownVsyncIOThread(); + + bool EnsureProtocolsReady(); + bool EnsureCompositorManagerChild(); + bool EnsureImageBridgeChild(); + bool EnsureVRManager(); + +#if defined(XP_WIN) + void SetProcessIsForeground(); +#endif + +#if defined(MOZ_WIDGET_ANDROID) + already_AddRefed<UiCompositorControllerChild> CreateUiCompositorController( + nsBaseWidget* aWidget, const LayersId aId); +#endif // defined(MOZ_WIDGET_ANDROID) + + RefPtr<CompositorSession> CreateRemoteSession( + nsBaseWidget* aWidget, WebRenderLayerManager* aLayerManager, + const LayersId& aRootLayerTreeId, CSSToLayoutDeviceScale aScale, + const CompositorOptions& aOptions, bool aUseExternalSurfaceSize, + const gfx::IntSize& aSurfaceSize, uint64_t aInnerWindowId); + + DISALLOW_COPY_AND_ASSIGN(GPUProcessManager); + + class Observer final : public nsIObserver { + public: + NS_DECL_ISUPPORTS + NS_DECL_NSIOBSERVER + explicit Observer(GPUProcessManager* aManager); + + protected: + virtual ~Observer() = default; + + GPUProcessManager* mManager; + }; + friend class Observer; + + private: + bool mDecodeVideoOnGpuProcess = true; + + RefPtr<Observer> mObserver; + mozilla::ipc::TaskFactory<GPUProcessManager> mTaskFactory; + RefPtr<VsyncIOThreadHolder> mVsyncIOThread; + uint32_t mNextNamespace; + uint32_t mIdNamespace; + uint32_t mResourceId; + + uint32_t mUnstableProcessAttempts; + uint32_t mTotalProcessAttempts; + TimeStamp mProcessAttemptLastTime; + + nsTArray<RefPtr<RemoteCompositorSession>> mRemoteSessions; + nsTArray<RefPtr<InProcessCompositorSession>> mInProcessSessions; + nsTArray<GPUProcessListener*> mListeners; + + uint32_t mDeviceResetCount; + TimeStamp mDeviceResetLastTime; + + // Keeps track of whether not the application is in the foreground on android. + bool mAppInForeground; + + // Fields that are associated with the current GPU process. + GPUProcessHost* mProcess; + uint64_t mProcessToken; + bool mProcessStable; + Maybe<wr::WebRenderError> mLastError; + Maybe<nsCString> mLastErrorMsg; + GPUChild* mGPUChild; + RefPtr<VsyncBridgeChild> mVsyncBridge; + // Collects any pref changes that occur during process launch (after + // the initial map is passed in command-line arguments) to be sent + // when the process can receive IPC messages. + nsTArray<mozilla::dom::Pref> mQueuedPrefs; +}; + +} // namespace gfx +} // namespace mozilla + +#endif // _include_mozilla_gfx_ipc_GPUProcessManager_h_ |