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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-21 11:44:51 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-21 11:44:51 +0000
commit9e3c08db40b8916968b9f30096c7be3f00ce9647 (patch)
treea68f146d7fa01f0134297619fbe7e33db084e0aa /gfx/thebes/gfxUtils.cpp
parentInitial commit. (diff)
downloadthunderbird-upstream.tar.xz
thunderbird-upstream.zip
Adding upstream version 1:115.7.0.upstream/1%115.7.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/thebes/gfxUtils.cpp')
-rw-r--r--gfx/thebes/gfxUtils.cpp1820
1 files changed, 1820 insertions, 0 deletions
diff --git a/gfx/thebes/gfxUtils.cpp b/gfx/thebes/gfxUtils.cpp
new file mode 100644
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+++ b/gfx/thebes/gfxUtils.cpp
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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "gfxUtils.h"
+
+#include "cairo.h"
+#include "gfxContext.h"
+#include "gfxEnv.h"
+#include "gfxImageSurface.h"
+#include "gfxPlatform.h"
+#include "gfxDrawable.h"
+#include "gfxQuad.h"
+#include "imgIEncoder.h"
+#include "mozilla/Base64.h"
+#include "mozilla/StyleColorInlines.h"
+#include "mozilla/Components.h"
+#include "mozilla/dom/Document.h"
+#include "mozilla/dom/ImageEncoder.h"
+#include "mozilla/dom/WorkerPrivate.h"
+#include "mozilla/dom/WorkerRunnable.h"
+#include "mozilla/ipc/CrossProcessSemaphore.h"
+#include "mozilla/gfx/2D.h"
+#include "mozilla/gfx/DataSurfaceHelpers.h"
+#include "mozilla/gfx/Logging.h"
+#include "mozilla/gfx/PathHelpers.h"
+#include "mozilla/gfx/Swizzle.h"
+#include "mozilla/gfx/gfxVars.h"
+#include "mozilla/image/nsBMPEncoder.h"
+#include "mozilla/image/nsICOEncoder.h"
+#include "mozilla/image/nsJPEGEncoder.h"
+#include "mozilla/image/nsPNGEncoder.h"
+#include "mozilla/layers/SynchronousTask.h"
+#include "mozilla/Maybe.h"
+#include "mozilla/Preferences.h"
+#include "mozilla/ProfilerLabels.h"
+#include "mozilla/RefPtr.h"
+#include "mozilla/ServoStyleConsts.h"
+#include "mozilla/StaticPrefs_gfx.h"
+#include "mozilla/StaticPrefs_layout.h"
+#include "mozilla/UniquePtrExtensions.h"
+#include "mozilla/Unused.h"
+#include "mozilla/webrender/webrender_ffi.h"
+#include "nsAppRunner.h"
+#include "nsComponentManagerUtils.h"
+#include "nsIClipboardHelper.h"
+#include "nsIFile.h"
+#include "nsIGfxInfo.h"
+#include "nsMimeTypes.h"
+#include "nsPresContext.h"
+#include "nsRegion.h"
+#include "nsServiceManagerUtils.h"
+#include "nsRFPService.h"
+#include "ImageContainer.h"
+#include "ImageRegion.h"
+#include "gfx2DGlue.h"
+
+#ifdef XP_WIN
+# include "gfxWindowsPlatform.h"
+#endif
+
+using namespace mozilla;
+using namespace mozilla::image;
+using namespace mozilla::layers;
+using namespace mozilla::gfx;
+
+#undef compress
+#include "mozilla/Compression.h"
+
+using namespace mozilla::Compression;
+extern "C" {
+
+/**
+ * Dump a raw image to the default log. This function is exported
+ * from libxul, so it can be called from any library in addition to
+ * (of course) from a debugger.
+ *
+ * Note: this helper currently assumes that all 2-bytepp images are
+ * r5g6b5, and that all 4-bytepp images are r8g8b8a8.
+ */
+NS_EXPORT
+void mozilla_dump_image(void* bytes, int width, int height, int bytepp,
+ int strideBytes) {
+ if (0 == strideBytes) {
+ strideBytes = width * bytepp;
+ }
+ SurfaceFormat format;
+ // TODO more flexible; parse string?
+ switch (bytepp) {
+ case 2:
+ format = SurfaceFormat::R5G6B5_UINT16;
+ break;
+ case 4:
+ default:
+ format = SurfaceFormat::R8G8B8A8;
+ break;
+ }
+
+ RefPtr<DataSourceSurface> surf = Factory::CreateWrappingDataSourceSurface(
+ (uint8_t*)bytes, strideBytes, IntSize(width, height), format);
+ gfxUtils::DumpAsDataURI(surf);
+}
+}
+
+static bool MapSrcDest(DataSourceSurface* srcSurf, DataSourceSurface* destSurf,
+ DataSourceSurface::MappedSurface* out_srcMap,
+ DataSourceSurface::MappedSurface* out_destMap) {
+ MOZ_ASSERT(srcSurf && destSurf);
+ MOZ_ASSERT(out_srcMap && out_destMap);
+
+ if (srcSurf->GetSize() != destSurf->GetSize()) {
+ MOZ_ASSERT(false, "Width and height must match.");
+ return false;
+ }
+
+ if (srcSurf == destSurf) {
+ DataSourceSurface::MappedSurface map;
+ if (!srcSurf->Map(DataSourceSurface::MapType::READ_WRITE, &map)) {
+ NS_WARNING("Couldn't Map srcSurf/destSurf.");
+ return false;
+ }
+
+ *out_srcMap = map;
+ *out_destMap = map;
+ return true;
+ }
+
+ // Map src for reading.
+ DataSourceSurface::MappedSurface srcMap;
+ if (!srcSurf->Map(DataSourceSurface::MapType::READ, &srcMap)) {
+ NS_WARNING("Couldn't Map srcSurf.");
+ return false;
+ }
+
+ // Map dest for writing.
+ DataSourceSurface::MappedSurface destMap;
+ if (!destSurf->Map(DataSourceSurface::MapType::WRITE, &destMap)) {
+ NS_WARNING("Couldn't Map aDest.");
+ srcSurf->Unmap();
+ return false;
+ }
+
+ *out_srcMap = srcMap;
+ *out_destMap = destMap;
+ return true;
+}
+
+static void UnmapSrcDest(DataSourceSurface* srcSurf,
+ DataSourceSurface* destSurf) {
+ if (srcSurf == destSurf) {
+ srcSurf->Unmap();
+ } else {
+ srcSurf->Unmap();
+ destSurf->Unmap();
+ }
+}
+
+bool gfxUtils::PremultiplyDataSurface(DataSourceSurface* srcSurf,
+ DataSourceSurface* destSurf) {
+ MOZ_ASSERT(srcSurf && destSurf);
+
+ DataSourceSurface::MappedSurface srcMap;
+ DataSourceSurface::MappedSurface destMap;
+ if (!MapSrcDest(srcSurf, destSurf, &srcMap, &destMap)) return false;
+
+ PremultiplyData(srcMap.mData, srcMap.mStride, srcSurf->GetFormat(),
+ destMap.mData, destMap.mStride, destSurf->GetFormat(),
+ srcSurf->GetSize());
+
+ UnmapSrcDest(srcSurf, destSurf);
+ return true;
+}
+
+bool gfxUtils::UnpremultiplyDataSurface(DataSourceSurface* srcSurf,
+ DataSourceSurface* destSurf) {
+ MOZ_ASSERT(srcSurf && destSurf);
+
+ DataSourceSurface::MappedSurface srcMap;
+ DataSourceSurface::MappedSurface destMap;
+ if (!MapSrcDest(srcSurf, destSurf, &srcMap, &destMap)) return false;
+
+ UnpremultiplyData(srcMap.mData, srcMap.mStride, srcSurf->GetFormat(),
+ destMap.mData, destMap.mStride, destSurf->GetFormat(),
+ srcSurf->GetSize());
+
+ UnmapSrcDest(srcSurf, destSurf);
+ return true;
+}
+
+static bool MapSrcAndCreateMappedDest(
+ DataSourceSurface* srcSurf, RefPtr<DataSourceSurface>* out_destSurf,
+ DataSourceSurface::MappedSurface* out_srcMap,
+ DataSourceSurface::MappedSurface* out_destMap) {
+ MOZ_ASSERT(srcSurf);
+ MOZ_ASSERT(out_destSurf && out_srcMap && out_destMap);
+
+ // Ok, map source for reading.
+ DataSourceSurface::MappedSurface srcMap;
+ if (!srcSurf->Map(DataSourceSurface::MapType::READ, &srcMap)) {
+ MOZ_ASSERT(false, "Couldn't Map srcSurf.");
+ return false;
+ }
+
+ // Make our dest surface based on the src.
+ RefPtr<DataSourceSurface> destSurf =
+ Factory::CreateDataSourceSurfaceWithStride(
+ srcSurf->GetSize(), srcSurf->GetFormat(), srcMap.mStride);
+ if (NS_WARN_IF(!destSurf)) {
+ return false;
+ }
+
+ DataSourceSurface::MappedSurface destMap;
+ if (!destSurf->Map(DataSourceSurface::MapType::WRITE, &destMap)) {
+ MOZ_ASSERT(false, "Couldn't Map destSurf.");
+ srcSurf->Unmap();
+ return false;
+ }
+
+ *out_destSurf = destSurf;
+ *out_srcMap = srcMap;
+ *out_destMap = destMap;
+ return true;
+}
+
+already_AddRefed<DataSourceSurface> gfxUtils::CreatePremultipliedDataSurface(
+ DataSourceSurface* srcSurf) {
+ RefPtr<DataSourceSurface> destSurf;
+ DataSourceSurface::MappedSurface srcMap;
+ DataSourceSurface::MappedSurface destMap;
+ if (!MapSrcAndCreateMappedDest(srcSurf, &destSurf, &srcMap, &destMap)) {
+ MOZ_ASSERT(false, "MapSrcAndCreateMappedDest failed.");
+ RefPtr<DataSourceSurface> surface(srcSurf);
+ return surface.forget();
+ }
+
+ PremultiplyData(srcMap.mData, srcMap.mStride, srcSurf->GetFormat(),
+ destMap.mData, destMap.mStride, destSurf->GetFormat(),
+ srcSurf->GetSize());
+
+ UnmapSrcDest(srcSurf, destSurf);
+ return destSurf.forget();
+}
+
+already_AddRefed<DataSourceSurface> gfxUtils::CreateUnpremultipliedDataSurface(
+ DataSourceSurface* srcSurf) {
+ RefPtr<DataSourceSurface> destSurf;
+ DataSourceSurface::MappedSurface srcMap;
+ DataSourceSurface::MappedSurface destMap;
+ if (!MapSrcAndCreateMappedDest(srcSurf, &destSurf, &srcMap, &destMap)) {
+ MOZ_ASSERT(false, "MapSrcAndCreateMappedDest failed.");
+ RefPtr<DataSourceSurface> surface(srcSurf);
+ return surface.forget();
+ }
+
+ UnpremultiplyData(srcMap.mData, srcMap.mStride, srcSurf->GetFormat(),
+ destMap.mData, destMap.mStride, destSurf->GetFormat(),
+ srcSurf->GetSize());
+
+ UnmapSrcDest(srcSurf, destSurf);
+ return destSurf.forget();
+}
+
+void gfxUtils::ConvertBGRAtoRGBA(uint8_t* aData, uint32_t aLength) {
+ MOZ_ASSERT((aLength % 4) == 0, "Loop below will pass srcEnd!");
+ SwizzleData(aData, aLength, SurfaceFormat::B8G8R8A8, aData, aLength,
+ SurfaceFormat::R8G8B8A8, IntSize(aLength / 4, 1));
+}
+
+#if !defined(MOZ_GFX_OPTIMIZE_MOBILE)
+/**
+ * This returns the fastest operator to use for solid surfaces which have no
+ * alpha channel or their alpha channel is uniformly opaque.
+ * This differs per render mode.
+ */
+static CompositionOp OptimalFillOp() {
+# ifdef XP_WIN
+ if (gfxWindowsPlatform::GetPlatform()->IsDirect2DBackend()) {
+ // D2D -really- hates operator source.
+ return CompositionOp::OP_OVER;
+ }
+# endif
+ return CompositionOp::OP_SOURCE;
+}
+
+// EXTEND_PAD won't help us here; we have to create a temporary surface to hold
+// the subimage of pixels we're allowed to sample.
+static already_AddRefed<gfxDrawable> CreateSamplingRestrictedDrawable(
+ gfxDrawable* aDrawable, gfxContext* aContext, const ImageRegion& aRegion,
+ const SurfaceFormat aFormat, bool aUseOptimalFillOp) {
+ AUTO_PROFILER_LABEL("CreateSamplingRestrictedDrawable", GRAPHICS);
+
+ DrawTarget* destDrawTarget = aContext->GetDrawTarget();
+ // We've been not using CreateSamplingRestrictedDrawable in a bunch of places
+ // for a while. Let's disable it everywhere and confirm that it's ok to get
+ // rid of.
+ if (destDrawTarget->GetBackendType() == BackendType::DIRECT2D1_1 || (true)) {
+ return nullptr;
+ }
+
+ gfxRect clipExtents = aContext->GetClipExtents();
+
+ // Inflate by one pixel because bilinear filtering will sample at most
+ // one pixel beyond the computed image pixel coordinate.
+ clipExtents.Inflate(1.0);
+
+ gfxRect needed = aRegion.IntersectAndRestrict(clipExtents);
+ needed.RoundOut();
+
+ // if 'needed' is empty, nothing will be drawn since aFill
+ // must be entirely outside the clip region, so it doesn't
+ // matter what we do here, but we should avoid trying to
+ // create a zero-size surface.
+ if (needed.IsEmpty()) return nullptr;
+
+ IntSize size(int32_t(needed.Width()), int32_t(needed.Height()));
+
+ RefPtr<DrawTarget> target =
+ gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(size,
+ aFormat);
+ if (!target || !target->IsValid()) {
+ return nullptr;
+ }
+
+ gfxContext tmpCtx(target);
+
+ if (aUseOptimalFillOp) {
+ tmpCtx.SetOp(OptimalFillOp());
+ }
+ aDrawable->Draw(&tmpCtx, needed - needed.TopLeft(), ExtendMode::REPEAT,
+ SamplingFilter::LINEAR, 1.0,
+ gfxMatrix::Translation(needed.TopLeft()));
+ RefPtr<SourceSurface> surface = target->Snapshot();
+
+ RefPtr<gfxDrawable> drawable = new gfxSurfaceDrawable(
+ surface, size, gfxMatrix::Translation(-needed.TopLeft()));
+ return drawable.forget();
+}
+#endif // !MOZ_GFX_OPTIMIZE_MOBILE
+
+/* These heuristics are based on
+ * Source/WebCore/platform/graphics/skia/ImageSkia.cpp:computeResamplingMode()
+ */
+#ifdef MOZ_GFX_OPTIMIZE_MOBILE
+static SamplingFilter ReduceResamplingFilter(SamplingFilter aSamplingFilter,
+ int aImgWidth, int aImgHeight,
+ float aSourceWidth,
+ float aSourceHeight) {
+ // Images smaller than this in either direction are considered "small" and
+ // are not resampled ever (see below).
+ const int kSmallImageSizeThreshold = 8;
+
+ // The amount an image can be stretched in a single direction before we
+ // say that it is being stretched so much that it must be a line or
+ // background that doesn't need resampling.
+ const float kLargeStretch = 3.0f;
+
+ if (aImgWidth <= kSmallImageSizeThreshold ||
+ aImgHeight <= kSmallImageSizeThreshold) {
+ // Never resample small images. These are often used for borders and
+ // rules (think 1x1 images used to make lines).
+ return SamplingFilter::POINT;
+ }
+
+ if (aImgHeight * kLargeStretch <= aSourceHeight ||
+ aImgWidth * kLargeStretch <= aSourceWidth) {
+ // Large image tiling detected.
+
+ // Don't resample if it is being tiled a lot in only one direction.
+ // This is trying to catch cases where somebody has created a border
+ // (which might be large) and then is stretching it to fill some part
+ // of the page.
+ if (fabs(aSourceWidth - aImgWidth) / aImgWidth < 0.5 ||
+ fabs(aSourceHeight - aImgHeight) / aImgHeight < 0.5)
+ return SamplingFilter::POINT;
+
+ // The image is growing a lot and in more than one direction. Resampling
+ // is slow and doesn't give us very much when growing a lot.
+ return aSamplingFilter;
+ }
+
+ /* Some notes on other heuristics:
+ The Skia backend also uses nearest for backgrounds that are stretched by
+ a large amount. I'm not sure this is common enough for us to worry about
+ now. It also uses nearest for backgrounds/avoids high quality for images
+ that are very slightly scaled. I'm also not sure that very slightly
+ scaled backgrounds are common enough us to worry about.
+
+ We don't currently have much support for doing high quality interpolation.
+ The only place this currently happens is on Quartz and we don't have as
+ much control over it as would be needed. Webkit avoids using high quality
+ resampling during load. It also avoids high quality if the transformation
+ is not just a scale and translation
+
+ WebKit bug #40045 added code to avoid resampling different parts
+ of an image with different methods by using a resampling hint size.
+ It currently looks unused in WebKit but it's something to watch out for.
+ */
+
+ return aSamplingFilter;
+}
+#else
+static SamplingFilter ReduceResamplingFilter(SamplingFilter aSamplingFilter,
+ int aImgWidth, int aImgHeight,
+ int aSourceWidth,
+ int aSourceHeight) {
+ // Just pass the filter through unchanged
+ return aSamplingFilter;
+}
+#endif
+
+#ifdef MOZ_WIDGET_COCOA
+// Only prescale a temporary surface if we're going to repeat it often.
+// Scaling is expensive on OS X and without prescaling, we'd scale
+// every tile of the repeated rect. However, using a temp surface also
+// potentially uses more memory if the scaled image is large. So only prescale
+// on a temp surface if we know we're going to repeat the image in either the X
+// or Y axis multiple times.
+static bool ShouldUseTempSurface(Rect aImageRect, Rect aNeededRect) {
+ int repeatX = aNeededRect.width / aImageRect.width;
+ int repeatY = aNeededRect.height / aImageRect.height;
+ return (repeatX >= 5) || (repeatY >= 5);
+}
+
+static bool PrescaleAndTileDrawable(gfxDrawable* aDrawable,
+ gfxContext* aContext,
+ const ImageRegion& aRegion, Rect aImageRect,
+ const SamplingFilter aSamplingFilter,
+ const SurfaceFormat aFormat,
+ gfxFloat aOpacity, ExtendMode aExtendMode) {
+ MatrixScales scaleFactor =
+ aContext->CurrentMatrix().ScaleFactors().ConvertTo<float>();
+ Matrix scaleMatrix = Matrix::Scaling(scaleFactor.xScale, scaleFactor.yScale);
+ const float fuzzFactor = 0.01;
+
+ // If we aren't scaling or translating, don't go down this path
+ if ((FuzzyEqual(scaleFactor.xScale, 1.0f, fuzzFactor) &&
+ FuzzyEqual(scaleFactor.yScale, 1.0f, fuzzFactor)) ||
+ aContext->CurrentMatrix().HasNonAxisAlignedTransform()) {
+ return false;
+ }
+
+ gfxRect clipExtents = aContext->GetClipExtents();
+
+ // Inflate by one pixel because bilinear filtering will sample at most
+ // one pixel beyond the computed image pixel coordinate.
+ clipExtents.Inflate(1.0);
+
+ gfxRect needed = aRegion.IntersectAndRestrict(clipExtents);
+ Rect scaledNeededRect = scaleMatrix.TransformBounds(ToRect(needed));
+ scaledNeededRect.RoundOut();
+ if (scaledNeededRect.IsEmpty()) {
+ return false;
+ }
+
+ Rect scaledImageRect = scaleMatrix.TransformBounds(aImageRect);
+ if (!ShouldUseTempSurface(scaledImageRect, scaledNeededRect)) {
+ return false;
+ }
+
+ IntSize scaledImageSize((int32_t)scaledImageRect.width,
+ (int32_t)scaledImageRect.height);
+ if (scaledImageSize.width != scaledImageRect.width ||
+ scaledImageSize.height != scaledImageRect.height) {
+ // If the scaled image isn't pixel aligned, we'll get artifacts
+ // so we have to take the slow path.
+ return false;
+ }
+
+ RefPtr<DrawTarget> scaledDT =
+ gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
+ scaledImageSize, aFormat);
+ if (!scaledDT || !scaledDT->IsValid()) {
+ return false;
+ }
+
+ gfxContext tmpCtx(scaledDT);
+
+ scaledDT->SetTransform(scaleMatrix);
+ gfxRect gfxImageRect(aImageRect.x, aImageRect.y, aImageRect.width,
+ aImageRect.height);
+
+ // Since this is just the scaled image, we don't want to repeat anything yet.
+ aDrawable->Draw(&tmpCtx, gfxImageRect, ExtendMode::CLAMP, aSamplingFilter,
+ 1.0, gfxMatrix());
+
+ RefPtr<SourceSurface> scaledImage = scaledDT->Snapshot();
+
+ {
+ gfxContextMatrixAutoSaveRestore autoSR(aContext);
+ Matrix withoutScale = aContext->CurrentMatrix();
+ DrawTarget* destDrawTarget = aContext->GetDrawTarget();
+
+ // The translation still is in scaled units
+ withoutScale.PreScale(1.0f / scaleFactor.xScale, 1.0f / scaleFactor.yScale);
+ aContext->SetMatrix(withoutScale);
+
+ DrawOptions drawOptions(aOpacity, aContext->CurrentOp(),
+ aContext->CurrentAntialiasMode());
+
+ SurfacePattern scaledImagePattern(scaledImage, aExtendMode, Matrix(),
+ aSamplingFilter);
+ destDrawTarget->FillRect(scaledNeededRect, scaledImagePattern, drawOptions);
+ }
+ return true;
+}
+#endif // MOZ_WIDGET_COCOA
+
+/* static */
+void gfxUtils::DrawPixelSnapped(gfxContext* aContext, gfxDrawable* aDrawable,
+ const gfxSize& aImageSize,
+ const ImageRegion& aRegion,
+ const SurfaceFormat aFormat,
+ SamplingFilter aSamplingFilter,
+ uint32_t aImageFlags, gfxFloat aOpacity,
+ bool aUseOptimalFillOp) {
+ AUTO_PROFILER_LABEL("gfxUtils::DrawPixelSnapped", GRAPHICS);
+
+ gfxRect imageRect(gfxPoint(0, 0), aImageSize);
+ gfxRect region(aRegion.Rect());
+ ExtendMode extendMode = aRegion.GetExtendMode();
+
+ RefPtr<gfxDrawable> drawable = aDrawable;
+
+ aSamplingFilter = ReduceResamplingFilter(aSamplingFilter, imageRect.Width(),
+ imageRect.Height(), region.Width(),
+ region.Height());
+
+ // OK now, the hard part left is to account for the subimage sampling
+ // restriction. If all the transforms involved are just integer
+ // translations, then we assume no resampling will occur so there's
+ // nothing to do.
+ // XXX if only we had source-clipping in cairo!
+
+ if (aContext->CurrentMatrix().HasNonIntegerTranslation()) {
+ if ((extendMode != ExtendMode::CLAMP) ||
+ !aRegion.RestrictionContains(imageRect)) {
+ if (drawable->DrawWithSamplingRect(
+ aContext->GetDrawTarget(), aContext->CurrentOp(),
+ aContext->CurrentAntialiasMode(), aRegion.Rect(),
+ aRegion.Restriction(), extendMode, aSamplingFilter, aOpacity)) {
+ return;
+ }
+
+#ifdef MOZ_WIDGET_COCOA
+ if (PrescaleAndTileDrawable(aDrawable, aContext, aRegion,
+ ToRect(imageRect), aSamplingFilter, aFormat,
+ aOpacity, extendMode)) {
+ return;
+ }
+#endif
+
+ // On Mobile, we don't ever want to do this; it has the potential for
+ // allocating very large temporary surfaces, especially since we'll
+ // do full-page snapshots often (see bug 749426).
+#if !defined(MOZ_GFX_OPTIMIZE_MOBILE)
+ RefPtr<gfxDrawable> restrictedDrawable = CreateSamplingRestrictedDrawable(
+ aDrawable, aContext, aRegion, aFormat, aUseOptimalFillOp);
+ if (restrictedDrawable) {
+ drawable.swap(restrictedDrawable);
+
+ // We no longer need to tile: Either we never needed to, or we already
+ // filled a surface with the tiled pattern; this surface can now be
+ // drawn without tiling.
+ extendMode = ExtendMode::CLAMP;
+ }
+#endif
+ }
+ }
+
+ drawable->Draw(aContext, aRegion.Rect(), extendMode, aSamplingFilter,
+ aOpacity, gfxMatrix());
+}
+
+/* static */
+int gfxUtils::ImageFormatToDepth(gfxImageFormat aFormat) {
+ switch (aFormat) {
+ case SurfaceFormat::A8R8G8B8_UINT32:
+ return 32;
+ case SurfaceFormat::X8R8G8B8_UINT32:
+ return 24;
+ case SurfaceFormat::R5G6B5_UINT16:
+ return 16;
+ default:
+ break;
+ }
+ return 0;
+}
+
+/*static*/
+void gfxUtils::ClipToRegion(gfxContext* aContext, const nsIntRegion& aRegion) {
+ aContext->NewPath();
+ for (auto iter = aRegion.RectIter(); !iter.Done(); iter.Next()) {
+ const IntRect& r = iter.Get();
+ aContext->Rectangle(gfxRect(r.X(), r.Y(), r.Width(), r.Height()));
+ }
+ aContext->Clip();
+}
+
+/*static*/
+void gfxUtils::ClipToRegion(DrawTarget* aTarget, const nsIntRegion& aRegion) {
+ uint32_t numRects = aRegion.GetNumRects();
+ // If there is only one rect, then the region bounds are equivalent to the
+ // contents. So just use push a single clip rect with the bounds.
+ if (numRects == 1) {
+ aTarget->PushClipRect(Rect(aRegion.GetBounds()));
+ return;
+ }
+
+ // Check if the target's transform will preserve axis-alignment and
+ // pixel-alignment for each rect. For now, just handle the common case
+ // of integer translations.
+ Matrix transform = aTarget->GetTransform();
+ if (transform.IsIntegerTranslation()) {
+ IntPoint translation = RoundedToInt(transform.GetTranslation());
+ AutoTArray<IntRect, 16> rects;
+ rects.SetLength(numRects);
+ uint32_t i = 0;
+ // Build the list of transformed rects by adding in the translation.
+ for (auto iter = aRegion.RectIter(); !iter.Done(); iter.Next()) {
+ IntRect rect = iter.Get();
+ rect.MoveBy(translation);
+ rects[i++] = rect;
+ }
+ aTarget->PushDeviceSpaceClipRects(rects.Elements(), rects.Length());
+ } else {
+ // The transform does not produce axis-aligned rects or a rect was not
+ // pixel-aligned. So just build a path with all the rects and clip to it
+ // instead.
+ RefPtr<PathBuilder> pathBuilder = aTarget->CreatePathBuilder();
+ for (auto iter = aRegion.RectIter(); !iter.Done(); iter.Next()) {
+ AppendRectToPath(pathBuilder, Rect(iter.Get()));
+ }
+ RefPtr<Path> path = pathBuilder->Finish();
+ aTarget->PushClip(path);
+ }
+}
+
+/*static*/
+float gfxUtils::ClampToScaleFactor(float aVal, bool aRoundDown) {
+ // Arbitary scale factor limitation. We can increase this
+ // for better scaling performance at the cost of worse
+ // quality.
+ static const float kScaleResolution = 2;
+
+ // Negative scaling is just a flip and irrelevant to
+ // our resolution calculation.
+ if (aVal < 0.0) {
+ aVal = -aVal;
+ }
+
+ bool inverse = false;
+ if (aVal < 1.0) {
+ inverse = true;
+ aVal = 1 / aVal;
+ }
+
+ float power = logf(aVal) / logf(kScaleResolution);
+
+ // If power is within 1e-5 of an integer, round to nearest to
+ // prevent floating point errors, otherwise round up to the
+ // next integer value.
+ if (fabs(power - NS_round(power)) < 1e-5) {
+ power = NS_round(power);
+ // Use floor when we are either inverted or rounding down, but
+ // not both.
+ } else if (inverse != aRoundDown) {
+ power = floor(power);
+ // Otherwise, ceil when we are not inverted and not rounding
+ // down, or we are inverted and rounding down.
+ } else {
+ power = ceil(power);
+ }
+
+ float scale = powf(kScaleResolution, power);
+
+ if (inverse) {
+ scale = 1 / scale;
+ }
+
+ return scale;
+}
+
+gfxMatrix gfxUtils::TransformRectToRect(const gfxRect& aFrom,
+ const gfxPoint& aToTopLeft,
+ const gfxPoint& aToTopRight,
+ const gfxPoint& aToBottomRight) {
+ gfxMatrix m;
+ if (aToTopRight.y == aToTopLeft.y && aToTopRight.x == aToBottomRight.x) {
+ // Not a rotation, so xy and yx are zero
+ m._21 = m._12 = 0.0;
+ m._11 = (aToBottomRight.x - aToTopLeft.x) / aFrom.Width();
+ m._22 = (aToBottomRight.y - aToTopLeft.y) / aFrom.Height();
+ m._31 = aToTopLeft.x - m._11 * aFrom.X();
+ m._32 = aToTopLeft.y - m._22 * aFrom.Y();
+ } else {
+ NS_ASSERTION(
+ aToTopRight.y == aToBottomRight.y && aToTopRight.x == aToTopLeft.x,
+ "Destination rectangle not axis-aligned");
+ m._11 = m._22 = 0.0;
+ m._21 = (aToBottomRight.x - aToTopLeft.x) / aFrom.Height();
+ m._12 = (aToBottomRight.y - aToTopLeft.y) / aFrom.Width();
+ m._31 = aToTopLeft.x - m._21 * aFrom.Y();
+ m._32 = aToTopLeft.y - m._12 * aFrom.X();
+ }
+ return m;
+}
+
+Matrix gfxUtils::TransformRectToRect(const gfxRect& aFrom,
+ const IntPoint& aToTopLeft,
+ const IntPoint& aToTopRight,
+ const IntPoint& aToBottomRight) {
+ Matrix m;
+ if (aToTopRight.y == aToTopLeft.y && aToTopRight.x == aToBottomRight.x) {
+ // Not a rotation, so xy and yx are zero
+ m._12 = m._21 = 0.0;
+ m._11 = (aToBottomRight.x - aToTopLeft.x) / aFrom.Width();
+ m._22 = (aToBottomRight.y - aToTopLeft.y) / aFrom.Height();
+ m._31 = aToTopLeft.x - m._11 * aFrom.X();
+ m._32 = aToTopLeft.y - m._22 * aFrom.Y();
+ } else {
+ NS_ASSERTION(
+ aToTopRight.y == aToBottomRight.y && aToTopRight.x == aToTopLeft.x,
+ "Destination rectangle not axis-aligned");
+ m._11 = m._22 = 0.0;
+ m._21 = (aToBottomRight.x - aToTopLeft.x) / aFrom.Height();
+ m._12 = (aToBottomRight.y - aToTopLeft.y) / aFrom.Width();
+ m._31 = aToTopLeft.x - m._21 * aFrom.Y();
+ m._32 = aToTopLeft.y - m._12 * aFrom.X();
+ }
+ return m;
+}
+
+/* This function is sort of shitty. We truncate doubles
+ * to ints then convert those ints back to doubles to make sure that
+ * they equal the doubles that we got in. */
+bool gfxUtils::GfxRectToIntRect(const gfxRect& aIn, IntRect* aOut) {
+ *aOut = IntRect(int32_t(aIn.X()), int32_t(aIn.Y()), int32_t(aIn.Width()),
+ int32_t(aIn.Height()));
+ return gfxRect(aOut->X(), aOut->Y(), aOut->Width(), aOut->Height())
+ .IsEqualEdges(aIn);
+}
+
+/* Clamp r to CAIRO_COORD_MIN .. CAIRO_COORD_MAX
+ * these are to be device coordinates.
+ *
+ * Cairo is currently using 24.8 fixed point,
+ * so -2^24 .. 2^24-1 is our valid
+ */
+/*static*/
+void gfxUtils::ConditionRect(gfxRect& aRect) {
+#define CAIRO_COORD_MAX (16777215.0)
+#define CAIRO_COORD_MIN (-16777216.0)
+ // if either x or y is way out of bounds;
+ // note that we don't handle negative w/h here
+ if (aRect.X() > CAIRO_COORD_MAX) {
+ aRect.SetRectX(CAIRO_COORD_MAX, 0.0);
+ }
+
+ if (aRect.Y() > CAIRO_COORD_MAX) {
+ aRect.SetRectY(CAIRO_COORD_MAX, 0.0);
+ }
+
+ if (aRect.X() < CAIRO_COORD_MIN) {
+ aRect.SetWidth(aRect.XMost() - CAIRO_COORD_MIN);
+ if (aRect.Width() < 0.0) {
+ aRect.SetWidth(0.0);
+ }
+ aRect.MoveToX(CAIRO_COORD_MIN);
+ }
+
+ if (aRect.Y() < CAIRO_COORD_MIN) {
+ aRect.SetHeight(aRect.YMost() - CAIRO_COORD_MIN);
+ if (aRect.Height() < 0.0) {
+ aRect.SetHeight(0.0);
+ }
+ aRect.MoveToY(CAIRO_COORD_MIN);
+ }
+
+ if (aRect.XMost() > CAIRO_COORD_MAX) {
+ aRect.SetRightEdge(CAIRO_COORD_MAX);
+ }
+
+ if (aRect.YMost() > CAIRO_COORD_MAX) {
+ aRect.SetBottomEdge(CAIRO_COORD_MAX);
+ }
+#undef CAIRO_COORD_MAX
+#undef CAIRO_COORD_MIN
+}
+
+/*static*/
+gfxQuad gfxUtils::TransformToQuad(const gfxRect& aRect,
+ const mozilla::gfx::Matrix4x4& aMatrix) {
+ gfxPoint points[4];
+
+ points[0] = aMatrix.TransformPoint(aRect.TopLeft());
+ points[1] = aMatrix.TransformPoint(aRect.TopRight());
+ points[2] = aMatrix.TransformPoint(aRect.BottomRight());
+ points[3] = aMatrix.TransformPoint(aRect.BottomLeft());
+
+ // Could this ever result in lines that intersect? I don't think so.
+ return gfxQuad(points[0], points[1], points[2], points[3]);
+}
+
+Matrix4x4 gfxUtils::SnapTransformTranslation(const Matrix4x4& aTransform,
+ Matrix* aResidualTransform) {
+ if (aResidualTransform) {
+ *aResidualTransform = Matrix();
+ }
+
+ Matrix matrix2D;
+ if (aTransform.CanDraw2D(&matrix2D) && !matrix2D.HasNonTranslation() &&
+ matrix2D.HasNonIntegerTranslation()) {
+ return Matrix4x4::From2D(
+ SnapTransformTranslation(matrix2D, aResidualTransform));
+ }
+
+ return SnapTransformTranslation3D(aTransform, aResidualTransform);
+}
+
+Matrix gfxUtils::SnapTransformTranslation(const Matrix& aTransform,
+ Matrix* aResidualTransform) {
+ if (aResidualTransform) {
+ *aResidualTransform = Matrix();
+ }
+
+ if (!aTransform.HasNonTranslation() &&
+ aTransform.HasNonIntegerTranslation()) {
+ auto snappedTranslation = IntPoint::Round(aTransform.GetTranslation());
+ Matrix snappedMatrix =
+ Matrix::Translation(snappedTranslation.x, snappedTranslation.y);
+ if (aResidualTransform) {
+ // set aResidualTransform so that aResidual * snappedMatrix == matrix2D.
+ // (I.e., appying snappedMatrix after aResidualTransform gives the
+ // ideal transform.)
+ *aResidualTransform =
+ Matrix::Translation(aTransform._31 - snappedTranslation.x,
+ aTransform._32 - snappedTranslation.y);
+ }
+ return snappedMatrix;
+ }
+
+ return aTransform;
+}
+
+Matrix4x4 gfxUtils::SnapTransformTranslation3D(const Matrix4x4& aTransform,
+ Matrix* aResidualTransform) {
+ if (aTransform.IsSingular() || aTransform.HasPerspectiveComponent() ||
+ aTransform.HasNonTranslation() ||
+ !aTransform.HasNonIntegerTranslation()) {
+ // For a singular transform, there is no reversed matrix, so we
+ // don't snap it.
+ // For a perspective transform, the content is transformed in
+ // non-linear, so we don't snap it too.
+ return aTransform;
+ }
+
+ // Snap for 3D Transforms
+
+ Point3D transformedOrigin = aTransform.TransformPoint(Point3D());
+
+ // Compute the transformed snap by rounding the values of
+ // transformed origin.
+ auto transformedSnapXY =
+ IntPoint::Round(transformedOrigin.x, transformedOrigin.y);
+ Matrix4x4 inverse = aTransform;
+ inverse.Invert();
+ // see Matrix4x4::ProjectPoint()
+ Float transformedSnapZ =
+ inverse._33 == 0 ? 0
+ : (-(transformedSnapXY.x * inverse._13 +
+ transformedSnapXY.y * inverse._23 + inverse._43) /
+ inverse._33);
+ Point3D transformedSnap =
+ Point3D(transformedSnapXY.x, transformedSnapXY.y, transformedSnapZ);
+ if (transformedOrigin == transformedSnap) {
+ return aTransform;
+ }
+
+ // Compute the snap from the transformed snap.
+ Point3D snap = inverse.TransformPoint(transformedSnap);
+ if (snap.z > 0.001 || snap.z < -0.001) {
+ // Allow some level of accumulated computation error.
+ MOZ_ASSERT(inverse._33 == 0.0);
+ return aTransform;
+ }
+
+ // The difference between the origin and snap is the residual transform.
+ if (aResidualTransform) {
+ // The residual transform is to translate the snap to the origin
+ // of the content buffer.
+ *aResidualTransform = Matrix::Translation(-snap.x, -snap.y);
+ }
+
+ // Translate transformed origin to transformed snap since the
+ // residual transform would trnslate the snap to the origin.
+ Point3D transformedShift = transformedSnap - transformedOrigin;
+ Matrix4x4 result = aTransform;
+ result.PostTranslate(transformedShift.x, transformedShift.y,
+ transformedShift.z);
+
+ // For non-2d transform, residual translation could be more than
+ // 0.5 pixels for every axis.
+
+ return result;
+}
+
+Matrix4x4 gfxUtils::SnapTransform(const Matrix4x4& aTransform,
+ const gfxRect& aSnapRect,
+ Matrix* aResidualTransform) {
+ if (aResidualTransform) {
+ *aResidualTransform = Matrix();
+ }
+
+ Matrix matrix2D;
+ if (aTransform.Is2D(&matrix2D)) {
+ return Matrix4x4::From2D(
+ SnapTransform(matrix2D, aSnapRect, aResidualTransform));
+ }
+ return aTransform;
+}
+
+Matrix gfxUtils::SnapTransform(const Matrix& aTransform,
+ const gfxRect& aSnapRect,
+ Matrix* aResidualTransform) {
+ if (aResidualTransform) {
+ *aResidualTransform = Matrix();
+ }
+
+ if (gfxSize(1.0, 1.0) <= aSnapRect.Size() &&
+ aTransform.PreservesAxisAlignedRectangles()) {
+ auto transformedTopLeft = IntPoint::Round(
+ aTransform.TransformPoint(ToPoint(aSnapRect.TopLeft())));
+ auto transformedTopRight = IntPoint::Round(
+ aTransform.TransformPoint(ToPoint(aSnapRect.TopRight())));
+ auto transformedBottomRight = IntPoint::Round(
+ aTransform.TransformPoint(ToPoint(aSnapRect.BottomRight())));
+
+ Matrix snappedMatrix = gfxUtils::TransformRectToRect(
+ aSnapRect, transformedTopLeft, transformedTopRight,
+ transformedBottomRight);
+
+ if (aResidualTransform && !snappedMatrix.IsSingular()) {
+ // set aResidualTransform so that aResidual * snappedMatrix == matrix2D.
+ // (i.e., appying snappedMatrix after aResidualTransform gives the
+ // ideal transform.
+ Matrix snappedMatrixInverse = snappedMatrix;
+ snappedMatrixInverse.Invert();
+ *aResidualTransform = aTransform * snappedMatrixInverse;
+ }
+ return snappedMatrix;
+ }
+ return aTransform;
+}
+
+/* static */
+void gfxUtils::ClearThebesSurface(gfxASurface* aSurface) {
+ if (aSurface->CairoStatus()) {
+ return;
+ }
+ cairo_surface_t* surf = aSurface->CairoSurface();
+ if (cairo_surface_status(surf)) {
+ return;
+ }
+ cairo_t* ctx = cairo_create(surf);
+ cairo_set_source_rgba(ctx, 0.0, 0.0, 0.0, 0.0);
+ cairo_set_operator(ctx, CAIRO_OPERATOR_SOURCE);
+ IntRect bounds(nsIntPoint(0, 0), aSurface->GetSize());
+ cairo_rectangle(ctx, bounds.X(), bounds.Y(), bounds.Width(), bounds.Height());
+ cairo_fill(ctx);
+ cairo_destroy(ctx);
+}
+
+/* static */
+already_AddRefed<DataSourceSurface>
+gfxUtils::CopySurfaceToDataSourceSurfaceWithFormat(SourceSurface* aSurface,
+ SurfaceFormat aFormat) {
+ MOZ_ASSERT(aFormat != aSurface->GetFormat(),
+ "Unnecessary - and very expersive - surface format conversion");
+
+ Rect bounds(0, 0, aSurface->GetSize().width, aSurface->GetSize().height);
+
+ if (!aSurface->IsDataSourceSurface()) {
+ // If the surface is NOT of type DATA then its data is not mapped into main
+ // memory. Format conversion is probably faster on the GPU, and by doing it
+ // there we can avoid any expensive uploads/readbacks except for (possibly)
+ // a single readback due to the unavoidable GetDataSurface() call. Using
+ // CreateOffscreenContentDrawTarget ensures the conversion happens on the
+ // GPU.
+ RefPtr<DrawTarget> dt =
+ gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
+ aSurface->GetSize(), aFormat);
+ if (!dt) {
+ gfxWarning() << "gfxUtils::CopySurfaceToDataSourceSurfaceWithFormat "
+ "failed in CreateOffscreenContentDrawTarget";
+ return nullptr;
+ }
+
+ // Using DrawSurface() here rather than CopySurface() because CopySurface
+ // is optimized for memcpy and therefore isn't good for format conversion.
+ // Using OP_OVER since in our case it's equivalent to OP_SOURCE and
+ // generally more optimized.
+ dt->DrawSurface(aSurface, bounds, bounds, DrawSurfaceOptions(),
+ DrawOptions(1.0f, CompositionOp::OP_OVER));
+ RefPtr<SourceSurface> surface = dt->Snapshot();
+ return surface->GetDataSurface();
+ }
+
+ // If the surface IS of type DATA then it may or may not be in main memory
+ // depending on whether or not it has been mapped yet. We have no way of
+ // knowing, so we can't be sure if it's best to create a data wrapping
+ // DrawTarget for the conversion or an offscreen content DrawTarget. We could
+ // guess it's not mapped and create an offscreen content DrawTarget, but if
+ // it is then we'll end up uploading the surface data, and most likely the
+ // caller is going to be accessing the resulting surface data, resulting in a
+ // readback (both very expensive operations). Alternatively we could guess
+ // the data is mapped and create a data wrapping DrawTarget and, if the
+ // surface is not in main memory, then we will incure a readback. The latter
+ // of these two "wrong choices" is the least costly (a readback, vs an
+ // upload and a readback), and more than likely the DATA surface that we've
+ // been passed actually IS in main memory anyway. For these reasons it's most
+ // likely best to create a data wrapping DrawTarget here to do the format
+ // conversion.
+ RefPtr<DataSourceSurface> dataSurface =
+ Factory::CreateDataSourceSurface(aSurface->GetSize(), aFormat);
+ DataSourceSurface::MappedSurface map;
+ if (!dataSurface ||
+ !dataSurface->Map(DataSourceSurface::MapType::READ_WRITE, &map)) {
+ return nullptr;
+ }
+ RefPtr<DrawTarget> dt = Factory::CreateDrawTargetForData(
+ BackendType::CAIRO, map.mData, dataSurface->GetSize(), map.mStride,
+ aFormat);
+ if (!dt) {
+ dataSurface->Unmap();
+ return nullptr;
+ }
+ // Using DrawSurface() here rather than CopySurface() because CopySurface
+ // is optimized for memcpy and therefore isn't good for format conversion.
+ // Using OP_OVER since in our case it's equivalent to OP_SOURCE and
+ // generally more optimized.
+ dt->DrawSurface(aSurface, bounds, bounds, DrawSurfaceOptions(),
+ DrawOptions(1.0f, CompositionOp::OP_OVER));
+ dataSurface->Unmap();
+ return dataSurface.forget();
+}
+
+const uint32_t gfxUtils::sNumFrameColors = 8;
+
+/* static */
+const gfx::DeviceColor& gfxUtils::GetColorForFrameNumber(
+ uint64_t aFrameNumber) {
+ static bool initialized = false;
+ static gfx::DeviceColor colors[sNumFrameColors];
+
+ if (!initialized) {
+ // This isn't truly device color, but it is just for debug.
+ uint32_t i = 0;
+ colors[i++] = gfx::DeviceColor::FromABGR(0xffff0000);
+ colors[i++] = gfx::DeviceColor::FromABGR(0xffcc00ff);
+ colors[i++] = gfx::DeviceColor::FromABGR(0xff0066cc);
+ colors[i++] = gfx::DeviceColor::FromABGR(0xff00ff00);
+ colors[i++] = gfx::DeviceColor::FromABGR(0xff33ffff);
+ colors[i++] = gfx::DeviceColor::FromABGR(0xffff0099);
+ colors[i++] = gfx::DeviceColor::FromABGR(0xff0000ff);
+ colors[i++] = gfx::DeviceColor::FromABGR(0xff999999);
+ MOZ_ASSERT(i == sNumFrameColors);
+ initialized = true;
+ }
+
+ return colors[aFrameNumber % sNumFrameColors];
+}
+
+// static
+nsresult gfxUtils::EncodeSourceSurfaceAsStream(SourceSurface* aSurface,
+ const ImageType aImageType,
+ const nsAString& aOutputOptions,
+ nsIInputStream** aOutStream) {
+ const IntSize size = aSurface->GetSize();
+ if (size.IsEmpty()) {
+ return NS_ERROR_FAILURE;
+ }
+
+ RefPtr<DataSourceSurface> dataSurface;
+ if (aSurface->GetFormat() != SurfaceFormat::B8G8R8A8) {
+ // FIXME bug 995807 (B8G8R8X8), bug 831898 (R5G6B5)
+ dataSurface = gfxUtils::CopySurfaceToDataSourceSurfaceWithFormat(
+ aSurface, SurfaceFormat::B8G8R8A8);
+ } else {
+ dataSurface = aSurface->GetDataSurface();
+ }
+ if (!dataSurface) {
+ return NS_ERROR_FAILURE;
+ }
+
+ DataSourceSurface::MappedSurface map;
+ if (!dataSurface->Map(DataSourceSurface::MapType::READ, &map)) {
+ return NS_ERROR_FAILURE;
+ }
+
+ RefPtr<imgIEncoder> encoder = nullptr;
+
+ switch (aImageType) {
+ case ImageType::BMP:
+ encoder = MakeRefPtr<nsBMPEncoder>();
+ break;
+
+ case ImageType::ICO:
+ encoder = MakeRefPtr<nsICOEncoder>();
+ break;
+
+ case ImageType::JPEG:
+ encoder = MakeRefPtr<nsJPEGEncoder>();
+ break;
+
+ case ImageType::PNG:
+ encoder = MakeRefPtr<nsPNGEncoder>();
+ break;
+
+ default:
+ break;
+ }
+
+ MOZ_RELEASE_ASSERT(encoder != nullptr);
+
+ nsresult rv = encoder->InitFromData(
+ map.mData, BufferSizeFromStrideAndHeight(map.mStride, size.height),
+ size.width, size.height, map.mStride, imgIEncoder::INPUT_FORMAT_HOSTARGB,
+ aOutputOptions);
+ dataSurface->Unmap();
+ if (NS_FAILED(rv)) {
+ return NS_ERROR_FAILURE;
+ }
+
+ nsCOMPtr<nsIInputStream> imgStream(encoder);
+ if (!imgStream) {
+ return NS_ERROR_FAILURE;
+ }
+
+ imgStream.forget(aOutStream);
+
+ return NS_OK;
+}
+
+// static
+Maybe<nsTArray<uint8_t>> gfxUtils::EncodeSourceSurfaceAsBytes(
+ SourceSurface* aSurface, const ImageType aImageType,
+ const nsAString& aOutputOptions) {
+ nsCOMPtr<nsIInputStream> imgStream;
+ nsresult rv = EncodeSourceSurfaceAsStream(
+ aSurface, aImageType, aOutputOptions, getter_AddRefs(imgStream));
+ if (NS_FAILED(rv)) {
+ return Nothing();
+ }
+
+ uint64_t bufSize64;
+ rv = imgStream->Available(&bufSize64);
+ if (NS_FAILED(rv) || bufSize64 > UINT32_MAX) {
+ return Nothing();
+ }
+
+ uint32_t bytesLeft = static_cast<uint32_t>(bufSize64);
+
+ nsTArray<uint8_t> imgData;
+ imgData.SetLength(bytesLeft);
+ uint8_t* bytePtr = imgData.Elements();
+
+ while (bytesLeft > 0) {
+ uint32_t bytesRead = 0;
+ rv = imgStream->Read(reinterpret_cast<char*>(bytePtr), bytesLeft,
+ &bytesRead);
+ if (NS_FAILED(rv) || bytesRead == 0) {
+ return Nothing();
+ }
+
+ bytePtr += bytesRead;
+ bytesLeft -= bytesRead;
+ }
+
+#ifdef DEBUG
+
+ // Currently, all implementers of imgIEncoder report their exact size through
+ // nsIInputStream::Available(), but let's explicitly state that we rely on
+ // that behavior for the algorithm above.
+
+ char dummy = 0;
+ uint32_t bytesRead = 0;
+ rv = imgStream->Read(&dummy, 1, &bytesRead);
+ MOZ_ASSERT(NS_SUCCEEDED(rv) && bytesRead == 0);
+
+#endif
+
+ return Some(std::move(imgData));
+}
+
+/* static */
+nsresult gfxUtils::EncodeSourceSurface(SourceSurface* aSurface,
+ const ImageType aImageType,
+ const nsAString& aOutputOptions,
+ BinaryOrData aBinaryOrData, FILE* aFile,
+ nsACString* aStrOut) {
+ MOZ_ASSERT(aBinaryOrData == gfxUtils::eDataURIEncode || aFile || aStrOut,
+ "Copying binary encoding to clipboard not currently supported");
+
+ auto maybeImgData =
+ EncodeSourceSurfaceAsBytes(aSurface, aImageType, aOutputOptions);
+ if (!maybeImgData) {
+ return NS_ERROR_FAILURE;
+ }
+
+ nsTArray<uint8_t>& imgData = *maybeImgData;
+
+ if (aBinaryOrData == gfxUtils::eBinaryEncode) {
+ if (aFile) {
+ Unused << fwrite(imgData.Elements(), 1, imgData.Length(), aFile);
+ }
+ return NS_OK;
+ }
+
+ nsCString stringBuf;
+ nsACString& dataURI = aStrOut ? *aStrOut : stringBuf;
+ dataURI.AppendLiteral("data:");
+
+ switch (aImageType) {
+ case ImageType::BMP:
+ dataURI.AppendLiteral(IMAGE_BMP);
+ break;
+
+ case ImageType::ICO:
+ dataURI.AppendLiteral(IMAGE_ICO_MS);
+ break;
+ case ImageType::JPEG:
+ dataURI.AppendLiteral(IMAGE_JPEG);
+ break;
+
+ case ImageType::PNG:
+ dataURI.AppendLiteral(IMAGE_PNG);
+ break;
+
+ default:
+ break;
+ }
+
+ dataURI.AppendLiteral(";base64,");
+ nsresult rv = Base64EncodeAppend(reinterpret_cast<char*>(imgData.Elements()),
+ imgData.Length(), dataURI);
+ NS_ENSURE_SUCCESS(rv, rv);
+
+ if (aFile) {
+#ifdef ANDROID
+ if (aFile == stdout || aFile == stderr) {
+ // ADB logcat cuts off long strings so we will break it down
+ const char* cStr = dataURI.BeginReading();
+ size_t len = strlen(cStr);
+ while (true) {
+ printf_stderr("IMG: %.140s\n", cStr);
+ if (len <= 140) break;
+ len -= 140;
+ cStr += 140;
+ }
+ }
+#endif
+ fprintf(aFile, "%s", dataURI.BeginReading());
+ } else if (!aStrOut) {
+ nsCOMPtr<nsIClipboardHelper> clipboard(
+ do_GetService("@mozilla.org/widget/clipboardhelper;1", &rv));
+ if (clipboard) {
+ clipboard->CopyString(NS_ConvertASCIItoUTF16(dataURI));
+ }
+ }
+ return NS_OK;
+}
+
+static nsCString EncodeSourceSurfaceAsPNGURI(SourceSurface* aSurface) {
+ nsCString string;
+ gfxUtils::EncodeSourceSurface(aSurface, ImageType::PNG, u""_ns,
+ gfxUtils::eDataURIEncode, nullptr, &string);
+ return string;
+}
+
+// https://jdashg.github.io/misc/colors/from-coeffs.html
+const float kBT601NarrowYCbCrToRGB_RowMajor[16] = {
+ 1.16438f, 0.00000f, 1.59603f, -0.87420f, 1.16438f, -0.39176f,
+ -0.81297f, 0.53167f, 1.16438f, 2.01723f, 0.00000f, -1.08563f,
+ 0.00000f, 0.00000f, 0.00000f, 1.00000f};
+const float kBT709NarrowYCbCrToRGB_RowMajor[16] = {
+ 1.16438f, 0.00000f, 1.79274f, -0.97295f, 1.16438f, -0.21325f,
+ -0.53291f, 0.30148f, 1.16438f, 2.11240f, 0.00000f, -1.13340f,
+ 0.00000f, 0.00000f, 0.00000f, 1.00000f};
+const float kBT2020NarrowYCbCrToRGB_RowMajor[16] = {
+ 1.16438f, 0.00000f, 1.67867f, -0.91569f, 1.16438f, -0.18733f,
+ -0.65042f, 0.34746f, 1.16438f, 2.14177f, 0.00000f, -1.14815f,
+ 0.00000f, 0.00000f, 0.00000f, 1.00000f};
+const float kIdentityNarrowYCbCrToRGB_RowMajor[16] = {
+ 0.00000f, 0.00000f, 1.00000f, 0.00000f, 1.00000f, 0.00000f,
+ 0.00000f, 0.00000f, 0.00000f, 1.00000f, 0.00000f, 0.00000f,
+ 0.00000f, 0.00000f, 0.00000f, 1.00000f};
+
+/* static */ const float* gfxUtils::YuvToRgbMatrix4x3RowMajor(
+ gfx::YUVColorSpace aYUVColorSpace) {
+#define X(x) \
+ { x[0], x[1], x[2], 0.0f, x[4], x[5], x[6], 0.0f, x[8], x[9], x[10], 0.0f }
+
+ static const float rec601[12] = X(kBT601NarrowYCbCrToRGB_RowMajor);
+ static const float rec709[12] = X(kBT709NarrowYCbCrToRGB_RowMajor);
+ static const float rec2020[12] = X(kBT2020NarrowYCbCrToRGB_RowMajor);
+ static const float identity[12] = X(kIdentityNarrowYCbCrToRGB_RowMajor);
+
+#undef X
+
+ switch (aYUVColorSpace) {
+ case gfx::YUVColorSpace::BT601:
+ return rec601;
+ case gfx::YUVColorSpace::BT709:
+ return rec709;
+ case gfx::YUVColorSpace::BT2020:
+ return rec2020;
+ case gfx::YUVColorSpace::Identity:
+ return identity;
+ default:
+ MOZ_CRASH("Bad YUVColorSpace");
+ }
+}
+
+/* static */ const float* gfxUtils::YuvToRgbMatrix3x3ColumnMajor(
+ gfx::YUVColorSpace aYUVColorSpace) {
+#define X(x) \
+ { x[0], x[4], x[8], x[1], x[5], x[9], x[2], x[6], x[10] }
+
+ static const float rec601[9] = X(kBT601NarrowYCbCrToRGB_RowMajor);
+ static const float rec709[9] = X(kBT709NarrowYCbCrToRGB_RowMajor);
+ static const float rec2020[9] = X(kBT2020NarrowYCbCrToRGB_RowMajor);
+ static const float identity[9] = X(kIdentityNarrowYCbCrToRGB_RowMajor);
+
+#undef X
+
+ switch (aYUVColorSpace) {
+ case gfx::YUVColorSpace::BT601:
+ return rec601;
+ case YUVColorSpace::BT709:
+ return rec709;
+ case YUVColorSpace::BT2020:
+ return rec2020;
+ case YUVColorSpace::Identity:
+ return identity;
+ default:
+ MOZ_CRASH("Bad YUVColorSpace");
+ }
+}
+
+/* static */ const float* gfxUtils::YuvToRgbMatrix4x4ColumnMajor(
+ YUVColorSpace aYUVColorSpace) {
+#define X(x) \
+ { \
+ x[0], x[4], x[8], x[12], x[1], x[5], x[9], x[13], x[2], x[6], x[10], \
+ x[14], x[3], x[7], x[11], x[15] \
+ }
+
+ static const float rec601[16] = X(kBT601NarrowYCbCrToRGB_RowMajor);
+ static const float rec709[16] = X(kBT709NarrowYCbCrToRGB_RowMajor);
+ static const float rec2020[16] = X(kBT2020NarrowYCbCrToRGB_RowMajor);
+ static const float identity[16] = X(kIdentityNarrowYCbCrToRGB_RowMajor);
+
+#undef X
+
+ switch (aYUVColorSpace) {
+ case YUVColorSpace::BT601:
+ return rec601;
+ case YUVColorSpace::BT709:
+ return rec709;
+ case YUVColorSpace::BT2020:
+ return rec2020;
+ case YUVColorSpace::Identity:
+ return identity;
+ default:
+ MOZ_CRASH("Bad YUVColorSpace");
+ }
+}
+
+// Translate from CICP values to the color spaces we support, or return
+// Nothing() if there is no appropriate match to let the caller choose
+// a default or generate an error.
+//
+// See Rec. ITU-T H.273 (12/2016) for details on CICP
+/* static */ Maybe<gfx::YUVColorSpace> gfxUtils::CicpToColorSpace(
+ const CICP::MatrixCoefficients aMatrixCoefficients,
+ const CICP::ColourPrimaries aColourPrimaries, LazyLogModule& aLogger) {
+ switch (aMatrixCoefficients) {
+ case CICP::MatrixCoefficients::MC_BT2020_NCL:
+ case CICP::MatrixCoefficients::MC_BT2020_CL:
+ return Some(gfx::YUVColorSpace::BT2020);
+ case CICP::MatrixCoefficients::MC_BT601:
+ return Some(gfx::YUVColorSpace::BT601);
+ case CICP::MatrixCoefficients::MC_BT709:
+ return Some(gfx::YUVColorSpace::BT709);
+ case CICP::MatrixCoefficients::MC_IDENTITY:
+ return Some(gfx::YUVColorSpace::Identity);
+ case CICP::MatrixCoefficients::MC_CHROMAT_NCL:
+ case CICP::MatrixCoefficients::MC_CHROMAT_CL:
+ case CICP::MatrixCoefficients::MC_UNSPECIFIED:
+ switch (aColourPrimaries) {
+ case CICP::ColourPrimaries::CP_BT601:
+ return Some(gfx::YUVColorSpace::BT601);
+ case CICP::ColourPrimaries::CP_BT709:
+ return Some(gfx::YUVColorSpace::BT709);
+ case CICP::ColourPrimaries::CP_BT2020:
+ return Some(gfx::YUVColorSpace::BT2020);
+ default:
+ MOZ_LOG(aLogger, LogLevel::Debug,
+ ("Couldn't infer color matrix from primaries: %hhu",
+ aColourPrimaries));
+ return {};
+ }
+ default:
+ MOZ_LOG(aLogger, LogLevel::Debug,
+ ("Unsupported color matrix value: %hhu", aMatrixCoefficients));
+ return {};
+ }
+}
+
+// Translate from CICP values to the color primaries we support, or return
+// Nothing() if there is no appropriate match to let the caller choose
+// a default or generate an error.
+//
+// See Rec. ITU-T H.273 (12/2016) for details on CICP
+/* static */ Maybe<gfx::ColorSpace2> gfxUtils::CicpToColorPrimaries(
+ const CICP::ColourPrimaries aColourPrimaries, LazyLogModule& aLogger) {
+ switch (aColourPrimaries) {
+ case CICP::ColourPrimaries::CP_BT709:
+ return Some(gfx::ColorSpace2::BT709);
+ case CICP::ColourPrimaries::CP_BT2020:
+ return Some(gfx::ColorSpace2::BT2020);
+ default:
+ MOZ_LOG(aLogger, LogLevel::Debug,
+ ("Unsupported color primaries value: %hhu", aColourPrimaries));
+ return {};
+ }
+}
+
+// Translate from CICP values to the transfer functions we support, or return
+// Nothing() if there is no appropriate match.
+//
+/* static */ Maybe<gfx::TransferFunction> gfxUtils::CicpToTransferFunction(
+ const CICP::TransferCharacteristics aTransferCharacteristics) {
+ switch (aTransferCharacteristics) {
+ case CICP::TransferCharacteristics::TC_BT709:
+ return Some(gfx::TransferFunction::BT709);
+
+ case CICP::TransferCharacteristics::TC_SRGB:
+ return Some(gfx::TransferFunction::SRGB);
+
+ case CICP::TransferCharacteristics::TC_SMPTE2084:
+ return Some(gfx::TransferFunction::PQ);
+
+ case CICP::TransferCharacteristics::TC_HLG:
+ return Some(gfx::TransferFunction::HLG);
+
+ default:
+ return {};
+ }
+}
+
+/* static */
+void gfxUtils::WriteAsPNG(SourceSurface* aSurface, const nsAString& aFile) {
+ WriteAsPNG(aSurface, NS_ConvertUTF16toUTF8(aFile).get());
+}
+
+/* static */
+void gfxUtils::WriteAsPNG(SourceSurface* aSurface, const char* aFile) {
+ FILE* file = fopen(aFile, "wb");
+
+ if (!file) {
+ // Maybe the directory doesn't exist; try creating it, then fopen again.
+ nsresult rv = NS_ERROR_FAILURE;
+ nsCOMPtr<nsIFile> comFile = do_CreateInstance("@mozilla.org/file/local;1");
+ if (comFile) {
+ NS_ConvertUTF8toUTF16 utf16path((nsDependentCString(aFile)));
+ rv = comFile->InitWithPath(utf16path);
+ if (NS_SUCCEEDED(rv)) {
+ nsCOMPtr<nsIFile> dirPath;
+ comFile->GetParent(getter_AddRefs(dirPath));
+ if (dirPath) {
+ rv = dirPath->Create(nsIFile::DIRECTORY_TYPE, 0777);
+ if (NS_SUCCEEDED(rv) || rv == NS_ERROR_FILE_ALREADY_EXISTS) {
+ file = fopen(aFile, "wb");
+ }
+ }
+ }
+ }
+ if (!file) {
+ NS_WARNING("Failed to open file to create PNG!");
+ return;
+ }
+ }
+
+ EncodeSourceSurface(aSurface, ImageType::PNG, u""_ns, eBinaryEncode, file);
+ fclose(file);
+}
+
+/* static */
+void gfxUtils::WriteAsPNG(DrawTarget* aDT, const nsAString& aFile) {
+ WriteAsPNG(aDT, NS_ConvertUTF16toUTF8(aFile).get());
+}
+
+/* static */
+void gfxUtils::WriteAsPNG(DrawTarget* aDT, const char* aFile) {
+ RefPtr<SourceSurface> surface = aDT->Snapshot();
+ if (surface) {
+ WriteAsPNG(surface, aFile);
+ } else {
+ NS_WARNING("Failed to get surface!");
+ }
+}
+
+/* static */
+void gfxUtils::DumpAsDataURI(SourceSurface* aSurface, FILE* aFile) {
+ EncodeSourceSurface(aSurface, ImageType::PNG, u""_ns, eDataURIEncode, aFile);
+}
+
+/* static */
+nsCString gfxUtils::GetAsDataURI(SourceSurface* aSurface) {
+ return EncodeSourceSurfaceAsPNGURI(aSurface);
+}
+
+/* static */
+void gfxUtils::DumpAsDataURI(DrawTarget* aDT, FILE* aFile) {
+ RefPtr<SourceSurface> surface = aDT->Snapshot();
+ if (surface) {
+ DumpAsDataURI(surface, aFile);
+ } else {
+ NS_WARNING("Failed to get surface!");
+ }
+}
+
+/* static */
+nsCString gfxUtils::GetAsLZ4Base64Str(DataSourceSurface* aSourceSurface) {
+ DataSourceSurface::ScopedMap map(aSourceSurface, DataSourceSurface::READ);
+ int32_t dataSize = aSourceSurface->GetSize().height * map.GetStride();
+ auto compressedData = MakeUnique<char[]>(LZ4::maxCompressedSize(dataSize));
+ if (compressedData) {
+ int nDataSize =
+ LZ4::compress((char*)map.GetData(), dataSize, compressedData.get());
+ if (nDataSize > 0) {
+ nsCString string;
+ string.AppendPrintf("data:image/lz4bgra;base64,%i,%i,%i,",
+ aSourceSurface->GetSize().width, map.GetStride(),
+ aSourceSurface->GetSize().height);
+ nsresult rv = Base64EncodeAppend(compressedData.get(), nDataSize, string);
+ if (rv == NS_OK) {
+ return string;
+ }
+ }
+ }
+ return {};
+}
+
+/* static */
+nsCString gfxUtils::GetAsDataURI(DrawTarget* aDT) {
+ RefPtr<SourceSurface> surface = aDT->Snapshot();
+ if (surface) {
+ return EncodeSourceSurfaceAsPNGURI(surface);
+ } else {
+ NS_WARNING("Failed to get surface!");
+ return nsCString("");
+ }
+}
+
+/* static */
+void gfxUtils::CopyAsDataURI(SourceSurface* aSurface) {
+ EncodeSourceSurface(aSurface, ImageType::PNG, u""_ns, eDataURIEncode,
+ nullptr);
+}
+
+/* static */
+void gfxUtils::CopyAsDataURI(DrawTarget* aDT) {
+ RefPtr<SourceSurface> surface = aDT->Snapshot();
+ if (surface) {
+ CopyAsDataURI(surface);
+ } else {
+ NS_WARNING("Failed to get surface!");
+ }
+}
+
+/* static */
+UniquePtr<uint8_t[]> gfxUtils::GetImageBuffer(gfx::DataSourceSurface* aSurface,
+ bool aIsAlphaPremultiplied,
+ int32_t* outFormat) {
+ *outFormat = 0;
+
+ DataSourceSurface::MappedSurface map;
+ if (!aSurface->Map(DataSourceSurface::MapType::READ, &map)) return nullptr;
+
+ uint32_t bufferSize =
+ aSurface->GetSize().width * aSurface->GetSize().height * 4;
+ auto imageBuffer = MakeUniqueFallible<uint8_t[]>(bufferSize);
+ if (!imageBuffer) {
+ aSurface->Unmap();
+ return nullptr;
+ }
+ memcpy(imageBuffer.get(), map.mData, bufferSize);
+
+ aSurface->Unmap();
+
+ int32_t format = imgIEncoder::INPUT_FORMAT_HOSTARGB;
+ if (!aIsAlphaPremultiplied) {
+ // We need to convert to INPUT_FORMAT_RGBA, otherwise
+ // we are automatically considered premult, and unpremult'd.
+ // Yes, it is THAT silly.
+ // Except for different lossy conversions by color,
+ // we could probably just change the label, and not change the data.
+ gfxUtils::ConvertBGRAtoRGBA(imageBuffer.get(), bufferSize);
+ format = imgIEncoder::INPUT_FORMAT_RGBA;
+ }
+
+ *outFormat = format;
+ return imageBuffer;
+}
+
+/* static */
+UniquePtr<uint8_t[]> gfxUtils::GetImageBufferWithRandomNoise(
+ gfx::DataSourceSurface* aSurface, bool aIsAlphaPremultiplied,
+ nsICookieJarSettings* aCookieJarSettings, int32_t* outFormat) {
+ UniquePtr<uint8_t[]> imageBuffer =
+ GetImageBuffer(aSurface, aIsAlphaPremultiplied, outFormat);
+
+ nsRFPService::RandomizePixels(
+ aCookieJarSettings, imageBuffer.get(),
+ aSurface->GetSize().width * aSurface->GetSize().height * 4,
+ SurfaceFormat::A8R8G8B8_UINT32);
+
+ return imageBuffer;
+}
+
+/* static */
+nsresult gfxUtils::GetInputStream(gfx::DataSourceSurface* aSurface,
+ bool aIsAlphaPremultiplied,
+ const char* aMimeType,
+ const nsAString& aEncoderOptions,
+ nsIInputStream** outStream) {
+ nsCString enccid("@mozilla.org/image/encoder;2?type=");
+ enccid += aMimeType;
+ nsCOMPtr<imgIEncoder> encoder = do_CreateInstance(enccid.get());
+ if (!encoder) return NS_ERROR_FAILURE;
+
+ int32_t format = 0;
+ UniquePtr<uint8_t[]> imageBuffer =
+ GetImageBuffer(aSurface, aIsAlphaPremultiplied, &format);
+ if (!imageBuffer) return NS_ERROR_FAILURE;
+
+ return dom::ImageEncoder::GetInputStream(
+ aSurface->GetSize().width, aSurface->GetSize().height, imageBuffer.get(),
+ format, encoder, aEncoderOptions, outStream);
+}
+
+/* static */
+nsresult gfxUtils::GetInputStreamWithRandomNoise(
+ gfx::DataSourceSurface* aSurface, bool aIsAlphaPremultiplied,
+ const char* aMimeType, const nsAString& aEncoderOptions,
+ nsICookieJarSettings* aCookieJarSettings, nsIInputStream** outStream) {
+ nsCString enccid("@mozilla.org/image/encoder;2?type=");
+ enccid += aMimeType;
+ nsCOMPtr<imgIEncoder> encoder = do_CreateInstance(enccid.get());
+ if (!encoder) {
+ return NS_ERROR_FAILURE;
+ }
+
+ int32_t format = 0;
+ UniquePtr<uint8_t[]> imageBuffer =
+ GetImageBuffer(aSurface, aIsAlphaPremultiplied, &format);
+ if (!imageBuffer) {
+ return NS_ERROR_FAILURE;
+ }
+
+ nsRFPService::RandomizePixels(
+ aCookieJarSettings, imageBuffer.get(),
+ aSurface->GetSize().width * aSurface->GetSize().height * 4,
+ SurfaceFormat::A8R8G8B8_UINT32);
+
+ return dom::ImageEncoder::GetInputStream(
+ aSurface->GetSize().width, aSurface->GetSize().height, imageBuffer.get(),
+ format, encoder, aEncoderOptions, outStream);
+}
+
+class GetFeatureStatusWorkerRunnable final
+ : public dom::WorkerMainThreadRunnable {
+ public:
+ GetFeatureStatusWorkerRunnable(dom::WorkerPrivate* workerPrivate,
+ const nsCOMPtr<nsIGfxInfo>& gfxInfo,
+ int32_t feature, nsACString& failureId,
+ int32_t* status)
+ : WorkerMainThreadRunnable(workerPrivate, "GFX :: GetFeatureStatus"_ns),
+ mGfxInfo(gfxInfo),
+ mFeature(feature),
+ mStatus(status),
+ mFailureId(failureId),
+ mNSResult(NS_OK) {}
+
+ bool MainThreadRun() override {
+ if (mGfxInfo) {
+ mNSResult = mGfxInfo->GetFeatureStatus(mFeature, mFailureId, mStatus);
+ }
+ return true;
+ }
+
+ nsresult GetNSResult() const { return mNSResult; }
+
+ protected:
+ ~GetFeatureStatusWorkerRunnable() = default;
+
+ private:
+ nsCOMPtr<nsIGfxInfo> mGfxInfo;
+ int32_t mFeature;
+ int32_t* mStatus;
+ nsACString& mFailureId;
+ nsresult mNSResult;
+};
+
+#define GFX_SHADER_CHECK_BUILD_VERSION_PREF "gfx-shader-check.build-version"
+#define GFX_SHADER_CHECK_PTR_SIZE_PREF "gfx-shader-check.ptr-size"
+#define GFX_SHADER_CHECK_DEVICE_ID_PREF "gfx-shader-check.device-id"
+#define GFX_SHADER_CHECK_DRIVER_VERSION_PREF "gfx-shader-check.driver-version"
+
+/* static */
+void gfxUtils::RemoveShaderCacheFromDiskIfNecessary() {
+ if (!gfxVars::UseWebRenderProgramBinaryDisk()) {
+ return;
+ }
+
+ nsCOMPtr<nsIGfxInfo> gfxInfo = components::GfxInfo::Service();
+
+ // Get current values
+ nsCString buildID(mozilla::PlatformBuildID());
+ int ptrSize = sizeof(void*);
+ nsString deviceID, driverVersion;
+ gfxInfo->GetAdapterDeviceID(deviceID);
+ gfxInfo->GetAdapterDriverVersion(driverVersion);
+
+ // Get pref stored values
+ nsAutoCString buildIDChecked;
+ Preferences::GetCString(GFX_SHADER_CHECK_BUILD_VERSION_PREF, buildIDChecked);
+ int ptrSizeChecked = Preferences::GetInt(GFX_SHADER_CHECK_PTR_SIZE_PREF, 0);
+ nsAutoString deviceIDChecked, driverVersionChecked;
+ Preferences::GetString(GFX_SHADER_CHECK_DEVICE_ID_PREF, deviceIDChecked);
+ Preferences::GetString(GFX_SHADER_CHECK_DRIVER_VERSION_PREF,
+ driverVersionChecked);
+
+ if (buildID == buildIDChecked && ptrSize == ptrSizeChecked &&
+ deviceID == deviceIDChecked && driverVersion == driverVersionChecked) {
+ return;
+ }
+
+ nsAutoString path(gfx::gfxVars::ProfDirectory());
+
+ if (!wr::remove_program_binary_disk_cache(&path)) {
+ // Failed to remove program binary disk cache. The disk cache might have
+ // invalid data. Disable program binary disk cache usage.
+ gfxVars::SetUseWebRenderProgramBinaryDisk(false);
+ return;
+ }
+
+ Preferences::SetCString(GFX_SHADER_CHECK_BUILD_VERSION_PREF, buildID);
+ Preferences::SetInt(GFX_SHADER_CHECK_PTR_SIZE_PREF, ptrSize);
+ Preferences::SetString(GFX_SHADER_CHECK_DEVICE_ID_PREF, deviceID);
+ Preferences::SetString(GFX_SHADER_CHECK_DRIVER_VERSION_PREF, driverVersion);
+}
+
+/* static */
+bool gfxUtils::DumpDisplayList() {
+ return StaticPrefs::layout_display_list_dump() ||
+ (StaticPrefs::layout_display_list_dump_parent() &&
+ XRE_IsParentProcess()) ||
+ (StaticPrefs::layout_display_list_dump_content() &&
+ XRE_IsContentProcess());
+}
+
+FILE* gfxUtils::sDumpPaintFile = stderr;
+
+namespace mozilla {
+namespace gfx {
+
+DeviceColor ToDeviceColor(const sRGBColor& aColor) {
+ // aColor is pass-by-value since to get return value optimization goodness we
+ // need to return the same object from all return points in this function. We
+ // could declare a local Color variable and use that, but we might as well
+ // just use aColor.
+ if (gfxPlatform::GetCMSMode() == CMSMode::All) {
+ qcms_transform* transform = gfxPlatform::GetCMSRGBTransform();
+ if (transform) {
+ return gfxPlatform::TransformPixel(aColor, transform);
+ // Use the original alpha to avoid unnecessary float->byte->float
+ // conversion errors
+ }
+ }
+ return DeviceColor(aColor.r, aColor.g, aColor.b, aColor.a);
+}
+
+DeviceColor ToDeviceColor(nscolor aColor) {
+ return ToDeviceColor(sRGBColor::FromABGR(aColor));
+}
+
+DeviceColor ToDeviceColor(const StyleAbsoluteColor& aColor) {
+ return ToDeviceColor(aColor.ToColor());
+}
+
+sRGBColor ToSRGBColor(const StyleAbsoluteColor& aColor) {
+ auto srgb = aColor.ToColorSpace(StyleColorSpace::Srgb);
+
+ const auto ToComponent = [](float aF) -> float {
+ float component = std::min(std::max(0.0f, aF), 1.0f);
+ if (MOZ_UNLIKELY(!std::isfinite(component))) {
+ return 0.0f;
+ }
+ return component;
+ };
+ return {ToComponent(srgb.components._0), ToComponent(srgb.components._1),
+ ToComponent(srgb.components._2), ToComponent(srgb.alpha)};
+}
+
+} // namespace gfx
+} // namespace mozilla