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+<!DOCTYPE html>
+<html>
+<!--
+https://bugzilla.mozilla.org/show_bug.cgi?id=483573
+-->
+<head>
+ <title>HTML5 audio/video tests</title>
+ <link rel="stylesheet" type="text/css" href="chrome://mochikit/content/tests/SimpleTest/test.css" />
+
+ <script src="chrome://mochikit/content/tests/SimpleTest/SimpleTest.js"></script>
+
+ <script type="application/javascript"
+ src="../common.js"></script>
+ <script type="application/javascript"
+ src="../events.js"></script>
+ <script type="application/javascript"
+ src="../actions.js"></script>
+ <script type="application/javascript"
+ src="../role.js"></script>
+ <script type="application/javascript"
+ src="../states.js"></script>
+
+ <script type="application/javascript">
+
+ // gA11yEventDumpID = "eventDump";
+ // gA11yEventDumpToConsole = true; // debug stuff
+
+ function focusChecker(aAcc) {
+ this.type = EVENT_FOCUS;
+ this.target = aAcc;
+ this.getID = function focusChecker_getID() {
+ return "focus handling";
+ };
+ this.check = function focusChecker_check(aEvent) {
+ testStates(this.target, STATE_FOCUSED);
+ };
+ }
+
+ function nameChecker(aAcc, aName) {
+ this.type = EVENT_NAME_CHANGE;
+ this.target = aAcc;
+ this.getID = function nameChecker_getID() {
+ return "name change handling";
+ };
+ this.check = function nameChecker_check(aEvent) {
+ is(aEvent.accessible.name, aName,
+ "Wrong name of " + prettyName(aEvent.accessible) + " on focus");
+ };
+ }
+
+ async function loadAudioSource() {
+ /**
+ * Setting the source dynamically and wait for it to load,
+ * so we can test the accessibility tree of the control in its ready and
+ * stable state.
+ *
+ * See bug 1484048 comment 25 for discussion on how it switches UI when
+ * loading a statically declared source.
+ */
+ await new Promise(resolve => {
+ let el = document.getElementById("audio");
+ el.addEventListener("canplaythrough", resolve, {once: true});
+ el.src = "../bug461281.ogg";
+ });
+
+ doTest();
+ }
+
+ function doTest() {
+ // ////////////////////////////////////////////////////////////////////////
+ // test actions of audio controls
+
+ todo(false, "Focus test are disabled until bug 494175 is fixed.");
+
+ var audioElm = getAccessible("audio");
+ var playBtn = audioElm.firstChild;
+ // var scrubber = playBtn.nextSibling.nextSibling.nextSibling;
+ var muteBtn = audioElm.lastChild.previousSibling;
+
+ var actions = [
+ {
+ ID: muteBtn,
+ actionName: "press",
+ eventTarget: "element",
+ eventSeq: [
+ // new focusChecker(muteBtn),
+ new nameChecker(muteBtn, "Unmute"),
+ ],
+ },
+ // {
+ // ID: scrubber,
+ // actionName: "activate",
+ // events: null,
+ // eventSeq: [
+ // new focusChecker(scrubber)
+ // ]
+ // },
+ {
+ ID: playBtn,
+ actionName: "press",
+ eventTarget: "element",
+ eventSeq: [
+ // new focusChecker(playBtn),
+ new nameChecker(playBtn, "Pause"),
+ ],
+ },
+ ];
+
+ testActions(actions); // Will call SimpleTest.finish();
+ }
+
+ SimpleTest.waitForExplicitFinish();
+ addA11yLoadEvent(loadAudioSource);
+ </script>
+</head>
+<body>
+
+ <a target="_blank" rel="opener"
+ title="Expose HTML5 video and audio elements' embedded controls through accessibility APIs"
+ href="https://bugzilla.mozilla.org/show_bug.cgi?id=483573">Mozilla Bug 483573</a>
+ <p id="display"></p>
+ <div id="content" style="display: none"></div>
+ <pre id="test">
+ </pre>
+
+ <audio id="audio" controls="true"></audio>
+
+ <div id="eventDump"></div>
+</body>
+</html>