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diff --git a/mfbt/HashTable.h b/mfbt/HashTable.h new file mode 100644 index 0000000000..e5fadcf551 --- /dev/null +++ b/mfbt/HashTable.h @@ -0,0 +1,2275 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +//--------------------------------------------------------------------------- +// Overview +//--------------------------------------------------------------------------- +// +// This file defines HashMap<Key, Value> and HashSet<T>, hash tables that are +// fast and have a nice API. +// +// Both hash tables have two optional template parameters. +// +// - HashPolicy. This defines the operations for hashing and matching keys. The +// default HashPolicy is appropriate when both of the following two +// conditions are true. +// +// - The key type stored in the table (|Key| for |HashMap<Key, Value>|, |T| +// for |HashSet<T>|) is an integer, pointer, UniquePtr, float, or double. +// +// - The type used for lookups (|Lookup|) is the same as the key type. This +// is usually the case, but not always. +// +// There is also a |CStringHasher| policy for |char*| keys. If your keys +// don't match any of the above cases, you must provide your own hash policy; +// see the "Hash Policy" section below. +// +// - AllocPolicy. This defines how allocations are done by the table. +// +// - |MallocAllocPolicy| is the default and is usually appropriate; note that +// operations (such as insertions) that might cause allocations are +// fallible and must be checked for OOM. These checks are enforced by the +// use of [[nodiscard]]. +// +// - |InfallibleAllocPolicy| is another possibility; it allows the +// abovementioned OOM checks to be done with MOZ_ALWAYS_TRUE(). +// +// Note that entry storage allocation is lazy, and not done until the first +// lookupForAdd(), put(), or putNew() is performed. +// +// See AllocPolicy.h for more details. +// +// Documentation on how to use HashMap and HashSet, including examples, is +// present within those classes. Search for "class HashMap" and "class +// HashSet". +// +// Both HashMap and HashSet are implemented on top of a third class, HashTable. +// You only need to look at HashTable if you want to understand the +// implementation. +// +// How does mozilla::HashTable (this file) compare with PLDHashTable (and its +// subclasses, such as nsTHashtable)? +// +// - mozilla::HashTable is a lot faster, largely because it uses templates +// throughout *and* inlines everything. PLDHashTable inlines operations much +// less aggressively, and also uses "virtual ops" for operations like hashing +// and matching entries that require function calls. +// +// - Correspondingly, mozilla::HashTable use is likely to increase executable +// size much more than PLDHashTable. +// +// - mozilla::HashTable has a nicer API, with a proper HashSet vs. HashMap +// distinction. +// +// - mozilla::HashTable requires more explicit OOM checking. As mentioned +// above, the use of |InfallibleAllocPolicy| can simplify things. +// +// - mozilla::HashTable has a default capacity on creation of 32 and a minimum +// capacity of 4. PLDHashTable has a default capacity on creation of 8 and a +// minimum capacity of 8. + +#ifndef mozilla_HashTable_h +#define mozilla_HashTable_h + +#include <utility> +#include <type_traits> + +#include "mozilla/AllocPolicy.h" +#include "mozilla/Assertions.h" +#include "mozilla/Attributes.h" +#include "mozilla/Casting.h" +#include "mozilla/HashFunctions.h" +#include "mozilla/MathAlgorithms.h" +#include "mozilla/Maybe.h" +#include "mozilla/MemoryChecking.h" +#include "mozilla/MemoryReporting.h" +#include "mozilla/Opaque.h" +#include "mozilla/OperatorNewExtensions.h" +#include "mozilla/ReentrancyGuard.h" +#include "mozilla/UniquePtr.h" +#include "mozilla/WrappingOperations.h" + +namespace mozilla { + +template <class, class = void> +struct DefaultHasher; + +template <class, class> +class HashMapEntry; + +namespace detail { + +template <typename T> +class HashTableEntry; + +template <class T, class HashPolicy, class AllocPolicy> +class HashTable; + +} // namespace detail + +// The "generation" of a hash table is an opaque value indicating the state of +// modification of the hash table through its lifetime. If the generation of +// a hash table compares equal at times T1 and T2, then lookups in the hash +// table, pointers to (or into) hash table entries, etc. at time T1 are valid +// at time T2. If the generation compares unequal, these computations are all +// invalid and must be performed again to be used. +// +// Generations are meaningfully comparable only with respect to a single hash +// table. It's always nonsensical to compare the generation of distinct hash +// tables H1 and H2. +using Generation = Opaque<uint64_t>; + +//--------------------------------------------------------------------------- +// HashMap +//--------------------------------------------------------------------------- + +// HashMap is a fast hash-based map from keys to values. +// +// Template parameter requirements: +// - Key/Value: movable, destructible, assignable. +// - HashPolicy: see the "Hash Policy" section below. +// - AllocPolicy: see AllocPolicy.h. +// +// Note: +// - HashMap is not reentrant: Key/Value/HashPolicy/AllocPolicy members +// called by HashMap must not call back into the same HashMap object. +// +template <class Key, class Value, class HashPolicy = DefaultHasher<Key>, + class AllocPolicy = MallocAllocPolicy> +class HashMap { + // -- Implementation details ----------------------------------------------- + + // HashMap is not copyable or assignable. + HashMap(const HashMap& hm) = delete; + HashMap& operator=(const HashMap& hm) = delete; + + using TableEntry = HashMapEntry<Key, Value>; + + struct MapHashPolicy : HashPolicy { + using Base = HashPolicy; + using KeyType = Key; + + static const Key& getKey(TableEntry& aEntry) { return aEntry.key(); } + + static void setKey(TableEntry& aEntry, Key& aKey) { + HashPolicy::rekey(aEntry.mutableKey(), aKey); + } + }; + + using Impl = detail::HashTable<TableEntry, MapHashPolicy, AllocPolicy>; + Impl mImpl; + + friend class Impl::Enum; + + public: + using Lookup = typename HashPolicy::Lookup; + using Entry = TableEntry; + + // -- Initialization ------------------------------------------------------- + + explicit HashMap(AllocPolicy aAllocPolicy = AllocPolicy(), + uint32_t aLen = Impl::sDefaultLen) + : mImpl(std::move(aAllocPolicy), aLen) {} + + explicit HashMap(uint32_t aLen) : mImpl(AllocPolicy(), aLen) {} + + // HashMap is movable. + HashMap(HashMap&& aRhs) = default; + HashMap& operator=(HashMap&& aRhs) = default; + + // -- Status and sizing ---------------------------------------------------- + + // The map's current generation. + Generation generation() const { return mImpl.generation(); } + + // Is the map empty? + bool empty() const { return mImpl.empty(); } + + // Number of keys/values in the map. + uint32_t count() const { return mImpl.count(); } + + // Number of key/value slots in the map. Note: resize will happen well before + // count() == capacity(). + uint32_t capacity() const { return mImpl.capacity(); } + + // The size of the map's entry storage, in bytes. If the keys/values contain + // pointers to other heap blocks, you must iterate over the map and measure + // them separately; hence the "shallow" prefix. + size_t shallowSizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const { + return mImpl.shallowSizeOfExcludingThis(aMallocSizeOf); + } + size_t shallowSizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const { + return aMallocSizeOf(this) + + mImpl.shallowSizeOfExcludingThis(aMallocSizeOf); + } + + // Attempt to minimize the capacity(). If the table is empty, this will free + // the empty storage and upon regrowth it will be given the minimum capacity. + void compact() { mImpl.compact(); } + + // Attempt to reserve enough space to fit at least |aLen| elements. This is + // total capacity, including elements already present. Does nothing if the + // map already has sufficient capacity. + [[nodiscard]] bool reserve(uint32_t aLen) { return mImpl.reserve(aLen); } + + // -- Lookups -------------------------------------------------------------- + + // Does the map contain a key/value matching |aLookup|? + bool has(const Lookup& aLookup) const { + return mImpl.lookup(aLookup).found(); + } + + // Return a Ptr indicating whether a key/value matching |aLookup| is + // present in the map. E.g.: + // + // using HM = HashMap<int,char>; + // HM h; + // if (HM::Ptr p = h.lookup(3)) { + // assert(p->key() == 3); + // char val = p->value(); + // } + // + using Ptr = typename Impl::Ptr; + MOZ_ALWAYS_INLINE Ptr lookup(const Lookup& aLookup) const { + return mImpl.lookup(aLookup); + } + + // Like lookup(), but does not assert if two threads call it at the same + // time. Only use this method when none of the threads will modify the map. + MOZ_ALWAYS_INLINE Ptr readonlyThreadsafeLookup(const Lookup& aLookup) const { + return mImpl.readonlyThreadsafeLookup(aLookup); + } + + // -- Insertions ----------------------------------------------------------- + + // Overwrite existing value with |aValue|, or add it if not present. Returns + // false on OOM. + template <typename KeyInput, typename ValueInput> + [[nodiscard]] bool put(KeyInput&& aKey, ValueInput&& aValue) { + return put(aKey, std::forward<KeyInput>(aKey), + std::forward<ValueInput>(aValue)); + } + + template <typename KeyInput, typename ValueInput> + [[nodiscard]] bool put(const Lookup& aLookup, KeyInput&& aKey, + ValueInput&& aValue) { + AddPtr p = lookupForAdd(aLookup); + if (p) { + p->value() = std::forward<ValueInput>(aValue); + return true; + } + return add(p, std::forward<KeyInput>(aKey), + std::forward<ValueInput>(aValue)); + } + + // Like put(), but slightly faster. Must only be used when the given key is + // not already present. (In debug builds, assertions check this.) + template <typename KeyInput, typename ValueInput> + [[nodiscard]] bool putNew(KeyInput&& aKey, ValueInput&& aValue) { + return mImpl.putNew(aKey, std::forward<KeyInput>(aKey), + std::forward<ValueInput>(aValue)); + } + + template <typename KeyInput, typename ValueInput> + [[nodiscard]] bool putNew(const Lookup& aLookup, KeyInput&& aKey, + ValueInput&& aValue) { + return mImpl.putNew(aLookup, std::forward<KeyInput>(aKey), + std::forward<ValueInput>(aValue)); + } + + // Like putNew(), but should be only used when the table is known to be big + // enough for the insertion, and hashing cannot fail. Typically this is used + // to populate an empty map with known-unique keys after reserving space with + // reserve(), e.g. + // + // using HM = HashMap<int,char>; + // HM h; + // if (!h.reserve(3)) { + // MOZ_CRASH("OOM"); + // } + // h.putNewInfallible(1, 'a'); // unique key + // h.putNewInfallible(2, 'b'); // unique key + // h.putNewInfallible(3, 'c'); // unique key + // + template <typename KeyInput, typename ValueInput> + void putNewInfallible(KeyInput&& aKey, ValueInput&& aValue) { + mImpl.putNewInfallible(aKey, std::forward<KeyInput>(aKey), + std::forward<ValueInput>(aValue)); + } + + // Like |lookup(l)|, but on miss, |p = lookupForAdd(l)| allows efficient + // insertion of Key |k| (where |HashPolicy::match(k,l) == true|) using + // |add(p,k,v)|. After |add(p,k,v)|, |p| points to the new key/value. E.g.: + // + // using HM = HashMap<int,char>; + // HM h; + // HM::AddPtr p = h.lookupForAdd(3); + // if (!p) { + // if (!h.add(p, 3, 'a')) { + // return false; + // } + // } + // assert(p->key() == 3); + // char val = p->value(); + // + // N.B. The caller must ensure that no mutating hash table operations occur + // between a pair of lookupForAdd() and add() calls. To avoid looking up the + // key a second time, the caller may use the more efficient relookupOrAdd() + // method. This method reuses part of the hashing computation to more + // efficiently insert the key if it has not been added. For example, a + // mutation-handling version of the previous example: + // + // HM::AddPtr p = h.lookupForAdd(3); + // if (!p) { + // call_that_may_mutate_h(); + // if (!h.relookupOrAdd(p, 3, 'a')) { + // return false; + // } + // } + // assert(p->key() == 3); + // char val = p->value(); + // + using AddPtr = typename Impl::AddPtr; + MOZ_ALWAYS_INLINE AddPtr lookupForAdd(const Lookup& aLookup) { + return mImpl.lookupForAdd(aLookup); + } + + // Add a key/value. Returns false on OOM. + template <typename KeyInput, typename ValueInput> + [[nodiscard]] bool add(AddPtr& aPtr, KeyInput&& aKey, ValueInput&& aValue) { + return mImpl.add(aPtr, std::forward<KeyInput>(aKey), + std::forward<ValueInput>(aValue)); + } + + // See the comment above lookupForAdd() for details. + template <typename KeyInput, typename ValueInput> + [[nodiscard]] bool relookupOrAdd(AddPtr& aPtr, KeyInput&& aKey, + ValueInput&& aValue) { + return mImpl.relookupOrAdd(aPtr, aKey, std::forward<KeyInput>(aKey), + std::forward<ValueInput>(aValue)); + } + + // -- Removal -------------------------------------------------------------- + + // Lookup and remove the key/value matching |aLookup|, if present. + void remove(const Lookup& aLookup) { + if (Ptr p = lookup(aLookup)) { + remove(p); + } + } + + // Remove a previously found key/value (assuming aPtr.found()). The map must + // not have been mutated in the interim. + void remove(Ptr aPtr) { mImpl.remove(aPtr); } + + // Remove all keys/values without changing the capacity. + void clear() { mImpl.clear(); } + + // Like clear() followed by compact(). + void clearAndCompact() { mImpl.clearAndCompact(); } + + // -- Rekeying ------------------------------------------------------------- + + // Infallibly rekey one entry, if necessary. Requires that template + // parameters Key and HashPolicy::Lookup are the same type. + void rekeyIfMoved(const Key& aOldKey, const Key& aNewKey) { + if (aOldKey != aNewKey) { + rekeyAs(aOldKey, aNewKey, aNewKey); + } + } + + // Infallibly rekey one entry if present, and return whether that happened. + bool rekeyAs(const Lookup& aOldLookup, const Lookup& aNewLookup, + const Key& aNewKey) { + if (Ptr p = lookup(aOldLookup)) { + mImpl.rekeyAndMaybeRehash(p, aNewLookup, aNewKey); + return true; + } + return false; + } + + // -- Iteration ------------------------------------------------------------ + + // |iter()| returns an Iterator: + // + // HashMap<int, char> h; + // for (auto iter = h.iter(); !iter.done(); iter.next()) { + // char c = iter.get().value(); + // } + // + using Iterator = typename Impl::Iterator; + Iterator iter() const { return mImpl.iter(); } + + // |modIter()| returns a ModIterator: + // + // HashMap<int, char> h; + // for (auto iter = h.modIter(); !iter.done(); iter.next()) { + // if (iter.get().value() == 'l') { + // iter.remove(); + // } + // } + // + // Table resize may occur in ModIterator's destructor. + using ModIterator = typename Impl::ModIterator; + ModIterator modIter() { return mImpl.modIter(); } + + // These are similar to Iterator/ModIterator/iter(), but use different + // terminology. + using Range = typename Impl::Range; + using Enum = typename Impl::Enum; + Range all() const { return mImpl.all(); } +}; + +//--------------------------------------------------------------------------- +// HashSet +//--------------------------------------------------------------------------- + +// HashSet is a fast hash-based set of values. +// +// Template parameter requirements: +// - T: movable, destructible, assignable. +// - HashPolicy: see the "Hash Policy" section below. +// - AllocPolicy: see AllocPolicy.h +// +// Note: +// - HashSet is not reentrant: T/HashPolicy/AllocPolicy members called by +// HashSet must not call back into the same HashSet object. +// +template <class T, class HashPolicy = DefaultHasher<T>, + class AllocPolicy = MallocAllocPolicy> +class HashSet { + // -- Implementation details ----------------------------------------------- + + // HashSet is not copyable or assignable. + HashSet(const HashSet& hs) = delete; + HashSet& operator=(const HashSet& hs) = delete; + + struct SetHashPolicy : HashPolicy { + using Base = HashPolicy; + using KeyType = T; + + static const KeyType& getKey(const T& aT) { return aT; } + + static void setKey(T& aT, KeyType& aKey) { HashPolicy::rekey(aT, aKey); } + }; + + using Impl = detail::HashTable<const T, SetHashPolicy, AllocPolicy>; + Impl mImpl; + + friend class Impl::Enum; + + public: + using Lookup = typename HashPolicy::Lookup; + using Entry = T; + + // -- Initialization ------------------------------------------------------- + + explicit HashSet(AllocPolicy aAllocPolicy = AllocPolicy(), + uint32_t aLen = Impl::sDefaultLen) + : mImpl(std::move(aAllocPolicy), aLen) {} + + explicit HashSet(uint32_t aLen) : mImpl(AllocPolicy(), aLen) {} + + // HashSet is movable. + HashSet(HashSet&& aRhs) = default; + HashSet& operator=(HashSet&& aRhs) = default; + + // -- Status and sizing ---------------------------------------------------- + + // The set's current generation. + Generation generation() const { return mImpl.generation(); } + + // Is the set empty? + bool empty() const { return mImpl.empty(); } + + // Number of elements in the set. + uint32_t count() const { return mImpl.count(); } + + // Number of element slots in the set. Note: resize will happen well before + // count() == capacity(). + uint32_t capacity() const { return mImpl.capacity(); } + + // The size of the set's entry storage, in bytes. If the elements contain + // pointers to other heap blocks, you must iterate over the set and measure + // them separately; hence the "shallow" prefix. + size_t shallowSizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const { + return mImpl.shallowSizeOfExcludingThis(aMallocSizeOf); + } + size_t shallowSizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const { + return aMallocSizeOf(this) + + mImpl.shallowSizeOfExcludingThis(aMallocSizeOf); + } + + // Attempt to minimize the capacity(). If the table is empty, this will free + // the empty storage and upon regrowth it will be given the minimum capacity. + void compact() { mImpl.compact(); } + + // Attempt to reserve enough space to fit at least |aLen| elements. This is + // total capacity, including elements already present. Does nothing if the + // map already has sufficient capacity. + [[nodiscard]] bool reserve(uint32_t aLen) { return mImpl.reserve(aLen); } + + // -- Lookups -------------------------------------------------------------- + + // Does the set contain an element matching |aLookup|? + bool has(const Lookup& aLookup) const { + return mImpl.lookup(aLookup).found(); + } + + // Return a Ptr indicating whether an element matching |aLookup| is present + // in the set. E.g.: + // + // using HS = HashSet<int>; + // HS h; + // if (HS::Ptr p = h.lookup(3)) { + // assert(*p == 3); // p acts like a pointer to int + // } + // + using Ptr = typename Impl::Ptr; + MOZ_ALWAYS_INLINE Ptr lookup(const Lookup& aLookup) const { + return mImpl.lookup(aLookup); + } + + // Like lookup(), but does not assert if two threads call it at the same + // time. Only use this method when none of the threads will modify the set. + MOZ_ALWAYS_INLINE Ptr readonlyThreadsafeLookup(const Lookup& aLookup) const { + return mImpl.readonlyThreadsafeLookup(aLookup); + } + + // -- Insertions ----------------------------------------------------------- + + // Add |aU| if it is not present already. Returns false on OOM. + template <typename U> + [[nodiscard]] bool put(U&& aU) { + AddPtr p = lookupForAdd(aU); + return p ? true : add(p, std::forward<U>(aU)); + } + + // Like put(), but slightly faster. Must only be used when the given element + // is not already present. (In debug builds, assertions check this.) + template <typename U> + [[nodiscard]] bool putNew(U&& aU) { + return mImpl.putNew(aU, std::forward<U>(aU)); + } + + // Like the other putNew(), but for when |Lookup| is different to |T|. + template <typename U> + [[nodiscard]] bool putNew(const Lookup& aLookup, U&& aU) { + return mImpl.putNew(aLookup, std::forward<U>(aU)); + } + + // Like putNew(), but should be only used when the table is known to be big + // enough for the insertion, and hashing cannot fail. Typically this is used + // to populate an empty set with known-unique elements after reserving space + // with reserve(), e.g. + // + // using HS = HashMap<int>; + // HS h; + // if (!h.reserve(3)) { + // MOZ_CRASH("OOM"); + // } + // h.putNewInfallible(1); // unique element + // h.putNewInfallible(2); // unique element + // h.putNewInfallible(3); // unique element + // + template <typename U> + void putNewInfallible(const Lookup& aLookup, U&& aU) { + mImpl.putNewInfallible(aLookup, std::forward<U>(aU)); + } + + // Like |lookup(l)|, but on miss, |p = lookupForAdd(l)| allows efficient + // insertion of T value |t| (where |HashPolicy::match(t,l) == true|) using + // |add(p,t)|. After |add(p,t)|, |p| points to the new element. E.g.: + // + // using HS = HashSet<int>; + // HS h; + // HS::AddPtr p = h.lookupForAdd(3); + // if (!p) { + // if (!h.add(p, 3)) { + // return false; + // } + // } + // assert(*p == 3); // p acts like a pointer to int + // + // N.B. The caller must ensure that no mutating hash table operations occur + // between a pair of lookupForAdd() and add() calls. To avoid looking up the + // key a second time, the caller may use the more efficient relookupOrAdd() + // method. This method reuses part of the hashing computation to more + // efficiently insert the key if it has not been added. For example, a + // mutation-handling version of the previous example: + // + // HS::AddPtr p = h.lookupForAdd(3); + // if (!p) { + // call_that_may_mutate_h(); + // if (!h.relookupOrAdd(p, 3, 3)) { + // return false; + // } + // } + // assert(*p == 3); + // + // Note that relookupOrAdd(p,l,t) performs Lookup using |l| and adds the + // entry |t|, where the caller ensures match(l,t). + using AddPtr = typename Impl::AddPtr; + MOZ_ALWAYS_INLINE AddPtr lookupForAdd(const Lookup& aLookup) { + return mImpl.lookupForAdd(aLookup); + } + + // Add an element. Returns false on OOM. + template <typename U> + [[nodiscard]] bool add(AddPtr& aPtr, U&& aU) { + return mImpl.add(aPtr, std::forward<U>(aU)); + } + + // See the comment above lookupForAdd() for details. + template <typename U> + [[nodiscard]] bool relookupOrAdd(AddPtr& aPtr, const Lookup& aLookup, + U&& aU) { + return mImpl.relookupOrAdd(aPtr, aLookup, std::forward<U>(aU)); + } + + // -- Removal -------------------------------------------------------------- + + // Lookup and remove the element matching |aLookup|, if present. + void remove(const Lookup& aLookup) { + if (Ptr p = lookup(aLookup)) { + remove(p); + } + } + + // Remove a previously found element (assuming aPtr.found()). The set must + // not have been mutated in the interim. + void remove(Ptr aPtr) { mImpl.remove(aPtr); } + + // Remove all keys/values without changing the capacity. + void clear() { mImpl.clear(); } + + // Like clear() followed by compact(). + void clearAndCompact() { mImpl.clearAndCompact(); } + + // -- Rekeying ------------------------------------------------------------- + + // Infallibly rekey one entry, if present. Requires that template parameters + // T and HashPolicy::Lookup are the same type. + void rekeyIfMoved(const Lookup& aOldValue, const T& aNewValue) { + if (aOldValue != aNewValue) { + rekeyAs(aOldValue, aNewValue, aNewValue); + } + } + + // Infallibly rekey one entry if present, and return whether that happened. + bool rekeyAs(const Lookup& aOldLookup, const Lookup& aNewLookup, + const T& aNewValue) { + if (Ptr p = lookup(aOldLookup)) { + mImpl.rekeyAndMaybeRehash(p, aNewLookup, aNewValue); + return true; + } + return false; + } + + // Infallibly replace the current key at |aPtr| with an equivalent key. + // Specifically, both HashPolicy::hash and HashPolicy::match must return + // identical results for the new and old key when applied against all + // possible matching values. + void replaceKey(Ptr aPtr, const Lookup& aLookup, const T& aNewValue) { + MOZ_ASSERT(aPtr.found()); + MOZ_ASSERT(*aPtr != aNewValue); + MOZ_ASSERT(HashPolicy::match(*aPtr, aLookup)); + MOZ_ASSERT(HashPolicy::match(aNewValue, aLookup)); + const_cast<T&>(*aPtr) = aNewValue; + MOZ_ASSERT(*lookup(aLookup) == aNewValue); + } + void replaceKey(Ptr aPtr, const T& aNewValue) { + replaceKey(aPtr, aNewValue, aNewValue); + } + + // -- Iteration ------------------------------------------------------------ + + // |iter()| returns an Iterator: + // + // HashSet<int> h; + // for (auto iter = h.iter(); !iter.done(); iter.next()) { + // int i = iter.get(); + // } + // + using Iterator = typename Impl::Iterator; + Iterator iter() const { return mImpl.iter(); } + + // |modIter()| returns a ModIterator: + // + // HashSet<int> h; + // for (auto iter = h.modIter(); !iter.done(); iter.next()) { + // if (iter.get() == 42) { + // iter.remove(); + // } + // } + // + // Table resize may occur in ModIterator's destructor. + using ModIterator = typename Impl::ModIterator; + ModIterator modIter() { return mImpl.modIter(); } + + // These are similar to Iterator/ModIterator/iter(), but use different + // terminology. + using Range = typename Impl::Range; + using Enum = typename Impl::Enum; + Range all() const { return mImpl.all(); } +}; + +//--------------------------------------------------------------------------- +// Hash Policy +//--------------------------------------------------------------------------- + +// A hash policy |HP| for a hash table with key-type |Key| must provide: +// +// - a type |HP::Lookup| to use to lookup table entries; +// +// - a static member function |HP::hash| that hashes lookup values: +// +// static mozilla::HashNumber hash(const Lookup&); +// +// - a static member function |HP::match| that tests equality of key and +// lookup values: +// +// static bool match(const Key&, const Lookup&); +// +// Normally, Lookup = Key. In general, though, different values and types of +// values can be used to lookup and store. If a Lookup value |l| is not equal +// to the added Key value |k|, the user must ensure that |HP::match(k,l)| is +// true. E.g.: +// +// mozilla::HashSet<Key, HP>::AddPtr p = h.lookup(l); +// if (!p) { +// assert(HP::match(k, l)); // must hold +// h.add(p, k); +// } + +// A pointer hashing policy that uses HashGeneric() to create good hashes for +// pointers. Note that we don't shift out the lowest k bits because we don't +// want to assume anything about the alignment of the pointers. +template <typename Key> +struct PointerHasher { + using Lookup = Key; + + static HashNumber hash(const Lookup& aLookup) { + size_t word = reinterpret_cast<size_t>(aLookup); + return HashGeneric(word); + } + + static bool match(const Key& aKey, const Lookup& aLookup) { + return aKey == aLookup; + } + + static void rekey(Key& aKey, const Key& aNewKey) { aKey = aNewKey; } +}; + +// The default hash policy, which only works with integers. +template <class Key, typename> +struct DefaultHasher { + using Lookup = Key; + + static HashNumber hash(const Lookup& aLookup) { + // Just convert the integer to a HashNumber and use that as is. (This + // discards the high 32-bits of 64-bit integers!) ScrambleHashCode() is + // subsequently called on the value to improve the distribution. + return aLookup; + } + + static bool match(const Key& aKey, const Lookup& aLookup) { + // Use builtin or overloaded operator==. + return aKey == aLookup; + } + + static void rekey(Key& aKey, const Key& aNewKey) { aKey = aNewKey; } +}; + +// A DefaultHasher specialization for enums. +template <class T> +struct DefaultHasher<T, std::enable_if_t<std::is_enum_v<T>>> { + using Key = T; + using Lookup = Key; + + static HashNumber hash(const Lookup& aLookup) { return HashGeneric(aLookup); } + + static bool match(const Key& aKey, const Lookup& aLookup) { + // Use builtin or overloaded operator==. + return aKey == static_cast<Key>(aLookup); + } + + static void rekey(Key& aKey, const Key& aNewKey) { aKey = aNewKey; } +}; + +// A DefaultHasher specialization for pointers. +template <class T> +struct DefaultHasher<T*> : PointerHasher<T*> {}; + +// A DefaultHasher specialization for mozilla::UniquePtr. +template <class T, class D> +struct DefaultHasher<UniquePtr<T, D>> { + using Key = UniquePtr<T, D>; + using Lookup = Key; + using PtrHasher = PointerHasher<T*>; + + static HashNumber hash(const Lookup& aLookup) { + return PtrHasher::hash(aLookup.get()); + } + + static bool match(const Key& aKey, const Lookup& aLookup) { + return PtrHasher::match(aKey.get(), aLookup.get()); + } + + static void rekey(UniquePtr<T, D>& aKey, UniquePtr<T, D>&& aNewKey) { + aKey = std::move(aNewKey); + } +}; + +// A DefaultHasher specialization for doubles. +template <> +struct DefaultHasher<double> { + using Key = double; + using Lookup = Key; + + static HashNumber hash(const Lookup& aLookup) { + // Just xor the high bits with the low bits, and then treat the bits of the + // result as a uint32_t. + static_assert(sizeof(HashNumber) == 4, + "subsequent code assumes a four-byte hash"); + uint64_t u = BitwiseCast<uint64_t>(aLookup); + return HashNumber(u ^ (u >> 32)); + } + + static bool match(const Key& aKey, const Lookup& aLookup) { + return BitwiseCast<uint64_t>(aKey) == BitwiseCast<uint64_t>(aLookup); + } +}; + +// A DefaultHasher specialization for floats. +template <> +struct DefaultHasher<float> { + using Key = float; + using Lookup = Key; + + static HashNumber hash(const Lookup& aLookup) { + // Just use the value as if its bits form an integer. ScrambleHashCode() is + // subsequently called on the value to improve the distribution. + static_assert(sizeof(HashNumber) == 4, + "subsequent code assumes a four-byte hash"); + return HashNumber(BitwiseCast<uint32_t>(aLookup)); + } + + static bool match(const Key& aKey, const Lookup& aLookup) { + return BitwiseCast<uint32_t>(aKey) == BitwiseCast<uint32_t>(aLookup); + } +}; + +// A hash policy for C strings. +struct CStringHasher { + using Key = const char*; + using Lookup = const char*; + + static HashNumber hash(const Lookup& aLookup) { return HashString(aLookup); } + + static bool match(const Key& aKey, const Lookup& aLookup) { + return strcmp(aKey, aLookup) == 0; + } +}; + +//--------------------------------------------------------------------------- +// Fallible Hashing Interface +//--------------------------------------------------------------------------- + +// Most of the time generating a hash code is infallible, but sometimes it is +// necessary to generate hash codes on demand in a way that can fail. Specialize +// this class for your own hash policy to provide fallible hashing. +// +// This is used by MovableCellHasher to handle the fact that generating a unique +// ID for cell pointer may fail due to OOM. +// +// The default implementations of these methods delegate to the usual HashPolicy +// implementation and always succeed. +template <typename HashPolicy> +struct FallibleHashMethods { + // Return true if a hashcode is already available for its argument, and + // sets |aHashOut|. Once this succeeds for a specific argument it + // must continue to do so. + // + // Return false if a hashcode is not already available. This implies that any + // lookup must fail, as the hash code would have to have been successfully + // created on insertion. + template <typename Lookup> + static bool maybeGetHash(Lookup&& aLookup, HashNumber* aHashOut) { + *aHashOut = HashPolicy::hash(aLookup); + return true; + } + + // Fallible method to ensure a hashcode exists for its argument and create one + // if not. Sets |aHashOut| to the hashcode and retuns true on success. Returns + // false on error, e.g. out of memory. + template <typename Lookup> + static bool ensureHash(Lookup&& aLookup, HashNumber* aHashOut) { + *aHashOut = HashPolicy::hash(aLookup); + return true; + } +}; + +template <typename HashPolicy, typename Lookup> +static bool MaybeGetHash(Lookup&& aLookup, HashNumber* aHashOut) { + return FallibleHashMethods<typename HashPolicy::Base>::maybeGetHash( + std::forward<Lookup>(aLookup), aHashOut); +} + +template <typename HashPolicy, typename Lookup> +static bool EnsureHash(Lookup&& aLookup, HashNumber* aHashOut) { + return FallibleHashMethods<typename HashPolicy::Base>::ensureHash( + std::forward<Lookup>(aLookup), aHashOut); +} + +//--------------------------------------------------------------------------- +// Implementation Details (HashMapEntry, HashTableEntry, HashTable) +//--------------------------------------------------------------------------- + +// Both HashMap and HashSet are implemented by a single HashTable that is even +// more heavily parameterized than the other two. This leaves HashTable gnarly +// and extremely coupled to HashMap and HashSet; thus code should not use +// HashTable directly. + +template <class Key, class Value> +class HashMapEntry { + Key key_; + Value value_; + + template <class, class, class> + friend class detail::HashTable; + template <class> + friend class detail::HashTableEntry; + template <class, class, class, class> + friend class HashMap; + + public: + template <typename KeyInput, typename ValueInput> + HashMapEntry(KeyInput&& aKey, ValueInput&& aValue) + : key_(std::forward<KeyInput>(aKey)), + value_(std::forward<ValueInput>(aValue)) {} + + HashMapEntry(HashMapEntry&& aRhs) = default; + HashMapEntry& operator=(HashMapEntry&& aRhs) = default; + + using KeyType = Key; + using ValueType = Value; + + const Key& key() const { return key_; } + + // Use this method with caution! If the key is changed such that its hash + // value also changes, the map will be left in an invalid state. + Key& mutableKey() { return key_; } + + const Value& value() const { return value_; } + Value& value() { return value_; } + + private: + HashMapEntry(const HashMapEntry&) = delete; + void operator=(const HashMapEntry&) = delete; +}; + +namespace detail { + +template <class T, class HashPolicy, class AllocPolicy> +class HashTable; + +template <typename T> +class EntrySlot; + +template <typename T> +class HashTableEntry { + private: + using NonConstT = std::remove_const_t<T>; + + // Instead of having a hash table entry store that looks like this: + // + // +--------+--------+--------+--------+ + // | entry0 | entry1 | .... | entryN | + // +--------+--------+--------+--------+ + // + // where the entries contained their cached hash code, we're going to lay out + // the entry store thusly: + // + // +-------+-------+-------+-------+--------+--------+--------+--------+ + // | hash0 | hash1 | ... | hashN | entry0 | entry1 | .... | entryN | + // +-------+-------+-------+-------+--------+--------+--------+--------+ + // + // with all the cached hashes prior to the actual entries themselves. + // + // We do this because implementing the first strategy requires us to make + // HashTableEntry look roughly like: + // + // template <typename T> + // class HashTableEntry { + // HashNumber mKeyHash; + // T mValue; + // }; + // + // The problem with this setup is that, depending on the layout of `T`, there + // may be platform ABI-mandated padding between `mKeyHash` and the first + // member of `T`. This ABI-mandated padding is wasted space, and can be + // surprisingly common, e.g. when `T` is a single pointer on 64-bit platforms. + // In such cases, we're throwing away a quarter of our entry store on padding, + // which is undesirable. + // + // The second layout above, namely: + // + // +-------+-------+-------+-------+--------+--------+--------+--------+ + // | hash0 | hash1 | ... | hashN | entry0 | entry1 | .... | entryN | + // +-------+-------+-------+-------+--------+--------+--------+--------+ + // + // means there is no wasted space between the hashes themselves, and no wasted + // space between the entries themselves. However, we would also like there to + // be no gap between the last hash and the first entry. The memory allocator + // guarantees the alignment of the start of the hashes. The use of a + // power-of-two capacity of at least 4 guarantees that the alignment of the + // *end* of the hash array is no less than the alignment of the start. + // Finally, the static_asserts here guarantee that the entries themselves + // don't need to be any more aligned than the alignment of the entry store + // itself. + // + // This assertion is safe for 32-bit builds because on both Windows and Linux + // (including Android), the minimum alignment for allocations larger than 8 + // bytes is 8 bytes, and the actual data for entries in our entry store is + // guaranteed to have that alignment as well, thanks to the power-of-two + // number of cached hash values stored prior to the entry data. + + // The allocation policy must allocate a table with at least this much + // alignment. + static constexpr size_t kMinimumAlignment = 8; + + static_assert(alignof(HashNumber) <= kMinimumAlignment, + "[N*2 hashes, N*2 T values] allocation's alignment must be " + "enough to align each hash"); + static_assert(alignof(NonConstT) <= 2 * sizeof(HashNumber), + "subsequent N*2 T values must not require more than an even " + "number of HashNumbers provides"); + + static const HashNumber sFreeKey = 0; + static const HashNumber sRemovedKey = 1; + static const HashNumber sCollisionBit = 1; + + alignas(NonConstT) unsigned char mValueData[sizeof(NonConstT)]; + + private: + template <class, class, class> + friend class HashTable; + template <typename> + friend class EntrySlot; + + // Some versions of GCC treat it as a -Wstrict-aliasing violation (ergo a + // -Werror compile error) to reinterpret_cast<> |mValueData| to |T*|, even + // through |void*|. Placing the latter cast in these separate functions + // breaks the chain such that affected GCC versions no longer warn/error. + void* rawValuePtr() { return mValueData; } + + static bool isLiveHash(HashNumber hash) { return hash > sRemovedKey; } + + HashTableEntry(const HashTableEntry&) = delete; + void operator=(const HashTableEntry&) = delete; + + NonConstT* valuePtr() { return reinterpret_cast<NonConstT*>(rawValuePtr()); } + + void destroyStoredT() { + NonConstT* ptr = valuePtr(); + ptr->~T(); + MOZ_MAKE_MEM_UNDEFINED(ptr, sizeof(*ptr)); + } + + public: + HashTableEntry() = default; + + ~HashTableEntry() { MOZ_MAKE_MEM_UNDEFINED(this, sizeof(*this)); } + + void destroy() { destroyStoredT(); } + + void swap(HashTableEntry* aOther, bool aIsLive) { + // This allows types to use Argument-Dependent-Lookup, and thus use a custom + // std::swap, which is needed by types like JS::Heap and such. + using std::swap; + + if (this == aOther) { + return; + } + if (aIsLive) { + swap(*valuePtr(), *aOther->valuePtr()); + } else { + *aOther->valuePtr() = std::move(*valuePtr()); + destroy(); + } + } + + T& get() { return *valuePtr(); } + + NonConstT& getMutable() { return *valuePtr(); } +}; + +// A slot represents a cached hash value and its associated entry stored +// in the hash table. These two things are not stored in contiguous memory. +template <class T> +class EntrySlot { + using NonConstT = std::remove_const_t<T>; + + using Entry = HashTableEntry<T>; + + Entry* mEntry; + HashNumber* mKeyHash; + + template <class, class, class> + friend class HashTable; + + EntrySlot(Entry* aEntry, HashNumber* aKeyHash) + : mEntry(aEntry), mKeyHash(aKeyHash) {} + + public: + static bool isLiveHash(HashNumber hash) { return hash > Entry::sRemovedKey; } + + EntrySlot(const EntrySlot&) = default; + EntrySlot(EntrySlot&& aOther) = default; + + EntrySlot& operator=(const EntrySlot&) = default; + EntrySlot& operator=(EntrySlot&&) = default; + + bool operator==(const EntrySlot& aRhs) const { return mEntry == aRhs.mEntry; } + + bool operator<(const EntrySlot& aRhs) const { return mEntry < aRhs.mEntry; } + + EntrySlot& operator++() { + ++mEntry; + ++mKeyHash; + return *this; + } + + void destroy() { mEntry->destroy(); } + + void swap(EntrySlot& aOther) { + mEntry->swap(aOther.mEntry, aOther.isLive()); + std::swap(*mKeyHash, *aOther.mKeyHash); + } + + T& get() const { return mEntry->get(); } + + NonConstT& getMutable() { return mEntry->getMutable(); } + + bool isFree() const { return *mKeyHash == Entry::sFreeKey; } + + void clearLive() { + MOZ_ASSERT(isLive()); + *mKeyHash = Entry::sFreeKey; + mEntry->destroyStoredT(); + } + + void clear() { + if (isLive()) { + mEntry->destroyStoredT(); + } + MOZ_MAKE_MEM_UNDEFINED(mEntry, sizeof(*mEntry)); + *mKeyHash = Entry::sFreeKey; + } + + bool isRemoved() const { return *mKeyHash == Entry::sRemovedKey; } + + void removeLive() { + MOZ_ASSERT(isLive()); + *mKeyHash = Entry::sRemovedKey; + mEntry->destroyStoredT(); + } + + bool isLive() const { return isLiveHash(*mKeyHash); } + + void setCollision() { + MOZ_ASSERT(isLive()); + *mKeyHash |= Entry::sCollisionBit; + } + void unsetCollision() { *mKeyHash &= ~Entry::sCollisionBit; } + bool hasCollision() const { return *mKeyHash & Entry::sCollisionBit; } + bool matchHash(HashNumber hn) { + return (*mKeyHash & ~Entry::sCollisionBit) == hn; + } + HashNumber getKeyHash() const { return *mKeyHash & ~Entry::sCollisionBit; } + + template <typename... Args> + void setLive(HashNumber aHashNumber, Args&&... aArgs) { + MOZ_ASSERT(!isLive()); + *mKeyHash = aHashNumber; + new (KnownNotNull, mEntry->valuePtr()) T(std::forward<Args>(aArgs)...); + MOZ_ASSERT(isLive()); + } + + Entry* toEntry() const { return mEntry; } +}; + +template <class T, class HashPolicy, class AllocPolicy> +class HashTable : private AllocPolicy { + friend class mozilla::ReentrancyGuard; + + using NonConstT = std::remove_const_t<T>; + using Key = typename HashPolicy::KeyType; + using Lookup = typename HashPolicy::Lookup; + + public: + using Entry = HashTableEntry<T>; + using Slot = EntrySlot<T>; + + template <typename F> + static void forEachSlot(char* aTable, uint32_t aCapacity, F&& f) { + auto hashes = reinterpret_cast<HashNumber*>(aTable); + auto entries = reinterpret_cast<Entry*>(&hashes[aCapacity]); + Slot slot(entries, hashes); + for (size_t i = 0; i < size_t(aCapacity); ++i) { + f(slot); + ++slot; + } + } + + // A nullable pointer to a hash table element. A Ptr |p| can be tested + // either explicitly |if (p.found()) p->...| or using boolean conversion + // |if (p) p->...|. Ptr objects must not be used after any mutating hash + // table operations unless |generation()| is tested. + class Ptr { + friend class HashTable; + + Slot mSlot; +#ifdef DEBUG + const HashTable* mTable; + Generation mGeneration; +#endif + + protected: + Ptr(Slot aSlot, const HashTable& aTable) + : mSlot(aSlot) +#ifdef DEBUG + , + mTable(&aTable), + mGeneration(aTable.generation()) +#endif + { + } + + // This constructor is used only by AddPtr() within lookupForAdd(). + explicit Ptr(const HashTable& aTable) + : mSlot(nullptr, nullptr) +#ifdef DEBUG + , + mTable(&aTable), + mGeneration(aTable.generation()) +#endif + { + } + + bool isValid() const { return !!mSlot.toEntry(); } + + public: + Ptr() + : mSlot(nullptr, nullptr) +#ifdef DEBUG + , + mTable(nullptr), + mGeneration(0) +#endif + { + } + + bool found() const { + if (!isValid()) { + return false; + } +#ifdef DEBUG + MOZ_ASSERT(mGeneration == mTable->generation()); +#endif + return mSlot.isLive(); + } + + explicit operator bool() const { return found(); } + + bool operator==(const Ptr& aRhs) const { + MOZ_ASSERT(found() && aRhs.found()); + return mSlot == aRhs.mSlot; + } + + bool operator!=(const Ptr& aRhs) const { +#ifdef DEBUG + MOZ_ASSERT(mGeneration == mTable->generation()); +#endif + return !(*this == aRhs); + } + + T& operator*() const { +#ifdef DEBUG + MOZ_ASSERT(found()); + MOZ_ASSERT(mGeneration == mTable->generation()); +#endif + return mSlot.get(); + } + + T* operator->() const { +#ifdef DEBUG + MOZ_ASSERT(found()); + MOZ_ASSERT(mGeneration == mTable->generation()); +#endif + return &mSlot.get(); + } + }; + + // A Ptr that can be used to add a key after a failed lookup. + class AddPtr : public Ptr { + friend class HashTable; + + HashNumber mKeyHash; +#ifdef DEBUG + uint64_t mMutationCount; +#endif + + AddPtr(Slot aSlot, const HashTable& aTable, HashNumber aHashNumber) + : Ptr(aSlot, aTable), + mKeyHash(aHashNumber) +#ifdef DEBUG + , + mMutationCount(aTable.mMutationCount) +#endif + { + } + + // This constructor is used when lookupForAdd() is performed on a table + // lacking entry storage; it leaves mSlot null but initializes everything + // else. + AddPtr(const HashTable& aTable, HashNumber aHashNumber) + : Ptr(aTable), + mKeyHash(aHashNumber) +#ifdef DEBUG + , + mMutationCount(aTable.mMutationCount) +#endif + { + MOZ_ASSERT(isLive()); + } + + bool isLive() const { return isLiveHash(mKeyHash); } + + public: + AddPtr() : mKeyHash(0) {} + }; + + // A hash table iterator that (mostly) doesn't allow table modifications. + // As with Ptr/AddPtr, Iterator objects must not be used after any mutating + // hash table operation unless the |generation()| is tested. + class Iterator { + void moveToNextLiveEntry() { + while (++mCur < mEnd && !mCur.isLive()) { + continue; + } + } + + protected: + friend class HashTable; + + explicit Iterator(const HashTable& aTable) + : mCur(aTable.slotForIndex(0)), + mEnd(aTable.slotForIndex(aTable.capacity())) +#ifdef DEBUG + , + mTable(aTable), + mMutationCount(aTable.mMutationCount), + mGeneration(aTable.generation()), + mValidEntry(true) +#endif + { + if (!done() && !mCur.isLive()) { + moveToNextLiveEntry(); + } + } + + Slot mCur; + Slot mEnd; +#ifdef DEBUG + const HashTable& mTable; + uint64_t mMutationCount; + Generation mGeneration; + bool mValidEntry; +#endif + + public: + bool done() const { + MOZ_ASSERT(mGeneration == mTable.generation()); + MOZ_ASSERT(mMutationCount == mTable.mMutationCount); + return mCur == mEnd; + } + + T& get() const { + MOZ_ASSERT(!done()); + MOZ_ASSERT(mValidEntry); + MOZ_ASSERT(mGeneration == mTable.generation()); + MOZ_ASSERT(mMutationCount == mTable.mMutationCount); + return mCur.get(); + } + + void next() { + MOZ_ASSERT(!done()); + MOZ_ASSERT(mGeneration == mTable.generation()); + MOZ_ASSERT(mMutationCount == mTable.mMutationCount); + moveToNextLiveEntry(); +#ifdef DEBUG + mValidEntry = true; +#endif + } + }; + + // A hash table iterator that permits modification, removal and rekeying. + // Since rehashing when elements were removed during enumeration would be + // bad, it is postponed until the ModIterator is destructed. Since the + // ModIterator's destructor touches the hash table, the user must ensure + // that the hash table is still alive when the destructor runs. + class ModIterator : public Iterator { + friend class HashTable; + + HashTable& mTable; + bool mRekeyed; + bool mRemoved; + + // ModIterator is movable but not copyable. + ModIterator(const ModIterator&) = delete; + void operator=(const ModIterator&) = delete; + + protected: + explicit ModIterator(HashTable& aTable) + : Iterator(aTable), mTable(aTable), mRekeyed(false), mRemoved(false) {} + + public: + MOZ_IMPLICIT ModIterator(ModIterator&& aOther) + : Iterator(aOther), + mTable(aOther.mTable), + mRekeyed(aOther.mRekeyed), + mRemoved(aOther.mRemoved) { + aOther.mRekeyed = false; + aOther.mRemoved = false; + } + + // Removes the current element from the table, leaving |get()| + // invalid until the next call to |next()|. + void remove() { + mTable.remove(this->mCur); + mRemoved = true; +#ifdef DEBUG + this->mValidEntry = false; + this->mMutationCount = mTable.mMutationCount; +#endif + } + + NonConstT& getMutable() { + MOZ_ASSERT(!this->done()); + MOZ_ASSERT(this->mValidEntry); + MOZ_ASSERT(this->mGeneration == this->Iterator::mTable.generation()); + MOZ_ASSERT(this->mMutationCount == this->Iterator::mTable.mMutationCount); + return this->mCur.getMutable(); + } + + // Removes the current element and re-inserts it into the table with + // a new key at the new Lookup position. |get()| is invalid after + // this operation until the next call to |next()|. + void rekey(const Lookup& l, const Key& k) { + MOZ_ASSERT(&k != &HashPolicy::getKey(this->mCur.get())); + Ptr p(this->mCur, mTable); + mTable.rekeyWithoutRehash(p, l, k); + mRekeyed = true; +#ifdef DEBUG + this->mValidEntry = false; + this->mMutationCount = mTable.mMutationCount; +#endif + } + + void rekey(const Key& k) { rekey(k, k); } + + // Potentially rehashes the table. + ~ModIterator() { + if (mRekeyed) { + mTable.mGen++; + mTable.infallibleRehashIfOverloaded(); + } + + if (mRemoved) { + mTable.compact(); + } + } + }; + + // Range is similar to Iterator, but uses different terminology. + class Range { + friend class HashTable; + + Iterator mIter; + + protected: + explicit Range(const HashTable& table) : mIter(table) {} + + public: + bool empty() const { return mIter.done(); } + + T& front() const { return mIter.get(); } + + void popFront() { return mIter.next(); } + }; + + // Enum is similar to ModIterator, but uses different terminology. + class Enum { + ModIterator mIter; + + // Enum is movable but not copyable. + Enum(const Enum&) = delete; + void operator=(const Enum&) = delete; + + public: + template <class Map> + explicit Enum(Map& map) : mIter(map.mImpl) {} + + MOZ_IMPLICIT Enum(Enum&& other) : mIter(std::move(other.mIter)) {} + + bool empty() const { return mIter.done(); } + + T& front() const { return mIter.get(); } + + void popFront() { return mIter.next(); } + + void removeFront() { mIter.remove(); } + + NonConstT& mutableFront() { return mIter.getMutable(); } + + void rekeyFront(const Lookup& aLookup, const Key& aKey) { + mIter.rekey(aLookup, aKey); + } + + void rekeyFront(const Key& aKey) { mIter.rekey(aKey); } + }; + + // HashTable is movable + HashTable(HashTable&& aRhs) : AllocPolicy(std::move(aRhs)) { moveFrom(aRhs); } + HashTable& operator=(HashTable&& aRhs) { + MOZ_ASSERT(this != &aRhs, "self-move assignment is prohibited"); + if (mTable) { + destroyTable(*this, mTable, capacity()); + } + AllocPolicy::operator=(std::move(aRhs)); + moveFrom(aRhs); + return *this; + } + + private: + void moveFrom(HashTable& aRhs) { + mGen = aRhs.mGen; + mHashShift = aRhs.mHashShift; + mTable = aRhs.mTable; + mEntryCount = aRhs.mEntryCount; + mRemovedCount = aRhs.mRemovedCount; +#ifdef DEBUG + mMutationCount = aRhs.mMutationCount; + mEntered = aRhs.mEntered; +#endif + aRhs.mTable = nullptr; + aRhs.clearAndCompact(); + } + + // HashTable is not copyable or assignable + HashTable(const HashTable&) = delete; + void operator=(const HashTable&) = delete; + + static const uint32_t CAP_BITS = 30; + + public: + uint64_t mGen : 56; // entry storage generation number + uint64_t mHashShift : 8; // multiplicative hash shift + char* mTable; // entry storage + uint32_t mEntryCount; // number of entries in mTable + uint32_t mRemovedCount; // removed entry sentinels in mTable + +#ifdef DEBUG + uint64_t mMutationCount; + mutable bool mEntered; +#endif + + // The default initial capacity is 32 (enough to hold 16 elements), but it + // can be as low as 4. + static const uint32_t sDefaultLen = 16; + static const uint32_t sMinCapacity = 4; + // See the comments in HashTableEntry about this value. + static_assert(sMinCapacity >= 4, "too-small sMinCapacity breaks assumptions"); + static const uint32_t sMaxInit = 1u << (CAP_BITS - 1); + static const uint32_t sMaxCapacity = 1u << CAP_BITS; + + // Hash-table alpha is conceptually a fraction, but to avoid floating-point + // math we implement it as a ratio of integers. + static const uint8_t sAlphaDenominator = 4; + static const uint8_t sMinAlphaNumerator = 1; // min alpha: 1/4 + static const uint8_t sMaxAlphaNumerator = 3; // max alpha: 3/4 + + static const HashNumber sFreeKey = Entry::sFreeKey; + static const HashNumber sRemovedKey = Entry::sRemovedKey; + static const HashNumber sCollisionBit = Entry::sCollisionBit; + + static uint32_t bestCapacity(uint32_t aLen) { + static_assert( + (sMaxInit * sAlphaDenominator) / sAlphaDenominator == sMaxInit, + "multiplication in numerator below could overflow"); + static_assert( + sMaxInit * sAlphaDenominator <= UINT32_MAX - sMaxAlphaNumerator, + "numerator calculation below could potentially overflow"); + + // Callers should ensure this is true. + MOZ_ASSERT(aLen <= sMaxInit); + + // Compute the smallest capacity allowing |aLen| elements to be + // inserted without rehashing: ceil(aLen / max-alpha). (Ceiling + // integral division: <http://stackoverflow.com/a/2745086>.) + uint32_t capacity = (aLen * sAlphaDenominator + sMaxAlphaNumerator - 1) / + sMaxAlphaNumerator; + capacity = (capacity < sMinCapacity) ? sMinCapacity : RoundUpPow2(capacity); + + MOZ_ASSERT(capacity >= aLen); + MOZ_ASSERT(capacity <= sMaxCapacity); + + return capacity; + } + + static uint32_t hashShift(uint32_t aLen) { + // Reject all lengths whose initial computed capacity would exceed + // sMaxCapacity. Round that maximum aLen down to the nearest power of two + // for speedier code. + if (MOZ_UNLIKELY(aLen > sMaxInit)) { + MOZ_CRASH("initial length is too large"); + } + + return kHashNumberBits - mozilla::CeilingLog2(bestCapacity(aLen)); + } + + static bool isLiveHash(HashNumber aHash) { return Entry::isLiveHash(aHash); } + + static HashNumber prepareHash(HashNumber aInputHash) { + HashNumber keyHash = ScrambleHashCode(aInputHash); + + // Avoid reserved hash codes. + if (!isLiveHash(keyHash)) { + keyHash -= (sRemovedKey + 1); + } + return keyHash & ~sCollisionBit; + } + + enum FailureBehavior { DontReportFailure = false, ReportFailure = true }; + + // Fake a struct that we're going to alloc. See the comments in + // HashTableEntry about how the table is laid out, and why it's safe. + struct FakeSlot { + unsigned char c[sizeof(HashNumber) + sizeof(typename Entry::NonConstT)]; + }; + + static char* createTable(AllocPolicy& aAllocPolicy, uint32_t aCapacity, + FailureBehavior aReportFailure = ReportFailure) { + FakeSlot* fake = + aReportFailure + ? aAllocPolicy.template pod_malloc<FakeSlot>(aCapacity) + : aAllocPolicy.template maybe_pod_malloc<FakeSlot>(aCapacity); + + MOZ_ASSERT((reinterpret_cast<uintptr_t>(fake) % Entry::kMinimumAlignment) == + 0); + + char* table = reinterpret_cast<char*>(fake); + if (table) { + forEachSlot(table, aCapacity, [&](Slot& slot) { + *slot.mKeyHash = sFreeKey; + new (KnownNotNull, slot.toEntry()) Entry(); + }); + } + return table; + } + + static void destroyTable(AllocPolicy& aAllocPolicy, char* aOldTable, + uint32_t aCapacity) { + forEachSlot(aOldTable, aCapacity, [&](const Slot& slot) { + if (slot.isLive()) { + slot.toEntry()->destroyStoredT(); + } + }); + freeTable(aAllocPolicy, aOldTable, aCapacity); + } + + static void freeTable(AllocPolicy& aAllocPolicy, char* aOldTable, + uint32_t aCapacity) { + FakeSlot* fake = reinterpret_cast<FakeSlot*>(aOldTable); + aAllocPolicy.free_(fake, aCapacity); + } + + public: + HashTable(AllocPolicy aAllocPolicy, uint32_t aLen) + : AllocPolicy(std::move(aAllocPolicy)), + mGen(0), + mHashShift(hashShift(aLen)), + mTable(nullptr), + mEntryCount(0), + mRemovedCount(0) +#ifdef DEBUG + , + mMutationCount(0), + mEntered(false) +#endif + { + } + + explicit HashTable(AllocPolicy aAllocPolicy) + : HashTable(aAllocPolicy, sDefaultLen) {} + + ~HashTable() { + if (mTable) { + destroyTable(*this, mTable, capacity()); + } + } + + private: + HashNumber hash1(HashNumber aHash0) const { return aHash0 >> mHashShift; } + + struct DoubleHash { + HashNumber mHash2; + HashNumber mSizeMask; + }; + + DoubleHash hash2(HashNumber aCurKeyHash) const { + uint32_t sizeLog2 = kHashNumberBits - mHashShift; + DoubleHash dh = {((aCurKeyHash << sizeLog2) >> mHashShift) | 1, + (HashNumber(1) << sizeLog2) - 1}; + return dh; + } + + static HashNumber applyDoubleHash(HashNumber aHash1, + const DoubleHash& aDoubleHash) { + return WrappingSubtract(aHash1, aDoubleHash.mHash2) & aDoubleHash.mSizeMask; + } + + static MOZ_ALWAYS_INLINE bool match(T& aEntry, const Lookup& aLookup) { + return HashPolicy::match(HashPolicy::getKey(aEntry), aLookup); + } + + enum LookupReason { ForNonAdd, ForAdd }; + + Slot slotForIndex(HashNumber aIndex) const { + auto hashes = reinterpret_cast<HashNumber*>(mTable); + auto entries = reinterpret_cast<Entry*>(&hashes[capacity()]); + return Slot(&entries[aIndex], &hashes[aIndex]); + } + + // Warning: in order for readonlyThreadsafeLookup() to be safe this + // function must not modify the table in any way when Reason==ForNonAdd. + template <LookupReason Reason> + MOZ_ALWAYS_INLINE Slot lookup(const Lookup& aLookup, + HashNumber aKeyHash) const { + MOZ_ASSERT(isLiveHash(aKeyHash)); + MOZ_ASSERT(!(aKeyHash & sCollisionBit)); + MOZ_ASSERT(mTable); + + // Compute the primary hash address. + HashNumber h1 = hash1(aKeyHash); + Slot slot = slotForIndex(h1); + + // Miss: return space for a new entry. + if (slot.isFree()) { + return slot; + } + + // Hit: return entry. + if (slot.matchHash(aKeyHash) && match(slot.get(), aLookup)) { + return slot; + } + + // Collision: double hash. + DoubleHash dh = hash2(aKeyHash); + + // Save the first removed entry pointer so we can recycle later. + Maybe<Slot> firstRemoved; + + while (true) { + if (Reason == ForAdd && !firstRemoved) { + if (MOZ_UNLIKELY(slot.isRemoved())) { + firstRemoved.emplace(slot); + } else { + slot.setCollision(); + } + } + + h1 = applyDoubleHash(h1, dh); + + slot = slotForIndex(h1); + if (slot.isFree()) { + return firstRemoved.refOr(slot); + } + + if (slot.matchHash(aKeyHash) && match(slot.get(), aLookup)) { + return slot; + } + } + } + + // This is a copy of lookup() hardcoded to the assumptions: + // 1. the lookup is for an add; + // 2. the key, whose |keyHash| has been passed, is not in the table. + Slot findNonLiveSlot(HashNumber aKeyHash) { + MOZ_ASSERT(!(aKeyHash & sCollisionBit)); + MOZ_ASSERT(mTable); + + // We assume 'aKeyHash' has already been distributed. + + // Compute the primary hash address. + HashNumber h1 = hash1(aKeyHash); + Slot slot = slotForIndex(h1); + + // Miss: return space for a new entry. + if (!slot.isLive()) { + return slot; + } + + // Collision: double hash. + DoubleHash dh = hash2(aKeyHash); + + while (true) { + slot.setCollision(); + + h1 = applyDoubleHash(h1, dh); + + slot = slotForIndex(h1); + if (!slot.isLive()) { + return slot; + } + } + } + + enum RebuildStatus { NotOverloaded, Rehashed, RehashFailed }; + + RebuildStatus changeTableSize( + uint32_t newCapacity, FailureBehavior aReportFailure = ReportFailure) { + MOZ_ASSERT(IsPowerOfTwo(newCapacity)); + MOZ_ASSERT(!!mTable == !!capacity()); + + // Look, but don't touch, until we succeed in getting new entry store. + char* oldTable = mTable; + uint32_t oldCapacity = capacity(); + uint32_t newLog2 = mozilla::CeilingLog2(newCapacity); + + if (MOZ_UNLIKELY(newCapacity > sMaxCapacity)) { + if (aReportFailure) { + this->reportAllocOverflow(); + } + return RehashFailed; + } + + char* newTable = createTable(*this, newCapacity, aReportFailure); + if (!newTable) { + return RehashFailed; + } + + // We can't fail from here on, so update table parameters. + mHashShift = kHashNumberBits - newLog2; + mRemovedCount = 0; + mGen++; + mTable = newTable; + + // Copy only live entries, leaving removed ones behind. + forEachSlot(oldTable, oldCapacity, [&](Slot& slot) { + if (slot.isLive()) { + HashNumber hn = slot.getKeyHash(); + findNonLiveSlot(hn).setLive( + hn, std::move(const_cast<typename Entry::NonConstT&>(slot.get()))); + } + + slot.clear(); + }); + + // All entries have been destroyed, no need to destroyTable. + freeTable(*this, oldTable, oldCapacity); + return Rehashed; + } + + RebuildStatus rehashIfOverloaded( + FailureBehavior aReportFailure = ReportFailure) { + static_assert(sMaxCapacity <= UINT32_MAX / sMaxAlphaNumerator, + "multiplication below could overflow"); + + // Note: if capacity() is zero, this will always succeed, which is + // what we want. + bool overloaded = mEntryCount + mRemovedCount >= + capacity() * sMaxAlphaNumerator / sAlphaDenominator; + + if (!overloaded) { + return NotOverloaded; + } + + // Succeed if a quarter or more of all entries are removed. Note that this + // always succeeds if capacity() == 0 (i.e. entry storage has not been + // allocated), which is what we want, because it means changeTableSize() + // will allocate the requested capacity rather than doubling it. + bool manyRemoved = mRemovedCount >= (capacity() >> 2); + uint32_t newCapacity = manyRemoved ? rawCapacity() : rawCapacity() * 2; + return changeTableSize(newCapacity, aReportFailure); + } + + void infallibleRehashIfOverloaded() { + if (rehashIfOverloaded(DontReportFailure) == RehashFailed) { + rehashTableInPlace(); + } + } + + void remove(Slot& aSlot) { + MOZ_ASSERT(mTable); + + if (aSlot.hasCollision()) { + aSlot.removeLive(); + mRemovedCount++; + } else { + aSlot.clearLive(); + } + mEntryCount--; +#ifdef DEBUG + mMutationCount++; +#endif + } + + void shrinkIfUnderloaded() { + static_assert(sMaxCapacity <= UINT32_MAX / sMinAlphaNumerator, + "multiplication below could overflow"); + bool underloaded = + capacity() > sMinCapacity && + mEntryCount <= capacity() * sMinAlphaNumerator / sAlphaDenominator; + + if (underloaded) { + (void)changeTableSize(capacity() / 2, DontReportFailure); + } + } + + // This is identical to changeTableSize(currentSize), but without requiring + // a second table. We do this by recycling the collision bits to tell us if + // the element is already inserted or still waiting to be inserted. Since + // already-inserted elements win any conflicts, we get the same table as we + // would have gotten through random insertion order. + void rehashTableInPlace() { + mRemovedCount = 0; + mGen++; + forEachSlot(mTable, capacity(), [&](Slot& slot) { slot.unsetCollision(); }); + for (uint32_t i = 0; i < capacity();) { + Slot src = slotForIndex(i); + + if (!src.isLive() || src.hasCollision()) { + ++i; + continue; + } + + HashNumber keyHash = src.getKeyHash(); + HashNumber h1 = hash1(keyHash); + DoubleHash dh = hash2(keyHash); + Slot tgt = slotForIndex(h1); + while (true) { + if (!tgt.hasCollision()) { + src.swap(tgt); + tgt.setCollision(); + break; + } + + h1 = applyDoubleHash(h1, dh); + tgt = slotForIndex(h1); + } + } + + // TODO: this algorithm leaves collision bits on *all* elements, even if + // they are on no collision path. We have the option of setting the + // collision bits correctly on a subsequent pass or skipping the rehash + // unless we are totally filled with tombstones: benchmark to find out + // which approach is best. + } + + // Prefer to use putNewInfallible; this function does not check + // invariants. + template <typename... Args> + void putNewInfallibleInternal(HashNumber aKeyHash, Args&&... aArgs) { + MOZ_ASSERT(mTable); + + Slot slot = findNonLiveSlot(aKeyHash); + + if (slot.isRemoved()) { + mRemovedCount--; + aKeyHash |= sCollisionBit; + } + + slot.setLive(aKeyHash, std::forward<Args>(aArgs)...); + mEntryCount++; +#ifdef DEBUG + mMutationCount++; +#endif + } + + public: + void clear() { + forEachSlot(mTable, capacity(), [&](Slot& slot) { slot.clear(); }); + mRemovedCount = 0; + mEntryCount = 0; +#ifdef DEBUG + mMutationCount++; +#endif + } + + // Resize the table down to the smallest capacity that doesn't overload the + // table. Since we call shrinkIfUnderloaded() on every remove, you only need + // to call this after a bulk removal of items done without calling remove(). + void compact() { + if (empty()) { + // Free the entry storage. + freeTable(*this, mTable, capacity()); + mGen++; + mHashShift = hashShift(0); // gives minimum capacity on regrowth + mTable = nullptr; + mRemovedCount = 0; + return; + } + + uint32_t bestCapacity = this->bestCapacity(mEntryCount); + MOZ_ASSERT(bestCapacity <= capacity()); + + if (bestCapacity < capacity()) { + (void)changeTableSize(bestCapacity, DontReportFailure); + } + } + + void clearAndCompact() { + clear(); + compact(); + } + + [[nodiscard]] bool reserve(uint32_t aLen) { + if (aLen == 0) { + return true; + } + + if (MOZ_UNLIKELY(aLen > sMaxInit)) { + return false; + } + + uint32_t bestCapacity = this->bestCapacity(aLen); + if (bestCapacity <= capacity()) { + return true; // Capacity is already sufficient. + } + + RebuildStatus status = changeTableSize(bestCapacity, ReportFailure); + MOZ_ASSERT(status != NotOverloaded); + return status != RehashFailed; + } + + Iterator iter() const { return Iterator(*this); } + + ModIterator modIter() { return ModIterator(*this); } + + Range all() const { return Range(*this); } + + bool empty() const { return mEntryCount == 0; } + + uint32_t count() const { return mEntryCount; } + + uint32_t rawCapacity() const { return 1u << (kHashNumberBits - mHashShift); } + + uint32_t capacity() const { return mTable ? rawCapacity() : 0; } + + Generation generation() const { return Generation(mGen); } + + size_t shallowSizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const { + return aMallocSizeOf(mTable); + } + + size_t shallowSizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const { + return aMallocSizeOf(this) + shallowSizeOfExcludingThis(aMallocSizeOf); + } + + MOZ_ALWAYS_INLINE Ptr readonlyThreadsafeLookup(const Lookup& aLookup) const { + if (empty()) { + return Ptr(); + } + + HashNumber inputHash; + if (!MaybeGetHash<HashPolicy>(aLookup, &inputHash)) { + return Ptr(); + } + + HashNumber keyHash = prepareHash(inputHash); + return Ptr(lookup<ForNonAdd>(aLookup, keyHash), *this); + } + + MOZ_ALWAYS_INLINE Ptr lookup(const Lookup& aLookup) const { + ReentrancyGuard g(*this); + return readonlyThreadsafeLookup(aLookup); + } + + MOZ_ALWAYS_INLINE AddPtr lookupForAdd(const Lookup& aLookup) { + ReentrancyGuard g(*this); + + HashNumber inputHash; + if (!EnsureHash<HashPolicy>(aLookup, &inputHash)) { + return AddPtr(); + } + + HashNumber keyHash = prepareHash(inputHash); + + if (!mTable) { + return AddPtr(*this, keyHash); + } + + // Directly call the constructor in the return statement to avoid + // excess copying when building with Visual Studio 2017. + // See bug 1385181. + return AddPtr(lookup<ForAdd>(aLookup, keyHash), *this, keyHash); + } + + template <typename... Args> + [[nodiscard]] bool add(AddPtr& aPtr, Args&&... aArgs) { + ReentrancyGuard g(*this); + MOZ_ASSERT_IF(aPtr.isValid(), mTable); + MOZ_ASSERT_IF(aPtr.isValid(), aPtr.mTable == this); + MOZ_ASSERT(!aPtr.found()); + MOZ_ASSERT(!(aPtr.mKeyHash & sCollisionBit)); + + // Check for error from ensureHash() here. + if (!aPtr.isLive()) { + return false; + } + + MOZ_ASSERT(aPtr.mGeneration == generation()); +#ifdef DEBUG + MOZ_ASSERT(aPtr.mMutationCount == mMutationCount); +#endif + + if (!aPtr.isValid()) { + MOZ_ASSERT(!mTable && mEntryCount == 0); + uint32_t newCapacity = rawCapacity(); + RebuildStatus status = changeTableSize(newCapacity, ReportFailure); + MOZ_ASSERT(status != NotOverloaded); + if (status == RehashFailed) { + return false; + } + aPtr.mSlot = findNonLiveSlot(aPtr.mKeyHash); + + } else if (aPtr.mSlot.isRemoved()) { + // Changing an entry from removed to live does not affect whether we are + // overloaded and can be handled separately. + if (!this->checkSimulatedOOM()) { + return false; + } + mRemovedCount--; + aPtr.mKeyHash |= sCollisionBit; + + } else { + // Preserve the validity of |aPtr.mSlot|. + RebuildStatus status = rehashIfOverloaded(); + if (status == RehashFailed) { + return false; + } + if (status == NotOverloaded && !this->checkSimulatedOOM()) { + return false; + } + if (status == Rehashed) { + aPtr.mSlot = findNonLiveSlot(aPtr.mKeyHash); + } + } + + aPtr.mSlot.setLive(aPtr.mKeyHash, std::forward<Args>(aArgs)...); + mEntryCount++; +#ifdef DEBUG + mMutationCount++; + aPtr.mGeneration = generation(); + aPtr.mMutationCount = mMutationCount; +#endif + return true; + } + + // Note: |aLookup| may reference pieces of arguments in |aArgs|, so this + // function must take care not to use |aLookup| after moving |aArgs|. + template <typename... Args> + void putNewInfallible(const Lookup& aLookup, Args&&... aArgs) { + MOZ_ASSERT(!lookup(aLookup).found()); + ReentrancyGuard g(*this); + HashNumber keyHash = prepareHash(HashPolicy::hash(aLookup)); + putNewInfallibleInternal(keyHash, std::forward<Args>(aArgs)...); + } + + // Note: |aLookup| may alias arguments in |aArgs|, so this function must take + // care not to use |aLookup| after moving |aArgs|. + template <typename... Args> + [[nodiscard]] bool putNew(const Lookup& aLookup, Args&&... aArgs) { + MOZ_ASSERT(!lookup(aLookup).found()); + ReentrancyGuard g(*this); + if (!this->checkSimulatedOOM()) { + return false; + } + HashNumber inputHash; + if (!EnsureHash<HashPolicy>(aLookup, &inputHash)) { + return false; + } + HashNumber keyHash = prepareHash(inputHash); + if (rehashIfOverloaded() == RehashFailed) { + return false; + } + putNewInfallibleInternal(keyHash, std::forward<Args>(aArgs)...); + return true; + } + + // Note: |aLookup| may be a reference pieces of arguments in |aArgs|, so this + // function must take care not to use |aLookup| after moving |aArgs|. + template <typename... Args> + [[nodiscard]] bool relookupOrAdd(AddPtr& aPtr, const Lookup& aLookup, + Args&&... aArgs) { + // Check for error from ensureHash() here. + if (!aPtr.isLive()) { + return false; + } +#ifdef DEBUG + aPtr.mGeneration = generation(); + aPtr.mMutationCount = mMutationCount; +#endif + if (mTable) { + ReentrancyGuard g(*this); + // Check that aLookup has not been destroyed. + MOZ_ASSERT(prepareHash(HashPolicy::hash(aLookup)) == aPtr.mKeyHash); + aPtr.mSlot = lookup<ForAdd>(aLookup, aPtr.mKeyHash); + if (aPtr.found()) { + return true; + } + } else { + // Clear aPtr so it's invalid; add() will allocate storage and redo the + // lookup. + aPtr.mSlot = Slot(nullptr, nullptr); + } + return add(aPtr, std::forward<Args>(aArgs)...); + } + + void remove(Ptr aPtr) { + MOZ_ASSERT(mTable); + ReentrancyGuard g(*this); + MOZ_ASSERT(aPtr.found()); + MOZ_ASSERT(aPtr.mGeneration == generation()); + remove(aPtr.mSlot); + shrinkIfUnderloaded(); + } + + void rekeyWithoutRehash(Ptr aPtr, const Lookup& aLookup, const Key& aKey) { + MOZ_ASSERT(mTable); + ReentrancyGuard g(*this); + MOZ_ASSERT(aPtr.found()); + MOZ_ASSERT(aPtr.mGeneration == generation()); + typename HashTableEntry<T>::NonConstT t(std::move(*aPtr)); + HashPolicy::setKey(t, const_cast<Key&>(aKey)); + remove(aPtr.mSlot); + HashNumber keyHash = prepareHash(HashPolicy::hash(aLookup)); + putNewInfallibleInternal(keyHash, std::move(t)); + } + + void rekeyAndMaybeRehash(Ptr aPtr, const Lookup& aLookup, const Key& aKey) { + rekeyWithoutRehash(aPtr, aLookup, aKey); + infallibleRehashIfOverloaded(); + } +}; + +} // namespace detail +} // namespace mozilla + +#endif /* mozilla_HashTable_h */ |