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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
+
+//! Specified types for CSS values that are related to motion path.
+
+use crate::parser::{Parse, ParserContext};
+use crate::values::computed::motion::OffsetRotate as ComputedOffsetRotate;
+use crate::values::computed::{Context, ToComputedValue};
+use crate::values::generics::motion::{
+ GenericOffsetPath, GenericOffsetPosition, RayFunction, RaySize,
+};
+use crate::values::specified::position::{HorizontalPosition, VerticalPosition};
+use crate::values::specified::{Angle, SVGPathData};
+use crate::Zero;
+use cssparser::Parser;
+use style_traits::{ParseError, StyleParseErrorKind};
+
+/// The specified value of `offset-path`.
+pub type OffsetPath = GenericOffsetPath<Angle>;
+
+/// The specified value of `offset-position`.
+pub type OffsetPosition = GenericOffsetPosition<HorizontalPosition, VerticalPosition>;
+
+impl Parse for RayFunction<Angle> {
+ fn parse<'i, 't>(
+ context: &ParserContext,
+ input: &mut Parser<'i, 't>,
+ ) -> Result<Self, ParseError<'i>> {
+ if !static_prefs::pref!("layout.css.motion-path-ray.enabled") {
+ return Err(input.new_custom_error(StyleParseErrorKind::UnspecifiedError));
+ }
+
+ let mut angle = None;
+ let mut size = None;
+ let mut contain = false;
+ loop {
+ if angle.is_none() {
+ angle = input.try_parse(|i| Angle::parse(context, i)).ok();
+ }
+
+ if size.is_none() {
+ size = input.try_parse(RaySize::parse).ok();
+ if size.is_some() {
+ continue;
+ }
+ }
+
+ if !contain {
+ contain = input
+ .try_parse(|i| i.expect_ident_matching("contain"))
+ .is_ok();
+ if contain {
+ continue;
+ }
+ }
+ break;
+ }
+
+ if angle.is_none() {
+ return Err(input.new_custom_error(StyleParseErrorKind::UnspecifiedError));
+ }
+
+ Ok(RayFunction {
+ angle: angle.unwrap(),
+ // If no <ray-size> is specified it defaults to closest-side.
+ size: size.unwrap_or(RaySize::ClosestSide),
+ contain,
+ })
+ }
+}
+
+impl Parse for OffsetPath {
+ fn parse<'i, 't>(
+ context: &ParserContext,
+ input: &mut Parser<'i, 't>,
+ ) -> Result<Self, ParseError<'i>> {
+ use crate::values::specified::svg_path::AllowEmpty;
+
+ // Parse none.
+ if input.try_parse(|i| i.expect_ident_matching("none")).is_ok() {
+ return Ok(OffsetPath::none());
+ }
+
+ // Parse possible functions.
+ let location = input.current_source_location();
+ let function = input.expect_function()?.clone();
+ input.parse_nested_block(move |i| {
+ match_ignore_ascii_case! { &function,
+ // Bug 1186329: Implement the parser for <basic-shape>, <geometry-box>,
+ // and <url>.
+ "path" => SVGPathData::parse(i, AllowEmpty::No).map(OffsetPath::Path),
+ "ray" => RayFunction::parse(context, i).map(OffsetPath::Ray),
+ _ => {
+ Err(location.new_custom_error(
+ StyleParseErrorKind::UnexpectedFunction(function.clone())
+ ))
+ },
+ }
+ })
+ }
+}
+
+/// The direction of offset-rotate.
+#[derive(
+ Clone, Copy, Debug, MallocSizeOf, Parse, PartialEq, SpecifiedValueInfo, ToCss, ToShmem,
+)]
+#[repr(u8)]
+pub enum OffsetRotateDirection {
+ /// Unspecified direction keyword.
+ #[css(skip)]
+ None,
+ /// 0deg offset (face forward).
+ Auto,
+ /// 180deg offset (face backward).
+ Reverse,
+}
+
+impl OffsetRotateDirection {
+ /// Returns true if it is none (i.e. the keyword is not specified).
+ #[inline]
+ fn is_none(&self) -> bool {
+ *self == OffsetRotateDirection::None
+ }
+}
+
+#[inline]
+fn direction_specified_and_angle_is_zero(direction: &OffsetRotateDirection, angle: &Angle) -> bool {
+ !direction.is_none() && angle.is_zero()
+}
+
+/// The specified offset-rotate.
+/// The syntax is: "[ auto | reverse ] || <angle>"
+///
+/// https://drafts.fxtf.org/motion-1/#offset-rotate-property
+#[derive(Clone, Copy, Debug, MallocSizeOf, PartialEq, SpecifiedValueInfo, ToCss, ToShmem)]
+pub struct OffsetRotate {
+ /// [auto | reverse].
+ #[css(skip_if = "OffsetRotateDirection::is_none")]
+ direction: OffsetRotateDirection,
+ /// <angle>.
+ /// If direction is None, this is a fixed angle which indicates a
+ /// constant clockwise rotation transformation applied to it by this
+ /// specified rotation angle. Otherwise, the angle will be added to
+ /// the angle of the direction in layout.
+ #[css(contextual_skip_if = "direction_specified_and_angle_is_zero")]
+ angle: Angle,
+}
+
+impl OffsetRotate {
+ /// Returns the initial value, auto.
+ #[inline]
+ pub fn auto() -> Self {
+ OffsetRotate {
+ direction: OffsetRotateDirection::Auto,
+ angle: Angle::zero(),
+ }
+ }
+
+ /// Returns true if self is auto 0deg.
+ #[inline]
+ pub fn is_auto(&self) -> bool {
+ self.direction == OffsetRotateDirection::Auto && self.angle.is_zero()
+ }
+}
+
+impl Parse for OffsetRotate {
+ fn parse<'i, 't>(
+ context: &ParserContext,
+ input: &mut Parser<'i, 't>,
+ ) -> Result<Self, ParseError<'i>> {
+ let location = input.current_source_location();
+ let mut direction = input.try_parse(OffsetRotateDirection::parse);
+ let angle = input.try_parse(|i| Angle::parse(context, i));
+ if direction.is_err() {
+ // The direction and angle could be any order, so give it a change to parse
+ // direction again.
+ direction = input.try_parse(OffsetRotateDirection::parse);
+ }
+
+ if direction.is_err() && angle.is_err() {
+ return Err(location.new_custom_error(StyleParseErrorKind::UnspecifiedError));
+ }
+
+ Ok(OffsetRotate {
+ direction: direction.unwrap_or(OffsetRotateDirection::None),
+ angle: angle.unwrap_or(Zero::zero()),
+ })
+ }
+}
+
+impl ToComputedValue for OffsetRotate {
+ type ComputedValue = ComputedOffsetRotate;
+
+ #[inline]
+ fn to_computed_value(&self, context: &Context) -> Self::ComputedValue {
+ use crate::values::computed::Angle as ComputedAngle;
+
+ ComputedOffsetRotate {
+ auto: !self.direction.is_none(),
+ angle: if self.direction == OffsetRotateDirection::Reverse {
+ // The computed value should always convert "reverse" into "auto".
+ // e.g. "reverse calc(20deg + 10deg)" => "auto 210deg"
+ self.angle.to_computed_value(context) + ComputedAngle::from_degrees(180.0)
+ } else {
+ self.angle.to_computed_value(context)
+ },
+ }
+ }
+
+ #[inline]
+ fn from_computed_value(computed: &Self::ComputedValue) -> Self {
+ OffsetRotate {
+ direction: if computed.auto {
+ OffsetRotateDirection::Auto
+ } else {
+ OffsetRotateDirection::None
+ },
+ angle: ToComputedValue::from_computed_value(&computed.angle),
+ }
+ }
+}