diff options
Diffstat (limited to 'third_party/rust/wgpu-hal/src/dx11/library.rs')
-rw-r--r-- | third_party/rust/wgpu-hal/src/dx11/library.rs | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/third_party/rust/wgpu-hal/src/dx11/library.rs b/third_party/rust/wgpu-hal/src/dx11/library.rs new file mode 100644 index 0000000000..ea597abd56 --- /dev/null +++ b/third_party/rust/wgpu-hal/src/dx11/library.rs @@ -0,0 +1,144 @@ +use std::ptr; + +use winapi::{ + shared::{ + dxgi, + minwindef::{HMODULE, UINT}, + winerror, + }, + um::{d3d11, d3d11_1, d3d11_2, d3dcommon}, +}; + +use crate::auxil::dxgi::result::HResult; + +type D3D11CreateDeviceFun = unsafe extern "system" fn( + *mut dxgi::IDXGIAdapter, + d3dcommon::D3D_DRIVER_TYPE, + HMODULE, + UINT, + *const d3dcommon::D3D_FEATURE_LEVEL, + UINT, + UINT, + *mut *mut d3d11::ID3D11Device, + *mut d3dcommon::D3D_FEATURE_LEVEL, + *mut *mut d3d11::ID3D11DeviceContext, +) -> d3d12::HRESULT; + +pub(super) struct D3D11Lib { + // We use the os specific symbol to drop the lifetime parameter. + // + // SAFETY: we must ensure this outlives the Library. + d3d11_create_device: libloading::os::windows::Symbol<D3D11CreateDeviceFun>, + + lib: libloading::Library, +} +impl D3D11Lib { + pub fn new() -> Option<Self> { + unsafe { + let lib = libloading::Library::new("d3d11.dll").ok()?; + + let d3d11_create_device = lib + .get::<D3D11CreateDeviceFun>(b"D3D11CreateDevice") + .ok()? + .into_raw(); + + Some(Self { + lib, + d3d11_create_device, + }) + } + } + + pub fn create_device( + &self, + adapter: d3d12::DxgiAdapter, + ) -> Option<(super::D3D11Device, d3dcommon::D3D_FEATURE_LEVEL)> { + let feature_levels = [ + d3dcommon::D3D_FEATURE_LEVEL_11_1, + d3dcommon::D3D_FEATURE_LEVEL_11_0, + d3dcommon::D3D_FEATURE_LEVEL_10_1, + d3dcommon::D3D_FEATURE_LEVEL_10_0, + d3dcommon::D3D_FEATURE_LEVEL_9_3, + d3dcommon::D3D_FEATURE_LEVEL_9_2, + d3dcommon::D3D_FEATURE_LEVEL_9_1, + ]; + + let mut device = d3d12::WeakPtr::<d3d11::ID3D11Device>::null(); + let mut feature_level: d3dcommon::D3D_FEATURE_LEVEL = 0; + + // We need to try this twice. If the first time fails due to E_INVALIDARG + // we are running on a machine without a D3D11.1 runtime, and need to + // retry without the feature level 11_1 feature level. + // + // Why they thought this was a good API, who knows. + + let mut hr = unsafe { + (self.d3d11_create_device)( + adapter.as_mut_ptr() as *mut _, + d3dcommon::D3D_DRIVER_TYPE_UNKNOWN, + ptr::null_mut(), // software implementation DLL??? + 0, // flags + feature_levels.as_ptr(), + feature_levels.len() as u32, + d3d11::D3D11_SDK_VERSION, + device.mut_self(), + &mut feature_level, + ptr::null_mut(), // device context + ) + }; + + // Try again without FL11_1 + if hr == winerror::E_INVALIDARG { + hr = unsafe { + (self.d3d11_create_device)( + adapter.as_mut_ptr() as *mut _, + d3dcommon::D3D_DRIVER_TYPE_UNKNOWN, + ptr::null_mut(), // software implementation DLL??? + 0, // flags + feature_levels[1..].as_ptr(), + feature_levels[1..].len() as u32, + d3d11::D3D11_SDK_VERSION, + device.mut_self(), + &mut feature_level, + ptr::null_mut(), // device context + ) + }; + } + + // Any errors here are real and we should complain about + if let Err(err) = hr.into_result() { + log::error!("Failed to make a D3D11 device: {}", err); + return None; + } + + // We always try to upcast in highest -> lowest order + + // Device -> Device2 + unsafe { + match device.cast::<d3d11_2::ID3D11Device2>().into_result() { + Ok(device2) => { + device.destroy(); + return Some((super::D3D11Device::Device2(device2), feature_level)); + } + Err(hr) => { + log::info!("Failed to cast device to ID3D11Device2: {}", hr) + } + } + } + + // Device -> Device1 + unsafe { + match device.cast::<d3d11_1::ID3D11Device1>().into_result() { + Ok(device1) => { + device.destroy(); + return Some((super::D3D11Device::Device1(device1), feature_level)); + } + Err(hr) => { + log::info!("Failed to cast device to ID3D11Device1: {}", hr) + } + } + } + + Some((super::D3D11Device::Device(device), feature_level)) + } +} |