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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_glue_WindowsDllServices_h
#define mozilla_glue_WindowsDllServices_h
#include <utility>
#include "mozilla/Assertions.h"
#include "mozilla/Authenticode.h"
#include "mozilla/LoaderAPIInterfaces.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/Vector.h"
#include "mozilla/WinHeaderOnlyUtils.h"
#include "mozilla/WindowsDllBlocklist.h"
#include "mozilla/mozalloc.h"
#if defined(MOZILLA_INTERNAL_API)
# include "MainThreadUtils.h"
# include "nsISupportsImpl.h"
# include "nsString.h"
# include "nsThreadUtils.h"
# include "prthread.h"
# include "mozilla/SchedulerGroup.h"
#endif // defined(MOZILLA_INTERNAL_API)
// For PCUNICODE_STRING
#include <winternl.h>
namespace mozilla {
namespace glue {
namespace detail {
class DllServicesBase : public Authenticode {
public:
/**
* WARNING: This method is called from within an unsafe context that holds
* multiple locks inside the Windows loader. The only thing that
* this function should be used for is dispatching the event to our
* event loop so that it may be handled in a safe context.
*/
virtual void DispatchDllLoadNotification(ModuleLoadInfo&& aModLoadInfo) = 0;
/**
* This function accepts module load events to be processed later for
* the untrusted modules telemetry ping.
*
* WARNING: This method is run from within the Windows loader and should
* only perform trivial, loader-friendly operations.
*/
virtual void DispatchModuleLoadBacklogNotification(
ModuleLoadInfoVec&& aEvents) = 0;
void SetAuthenticodeImpl(Authenticode* aAuthenticode) {
mAuthenticode = aAuthenticode;
}
void SetWinLauncherServices(const nt::WinLauncherServices& aWinLauncher) {
mWinLauncher = aWinLauncher;
}
template <typename... Args>
LauncherVoidResultWithLineInfo InitDllBlocklistOOP(Args&&... aArgs) {
MOZ_RELEASE_ASSERT(mWinLauncher.mInitDllBlocklistOOP);
return mWinLauncher.mInitDllBlocklistOOP(std::forward<Args>(aArgs)...);
}
template <typename... Args>
void HandleLauncherError(Args&&... aArgs) {
MOZ_RELEASE_ASSERT(mWinLauncher.mHandleLauncherError);
mWinLauncher.mHandleLauncherError(std::forward<Args>(aArgs)...);
}
nt::SharedSection* GetSharedSection() { return mWinLauncher.mSharedSection; }
// In debug builds we override GetBinaryOrgName to add a Gecko-specific
// assertion. OTOH, we normally do not want people overriding this function,
// so we'll make it final in the release case, thus covering all bases.
#if defined(DEBUG)
UniquePtr<wchar_t[]> GetBinaryOrgName(
const wchar_t* aFilePath,
AuthenticodeFlags aFlags = AuthenticodeFlags::Default) override
#else
UniquePtr<wchar_t[]> GetBinaryOrgName(
const wchar_t* aFilePath,
AuthenticodeFlags aFlags = AuthenticodeFlags::Default) final
#endif // defined(DEBUG)
{
if (!mAuthenticode) {
return nullptr;
}
return mAuthenticode->GetBinaryOrgName(aFilePath, aFlags);
}
virtual void DisableFull() { DllBlocklist_SetFullDllServices(nullptr); }
DllServicesBase(const DllServicesBase&) = delete;
DllServicesBase(DllServicesBase&&) = delete;
DllServicesBase& operator=(const DllServicesBase&) = delete;
DllServicesBase& operator=(DllServicesBase&&) = delete;
protected:
DllServicesBase() : mAuthenticode(nullptr) {}
virtual ~DllServicesBase() = default;
void EnableFull() { DllBlocklist_SetFullDllServices(this); }
void EnableBasic() { DllBlocklist_SetBasicDllServices(this); }
private:
Authenticode* mAuthenticode;
nt::WinLauncherServices mWinLauncher;
};
} // namespace detail
#if defined(MOZILLA_INTERNAL_API)
struct EnhancedModuleLoadInfo final {
explicit EnhancedModuleLoadInfo(ModuleLoadInfo&& aModLoadInfo)
: mNtLoadInfo(std::move(aModLoadInfo)) {
// Only populate mThreadName when we're on the same thread as the event
if (mNtLoadInfo.mThreadId == ::GetCurrentThreadId()) {
mThreadName = PR_GetThreadName(PR_GetCurrentThread());
}
MOZ_ASSERT(!mNtLoadInfo.mSectionName.IsEmpty());
}
EnhancedModuleLoadInfo(EnhancedModuleLoadInfo&&) = default;
EnhancedModuleLoadInfo& operator=(EnhancedModuleLoadInfo&&) = default;
EnhancedModuleLoadInfo(const EnhancedModuleLoadInfo&) = delete;
EnhancedModuleLoadInfo& operator=(const EnhancedModuleLoadInfo&) = delete;
nsDependentString GetSectionName() const {
return mNtLoadInfo.mSectionName.AsString();
}
using BacktraceType = decltype(ModuleLoadInfo::mBacktrace);
ModuleLoadInfo mNtLoadInfo;
nsCString mThreadName;
};
class DllServices : public detail::DllServicesBase {
public:
void DispatchDllLoadNotification(ModuleLoadInfo&& aModLoadInfo) final {
// We only notify one blocked DLL load event per blocked DLL for the main
// thread, because dispatching a notification can trigger a new blocked
// DLL load if the DLL is registered as a WH_GETMESSAGE hook. In that case,
// dispatching a notification with every load results in an infinite cycle,
// see bug 1823412.
if (aModLoadInfo.WasBlocked() && NS_IsMainThread()) {
nsDependentString sectionName(aModLoadInfo.mSectionName.AsString());
for (const auto& blockedModule : mMainThreadBlockedModules) {
if (sectionName == blockedModule) {
return;
}
}
MOZ_ALWAYS_TRUE(mMainThreadBlockedModules.append(sectionName));
}
nsCOMPtr<nsIRunnable> runnable(
NewRunnableMethod<StoreCopyPassByRRef<EnhancedModuleLoadInfo>>(
"DllServices::NotifyDllLoad", this, &DllServices::NotifyDllLoad,
std::move(aModLoadInfo)));
SchedulerGroup::Dispatch(TaskCategory::Other, runnable.forget());
}
void DispatchModuleLoadBacklogNotification(
ModuleLoadInfoVec&& aEvents) final {
nsCOMPtr<nsIRunnable> runnable(
NewRunnableMethod<StoreCopyPassByRRef<ModuleLoadInfoVec>>(
"DllServices::NotifyModuleLoadBacklog", this,
&DllServices::NotifyModuleLoadBacklog, std::move(aEvents)));
SchedulerGroup::Dispatch(TaskCategory::Other, runnable.forget());
}
# if defined(DEBUG)
UniquePtr<wchar_t[]> GetBinaryOrgName(
const wchar_t* aFilePath,
AuthenticodeFlags aFlags = AuthenticodeFlags::Default) final {
// This function may perform disk I/O, so we should never call it on the
// main thread.
MOZ_ASSERT(!NS_IsMainThread());
return detail::DllServicesBase::GetBinaryOrgName(aFilePath, aFlags);
}
# endif // defined(DEBUG)
NS_INLINE_DECL_THREADSAFE_VIRTUAL_REFCOUNTING(DllServices)
protected:
DllServices() = default;
~DllServices() = default;
virtual void NotifyDllLoad(EnhancedModuleLoadInfo&& aModLoadInfo) = 0;
virtual void NotifyModuleLoadBacklog(ModuleLoadInfoVec&& aEvents) = 0;
private:
// This vector has no associated lock. It must only be used on the main
// thread.
Vector<nsString> mMainThreadBlockedModules;
};
#else
class BasicDllServices final : public detail::DllServicesBase {
public:
BasicDllServices() { EnableBasic(); }
~BasicDllServices() = default;
// Not useful in this class, so provide a default implementation
virtual void DispatchDllLoadNotification(
ModuleLoadInfo&& aModLoadInfo) override {}
virtual void DispatchModuleLoadBacklogNotification(
ModuleLoadInfoVec&& aEvents) override {}
};
#endif // defined(MOZILLA_INTERNAL_API)
} // namespace glue
} // namespace mozilla
#endif // mozilla_glue_WindowsDllServices_h
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