diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-11 08:17:27 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-11 08:17:27 +0000 |
commit | f215e02bf85f68d3a6106c2a1f4f7f063f819064 (patch) | |
tree | 6bb5b92c046312c4e95ac2620b10ddf482d3fa8b /src/VBox/Additions/common/VBoxGuest/lib/VBoxGuestR0LibPhysHeap.cpp | |
parent | Initial commit. (diff) | |
download | virtualbox-f215e02bf85f68d3a6106c2a1f4f7f063f819064.tar.xz virtualbox-f215e02bf85f68d3a6106c2a1f4f7f063f819064.zip |
Adding upstream version 7.0.14-dfsg.upstream/7.0.14-dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/VBox/Additions/common/VBoxGuest/lib/VBoxGuestR0LibPhysHeap.cpp')
-rw-r--r-- | src/VBox/Additions/common/VBoxGuest/lib/VBoxGuestR0LibPhysHeap.cpp | 1197 |
1 files changed, 1197 insertions, 0 deletions
diff --git a/src/VBox/Additions/common/VBoxGuest/lib/VBoxGuestR0LibPhysHeap.cpp b/src/VBox/Additions/common/VBoxGuest/lib/VBoxGuestR0LibPhysHeap.cpp new file mode 100644 index 00000000..b99f51ad --- /dev/null +++ b/src/VBox/Additions/common/VBoxGuest/lib/VBoxGuestR0LibPhysHeap.cpp @@ -0,0 +1,1197 @@ +/* $Id: VBoxGuestR0LibPhysHeap.cpp $ */ +/** @file + * VBoxGuestLibR0 - Physical memory heap. + */ + +/* + * Copyright (C) 2006-2023 Oracle and/or its affiliates. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, + * copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following + * conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES + * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT + * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + +/** @page pg_vbglr0_phys_heap VBoxGuestLibR0 - Physical memory heap. + * + * Traditional heap implementation keeping all blocks in a ordered list and + * keeping free blocks on additional list via pointers in the user area. This + * is similar to @ref grp_rt_heap_simple "RTHeapSimple" and + * @ref grp_rt_heap_offset "RTHeapOffset" in IPRT, except that this code handles + * mutiple chunks and has a physical address associated with each chunk and + * block. The alignment is fixed (VBGL_PH_ALLOC_ALIGN). + * + * When allocating memory, a free block is found that satisfies the request, + * extending the heap with another chunk if needed. The block is split if it's + * too large, and the tail end is put on the free list. + * + * When freeing memory, the block being freed is put back on the free list and + * we use the block list to check whether it can be merged with adjacent blocks. + * + * @note The original code managed the blocks in two separate lists for free and + * allocated blocks, which had the disadvantage only allowing merging with + * the block after the block being freed. On the plus side, it had the + * potential for slightly better locality when examining the free list, + * since the next pointer and block size members were closer to one + * another. + */ + + +/********************************************************************************************************************************* +* Header Files * +*********************************************************************************************************************************/ +#include "VBoxGuestR0LibInternal.h" + +#include <iprt/assert.h> +#include <iprt/err.h> +#include <iprt/mem.h> +#include <iprt/memobj.h> +#include <iprt/semaphore.h> + + +/********************************************************************************************************************************* +* Defined Constants And Macros * +*********************************************************************************************************************************/ +/** Enables heap dumping. */ +#if defined(DOXYGEN_RUNNING) || 0 +# define VBGL_PH_DUMPHEAP +#endif + +#ifdef VBGL_PH_DUMPHEAP +# define VBGL_PH_DPRINTF(a) RTAssertMsg2Weak a +#else +# define VBGL_PH_DPRINTF(a) do { } while (0) +#endif + +/** Heap chunk signature */ +#define VBGL_PH_CHUNKSIGNATURE UINT32_C(0xADDCCCCC) +/** Heap chunk allocation unit */ +#define VBGL_PH_CHUNKSIZE (0x10000) + +/** Heap block signature */ +#define VBGL_PH_BLOCKSIGNATURE UINT32_C(0xADDBBBBB) + +/** The allocation block alignment. + * + * This cannot be larger than VBGLPHYSHEAPBLOCK. + */ +#define VBGL_PH_ALLOC_ALIGN (sizeof(void *)) + +/** Max number of free nodes to search before just using the best fit. + * + * This is used to limit the free list walking during allocation and just get + * on with the job. A low number should reduce the cache trashing at the + * possible cost of heap fragmentation. + * + * Picked 16 after comparing the tstVbglR0PhysHeap-1 results w/ uRandSeed=42 for + * different max values. + */ +#define VBGL_PH_MAX_FREE_SEARCH 16 + +/** Threshold to stop the block search if a free block is at least this much too big. + * + * May cause more fragmation (depending on usage pattern), but should speed up + * allocation and hopefully reduce cache trashing. + * + * Since we merge adjacent free blocks when we can, free blocks should typically + * be a lot larger that what's requested. So, it is probably a good idea to + * just chop up a large block rather than keep searching for a perfect-ish + * match. + * + * Undefine this to disable this trick. + */ +#if defined(DOXYGEN_RUNNING) || 1 +# define VBGL_PH_STOP_SEARCH_AT_EXCESS _4K +#endif + +/** Threshold at which to split out a tail free block when allocating. + * + * The value gives the amount of user space, i.e. excluding the header. + * + * Using 32 bytes based on VMMDev.h request sizes. The smallest requests are 24 + * bytes, i.e. only the header, at least 4 of these. There are at least 10 with + * size 28 bytes and at least 11 with size 32 bytes. So, 32 bytes would fit + * some 25 requests out of about 60, which is reasonable. + */ +#define VBGL_PH_MIN_SPLIT_FREE_BLOCK 32 + + +/** The smallest amount of user data that can be allocated. + * + * This is to ensure that the block can be converted into a + * VBGLPHYSHEAPFREEBLOCK structure when freed. This must be smaller or equal + * to VBGL_PH_MIN_SPLIT_FREE_BLOCK. + */ +#define VBGL_PH_SMALLEST_ALLOC_SIZE 16 + +/** The maximum allocation request size. */ +#define VBGL_PH_LARGEST_ALLOC_SIZE RT_ALIGN_32( _128M \ + - sizeof(VBGLPHYSHEAPBLOCK) \ + - sizeof(VBGLPHYSHEAPCHUNK) \ + - VBGL_PH_ALLOC_ALIGN, \ + VBGL_PH_ALLOC_ALIGN) + +/** + * Whether to use the RTR0MemObjAllocCont API or RTMemContAlloc for + * allocating chunks. + * + * This can be enabled on hosts where RTMemContAlloc is more complicated than + * RTR0MemObjAllocCont. This can also be done if we wish to save code space, as + * the latter is typically always dragged into the link on guests where the + * linker cannot eliminiate functions within objects. Only drawback is that + * RTR0MemObjAllocCont requires another heap allocation for the handle. + */ +#if defined(DOXYGEN_RUNNING) || (!defined(IN_TESTCASE) && 0) +# define VBGL_PH_USE_MEMOBJ +#endif + + +/********************************************************************************************************************************* +* Structures and Typedefs * +*********************************************************************************************************************************/ +/** + * A heap block (within a chunk). + * + * This is used to track a part of a heap chunk that's either free or + * allocated. The VBGLPHYSHEAPBLOCK::fAllocated member indicates which it is. + */ +struct VBGLPHYSHEAPBLOCK +{ + /** Magic value (VBGL_PH_BLOCKSIGNATURE). */ + uint32_t u32Signature; + + /** Size of user data in the block. Does not include this block header. */ + uint32_t cbUser : 31; + /** The top bit indicates whether it's allocated or free. */ + uint32_t fAllocated : 1; + + /** Pointer to the next block on the list. */ + VBGLPHYSHEAPBLOCK *pNext; + /** Pointer to the previous block on the list. */ + VBGLPHYSHEAPBLOCK *pPrev; + /** Pointer back to the chunk. */ + VBGLPHYSHEAPCHUNK *pChunk; +}; + +/** + * A free block. + */ +struct VBGLPHYSHEAPFREEBLOCK +{ + /** Core block data. */ + VBGLPHYSHEAPBLOCK Core; + /** Pointer to the next free list entry. */ + VBGLPHYSHEAPFREEBLOCK *pNextFree; + /** Pointer to the previous free list entry. */ + VBGLPHYSHEAPFREEBLOCK *pPrevFree; +}; +AssertCompile(VBGL_PH_SMALLEST_ALLOC_SIZE >= sizeof(VBGLPHYSHEAPFREEBLOCK) - sizeof(VBGLPHYSHEAPBLOCK)); +AssertCompile(VBGL_PH_MIN_SPLIT_FREE_BLOCK >= sizeof(VBGLPHYSHEAPFREEBLOCK) - sizeof(VBGLPHYSHEAPBLOCK)); +AssertCompile(VBGL_PH_MIN_SPLIT_FREE_BLOCK >= VBGL_PH_SMALLEST_ALLOC_SIZE); + +/** + * A chunk of memory used by the heap for sub-allocations. + * + * There is a list of these. + */ +struct VBGLPHYSHEAPCHUNK +{ + /** Magic value (VBGL_PH_CHUNKSIGNATURE). */ + uint32_t u32Signature; + + /** Size of the chunk. Includes the chunk header. */ + uint32_t cbChunk; + + /** Physical address of the chunk (contiguous). */ + uint32_t physAddr; + +#if !defined(VBGL_PH_USE_MEMOBJ) || ARCH_BITS != 32 + uint32_t uPadding1; +#endif + + /** Number of block of any kind. */ + int32_t cBlocks; + /** Number of free blocks. */ + int32_t cFreeBlocks; + + /** Pointer to the next chunk. */ + VBGLPHYSHEAPCHUNK *pNext; + /** Pointer to the previous chunk. */ + VBGLPHYSHEAPCHUNK *pPrev; + +#if defined(VBGL_PH_USE_MEMOBJ) + /** The allocation handle. */ + RTR0MEMOBJ hMemObj; +#endif + +#if ARCH_BITS == 64 + /** Pad the size up to 64 bytes. */ +# ifdef VBGL_PH_USE_MEMOBJ + uintptr_t auPadding2[2]; +# else + uintptr_t auPadding2[3]; +# endif +#endif +}; +#if ARCH_BITS == 64 +AssertCompileSize(VBGLPHYSHEAPCHUNK, 64); +#endif + + +/** + * Debug function that dumps the heap. + */ +#ifndef VBGL_PH_DUMPHEAP +# define dumpheap(pszWhere) do { } while (0) +#else +static void dumpheap(const char *pszWhere) +{ + VBGL_PH_DPRINTF(("VBGL_PH dump at '%s'\n", pszWhere)); + + VBGL_PH_DPRINTF(("Chunks:\n")); + for (VBGLPHYSHEAPCHUNK *pChunk = g_vbgldata.pChunkHead; pChunk; pChunk = pChunk->pNext) + VBGL_PH_DPRINTF(("%p: pNext = %p, pPrev = %p, sign = %08X, size = %8d, cBlocks = %8d, cFreeBlocks=%8d, phys = %08X\n", + pChunk, pChunk->pNext, pChunk->pPrev, pChunk->u32Signature, pChunk->cbChunk, + pChunk->cBlocks, pChunk->cFreeBlocks, pChunk->physAddr)); + + VBGL_PH_DPRINTF(("Allocated blocks:\n")); + for (VBGLPHYSHEAPBLOCK *pBlock = g_vbgldata.pBlockHead; pBlock; pBlock = pBlock->pNext) + VBGL_PH_DPRINTF(("%p: pNext = %p, pPrev = %p, size = %05x, sign = %08X, %s, pChunk = %p\n", + pBlock, pBlock->pNext, pBlock->pPrev, pBlock->cbUser, + pBlock->u32Signature, pBlock->fAllocated ? "allocated" : " free", pBlock->pChunk)); + + VBGL_PH_DPRINTF(("Free blocks:\n")); + for (VBGLPHYSHEAPFREEBLOCK *pBlock = g_vbgldata.pFreeHead; pBlock; pBlock = pBlock->pNextFree) + VBGL_PH_DPRINTF(("%p: pNextFree = %p, pPrevFree = %p, size = %05x, sign = %08X, pChunk = %p%s\n", + pBlock, pBlock->pNextFree, pBlock->pPrevFree, pBlock->Core.cbUser, + pBlock->Core.u32Signature, pBlock->Core.pChunk, + !pBlock->Core.fAllocated ? "" : " !!allocated-block-on-freelist!!")); + + VBGL_PH_DPRINTF(("VBGL_PH dump at '%s' done\n", pszWhere)); +} +#endif + + +/** + * Initialize a free block + */ +static void vbglPhysHeapInitFreeBlock(VBGLPHYSHEAPFREEBLOCK *pBlock, VBGLPHYSHEAPCHUNK *pChunk, uint32_t cbUser) +{ + Assert(pBlock != NULL); + Assert(pChunk != NULL); + + pBlock->Core.u32Signature = VBGL_PH_BLOCKSIGNATURE; + pBlock->Core.cbUser = cbUser; + pBlock->Core.fAllocated = false; + pBlock->Core.pNext = NULL; + pBlock->Core.pPrev = NULL; + pBlock->Core.pChunk = pChunk; + pBlock->pNextFree = NULL; + pBlock->pPrevFree = NULL; +} + + +/** + * Updates block statistics when a block is added. + */ +DECLINLINE(void) vbglPhysHeapStatsBlockAdded(VBGLPHYSHEAPBLOCK *pBlock) +{ + g_vbgldata.cBlocks += 1; + pBlock->pChunk->cBlocks += 1; + AssertMsg((uint32_t)pBlock->pChunk->cBlocks <= pBlock->pChunk->cbChunk / sizeof(VBGLPHYSHEAPFREEBLOCK), + ("pChunk=%p: cbChunk=%#x cBlocks=%d\n", pBlock->pChunk, pBlock->pChunk->cbChunk, pBlock->pChunk->cBlocks)); +} + + +/** + * Links @a pBlock onto the head of block list. + * + * This also update the per-chunk block counts. + */ +static void vbglPhysHeapInsertBlock(VBGLPHYSHEAPBLOCK *pBlock) +{ + AssertMsg(pBlock->pNext == NULL, ("pBlock->pNext = %p\n", pBlock->pNext)); + AssertMsg(pBlock->pPrev == NULL, ("pBlock->pPrev = %p\n", pBlock->pPrev)); + + /* inserting to head of list */ + VBGLPHYSHEAPBLOCK *pOldHead = g_vbgldata.pBlockHead; + + pBlock->pNext = pOldHead; + pBlock->pPrev = NULL; + + if (pOldHead) + pOldHead->pPrev = pBlock; + g_vbgldata.pBlockHead = pBlock; + + /* Update the stats: */ + vbglPhysHeapStatsBlockAdded(pBlock); +} + + +/** + * Links @a pBlock onto the block list after @a pInsertAfter. + * + * This also update the per-chunk block counts. + */ +static void vbglPhysHeapInsertBlockAfter(VBGLPHYSHEAPBLOCK *pBlock, VBGLPHYSHEAPBLOCK *pInsertAfter) +{ + AssertMsg(pBlock->pNext == NULL, ("pBlock->pNext = %p\n", pBlock->pNext)); + AssertMsg(pBlock->pPrev == NULL, ("pBlock->pPrev = %p\n", pBlock->pPrev)); + + pBlock->pNext = pInsertAfter->pNext; + pBlock->pPrev = pInsertAfter; + + if (pInsertAfter->pNext) + pInsertAfter->pNext->pPrev = pBlock; + + pInsertAfter->pNext = pBlock; + + /* Update the stats: */ + vbglPhysHeapStatsBlockAdded(pBlock); +} + + +/** + * Unlinks @a pBlock from the block list. + * + * This also update the per-chunk block counts. + */ +static void vbglPhysHeapUnlinkBlock(VBGLPHYSHEAPBLOCK *pBlock) +{ + VBGLPHYSHEAPBLOCK *pOtherBlock = pBlock->pNext; + if (pOtherBlock) + pOtherBlock->pPrev = pBlock->pPrev; + /* else: this is tail of list but we do not maintain tails of block lists. so nothing to do. */ + + pOtherBlock = pBlock->pPrev; + if (pOtherBlock) + pOtherBlock->pNext = pBlock->pNext; + else + { + Assert(g_vbgldata.pBlockHead == pBlock); + g_vbgldata.pBlockHead = pBlock->pNext; + } + + pBlock->pNext = NULL; + pBlock->pPrev = NULL; + + /* Update the stats: */ + g_vbgldata.cBlocks -= 1; + pBlock->pChunk->cBlocks -= 1; + AssertMsg(pBlock->pChunk->cBlocks >= 0, + ("pChunk=%p: cbChunk=%#x cBlocks=%d\n", pBlock->pChunk, pBlock->pChunk->cbChunk, pBlock->pChunk->cBlocks)); + Assert(g_vbgldata.cBlocks >= 0); +} + + + +/** + * Updates statistics after adding a free block. + */ +DECLINLINE(void) vbglPhysHeapStatsFreeBlockAdded(VBGLPHYSHEAPFREEBLOCK *pBlock) +{ + g_vbgldata.cFreeBlocks += 1; + pBlock->Core.pChunk->cFreeBlocks += 1; +} + + +/** + * Links @a pBlock onto head of the free chain. + * + * This is used during block freeing and when adding a new chunk. + * + * This also update the per-chunk block counts. + */ +static void vbglPhysHeapInsertFreeBlock(VBGLPHYSHEAPFREEBLOCK *pBlock) +{ + Assert(!pBlock->Core.fAllocated); + AssertMsg(pBlock->pNextFree == NULL, ("pBlock->pNextFree = %p\n", pBlock->pNextFree)); + AssertMsg(pBlock->pPrevFree == NULL, ("pBlock->pPrevFree = %p\n", pBlock->pPrevFree)); + + /* inserting to head of list */ + VBGLPHYSHEAPFREEBLOCK *pOldHead = g_vbgldata.pFreeHead; + + pBlock->pNextFree = pOldHead; + pBlock->pPrevFree = NULL; + + if (pOldHead) + pOldHead->pPrevFree = pBlock; + g_vbgldata.pFreeHead = pBlock; + + /* Update the stats: */ + vbglPhysHeapStatsFreeBlockAdded(pBlock); +} + + +/** + * Links @a pBlock after @a pInsertAfter. + * + * This is used when splitting a free block during allocation to preserve the + * place in the free list. + * + * This also update the per-chunk block counts. + */ +static void vbglPhysHeapInsertFreeBlockAfter(VBGLPHYSHEAPFREEBLOCK *pBlock, VBGLPHYSHEAPFREEBLOCK *pInsertAfter) +{ + Assert(!pBlock->Core.fAllocated); + AssertMsg(pBlock->pNextFree == NULL, ("pBlock->pNextFree = %p\n", pBlock->pNextFree)); + AssertMsg(pBlock->pPrevFree == NULL, ("pBlock->pPrevFree = %p\n", pBlock->pPrevFree)); + + /* inserting after the tiven node */ + pBlock->pNextFree = pInsertAfter->pNextFree; + pBlock->pPrevFree = pInsertAfter; + + if (pInsertAfter->pNextFree) + pInsertAfter->pNextFree->pPrevFree = pBlock; + + pInsertAfter->pNextFree = pBlock; + + /* Update the stats: */ + vbglPhysHeapStatsFreeBlockAdded(pBlock); +} + + +/** + * Unlinks @a pBlock from the free list. + * + * This also update the per-chunk block counts. + */ +static void vbglPhysHeapUnlinkFreeBlock(VBGLPHYSHEAPFREEBLOCK *pBlock) +{ + Assert(!pBlock->Core.fAllocated); + + VBGLPHYSHEAPFREEBLOCK *pOtherBlock = pBlock->pNextFree; + if (pOtherBlock) + pOtherBlock->pPrevFree = pBlock->pPrevFree; + /* else: this is tail of list but we do not maintain tails of block lists. so nothing to do. */ + + pOtherBlock = pBlock->pPrevFree; + if (pOtherBlock) + pOtherBlock->pNextFree = pBlock->pNextFree; + else + { + Assert(g_vbgldata.pFreeHead == pBlock); + g_vbgldata.pFreeHead = pBlock->pNextFree; + } + + pBlock->pNextFree = NULL; + pBlock->pPrevFree = NULL; + + /* Update the stats: */ + g_vbgldata.cFreeBlocks -= 1; + pBlock->Core.pChunk->cFreeBlocks -= 1; + AssertMsg(pBlock->Core.pChunk->cFreeBlocks >= 0, + ("pChunk=%p: cbChunk=%#x cFreeBlocks=%d\n", + pBlock->Core.pChunk, pBlock->Core.pChunk->cbChunk, pBlock->Core.pChunk->cFreeBlocks)); + Assert(g_vbgldata.cFreeBlocks >= 0); +} + + +/** + * Allocate another chunk and add it to the heap. + * + * @returns Pointer to the free block in the new chunk on success, NULL on + * allocation failure. + * @param cbMinBlock The size of the user block we need this chunk for. + */ +static VBGLPHYSHEAPFREEBLOCK *vbglPhysHeapChunkAlloc(uint32_t cbMinBlock) +{ + RTCCPHYS PhysAddr = NIL_RTHCPHYS; + VBGLPHYSHEAPCHUNK *pChunk; + uint32_t cbChunk; +#ifdef VBGL_PH_USE_MEMOBJ + RTR0MEMOBJ hMemObj = NIL_RTR0MEMOBJ; + int rc; +#endif + + VBGL_PH_DPRINTF(("Allocating new chunk for %#x byte allocation\n", cbMinBlock)); + AssertReturn(cbMinBlock <= VBGL_PH_LARGEST_ALLOC_SIZE, NULL); /* paranoia */ + + /* + * Compute the size of the new chunk, rounding up to next chunk size, + * which must be power of 2. + * + * Note! Using VBGLPHYSHEAPFREEBLOCK here means the minimum block size is + * 8 or 16 bytes too high, but safer this way since cbMinBlock is + * zero during the init code call. + */ + Assert(RT_IS_POWER_OF_TWO(VBGL_PH_CHUNKSIZE)); + cbChunk = cbMinBlock + sizeof(VBGLPHYSHEAPCHUNK) + sizeof(VBGLPHYSHEAPFREEBLOCK); + cbChunk = RT_ALIGN_32(cbChunk, VBGL_PH_CHUNKSIZE); + + /* + * This function allocates physical contiguous memory below 4 GB. This 4GB + * limitation stems from using a 32-bit OUT instruction to pass a block + * physical address to the host. + */ +#ifdef VBGL_PH_USE_MEMOBJ + rc = RTR0MemObjAllocCont(&hMemObj, cbChunk, false /*fExecutable*/); + pChunk = (VBGLPHYSHEAPCHUNK *)(RT_SUCCESS(rc) ? RTR0MemObjAddress(hMemObj) : NULL); +#else + pChunk = (VBGLPHYSHEAPCHUNK *)RTMemContAlloc(&PhysAddr, cbChunk); +#endif + if (!pChunk) + { + /* If the allocation fail, halv the size till and try again. */ + uint32_t cbMinChunk = RT_MAX(cbMinBlock, PAGE_SIZE / 2) + sizeof(VBGLPHYSHEAPCHUNK) + sizeof(VBGLPHYSHEAPFREEBLOCK); + cbMinChunk = RT_ALIGN_32(cbMinChunk, PAGE_SIZE); + if (cbChunk > cbMinChunk) + do + { + cbChunk >>= 2; + cbChunk = RT_ALIGN_32(cbChunk, PAGE_SIZE); +#ifdef VBGL_PH_USE_MEMOBJ + rc = RTR0MemObjAllocCont(&hMemObj, cbChunk, false /*fExecutable*/); + pChunk = (VBGLPHYSHEAPCHUNK *)(RT_SUCCESS(rc) ? RTR0MemObjAddress(hMemObj) : NULL); +#else + pChunk = (VBGLPHYSHEAPCHUNK *)RTMemContAlloc(&PhysAddr, cbChunk); +#endif + } while (!pChunk && cbChunk > cbMinChunk); + } + if (pChunk) + { + VBGLPHYSHEAPCHUNK *pOldHeadChunk; + VBGLPHYSHEAPFREEBLOCK *pBlock; + AssertRelease(PhysAddr < _4G && PhysAddr + cbChunk <= _4G); + + /* + * Init the new chunk. + */ + pChunk->u32Signature = VBGL_PH_CHUNKSIGNATURE; + pChunk->cbChunk = cbChunk; + pChunk->physAddr = (uint32_t)PhysAddr; + pChunk->cBlocks = 0; + pChunk->cFreeBlocks = 0; + pChunk->pNext = NULL; + pChunk->pPrev = NULL; +#ifdef VBGL_PH_USE_MEMOBJ + pChunk->hMemObj = hMemObj; +#endif + + /* Initialize the padding too: */ +#if !defined(VBGL_PH_USE_MEMOBJ) || ARCH_BITS != 32 + pChunk->uPadding1 = UINT32_C(0xADDCAAA1); +#endif +#if ARCH_BITS == 64 + pChunk->auPadding2[0] = UINT64_C(0xADDCAAA3ADDCAAA2); + pChunk->auPadding2[1] = UINT64_C(0xADDCAAA5ADDCAAA4); +# ifndef VBGL_PH_USE_MEMOBJ + pChunk->auPadding2[2] = UINT64_C(0xADDCAAA7ADDCAAA6); +# endif +#endif + + /* + * Initialize the free block, which now occupies entire chunk. + */ + pBlock = (VBGLPHYSHEAPFREEBLOCK *)(pChunk + 1); + vbglPhysHeapInitFreeBlock(pBlock, pChunk, cbChunk - sizeof(VBGLPHYSHEAPCHUNK) - sizeof(VBGLPHYSHEAPBLOCK)); + vbglPhysHeapInsertBlock(&pBlock->Core); + vbglPhysHeapInsertFreeBlock(pBlock); + + /* + * Add the chunk to the list. + */ + pOldHeadChunk = g_vbgldata.pChunkHead; + pChunk->pNext = pOldHeadChunk; + if (pOldHeadChunk) + pOldHeadChunk->pPrev = pChunk; + g_vbgldata.pChunkHead = pChunk; + + VBGL_PH_DPRINTF(("Allocated chunk %p LB %#x, block %p LB %#x\n", pChunk, cbChunk, pBlock, pBlock->Core.cbUser)); + return pBlock; + } + LogRel(("vbglPhysHeapChunkAlloc: failed to alloc %u (%#x) contiguous bytes.\n", cbChunk, cbChunk)); + return NULL; +} + + +/** + * Deletes a chunk: Unlinking all its blocks and freeing its memory. + */ +static void vbglPhysHeapChunkDelete(VBGLPHYSHEAPCHUNK *pChunk) +{ + uintptr_t uEnd, uCur; + Assert(pChunk != NULL); + AssertMsg(pChunk->u32Signature == VBGL_PH_CHUNKSIGNATURE, ("pChunk->u32Signature = %08X\n", pChunk->u32Signature)); + + VBGL_PH_DPRINTF(("Deleting chunk %p size %x\n", pChunk, pChunk->cbChunk)); + + /* + * First scan the chunk and unlink all blocks from the lists. + * + * Note! We could do this by finding the first and last block list entries + * and just drop the whole chain relating to this chunk, rather than + * doing it one by one. But doing it one by one is simpler and will + * continue to work if the block list ends in an unsorted state. + */ + uEnd = (uintptr_t)pChunk + pChunk->cbChunk; + uCur = (uintptr_t)(pChunk + 1); + + while (uCur < uEnd) + { + VBGLPHYSHEAPBLOCK *pBlock = (VBGLPHYSHEAPBLOCK *)uCur; + Assert(pBlock->u32Signature == VBGL_PH_BLOCKSIGNATURE); + Assert(pBlock->pChunk == pChunk); + + uCur += pBlock->cbUser + sizeof(VBGLPHYSHEAPBLOCK); + Assert(uCur == (uintptr_t)pBlock->pNext || uCur >= uEnd); + + if (!pBlock->fAllocated) + vbglPhysHeapUnlinkFreeBlock((VBGLPHYSHEAPFREEBLOCK *)pBlock); + vbglPhysHeapUnlinkBlock(pBlock); + } + + AssertMsg(uCur == uEnd, ("uCur = %p, uEnd = %p, pChunk->cbChunk = %08X\n", uCur, uEnd, pChunk->cbChunk)); + + /* + * Unlink the chunk from the chunk list. + */ + if (pChunk->pNext) + pChunk->pNext->pPrev = pChunk->pPrev; + /* else: we do not maintain tail pointer. */ + + if (pChunk->pPrev) + pChunk->pPrev->pNext = pChunk->pNext; + else + { + Assert(g_vbgldata.pChunkHead == pChunk); + g_vbgldata.pChunkHead = pChunk->pNext; + } + + /* + * Finally, free the chunk memory. + */ +#ifdef VBGL_PH_USE_MEMOBJ + RTR0MemObjFree(pChunk->hMemObj, true /*fFreeMappings*/); +#else + RTMemContFree(pChunk, pChunk->cbChunk); +#endif +} + + +DECLR0VBGL(void *) VbglR0PhysHeapAlloc(uint32_t cb) +{ + VBGLPHYSHEAPFREEBLOCK *pBlock; + VBGLPHYSHEAPFREEBLOCK *pIter; + int32_t cLeft; +#ifdef VBGL_PH_STOP_SEARCH_AT_EXCESS + uint32_t cbAlwaysSplit; +#endif + int rc; + + /* + * Make sure we don't allocate anything too small to turn into a free node + * and align the size to prevent pointer misalignment and whatnot. + */ + cb = RT_MAX(cb, VBGL_PH_SMALLEST_ALLOC_SIZE); + cb = RT_ALIGN_32(cb, VBGL_PH_ALLOC_ALIGN); + AssertCompile(VBGL_PH_ALLOC_ALIGN <= sizeof(pBlock->Core)); + + rc = RTSemFastMutexRequest(g_vbgldata.hMtxHeap); + AssertRCReturn(rc, NULL); + + dumpheap("pre alloc"); + + /* + * Search the free list. We do this in linear fashion as we don't expect + * there to be many blocks in the heap. + */ +#ifdef VBGL_PH_STOP_SEARCH_AT_EXCESS + cbAlwaysSplit = cb + VBGL_PH_STOP_SEARCH_AT_EXCESS; +#endif + cLeft = VBGL_PH_MAX_FREE_SEARCH; + pBlock = NULL; + if (cb <= PAGE_SIZE / 4 * 3) + { + /* Smaller than 3/4 page: Prefer a free block that can keep the request within a single page, + so HGCM processing in VMMDev can use page locks instead of several reads and writes. */ + VBGLPHYSHEAPFREEBLOCK *pFallback = NULL; + for (pIter = g_vbgldata.pFreeHead; pIter != NULL; pIter = pIter->pNextFree, cLeft--) + { + AssertBreak(pIter->Core.u32Signature == VBGL_PH_BLOCKSIGNATURE); + if (pIter->Core.cbUser >= cb) + { + if (pIter->Core.cbUser == cb) + { + if (PAGE_SIZE - ((uintptr_t)(pIter + 1) & PAGE_OFFSET_MASK) >= cb) + { + pBlock = pIter; + break; + } + pFallback = pIter; + } + else + { + if (!pFallback || pIter->Core.cbUser < pFallback->Core.cbUser) + pFallback = pIter; + if (PAGE_SIZE - ((uintptr_t)(pIter + 1) & PAGE_OFFSET_MASK) >= cb) + { + if (!pBlock || pIter->Core.cbUser < pBlock->Core.cbUser) + pBlock = pIter; +#ifdef VBGL_PH_STOP_SEARCH_AT_EXCESS + else if (pIter->Core.cbUser >= cbAlwaysSplit) + { + pBlock = pIter; + break; + } +#endif + } + } + + if (cLeft > 0) + { /* likely */ } + else + break; + } + } + + if (!pBlock) + pBlock = pFallback; + } + else + { + /* Large than 3/4 page: Find closest free list match. */ + for (pIter = g_vbgldata.pFreeHead; pIter != NULL; pIter = pIter->pNextFree, cLeft--) + { + AssertBreak(pIter->Core.u32Signature == VBGL_PH_BLOCKSIGNATURE); + if (pIter->Core.cbUser >= cb) + { + if (pIter->Core.cbUser == cb) + { + /* Exact match - we're done! */ + pBlock = pIter; + break; + } + +#ifdef VBGL_PH_STOP_SEARCH_AT_EXCESS + if (pIter->Core.cbUser >= cbAlwaysSplit) + { + /* Really big block - no point continue searching! */ + pBlock = pIter; + break; + } +#endif + /* Looking for a free block with nearest size. */ + if (!pBlock || pIter->Core.cbUser < pBlock->Core.cbUser) + pBlock = pIter; + + if (cLeft > 0) + { /* likely */ } + else + break; + } + } + } + + if (!pBlock) + { + /* No free blocks, allocate a new chunk, the only free block of the + chunk will be returned. */ + pBlock = vbglPhysHeapChunkAlloc(cb); + } + + if (pBlock) + { + /* We have a free block, either found or allocated. */ + AssertMsg(pBlock->Core.u32Signature == VBGL_PH_BLOCKSIGNATURE, + ("pBlock = %p, pBlock->u32Signature = %08X\n", pBlock, pBlock->Core.u32Signature)); + AssertMsg(!pBlock->Core.fAllocated, ("pBlock = %p\n", pBlock)); + + /* + * If the block is too large, split off a free block with the unused space. + * + * We do this before unlinking the block so we can preserve the location + * in the free list. + * + * Note! We cannot split off and return the tail end here, because that may + * violate the same page requirements for requests smaller than 3/4 page. + */ + AssertCompile(VBGL_PH_MIN_SPLIT_FREE_BLOCK >= sizeof(*pBlock) - sizeof(pBlock->Core)); + if (pBlock->Core.cbUser >= sizeof(VBGLPHYSHEAPBLOCK) * 2 + VBGL_PH_MIN_SPLIT_FREE_BLOCK + cb) + { + pIter = (VBGLPHYSHEAPFREEBLOCK *)((uintptr_t)(&pBlock->Core + 1) + cb); + vbglPhysHeapInitFreeBlock(pIter, pBlock->Core.pChunk, pBlock->Core.cbUser - cb - sizeof(VBGLPHYSHEAPBLOCK)); + + pBlock->Core.cbUser = cb; + + /* Insert the new 'pIter' block after the 'pBlock' in the block list + and in the free list. */ + vbglPhysHeapInsertBlockAfter(&pIter->Core, &pBlock->Core); + vbglPhysHeapInsertFreeBlockAfter(pIter, pBlock); + } + + /* + * Unlink the block from the free list and mark it as allocated. + */ + vbglPhysHeapUnlinkFreeBlock(pBlock); + pBlock->Core.fAllocated = true; + + dumpheap("post alloc"); + + /* + * Return success. + */ + rc = RTSemFastMutexRelease(g_vbgldata.hMtxHeap); + + VBGL_PH_DPRINTF(("VbglR0PhysHeapAlloc: returns %p size %x\n", pBlock + 1, pBlock->Core.cbUser)); + return &pBlock->Core + 1; + } + + /* + * Return failure. + */ + rc = RTSemFastMutexRelease(g_vbgldata.hMtxHeap); + AssertRC(rc); + + VBGL_PH_DPRINTF(("VbglR0PhysHeapAlloc: returns NULL (requested %#x bytes)\n", cb)); + return NULL; +} + + +DECLR0VBGL(uint32_t) VbglR0PhysHeapGetPhysAddr(void *pv) +{ + /* + * Validate the incoming pointer. + */ + if (pv != NULL) + { + VBGLPHYSHEAPBLOCK *pBlock = (VBGLPHYSHEAPBLOCK *)pv - 1; + if ( pBlock->u32Signature == VBGL_PH_BLOCKSIGNATURE + && pBlock->fAllocated) + { + /* + * Calculate and return its physical address. + */ + VBGLPHYSHEAPCHUNK *pChunk = pBlock->pChunk; + return pChunk->physAddr + (uint32_t)((uintptr_t)pv - (uintptr_t)pChunk); + } + + AssertMsgFailed(("Use after free or corrupt pointer variable: pv=%p pBlock=%p: u32Signature=%#x cb=%#x fAllocated=%d\n", + pv, pBlock, pBlock->u32Signature, pBlock->cbUser, pBlock->fAllocated)); + } + else + AssertMsgFailed(("Unexpected NULL pointer\n")); + return 0; +} + + +DECLR0VBGL(void) VbglR0PhysHeapFree(void *pv) +{ + if (pv != NULL) + { + VBGLPHYSHEAPFREEBLOCK *pBlock; + + int rc = RTSemFastMutexRequest(g_vbgldata.hMtxHeap); + AssertRCReturnVoid(rc); + + dumpheap("pre free"); + + /* + * Validate the block header. + */ + pBlock = (VBGLPHYSHEAPFREEBLOCK *)((VBGLPHYSHEAPBLOCK *)pv - 1); + if ( pBlock->Core.u32Signature == VBGL_PH_BLOCKSIGNATURE + && pBlock->Core.fAllocated + && pBlock->Core.cbUser >= VBGL_PH_SMALLEST_ALLOC_SIZE) + { + VBGLPHYSHEAPCHUNK *pChunk; + VBGLPHYSHEAPBLOCK *pNeighbour; + + /* + * Change the block status to freeed. + */ + VBGL_PH_DPRINTF(("VbglR0PhysHeapFree: %p size %#x\n", pv, pBlock->Core.cbUser)); + + pBlock->Core.fAllocated = false; + pBlock->pNextFree = pBlock->pPrevFree = NULL; + vbglPhysHeapInsertFreeBlock(pBlock); + + dumpheap("post insert"); + + /* + * Check if the block after this one is also free and we can merge it into this one. + */ + pChunk = pBlock->Core.pChunk; + + pNeighbour = pBlock->Core.pNext; + if ( pNeighbour + && !pNeighbour->fAllocated + && pNeighbour->pChunk == pChunk) + { + Assert((uintptr_t)pBlock + sizeof(pBlock->Core) + pBlock->Core.cbUser == (uintptr_t)pNeighbour); + + /* Adjust size of current memory block */ + pBlock->Core.cbUser += pNeighbour->cbUser + sizeof(VBGLPHYSHEAPBLOCK); + + /* Unlink the following node and invalid it. */ + vbglPhysHeapUnlinkFreeBlock((VBGLPHYSHEAPFREEBLOCK *)pNeighbour); + vbglPhysHeapUnlinkBlock(pNeighbour); + + pNeighbour->u32Signature = ~VBGL_PH_BLOCKSIGNATURE; + pNeighbour->cbUser = UINT32_MAX / 4; + + dumpheap("post merge after"); + } + + /* + * Same check for the block before us. This invalidates pBlock. + */ + pNeighbour = pBlock->Core.pPrev; + if ( pNeighbour + && !pNeighbour->fAllocated + && pNeighbour->pChunk == pChunk) + { + Assert((uintptr_t)pNeighbour + sizeof(*pNeighbour) + pNeighbour->cbUser == (uintptr_t)pBlock); + + /* Adjust size of the block before us */ + pNeighbour->cbUser += pBlock->Core.cbUser + sizeof(VBGLPHYSHEAPBLOCK); + + /* Unlink this node and invalid it. */ + vbglPhysHeapUnlinkFreeBlock(pBlock); + vbglPhysHeapUnlinkBlock(&pBlock->Core); + + pBlock->Core.u32Signature = ~VBGL_PH_BLOCKSIGNATURE; + pBlock->Core.cbUser = UINT32_MAX / 8; + + pBlock = NULL; /* invalid */ + + dumpheap("post merge before"); + } + + /* + * If this chunk is now completely unused, delete it if there are + * more completely free ones. + */ + if ( pChunk->cFreeBlocks == pChunk->cBlocks + && (pChunk->pPrev || pChunk->pNext)) + { + VBGLPHYSHEAPCHUNK *pCurChunk; + uint32_t cUnusedChunks = 0; + for (pCurChunk = g_vbgldata.pChunkHead; pCurChunk; pCurChunk = pCurChunk->pNext) + { + AssertBreak(pCurChunk->u32Signature == VBGL_PH_CHUNKSIGNATURE); + if (pCurChunk->cFreeBlocks == pCurChunk->cBlocks) + { + cUnusedChunks++; + if (cUnusedChunks > 1) + { + /* Delete current chunk, it will also unlink all free blocks + * remaining in the chunk from the free list, so the pBlock + * will also be invalid after this. + */ + vbglPhysHeapChunkDelete(pChunk); + pBlock = NULL; /* invalid */ + pChunk = NULL; + pNeighbour = NULL; + break; + } + } + } + } + + dumpheap("post free"); + } + else + AssertMsgFailed(("pBlock: %p: u32Signature=%#x cb=%#x fAllocated=%d - double free?\n", + pBlock, pBlock->Core.u32Signature, pBlock->Core.cbUser, pBlock->Core.fAllocated)); + + rc = RTSemFastMutexRelease(g_vbgldata.hMtxHeap); + AssertRC(rc); + } +} + +#ifdef IN_TESTCASE /* For the testcase only */ + +/** + * Returns the sum of all free heap blocks. + * + * This is the amount of memory you can theoretically allocate if you do + * allocations exactly matching the free blocks. + * + * @returns The size of the free blocks. + * @returns 0 if heap was safely detected as being bad. + */ +DECLVBGL(size_t) VbglR0PhysHeapGetFreeSize(void) +{ + int rc = RTSemFastMutexRequest(g_vbgldata.hMtxHeap); + AssertRCReturn(rc, 0); + + size_t cbTotal = 0; + for (VBGLPHYSHEAPFREEBLOCK *pCurBlock = g_vbgldata.pFreeHead; pCurBlock; pCurBlock = pCurBlock->pNextFree) + { + Assert(pCurBlock->Core.u32Signature == VBGL_PH_BLOCKSIGNATURE); + Assert(!pCurBlock->Core.fAllocated); + cbTotal += pCurBlock->Core.cbUser; + } + + RTSemFastMutexRelease(g_vbgldata.hMtxHeap); + return cbTotal; +} + + +/** + * Checks the heap, caller responsible for locking. + * + * @returns VINF_SUCCESS if okay, error status if not. + * @param pErrInfo Where to return more error details, optional. + */ +static int vbglR0PhysHeapCheckLocked(PRTERRINFO pErrInfo) +{ + /* + * Scan the blocks in each chunk, walking the block list in parallel. + */ + const VBGLPHYSHEAPBLOCK *pPrevBlockListEntry = NULL; + const VBGLPHYSHEAPBLOCK *pCurBlockListEntry = g_vbgldata.pBlockHead; + unsigned acTotalBlocks[2] = { 0, 0 }; + for (VBGLPHYSHEAPCHUNK *pCurChunk = g_vbgldata.pChunkHead, *pPrevChunk = NULL; pCurChunk; pCurChunk = pCurChunk->pNext) + { + AssertReturn(pCurChunk->u32Signature == VBGL_PH_CHUNKSIGNATURE, + RTErrInfoSetF(pErrInfo, VERR_INVALID_MAGIC, "pCurChunk=%p: magic=%#x", pCurChunk, pCurChunk->u32Signature)); + AssertReturn(pCurChunk->pPrev == pPrevChunk, + RTErrInfoSetF(pErrInfo, VERR_INTERNAL_ERROR_2, + "pCurChunk=%p: pPrev=%p, expected %p", pCurChunk, pCurChunk->pPrev, pPrevChunk)); + + const VBGLPHYSHEAPBLOCK *pCurBlock = (const VBGLPHYSHEAPBLOCK *)(pCurChunk + 1); + uintptr_t const uEnd = (uintptr_t)pCurChunk + pCurChunk->cbChunk; + unsigned acBlocks[2] = { 0, 0 }; + while ((uintptr_t)pCurBlock < uEnd) + { + AssertReturn(pCurBlock->u32Signature == VBGL_PH_BLOCKSIGNATURE, + RTErrInfoSetF(pErrInfo, VERR_INVALID_MAGIC, + "pCurBlock=%p: magic=%#x", pCurBlock, pCurBlock->u32Signature)); + AssertReturn(pCurBlock->pChunk == pCurChunk, + RTErrInfoSetF(pErrInfo, VERR_INTERNAL_ERROR_2, + "pCurBlock=%p: pChunk=%p, expected %p", pCurBlock, pCurBlock->pChunk, pCurChunk)); + AssertReturn( pCurBlock->cbUser >= VBGL_PH_SMALLEST_ALLOC_SIZE + && pCurBlock->cbUser <= VBGL_PH_LARGEST_ALLOC_SIZE + && RT_ALIGN_32(pCurBlock->cbUser, VBGL_PH_ALLOC_ALIGN) == pCurBlock->cbUser, + RTErrInfoSetF(pErrInfo, VERR_INTERNAL_ERROR_3, + "pCurBlock=%p: cbUser=%#x", pCurBlock, pCurBlock->cbUser)); + AssertReturn(pCurBlock == pCurBlockListEntry, + RTErrInfoSetF(pErrInfo, VERR_INTERNAL_ERROR_4, + "pCurChunk=%p: pCurBlock=%p, pCurBlockListEntry=%p\n", + pCurChunk, pCurBlock, pCurBlockListEntry)); + AssertReturn(pCurBlock->pPrev == pPrevBlockListEntry, + RTErrInfoSetF(pErrInfo, VERR_INTERNAL_ERROR_5, + "pCurChunk=%p: pCurBlock->pPrev=%p, pPrevBlockListEntry=%p\n", + pCurChunk, pCurBlock->pPrev, pPrevBlockListEntry)); + + acBlocks[pCurBlock->fAllocated] += 1; + + /* advance */ + pPrevBlockListEntry = pCurBlock; + pCurBlockListEntry = pCurBlock->pNext; + pCurBlock = (const VBGLPHYSHEAPBLOCK *)((uintptr_t)(pCurBlock + 1) + pCurBlock->cbUser); + } + AssertReturn((uintptr_t)pCurBlock == uEnd, + RTErrInfoSetF(pErrInfo, VERR_INTERNAL_ERROR_4, + "pCurBlock=%p uEnd=%p", pCurBlock, uEnd)); + + acTotalBlocks[1] += acBlocks[1]; + AssertReturn(acBlocks[0] + acBlocks[1] == (uint32_t)pCurChunk->cBlocks, + RTErrInfoSetF(pErrInfo, VERR_INTERNAL_ERROR_4, + "pCurChunk=%p: cBlocks=%u, expected %u", + pCurChunk, pCurChunk->cBlocks, acBlocks[0] + acBlocks[1])); + + acTotalBlocks[0] += acBlocks[0]; + AssertReturn(acBlocks[0] == (uint32_t)pCurChunk->cFreeBlocks, + RTErrInfoSetF(pErrInfo, VERR_INTERNAL_ERROR_5, + "pCurChunk=%p: cFreeBlocks=%u, expected %u", + pCurChunk, pCurChunk->cFreeBlocks, acBlocks[0])); + + pPrevChunk = pCurChunk; + } + + AssertReturn(acTotalBlocks[0] == (uint32_t)g_vbgldata.cFreeBlocks, + RTErrInfoSetF(pErrInfo, VERR_INTERNAL_ERROR, + "g_vbgldata.cFreeBlocks=%u, expected %u", g_vbgldata.cFreeBlocks, acTotalBlocks[0])); + AssertReturn(acTotalBlocks[0] + acTotalBlocks[1] == (uint32_t)g_vbgldata.cBlocks, + RTErrInfoSetF(pErrInfo, VERR_INTERNAL_ERROR, + "g_vbgldata.cBlocks=%u, expected %u", g_vbgldata.cBlocks, acTotalBlocks[0] + acTotalBlocks[1])); + + /* + * Check that the free list contains the same number of blocks as we + * encountered during the above scan. + */ + { + unsigned cFreeListBlocks = 0; + for (const VBGLPHYSHEAPFREEBLOCK *pCurBlock = g_vbgldata.pFreeHead, *pPrevBlock = NULL; + pCurBlock; + pCurBlock = pCurBlock->pNextFree) + { + AssertReturn(pCurBlock->Core.u32Signature == VBGL_PH_BLOCKSIGNATURE, + RTErrInfoSetF(pErrInfo, VERR_INVALID_MAGIC, + "pCurBlock=%p/free: magic=%#x", pCurBlock, pCurBlock->Core.u32Signature)); + AssertReturn(pCurBlock->pPrevFree == pPrevBlock, + RTErrInfoSetF(pErrInfo, VERR_INTERNAL_ERROR_2, + "pCurBlock=%p/free: pPrev=%p, expected %p", pCurBlock, pCurBlock->pPrevFree, pPrevBlock)); + AssertReturn(pCurBlock->Core.pChunk->u32Signature == VBGL_PH_CHUNKSIGNATURE, + RTErrInfoSetF(pErrInfo, VERR_INVALID_MAGIC, "pCurBlock=%p/free: chunk (%p) magic=%#x", + pCurBlock, pCurBlock->Core.pChunk, pCurBlock->Core.pChunk->u32Signature)); + cFreeListBlocks++; + pPrevBlock = pCurBlock; + } + + AssertReturn(cFreeListBlocks == acTotalBlocks[0], + RTErrInfoSetF(pErrInfo, VERR_INTERNAL_ERROR_3, + "Found %u in free list, expected %u", cFreeListBlocks, acTotalBlocks[0])); + } + return VINF_SUCCESS; +} + + +/** + * Performs a heap check. + * + * @returns Problem description on failure, NULL on success. + * @param pErrInfo Where to return more error details, optional. + */ +DECLVBGL(int) VbglR0PhysHeapCheck(PRTERRINFO pErrInfo) +{ + int rc = RTSemFastMutexRequest(g_vbgldata.hMtxHeap); + AssertRCReturn(rc, 0); + + rc = vbglR0PhysHeapCheckLocked(pErrInfo); + + RTSemFastMutexRelease(g_vbgldata.hMtxHeap); + return rc; +} + +#endif /* IN_TESTCASE */ + +DECLR0VBGL(int) VbglR0PhysHeapInit(void) +{ + g_vbgldata.hMtxHeap = NIL_RTSEMFASTMUTEX; + + /* Allocate the first chunk of the heap. */ + VBGLPHYSHEAPFREEBLOCK *pBlock = vbglPhysHeapChunkAlloc(0); + if (pBlock) + return RTSemFastMutexCreate(&g_vbgldata.hMtxHeap); + return VERR_NO_CONT_MEMORY; +} + +DECLR0VBGL(void) VbglR0PhysHeapTerminate(void) +{ + while (g_vbgldata.pChunkHead) + vbglPhysHeapChunkDelete(g_vbgldata.pChunkHead); + + RTSemFastMutexDestroy(g_vbgldata.hMtxHeap); + g_vbgldata.hMtxHeap = NIL_RTSEMFASTMUTEX; +} + |