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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-11 08:17:27 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-11 08:17:27 +0000 |
commit | f215e02bf85f68d3a6106c2a1f4f7f063f819064 (patch) | |
tree | 6bb5b92c046312c4e95ac2620b10ddf482d3fa8b /src/VBox/Devices/Graphics/DevVGA-SVGA3d.h | |
parent | Initial commit. (diff) | |
download | virtualbox-f215e02bf85f68d3a6106c2a1f4f7f063f819064.tar.xz virtualbox-f215e02bf85f68d3a6106c2a1f4f7f063f819064.zip |
Adding upstream version 7.0.14-dfsg.upstream/7.0.14-dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/VBox/Devices/Graphics/DevVGA-SVGA3d.h')
-rw-r--r-- | src/VBox/Devices/Graphics/DevVGA-SVGA3d.h | 686 |
1 files changed, 686 insertions, 0 deletions
diff --git a/src/VBox/Devices/Graphics/DevVGA-SVGA3d.h b/src/VBox/Devices/Graphics/DevVGA-SVGA3d.h new file mode 100644 index 00000000..86fa4bc2 --- /dev/null +++ b/src/VBox/Devices/Graphics/DevVGA-SVGA3d.h @@ -0,0 +1,686 @@ +/* $Id: DevVGA-SVGA3d.h $ */ +/** @file + * DevVMWare - VMWare SVGA device - 3D part. + */ + +/* + * Copyright (C) 2013-2023 Oracle and/or its affiliates. + * + * This file is part of VirtualBox base platform packages, as + * available from https://www.virtualbox.org. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation, in version 3 of the + * License. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, see <https://www.gnu.org/licenses>. + * + * SPDX-License-Identifier: GPL-3.0-only + */ + +#ifndef VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_h +#define VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_h +#ifndef RT_WITHOUT_PRAGMA_ONCE +# pragma once +#endif + +#include <VBox/AssertGuest.h> + +#include "DevVGA-SVGA.h" + + +/** Arbitrary limit */ +#define SVGA3D_MAX_SHADER_IDS 0x800 +/** D3D allows up to 8 texture stages. */ +#define SVGA3D_MAX_TEXTURE_STAGES 8 +/** Samplers: 16 Pixel Shader + 1 Displacement Map + 4 Vertex Shader */ +#define SVGA3D_MAX_SAMPLERS_PS 16 +#define SVGA3D_MAX_SAMPLERS_DMAP 1 +#define SVGA3D_MAX_SAMPLERS_VS 4 +#define SVGA3D_MAX_SAMPLERS (SVGA3D_MAX_SAMPLERS_PS + SVGA3D_MAX_SAMPLERS_DMAP + SVGA3D_MAX_SAMPLERS_VS) +/** Arbitrary upper limit; seen 8 so far. */ +#define SVGA3D_MAX_LIGHTS 32 +/** Arbitrary upper limit; 2GB enough for 32768x16384*4. */ +#define SVGA3D_MAX_SURFACE_MEM_SIZE 0x80000000 +/** Arbitrary upper limit. [0,15] is enough for 2^15=32768x32768. */ +#define SVGA3D_MAX_MIP_LEVELS 16 + + +/** @todo Use this as a parameter for vmsvga3dSurfaceDefine and a field in VMSVGA3DSURFACE instead of a multiple values. */ +/* A surface description provided by the guest. Mostly mirrors SVGA3dCmdDefineGBSurface_v4 */ +typedef struct VMSVGA3D_SURFACE_DESC +{ + SVGA3dSurface1Flags surface1Flags; + SVGA3dSurface2Flags surface2Flags; + SVGA3dSurfaceFormat format; + uint32 numMipLevels; + uint32 multisampleCount; + SVGA3dMSPattern multisamplePattern; + SVGA3dMSQualityLevel qualityLevel; + SVGA3dTextureFilter autogenFilter; + SVGA3dSize size; + uint32 numArrayElements; /* "Number of array elements for a 1D/2D texture. For cubemap + * texture number of faces * array_size." + */ + uint32 cbArrayElement; /* Size of one array element. */ + uint32 bufferByteStride; +} VMSVGA3D_SURFACE_DESC; + +typedef enum VMSVGA3D_SURFACE_MAP +{ + VMSVGA3D_SURFACE_MAP_READ, + VMSVGA3D_SURFACE_MAP_WRITE, + VMSVGA3D_SURFACE_MAP_READ_WRITE, + VMSVGA3D_SURFACE_MAP_WRITE_DISCARD, +} VMSVGA3D_SURFACE_MAP; + +typedef struct VMSVGA3D_MAPPED_SURFACE +{ + VMSVGA3D_SURFACE_MAP enmMapType; + SVGA3dSurfaceFormat format; + SVGA3dBox box; + uint32_t cbBlock; /* Size of pixel block, usualy of 1 pixel for uncompressed formats. */ + uint32_t cbRow; /* Bytes per row. */ + uint32_t cbRowPitch; /* Bytes between rows. */ + uint32_t cRows; /* Number of rows. */ + uint32_t cbDepthPitch; /* Bytes between planes. */ + void *pvData; +} VMSVGA3D_MAPPED_SURFACE; + +void vmsvga3dReset(PVGASTATECC pThisCC); +void vmsvga3dTerminate(PVGASTATECC pThisCC); + +int vmsvga3dInit(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC); + +/* Write render targets to bitmaps. */ +//#define DUMP_BITMAPS +void vmsvga3dMapWriteBmpFile(VMSVGA3D_MAPPED_SURFACE const *pMap, char const *pszPrefix); + +/* DevVGA-SVGA.cpp: */ +void vmsvgaR33dSurfaceUpdateHeapBuffersOnFifoThread(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC, uint32_t sid); + + +/* DevVGA-SVGA3d-ogl.cpp & DevVGA-SVGA3d-win.cpp: */ +int vmsvga3dLoadExec(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC, PSSMHANDLE pSSM, uint32_t uVersion, uint32_t uPass); +int vmsvga3dSaveExec(PPDMDEVINS pDevIns, PVGASTATECC pThisCC, PSSMHANDLE pSSM); +void vmsvga3dUpdateHostScreenViewport(PVGASTATECC pThisCC, uint32_t idScreen, VMSVGAVIEWPORT const *pOldViewport); +int vmsvga3dQueryCaps(PVGASTATECC pThisCC, SVGA3dDevCapIndex idx3dCaps, uint32_t *pu32Val); + +int vmsvga3dSurfaceDefine(PVGASTATECC pThisCC, uint32_t sid, SVGA3dSurfaceAllFlags surfaceFlags, SVGA3dSurfaceFormat format, + uint32_t multisampleCount, SVGA3dTextureFilter autogenFilter, + uint32_t cMipLevels, SVGA3dSize const *pMipLevel0Size, uint32_t arraySize, bool fAllocMipLevels); +int vmsvga3dSurfaceDestroy(PVGASTATECC pThisCC, uint32_t sid); +int vmsvga3dSurfaceCopy(PVGASTATECC pThisCC, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src, + uint32_t cCopyBoxes, SVGA3dCopyBox *pBox); +int vmsvga3dSurfaceStretchBlt(PVGASTATE pThis, PVGASTATECC pThisCC, + SVGA3dSurfaceImageId const *pDstSfcImg, SVGA3dBox const *pDstBox, + SVGA3dSurfaceImageId const *pSrcSfcImg, SVGA3dBox const *pSrcBox, SVGA3dStretchBltMode enmMode); +int vmsvga3dSurfaceDMA(PVGASTATE pThis, PVGASTATECC pThisCC, SVGAGuestImage guest, SVGA3dSurfaceImageId host, SVGA3dTransferType transfer, uint32_t cCopyBoxes, SVGA3dCopyBox *pBoxes); +int vmsvga3dSurfaceBlitToScreen(PVGASTATE pThis, PVGASTATECC pThisCC, uint32_t dest, SVGASignedRect destRect, SVGA3dSurfaceImageId srcImage, SVGASignedRect srcRect, uint32_t cRects, SVGASignedRect *pRect); + +int vmsvga3dContextDefine(PVGASTATECC pThisCC, uint32_t cid); +int vmsvga3dContextDestroy(PVGASTATECC pThisCC, uint32_t cid); + +int vmsvga3dChangeMode(PVGASTATECC pThisCC); + +int vmsvga3dDefineScreen(PVGASTATE pThis, PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen); +int vmsvga3dDestroyScreen(PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen); + +int vmsvga3dScreenUpdate(PVGASTATECC pThisCC, uint32_t idDstScreen, SVGASignedRect const &dstRect, + SVGA3dSurfaceImageId const &srcImage, SVGASignedRect const &srcRect, + uint32_t cDstClipRects, SVGASignedRect *paDstClipRect); + +int vmsvga3dSetTransform(PVGASTATECC pThisCC, uint32_t cid, SVGA3dTransformType type, float matrix[16]); +int vmsvga3dSetZRange(PVGASTATECC pThisCC, uint32_t cid, SVGA3dZRange zRange); +int vmsvga3dSetRenderState(PVGASTATECC pThisCC, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState); +int vmsvga3dSetRenderTarget(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target); +int vmsvga3dSetTextureState(PVGASTATECC pThisCC, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState); +int vmsvga3dSetMaterial(PVGASTATECC pThisCC, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial); +int vmsvga3dSetLightData(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, SVGA3dLightData *pData); +int vmsvga3dSetLightEnabled(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, uint32_t enabled); +int vmsvga3dSetViewPort(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect); +int vmsvga3dSetClipPlane(PVGASTATECC pThisCC, uint32_t cid, uint32_t index, float plane[4]); +int vmsvga3dCommandClear(PVGASTATECC pThisCC, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth, uint32_t stencil, uint32_t cRects, SVGA3dRect *pRect); +int vmsvga3dCommandPresent(PVGASTATE pThis, PVGASTATECC pThisCC, uint32_t sid, uint32_t cRects, SVGA3dCopyRect *pRect); +int vmsvga3dDrawPrimitives(PVGASTATECC pThisCC, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl, uint32_t numRanges, SVGA3dPrimitiveRange *pNumRange, uint32_t cVertexDivisor, SVGA3dVertexDivisor *pVertexDivisor); +int vmsvga3dSetScissorRect(PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect); +int vmsvga3dGenerateMipmaps(PVGASTATECC pThisCC, uint32_t sid, SVGA3dTextureFilter filter); + +int vmsvga3dShaderDefine(PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData); +int vmsvga3dShaderDestroy(PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type); +int vmsvga3dShaderSet(PVGASTATECC pThisCC, struct VMSVGA3DCONTEXT *pContext, uint32_t cid, SVGA3dShaderType type, uint32_t shid); +int vmsvga3dShaderSetConst(PVGASTATECC pThisCC, uint32_t cid, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues); + +int vmsvga3dQueryCreate(PVGASTATECC pThisCC, uint32_t cid, SVGA3dQueryType type); +int vmsvga3dQueryBegin(PVGASTATECC pThisCC, uint32_t cid, SVGA3dQueryType type); +int vmsvga3dQueryEnd(PVGASTATECC pThisCC, uint32_t cid, SVGA3dQueryType type); +int vmsvga3dQueryWait(PVGASTATECC pThisCC, uint32_t cid, SVGA3dQueryType type, PVGASTATE pThis, SVGAGuestPtr const *pGuestResult); + +int vmsvga3dSurfaceInvalidate(PVGASTATECC pThisCC, uint32_t sid, uint32_t face, uint32_t mipmap); + +int vmsvga3dSurfaceMap(PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pImage, SVGA3dBox const *pBox, + VMSVGA3D_SURFACE_MAP enmMapType, VMSVGA3D_MAPPED_SURFACE *pMap); +int vmsvga3dSurfaceUnmap(PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pImage, VMSVGA3D_MAPPED_SURFACE *pMap, bool fWritten); + +uint32_t vmsvga3dCalcSubresourceOffset(PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pImage); + +typedef struct VMSGA3D_BOX_DIMENSIONS +{ + uint32_t offSubresource; /* Offset of the miplevel. */ + uint32_t offBox; /* Offset of the box in the miplevel. */ + uint32_t cbRow; /* Bytes per row. */ + int32_t cbPitch; /* Bytes between rows. */ + uint32_t cyBlocks; /* Number of rows. */ + uint32_t cbDepthPitch; /* Number of bytes between planes. */ +} VMSGA3D_BOX_DIMENSIONS; + +int vmsvga3dGetBoxDimensions(PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pImage, SVGA3dBox const *pBox, + VMSGA3D_BOX_DIMENSIONS *pResult); + +DECLINLINE(void) vmsvga3dCalcMipmapSize(SVGA3dSize const *pSize0, uint32_t iMipmap, SVGA3dSize *pSize) +{ + pSize->width = RT_MAX(pSize0->width >> iMipmap, 1); + pSize->height = RT_MAX(pSize0->height >> iMipmap, 1); + pSize->depth = RT_MAX(pSize0->depth >> iMipmap, 1); +} + +uint32_t vmsvga3dGetArrayElements(PVGASTATECC pThisCC, SVGA3dSurfaceId sid); +uint32_t vmsvga3dGetSubresourceCount(PVGASTATECC pThisCC, SVGA3dSurfaceId sid); + +DECLINLINE(uint32_t) vmsvga3dCalcSubresource(uint32_t iMipLevel, uint32_t iArray, uint32_t cMipLevels) +{ + /* Same as in D3D */ + return iMipLevel + iArray * cMipLevels; +} + +DECLINLINE(void) vmsvga3dCalcMipmapAndFace(uint32_t cMipLevels, uint32_t iSubresource, uint32_t *piMipmap, uint32_t *piFace) +{ + if (RT_LIKELY(cMipLevels)) + { + *piFace = iSubresource / cMipLevels; + *piMipmap = iSubresource % cMipLevels; + } + else + { + ASSERT_GUEST_FAILED(); + *piFace = 0; + *piMipmap = 0; + } +} + +int vmsvga3dCalcSurfaceMipmapAndFace(PVGASTATECC pThisCC, uint32_t sid, uint32_t iSubresource, uint32_t *piMipmap, uint32_t *piFace); + + +/* DevVGA-SVGA3d-shared.h: */ +#if defined(RT_OS_WINDOWS) && defined(IN_RING3) +# include <iprt/win/windows.h> + +# define WM_VMSVGA3D_WAKEUP (WM_APP+1) +# define WM_VMSVGA3D_CREATEWINDOW (WM_APP+2) +# define WM_VMSVGA3D_DESTROYWINDOW (WM_APP+3) +# define WM_VMSVGA3D_EXIT (WM_APP+5) +# if 0 +# define WM_VMSVGA3D_CREATE_DEVICE (WM_APP+6) +typedef struct VMSVGA3DCREATEDEVICEPARAMS +{ + struct VMSVGA3DSTATE *pState; + struct VMSVGA3DCONTEXT *pContext; + struct _D3DPRESENT_PARAMETERS_ *pPresParams; + HRESULT hrc; +} VMSVGA3DCREATEDEVICEPARAMS; +# endif + +DECLCALLBACK(int) vmsvga3dWindowThread(RTTHREAD ThreadSelf, void *pvUser); +int vmsvga3dSendThreadMessage(RTTHREAD pWindowThread, RTSEMEVENT WndRequestSem, UINT msg, WPARAM wParam, LPARAM lParam); +int vmsvga3dContextWindowCreate(HINSTANCE hInstance, RTTHREAD pWindowThread, RTSEMEVENT WndRequestSem, HWND *pHwnd); + +#endif + +void vmsvga3dUpdateHeapBuffersForSurfaces(PVGASTATECC pThisCC, uint32_t sid); +void vmsvga3dInfoContextWorker(PVGASTATECC pThisCC, PCDBGFINFOHLP pHlp, uint32_t cid, bool fVerbose); +void vmsvga3dInfoSurfaceWorker(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC, PCDBGFINFOHLP pHlp, uint32_t sid, + bool fVerbose, uint32_t cxAscii, bool fInvY, const char *pszBitmapPath); + +/* DevVGA-SVGA3d-shared.cpp: */ + +/** + * Structure for use with vmsvga3dInfoU32Flags. + */ +typedef struct VMSVGAINFOFLAGS32 +{ + /** The flags. */ + uint32_t fFlags; + /** The corresponding mnemonic. */ + const char *pszJohnny; +} VMSVGAINFOFLAGS32; +/** Pointer to a read-only flag translation entry. */ +typedef VMSVGAINFOFLAGS32 const *PCVMSVGAINFOFLAGS32; +void vmsvga3dInfoU32Flags(PCDBGFINFOHLP pHlp, uint32_t fFlags, const char *pszPrefix, PCVMSVGAINFOFLAGS32 paFlags, uint32_t cFlags); + +/** + * Structure for use with vmsvgaFormatEnumValueEx and vmsvgaFormatEnumValue. + */ +typedef struct VMSVGAINFOENUM +{ + /** The enum value. */ + int32_t iValue; + /** The corresponding value name. */ + const char *pszName; +} VMSVGAINFOENUM; +/** Pointer to a read-only enum value translation entry. */ +typedef VMSVGAINFOENUM const *PCVMSVGAINFOENUM; +/** + * Structure for use with vmsvgaFormatEnumValueEx and vmsvgaFormatEnumValue. + */ +typedef struct VMSVGAINFOENUMMAP +{ + /** Pointer to the value mapping array. */ + PCVMSVGAINFOENUM paValues; + /** The number of value mappings. */ + size_t cValues; + /** The prefix. */ + const char *pszPrefix; +#ifdef RT_STRICT + /** Indicates whether we've checked that it's sorted or not. */ + bool *pfAsserted; +#endif +} VMSVGAINFOENUMMAP; +typedef VMSVGAINFOENUMMAP const *PCVMSVGAINFOENUMMAP; +/** @def VMSVGAINFOENUMMAP_MAKE + * Macro for defining a VMSVGAINFOENUMMAP, silently dealing with pfAsserted. + * + * @param a_Scope The scope. RT_NOTHING or static. + * @param a_VarName The variable name for this map. + * @param a_aValues The variable name of the value mapping array. + * @param a_pszPrefix The value name prefix. + */ +#ifdef VBOX_STRICT +# define VMSVGAINFOENUMMAP_MAKE(a_Scope, a_VarName, a_aValues, a_pszPrefix) \ + static bool RT_CONCAT(a_VarName,_AssertedSorted) = false; \ + a_Scope VMSVGAINFOENUMMAP const a_VarName = { \ + a_aValues, RT_ELEMENTS(a_aValues), a_pszPrefix, &RT_CONCAT(a_VarName,_AssertedSorted) \ + } +#else +# define VMSVGAINFOENUMMAP_MAKE(a_Scope, a_VarName, a_aValues, a_pszPrefix) \ + a_Scope VMSVGAINFOENUMMAP const a_VarName = { a_aValues, RT_ELEMENTS(a_aValues), a_pszPrefix } +#endif +extern VMSVGAINFOENUMMAP const g_SVGA3dSurfaceFormat2String; +const char *vmsvgaLookupEnum(int32_t iValue, PCVMSVGAINFOENUMMAP pEnumMap); +char *vmsvgaFormatEnumValueEx(char *pszBuffer, size_t cbBuffer, const char *pszName, int32_t iValue, + bool fPrefix, PCVMSVGAINFOENUMMAP pEnumMap); +char *vmsvgaFormatEnumValue(char *pszBuffer, size_t cbBuffer, const char *pszName, uint32_t uValue, + const char *pszPrefix, const char * const *papszValues, size_t cValues); + +/** + * ASCII "art" scanline printer callback. + * + * @param pszLine The line to output. + * @param pvUser The user argument. + */ +typedef DECLCALLBACKTYPE(void, FNVMSVGAASCIIPRINTLN,(const char *pszLine, void *pvUser)); +/** Pointer to an ASCII "art" print line callback. */ +typedef FNVMSVGAASCIIPRINTLN *PFNVMSVGAASCIIPRINTLN; +void vmsvga3dAsciiPrint(PFNVMSVGAASCIIPRINTLN pfnPrintLine, void *pvUser, void const *pvImage, size_t cbImage, + uint32_t cx, uint32_t cy, uint32_t cbScanline, SVGA3dSurfaceFormat enmFormat, bool fInvY, + uint32_t cchMaxX, uint32_t cchMaxY); +DECLCALLBACK(void) vmsvga3dAsciiPrintlnInfo(const char *pszLine, void *pvUser); +DECLCALLBACK(void) vmsvga3dAsciiPrintlnLog(const char *pszLine, void *pvUser); + +char *vmsvga3dFormatRenderState(char *pszBuffer, size_t cbBuffer, SVGA3dRenderState const *pRenderState); +char *vmsvga3dFormatTextureState(char *pszBuffer, size_t cbBuffer, SVGA3dTextureState const *pTextureState); +void vmsvga3dInfoHostWindow(PCDBGFINFOHLP pHlp, uint64_t idHostWindow); + +uint32_t vmsvga3dSurfaceFormatSize(SVGA3dSurfaceFormat format, + uint32_t *pu32BlockWidth, + uint32_t *pu32BlockHeight); + +#ifdef LOG_ENABLED +const char *vmsvga3dGetCapString(uint32_t idxCap); +const char *vmsvga3dGet3dFormatString(uint32_t format); +const char *vmsvga3dGetRenderStateName(uint32_t state); +const char *vmsvga3dTextureStateToString(SVGA3dTextureStateName textureState); +const char *vmsvgaTransformToString(SVGA3dTransformType type); +const char *vmsvgaDeclUsage2String(SVGA3dDeclUsage usage); +const char *vmsvgaDeclType2String(SVGA3dDeclType type); +const char *vmsvgaDeclMethod2String(SVGA3dDeclMethod method); +const char *vmsvgaSurfaceType2String(SVGA3dSurfaceFormat format); +const char *vmsvga3dPrimitiveType2String(SVGA3dPrimitiveType PrimitiveType); +#endif + + +/* + * Backend interfaces. + */ +bool vmsvga3dIsLegacyBackend(PVGASTATECC pThisCC); + +typedef struct VMSVGA3DSURFACE *PVMSVGA3DSURFACE; +typedef struct VMSVGA3DMIPMAPLEVEL *PVMSVGA3DMIPMAPLEVEL; +typedef struct VMSVGA3DCONTEXT *PVMSVGA3DCONTEXT; + +/* Essential 3D backend function. */ +#define VMSVGA3D_BACKEND_INTERFACE_NAME_3D "3D" +typedef struct +{ + DECLCALLBACKMEMBER(int, pfnInit, (PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC)); + DECLCALLBACKMEMBER(int, pfnPowerOn, (PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC)); + DECLCALLBACKMEMBER(int, pfnTerminate, (PVGASTATECC pThisCC)); + DECLCALLBACKMEMBER(int, pfnReset, (PVGASTATECC pThisCC)); + DECLCALLBACKMEMBER(int, pfnQueryCaps, (PVGASTATECC pThisCC, SVGA3dDevCapIndex idx3dCaps, uint32_t *pu32Val)); + DECLCALLBACKMEMBER(int, pfnChangeMode, (PVGASTATECC pThisCC)); + DECLCALLBACKMEMBER(int, pfnCreateTexture, (PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext, uint32_t idAssociatedContext, PVMSVGA3DSURFACE pSurface)); + DECLCALLBACKMEMBER(void, pfnSurfaceDestroy, (PVGASTATECC pThisCC, bool fClearCOTableEntry, PVMSVGA3DSURFACE pSurface)); + DECLCALLBACKMEMBER(void, pfnSurfaceInvalidateImage, (PVGASTATECC pThisCC, PVMSVGA3DSURFACE pSurface, uint32_t uFace, uint32_t uMipmap)); + DECLCALLBACKMEMBER(int, pfnSurfaceCopy, (PVGASTATECC pThisCC, SVGA3dSurfaceImageId dest, SVGA3dSurfaceImageId src, uint32_t cCopyBoxes, SVGA3dCopyBox *pBox)); + DECLCALLBACKMEMBER(int, pfnSurfaceDMACopyBox, (PVGASTATE pThis, PVGASTATECC pThisCC, PVMSVGA3DSTATE pState, PVMSVGA3DSURFACE pSurface, + PVMSVGA3DMIPMAPLEVEL pMipLevel, uint32_t uHostFace, uint32_t uHostMipmap, + SVGAGuestPtr GuestPtr, uint32_t cbGuestPitch, SVGA3dTransferType transfer, + SVGA3dCopyBox const *pBox, PVMSVGA3DCONTEXT pContext, int rc, int iBox)); + DECLCALLBACKMEMBER(int, pfnSurfaceStretchBlt, (PVGASTATE pThis, PVMSVGA3DSTATE pState, + PVMSVGA3DSURFACE pDstSurface, uint32_t uDstFace, uint32_t uDstMipmap, SVGA3dBox const *pDstBox, + PVMSVGA3DSURFACE pSrcSurface, uint32_t uSrcFace, uint32_t uSrcMipmap, SVGA3dBox const *pSrcBox, + SVGA3dStretchBltMode enmMode, PVMSVGA3DCONTEXT pContext)); + DECLCALLBACKMEMBER(void, pfnUpdateHostScreenViewport, (PVGASTATECC pThisCC, uint32_t idScreen, VMSVGAVIEWPORT const *pOldViewport)); + /** @todo HW accelerated screen output probably needs a separate interface. */ + DECLCALLBACKMEMBER(int, pfnDefineScreen, (PVGASTATE pThis, PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen)); + DECLCALLBACKMEMBER(int, pfnDestroyScreen, (PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen)); + DECLCALLBACKMEMBER(int, pfnSurfaceBlitToScreen, (PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen, + SVGASignedRect destRect, SVGA3dSurfaceImageId srcImage, + SVGASignedRect srcRect, uint32_t cRects, SVGASignedRect *paRects)); + /* Various helpers. */ + DECLCALLBACKMEMBER(int, pfnSurfaceUpdateHeapBuffers, (PVGASTATECC pThisCC, PVMSVGA3DSURFACE pSurface)); +} VMSVGA3DBACKENDFUNCS3D; + +/* VGPU9 3D */ +#define VMSVGA3D_BACKEND_INTERFACE_NAME_VGPU9 "VGPU9" +typedef struct +{ + DECLCALLBACKMEMBER(int, pfnContextDefine, (PVGASTATECC pThisCC, uint32_t cid)); + DECLCALLBACKMEMBER(int, pfnContextDestroy, (PVGASTATECC pThisCC, uint32_t cid)); + DECLCALLBACKMEMBER(int, pfnSetTransform, (PVGASTATECC pThisCC, uint32_t cid, SVGA3dTransformType type, float matrix[16])); + DECLCALLBACKMEMBER(int, pfnSetZRange, (PVGASTATECC pThisCC, uint32_t cid, SVGA3dZRange zRange)); + DECLCALLBACKMEMBER(int, pfnSetRenderState, (PVGASTATECC pThisCC, uint32_t cid, uint32_t cRenderStates, SVGA3dRenderState *pRenderState)); + DECLCALLBACKMEMBER(int, pfnSetRenderTarget, (PVGASTATECC pThisCC, uint32_t cid, SVGA3dRenderTargetType type, SVGA3dSurfaceImageId target)); + DECLCALLBACKMEMBER(int, pfnSetTextureState, (PVGASTATECC pThisCC, uint32_t cid, uint32_t cTextureStates, SVGA3dTextureState *pTextureState)); + DECLCALLBACKMEMBER(int, pfnSetMaterial, (PVGASTATECC pThisCC, uint32_t cid, SVGA3dFace face, SVGA3dMaterial *pMaterial)); + DECLCALLBACKMEMBER(int, pfnSetLightData, (PVGASTATECC pThisCC, uint32_t cid, uint32_t index, SVGA3dLightData *pData)); + DECLCALLBACKMEMBER(int, pfnSetLightEnabled, (PVGASTATECC pThisCC, uint32_t cid, uint32_t index, uint32_t enabled)); + DECLCALLBACKMEMBER(int, pfnSetViewPort, (PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect)); + DECLCALLBACKMEMBER(int, pfnSetClipPlane, (PVGASTATECC pThisCC, uint32_t cid, uint32_t index, float plane[4])); + DECLCALLBACKMEMBER(int, pfnCommandClear, (PVGASTATECC pThisCC, uint32_t cid, SVGA3dClearFlag clearFlag, uint32_t color, float depth, uint32_t stencil, uint32_t cRects, SVGA3dRect *pRect)); + DECLCALLBACKMEMBER(int, pfnDrawPrimitives, (PVGASTATECC pThisCC, uint32_t cid, uint32_t numVertexDecls, SVGA3dVertexDecl *pVertexDecl, uint32_t numRanges, SVGA3dPrimitiveRange *pNumRange, uint32_t cVertexDivisor, SVGA3dVertexDivisor *pVertexDivisor)); + DECLCALLBACKMEMBER(int, pfnSetScissorRect, (PVGASTATECC pThisCC, uint32_t cid, SVGA3dRect *pRect)); + DECLCALLBACKMEMBER(int, pfnGenerateMipmaps, (PVGASTATECC pThisCC, uint32_t sid, SVGA3dTextureFilter filter)); + DECLCALLBACKMEMBER(int, pfnShaderDefine, (PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type, uint32_t cbData, uint32_t *pShaderData)); + DECLCALLBACKMEMBER(int, pfnShaderDestroy, (PVGASTATECC pThisCC, uint32_t cid, uint32_t shid, SVGA3dShaderType type)); + DECLCALLBACKMEMBER(int, pfnShaderSet, (PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext, uint32_t cid, SVGA3dShaderType type, uint32_t shid)); + DECLCALLBACKMEMBER(int, pfnShaderSetConst, (PVGASTATECC pThisCC, uint32_t cid, uint32_t reg, SVGA3dShaderType type, SVGA3dShaderConstType ctype, uint32_t cRegisters, uint32_t *pValues)); + DECLCALLBACKMEMBER(int, pfnOcclusionQueryCreate, (PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)); + DECLCALLBACKMEMBER(int, pfnOcclusionQueryDelete, (PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)); + DECLCALLBACKMEMBER(int, pfnOcclusionQueryBegin, (PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)); + DECLCALLBACKMEMBER(int, pfnOcclusionQueryEnd, (PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext)); + DECLCALLBACKMEMBER(int, pfnOcclusionQueryGetData, (PVGASTATECC pThisCC, PVMSVGA3DCONTEXT pContext, uint32_t *pu32Pixels)); +} VMSVGA3DBACKENDFUNCSVGPU9; + +/* Support for Guest-Backed Objects. */ +#define VMSVGA3D_BACKEND_INTERFACE_NAME_GBO "GBO" +typedef struct +{ + DECLCALLBACKMEMBER(int, pfnScreenTargetBind, (PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen, uint32_t sid)); + DECLCALLBACKMEMBER(int, pfnScreenTargetUpdate, (PVGASTATECC pThisCC, VMSVGASCREENOBJECT *pScreen, SVGA3dRect const *pRect)); +} VMSVGA3DBACKENDFUNCSGBO; + +#define VMSVGA3D_BACKEND_INTERFACE_NAME_MAP "MAP" +typedef struct +{ + DECLCALLBACKMEMBER(int, pfnSurfaceMap, (PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pImage, SVGA3dBox const *pBox, VMSVGA3D_SURFACE_MAP enmMapType, VMSVGA3D_MAPPED_SURFACE *pMap)); + DECLCALLBACKMEMBER(int, pfnSurfaceUnmap, (PVGASTATECC pThisCC, SVGA3dSurfaceImageId const *pImage, VMSVGA3D_MAPPED_SURFACE *pMap, bool fWritten)); +} VMSVGA3DBACKENDFUNCSMAP; + +typedef struct VMSVGA3DSHADER *PVMSVGA3DSHADER; +typedef struct VMSVGA3DDXCONTEXT *PVMSVGA3DDXCONTEXT; +struct DXShaderInfo; +#define VMSVGA3D_BACKEND_INTERFACE_NAME_DX "DX" +typedef struct +{ + DECLCALLBACKMEMBER(int, pfnDXSaveState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, PCPDMDEVHLPR3 pHlp, PSSMHANDLE pSSM)); + DECLCALLBACKMEMBER(int, pfnDXLoadState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, PCPDMDEVHLPR3 pHlp, PSSMHANDLE pSSM)); + DECLCALLBACKMEMBER(int, pfnDXDefineContext, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnDXDestroyContext, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnDXBindContext, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnDXSwitchContext, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnDXReadbackContext, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnDXInvalidateContext, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnDXSetSingleConstantBuffer, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t slot, SVGA3dShaderType type, SVGA3dSurfaceId sid, uint32_t offsetInBytes, uint32_t sizeInBytes)); + DECLCALLBACKMEMBER(int, pfnDXSetShaderResources, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t startView, SVGA3dShaderType type, uint32_t cShaderResourceViewId, SVGA3dShaderResourceViewId const *paShaderResourceViewId)); + DECLCALLBACKMEMBER(int, pfnDXSetShader, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderId shaderId, SVGA3dShaderType type)); + DECLCALLBACKMEMBER(int, pfnDXSetSamplers, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t startSampler, SVGA3dShaderType type, uint32_t cSamplerId, SVGA3dSamplerId const *paSamplerId)); + DECLCALLBACKMEMBER(int, pfnDXDraw, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t vertexCount, uint32_t startVertexLocation)); + DECLCALLBACKMEMBER(int, pfnDXDrawIndexed, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t indexCount, uint32_t startIndexLocation, int32_t baseVertexLocation)); + DECLCALLBACKMEMBER(int, pfnDXDrawInstanced, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t vertexCountPerInstance, uint32_t instanceCount, uint32_t startVertexLocation, uint32_t startInstanceLocation)); + DECLCALLBACKMEMBER(int, pfnDXDrawIndexedInstanced, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t indexCountPerInstance, uint32_t instanceCount, uint32_t startIndexLocation, int32_t baseVertexLocation, uint32_t startInstanceLocation)); + DECLCALLBACKMEMBER(int, pfnDXDrawAuto, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnDXSetInputLayout, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dElementLayoutId elementLayoutId)); + DECLCALLBACKMEMBER(int, pfnDXSetVertexBuffers, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t startBuffer, uint32_t cVertexBuffer, SVGA3dVertexBuffer const *paVertexBuffer)); + DECLCALLBACKMEMBER(int, pfnDXSetIndexBuffer, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSurfaceId sid, SVGA3dSurfaceFormat format, uint32_t offset)); + DECLCALLBACKMEMBER(int, pfnDXSetTopology, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dPrimitiveType topology)); + DECLCALLBACKMEMBER(int, pfnDXSetRenderTargets, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dDepthStencilViewId depthStencilViewId, uint32_t cRenderTargetViewId, SVGA3dRenderTargetViewId const *paRenderTargetViewId)); + DECLCALLBACKMEMBER(int, pfnDXSetBlendState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dBlendStateId blendId, float const blendFactor[4], uint32_t sampleMask)); + DECLCALLBACKMEMBER(int, pfnDXSetDepthStencilState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dDepthStencilStateId depthStencilId, uint32_t stencilRef)); + DECLCALLBACKMEMBER(int, pfnDXSetRasterizerState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRasterizerStateId rasterizerId)); + DECLCALLBACKMEMBER(int, pfnDXDefineQuery, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dQueryId queryId, SVGACOTableDXQueryEntry const *pEntry)); + DECLCALLBACKMEMBER(int, pfnDXDestroyQuery, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dQueryId queryId)); + DECLCALLBACKMEMBER(int, pfnDXBeginQuery, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dQueryId queryId)); + DECLCALLBACKMEMBER(int, pfnDXEndQuery, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dQueryId queryId, SVGADXQueryResultUnion *pQueryResult, uint32_t *pcbOut)); + DECLCALLBACKMEMBER(int, pfnDXSetPredication, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dQueryId queryId, uint32_t predicateValue)); + DECLCALLBACKMEMBER(int, pfnDXSetSOTargets, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t cSoTarget, SVGA3dSoTarget const *paSoTarget)); + DECLCALLBACKMEMBER(int, pfnDXSetViewports, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t cViewport, SVGA3dViewport const *paViewport)); + DECLCALLBACKMEMBER(int, pfnDXSetScissorRects, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t cRect, SVGASignedRect const *paRect)); + DECLCALLBACKMEMBER(int, pfnDXClearRenderTargetView, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRenderTargetViewId renderTargetViewId, SVGA3dRGBAFloat const *pRGBA)); + DECLCALLBACKMEMBER(int, pfnDXClearDepthStencilView, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t flags, SVGA3dDepthStencilViewId depthStencilViewId, float depth, uint8_t stencil)); + DECLCALLBACKMEMBER(int, pfnDXPredCopyRegion, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSurfaceId dstSid, uint32_t dstSubResource, SVGA3dSurfaceId srcSid, uint32_t srcSubResource, SVGA3dCopyBox const *pBox)); + DECLCALLBACKMEMBER(int, pfnDXPredCopy, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSurfaceId dstSid, SVGA3dSurfaceId srcSid)); + DECLCALLBACKMEMBER(int, pfnDXPresentBlt, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSurfaceId dstSid, uint32_t dstSubResource, SVGA3dBox const *pBoxDst, SVGA3dSurfaceId srcSid, uint32_t srcSubResource, SVGA3dBox const *pBoxSrc, SVGA3dDXPresentBltMode mode)); + DECLCALLBACKMEMBER(int, pfnDXGenMips, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderResourceViewId shaderResourceViewId)); + DECLCALLBACKMEMBER(int, pfnDXDefineShaderResourceView, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderResourceViewId shaderResourceViewId, SVGACOTableDXSRViewEntry const *pEntry)); + DECLCALLBACKMEMBER(int, pfnDXDestroyShaderResourceView, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderResourceViewId shaderResourceViewId)); + DECLCALLBACKMEMBER(int, pfnDXDefineRenderTargetView, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRenderTargetViewId renderTargetViewId, SVGACOTableDXRTViewEntry const *pEntry)); + DECLCALLBACKMEMBER(int, pfnDXDestroyRenderTargetView, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRenderTargetViewId renderTargetViewId)); + DECLCALLBACKMEMBER(int, pfnDXDefineDepthStencilView, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dDepthStencilViewId depthStencilViewId, SVGACOTableDXDSViewEntry const *pEntry)); + DECLCALLBACKMEMBER(int, pfnDXDestroyDepthStencilView, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dDepthStencilViewId depthStencilViewId)); + DECLCALLBACKMEMBER(int, pfnDXDefineElementLayout, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dElementLayoutId elementLayoutId, SVGACOTableDXElementLayoutEntry const *pEntry)); + DECLCALLBACKMEMBER(int, pfnDXDestroyElementLayout, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dElementLayoutId elementLayoutId)); + DECLCALLBACKMEMBER(int, pfnDXDefineBlendState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dBlendStateId blendId, SVGACOTableDXBlendStateEntry const *pEntry)); + DECLCALLBACKMEMBER(int, pfnDXDestroyBlendState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dBlendStateId blendId)); + DECLCALLBACKMEMBER(int, pfnDXDefineDepthStencilState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dDepthStencilStateId depthStencilId, SVGACOTableDXDepthStencilEntry const *pEntry)); + DECLCALLBACKMEMBER(int, pfnDXDestroyDepthStencilState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dDepthStencilStateId depthStencilId)); + DECLCALLBACKMEMBER(int, pfnDXDefineRasterizerState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRasterizerStateId rasterizerId, SVGACOTableDXRasterizerStateEntry const *pEntry)); + DECLCALLBACKMEMBER(int, pfnDXDestroyRasterizerState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRasterizerStateId rasterizerId)); + DECLCALLBACKMEMBER(int, pfnDXDefineSamplerState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSamplerId samplerId, SVGACOTableDXSamplerEntry const *pEntry)); + DECLCALLBACKMEMBER(int, pfnDXDestroySamplerState, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSamplerId samplerId)); + DECLCALLBACKMEMBER(int, pfnDXDefineShader, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderId shaderId, SVGACOTableDXShaderEntry const *pEntry)); + DECLCALLBACKMEMBER(int, pfnDXDestroyShader, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderId shaderId)); + DECLCALLBACKMEMBER(int, pfnDXBindShader, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dShaderId shaderId, DXShaderInfo const *pShaderInfo)); + DECLCALLBACKMEMBER(int, pfnDXDefineStreamOutput, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dStreamOutputId soid, SVGACOTableDXStreamOutputEntry const *pEntry)); + DECLCALLBACKMEMBER(int, pfnDXDestroyStreamOutput, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dStreamOutputId soid)); + DECLCALLBACKMEMBER(int, pfnDXSetStreamOutput, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dStreamOutputId soid)); + DECLCALLBACKMEMBER(int, pfnDXSetCOTable, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGACOTableType type, uint32_t cValidEntries)); + DECLCALLBACKMEMBER(int, pfnDXBufferCopy, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnDXSurfaceCopyAndReadback, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnDXMoveQuery, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnDXBindAllShader, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnDXHint, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnDXBufferUpdate, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnDXCondBindAllShader, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnScreenCopy, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnIntraSurfaceCopy, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSurfaceImageId const &surface, SVGA3dCopyBox const &box)); + DECLCALLBACKMEMBER(int, pfnDXResolveCopy, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnDXPredResolveCopy, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnDXPredConvertRegion, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnDXPredConvert, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnWholeSurfaceCopy, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnDXDefineUAView, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dUAViewId uaViewId, SVGACOTableDXUAViewEntry const *pEntry)); + DECLCALLBACKMEMBER(int, pfnDXDestroyUAView, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dUAViewId uaViewId)); + DECLCALLBACKMEMBER(int, pfnDXClearUAViewUint, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dUAViewId uaViewId, uint32_t const aValues[4])); + DECLCALLBACKMEMBER(int, pfnDXClearUAViewFloat, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dUAViewId uaViewId, float const aValues[4])); + DECLCALLBACKMEMBER(int, pfnDXCopyStructureCount, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dUAViewId srcUAViewId, SVGA3dSurfaceId destSid, uint32_t destByteOffset)); + DECLCALLBACKMEMBER(int, pfnDXSetUAViews, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t uavSpliceIndex, uint32_t cUAViewId, SVGA3dUAViewId const *paUAViewId)); + DECLCALLBACKMEMBER(int, pfnDXDrawIndexedInstancedIndirect, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSurfaceId argsBufferSid, uint32_t byteOffsetForArgs)); + DECLCALLBACKMEMBER(int, pfnDXDrawInstancedIndirect, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dSurfaceId argsBufferSid, uint32_t byteOffsetForArgs)); + DECLCALLBACKMEMBER(int, pfnDXDispatch, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t threadGroupCountX, uint32_t threadGroupCountY, uint32_t threadGroupCountZ)); + DECLCALLBACKMEMBER(int, pfnDXDispatchIndirect, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnWriteZeroSurface, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnHintZeroSurface, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnDXTransferToBuffer, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnLogicOpsBitBlt, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnLogicOpsTransBlt, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnLogicOpsStretchBlt, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnLogicOpsColorFill, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnLogicOpsAlphaBlend, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnLogicOpsClearTypeBlend, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnDXSetCSUAViews, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, uint32_t startIndex, uint32_t cUAViewId, SVGA3dUAViewId const *paUAViewId)); + DECLCALLBACKMEMBER(int, pfnDXSetMinLOD, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnDXSetShaderIface, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnSurfaceStretchBltNonMSToMS, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnDXBindShaderIface, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext)); + DECLCALLBACKMEMBER(int, pfnVBDXClearRenderTargetViewRegion, (PVGASTATECC pThisCC, PVMSVGA3DDXCONTEXT pDXContext, SVGA3dRenderTargetViewId renderTargetViewId, SVGA3dRGBAFloat const *pColor, uint32_t cRect, SVGASignedRect const *paRect)); +} VMSVGA3DBACKENDFUNCSDX; + +typedef struct VMSVGA3DBACKENDDESC +{ + char const *pszName; + DECLCALLBACKMEMBER(int, pfnQueryInterface, (PVGASTATECC pThisCC, char const *pszInterfaceName, void *pvInterfaceFuncs, size_t cbInterfaceFuncs)); +} VMSVGA3DBACKENDDESC; + +#ifdef VMSVGA3D_DX +/* Helpers. */ +int vmsvga3dDXUnbindContext(PVGASTATECC pThisCC, uint32_t cid, SVGADXContextMobFormat *pSvgaDXContext); +int vmsvga3dDXSwitchContext(PVGASTATECC pThisCC, uint32_t cid); + +/* Command handlers. */ +int vmsvga3dDXDefineContext(PVGASTATECC pThisCC, uint32_t cid); +int vmsvga3dDXDestroyContext(PVGASTATECC pThisCC, uint32_t cid); +int vmsvga3dDXBindContext(PVGASTATECC pThisCC, uint32_t cid, SVGADXContextMobFormat *pSvgaDXContext); +int vmsvga3dDXReadbackContext(PVGASTATECC pThisCC, uint32_t idDXContext, SVGADXContextMobFormat *pSvgaDXContext); +int vmsvga3dDXInvalidateContext(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dDXSetSingleConstantBuffer(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetSingleConstantBuffer const *pCmd); +int vmsvga3dDXSetShaderResources(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetShaderResources const *pCmd, uint32_t cShaderResourceViewId, SVGA3dShaderResourceViewId const *paShaderResourceViewId); +int vmsvga3dDXSetShader(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetShader const *pCmd); +int vmsvga3dDXSetSamplers(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetSamplers const *pCmd, uint32_t cSamplerId, SVGA3dSamplerId const *paSamplerId); +int vmsvga3dDXDraw(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDraw const *pCmd); +int vmsvga3dDXDrawIndexed(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDrawIndexed const *pCmd); +int vmsvga3dDXDrawInstanced(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDrawInstanced const *pCmd); +int vmsvga3dDXDrawIndexedInstanced(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDrawIndexedInstanced const *pCmd); +int vmsvga3dDXDrawAuto(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dDXSetInputLayout(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dElementLayoutId elementLayoutId); +int vmsvga3dDXSetVertexBuffers(PVGASTATECC pThisCC, uint32_t idDXContext, uint32_t startBuffer, uint32_t cVertexBuffer, SVGA3dVertexBuffer const *paVertexBuffer); +int vmsvga3dDXSetIndexBuffer(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetIndexBuffer const *pCmd); +int vmsvga3dDXSetTopology(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dPrimitiveType topology); +int vmsvga3dDXSetRenderTargets(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dDepthStencilViewId depthStencilViewId, uint32_t cRenderTargetViewId, SVGA3dRenderTargetViewId const *paRenderTargetViewId); +int vmsvga3dDXSetBlendState(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetBlendState const *pCmd); +int vmsvga3dDXSetDepthStencilState(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetDepthStencilState const *pCmd); +int vmsvga3dDXSetRasterizerState(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dRasterizerStateId rasterizerId); +int vmsvga3dDXDefineQuery(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDefineQuery const *pCmd); +int vmsvga3dDXDestroyQuery(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDestroyQuery const *pCmd); +int vmsvga3dDXBindQuery(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXBindQuery const *pCmd, PVMSVGAMOB pMob); +int vmsvga3dDXSetQueryOffset(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetQueryOffset const *pCmd); +int vmsvga3dDXBeginQuery(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXBeginQuery const *pCmd); +int vmsvga3dDXEndQuery(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXEndQuery const *pCmd); +int vmsvga3dDXReadbackQuery(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXReadbackQuery const *pCmd); +int vmsvga3dDXSetPredication(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetPredication const *pCmd); +int vmsvga3dDXSetSOTargets(PVGASTATECC pThisCC, uint32_t idDXContext, uint32_t cSoTarget, SVGA3dSoTarget const *paSoTarget); +int vmsvga3dDXSetViewports(PVGASTATECC pThisCC, uint32_t idDXContext, uint32_t cViewport, SVGA3dViewport const *paViewport); +int vmsvga3dDXSetScissorRects(PVGASTATECC pThisCC, uint32_t idDXContext, uint32_t cRect, SVGASignedRect const *paRect); +int vmsvga3dDXClearRenderTargetView(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXClearRenderTargetView const *pCmd); +int vmsvga3dDXClearDepthStencilView(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXClearDepthStencilView const *pCmd); +int vmsvga3dDXPredCopyRegion(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXPredCopyRegion const *pCmd); +int vmsvga3dDXPredCopy(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXPredCopy const *pCmd); +int vmsvga3dDXPresentBlt(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXPresentBlt const *pCmd); +int vmsvga3dDXGenMips(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXGenMips const *pCmd); +int vmsvga3dDXDefineShaderResourceView(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDefineShaderResourceView const *pCmd); +int vmsvga3dDXDestroyShaderResourceView(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDestroyShaderResourceView const *pCmd); +int vmsvga3dDXDefineRenderTargetView(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDefineRenderTargetView const *pCmd); +int vmsvga3dDXDestroyRenderTargetView(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDestroyRenderTargetView const *pCmd); +int vmsvga3dDXDefineDepthStencilView(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDefineDepthStencilView_v2 const *pCmd); +int vmsvga3dDXDestroyDepthStencilView(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDestroyDepthStencilView const *pCmd); +int vmsvga3dDXDefineElementLayout(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dElementLayoutId elementLayoutId, uint32_t cDesc, SVGA3dInputElementDesc const *paDesc); +int vmsvga3dDXDestroyElementLayout(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDestroyElementLayout const *pCmd); +int vmsvga3dDXDefineBlendState(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDefineBlendState const *pCmd); +int vmsvga3dDXDestroyBlendState(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDestroyBlendState const *pCmd); +int vmsvga3dDXDefineDepthStencilState(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDefineDepthStencilState const *pCmd); +int vmsvga3dDXDestroyDepthStencilState(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDestroyDepthStencilState const *pCmd); +int vmsvga3dDXDefineRasterizerState(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDefineRasterizerState const *pCmd); +int vmsvga3dDXDestroyRasterizerState(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDestroyRasterizerState const *pCmd); +int vmsvga3dDXDefineSamplerState(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDefineSamplerState const *pCmd); +int vmsvga3dDXDestroySamplerState(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDestroySamplerState const *pCmd); +int vmsvga3dDXDefineShader(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDefineShader const *pCmd); +int vmsvga3dDXDestroyShader(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDestroyShader const *pCmd); +int vmsvga3dDXBindShader(PVGASTATECC pThisCC, SVGA3dCmdDXBindShader const *pCmd, PVMSVGAMOB pMob); +int vmsvga3dDXDefineStreamOutput(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDefineStreamOutput const *pCmd); +int vmsvga3dDXDestroyStreamOutput(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDestroyStreamOutput const *pCmd); +int vmsvga3dDXSetStreamOutput(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetStreamOutput const *pCmd); +int vmsvga3dDXSetCOTable(PVGASTATECC pThisCC, SVGA3dCmdDXSetCOTable const *pCmd, PVMSVGAMOB pMob); +int vmsvga3dDXReadbackCOTable(PVGASTATECC pThisCC, SVGA3dCmdDXReadbackCOTable const *pCmd); +int vmsvga3dDXBufferCopy(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dDXSurfaceCopyAndReadback(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dDXMoveQuery(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dDXBindAllQuery(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXBindAllQuery const *pCmd); +int vmsvga3dDXReadbackAllQuery(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXReadbackAllQuery const *pCmd); +int vmsvga3dDXBindAllShader(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dDXHint(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dDXBufferUpdate(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dDXSetConstantBufferOffset(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetConstantBufferOffset const *pCmd, SVGA3dShaderType type); +int vmsvga3dDXCondBindAllShader(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dScreenCopy(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dDXGrowCOTable(PVGASTATECC pThisCC, SVGA3dCmdDXGrowCOTable const *pCmd); +int vmsvga3dIntraSurfaceCopy(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdIntraSurfaceCopy const *pCmd); +int vmsvga3dDXResolveCopy(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dDXPredResolveCopy(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dDXPredConvertRegion(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dDXPredConvert(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dWholeSurfaceCopy(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dDXDefineUAView(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDefineUAView const *pCmd); +int vmsvga3dDXDestroyUAView(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDestroyUAView const *pCmd); +int vmsvga3dDXClearUAViewUint(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXClearUAViewUint const *pCmd); +int vmsvga3dDXClearUAViewFloat(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXClearUAViewFloat const *pCmd); +int vmsvga3dDXCopyStructureCount(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXCopyStructureCount const *pCmd); +int vmsvga3dDXSetUAViews(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetUAViews const *pCmd, uint32_t cUAViewId, SVGA3dUAViewId const *paUAViewId); +int vmsvga3dDXDrawIndexedInstancedIndirect(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDrawIndexedInstancedIndirect const *pCmd); +int vmsvga3dDXDrawInstancedIndirect(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDrawInstancedIndirect const *pCmd); +int vmsvga3dDXDispatch(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDispatch const *pCmd); +int vmsvga3dDXDispatchIndirect(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dWriteZeroSurface(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dHintZeroSurface(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dDXTransferToBuffer(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dDXSetStructureCount(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetStructureCount const *pCmd); +int vmsvga3dLogicOpsBitBlt(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dLogicOpsTransBlt(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dLogicOpsStretchBlt(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dLogicOpsColorFill(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dLogicOpsAlphaBlend(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dLogicOpsClearTypeBlend(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dDXSetCSUAViews(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXSetCSUAViews const *pCmd, uint32_t cUAViewId, SVGA3dUAViewId const *paUAViewId); +int vmsvga3dDXSetMinLOD(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dDXDefineStreamOutputWithMob(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXDefineStreamOutputWithMob const *pCmd); +int vmsvga3dDXSetShaderIface(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dDXBindStreamOutput(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdDXBindStreamOutput const *pCmd); +int vmsvga3dSurfaceStretchBltNonMSToMS(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dDXBindShaderIface(PVGASTATECC pThisCC, uint32_t idDXContext); +int vmsvga3dDXLoadExec(PPDMDEVINS pDevIns, PVGASTATE pThis, PVGASTATECC pThisCC, PSSMHANDLE pSSM, uint32_t uVersion, uint32_t uPass); +int vmsvga3dDXSaveExec(PPDMDEVINS pDevIns, PVGASTATECC pThisCC, PSSMHANDLE pSSM); + +int vmsvga3dVBDXClearRenderTargetViewRegion(PVGASTATECC pThisCC, uint32_t idDXContext, SVGA3dCmdVBDXClearRenderTargetViewRegion const *pCmd, uint32_t cRect, SVGASignedRect const *paRect); +#endif /* VMSVGA3D_DX */ + + +float float16ToFloat(uint16_t f16); + + +#endif /* !VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_h */ + |