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+; $Id: __U4M.asm $
+;; @file
+; Compiler support routines.
+;
+
+;
+; Copyright (C) 2012-2023 Oracle and/or its affiliates.
+;
+; This file is part of VirtualBox base platform packages, as
+; available from https://www.virtualbox.org.
+;
+; This program is free software; you can redistribute it and/or
+; modify it under the terms of the GNU General Public License
+; as published by the Free Software Foundation, in version 3 of the
+; License.
+;
+; This program is distributed in the hope that it will be useful, but
+; WITHOUT ANY WARRANTY; without even the implied warranty of
+; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+; General Public License for more details.
+;
+; You should have received a copy of the GNU General Public License
+; along with this program; if not, see <https://www.gnu.org/licenses>.
+;
+; SPDX-License-Identifier: GPL-3.0-only
+;
+
+
+;*******************************************************************************
+;* Exported Symbols *
+;*******************************************************************************
+public __U4M
+
+; MASM (ML.EXE) is used for PXE and no longer understands the .8086 directive.
+; WASM is used for the BIOS and understands it just fine.
+ifdef __WASM__
+ .8086
+endif
+
+_TEXT segment public 'CODE' use16
+ assume cs:_TEXT
+
+;;
+; 32-bit unsigned multiplication.
+;
+; @param dx:ax Factor 1.
+; @param cx:bx Factor 2.
+; @returns dx:ax Result.
+;
+__U4M:
+ pushf
+if VBOX_BIOS_CPU ge 80386
+ .386
+ push eax
+ push edx
+ push ecx
+
+ rol eax, 16
+ mov ax, dx
+ ror eax, 16
+ xor edx, edx
+
+ shr ecx, 16
+ mov cx, bx
+
+ mul ecx ; eax * ecx -> edx:eax
+
+ pop ecx
+
+ pop edx
+ ror eax, 16
+ mov dx, ax
+ add sp, 2
+ pop ax
+ rol eax, 16
+ifdef __WASM__
+ .8086
+endif
+
+else
+ push si ; high result
+ push di ; low result
+
+ ;
+ ; dx:ax * cx:bx =
+ ;-----------------------
+ ; ax*bx
+ ; + dx*bx ; only lower 16 bits relevant.
+ ; + ax*cx ; ditto
+ ; +dx*cx ; not relevant
+ ; -------------
+ ; = dx:ax
+ ;
+
+ push ax ; stash the low factor 1 part for the 3rd multiplication.
+ mov di, dx ; stash the high factor 1 part for the 2nd multiplication.
+
+ ; multiply the two low factor "digits": ax * bx
+ mul bx
+ mov si, dx
+ xchg di, ax ; save low result and loads high factor 1 into ax for the next step
+
+ ; Multiply the low right "digit" by the high left one and add it to the high result part
+ mul bx
+ add si, ax
+
+ ; Multiply the high right "digit" by the low left on and add it ot the high result part.
+ pop ax
+ mul cx
+ add si, ax
+
+ ; Load the result.
+ mov dx, si
+ mov ax, di
+
+ pop di
+ pop si
+endif
+ popf
+ ret
+
+
+_TEXT ends
+ end
+