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-rw-r--r--src/VBox/Devices/Graphics/shaderlib/libWineStub/Makefile.kup0
-rw-r--r--src/VBox/Devices/Graphics/shaderlib/libWineStub/debug.c534
-rw-r--r--src/VBox/Devices/Graphics/shaderlib/libWineStub/include/config.h1282
-rw-r--r--src/VBox/Devices/Graphics/shaderlib/libWineStub/include/d3d8.h1154
-rw-r--r--src/VBox/Devices/Graphics/shaderlib/libWineStub/include/d3d9.h2047
-rw-r--r--src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/debug.h381
-rw-r--r--src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/guiddef.h131
-rw-r--r--src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/initguid.h35
-rw-r--r--src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/list.h246
-rw-r--r--src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/port.h491
-rw-r--r--src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/rbtree.h357
-rw-r--r--src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/unicode.h355
-rw-r--r--src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/wined3d.h9725
13 files changed, 16738 insertions, 0 deletions
diff --git a/src/VBox/Devices/Graphics/shaderlib/libWineStub/Makefile.kup b/src/VBox/Devices/Graphics/shaderlib/libWineStub/Makefile.kup
new file mode 100644
index 00000000..e69de29b
--- /dev/null
+++ b/src/VBox/Devices/Graphics/shaderlib/libWineStub/Makefile.kup
diff --git a/src/VBox/Devices/Graphics/shaderlib/libWineStub/debug.c b/src/VBox/Devices/Graphics/shaderlib/libWineStub/debug.c
new file mode 100644
index 00000000..9735cf26
--- /dev/null
+++ b/src/VBox/Devices/Graphics/shaderlib/libWineStub/debug.c
@@ -0,0 +1,534 @@
+/*
+ * Management of the debugging channels
+ *
+ * Copyright 2000 Alexandre Julliard
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#include "config.h"
+#include "wine/port.h"
+
+#include "initguid.h"
+#ifdef VBOX
+# ifdef _MSC_VER
+# include <iprt/win/objbase.h>
+# else
+# include <objbase.h>
+# endif
+# include <wine/wined3d.h>
+# ifdef _MSC_VER
+# include <iprt/win/windows.h>
+# else
+# include <windows.h>
+# endif
+#else
+#include <objbase.h>
+#include <wine/wined3d.h>
+#include <windows.h>
+#endif
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <stdarg.h>
+#include <string.h>
+#include <ctype.h>
+
+#include "wine/debug.h"
+//#include "wine/library.h"
+
+#ifdef VBOX_WITH_WDDM
+# include <VBoxDispMpLogger.h>
+# include <iprt/errcore.h>
+#else
+# include <iprt/log.h>
+#endif
+#include <iprt/asm.h>
+
+#if VBOX_WITH_VMSVGA
+/* WINE defines this as inline in its headers, directly accessing a memory location */
+#ifndef RT_OS_WINDOWS
+#define GetCurrentThreadId() (1)
+#define GetCurrentProcessId() (1)
+#endif
+#endif
+
+static const char * const debug_classes[] = { "fixme", "err", "warn", "trace" };
+
+#define MAX_DEBUG_OPTIONS 256
+
+typedef DECLCALLBACKTYPE(void, FNVBOXWINELOGBACKDOOR,(char* pcszStr));
+typedef FNVBOXWINELOGBACKDOOR *PFNVBOXWINELOGBACKDOOR;
+static PFNVBOXWINELOGBACKDOOR vbox_log_backdoor = NULL;
+static unsigned char default_flags = (1 << __WINE_DBCL_ERR) | (1 << __WINE_DBCL_FIXME) | (1 << __WINE_DBCL_WARN);
+static int nb_debug_options = -1;
+static struct __wine_debug_channel debug_options[MAX_DEBUG_OPTIONS];
+
+static struct __wine_debug_functions funcs;
+
+static void debug_init(void);
+
+static int cmp_name( const void *p1, const void *p2 )
+{
+ const char *name = p1;
+ const struct __wine_debug_channel *chan = p2;
+ return strcmp( name, chan->name );
+}
+
+/* get the flags to use for a given channel, possibly setting them too in case of lazy init */
+unsigned char __wine_dbg_get_channel_flags( struct __wine_debug_channel *channel )
+{
+ if (nb_debug_options == -1) debug_init();
+
+ if (nb_debug_options)
+ {
+ struct __wine_debug_channel *opt = bsearch( channel->name, debug_options, nb_debug_options,
+ sizeof(debug_options[0]), cmp_name );
+ if (opt) return opt->flags;
+ }
+ /* no option for this channel */
+ if (channel->flags & (1 << __WINE_DBCL_INIT)) channel->flags = default_flags;
+ return default_flags;
+}
+
+/* set the flags to use for a given channel; return 0 if the channel is not available to set */
+int __wine_dbg_set_channel_flags( struct __wine_debug_channel *channel,
+ unsigned char set, unsigned char clear )
+{
+ if (nb_debug_options == -1) debug_init();
+
+ if (nb_debug_options)
+ {
+ struct __wine_debug_channel *opt = bsearch( channel->name, debug_options, nb_debug_options,
+ sizeof(debug_options[0]), cmp_name );
+ if (opt)
+ {
+ opt->flags = (opt->flags & ~clear) | set;
+ return 1;
+ }
+ }
+ return 0;
+}
+
+/* add a new debug option at the end of the option list */
+static void add_option( const char *name, unsigned char set, unsigned char clear )
+{
+ int min = 0, max = nb_debug_options - 1, pos, res;
+
+ if (!name[0]) /* "all" option */
+ {
+ default_flags = (default_flags & ~clear) | set;
+ return;
+ }
+ if (strlen(name) >= sizeof(debug_options[0].name)) return;
+
+ while (min <= max)
+ {
+ pos = (min + max) / 2;
+ res = strcmp( name, debug_options[pos].name );
+ if (!res)
+ {
+ debug_options[pos].flags = (debug_options[pos].flags & ~clear) | set;
+ return;
+ }
+ if (res < 0) max = pos - 1;
+ else min = pos + 1;
+ }
+ if (nb_debug_options >= MAX_DEBUG_OPTIONS) return;
+
+ pos = min;
+ if (pos < nb_debug_options) memmove( &debug_options[pos + 1], &debug_options[pos],
+ (nb_debug_options - pos) * sizeof(debug_options[0]) );
+ strcpy( debug_options[pos].name, name );
+ debug_options[pos].flags = (default_flags & ~clear) | set;
+ nb_debug_options++;
+}
+
+/* parse a set of debugging option specifications and add them to the option list */
+static void parse_options( const char *str )
+{
+ char *opt, *next, *options;
+ unsigned int i;
+
+ if (!(options = strdup(str))) return;
+ for (opt = options; opt; opt = next)
+ {
+ const char *p;
+ unsigned char set = 0, clear = 0;
+
+ if ((next = strchr( opt, ',' ))) *next++ = 0;
+
+ p = opt + strcspn( opt, "+-" );
+ if (!p[0]) p = opt; /* assume it's a debug channel name */
+
+ if (p > opt)
+ {
+ for (i = 0; i < sizeof(debug_classes)/sizeof(debug_classes[0]); i++)
+ {
+ int len = (int)strlen(debug_classes[i]);
+ if (len != (p - opt)) continue;
+ if (!memcmp( opt, debug_classes[i], len )) /* found it */
+ {
+ if (*p == '+') set |= 1 << i;
+ else clear |= 1 << i;
+ break;
+ }
+ }
+ if (i == sizeof(debug_classes)/sizeof(debug_classes[0])) /* bad class name, skip it */
+ continue;
+ }
+ else
+ {
+ if (*p == '-') clear = ~0;
+ else set = ~0;
+ }
+ if (*p == '+' || *p == '-') p++;
+ if (!p[0]) continue;
+
+ if (!strcmp( p, "all" ))
+ default_flags = (default_flags & ~clear) | set;
+ else
+ add_option( p, set, clear );
+ }
+ free( options );
+}
+
+
+/* print the usage message */
+static void debug_usage(void)
+{
+ static const char usage[] =
+ "Syntax of the WINEDEBUG variable:\n"
+ " WINEDEBUG=[class]+xxx,[class]-yyy,...\n\n"
+ "Example: WINEDEBUG=+all,warn-heap\n"
+ " turns on all messages except warning heap messages\n"
+ "Available message classes: err, warn, fixme, trace\n";
+ int res = write( 2, usage, sizeof(usage) - 1 );
+ NOREF(res);
+ exit(1);
+}
+
+#ifndef VBOX_WITH_WDDM
+static DECLCALLBACK(void) vbox_log_backdoor_rt(char* pcszStr)
+{
+ RTLogPrintf("%s", pcszStr);
+}
+#else
+static DECLCALLBACK(void) vbox_log_backdoor_dispmp(char* pcszStr)
+{
+ VBoxDispMpLoggerLog(pcszStr);
+}
+#endif
+static void vbox_log_v(const char *pszFormat, va_list args)
+{
+ if (vbox_log_backdoor)
+ {
+ static char buf[8092];
+ int offset = sprintf(buf, "[0x%lx.0x%lx] Wine Debug: ", (unsigned long)GetCurrentProcessId(), (unsigned long)GetCurrentThreadId());
+ vsprintf(buf + offset, pszFormat, args);
+ vbox_log_backdoor(buf);
+ }
+}
+
+/* initialize all options at startup */
+static void debug_init(void)
+{
+ char *wine_debug;
+
+ if (nb_debug_options != -1) return; /* already initialized */
+ nb_debug_options = 0;
+ if ((wine_debug = getenv("WINEDEBUG")))
+ {
+#ifndef VBOX_WITH_VMSVGA
+ Assert(0);
+#endif
+ if (!strcmp( wine_debug, "help" ))
+ debug_usage();
+ else if (getenv("WINEDEBUG_BACKDOOR"))
+ {
+#ifdef VBOX_WITH_WDDM
+ int rc = VBoxDispMpLoggerInit();
+ if (RT_SUCCESS(rc))
+ vbox_log_backdoor = vbox_log_backdoor_dispmp;
+// else
+#else
+ vbox_log_backdoor = vbox_log_backdoor_rt;
+#endif
+ }
+ parse_options( wine_debug );
+ }
+}
+
+/* varargs wrapper for funcs.dbg_vprintf */
+int wine_dbg_printf( const char *format, ... )
+{
+ int ret;
+ va_list valist;
+
+ va_start(valist, format);
+ ret = funcs.dbg_vprintf( format, valist );
+ va_end(valist);
+ return ret;
+}
+
+/* printf with temp buffer allocation */
+const char *wine_dbg_sprintf( const char *format, ... )
+{
+ static const int max_size = 200;
+ char *ret;
+ int len;
+ va_list valist;
+
+ va_start(valist, format);
+ ret = funcs.get_temp_buffer( max_size );
+ len = vsnprintf( ret, max_size, format, valist );
+ if (len == -1 || len >= max_size) ret[max_size-1] = 0;
+ else funcs.release_temp_buffer( ret, len + 1 );
+ va_end(valist);
+ return ret;
+}
+
+
+/* varargs wrapper for funcs.dbg_vlog */
+int wine_dbg_log( enum __wine_debug_class cls, struct __wine_debug_channel *channel,
+ const char *func, const char *format, ... )
+{
+ int ret;
+ va_list valist;
+
+ if (!(__wine_dbg_get_channel_flags( channel ) & (1 << cls))) return -1;
+
+ va_start(valist, format);
+ ret = funcs.dbg_vlog( cls, channel, func, format, valist );
+ va_end(valist);
+ return ret;
+}
+
+#ifndef VBOX //!defined(VBOX_WITH_VMSVGA) || defined(RT_OS_WINDOWS)
+int interlocked_xchg_add( int *dest, int incr )
+{
+ return InterlockedExchangeAdd((LONG *)dest, incr);
+}
+#endif
+
+/* allocate some tmp string space */
+/* FIXME: this is not 100% thread-safe */
+static char *get_temp_buffer( size_t size )
+{
+ static char *list[32];
+ static int pos;
+ char *ret;
+ int idx;
+
+#ifndef VBOX
+ idx = interlocked_xchg_add( &pos, 1 ) % (sizeof(list)/sizeof(list[0]));
+#else
+ idx = ASMAtomicIncS32(&pos) - 1;
+ idx %= RT_ELEMENTS(list);
+#endif
+ if ((ret = realloc( list[idx], size ))) list[idx] = ret;
+ return ret;
+}
+
+
+/* release unused part of the buffer */
+static void release_temp_buffer( char *buffer, size_t size )
+{
+ /* don't bother doing anything */
+}
+
+
+/* default implementation of wine_dbgstr_an */
+static const char *default_dbgstr_an( const char *str, int n )
+{
+ static const char hex[16+1] = "0123456789abcdef";
+ char *dst, *res;
+ size_t size;
+
+ if (!((ULONG_PTR)str >> 16))
+ {
+ if (!str) return "(null)";
+ res = funcs.get_temp_buffer( 6 );
+ sprintf( res, "#%04x", LOWORD(str) );
+ return res;
+ }
+ if (n == -1) n = (int)strlen(str);
+ if (n < 0) n = 0;
+ size = 10 + min( 300, n * 4 );
+ dst = res = funcs.get_temp_buffer( size );
+ *dst++ = '"';
+ while (n-- > 0 && dst <= res + size - 9)
+ {
+ unsigned char c = *str++;
+ switch (c)
+ {
+ case '\n': *dst++ = '\\'; *dst++ = 'n'; break;
+ case '\r': *dst++ = '\\'; *dst++ = 'r'; break;
+ case '\t': *dst++ = '\\'; *dst++ = 't'; break;
+ case '"': *dst++ = '\\'; *dst++ = '"'; break;
+ case '\\': *dst++ = '\\'; *dst++ = '\\'; break;
+ default:
+ if (c >= ' ' && c <= 126)
+ *dst++ = c;
+ else
+ {
+ *dst++ = '\\';
+ *dst++ = 'x';
+ *dst++ = hex[(c >> 4) & 0x0f];
+ *dst++ = hex[c & 0x0f];
+ }
+ }
+ }
+ *dst++ = '"';
+ if (n > 0)
+ {
+ *dst++ = '.';
+ *dst++ = '.';
+ *dst++ = '.';
+ }
+ *dst++ = 0;
+ funcs.release_temp_buffer( res, dst - res );
+ return res;
+}
+
+
+/* default implementation of wine_dbgstr_wn */
+static const char *default_dbgstr_wn( const WCHAR *str, int n )
+{
+ char *dst, *res;
+ size_t size;
+
+ if (!((ULONG_PTR)str >> 16))
+ {
+ if (!str) return "(null)";
+ res = funcs.get_temp_buffer( 6 );
+ sprintf( res, "#%04x", LOWORD(str) );
+ return res;
+ }
+ if (n == -1)
+ {
+ const WCHAR *end = str;
+ while (*end) end++;
+ n = end - str;
+ }
+ if (n < 0) n = 0;
+ size = 12 + min( 300, n * 5 );
+ dst = res = funcs.get_temp_buffer( size );
+ *dst++ = 'L';
+ *dst++ = '"';
+ while (n-- > 0 && dst <= res + size - 10)
+ {
+ WCHAR c = *str++;
+ switch (c)
+ {
+ case '\n': *dst++ = '\\'; *dst++ = 'n'; break;
+ case '\r': *dst++ = '\\'; *dst++ = 'r'; break;
+ case '\t': *dst++ = '\\'; *dst++ = 't'; break;
+ case '"': *dst++ = '\\'; *dst++ = '"'; break;
+ case '\\': *dst++ = '\\'; *dst++ = '\\'; break;
+ default:
+ if (c >= ' ' && c <= 126)
+ *dst++ = c;
+ else
+ {
+ *dst++ = '\\';
+ sprintf(dst,"%04x",c);
+ dst+=4;
+ }
+ }
+ }
+ *dst++ = '"';
+ if (n > 0)
+ {
+ *dst++ = '.';
+ *dst++ = '.';
+ *dst++ = '.';
+ }
+ *dst++ = 0;
+ funcs.release_temp_buffer( res, dst - res );
+ return res;
+}
+
+
+/* default implementation of wine_dbg_vprintf */
+static int default_dbg_vprintf( const char *format, va_list args )
+{
+ vbox_log_v(format, args);
+#ifdef DEBUG_leo
+ static FILE *output=NULL;
+ static int first_time = 1;
+
+ if (first_time)
+ {
+ first_time = 0;
+ output = fopen( "winelog.txt", "w" );
+ }
+
+ if (output) vfprintf( output, format, args );
+#endif
+ return vfprintf( stdout, format, args );
+}
+
+
+/* default implementation of wine_dbg_vlog */
+static int default_dbg_vlog( enum __wine_debug_class cls, struct __wine_debug_channel *channel,
+ const char *func, const char *format, va_list args )
+{
+ int ret = 0;
+
+ if (cls < sizeof(debug_classes)/sizeof(debug_classes[0]))
+ ret += wine_dbg_printf( "%s:[%#x]:%s:%s ", debug_classes[cls], GetCurrentThreadId(), channel->name, func );
+ if (format)
+ ret += funcs.dbg_vprintf( format, args );
+ return ret;
+}
+
+/* wrappers to use the function pointers */
+
+const char *wine_dbgstr_an( const char * s, int n )
+{
+ return funcs.dbgstr_an(s, n);
+}
+
+const char *wine_dbgstr_wn( const WCHAR *s, int n )
+{
+ return funcs.dbgstr_wn(s, n);
+}
+
+void __wine_dbg_set_functions( const struct __wine_debug_functions *new_funcs,
+ struct __wine_debug_functions *old_funcs, size_t size )
+{
+ if (old_funcs) memcpy( old_funcs, &funcs, min(sizeof(funcs),size) );
+ if (new_funcs) memcpy( &funcs, new_funcs, min(sizeof(funcs),size) );
+}
+
+static struct __wine_debug_functions funcs =
+{
+ get_temp_buffer,
+ release_temp_buffer,
+ default_dbgstr_an,
+ default_dbgstr_wn,
+ default_dbg_vprintf,
+ default_dbg_vlog
+};
diff --git a/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/config.h b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/config.h
new file mode 100644
index 00000000..998c28bd
--- /dev/null
+++ b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/config.h
@@ -0,0 +1,1282 @@
+/* include/config.h. Generated from config.h.in by configure. */
+/* include/config.h.in. Generated from configure.ac by autoheader. */
+
+#include <stddef.h>
+
+#define __WINE_CONFIG_H
+
+/* Define to a function attribute for Microsoft hotpatch assembly prefix. */
+#define DECLSPEC_HOTPATCH /* */
+
+/* Define to the file extension for executables. */
+#define EXEEXT ".exe"
+
+/* Define to 1 if you have the <alias.h> header file. */
+/* #undef HAVE_ALIAS_H */
+
+/* Define if you have ALSA 1.x including devel headers */
+/* #undef HAVE_ALSA */
+
+/* Define to 1 if you have the <alsa/asoundlib.h> header file. */
+/* #undef HAVE_ALSA_ASOUNDLIB_H */
+
+/* Define to 1 if you have the <AL/al.h> header file. */
+/* #undef HAVE_AL_AL_H */
+
+/* Define to 1 if you have the <arpa/inet.h> header file. */
+#define HAVE_ARPA_INET_H 1
+
+/* Define to 1 if you have the <arpa/nameser.h> header file. */
+/* #undef HAVE_ARPA_NAMESER_H */
+
+/* Define to 1 if you have the `asctime_r' function. */
+#define HAVE_ASCTIME_R 1
+
+/* Define to 1 if you have the <asm/types.h> header file. */
+#define HAVE_ASM_TYPES_H 1
+
+/* Define to 1 if you have the <AudioUnit/AudioUnit.h> header file. */
+/* #undef HAVE_AUDIOUNIT_AUDIOUNIT_H */
+
+/* Define to 1 if you have the <audio/audiolib.h> header file. */
+/* #undef HAVE_AUDIO_AUDIOLIB_H */
+
+/* Define to 1 if you have the <audio/soundlib.h> header file. */
+/* #undef HAVE_AUDIO_SOUNDLIB_H */
+
+/* Define to 1 if you have the <capi20.h> header file. */
+/* #undef HAVE_CAPI20_H */
+
+/* Define to 1 if you have the <Carbon/Carbon.h> header file. */
+/* #undef HAVE_CARBON_CARBON_H */
+
+/* Define to 1 if you have the `chsize' function. */
+/* #undef HAVE_CHSIZE */
+
+/* Define to 1 if you have the <CoreAudio/CoreAudio.h> header file. */
+/* #undef HAVE_COREAUDIO_COREAUDIO_H */
+
+/* Define to 1 if you have the <cups/cups.h> header file. */
+/* #undef HAVE_CUPS_CUPS_H */
+
+/* Define to 1 if you have the <curses.h> header file. */
+/* #undef HAVE_CURSES_H */
+
+/* Define if you have the daylight variable */
+/* #undef HAVE_DAYLIGHT*/
+
+/* Define to 1 if you have the <dbus/dbus.h> header file. */
+/* #undef HAVE_DBUS_DBUS_H */
+
+/* Define to 1 if you have the <direct.h> header file. */
+/* #undef HAVE_DIRECT_H */
+
+/* Define to 1 if you have the <dirent.h> header file. */
+#define HAVE_DIRENT_H 1
+
+/* Define to 1 if you have the <DiskArbitration/DiskArbitration.h> header
+ file. */
+/* #undef HAVE_DISKARBITRATION_DISKARBITRATION_H */
+
+/* Define to 1 if you have the `dladdr' function. */
+/* #undef HAVE_DLADDR */
+
+/* Define to 1 if you have the <dlfcn.h> header file. */
+/* #undef HAVE_DLFCN_H*/
+
+/* Define to 1 if you have the `dlopen' function. */
+/* #undef HAVE_DLOPEN*/
+
+/* Define to 1 if you have the <elf.h> header file. */
+/* #undef HAVE_ELF_H*/
+
+/* Define to 1 if you have the `epoll_create' function. */
+/* #undef HAVE_EPOLL_CREATE */
+
+/* Define if you have EsounD sound server */
+/* #undef HAVE_ESD */
+
+/* Define to 1 if you have the `ffs' function. */
+#define HAVE_FFS 1
+
+/* Define to 1 if you have the `finite' function. */
+#define HAVE_FINITE 1
+
+/* Define to 1 if you have the <float.h> header file. */
+#define HAVE_FLOAT_H 1
+
+/* Define to 1 if you have the `fnmatch' function. */
+#define HAVE_FNMATCH 1
+
+/* Define to 1 if you have the <fnmatch.h> header file. */
+#define HAVE_FNMATCH_H 1
+
+/* Define to 1 if you have the <fontconfig/fontconfig.h> header file. */
+/* #undef HAVE_FONTCONFIG_FONTCONFIG_H */
+
+/* Define to 1 if you have the `fork' function. */
+#define HAVE_FORK 1
+
+/* Define to 1 if you have the `fpclass' function. */
+/* #undef HAVE_FPCLASS */
+
+/* Define if FreeType 2 is installed */
+/* #undef HAVE_FREETYPE */
+
+/* Define to 1 if you have the <freetype/freetype.h> header file. */
+/* #undef HAVE_FREETYPE_FREETYPE_H */
+
+/* Define to 1 if you have the <freetype/ftglyph.h> header file. */
+/* #undef HAVE_FREETYPE_FTGLYPH_H */
+
+/* Define to 1 if you have the <freetype/ftlcdfil.h> header file. */
+/* #undef HAVE_FREETYPE_FTLCDFIL_H */
+
+/* Define to 1 if you have the <freetype/ftmodapi.h> header file. */
+/* #undef HAVE_FREETYPE_FTMODAPI_H */
+
+/* Define to 1 if you have the <freetype/ftoutln.h> header file. */
+/* #undef HAVE_FREETYPE_FTOUTLN_H */
+
+/* Define to 1 if you have the <freetype/ftsnames.h> header file. */
+/* #undef HAVE_FREETYPE_FTSNAMES_H */
+
+/* Define if you have the <freetype/fttrigon.h> header file. */
+/* #undef HAVE_FREETYPE_FTTRIGON_H */
+
+/* Define to 1 if you have the <freetype/fttypes.h> header file. */
+/* #undef HAVE_FREETYPE_FTTYPES_H */
+
+/* Define to 1 if you have the <freetype/ftwinfnt.h> header file. */
+/* #undef HAVE_FREETYPE_FTWINFNT_H */
+
+/* Define to 1 if you have the <freetype/internal/sfnt.h> header file. */
+/* #undef HAVE_FREETYPE_INTERNAL_SFNT_H */
+
+/* Define to 1 if you have the <freetype/ttnameid.h> header file. */
+/* #undef HAVE_FREETYPE_TTNAMEID_H */
+
+/* Define to 1 if you have the <freetype/tttables.h> header file. */
+/* #undef HAVE_FREETYPE_TTTABLES_H */
+
+/* Define to 1 if the system has the type `fsblkcnt_t'. */
+#define HAVE_FSBLKCNT_T 1
+
+/* Define to 1 if the system has the type `fsfilcnt_t'. */
+#define HAVE_FSFILCNT_T 1
+
+/* Define to 1 if you have the `fstatfs' function. */
+#define HAVE_FSTATFS 1
+
+/* Define to 1 if you have the `fstatvfs' function. */
+#define HAVE_FSTATVFS 1
+
+/* Define to 1 if you have the <ft2build.h> header file. */
+/* #undef HAVE_FT2BUILD_H */
+
+/* Define to 1 if you have the `ftruncate' function. */
+#define HAVE_FTRUNCATE 1
+
+/* Define to 1 if you have the `FT_Load_Sfnt_Table' function. */
+/* #undef HAVE_FT_LOAD_SFNT_TABLE */
+
+/* Define to 1 if the system has the type `FT_TrueTypeEngineType'. */
+/* #undef HAVE_FT_TRUETYPEENGINETYPE */
+
+/* Define to 1 if you have the `futimes' function. */
+#define HAVE_FUTIMES 1
+
+/* Define to 1 if you have the `futimesat' function. */
+/* #undef HAVE_FUTIMESAT */
+
+/* Define to 1 if you have the `getaddrinfo' function. */
+/* #undef HAVE_GETADDRINFO */
+
+/* Define to 1 if you have the `getdirentries' function. */
+/* #undef HAVE_GETDIRENTRIES */
+
+/* Define to 1 if you have the `getnameinfo' function. */
+/* #undef HAVE_GETNAMEINFO */
+
+/* Define to 1 if you have the `getnetbyname' function. */
+/* #undef HAVE_GETNETBYNAME */
+
+/* Define to 1 if you have the <getopt.h> header file. */
+#define HAVE_GETOPT_H 1
+
+/* Define to 1 if you have the `getopt_long' function. */
+#define HAVE_GETOPT_LONG 1
+
+/* Define to 1 if you have the `getpagesize' function. */
+/* #undef HAVE_GETPAGESIZE */
+
+/* Define to 1 if you have the `getprotobyname' function. */
+#define HAVE_GETPROTOBYNAME 1
+
+/* Define to 1 if you have the `getprotobynumber' function. */
+#define HAVE_GETPROTOBYNUMBER 1
+
+/* Define to 1 if you have the `getpwuid' function. */
+/* #undef HAVE_GETPWUID */
+
+/* Define to 1 if you have the `getservbyport' function. */
+#define HAVE_GETSERVBYPORT 1
+
+/* Define to 1 if you have the `gettid' function. */
+/* #undef HAVE_GETTID */
+
+/* Define to 1 if you have the `gettimeofday' function. */
+#define HAVE_GETTIMEOFDAY 1
+
+/* Define to 1 if you have the `getuid' function. */
+/* #undef HAVE_GETUID */
+
+/* Define to 1 if you have the <GL/glu.h> header file. */
+/* #undef HAVE_GL_GLU_H */
+
+/* Define to 1 if you have the <GL/glx.h> header file. */
+/* #undef HAVE_GL_GLX_H */
+
+/* Define to 1 if you have the <GL/gl.h> header file. */
+/* #undef HAVE_GL_GL_H */
+
+/* Define if we have libgphoto2 development environment */
+/* #undef HAVE_GPHOTO2 */
+
+/* Define to 1 if you have the <grp.h> header file. */
+/* #undef HAVE_GRP_H */
+
+/* Define to 1 if you have the <gsm/gsm.h> header file. */
+/* #undef HAVE_GSM_GSM_H */
+
+/* Define to 1 if you have the <gsm.h> header file. */
+/* #undef HAVE_GSM_H */
+
+/* Define to 1 if you have the <hal/libhal.h> header file. */
+/* #undef HAVE_HAL_LIBHAL_H */
+
+/* Define to 1 if you have the <ieeefp.h> header file. */
+#define HAVE_IEEEFP_H 1
+
+/* Define to 1 if you have the <inet/mib2.h> header file. */
+/* #undef HAVE_INET_MIB2_H */
+
+/* Define to 1 if you have the `inet_network' function. */
+#define HAVE_INET_NETWORK 1
+
+/* Define to 1 if you have the `inet_ntop' function. */
+#define HAVE_INET_NTOP 1
+
+/* Define to 1 if you have the `inet_pton' function. */
+#define HAVE_INET_PTON 1
+
+/* Define to 1 if you have the <inttypes.h> header file. */
+#define HAVE_INTTYPES_H 1
+
+/* Define to 1 if you have the `IOHIDManagerCreate' function. */
+/* #undef HAVE_IOHIDMANAGERCREATE */
+
+/* Define to 1 if you have the <IOKit/hid/IOHIDLib.h> header file. */
+/* #undef HAVE_IOKIT_HID_IOHIDLIB_H */
+
+/* Define to 1 if you have the <IOKit/IOKitLib.h> header file. */
+/* #undef HAVE_IOKIT_IOKITLIB_H */
+
+/* Define to 1 if you have the <io.h> header file. */
+#define HAVE_IO_H 1
+
+/* Define to 1 if you have the `isinf' function. */
+/* #undef HAVE_ISINF */
+
+/* Define to 1 if you have the `isnan' function. */
+/* #undef HAVE_ISNAN */
+
+/* Define to 1 if you have the <jack/jack.h> header file. */
+/* #undef HAVE_JACK_JACK_H */
+
+/* Define to 1 if you have the <jpeglib.h> header file. */
+/* #undef HAVE_JPEGLIB_H */
+
+/* Define to 1 if you have the `kqueue' function. */
+/* #undef HAVE_KQUEUE */
+
+/* Define to 1 if you have the <kstat.h> header file. */
+/* #undef HAVE_KSTAT_H */
+
+/* Define to 1 if you have the <lber.h> header file. */
+/* #undef HAVE_LBER_H */
+
+/* Define if you have the LittleCMS development environment */
+/* #undef HAVE_LCMS */
+
+/* Define to 1 if you have the <lcms.h> header file. */
+/* #undef HAVE_LCMS_H */
+
+/* Define to 1 if you have the <lcms/lcms.h> header file. */
+/* #undef HAVE_LCMS_LCMS_H */
+
+/* Define if you have the OpenLDAP development environment */
+/* #undef HAVE_LDAP */
+
+/* Define to 1 if you have the `ldap_count_references' function. */
+/* #undef HAVE_LDAP_COUNT_REFERENCES */
+
+/* Define to 1 if you have the `ldap_first_reference' function. */
+/* #undef HAVE_LDAP_FIRST_REFERENCE */
+
+/* Define to 1 if you have the <ldap.h> header file. */
+/* #undef HAVE_LDAP_H */
+
+/* Define to 1 if you have the `ldap_next_reference' function. */
+/* #undef HAVE_LDAP_NEXT_REFERENCE */
+
+/* Define to 1 if you have the `ldap_parse_reference' function. */
+/* #undef HAVE_LDAP_PARSE_REFERENCE */
+
+/* Define to 1 if you have the `ldap_parse_sortresponse_control' function. */
+/* #undef HAVE_LDAP_PARSE_SORTRESPONSE_CONTROL */
+
+/* Define to 1 if you have the `ldap_parse_sort_control' function. */
+/* #undef HAVE_LDAP_PARSE_SORT_CONTROL */
+
+/* Define to 1 if you have the `ldap_parse_vlvresponse_control' function. */
+/* #undef HAVE_LDAP_PARSE_VLVRESPONSE_CONTROL */
+
+/* Define to 1 if you have the `ldap_parse_vlv_control' function. */
+/* #undef HAVE_LDAP_PARSE_VLV_CONTROL */
+
+/* Define if you have libaudioIO */
+/* #undef HAVE_LIBAUDIOIO */
+
+/* Define to 1 if you have the <libaudioio.h> header file. */
+/* #undef HAVE_LIBAUDIOIO_H */
+
+/* Define to 1 if you have the `i386' library (-li386). */
+/* #undef HAVE_LIBI386 */
+
+/* Define to 1 if you have the `kstat' library (-lkstat). */
+/* #undef HAVE_LIBKSTAT */
+
+/* Define to 1 if you have the `ossaudio' library (-lossaudio). */
+/* #undef HAVE_LIBOSSAUDIO */
+
+/* Define if you have the libxml2 library */
+/* #undef HAVE_LIBXML2 */
+
+/* Define to 1 if you have the <libxml/parser.h> header file. */
+/* #undef HAVE_LIBXML_PARSER_H */
+
+/* Define if you have the X Shape extension */
+/* #undef HAVE_LIBXSHAPE */
+
+/* Define to 1 if you have the <libxslt/pattern.h> header file. */
+/* #undef HAVE_LIBXSLT_PATTERN_H */
+
+/* Define to 1 if you have the <libxslt/transform.h> header file. */
+/* #undef HAVE_LIBXSLT_TRANSFORM_H */
+
+/* Define if you have the X Shm extension */
+/* #undef HAVE_LIBXXSHM */
+
+/* Define to 1 if you have the <link.h> header file. */
+/* #undef HAVE_LINK_H */
+
+/* Define if <linux/joystick.h> defines the Linux 2.2 joystick API */
+/* #undef HAVE_LINUX_22_JOYSTICK_API */
+
+/* Define to 1 if you have the <linux/capi.h> header file. */
+/* #undef HAVE_LINUX_CAPI_H */
+
+/* Define to 1 if you have the <linux/cdrom.h> header file. */
+/* #undef HAVE_LINUX_CDROM_H */
+
+/* Define to 1 if you have the <linux/compiler.h> header file. */
+/* #undef HAVE_LINUX_COMPILER_H */
+
+/* Define if Linux-style gethostbyname_r and gethostbyaddr_r are available */
+/* #undef HAVE_LINUX_GETHOSTBYNAME_R_6 */
+
+/* Define to 1 if you have the <linux/hdreg.h> header file. */
+/* #undef HAVE_LINUX_HDREG_H */
+
+/* Define to 1 if you have the <linux/input.h> header file. */
+/* #undef HAVE_LINUX_INPUT_H */
+
+/* Define to 1 if you have the <linux/ioctl.h> header file. */
+/* #undef HAVE_LINUX_IOCTL_H */
+
+/* Define to 1 if you have the <linux/ipx.h> header file. */
+/* #undef HAVE_LINUX_IPX_H */
+
+/* Define to 1 if you have the <linux/irda.h> header file. */
+/* #undef HAVE_LINUX_IRDA_H */
+
+/* Define to 1 if you have the <linux/joystick.h> header file. */
+/* #undef HAVE_LINUX_JOYSTICK_H */
+
+/* Define to 1 if you have the <linux/major.h> header file. */
+/* #undef HAVE_LINUX_MAJOR_H */
+
+/* Define to 1 if you have the <linux/param.h> header file. */
+/* #undef HAVE_LINUX_PARAM_H */
+
+/* Define to 1 if you have the <linux/serial.h> header file. */
+/* #undef HAVE_LINUX_SERIAL_H */
+
+/* Define to 1 if you have the <linux/types.h> header file. */
+/* #undef HAVE_LINUX_TYPES_H */
+
+/* Define to 1 if you have the <linux/ucdrom.h> header file. */
+/* #undef HAVE_LINUX_UCDROM_H */
+
+/* Define to 1 if you have the <linux/videodev.h> header file. */
+/* #undef HAVE_LINUX_VIDEODEV_H */
+
+/* Define to 1 if the system has the type `long long'. */
+#define HAVE_LONG_LONG 1
+
+/* Define to 1 if you have the `lstat' function. */
+#define HAVE_LSTAT 1
+
+/* Define to 1 if you have the <machine/cpu.h> header file. */
+/* #undef HAVE_MACHINE_CPU_H */
+
+/* Define to 1 if you have the <machine/limits.h> header file. */
+/* #undef HAVE_MACHINE_LIMITS_H */
+
+/* Define to 1 if you have the <machine/soundcard.h> header file. */
+/* #undef HAVE_MACHINE_SOUNDCARD_H */
+
+/* Define to 1 if you have the <mach/machine.h> header file. */
+/* #undef HAVE_MACH_MACHINE_H */
+
+/* Define to 1 if you have the <mach/mach.h> header file. */
+/* #undef HAVE_MACH_MACH_H */
+
+/* Define to 1 if you have the <mach-o/dyld_images.h> header file. */
+/* #undef HAVE_MACH_O_DYLD_IMAGES_H */
+
+/* Define to 1 if you have the <mach-o/nlist.h> header file. */
+/* #undef HAVE_MACH_O_NLIST_H */
+
+/* Define to 1 if you have the `memmove' function. */
+#define HAVE_MEMMOVE 1
+
+/* Define to 1 if you have the <memory.h> header file. */
+#define HAVE_MEMORY_H 1
+
+/* Define to 1 if you have the `mmap' function. */
+/* #undef HAVE_MMAP */
+
+/* Define to 1 if you have the <mntent.h> header file. */
+#define HAVE_MNTENT_H 1
+
+/* Define to 1 if the system has the type `mode_t'. */
+#define HAVE_MODE_T 1
+
+/* Define to 1 if you have the `mousemask' function. */
+/* #undef HAVE_MOUSEMASK */
+
+/* Define to 1 if you have the <mpg123.h> header file. */
+/* #undef HAVE_MPG123_H */
+
+/* Define if you have NAS including devel headers */
+/* #undef HAVE_NAS */
+
+/* Define to 1 if you have the <ncurses.h> header file. */
+/* #undef HAVE_NCURSES_H */
+
+/* Define to 1 if you have the <netdb.h> header file. */
+#define HAVE_NETDB_H 1
+
+/* Define to 1 if you have the <netinet/icmp_var.h> header file. */
+/* #undef HAVE_NETINET_ICMP_VAR_H */
+
+/* Define to 1 if you have the <netinet/if_ether.h> header file. */
+/* #undef HAVE_NETINET_IF_ETHER_H */
+
+/* Define to 1 if you have the <netinet/if_inarp.h> header file. */
+/* #undef HAVE_NETINET_IF_INARP_H */
+
+/* Define to 1 if you have the <netinet/in.h> header file. */
+/* #undef HAVE_NETINET_IN_H */
+
+/* Define to 1 if you have the <netinet/in_pcb.h> header file. */
+/* #undef HAVE_NETINET_IN_PCB_H */
+
+/* Define to 1 if you have the <netinet/in_systm.h> header file. */
+/* #undef HAVE_NETINET_IN_SYSTM_H */
+
+/* Define to 1 if you have the <netinet/ip.h> header file. */
+/* #undef HAVE_NETINET_IP_H */
+
+/* Define to 1 if you have the <netinet/ip_icmp.h> header file. */
+/* #undef HAVE_NETINET_IP_ICMP_H */
+
+/* Define to 1 if you have the <netinet/ip_var.h> header file. */
+/* #undef HAVE_NETINET_IP_VAR_H */
+
+/* Define to 1 if you have the <netinet/tcp_fsm.h> header file. */
+/* #undef HAVE_NETINET_TCP_FSM_H */
+
+/* Define to 1 if you have the <netinet/tcp.h> header file. */
+/* #undef HAVE_NETINET_TCP_H */
+
+/* Define to 1 if you have the <netinet/tcp_timer.h> header file. */
+/* #undef HAVE_NETINET_TCP_TIMER_H */
+
+/* Define to 1 if you have the <netinet/tcp_var.h> header file. */
+/* #undef HAVE_NETINET_TCP_VAR_H */
+
+/* Define to 1 if you have the <netinet/udp.h> header file. */
+/* #undef HAVE_NETINET_UDP_H */
+
+/* Define to 1 if you have the <netinet/udp_var.h> header file. */
+/* #undef HAVE_NETINET_UDP_VAR_H */
+
+/* Define to 1 if you have the <netipx/ipx.h> header file. */
+/* #undef HAVE_NETIPX_IPX_H */
+
+/* Define to 1 if you have the <net/if_arp.h> header file. */
+/* #undef HAVE_NET_IF_ARP_H */
+
+/* Define to 1 if you have the <net/if_dl.h> header file. */
+/* #undef HAVE_NET_IF_DL_H */
+
+/* Define to 1 if you have the <net/if.h> header file. */
+/* #undef HAVE_NET_IF_H */
+
+/* Define to 1 if you have the <net/if_types.h> header file. */
+/* #undef HAVE_NET_IF_TYPES_H */
+
+/* Define to 1 if you have the <net/route.h> header file. */
+/* #undef HAVE_NET_ROUTE_H */
+
+/* Define to 1 if `_msg_ptr' is a member of `ns_msg'. */
+/* #undef HAVE_NS_MSG__MSG_PTR */
+
+/* Define to 1 if the system has the type `off_t'. */
+#define HAVE_OFF_T 1
+
+/* Define if mkdir takes only one argument */
+/* #undef HAVE_ONE_ARG_MKDIR */
+
+/* Define to 1 if you have the <OpenAL/al.h> header file. */
+/* #undef HAVE_OPENAL_AL_H */
+
+/* Define if OpenGL is present on the system */
+/* #undef HAVE_OPENGL */
+
+/* Define to 1 if you have the <openssl/err.h> header file. */
+/* #undef HAVE_OPENSSL_ERR_H */
+
+/* Define to 1 if you have the <openssl/ssl.h> header file. */
+/* #undef HAVE_OPENSSL_SSL_H */
+
+/* Define to 1 if you have the `pclose' function. */
+#define HAVE_PCLOSE 1
+
+/* Define to 1 if the system has the type `pid_t'. */
+/* #undef HAVE_PID_T */
+
+/* Define to 1 if you have the `pipe2' function. */
+/* #undef HAVE_PIPE2 */
+
+/* Define to 1 if you have the <png.h> header file. */
+/* #undef HAVE_PNG_H */
+
+/* Define to 1 if you have the `poll' function. */
+#define HAVE_POLL 1
+
+/* Define to 1 if you have the <poll.h> header file. */
+#define HAVE_POLL_H 1
+
+/* Define to 1 if you have the `popen' function. */
+#define HAVE_POPEN 1
+
+/* Define to 1 if you have the `port_create' function. */
+/* #undef HAVE_PORT_CREATE */
+
+/* Define to 1 if you have the <port.h> header file. */
+/* #undef HAVE_PORT_H */
+
+/* Define if we can use ppdev.h for parallel port access */
+/* #undef HAVE_PPDEV */
+
+/* Define to 1 if you have the `prctl' function. */
+/* #undef HAVE_PRCTL */
+
+/* Define to 1 if you have the `pread' function. */
+#define HAVE_PREAD 1
+
+/* Define to 1 if you have the <process.h> header file. */
+#define HAVE_PROCESS_H 1
+
+/* Define to 1 if you have the `pthread_attr_get_np' function. */
+/* #undef HAVE_PTHREAD_ATTR_GET_NP */
+
+/* Define to 1 if you have the `pthread_getattr_np' function. */
+/* #undef HAVE_PTHREAD_GETATTR_NP */
+
+/* Define to 1 if you have the `pthread_get_stackaddr_np' function. */
+/* #undef HAVE_PTHREAD_GET_STACKADDR_NP */
+
+/* Define to 1 if you have the `pthread_get_stacksize_np' function. */
+/* #undef HAVE_PTHREAD_GET_STACKSIZE_NP */
+
+/* Define to 1 if you have the <pthread.h> header file. */
+/* #undef HAVE_PTHREAD_H */
+
+/* Define to 1 if you have the <pthread_np.h> header file. */
+/* #undef HAVE_PTHREAD_NP_H */
+
+/* Define to 1 if you have the <pwd.h> header file. */
+/* #undef HAVE_PWD_H */
+
+/* Define to 1 if you have the `pwrite' function. */
+#define HAVE_PWRITE 1
+
+/* Define to 1 if you have the `readdir' function. */
+#define HAVE_READDIR 1
+
+/* Define to 1 if you have the `readlink' function. */
+#define HAVE_READLINK 1
+
+/* Define to 1 if you have the <regex.h> header file. */
+#define HAVE_REGEX_H 1
+
+/* Define to 1 if the system has the type `request_sense'. */
+/* #undef HAVE_REQUEST_SENSE */
+
+/* Define if you have the resolver library and header */
+/* #undef HAVE_RESOLV */
+
+/* Define to 1 if you have the <resolv.h> header file. */
+/* #undef HAVE_RESOLV_H */
+
+/* Define to 1 if you have the <sched.h> header file. */
+#define HAVE_SCHED_H 1
+
+/* Define to 1 if you have the `sched_setaffinity' function. */
+/* #undef HAVE_SCHED_SETAFFINITY */
+
+/* Define to 1 if you have the `sched_yield' function. */
+#define HAVE_SCHED_YIELD 1
+
+/* Define to 1 if `cmd' is a member of `scsireq_t'. */
+/* #undef HAVE_SCSIREQ_T_CMD */
+
+/* Define to 1 if you have the <scsi/scsi.h> header file. */
+/* #undef HAVE_SCSI_SCSI_H */
+
+/* Define to 1 if you have the <scsi/scsi_ioctl.h> header file. */
+/* #undef HAVE_SCSI_SCSI_IOCTL_H */
+
+/* Define to 1 if you have the <scsi/sg.h> header file. */
+/* #undef HAVE_SCSI_SG_H */
+
+/* Define to 1 if you have the `select' function. */
+#define HAVE_SELECT 1
+
+/* Define to 1 if you have the `sendmsg' function. */
+#define HAVE_SENDMSG 1
+
+/* Define to 1 if you have the `setproctitle' function. */
+/* #undef HAVE_SETPROCTITLE */
+
+/* Define to 1 if you have the `setrlimit' function. */
+/* #undef HAVE_SETRLIMIT */
+
+/* Define to 1 if you have the `settimeofday' function. */
+#define HAVE_SETTIMEOFDAY 1
+
+/* Define to 1 if `interface_id' is a member of `sg_io_hdr_t'. */
+/* #undef HAVE_SG_IO_HDR_T_INTERFACE_ID */
+
+/* Define if sigaddset is supported */
+#define HAVE_SIGADDSET 1
+
+/* Define to 1 if you have the `sigaltstack' function. */
+/* #undef HAVE_SIGALTSTACK */
+
+/* Define to 1 if `si_fd' is a member of `siginfo_t'. */
+/* #undef HAVE_SIGINFO_T_SI_FD */
+
+/* Define to 1 if you have the `sigprocmask' function. */
+#define HAVE_SIGPROCMASK 1
+
+/* Define to 1 if the system has the type `sigset_t'. */
+#define HAVE_SIGSET_T 1
+
+/* Define to 1 if the system has the type `size_t'. */
+#define HAVE_SIZE_T 1
+
+/* Define to 1 if you have the `snprintf' function. */
+/* #undef HAVE_SNPRINTF */
+#include <iprt/cdefs.h> /* VBox: Manual edit */
+#if RT_MSC_PREREQ(RT_MSC_VER_VC140) /* VBox: Manual edit */
+# define HAVE_SNPRINTF 1 /* VBox: Manual edit */
+#endif /* VBox: Manual edit */
+
+/* Define to 1 if you have the `socketpair' function. */
+#define HAVE_SOCKETPAIR 1
+
+/* Define to 1 if you have the <soundcard.h> header file. */
+/* #undef HAVE_SOUNDCARD_H */
+
+/* Define to 1 if you have the `spawnvp' function. */
+#define HAVE_SPAWNVP 1
+
+/* Define to 1 if the system has the type `ssize_t'. */
+#define HAVE_SSIZE_T 1
+
+/* Define to 1 if you have the `statfs' function. */
+#define HAVE_STATFS 1
+
+/* Define to 1 if you have the `statvfs' function. */
+#define HAVE_STATVFS 1
+
+/* Define to 1 if you have the <stdbool.h> header file. */
+#define HAVE_STDBOOL_H 1
+
+/* Define to 1 if you have the <stdint.h> header file. */
+/* #undef HAVE_STDINT_H */
+
+/* Define to 1 if you have the <stdlib.h> header file. */
+#define HAVE_STDLIB_H 1
+
+/* Define to 1 if you have the `strcasecmp' function. */
+#define HAVE_STRCASECMP 1
+
+/* Define to 1 if you have the `strdup' function. */
+#define HAVE_STRDUP 1
+
+/* Define to 1 if you have the `strerror' function. */
+#define HAVE_STRERROR 1
+
+/* Define to 1 if you have the <strings.h> header file. */
+#define HAVE_STRINGS_H 1
+
+/* Define to 1 if you have the <string.h> header file. */
+#define HAVE_STRING_H 1
+
+/* Define to 1 if you have the `strncasecmp' function. */
+#define HAVE_STRNCASECMP 1
+
+/* Define to 1 if you have the <stropts.h> header file. */
+/* #undef HAVE_STROPTS_H */
+
+/* Define to 1 if you have the `strtold' function. */
+/* #undef HAVE_STRTOLD */
+
+/* Define to 1 if you have the `strtoll' function. */
+#define HAVE_STRTOLL 1
+
+/* Define to 1 if you have the `strtoull' function. */
+#define HAVE_STRTOULL 1
+
+/* Define to 1 if `direction' is a member of `struct ff_effect'. */
+/* #undef HAVE_STRUCT_FF_EFFECT_DIRECTION */
+
+/* Define to 1 if `icps_outhist' is a member of `struct icmpstat'. */
+/* #undef HAVE_STRUCT_ICMPSTAT_ICPS_OUTHIST */
+
+/* Define to 1 if `msg_accrights' is a member of `struct msghdr'. */
+/* #undef HAVE_STRUCT_MSGHDR_MSG_ACCRIGHTS */
+
+/* Define to 1 if `mt_blkno' is a member of `struct mtget'. */
+#define HAVE_STRUCT_MTGET_MT_BLKNO 1
+
+/* Define to 1 if `mt_blksiz' is a member of `struct mtget'. */
+/* #undef HAVE_STRUCT_MTGET_MT_BLKSIZ */
+
+/* Define to 1 if `mt_gstat' is a member of `struct mtget'. */
+#define HAVE_STRUCT_MTGET_MT_GSTAT 1
+
+/* Define to 1 if `name' is a member of `struct option'. */
+#define HAVE_STRUCT_OPTION_NAME 1
+
+/* Define to 1 if `sin6_scope_id' is a member of `struct sockaddr_in6'. */
+/* #undef HAVE_STRUCT_SOCKADDR_IN6_SIN6_SCOPE_ID */
+
+/* Define to 1 if `sa_len' is a member of `struct sockaddr'. */
+/* #undef HAVE_STRUCT_SOCKADDR_SA_LEN */
+
+/* Define to 1 if `sun_len' is a member of `struct sockaddr_un'. */
+/* #undef HAVE_STRUCT_SOCKADDR_UN_SUN_LEN */
+
+/* Define to 1 if `f_bavail' is a member of `struct statfs'. */
+#define HAVE_STRUCT_STATFS_F_BAVAIL 1
+
+/* Define to 1 if `f_bfree' is a member of `struct statfs'. */
+#define HAVE_STRUCT_STATFS_F_BFREE 1
+
+/* Define to 1 if `f_favail' is a member of `struct statfs'. */
+/* #undef HAVE_STRUCT_STATFS_F_FAVAIL */
+
+/* Define to 1 if `f_ffree' is a member of `struct statfs'. */
+#define HAVE_STRUCT_STATFS_F_FFREE 1
+
+/* Define to 1 if `f_frsize' is a member of `struct statfs'. */
+/* #undef HAVE_STRUCT_STATFS_F_FRSIZE */
+
+/* Define to 1 if `f_namelen' is a member of `struct statfs'. */
+#define HAVE_STRUCT_STATFS_F_NAMELEN 1
+
+/* Define to 1 if `f_blocks' is a member of `struct statvfs'. */
+#define HAVE_STRUCT_STATVFS_F_BLOCKS 1
+
+/* Define to 1 if `st_atim' is a member of `struct stat'. */
+#define HAVE_STRUCT_STAT_ST_ATIM 1
+
+/* Define to 1 if `st_blocks' is a member of `struct stat'. */
+#define HAVE_STRUCT_STAT_ST_BLOCKS 1
+
+/* Define to 1 if `st_ctim' is a member of `struct stat'. */
+#define HAVE_STRUCT_STAT_ST_CTIM 1
+
+/* Define to 1 if `st_mtim' is a member of `struct stat'. */
+#define HAVE_STRUCT_STAT_ST_MTIM 1
+
+/* Define to 1 if the system has the type `struct xinpgen'. */
+/* #undef HAVE_STRUCT_XINPGEN */
+
+/* Define to 1 if you have the `symlink' function. */
+/* #undef HAVE_SYMLINK */
+
+/* Define to 1 if you have the <syscall.h> header file. */
+/* #undef HAVE_SYSCALL_H */
+
+/* Define to 1 if you have the <sys/asoundlib.h> header file. */
+/* #undef HAVE_SYS_ASOUNDLIB_H */
+
+/* Define to 1 if you have the <sys/cdio.h> header file. */
+/* #undef HAVE_SYS_CDIO_H */
+
+/* Define to 1 if you have the <sys/elf32.h> header file. */
+#define HAVE_SYS_ELF32_H 1
+
+/* Define to 1 if you have the <sys/epoll.h> header file. */
+/* #undef HAVE_SYS_EPOLL_H */
+
+/* Define to 1 if you have the <sys/errno.h> header file. */
+#define HAVE_SYS_ERRNO_H 1
+
+/* Define to 1 if you have the <sys/event.h> header file. */
+/* #undef HAVE_SYS_EVENT_H */
+
+/* Define to 1 if you have the <sys/exec_elf.h> header file. */
+/* #undef HAVE_SYS_EXEC_ELF_H */
+
+/* Define to 1 if you have the <sys/filio.h> header file. */
+/* #undef HAVE_SYS_FILIO_H */
+
+/* Define to 1 if you have the <sys/inotify.h> header file. */
+/* #undef HAVE_SYS_INOTIFY_H */
+
+/* Define to 1 if you have the <sys/ioctl.h> header file. */
+#define HAVE_SYS_IOCTL_H 1
+
+/* Define to 1 if you have the <sys/ipc.h> header file. */
+#define HAVE_SYS_IPC_H 1
+
+/* Define to 1 if you have the <sys/limits.h> header file. */
+/* #undef HAVE_SYS_LIMITS_H */
+
+/* Define to 1 if you have the <sys/link.h> header file. */
+/* #undef HAVE_SYS_LINK_H */
+
+/* Define to 1 if you have the <sys/mman.h> header file. */
+/* #undef HAVE_SYS_MMAN_H */
+
+/* Define to 1 if you have the <sys/modem.h> header file. */
+/* #undef HAVE_SYS_MODEM_H */
+
+/* Define to 1 if you have the <sys/mount.h> header file. */
+#define HAVE_SYS_MOUNT_H 1
+
+/* Define to 1 if you have the <sys/msg.h> header file. */
+#define HAVE_SYS_MSG_H 1
+
+/* Define to 1 if you have the <sys/mtio.h> header file. */
+#define HAVE_SYS_MTIO_H 1
+
+/* Define to 1 if you have the <sys/param.h> header file. */
+#define HAVE_SYS_PARAM_H 1
+
+/* Define to 1 if you have the <sys/poll.h> header file. */
+#define HAVE_SYS_POLL_H 1
+
+/* Define to 1 if you have the <sys/prctl.h> header file. */
+/* #undef HAVE_SYS_PRCTL_H */
+
+/* Define to 1 if you have the <sys/protosw.h> header file. */
+/* #undef HAVE_SYS_PROTOSW_H */
+
+/* Define to 1 if you have the <sys/ptrace.h> header file. */
+/* #undef HAVE_SYS_PTRACE_H */
+
+/* Define to 1 if you have the <sys/resource.h> header file. */
+/* #undef HAVE_SYS_RESOURCE_H */
+
+/* Define to 1 if you have the <sys/scsiio.h> header file. */
+/* #undef HAVE_SYS_SCSIIO_H */
+
+/* Define to 1 if you have the <sys/shm.h> header file. */
+/* #undef HAVE_SYS_SHM_H */
+
+/* Define to 1 if you have the <sys/signal.h> header file. */
+/* #undef HAVE_SYS_SIGNAL_H */
+
+/* Define to 1 if you have the <sys/socketvar.h> header file. */
+/* #undef HAVE_SYS_SOCKETVAR_H */
+
+/* Define to 1 if you have the <sys/socket.h> header file. */
+#define HAVE_SYS_SOCKET_H 1
+
+/* Define to 1 if you have the <sys/sockio.h> header file. */
+/* #undef HAVE_SYS_SOCKIO_H */
+
+/* Define to 1 if you have the <sys/soundcard.h> header file. */
+#define HAVE_SYS_SOUNDCARD_H 1
+
+/* Define to 1 if you have the <sys/statfs.h> header file. */
+#define HAVE_SYS_STATFS_H 1
+
+/* Define to 1 if you have the <sys/statvfs.h> header file. */
+#define HAVE_SYS_STATVFS_H 1
+
+/* Define to 1 if you have the <sys/stat.h> header file. */
+#define HAVE_SYS_STAT_H 1
+
+/* Define to 1 if you have the <sys/strtio.h> header file. */
+/* #undef HAVE_SYS_STRTIO_H */
+
+/* Define to 1 if you have the <sys/syscall.h> header file. */
+/* #undef HAVE_SYS_SYSCALL_H */
+
+/* Define to 1 if you have the <sys/sysctl.h> header file. */
+/* #undef HAVE_SYS_SYSCTL_H */
+
+/* Define to 1 if you have the <sys/thr.h> header file. */
+/* #undef HAVE_SYS_THR_H */
+
+/* Define to 1 if you have the <sys/tihdr.h> header file. */
+/* #undef HAVE_SYS_TIHDR_H */
+
+/* Define to 1 if you have the <sys/timeout.h> header file. */
+/* #undef HAVE_SYS_TIMEOUT_H */
+
+/* Define to 1 if you have the <sys/times.h> header file. */
+#define HAVE_SYS_TIMES_H 1
+
+/* Define to 1 if you have the <sys/time.h> header file. */
+#define HAVE_SYS_TIME_H 1
+
+/* Define to 1 if you have the <sys/types.h> header file. */
+#define HAVE_SYS_TYPES_H 1
+
+/* Define to 1 if you have the <sys/uio.h> header file. */
+#define HAVE_SYS_UIO_H 1
+
+/* Define to 1 if you have the <sys/un.h> header file. */
+#define HAVE_SYS_UN_H 1
+
+/* Define to 1 if you have the <sys/user.h> header file. */
+/* #undef HAVE_SYS_USER_H */
+
+/* Define to 1 if you have the <sys/utsname.h> header file. */
+/* #undef HAVE_SYS_UTSNAME_H */
+
+/* Define to 1 if you have the <sys/vfs.h> header file. */
+#define HAVE_SYS_VFS_H 1
+
+/* Define to 1 if you have the <sys/vm86.h> header file. */
+/* #undef HAVE_SYS_VM86_H */
+
+/* Define to 1 if you have the <sys/wait.h> header file. */
+#define HAVE_SYS_WAIT_H 1
+
+/* Define to 1 if you have the `tcgetattr' function. */
+#define HAVE_TCGETATTR 1
+
+/* Define to 1 if you have the <termios.h> header file. */
+#define HAVE_TERMIOS_H 1
+
+/* Define to 1 if you have the `thr_kill2' function. */
+/* #undef HAVE_THR_KILL2 */
+
+/* Define to 1 if you have the `timegm' function. */
+#define HAVE_TIMEGM 1
+
+/* Define if you have the timezone variable */
+#define HAVE_TIMEZONE 1
+
+/* Define to 1 if you have the <ucontext.h> header file. */
+/* #undef HAVE_UCONTEXT_H */
+
+/* Define to 1 if you have the <unistd.h> header file. */
+/* #undef HAVE_UNISTD_H */
+
+/* Define to 1 if you have the `usleep' function. */
+#define HAVE_USLEEP 1
+
+/* Define to 1 if you have the <utime.h> header file. */
+#define HAVE_UTIME_H 1
+
+/* Define to 1 if you have the <valgrind/memcheck.h> header file. */
+/* #undef HAVE_VALGRIND_MEMCHECK_H */
+
+/* Define to 1 if you have the <valgrind/valgrind.h> header file. */
+/* #undef HAVE_VALGRIND_VALGRIND_H */
+
+/* Define to 1 if you have the `vsnprintf' function. */
+/* #undef HAVE_VSNPRINTF */
+#if RT_MSC_PREREQ(RT_MSC_VER_VC140) /* VBox: Manual edit */
+# define HAVE_VSNPRINTF 1 /* VBox: Manual edit */
+#endif /* VBox: Manual edit */
+
+/* Define to 1 if you have the `wait4' function. */
+#define HAVE_WAIT4 1
+
+/* Define to 1 if you have the `waitpid' function. */
+#define HAVE_WAITPID 1
+
+/* Define to 1 if you have the <X11/extensions/shape.h> header file. */
+/* #undef HAVE_X11_EXTENSIONS_SHAPE_H */
+
+/* Define to 1 if you have the <X11/extensions/Xcomposite.h> header file. */
+/* #undef HAVE_X11_EXTENSIONS_XCOMPOSITE_H */
+
+/* Define to 1 if you have the <X11/extensions/xf86vmode.h> header file. */
+/* #undef HAVE_X11_EXTENSIONS_XF86VMODE_H */
+
+/* Define to 1 if you have the <X11/extensions/xf86vmproto.h> header file. */
+/* #undef HAVE_X11_EXTENSIONS_XF86VMPROTO_H */
+
+/* Define to 1 if you have the <X11/extensions/Xinerama.h> header file. */
+/* #undef HAVE_X11_EXTENSIONS_XINERAMA_H */
+
+/* Define to 1 if you have the <X11/extensions/XInput.h> header file. */
+/* #undef HAVE_X11_EXTENSIONS_XINPUT_H */
+
+/* Define to 1 if you have the <X11/extensions/Xrandr.h> header file. */
+/* #undef HAVE_X11_EXTENSIONS_XRANDR_H */
+
+/* Define to 1 if you have the <X11/extensions/Xrender.h> header file. */
+/* #undef HAVE_X11_EXTENSIONS_XRENDER_H */
+
+/* Define to 1 if you have the <X11/extensions/XShm.h> header file. */
+/* #undef HAVE_X11_EXTENSIONS_XSHM_H */
+
+/* Define to 1 if you have the <X11/Xcursor/Xcursor.h> header file. */
+/* #undef HAVE_X11_XCURSOR_XCURSOR_H */
+
+/* Define to 1 if you have the <X11/XKBlib.h> header file. */
+/* #undef HAVE_X11_XKBLIB_H */
+
+/* Define to 1 if you have the <X11/Xlib.h> header file. */
+/* #undef HAVE_X11_XLIB_H */
+
+/* Define to 1 if you have the <X11/Xutil.h> header file. */
+/* #undef HAVE_X11_XUTIL_H */
+
+/* Define to 1 if `callback' is a member of `XICCallback'. */
+/* #undef HAVE_XICCALLBACK_CALLBACK */
+
+/* Define if you have the XKB extension */
+/* #undef HAVE_XKB */
+
+/* Define if libxml2 has the xmlNewDocPI function */
+/* #undef HAVE_XMLNEWDOCPI */
+
+/* Define if libxml2 has the xmlReadMemory function */
+/* #undef HAVE_XMLREADMEMORY */
+
+/* Define if Xrender has the XRenderSetPictureTransform function */
+/* #undef HAVE_XRENDERSETPICTURETRANSFORM */
+
+/* Define to 1 if you have the `z' library (-lz). */
+#define HAVE_ZLIB 1
+
+/* Define to 1 if you have the <zlib.h> header file. */
+#define HAVE_ZLIB_H 1
+
+/* Define to 1 if you have the `_pclose' function. */
+#define HAVE__PCLOSE 1
+
+/* Define to 1 if you have the `_popen' function. */
+#define HAVE__POPEN 1
+
+/* Define to 1 if you have the `_snprintf' function. */
+#define HAVE__SNPRINTF 1
+
+/* Define to 1 if you have the `_spawnvp' function. */
+#define HAVE__SPAWNVP 1
+
+/* Define to 1 if you have the `_strdup' function. */
+#define HAVE__STRDUP 1
+
+/* Define to 1 if you have the `_stricmp' function. */
+/* #undef HAVE__STRICMP */
+
+/* Define to 1 if you have the `_strnicmp' function. */
+/* #undef HAVE__STRNICMP */
+
+/* Define to 1 if you have the `_strtoi64' function. */
+/* #undef HAVE__STRTOI64 */
+
+/* Define to 1 if you have the `_strtoui64' function. */
+/* #undef HAVE__STRTOUI64 */
+
+/* Define to 1 if you have the `_vsnprintf' function. */
+#define HAVE__VSNPRINTF 1
+
+/* Define to the address where bug reports for this package should be sent. */
+#define PACKAGE_BUGREPORT "wine-devel@winehq.org"
+
+/* Define to the full name of this package. */
+#define PACKAGE_NAME "Wine"
+
+/* Define to the full name and version of this package. */
+#define PACKAGE_STRING "Wine 1.1.36"
+
+/* Define to the one symbol short name of this package. */
+#define PACKAGE_TARNAME "wine"
+
+/* Define to the home page for this package. */
+#define PACKAGE_URL "http://www.winehq.org"
+
+/* Define to the version of this package. */
+#define PACKAGE_VERSION "1.1.36"
+
+/* Define to the soname of the libcapi20 library. */
+/* #undef SONAME_LIBCAPI20 */
+
+/* Define to the soname of the libcrypto library. */
+/* #undef SONAME_LIBCRYPTO */
+
+/* Define to the soname of the libcups library. */
+/* #undef SONAME_LIBCUPS */
+
+/* Define to the soname of the libcurses library. */
+/* #undef SONAME_LIBCURSES */
+
+/* Define to the soname of the libfontconfig library. */
+/* #undef SONAME_LIBFONTCONFIG */
+
+/* Define to the soname of the libfreetype library. */
+/* #undef SONAME_LIBFREETYPE */
+
+/* Define to the soname of the libGL library. */
+/* #undef SONAME_LIBGL */
+
+/* Define to the soname of the libGLU library. */
+/* #undef SONAME_LIBGLU */
+
+/* Define to the soname of the libgnutls library. */
+/* #undef SONAME_LIBGNUTLS */
+
+/* Define to the soname of the libgsm library. */
+/* #undef SONAME_LIBGSM */
+
+/* Define to the soname of the libhal library. */
+/* #undef SONAME_LIBHAL */
+
+/* Define to the soname of the libjack library. */
+/* #undef SONAME_LIBJACK */
+
+/* Define to the soname of the libjpeg library. */
+/* #undef SONAME_LIBJPEG */
+
+/* Define to the soname of the libncurses library. */
+/* #undef SONAME_LIBNCURSES */
+
+/* Define to the soname of the libodbc library. */
+#define SONAME_LIBODBC "libodbc.dll"
+
+/* Define to the soname of the libpng library. */
+/* #undef SONAME_LIBPNG */
+
+/* Define to the soname of the libsane library. */
+/* #undef SONAME_LIBSANE */
+
+/* Define to the soname of the libssl library. */
+/* #undef SONAME_LIBSSL */
+
+/* Define to the soname of the libX11 library. */
+/* #undef SONAME_LIBX11 */
+
+/* Define to the soname of the libXcomposite library. */
+/* #undef SONAME_LIBXCOMPOSITE */
+
+/* Define to the soname of the libXcursor library. */
+/* #undef SONAME_LIBXCURSOR */
+
+/* Define to the soname of the libXext library. */
+/* #undef SONAME_LIBXEXT */
+
+/* Define to the soname of the libXi library. */
+/* #undef SONAME_LIBXI */
+
+/* Define to the soname of the libXinerama library. */
+/* #undef SONAME_LIBXINERAMA */
+
+/* Define to the soname of the libXrandr library. */
+/* #undef SONAME_LIBXRANDR */
+
+/* Define to the soname of the libXrender library. */
+/* #undef SONAME_LIBXRENDER */
+
+/* Define to the soname of the libxslt library. */
+/* #undef SONAME_LIBXSLT */
+
+/* Define to the soname of the libXxf86vm library. */
+/* #undef SONAME_LIBXXF86VM */
+
+/* Define to 1 if the `S_IS*' macros in <sys/stat.h> do not work properly. */
+/* #undef STAT_MACROS_BROKEN */
+
+/* Define to 1 if you have the ANSI C header files. */
+#define STDC_HEADERS 1
+
+/* Define to 1 if the X Window System is missing or not being used. */
+#define X_DISPLAY_MISSING 1
+
+/* Number of bits in a file offset, on hosts where this is settable. */
+/* #undef _FILE_OFFSET_BITS */
+
+/* Define for large files, on AIX-style hosts. */
+/* #undef _LARGE_FILES */
+
+/* Define to a macro to output a .cfi assembly pseudo-op */
+#define __ASM_CFI(str) str
+
+/* Define to a macro to define an assembly function */
+#define __ASM_DEFINE_FUNC(name,suffix,code) asm(".text\n\t.align 4\n\t.globl _" #name suffix "\n\t.def _" #name suffix "; .scl 2; .type 32; .endef\n_" #name suffix ":\n\t.cfi_startproc\n\t" code "\n\t.cfi_endproc");
+
+/* Define to a macro to generate an assembly function directive */
+#define __ASM_FUNC(name) ".def " __ASM_NAME(name) "; .scl 2; .type 32; .endef"
+
+/* Define to a macro to generate an assembly function with C calling
+ convention */
+#define __ASM_GLOBAL_FUNC(name,code) __ASM_DEFINE_FUNC(name,"",code)
+
+/* Define to a macro to generate an assembly name from a C symbol */
+#define __ASM_NAME(name) "_" name
+
+/* Define to a macro to generate an stdcall suffix */
+#define __ASM_STDCALL(args) "@" #args
+
+/* Define to a macro to generate an assembly function with stdcall calling
+ convention */
+#define __ASM_STDCALL_FUNC(name,args,code) __ASM_DEFINE_FUNC(name,__ASM_STDCALL(args),code)
+
+/* Define to empty if `const' does not conform to ANSI C. */
+/* #undef const */
+
+/* Define to `__inline__' or `__inline' if that's what the C compiler
+ calls it, or to nothing if 'inline' is not supported under any name. */
+#ifndef __cplusplus
+/* #undef inline */
+#endif
diff --git a/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/d3d8.h b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/d3d8.h
new file mode 100644
index 00000000..cf1eff37
--- /dev/null
+++ b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/d3d8.h
@@ -0,0 +1,1154 @@
+/*
+ * Copyright (C) 2002 Jason Edmeades
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#ifndef __WINE_D3D8_H
+#define __WINE_D3D8_H
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION 0x0800
+#endif
+
+#include <stdlib.h>
+
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+
+#ifndef __WINESRC__
+# include <windows.h>
+#endif
+
+#include <d3d8types.h>
+#include <d3d8caps.h>
+
+/*****************************************************************************
+ * Behavior Flags for IDirect3D8::CreateDevice
+ */
+#define D3DCREATE_FPU_PRESERVE 0x00000002L
+#define D3DCREATE_MULTITHREADED 0x00000004L
+#define D3DCREATE_PUREDEVICE 0x00000010L
+#define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L
+#define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L
+#define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080L
+
+/*****************************************************************************
+ * Flags for SetPrivateData
+ */
+#define D3DSPD_IUNKNOWN 0x00000001L
+
+/*****************************************************************************
+ * #defines and error codes
+ */
+#define D3D_SDK_VERSION 220
+#define D3DADAPTER_DEFAULT 0
+#define D3DENUM_NO_WHQL_LEVEL 2
+
+#define _FACD3D 0x876
+#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
+
+/*
+ * Direct3D Errors
+ */
+#define D3D_OK S_OK
+#define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072)
+#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073)
+#define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074)
+#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075)
+#define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076)
+#define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077)
+#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078)
+#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079)
+#define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081)
+#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082)
+#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086)
+#define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087)
+
+#define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150)
+#define D3DERR_MOREDATA MAKE_D3DHRESULT(2151)
+#define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152)
+#define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153)
+#define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154)
+#define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380)
+#define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155)
+#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
+#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157)
+
+/*****************************************************************************
+ * Predeclare the interfaces
+ */
+DEFINE_GUID(IID_IDirect3D8, 0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);
+typedef struct IDirect3D8 *LPDIRECT3D8;
+
+DEFINE_GUID(IID_IDirect3DDevice8, 0x7385E5DF,0x8FE8,0x41D5,0x86,0xB6,0xD7,0xB4,0x85,0x47,0xB6,0xCF);
+typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8;
+
+DEFINE_GUID(IID_IDirect3DResource8, 0x1B36BB7B,0x09B7,0x410A,0xB4,0x45,0x7D,0x14,0x30,0xD7,0xB3,0x3F);
+typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
+
+DEFINE_GUID(IID_IDirect3DVertexBuffer8, 0x8AEEEAC7,0x05F9,0x44D4,0xB5,0x91,0x00,0x0B,0x0D,0xF1,0xCB,0x95);
+typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
+
+DEFINE_GUID(IID_IDirect3DVolume8, 0xBD7349F5,0x14F1,0x42E4,0x9C,0x79,0x97,0x23,0x80,0xDB,0x40,0xC0);
+typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
+
+DEFINE_GUID(IID_IDirect3DSwapChain8, 0x928C088B,0x76B9,0x4C6B,0xA5,0x36,0xA5,0x90,0x85,0x38,0x76,0xCD);
+typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
+
+DEFINE_GUID(IID_IDirect3DSurface8, 0xB96EEBCA,0xB326,0x4EA5,0x88,0x2F,0x2F,0xF5,0xBA,0xE0,0x21,0xDD);
+typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
+
+DEFINE_GUID(IID_IDirect3DIndexBuffer8, 0x0E689C9A,0x053D,0x44A0,0x9D,0x92,0xDB,0x0E,0x3D,0x75,0x0F,0x86);
+typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
+
+DEFINE_GUID(IID_IDirect3DBaseTexture8, 0xB4211CFA,0x51B9,0x4A9F,0xAB,0x78,0xDB,0x99,0xB2,0xBB,0x67,0x8E);
+typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
+
+DEFINE_GUID(IID_IDirect3DTexture8, 0xE4CDD575,0x2866,0x4F01,0xB1,0x2E,0x7E,0xEC,0xE1,0xEC,0x93,0x58);
+typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
+
+DEFINE_GUID(IID_IDirect3DCubeTexture8, 0x3EE5B968,0x2ACA,0x4C34,0x8B,0xB5,0x7E,0x0C,0x3D,0x19,0xB7,0x50);
+typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
+
+DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4B8AAAFA,0x140F,0x42BA,0x91,0x31,0x59,0x7E,0xAF,0xAA,0x2E,0xAD);
+typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
+
+/*****************************************************************************
+ * IDirect3D8 interface
+ */
+#define INTERFACE IDirect3D8
+DECLARE_INTERFACE_(IDirect3D8,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3D8 methods ***/
+ STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
+ STDMETHOD_(UINT,GetAdapterCount )(THIS) PURE;
+ STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8 * pIdentifier) PURE;
+ STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter) PURE;
+ STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, D3DDISPLAYMODE * pMode) PURE;
+ STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE * pMode) PURE;
+ STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) PURE;
+ STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE;
+ STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) PURE;
+ STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE;
+ STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8 * pCaps) PURE;
+ STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
+ STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS * pPresentationParameters, struct IDirect3DDevice8 ** ppReturnedDeviceInterface) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3D8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3D8 methods ***/
+#define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
+#define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
+#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
+#define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a)
+#define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
+#define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
+#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
+#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
+#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
+#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
+#define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
+#define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
+#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
+#else
+/*** IUnknown methods ***/
+#define IDirect3D8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D8_AddRef(p) (p)->AddRef()
+#define IDirect3D8_Release(p) (p)->Release()
+/*** IDirect3D8 methods ***/
+#define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a)
+#define IDirect3D8_GetAdapterCount(p) (p)->GetAdapterCount()
+#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
+#define IDirect3D8_GetAdapterModeCount(p,a) (p)->GetAdapterModeCount(a)
+#define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->EnumAdapterModes(a,b,c)
+#define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
+#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
+#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
+#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->CheckDeviceMultiSampleType(a,b,c,d,e)
+#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
+#define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
+#define IDirect3D8_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
+#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVolume8 interface
+ */
+#define INTERFACE IDirect3DVolume8
+DECLARE_INTERFACE_(IDirect3DVolume8,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DVolume8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC * pDesc) PURE;
+ STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX * pBox, DWORD Flags) PURE;
+ STDMETHOD(UnlockBox)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVolume8 methods ***/
+#define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
+#define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
+#define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DVolume8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVolume8_AddRef(p) (p)->AddRef()
+#define IDirect3DVolume8_Release(p) (p)->Release()
+/*** IDirect3DVolume8 methods ***/
+#define IDirect3DVolume8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DVolume8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DVolume8_GetContainer(p,a,b) (p)->GetContainer(a,b)
+#define IDirect3DVolume8_GetDesc(p,a) (p)->GetDesc(a)
+#define IDirect3DVolume8_LockBox(p,a,b,c) (p)->LockBox(a,b,c)
+#define IDirect3DVolume8_UnlockBox(p) (p)->UnlockBox()
+#endif
+
+/*****************************************************************************
+ * IDirect3DSwapChain8 interface
+ */
+#define INTERFACE IDirect3DSwapChain8
+DECLARE_INTERFACE_(IDirect3DSwapChain8,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DSwapChain8 methods ***/
+ STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect, CONST RECT * pDestRect, HWND hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
+ STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer, D3DBACKBUFFER_TYPE Type, struct IDirect3DSurface8 ** ppBackBuffer) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DSwapChain8 methods ***/
+#define IDirect3DSwapChain8_Present(p,a,b,c) (p)->lpVtbl->Present(p,a,b,c)
+#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DSwapChain8_AddRef(p) (p)->AddRef()
+#define IDirect3DSwapChain8_Release(p) (p)->Release()
+/*** IDirect3DSwapChain8 methods ***/
+#define IDirect3DSwapChain8_Present(p,a,b,c) (p)->Present(a,b,c)
+#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
+#endif
+
+/*****************************************************************************
+ * IDirect3DSurface8 interface
+ */
+#define INTERFACE IDirect3DSurface8
+DECLARE_INTERFACE_(IDirect3DSurface8,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DSurface8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void * pData,DWORD SizeOfData,DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void * pData,DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC * pDesc) PURE;
+ STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT * pLockedRect, CONST RECT * pRect,DWORD Flags) PURE;
+ STDMETHOD(UnlockRect)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DSurface8 methods ***/
+#define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
+#define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
+#define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DSurface8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DSurface8_AddRef(p) (p)->AddRef()
+#define IDirect3DSurface8_Release(p) (p)->Release()
+/*** IDirect3DSurface8 methods ***/
+#define IDirect3DSurface8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DSurface8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DSurface8_GetContainer(p,a,b) (p)->GetContainer(a,b)
+#define IDirect3DSurface8_GetDesc(p,a) (p)->GetDesc(a)
+#define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c)
+#define IDirect3DSurface8_UnlockRect(p) (p)->UnlockRect()
+#endif
+
+/*****************************************************************************
+ * IDirect3DResource8 interface
+ */
+#define INTERFACE IDirect3DResource8
+DECLARE_INTERFACE_(IDirect3DResource8,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
+ STDMETHOD_(void,PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DResource8 methods ***/
+#define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DResource8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DResource8_AddRef(p) (p)->AddRef()
+#define IDirect3DResource8_Release(p) (p)->Release()
+/*** IDirect3DResource8 methods ***/
+#define IDirect3DResource8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DResource8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DResource8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DResource8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DResource8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DResource8_GetType(p) (p)->GetType()
+#endif
+
+/*****************************************************************************
+ * IDirect3DVertexBuffer8 interface
+ */
+#define INTERFACE IDirect3DVertexBuffer8
+DECLARE_INTERFACE_(IDirect3DVertexBuffer8,IDirect3DResource8)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
+ STDMETHOD_(void,PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
+ /*** IDirect3DVertexBuffer8 methods ***/
+ STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
+ STDMETHOD(Unlock)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC * pDesc) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
+#define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DVertexBuffer8 methods ***/
+#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVertexBuffer8_AddRef(p) (p)->AddRef()
+#define IDirect3DVertexBuffer8_Release(p) (p)->Release()
+/*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
+#define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DVertexBuffer8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DVertexBuffer8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DVertexBuffer8_GetType(p) (p)->GetType()
+/*** IDirect3DVertexBuffer8 methods ***/
+#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
+#define IDirect3DVertexBuffer8_Unlock(p) (p)->Unlock()
+#define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DIndexBuffer8 interface
+ */
+#define INTERFACE IDirect3DIndexBuffer8
+DECLARE_INTERFACE_(IDirect3DIndexBuffer8,IDirect3DResource8)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
+ STDMETHOD_(void,PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
+ /*** IDirect3DIndexBuffer8 methods ***/
+ STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
+ STDMETHOD(Unlock)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC * pDesc) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
+#define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DIndexBuffer8 methods ***/
+#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DIndexBuffer8_AddRef(p) (p)->AddRef()
+#define IDirect3DIndexBuffer8_Release(p) (p)->Release()
+/*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
+#define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DIndexBuffer8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DIndexBuffer8_GetType(p) (p)->GetType()
+/*** IDirect3DIndexBuffer8 methods ***/
+#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
+#define IDirect3DIndexBuffer8_Unlock(p) (p)->Unlock()
+#define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DBaseTexture8 interface
+ */
+#define INTERFACE IDirect3DBaseTexture8
+DECLARE_INTERFACE_(IDirect3DBaseTexture8,IDirect3DResource8)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
+ STDMETHOD_(void,PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
+ /*** IDirect3DBaseTexture8 methods ***/
+ STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
+#define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DBaseTexture8 methods ***/
+#define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DBaseTexture8_AddRef(p) (p)->AddRef()
+#define IDirect3DBaseTexture8_Release(p) (p)->Release()
+/*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
+#define IDirect3DBaseTexture8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DBaseTexture8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DBaseTexture8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DBaseTexture8_GetType(p) (p)->GetType()
+/*** IDirect3DBaseTexture8 methods ***/
+#define IDirect3DBaseTexture8_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DBaseTexture8_GetLOD(p) (p)->GetLOD()
+#define IDirect3DBaseTexture8_GetLevelCount(p) (p)->GetLevelCount()
+#endif
+
+/*****************************************************************************
+ * IDirect3DCubeTexture8 interface
+ */
+#define INTERFACE IDirect3DCubeTexture8
+DECLARE_INTERFACE_(IDirect3DCubeTexture8,IDirect3DBaseTexture8)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
+ STDMETHOD_(void,PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
+ /*** IDirect3DBaseTexture8 methods ***/
+ STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
+ /*** IDirect3DCubeTexture8 methods ***/
+ STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC * pDesc) PURE;
+ STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8 ** ppCubeMapSurface) PURE;
+ STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT * pLockedRect,CONST RECT * pRect,DWORD Flags) PURE;
+ STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE;
+ STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType,CONST RECT * pDirtyRect) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
+#define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
+#define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+/*** IDirect3DCubeTexture8 methods ***/
+#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
+#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
+#define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
+#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DCubeTexture8_AddRef(p) (p)->AddRef()
+#define IDirect3DCubeTexture8_Release(p) (p)->Release()
+/*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
+#define IDirect3DCubeTexture8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DCubeTexture8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DCubeTexture8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DCubeTexture8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DCubeTexture8_GetType(p) (p)->GetType()
+/*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
+#define IDirect3DCubeTexture8_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DCubeTexture8_GetLOD(p) (p)->GetLOD()
+#define IDirect3DCubeTexture8_GetLevelCount(p) (p)->GetLevelCount()
+/*** IDirect3DCubeTexture8 methods ***/
+#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
+#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c)
+#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e)
+#define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->UnlockRect(a,b)
+#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DTexture8 interface
+ */
+#define INTERFACE IDirect3DTexture8
+DECLARE_INTERFACE_(IDirect3DTexture8,IDirect3DBaseTexture8)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
+ STDMETHOD_(void,PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
+ /*** IDirect3DBaseTexture8 methods ***/
+ STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
+ /*** IDirect3DTexture8 methods ***/
+ STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC * pDesc) PURE;
+ STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface8 ** ppSurfaceLevel) PURE;
+ STDMETHOD(LockRect)(THIS_ UINT Level,D3DLOCKED_RECT * pLockedRect,CONST RECT * pRect,DWORD Flags) PURE;
+ STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
+ STDMETHOD(AddDirtyRect)(THIS_ CONST RECT * pDirtyRect) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
+#define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
+#define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+/*** IDirect3DTexture8 methods ***/
+#define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
+#define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
+#define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
+#define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DTexture8_AddRef(p) (p)->AddRef()
+#define IDirect3DTexture8_Release(p) (p)->Release()
+/*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
+#define IDirect3DTexture8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DTexture8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DTexture8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DTexture8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DTexture8_GetType(p) (p)->GetType()
+/*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
+#define IDirect3DTexture8_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DTexture8_GetLOD(p) (p)->GetLOD()
+#define IDirect3DTexture8_GetLevelCount(p) (p)->GetLevelCount()
+/*** IDirect3DTexture8 methods ***/
+#define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
+#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b)
+#define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d)
+#define IDirect3DTexture8_UnlockRect(p,a) (p)->UnlockRect(a)
+#define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVolumeTexture8 interface
+ */
+#define INTERFACE IDirect3DVolumeTexture8
+DECLARE_INTERFACE_(IDirect3DVolumeTexture8,IDirect3DBaseTexture8)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource8 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
+ STDMETHOD_(void,PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
+ /*** IDirect3DBaseTexture8 methods ***/
+ STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
+ /*** IDirect3DVolumeTexture8 methods ***/
+ STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC * pDesc) PURE;
+ STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume8 ** ppVolumeLevel) PURE;
+ STDMETHOD(LockBox)(THIS_ UINT Level,D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX * pBox,DWORD Flags) PURE;
+ STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
+ STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX * pDirtyBox) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
+#define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
+#define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+/*** IDirect3DVolumeTexture8 methods ***/
+#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
+#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
+#define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
+#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVolumeTexture8_AddRef(p) (p)->AddRef()
+#define IDirect3DVolumeTexture8_Release(p) (p)->Release()
+/*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
+#define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DVolumeTexture8_GetPriority(p) (p)->GetPriority()
+#define IDirect3DVolumeTexture8_PreLoad(p) (p)->PreLoad()
+#define IDirect3DVolumeTexture8_GetType(p) (p)->GetType()
+/*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
+#define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DVolumeTexture8_GetLOD(p) (p)->GetLOD()
+#define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->GetLevelCount()
+/*** IDirect3DVolumeTexture8 methods ***/
+#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
+#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b)
+#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d)
+#define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->UnlockBox(a)
+#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->AddDirtyBox(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DDevice8 interface
+ */
+#define INTERFACE IDirect3DDevice8
+DECLARE_INTERFACE_(IDirect3DDevice8,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DDevice8 methods ***/
+ STDMETHOD(TestCooperativeLevel)(THIS) PURE;
+ STDMETHOD_(UINT,GetAvailableTextureMem)(THIS) PURE;
+ STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD Bytes) PURE;
+ STDMETHOD(GetDirect3D)(THIS_ IDirect3D8 ** ppD3D8) PURE;
+ STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8 * pCaps) PURE;
+ STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE * pMode) PURE;
+ STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS * pParameters) PURE;
+ STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 * pCursorBitmap) PURE;
+ STDMETHOD_(void,SetCursorPosition)(THIS_ UINT XScreenSpace, UINT YScreenSpace,DWORD Flags) PURE;
+ STDMETHOD_(BOOL,ShowCursor)(THIS_ BOOL bShow) PURE;
+ STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters, IDirect3DSwapChain8 ** pSwapChain) PURE;
+ STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters) PURE;
+ STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
+ STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8 ** ppBackBuffer) PURE;
+ STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS * pRasterStatus) PURE;
+ STDMETHOD_(void,SetGammaRamp)(THIS_ DWORD Flags,CONST D3DGAMMARAMP * pRamp) PURE;
+ STDMETHOD_(void,GetGammaRamp)(THIS_ D3DGAMMARAMP * pRamp) PURE;
+ STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8 ** ppTexture) PURE;
+ STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8 ** ppVolumeTexture) PURE;
+ STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8 ** ppCubeTexture) PURE;
+ STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8 ** ppVertexBuffer) PURE;
+ STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8 ** ppIndexBuffer) PURE;
+ STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,IDirect3DSurface8 ** ppSurface) PURE;
+ STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8 ** ppSurface) PURE;
+ STDMETHOD(CreateImageSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8 ** ppSurface) PURE;
+ STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8 * pSourceSurface,CONST RECT * pSourceRectsArray,UINT cRects,IDirect3DSurface8 * pDestinationSurface,CONST POINT * pDestPointsArray) PURE;
+ STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8 * pSourceTexture,IDirect3DBaseTexture8 * pDestinationTexture) PURE;
+ STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8 * pDestSurface) PURE;
+ STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8 * pRenderTarget,IDirect3DSurface8 * pNewZStencil) PURE;
+ STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8 ** ppRenderTarget) PURE;
+ STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8 ** ppZStencilSurface) PURE;
+ STDMETHOD(BeginScene)(THIS) PURE;
+ STDMETHOD(EndScene)(THIS) PURE;
+ STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT * pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE;
+ STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX * pMatrix) PURE;
+ STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX * pMatrix) PURE;
+ STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX * pMatrix) PURE;
+ STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT8 * pViewport) PURE;
+ STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8 * pViewport) PURE;
+ STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL8 * pMaterial) PURE;
+ STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8 *pMaterial) PURE;
+ STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT8 * pLight) PURE;
+ STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT8 * pLight) PURE;
+ STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
+ STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL * pEnable) PURE;
+ STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float * pPlane) PURE;
+ STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float * pPlane) PURE;
+ STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE;
+ STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD * pValue) PURE;
+ STDMETHOD(BeginStateBlock)(THIS) PURE;
+ STDMETHOD(EndStateBlock)(THIS_ DWORD * pToken) PURE;
+ STDMETHOD(ApplyStateBlock)(THIS_ DWORD Token) PURE;
+ STDMETHOD(CaptureStateBlock)(THIS_ DWORD Token) PURE;
+ STDMETHOD(DeleteStateBlock)(THIS_ DWORD Token) PURE;
+ STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD * pToken) PURE;
+ STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS8 * pClipStatus) PURE;
+ STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8 * pClipStatus) PURE;
+ STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8 ** ppTexture) PURE;
+ STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8 * pTexture) PURE;
+ STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD * pValue) PURE;
+ STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
+ STDMETHOD(ValidateDevice)(THIS_ DWORD * pNumPasses) PURE;
+ STDMETHOD(GetInfo)(THIS_ DWORD DevInfoID,void * pDevInfoStruct,DWORD DevInfoStructSize) PURE;
+ STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY * pEntries) PURE;
+ STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY * pEntries) PURE;
+ STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
+ STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT * PaletteNumber) PURE;
+ STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;
+ STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
+ STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void * pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
+ STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void * pIndexData,D3DFORMAT IndexDataFormat,CONST void * pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
+ STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8 * pDestBuffer,DWORD Flags) PURE;
+ STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD * pDeclaration,CONST DWORD * pFunction,DWORD * pHandle,DWORD Usage) PURE;
+ STDMETHOD(SetVertexShader)(THIS_ DWORD Handle) PURE;
+ STDMETHOD(GetVertexShader)(THIS_ DWORD * pHandle) PURE;
+ STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE;
+ STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD Register,CONST void * pConstantData,DWORD ConstantCount) PURE;
+ STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,void * pConstantData,DWORD ConstantCount) PURE;
+ STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE;
+ STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE;
+ STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8 * pStreamData,UINT Stride) PURE;
+ STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8 ** ppStreamData,UINT * pStride) PURE;
+ STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8 * pIndexData,UINT BaseVertexIndex) PURE;
+ STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8 ** ppIndexData,UINT * pBaseVertexIndex) PURE;
+ STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD * pFunction,DWORD * pHandle) PURE;
+ STDMETHOD(SetPixelShader)(THIS_ DWORD Handle) PURE;
+ STDMETHOD(GetPixelShader)(THIS_ DWORD * pHandle) PURE;
+ STDMETHOD(DeletePixelShader)(THIS_ DWORD Handle) PURE;
+ STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD Register,CONST void * pConstantData,DWORD ConstantCount) PURE;
+ STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD Register,void * pConstantData,DWORD ConstantCount) PURE;
+ STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE;
+ STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float * pNumSegs,CONST D3DRECTPATCH_INFO * pRectPatchInfo) PURE;
+ STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float * pNumSegs,CONST D3DTRIPATCH_INFO * pTriPatchInfo) PURE;
+ STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DDevice8 methods ***/
+#define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
+#define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
+#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
+#define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
+#define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
+#define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
+#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
+#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
+#define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
+#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
+#define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a)
+#define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
+#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
+#define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
+#define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
+#define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a)
+#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
+#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
+#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
+#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
+#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
+#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
+#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
+#define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
+#define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a)
+#define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
+#define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
+#define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
+#define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
+#define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
+#define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
+#define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
+#define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
+#define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
+#define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
+#define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
+#define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
+#define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
+#define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
+#define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
+#define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
+#define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
+#define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
+#define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
+#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
+#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
+#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
+#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
+#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
+#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->processVertices(p,a,b,c,d,e)
+#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
+#define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
+#define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
+#define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a)
+#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
+#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
+#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
+#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
+#define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a,b,c)
+#define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a,b,c)
+#define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b)
+#define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
+#define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
+#define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
+#define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
+#define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p,a)
+#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
+#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
+#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
+#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
+#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
+#define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice8_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice8_Release(p) (p)->Release()
+/*** IDirect3DDevice8 methods ***/
+#define IDirect3DDevice8_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
+#define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
+#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->ResourceManagerDiscardBytes(a)
+#define IDirect3DDevice8_GetDirect3D(p,a) (p)->GetDirect3D(a)
+#define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
+#define IDirect3DDevice8_GetDisplayMode(p,a) (p)->GetDisplayMode(a)
+#define IDirect3DDevice8_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
+#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
+#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
+#define IDirect3DDevice8_ShowCursor(p,a) (p)->ShowCursor(a)
+#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
+#define IDirect3DDevice8_Reset(p,a) (p)->Reset(a)
+#define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
+#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
+#define IDirect3DDevice8_GetRasterStatus(p,a) (p)->GetRasterStatus(a)
+#define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b)
+#define IDirect3DDevice8_GetGammaRamp(p,a) (p)->GetGammaRamp(a)
+#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->CreateTexture(a,b,c,d,e,f,g)
+#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->CreateCubeTexture(a,b,c,d,e,f)
+#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->CreateVertexBuffer(a,b,c,d,e)
+#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->CreateIndexBuffer(a,b,c,d,e)
+#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->CreateRenderTarget(a,b,c,d,e,f)
+#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->CreateDepthStencilSurface(a,b,c,d,e)
+#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->CreateImageSurface(a,b,c,d)
+#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->CopyRects(a,b,c,d,e)
+#define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
+#define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->GetFrontBuffer(a)
+#define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
+#define IDirect3DDevice8_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
+#define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
+#define IDirect3DDevice8_BeginScene(p) (p)->BeginScene()
+#define IDirect3DDevice8_EndScene(p) (p)->EndScene()
+#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
+#define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b)
+#define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b)
+#define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
+#define IDirect3DDevice8_SetViewport(p,a) (p)->SetViewport(a)
+#define IDirect3DDevice8_GetViewport(p,a) (p)->GetViewport(a)
+#define IDirect3DDevice8_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DDevice8_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DDevice8_SetLight(p,a,b) (p)->SetLight(a,b)
+#define IDirect3DDevice8_GetLight(p,a,b) (p)->GetLight(a,b)
+#define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b)
+#define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
+#define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
+#define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
+#define IDirect3DDevice8_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
+#define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
+#define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock()
+#define IDirect3DDevice8_EndStateBlock(p,a) (p)->EndStateBlock(a)
+#define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
+#define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
+#define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
+#define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
+#define IDirect3DDevice8_SetClipStatus(p,a) (p)->SetClipStatus(a)
+#define IDirect3DDevice8_GetClipStatus(p,a) (p)->GetClipStatus(a)
+#define IDirect3DDevice8_GetTexture(p,a,b) (p)->GetTexture(a,b)
+#define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b)
+#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
+#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
+#define IDirect3DDevice8_ValidateDevice(p,a) (p)->ValidateDevice(a)
+#define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
+#define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
+#define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
+#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
+#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
+#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
+#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,d,e)
+#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
+#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->processVertices(a,b,c,d,e)
+#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d)
+#define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a)
+#define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a)
+#define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a)
+#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b,c)
+#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b,c)
+#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->GetVertexShaderDeclaration(a,b,c)
+#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->GetVertexShaderFunction(a,b,c)
+#define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->SetStreamSource(a,b,c)
+#define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->GetStreamSource(a,b,c)
+#define IDirect3DDevice8_SetIndices(p,a,b) (p)->SetIndices(a,b)
+#define IDirect3DDevice8_GetIndices(p,a,b) (p)->GetIndices(a,b)
+#define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
+#define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a)
+#define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a)
+#define IDirect3DDevice8_DeletePixelShader(p,a) (p)->DeletePixelShader(a)
+#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->SetPixelShaderConstant(a,b,c)
+#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->GetPixelShaderConstant(a,b,c)
+#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->GetPixelShaderFunction(a,b,c)
+#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
+#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
+#define IDirect3DDevice8_DeletePatch(p,a) (p)->DeletePatch(a)
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* defined(__cplusplus) */
+
+/* Define the main entrypoint as well */
+IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion);
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif /* defined(__cplusplus) */
+
+#endif /* __WINE_D3D8_H */
diff --git a/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/d3d9.h b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/d3d9.h
new file mode 100644
index 00000000..0e139478
--- /dev/null
+++ b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/d3d9.h
@@ -0,0 +1,2047 @@
+/*
+ * Copyright (C) 2002-2003 Jason Edmeades
+ * Raphael Junqueira
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#ifndef __WINE_D3D9_H
+#define __WINE_D3D9_H
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION 0x0900
+#endif
+
+
+
+#ifndef VBOX_WINE_WITHOUT_LIBWINE
+#include <stdlib.h>
+
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+
+# ifndef __WINESRC__
+# include <windows.h>
+# endif
+#endif
+#include <d3d9types.h>
+#include <d3d9caps.h>
+#ifdef VBOX_WINE_WITHOUT_LIBWINE
+# include <d3dhal.h>
+# include <d3dtypes.h>
+# include <d3dcaps.h>
+#endif
+
+/*****************************************************************************
+ * Behavior Flags for IDirect3D8::CreateDevice
+ */
+#define D3DCREATE_FPU_PRESERVE 0x00000002L
+#define D3DCREATE_MULTITHREADED 0x00000004L
+#define D3DCREATE_PUREDEVICE 0x00000010L
+#define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L
+#define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L
+#define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080L
+#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100L
+#define D3DCREATE_ADAPTERGROUP_DEVICE 0x00000200L
+
+/*****************************************************************************
+ * Flags for SetPrivateData
+ */
+#define D3DSPD_IUNKNOWN 0x00000001L
+
+
+/*****************************************************************************
+ * #defines and error codes
+ */
+#define D3D_SDK_VERSION 32
+#define D3DADAPTER_DEFAULT 0
+#define D3DENUM_NO_WHQL_LEVEL 0x00000002L
+#define D3DPRESENT_BACK_BUFFERS_MAX 3L
+#define D3DSGR_NO_CALIBRATION 0x00000000L
+#define D3DSGR_CALIBRATE 0x00000001L
+
+#define _FACD3D 0x876
+#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
+#define MAKE_D3DSTATUS( code ) MAKE_HRESULT( 0, _FACD3D, code )
+
+/*****************************************************************************
+ * Direct3D Errors
+ */
+#define D3D_OK S_OK
+#define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072)
+#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073)
+#define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074)
+#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075)
+#define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076)
+#define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077)
+#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078)
+#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079)
+#define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081)
+#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082)
+#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086)
+#define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087)
+#define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150)
+#define D3DERR_MOREDATA MAKE_D3DHRESULT(2151)
+#define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152)
+#define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153)
+#define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154)
+#define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380)
+#define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155)
+#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
+#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157)
+#define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540)
+#define D3DOK_NOAUTOGEN MAKE_D3DSTATUS(2159)
+
+
+/*****************************************************************************
+ * Predeclare the interfaces
+ */
+DEFINE_GUID(IID_IDirect3D9, 0x81BDCBCA, 0x64D4, 0x426D, 0xAE, 0x8D, 0xAD, 0x1, 0x47, 0xF4, 0x27, 0x5C);
+typedef struct IDirect3D9 *LPDIRECT3D9, *PDIRECT3D9;
+
+DEFINE_GUID(IID_IDirect3D9Ex, 0x02177241, 0x69FC, 0x400C, 0x8F, 0xF1, 0x93, 0xA4, 0x4D, 0xF6, 0x86, 0x1D);
+typedef struct IDirect3D9Ex *LPDIRECT3D9EX, *PDIRECT3D9EX;
+
+DEFINE_GUID(IID_IDirect3DDevice9, 0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb);
+typedef struct IDirect3DDevice9 *LPDIRECT3DDEVICE9;
+
+DEFINE_GUID(IID_IDirect3DDevice9Ex, 0xb18b10ce, 0x2649, 0x405a, 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a);
+typedef struct IDirect3DDevice9Ex *LPDIRECT3DDEVICE9EX, *PDIRECT3DDEVICE9EX;
+
+DEFINE_GUID(IID_IDirect3DResource9, 0x5eec05d, 0x8f7d, 0x4362, 0xb9, 0x99, 0xd1, 0xba, 0xf3, 0x57, 0xc7, 0x4);
+typedef struct IDirect3DResource9 *LPDIRECT3DRESOURCE9, *PDIRECT3DRESOURCE9;
+
+DEFINE_GUID(IID_IDirect3DVertexBuffer9, 0xb64bb1b5, 0xfd70, 0x4df6, 0xbf, 0x91, 0x19, 0xd0, 0xa1, 0x24, 0x55, 0xe3);
+typedef struct IDirect3DVertexBuffer9 *LPDIRECT3DVERTEXBUFFER9, *PDIRECT3DVERTEXBUFFER9;
+
+DEFINE_GUID(IID_IDirect3DVolume9, 0x24f416e6, 0x1f67, 0x4aa7, 0xb8, 0x8e, 0xd3, 0x3f, 0x6f, 0x31, 0x28, 0xa1);
+typedef struct IDirect3DVolume9 *LPDIRECT3DVOLUME9, *PDIRECT3DVOLUME9;
+
+DEFINE_GUID(IID_IDirect3DSwapChain9, 0x794950f2, 0xadfc, 0x458a, 0x90, 0x5e, 0x10, 0xa1, 0xb, 0xb, 0x50, 0x3b);
+typedef struct IDirect3DSwapChain9 *LPDIRECT3DSWAPCHAIN9, *PDIRECT3DSWAPCHAIN9;
+
+DEFINE_GUID(IID_IDirect3DSwapChain9Ex, 0x91886caf, 0x1c3d, 0x4d2e, 0xa0, 0xab, 0x3e, 0x4c, 0x7d, 0x8d, 0x33, 0x3);
+typedef struct IDirect3DSwapChain9Ex *LPDIRECT3DSWAPCHAIN9EX, *PDIRECT3DSWAPCHAIN9EX;
+
+DEFINE_GUID(IID_IDirect3DSurface9, 0xcfbaf3a, 0x9ff6, 0x429a, 0x99, 0xb3, 0xa2, 0x79, 0x6a, 0xf8, 0xb8, 0x9b);
+typedef struct IDirect3DSurface9 *LPDIRECT3DSURFACE9, *PDIRECT3DSURFACE9;
+
+DEFINE_GUID(IID_IDirect3DIndexBuffer9, 0x7c9dd65e, 0xd3f7, 0x4529, 0xac, 0xee, 0x78, 0x58, 0x30, 0xac, 0xde, 0x35);
+typedef struct IDirect3DIndexBuffer9 *LPDIRECT3DINDEXBUFFER9, *PDIRECT3DINDEXBUFFER9;
+
+DEFINE_GUID(IID_IDirect3DBaseTexture9, 0x580ca87e, 0x1d3c, 0x4d54, 0x99, 0x1d, 0xb7, 0xd3, 0xe3, 0xc2, 0x98, 0xce);
+typedef struct IDirect3DBaseTexture9 *LPDIRECT3DBASETEXTURE9, *PDIRECT3DBASETEXTURE9;
+
+DEFINE_GUID(IID_IDirect3DTexture9, 0x85c31227, 0x3de5, 0x4f00, 0x9b, 0x3a, 0xf1, 0x1a, 0xc3, 0x8c, 0x18, 0xb5);
+typedef struct IDirect3DTexture9 *LPDIRECT3DTEXTURE9, *PDIRECT3DTEXTURE9;
+
+DEFINE_GUID(IID_IDirect3DCubeTexture9, 0xfff32f81, 0xd953, 0x473a, 0x92, 0x23, 0x93, 0xd6, 0x52, 0xab, 0xa9, 0x3f);
+typedef struct IDirect3DCubeTexture9 *LPDIRECT3DCUBETEXTURE9, *PDIRECT3DCUBETEXTURE9;
+
+DEFINE_GUID(IID_IDirect3DVolumeTexture9, 0x2518526c, 0xe789, 0x4111, 0xa7, 0xb9, 0x47, 0xef, 0x32, 0x8d, 0x13, 0xe6);
+typedef struct IDirect3DVolumeTexture9 *LPDIRECT3DVOLUMETEXTURE9, *PDIRECT3DVOLUMETEXTURE9;
+
+DEFINE_GUID(IID_IDirect3DVertexDeclaration9, 0xdd13c59c, 0x36fa, 0x4098, 0xa8, 0xfb, 0xc7, 0xed, 0x39, 0xdc, 0x85, 0x46);
+typedef struct IDirect3DVertexDeclaration9 *LPDIRECT3DVERTEXDECLARATION9;
+
+DEFINE_GUID(IID_IDirect3DVertexShader9, 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
+typedef struct IDirect3DVertexShader9 *LPDIRECT3DVERTEXSHADER9;
+
+DEFINE_GUID(IID_IDirect3DPixelShader9, 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
+typedef struct IDirect3DPixelShader9 *LPDIRECT3DPIXELSHADER9;
+
+DEFINE_GUID(IID_IDirect3DStateBlock9, 0xb07c4fe5, 0x310d, 0x4ba8, 0xa2, 0x3c, 0x4f, 0xf, 0x20, 0x6f, 0x21, 0x8b);
+typedef struct IDirect3DStateBlock9 *LPDIRECT3DSTATEBLOCK9;
+
+DEFINE_GUID(IID_IDirect3DQuery9, 0xd9771460, 0xa695, 0x4f26, 0xbb, 0xd3, 0x27, 0xb8, 0x40, 0xb5, 0x41, 0xcc);
+typedef struct IDirect3DQuery9 *LPDIRECT3DQUERY9, *PDIRECT3DQUERY9;
+
+/*****************************************************************************
+ * IDirect3D9 interface
+ */
+#define INTERFACE IDirect3D9
+DECLARE_INTERFACE_(IDirect3D9,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3D9 methods ***/
+ STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE;
+ STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE;
+ STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) PURE;
+ STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter, D3DFORMAT Format) PURE;
+ STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) PURE;
+ STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE* pMode) PURE;
+ STDMETHOD(CheckDeviceType)(THIS_ UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) PURE;
+ STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE;
+ STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) PURE;
+ STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE;
+ STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) PURE;
+ STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) PURE;
+ STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
+ STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, struct IDirect3DDevice9** ppReturnedDeviceInterface) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3D9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3D9 methods ***/
+#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
+#define IDirect3D9_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
+#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
+#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
+#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
+#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
+#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
+#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
+#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
+#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
+#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
+#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
+#define IDirect3D9_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
+#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
+#else
+/*** IUnknown methods ***/
+#define IDirect3D9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D9_AddRef(p) (p)->AddRef()
+#define IDirect3D9_Release(p) (p)->Release()
+/*** IDirect3D9 methods ***/
+#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a)
+#define IDirect3D9_GetAdapterCount(p) (p)->GetAdapterCount()
+#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
+#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->GetAdapterModeCount(a,b)
+#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->EnumAdapterModes(a,b,c,d)
+#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
+#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
+#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
+#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->CheckDeviceMultiSampleType(a,b,c,d,e,f)
+#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
+#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->CheckDeviceFormatConversion(a,b,c,d)
+#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
+#define IDirect3D9_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
+#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
+#endif
+
+/*****************************************************************************
+ * IDirect3D9Ex interface
+ */
+#define INTERFACE IDirect3D9Ex
+DECLARE_INTERFACE_(IDirect3D9Ex,IDirect3D9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3D9 methods ***/
+
+ /* Note: Microsoft's d3d9.h does not declare IDirect3D9Ex::RegisterSoftwareDevice . This would mean that
+ * the offsets of the other methods in the Vtable change too. This is wrong. In Microsoft's
+ * d3d9.dll, the offsets for the other functions are still compatible with IDirect3D9.
+ * This is probably because even in MS's header IDirect3D9Ex inherits from IDirect3D9, which makes the
+ * C++ inferface compatible, and nobody uses the C interface in Windows world.
+ */
+ STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE;
+
+ STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE;
+ STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) PURE;
+ STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter, D3DFORMAT Format) PURE;
+ STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) PURE;
+ STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE* pMode) PURE;
+ STDMETHOD(CheckDeviceType)(THIS_ UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) PURE;
+ STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE;
+ STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) PURE;
+ STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE;
+ STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) PURE;
+ STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) PURE;
+ STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
+ STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, struct IDirect3DDevice9** ppReturnedDeviceInterface) PURE;
+ /*** IDirect3D9Ex methods ***/
+ STDMETHOD_(UINT, GetAdapterModeCountEx)(THIS_ UINT Adapter, CONST D3DDISPLAYMODEFILTER *pFilter) PURE;
+ STDMETHOD(EnumAdapterModesEx)(THIS_ UINT Adapter, CONST D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX* pMode) PURE;
+ STDMETHOD(GetAdapterDisplayModeEx)(THIS_ UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
+ STDMETHOD(CreateDeviceEx)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode, struct IDirect3DDevice9Ex **ppReturnedDeviceInterface) PURE;
+ STDMETHOD(GetAdapterLUID)(THIS_ UINT Adatper, LUID *pLUID) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3D9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D9Ex_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3D9 methods ***/
+#define IDirect3D9Ex_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
+#define IDirect3D9Ex_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
+#define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
+#define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
+#define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
+#define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
+#define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
+#define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
+#define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
+#define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
+#define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
+#define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
+#define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
+#define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
+/*** IDirect3D9Ex methods ***/
+#define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->lpVtbl->GetAdapterModeCountEx(p,a,b)
+#define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModesEx(p,a,b,c,d)
+#define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetAdapterDisplayModeEx(p,a,b,c)
+#define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g)
+#define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->lpVtbl->GetAdapterLUID(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3D9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3D9Ex_AddRef(p) (p)->AddRef()
+#define IDirect3D9Ex_Release(p) (p)->Release()
+/*** IDirect3D9 methods ***/
+#define IDirect3D9Ex_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a)
+#define IDirect3D9Ex_GetAdapterCount(p) (p)->GetAdapterCount()
+#define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
+#define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->GetAdapterModeCount(a,b)
+#define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->EnumAdapterModes(a,b,c,d)
+#define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
+#define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
+#define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
+#define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->CheckDeviceMultiSampleType(a,b,c,d,e,f)
+#define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
+#define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->CheckDeviceFormatConversion(a,b,c,d)
+#define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
+#define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
+#define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVolume9 interface
+ */
+#define INTERFACE IDirect3DVolume9
+DECLARE_INTERFACE_(IDirect3DVolume9,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DVolume9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD(GetContainer)(THIS_ REFIID riid, void** ppContainer) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC* pDesc) PURE;
+ STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) PURE;
+ STDMETHOD(UnlockBox)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVolume9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVolume9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVolume9 methods ***/
+#define IDirect3DVolume9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVolume9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVolume9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
+#define IDirect3DVolume9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
+#define IDirect3DVolume9_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVolume9_AddRef(p) (p)->AddRef()
+#define IDirect3DVolume9_Release(p) (p)->Release()
+/*** IDirect3DVolume9 methods ***/
+#define IDirect3DVolume9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DVolume9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DVolume9_GetContainer(p,a,b) (p)->GetContainer(a,b)
+#define IDirect3DVolume9_GetDesc(p,a) (p)->GetDesc(a)
+#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->LockBox(a,b,c)
+#define IDirect3DVolume9_UnlockBox(p) (p)->UnlockBox()
+#endif
+
+/*****************************************************************************
+ * IDirect3DSwapChain9 interface
+ */
+#define INTERFACE IDirect3DSwapChain9
+DECLARE_INTERFACE_(IDirect3DSwapChain9,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DSwapChain9 methods ***/
+ STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags) PURE;
+ STDMETHOD(GetFrontBufferData)(THIS_ struct IDirect3DSurface9* pDestSurface) PURE;
+ STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, struct IDirect3DSurface9** ppBackBuffer) PURE;
+ STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS* pRasterStatus) PURE;
+ STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE* pMode) PURE;
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(GetPresentParameters)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSwapChain9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSwapChain9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DSwapChain9 methods ***/
+#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
+#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
+#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
+#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
+#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
+#define IDirect3DSwapChain9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DSwapChain9_AddRef(p) (p)->AddRef()
+#define IDirect3DSwapChain9_Release(p) (p)->Release()
+/*** IDirect3DSwapChain9 methods ***/
+#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->Present(a,b,c,d,e)
+#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->GetFrontBufferData(a)
+#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
+#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->GetRasterStatus(a)
+#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->GetDisplayMode(a)
+#define IDirect3DSwapChain9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->GetPresentParameters(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DResource9 interface
+ */
+#define INTERFACE IDirect3DResource9
+DECLARE_INTERFACE_(IDirect3DResource9,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DResource9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DResource9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DResource9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DResource9 methods ***/
+#define IDirect3DResource9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DResource9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DResource9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DResource9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DResource9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DResource9_GetType(p) (p)->lpVtbl->GetType(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DResource9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DResource9_AddRef(p) (p)->AddRef()
+#define IDirect3DResource9_Release(p) (p)->Release()
+/*** IDirect3DResource9 methods ***/
+#define IDirect3DResource9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DResource9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DResource9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DResource9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DResource9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DResource9_GetType(p) (p)->GetType()
+#endif
+
+/*****************************************************************************
+ * IDirect3DSurface9 interface
+ */
+#define INTERFACE IDirect3DSurface9
+DECLARE_INTERFACE_(IDirect3DSurface9,IDirect3DResource9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ /*** IDirect3DSurface9 methods ***/
+ STDMETHOD(GetContainer)(THIS_ REFIID riid, void** ppContainer) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC* pDesc) PURE;
+ STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE;
+ STDMETHOD(UnlockRect)(THIS) PURE;
+ STDMETHOD(GetDC)(THIS_ HDC* phdc) PURE;
+ STDMETHOD(ReleaseDC)(THIS_ HDC hdc) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSurface9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSurface9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DSurface9 methods: IDirect3DResource9 ***/
+#define IDirect3DSurface9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DSurface9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DSurface9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DSurface9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DSurface9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DSurface9_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DSurface9 methods ***/
+#define IDirect3DSurface9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
+#define IDirect3DSurface9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
+#define IDirect3DSurface9_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
+#define IDirect3DSurface9_GetDC(p,a) (p)->lpVtbl->GetDC(p,a)
+#define IDirect3DSurface9_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DSurface9_AddRef(p) (p)->AddRef()
+#define IDirect3DSurface9_Release(p) (p)->Release()
+/*** IDirect3DSurface9 methods: IDirect3DResource9 ***/
+#define IDirect3DSurface9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DSurface9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DSurface9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DSurface9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DSurface9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DSurface9_GetType(p) (p)->GetType()
+/*** IDirect3DSurface9 methods ***/
+#define IDirect3DSurface9_GetContainer(p,a,b) (p)->GetContainer(a,b)
+#define IDirect3DSurface9_GetDesc(p,a) (p)->GetDesc(a)
+#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->LockRect(a,b,c)
+#define IDirect3DSurface9_UnlockRect(p) (p)->UnlockRect()
+#define IDirect3DSurface9_GetDC(p,a) (p)->GetDC(a)
+#define IDirect3DSurface9_ReleaseDC(p,a) (p)->ReleaseDC(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVertexBuffer9 interface
+ */
+#define INTERFACE IDirect3DVertexBuffer9
+DECLARE_INTERFACE_(IDirect3DVertexBuffer9,IDirect3DResource9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ /*** IDirect3DVertexBuffer9 methods ***/
+ STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) PURE;
+ STDMETHOD(Unlock)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC* pDesc) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVertexBuffer9 methods: IDirect3DResource9 ***/
+#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DVertexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DVertexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DVertexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DVertexBuffer9 methods ***/
+#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVertexBuffer9_AddRef(p) (p)->AddRef()
+#define IDirect3DVertexBuffer9_Release(p) (p)->Release()
+/*** IDirect3DVertexBuffer9 methods: IDirect3DResource9 ***/
+#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DVertexBuffer9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DVertexBuffer9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DVertexBuffer9_GetType(p) (p)->GetType()
+/*** IDirect3DVertexBuffer9 methods ***/
+#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
+#define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock()
+#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->GetDesc(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DIndexBuffer9 interface
+ */
+#define INTERFACE IDirect3DIndexBuffer9
+DECLARE_INTERFACE_(IDirect3DIndexBuffer9,IDirect3DResource9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ /*** IDirect3DIndexBuffer9 methods ***/
+ STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) PURE;
+ STDMETHOD(Unlock)(THIS) PURE;
+ STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC* pDesc) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DIndexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DIndexBuffer9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DIndexBuffer9 methods: IDirect3DResource9 ***/
+#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DIndexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DIndexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DIndexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DIndexBuffer9 methods ***/
+#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirect3DIndexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DIndexBuffer9_AddRef(p) (p)->AddRef()
+#define IDirect3DIndexBuffer9_Release(p) (p)->Release()
+/*** IDirect3DIndexBuffer9 methods: IDirect3DResource9 ***/
+#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DIndexBuffer9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DIndexBuffer9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DIndexBuffer9_GetType(p) (p)->GetType()
+/*** IDirect3DIndexBuffer9 methods ***/
+#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
+#define IDirect3DIndexBuffer9_Unlock(p) (p)->Unlock()
+#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->GetDesc(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DBaseTexture9 interface
+ */
+#define INTERFACE IDirect3DBaseTexture9
+DECLARE_INTERFACE_(IDirect3DBaseTexture9,IDirect3DResource9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ /*** IDirect3DBaseTexture9 methods ***/
+ STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+ STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
+ STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
+ STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DBaseTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DBaseTexture9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DBaseTexture9 methods: IDirect3DResource9 ***/
+#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DBaseTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DBaseTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DBaseTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DBaseTexture9 methods ***/
+#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DBaseTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DBaseTexture9_AddRef(p) (p)->AddRef()
+#define IDirect3DBaseTexture9_Release(p) (p)->Release()
+/*** IDirect3DBaseTexture9 methods: IDirect3DResource9 ***/
+#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DBaseTexture9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DBaseTexture9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DBaseTexture9_GetType(p) (p)->GetType()
+/*** IDirect3DBaseTexture9 methods ***/
+#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DBaseTexture9_GetLOD(p) (p)->GetLOD()
+#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->GetLevelCount()
+#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a)
+#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType()
+#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels()
+#endif
+
+/*****************************************************************************
+ * IDirect3DCubeTexture9 interface
+ */
+#define INTERFACE IDirect3DCubeTexture9
+DECLARE_INTERFACE_(IDirect3DCubeTexture9,IDirect3DBaseTexture9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ /*** IDirect3DBaseTexture9 methods ***/
+ STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+ STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
+ STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
+ STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
+ /*** IDirect3DCubeTexture9 methods ***/
+ STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC* pDesc) PURE;
+ STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) PURE;
+ STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE;
+ STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level) PURE;
+ STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DCubeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DCubeTexture9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DCubeTexture9 methods: IDirect3DResource9 ***/
+#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DCubeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DCubeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DCubeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DCubeTexture9 methods: IDirect3DBaseTexture9 ***/
+#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DCubeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+/*** IDirect3DCubeTexture9 methods ***/
+#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
+#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
+#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
+#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DCubeTexture9_AddRef(p) (p)->AddRef()
+#define IDirect3DCubeTexture9_Release(p) (p)->Release()
+/*** IDirect3DCubeTexture9 methods: IDirect3DResource9 ***/
+#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DCubeTexture9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DCubeTexture9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DCubeTexture9_GetType(p) (p)->GetType()
+/*** IDirect3DCubeTexture9 methods: IDirect3DBaseTexture9 ***/
+#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DCubeTexture9_GetLOD(p) (p)->GetLOD()
+#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->GetLevelCount()
+#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a)
+#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType()
+#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels()
+/*** IDirect3DCubeTexture9 methods ***/
+#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
+#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c)
+#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e)
+#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->UnlockRect(a,b)
+#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DTexture9 interface
+ */
+#define INTERFACE IDirect3DTexture9
+DECLARE_INTERFACE_(IDirect3DTexture9,IDirect3DBaseTexture9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ /*** IDirect3DBaseTexture9 methods ***/
+ STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+ STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
+ STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
+ STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
+ /*** IDirect3DTexture9 methods ***/
+ STDMETHOD(GetLevelDesc)(THIS_ UINT Level, D3DSURFACE_DESC* pDesc) PURE;
+ STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level, IDirect3DSurface9** ppSurfaceLevel) PURE;
+ STDMETHOD(LockRect)(THIS_ UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE;
+ STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
+ STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DTexture9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DTexture9 methods: IDirect3DResource9 ***/
+#define IDirect3DTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DTexture9 methods: IDirect3DBaseTexture9 ***/
+#define IDirect3DTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+/*** IDirect3DTexture9 methods ***/
+#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
+#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
+#define IDirect3DTexture9_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
+#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DTexture9_AddRef(p) (p)->AddRef()
+#define IDirect3DTexture9_Release(p) (p)->Release()
+/*** IDirect3DTexture9 methods: IDirect3DResource9 ***/
+#define IDirect3DTexture9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DTexture9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DTexture9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DTexture9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DTexture9_GetType(p) (p)->GetType()
+/*** IDirect3DTexture9 methods: IDirect3DBaseTexture9 ***/
+#define IDirect3DTexture9_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DTexture9_GetLOD(p) (p)->GetLOD()
+#define IDirect3DTexture9_GetLevelCount(p) (p)->GetLevelCount()
+#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a)
+#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType()
+#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels()
+/*** IDirect3DTexture9 methods ***/
+#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
+#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b)
+#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d)
+#define IDirect3DTexture9_UnlockRect(p,a) (p)->UnlockRect(a)
+#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->AddDirtyRect(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVolumeTexture9 interface
+ */
+#define INTERFACE IDirect3DVolumeTexture9
+DECLARE_INTERFACE_(IDirect3DVolumeTexture9,IDirect3DBaseTexture9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DResource9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) PURE;
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE;
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
+ STDMETHOD_(void, PreLoad)(THIS) PURE;
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE;
+ /*** IDirect3DBaseTexture9 methods ***/
+ STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
+ STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
+ STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
+ STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
+ STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
+ STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
+ /*** IDirect3DVolumeTexture9 methods ***/
+ STDMETHOD(GetLevelDesc)(THIS_ UINT Level, D3DVOLUME_DESC *pDesc) PURE;
+ STDMETHOD(GetVolumeLevel)(THIS_ UINT Level, IDirect3DVolume9** ppVolumeLevel) PURE;
+ STDMETHOD(LockBox)(THIS_ UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) PURE;
+ STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
+ STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVolumeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVolumeTexture9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVolumeTexture9 methods: IDirect3DResource9 ***/
+#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DVolumeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DVolumeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DVolumeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DVolumeTexture9 methods: IDirect3DBaseTexture9 ***/
+#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DVolumeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+/*** IDirect3DVolumeTexture9 methods ***/
+#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
+#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
+#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
+#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVolumeTexture9_AddRef(p) (p)->AddRef()
+#define IDirect3DVolumeTexture9_Release(p) (p)->Release()
+/*** IDirect3DVolumeTexture9 methods: IDirect3DResource9 ***/
+#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
+#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
+#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a)
+#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->SetPriority(a)
+#define IDirect3DVolumeTexture9_GetPriority(p) (p)->GetPriority()
+#define IDirect3DVolumeTexture9_PreLoad(p) (p)->PreLoad()
+#define IDirect3DVolumeTexture9_GetType(p) (p)->GetType()
+/*** IDirect3DVolumeTexture9 methods: IDirect3DBaseTexture9 ***/
+#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->SetLOD(a)
+#define IDirect3DVolumeTexture9_GetLOD(p) (p)->GetLOD()
+#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->GetLevelCount()
+#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a)
+#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType()
+#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels()
+/*** IDirect3DVolumeTexture9 methods ***/
+#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
+#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b)
+#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d)
+#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->UnlockBox(a)
+#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->AddDirtyBox(a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVertexDeclaration9 interface
+ */
+#define INTERFACE IDirect3DVertexDeclaration9
+DECLARE_INTERFACE_(IDirect3DVertexDeclaration9,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DVertexDeclaration9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9*, UINT* pNumElements) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexDeclaration9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexDeclaration9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVertexShader9 methods ***/
+#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVertexDeclaration9_AddRef(p) (p)->AddRef()
+#define IDirect3DVertexDeclaration9_Release(p) (p)->Release()
+/*** IDirect3DVertexShader9 methods ***/
+#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->GetDeclaration(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVertexShader9 interface
+ */
+#define INTERFACE IDirect3DVertexShader9
+DECLARE_INTERFACE_(IDirect3DVertexShader9,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DVertexShader9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexShader9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVertexShader9 methods ***/
+#define IDirect3DVertexShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DVertexShader9_AddRef(p) (p)->AddRef()
+#define IDirect3DVertexShader9_Release(p) (p)->Release()
+/*** IDirect3DVertexShader9 methods ***/
+#define IDirect3DVertexShader9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->GetFunction(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DPixelShader9 interface
+ */
+#define INTERFACE IDirect3DPixelShader9
+DECLARE_INTERFACE_(IDirect3DPixelShader9,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DPixelShader9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DPixelShader9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DPixelShader9 methods ***/
+#define IDirect3DPixelShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DPixelShader9_AddRef(p) (p)->AddRef()
+#define IDirect3DPixelShader9_Release(p) (p)->Release()
+/*** IDirect3DPixelShader9 methods ***/
+#define IDirect3DPixelShader9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->GetFunction(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DStateBlock9 interface
+ */
+#define INTERFACE IDirect3DStateBlock9
+DECLARE_INTERFACE_(IDirect3DStateBlock9,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DStateBlock9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD(Capture)(THIS) PURE;
+ STDMETHOD(Apply)(THIS) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DStateBlock9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DStateBlock9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DStateBlock9 methods ***/
+#define IDirect3DStateBlock9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p)
+#define IDirect3DStateBlock9_Apply(p) (p)->lpVtbl->Apply(p)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DStateBlock9_AddRef(p) (p)->AddRef()
+#define IDirect3DStateBlock9_Release(p) (p)->Release()
+/*** IDirect3DStateBlock9 methods ***/
+#define IDirect3DStateBlock9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DStateBlock9_Capture(p) (p)->Capture()
+#define IDirect3DStateBlock9_Apply(p) (p)->Apply()
+#endif
+
+/*****************************************************************************
+ * IDirect3DQuery9 interface
+ */
+#define INTERFACE IDirect3DQuery9
+DECLARE_INTERFACE_(IDirect3DQuery9,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DQuery9 methods ***/
+ STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9** ppDevice) PURE;
+ STDMETHOD_(D3DQUERYTYPE, GetType)(THIS) PURE;
+ STDMETHOD_(DWORD, GetDataSize)(THIS) PURE;
+ STDMETHOD(Issue)(THIS_ DWORD dwIssueFlags) PURE;
+ STDMETHOD(GetData)(THIS_ void* pData, DWORD dwSize, DWORD dwGetDataFlags) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DQuery9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DQuery9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DQuery9 ***/
+#define IDirect3DQuery9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DQuery9_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DQuery9_GetDataSize(p) (p)->lpVtbl->GetDataSize(p)
+#define IDirect3DQuery9_Issue(p,a) (p)->lpVtbl->Issue(p,a)
+#define IDirect3DQuery9_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DQuery9_AddRef(p) (p)->AddRef()
+#define IDirect3DQuery9_Release(p) (p)->Release()
+/*** IDirect3DQuery9 ***/
+#define IDirect3DQuery9_GetDevice(p,a) (p)->GetDevice(a)
+#define IDirect3DQuery9_GetType(p) (p)->GetType()
+#define IDirect3DQuery9_GetDataSize(p) (p)->GetDataSize()
+#define IDirect3DQuery9_Issue(p,a) (p)->Issue(a)
+#define IDirect3DQuery9_GetData(p,a,b,c) (p)->GetData(a,b,c)
+#endif
+
+/*****************************************************************************
+ * IDirect3DDevice9 interface
+ */
+#define INTERFACE IDirect3DDevice9
+DECLARE_INTERFACE_(IDirect3DDevice9,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DDevice9 methods ***/
+ STDMETHOD(TestCooperativeLevel)(THIS) PURE;
+ STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
+ STDMETHOD(EvictManagedResources)(THIS) PURE;
+ STDMETHOD(GetDirect3D)(THIS_ IDirect3D9** ppD3D9) PURE;
+ STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9* pCaps) PURE;
+ STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain, D3DDISPLAYMODE* pMode) PURE;
+ STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;
+ STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) PURE;
+ STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y, DWORD Flags) PURE;
+ STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE;
+ STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) PURE;
+ STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) PURE;
+ STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE;
+ STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
+ STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion) PURE;
+ STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) PURE;
+ STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) PURE;
+ STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE;
+ STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) PURE;
+ STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain, D3DGAMMARAMP* pRamp) PURE;
+ STDMETHOD(CreateTexture)(THIS_ UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateRenderTarget)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE;
+ STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) PURE;
+ STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) PURE;
+ STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) PURE;
+ STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain, IDirect3DSurface9* pDestSurface) PURE;
+ STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) PURE;
+ STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) PURE;
+ STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE;
+ STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) PURE;
+ STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) PURE;
+ STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9* pNewZStencil) PURE;
+ STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9** ppZStencilSurface) PURE;
+ STDMETHOD(BeginScene)(THIS) PURE;
+ STDMETHOD(EndScene)(THIS) PURE;
+ STDMETHOD(Clear)(THIS_ DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) PURE;
+ STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) PURE;
+ STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) PURE;
+ STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE, CONST D3DMATRIX*) PURE;
+ STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT9* pViewport) PURE;
+ STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9* pViewport) PURE;
+ STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* pMaterial) PURE;
+ STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9* pMaterial) PURE;
+ STDMETHOD(SetLight)(THIS_ DWORD Index, CONST D3DLIGHT9*) PURE;
+ STDMETHOD(GetLight)(THIS_ DWORD Index, D3DLIGHT9*) PURE;
+ STDMETHOD(LightEnable)(THIS_ DWORD Index, BOOL Enable) PURE;
+ STDMETHOD(GetLightEnable)(THIS_ DWORD Index, BOOL* pEnable) PURE;
+ STDMETHOD(SetClipPlane)(THIS_ DWORD Index, CONST float* pPlane) PURE;
+ STDMETHOD(GetClipPlane)(THIS_ DWORD Index, float* pPlane) PURE;
+ STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD Value) PURE;
+ STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD* pValue) PURE;
+ STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) PURE;
+ STDMETHOD(BeginStateBlock)(THIS) PURE;
+ STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9** ppSB) PURE;
+ STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS9* pClipStatus) PURE;
+ STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9* pClipStatus) PURE;
+ STDMETHOD(GetTexture)(THIS_ DWORD Stage, IDirect3DBaseTexture9** ppTexture) PURE;
+ STDMETHOD(SetTexture)(THIS_ DWORD Stage, IDirect3DBaseTexture9* pTexture) PURE;
+ STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) PURE;
+ STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) PURE;
+ STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) PURE;
+ STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) PURE;
+ STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
+ STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber, CONST PALETTEENTRY* pEntries) PURE;
+ STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;
+ STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
+ STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE;
+ STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE;
+ STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE;
+ STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE;
+ STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE;
+ STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE;
+ STDMETHOD_(float, GetNPatchMode)(THIS) PURE;
+ STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) PURE;
+ STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) PURE;
+ STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE;
+ STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE;
+ STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) PURE;
+ STDMETHOD(CreateVertexDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) PURE;
+ STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9* pDecl) PURE;
+ STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9** ppDecl) PURE;
+ STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
+ STDMETHOD(GetFVF)(THIS_ DWORD* pFVF) PURE;
+ STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) PURE;
+ STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9* pShader) PURE;
+ STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9** ppShader) PURE;
+ STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE;
+ STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE;
+ STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE;
+ STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE;
+ STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE;
+ STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE;
+ STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) PURE;
+ STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride) PURE;
+ STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT Divider) PURE;
+ STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT* Divider) PURE;
+ STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9* pIndexData) PURE;
+ STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9** ppIndexData) PURE;
+ STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) PURE;
+ STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9* pShader) PURE;
+ STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9** ppShader) PURE;
+ STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE;
+ STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE;
+ STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE;
+ STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE;
+ STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE;
+ STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE;
+ STDMETHOD(DrawRectPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE;
+ STDMETHOD(DrawTriPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE;
+ STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
+ STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DDevice9 methods ***/
+#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
+#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
+#define IDirect3DDevice9_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
+#define IDirect3DDevice9_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
+#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
+#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
+#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
+#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
+#define IDirect3DDevice9_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
+#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
+#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
+#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
+#define IDirect3DDevice9_Reset(p,a) (p)->lpVtbl->Reset(p,a)
+#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
+#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
+#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
+#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
+#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
+#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
+#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
+#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
+#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
+#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
+#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
+#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
+#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
+#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
+#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
+#define IDirect3DDevice9_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice9_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice9_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice9_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DDevice9_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DDevice9_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DDevice9_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DDevice9_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
+#define IDirect3DDevice9_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
+#define IDirect3DDevice9_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
+#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
+#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
+#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
+#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
+#define IDirect3DDevice9_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
+#define IDirect3DDevice9_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
+#define IDirect3DDevice9_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice9_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#define IDirect3DDevice9_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
+#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
+#define IDirect3DDevice9_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
+#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
+#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
+#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
+#define IDirect3DDevice9_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
+#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
+#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
+#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
+#define IDirect3DDevice9_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
+#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
+#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
+#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
+#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
+#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
+#define IDirect3DDevice9_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
+#define IDirect3DDevice9_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
+#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
+#define IDirect3DDevice9_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
+#define IDirect3DDevice9_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
+#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
+#define IDirect3DDevice9_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
+#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
+#define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
+#define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
+#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
+#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
+#define IDirect3DDevice9_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
+#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice9_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice9_Release(p) (p)->Release()
+/*** IDirect3DDevice9 methods ***/
+#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
+#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
+#define IDirect3DDevice9_EvictManagedResources(p) (p)->EvictManagedResources()
+#define IDirect3DDevice9_GetDirect3D(p,a) (p)->GetDirect3D(a)
+#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
+#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->GetDisplayMode(a,b)
+#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
+#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
+#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
+#define IDirect3DDevice9_ShowCursor(p,a) (p)->ShowCursor(a)
+#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
+#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->GetSwapChain(a,b)
+#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->GetNumberOfSwapChains()
+#define IDirect3DDevice9_Reset(p,a) (p)->Reset(a)
+#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
+#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->GetBackBuffer(a,b,c,d)
+#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->GetRasterStatus(a,b)
+#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->SetDialogBoxMode(a)
+#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->SetGammaRamp(a,b,c)
+#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->GetGammaRamp(a,b)
+#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->CreateTexture(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->CreateCubeTexture(a,b,c,d,e,f,g)
+#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->CreateVertexBuffer(a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->CreateIndexBuffer(a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->CreateDepthStencilSurface(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->UpdateSurface(a,b,c,d)
+#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
+#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->GetRenderTargetData(a,b)
+#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->GetFrontBufferData(a,b)
+#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->StretchRect(a,b,c,d,e)
+#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->ColorFill(a,b,c)
+#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->CreateOffscreenPlainSurface(a,b,c,d,e,f)
+#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
+#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->GetRenderTarget(a,b)
+#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->SetDepthStencilSurface(a)
+#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
+#define IDirect3DDevice9_BeginScene(p) (p)->BeginScene()
+#define IDirect3DDevice9_EndScene(p) (p)->EndScene()
+#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
+#define IDirect3DDevice9_SetTransform(p,a,b) (p)->SetTransform(a,b)
+#define IDirect3DDevice9_GetTransform(p,a,b) (p)->GetTransform(a,b)
+#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
+#define IDirect3DDevice9_SetViewport(p,a) (p)->SetViewport(a)
+#define IDirect3DDevice9_GetViewport(p,a) (p)->GetViewport(a)
+#define IDirect3DDevice9_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DDevice9_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DDevice9_SetLight(p,a,b) (p)->SetLight(a,b)
+#define IDirect3DDevice9_GetLight(p,a,b) (p)->GetLight(a,b)
+#define IDirect3DDevice9_LightEnable(p,a,b) (p)->LightEnable(a,b)
+#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
+#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
+#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
+#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
+#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
+#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
+#define IDirect3DDevice9_BeginStateBlock(p) (p)->BeginStateBlock()
+#define IDirect3DDevice9_EndStateBlock(p,a) (p)->EndStateBlock(a)
+#define IDirect3DDevice9_SetClipStatus(p,a) (p)->SetClipStatus(a)
+#define IDirect3DDevice9_GetClipStatus(p,a) (p)->GetClipStatus(a)
+#define IDirect3DDevice9_GetTexture(p,a,b) (p)->GetTexture(a,b)
+#define IDirect3DDevice9_SetTexture(p,a,b) (p)->SetTexture(a,b)
+#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
+#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
+#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->GetSamplerState(a,b,c)
+#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->SetSamplerState(a,b,c)
+#define IDirect3DDevice9_ValidateDevice(p,a) (p)->ValidateDevice(a)
+#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
+#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
+#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
+#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
+#define IDirect3DDevice9_SetScissorRect(p,a) (p)->SetScissorRect(a)
+#define IDirect3DDevice9_GetScissorRect(p,a) (p)->GetScissorRect(a)
+#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->SetSoftwareVertexProcessing(a)
+#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->GetSoftwareVertexProcessing()
+#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->SetNPatchMode(a)
+#define IDirect3DDevice9_GetNPatchMode(p) (p)->GetNPatchMode()
+#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
+#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->DrawIndexedPrimitive(a,b,c,d,e,f)
+#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
+#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->ProcessVertices(a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->CreateVertexDeclaration(a,b)
+#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->SetVertexDeclaration(a)
+#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->GetVertexDeclaration(a)
+#define IDirect3DDevice9_SetFVF(p,a) (p)->SetFVF(a)
+#define IDirect3DDevice9_GetFVF(p,a) (p)->GetFVF(a)
+#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b)
+#define IDirect3DDevice9_SetVertexShader(p,a) (p)->SetVertexShader(a)
+#define IDirect3DDevice9_GetVertexShader(p,a) (p)->GetVertexShader(a)
+#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->SetVertexShaderConstantF(a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c)
+#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->SetVertexShaderConstantI(a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->GetVertexShaderConstantI(a,b,c)
+#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->SetVertexShaderConstantB(a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->GetVertexShaderConstantB(a,b,c)
+#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->SetStreamSource(a,b,c,d)
+#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->GetStreamSource(a,b,c,d)
+#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->SetStreamSourceFreq(a,b)
+#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->GetStreamSourceFreq(a,b)
+#define IDirect3DDevice9_SetIndices(p,a) (p)->SetIndices(a)
+#define IDirect3DDevice9_GetIndices(p,a) (p)->GetIndices(a)
+#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
+#define IDirect3DDevice9_SetPixelShader(p,a) (p)->SetPixelShader(a)
+#define IDirect3DDevice9_GetPixelShader(p,a) (p)->GetPixelShader(a)
+#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->SetPixelShaderConstantF(a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->GetPixelShaderConstantF(a,b,c)
+#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->SetPixelShaderConstantI(a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->GetPixelShaderConstantI(a,b,c)
+#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->SetPixelShaderConstantB(a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->GetPixelShaderConstantB(a,b,c)
+#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
+#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
+#define IDirect3DDevice9_DeletePatch(p,a) (p)->DeletePatch(a)
+#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->CreateQuery(a,b)
+#endif
+
+
+/*****************************************************************************
+ * IDirect3DDevice9Ex interface
+ */
+#define INTERFACE IDirect3DDevice9Ex
+DECLARE_INTERFACE_(IDirect3DDevice9Ex,IDirect3DDevice9)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirect3DDevice9 methods ***/
+ STDMETHOD(TestCooperativeLevel)(THIS) PURE;
+ STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
+ STDMETHOD(EvictManagedResources)(THIS) PURE;
+ STDMETHOD(GetDirect3D)(THIS_ IDirect3D9** ppD3D9) PURE;
+ STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9* pCaps) PURE;
+ STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain, D3DDISPLAYMODE* pMode) PURE;
+ STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;
+ STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) PURE;
+ STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y, DWORD Flags) PURE;
+ STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE;
+ STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) PURE;
+ STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) PURE;
+ STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE;
+ STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
+ STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion) PURE;
+ STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) PURE;
+ STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) PURE;
+ STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE;
+ STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) PURE;
+ STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain, D3DGAMMARAMP* pRamp) PURE;
+ STDMETHOD(CreateTexture)(THIS_ UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateRenderTarget)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE;
+ STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE;
+ STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) PURE;
+ STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) PURE;
+ STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) PURE;
+ STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain, IDirect3DSurface9* pDestSurface) PURE;
+ STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) PURE;
+ STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) PURE;
+ STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE;
+ STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) PURE;
+ STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) PURE;
+ STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9* pNewZStencil) PURE;
+ STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9** ppZStencilSurface) PURE;
+ STDMETHOD(BeginScene)(THIS) PURE;
+ STDMETHOD(EndScene)(THIS) PURE;
+ STDMETHOD(Clear)(THIS_ DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) PURE;
+ STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) PURE;
+ STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) PURE;
+ STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE, CONST D3DMATRIX*) PURE;
+ STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT9* pViewport) PURE;
+ STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9* pViewport) PURE;
+ STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* pMaterial) PURE;
+ STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9* pMaterial) PURE;
+ STDMETHOD(SetLight)(THIS_ DWORD Index, CONST D3DLIGHT9*) PURE;
+ STDMETHOD(GetLight)(THIS_ DWORD Index, D3DLIGHT9*) PURE;
+ STDMETHOD(LightEnable)(THIS_ DWORD Index, BOOL Enable) PURE;
+ STDMETHOD(GetLightEnable)(THIS_ DWORD Index, BOOL* pEnable) PURE;
+ STDMETHOD(SetClipPlane)(THIS_ DWORD Index, CONST float* pPlane) PURE;
+ STDMETHOD(GetClipPlane)(THIS_ DWORD Index, float* pPlane) PURE;
+ STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD Value) PURE;
+ STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD* pValue) PURE;
+ STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) PURE;
+ STDMETHOD(BeginStateBlock)(THIS) PURE;
+ STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9** ppSB) PURE;
+ STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS9* pClipStatus) PURE;
+ STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9* pClipStatus) PURE;
+ STDMETHOD(GetTexture)(THIS_ DWORD Stage, IDirect3DBaseTexture9** ppTexture) PURE;
+ STDMETHOD(SetTexture)(THIS_ DWORD Stage, IDirect3DBaseTexture9* pTexture) PURE;
+ STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) PURE;
+ STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) PURE;
+ STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) PURE;
+ STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) PURE;
+ STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
+ STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber, CONST PALETTEENTRY* pEntries) PURE;
+ STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;
+ STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
+ STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE;
+ STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE;
+ STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE;
+ STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE;
+ STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE;
+ STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE;
+ STDMETHOD_(float, GetNPatchMode)(THIS) PURE;
+ STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) PURE;
+ STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) PURE;
+ STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE;
+ STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE;
+ STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) PURE;
+ STDMETHOD(CreateVertexDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) PURE;
+ STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9* pDecl) PURE;
+ STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9** ppDecl) PURE;
+ STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
+ STDMETHOD(GetFVF)(THIS_ DWORD* pFVF) PURE;
+ STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) PURE;
+ STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9* pShader) PURE;
+ STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9** ppShader) PURE;
+ STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE;
+ STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE;
+ STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE;
+ STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE;
+ STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE;
+ STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE;
+ STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) PURE;
+ STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride) PURE;
+ STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT Divider) PURE;
+ STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT* Divider) PURE;
+ STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9* pIndexData) PURE;
+ STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9** ppIndexData) PURE;
+ STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) PURE;
+ STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9* pShader) PURE;
+ STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9** ppShader) PURE;
+ STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE;
+ STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE;
+ STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE;
+ STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE;
+ STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE;
+ STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE;
+ STDMETHOD(DrawRectPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE;
+ STDMETHOD(DrawTriPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE;
+ STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
+ STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) PURE;
+ /* IDirect3DDevice9Ex methods */
+ STDMETHOD(SetConvolutionMonoKernel)(THIS_ UINT width, UINT height, float *rows, float *columns) PURE;
+ STDMETHOD(ComposeRects)(THIS_ IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface,
+ IDirect3DVertexBuffer9 *src_descs, UINT rect_count, IDirect3DVertexBuffer9 *dst_descs,
+ D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y) PURE;
+ STDMETHOD(PresentEx)(THIS_ CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) PURE;
+ STDMETHOD(GetGPUThreadPriority)(THIS_ INT *pPriority) PURE;
+ STDMETHOD(SetGPUThreadPriority)(THIS_ INT Priority) PURE;
+ STDMETHOD(WaitForVBlank)(THIS_ UINT iSwapChain) PURE;
+ STDMETHOD(CheckResourceResidency)(THIS_ IDirect3DResource9 **resources, UINT32 resource_count) PURE;
+ STDMETHOD(SetMaximumFrameLatency)(THIS_ UINT MaxLatency) PURE;
+ STDMETHOD(GetMaximumFrameLatency)(THIS_ UINT *pMaxLatenxy) PURE;
+ STDMETHOD(CheckDeviceState)(THIS_ HWND dst_window) PURE;
+ STDMETHOD(CreateRenderTargetEx)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) PURE;
+ STDMETHOD(CreateOffscreenPlainSurfaceEx)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) PURE;
+ STDMETHOD(CreateDepthStencilSurfaceEx)(THIS_ UINT width, UINT height, D3DFORMAT format,
+ D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL discard,
+ IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) PURE;
+ STDMETHOD(ResetEx)(THIS_ D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) PURE;
+ STDMETHOD(GetDisplayModeEx)(THIS_ UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice9Ex_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DDevice9 methods ***/
+#define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
+#define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
+#define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
+#define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
+#define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
+#define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
+#define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
+#define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
+#define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
+#define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
+#define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
+#define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
+#define IDirect3DDevice9Ex_Reset(p,a) (p)->lpVtbl->Reset(p,a)
+#define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
+#define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
+#define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
+#define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
+#define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
+#define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
+#define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
+#define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
+#define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
+#define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
+#define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
+#define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
+#define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
+#define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
+#define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
+#define IDirect3DDevice9Ex_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice9Ex_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice9Ex_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DDevice9Ex_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
+#define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
+#define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
+#define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
+#define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
+#define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
+#define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
+#define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
+#define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
+#define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
+#define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
+#define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
+#define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
+#define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
+#define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
+#define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
+#define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
+#define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
+#define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
+#define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
+#define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
+#define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
+#define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
+#define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
+#define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
+#define IDirect3DDevice9Ex_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
+#define IDirect3DDevice9Ex_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
+#define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
+#define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
+#define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9Ex_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
+#define IDirect3DDevice9Ex_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
+#define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
+#define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
+#define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
+#define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
+#define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
+#define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b)
+/* IDirect3DDevice9Ex */
+#define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->lpVtbl->SetConvolutionMonoKernel(p,a,b,c,d)
+#define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->ComposeRects(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->lpVtbl->PresentEx(p,a,b,c,d,e)
+#define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->lpVtbl->GetGPUThreadPriority(p,a)
+#define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->lpVtbl->SetGPUThreadPriority(p,a)
+#define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->lpVtbl->WaitForVBlank(p,a)
+#define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->lpVtbl->CheckResourceResidency(p,a,b)
+#define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->lpVtbl->SetMaximumFrameLatency(p,a)
+#define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->lpVtbl->GetMaximumFrameLatency(p,a)
+#define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->lpVtbl->CheckDeviceState(p,a)
+#define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g)(p)->lpVtbl->CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i)(p)->lpVtbl->CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->lpVtbl->ResetEx(p,a,b)
+#define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetDisplayModeEx(p,a,b,c)
+#else
+/*** IUnknown methods ***/
+#define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirect3DDevice9Ex_AddRef(p) (p)->AddRef()
+#define IDirect3DDevice9Ex_Release(p) (p)->Release()
+/*** IDirect3DDevice9 methods ***/
+#define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
+#define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
+#define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->EvictManagedResources()
+#define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->GetDirect3D(a)
+#define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
+#define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->GetDisplayMode(a,b)
+#define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
+#define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
+#define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
+#define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->ShowCursor(a)
+#define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
+#define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->GetSwapChain(a,b)
+#define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->GetNumberOfSwapChains()
+#define IDirect3DDevice9Ex_Reset(p,a) (p)->Reset(a)
+#define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
+#define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->GetBackBuffer(a,b,c,d)
+#define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->GetRasterStatus(a,b)
+#define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->SetDialogBoxMode(a)
+#define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->SetGammaRamp(a,b,c)
+#define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->GetGammaRamp(a,b)
+#define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->CreateTexture(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->CreateCubeTexture(a,b,c,d,e,f,g)
+#define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->CreateVertexBuffer(a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->CreateIndexBuffer(a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->CreateDepthStencilSurface(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->UpdateSurface(a,b,c,d)
+#define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
+#define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->GetRenderTargetData(a,b)
+#define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->GetFrontBufferData(a,b)
+#define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->StretchRect(a,b,c,d,e)
+#define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->ColorFill(a,b,c)
+#define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->CreateOffscreenPlainSurface(a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
+#define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->GetRenderTarget(a,b)
+#define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->SetDepthStencilSurface(a)
+#define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
+#define IDirect3DDevice9Ex_BeginScene(p) (p)->BeginScene()
+#define IDirect3DDevice9Ex_EndScene(p) (p)->EndScene()
+#define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->SetTransform(a,b)
+#define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->GetTransform(a,b)
+#define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
+#define IDirect3DDevice9Ex_SetViewport(p,a) (p)->SetViewport(a)
+#define IDirect3DDevice9Ex_GetViewport(p,a) (p)->GetViewport(a)
+#define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->SetMaterial(a)
+#define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->GetMaterial(a)
+#define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->SetLight(a,b)
+#define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->GetLight(a,b)
+#define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->LightEnable(a,b)
+#define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
+#define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
+#define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
+#define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
+#define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
+#define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
+#define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->BeginStateBlock()
+#define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->EndStateBlock(a)
+#define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->SetClipStatus(a)
+#define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->GetClipStatus(a)
+#define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->GetTexture(a,b)
+#define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->SetTexture(a,b)
+#define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
+#define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
+#define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->GetSamplerState(a,b,c)
+#define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->SetSamplerState(a,b,c)
+#define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->ValidateDevice(a)
+#define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
+#define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
+#define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
+#define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
+#define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->SetScissorRect(a)
+#define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->GetScissorRect(a)
+#define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->SetSoftwareVertexProcessing(a)
+#define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->GetSoftwareVertexProcessing()
+#define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->SetNPatchMode(a)
+#define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->GetNPatchMode()
+#define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
+#define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->DrawIndexedPrimitive(a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
+#define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->ProcessVertices(a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->CreateVertexDeclaration(a,b)
+#define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->SetVertexDeclaration(a)
+#define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->GetVertexDeclaration(a)
+#define IDirect3DDevice9Ex_SetFVF(p,a) (p)->SetFVF(a)
+#define IDirect3DDevice9Ex_GetFVF(p,a) (p)->GetFVF(a)
+#define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b)
+#define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->SetVertexShader(a)
+#define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->GetVertexShader(a)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->SetVertexShaderConstantF(a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->SetVertexShaderConstantI(a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->GetVertexShaderConstantI(a,b,c)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->SetVertexShaderConstantB(a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->GetVertexShaderConstantB(a,b,c)
+#define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->SetStreamSource(a,b,c,d)
+#define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->GetStreamSource(a,b,c,d)
+#define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->SetStreamSourceFreq(a,b)
+#define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->GetStreamSourceFreq(a,b)
+#define IDirect3DDevice9Ex_SetIndices(p,a) (p)->SetIndices(a)
+#define IDirect3DDevice9Ex_GetIndices(p,a) (p)->GetIndices(a)
+#define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
+#define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->SetPixelShader(a)
+#define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->GetPixelShader(a)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->SetPixelShaderConstantF(a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->GetPixelShaderConstantF(a,b,c)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->SetPixelShaderConstantI(a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->GetPixelShaderConstantI(a,b,c)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->SetPixelShaderConstantB(a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->GetPixelShaderConstantB(a,b,c)
+#define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
+#define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
+#define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->DeletePatch(a)
+#define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->CreateQuery(a,b)
+/* IDirect3DDevice9Ex */
+#define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->SetConvolutionMonoKernel(a,b,c,d)
+#define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->ComposeRects(a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->PresentEx(a,b,c,d,e)
+#define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->GetGPUThreadPriority(a)
+#define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->SetGPUThreadPriority(a)
+#define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->WaitForVBlank(a)
+#define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->CheckResourceResidency(a,b)
+#define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->SetMaximumFrameLatency(a)
+#define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->GetMaximumFrameLatency(a)
+#define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->CheckDeviceState(a)
+#define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->CreateRenderTargetEx(a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g)(p)->CreateOffscreenPlainSurfaceEx(a,b,c,d,e,f,g)
+#define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i)(p)->CreateDepthStencilSurfaceEx(a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->ResetEx(a,b)
+#define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->GetDisplayModeEx(a,b,c)
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* defined(__cplusplus) */
+
+int WINAPI D3DPERF_BeginEvent(D3DCOLOR,LPCWSTR);
+int WINAPI D3DPERF_EndEvent(void);
+DWORD WINAPI D3DPERF_GetStatus(void);
+BOOL WINAPI D3DPERF_QueryRepeatFrame(void);
+void WINAPI D3DPERF_SetMarker(D3DCOLOR,LPCWSTR);
+void WINAPI D3DPERF_SetOptions(DWORD);
+void WINAPI D3DPERF_SetRegion(D3DCOLOR,LPCWSTR);
+
+/* Define the main entrypoint as well */
+IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion);
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif /* defined(__cplusplus) */
+
+
+#endif /* __WINE_D3D9_H */
diff --git a/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/debug.h b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/debug.h
new file mode 100644
index 00000000..4866a27b
--- /dev/null
+++ b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/debug.h
@@ -0,0 +1,381 @@
+/*
+ * Wine debugging interface
+ *
+ * Copyright 1999 Patrik Stridvall
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#ifndef __WINE_WINE_DEBUG_H
+#define __WINE_WINE_DEBUG_H
+
+#include <windows.h>
+#ifndef GUID_DEFINED
+#include <guiddef.h>
+#endif
+
+#ifdef __WINE_WINE_TEST_H
+#error This file should not be used in Wine tests
+#endif
+
+#ifdef VBOX_WINE_WITH_IPRT
+# include <iprt/assert.h>
+#else
+# define AssertBreakpoint() do { } while (0)
+# define Assert(_expr) do { } while (0)
+# ifdef DEBUG_misha
+# include <iprt/cdefs.h>
+# endif
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct _GUID;
+
+//#ifdef DEBUG
+//# define VBOX_WINE_DEBUG
+//#endif
+
+#ifdef VBOX_WINE_DEBUG
+# ifndef VBOX_WINE_DEBUG_DEFINES
+extern DWORD g_VBoxVDbgBreakOnD3DErr;
+# else
+# ifdef DEBUG_misha
+# define _ERR_BREAK_DEFAULT 1
+# else
+# define _ERR_BREAK_DEFAULT 0
+# endif
+DWORD g_VBoxVDbgBreakOnD3DErr = _ERR_BREAK_DEFAULT;
+# endif
+
+# define _ERR_BREAK() Assert(0)
+# define _ERR_ASSERT(_e) Assert((_e))
+# define _ERR_CHECK_BREAK(_t) do { \
+ if (g_VBoxVDbgBreakOn##_t) { _ERR_BREAK(); } \
+ } while (0)
+# define _ERR_CHECK_ASSERT(_t, _e) do { \
+ if (g_VBoxVDbgBreakOn##_t) { _ERR_ASSERT(_e); } \
+ } while (0)
+
+# define ERR_D3D() _ERR_CHECK_BREAK(D3DErr)
+# define ASSERT_D3D(_e) _ERR_CHECK_ASSERT(D3DErr, _e)
+#else
+# define ERR_D3D() ERR("Error!");
+# define ASSERT_D3D(_e) do { \
+ if (!(_e)) \
+ { \
+ ERR("Error: Assertion failure expr (%s)", #_e); \
+ } \
+ } while (0)
+#endif /* #ifdef VBOX_WINE_DEBUG */
+
+#ifdef inline
+#undef inline
+#endif
+#define inline __inline
+
+/*
+ * Internal definitions (do not use these directly)
+ */
+
+enum __wine_debug_class
+{
+ __WINE_DBCL_FIXME,
+ __WINE_DBCL_ERR,
+ __WINE_DBCL_WARN,
+ __WINE_DBCL_TRACE,
+
+ __WINE_DBCL_INIT = 7 /* lazy init flag */
+};
+
+struct __wine_debug_channel
+{
+ unsigned char flags;
+ char name[15];
+};
+
+#ifndef WINE_NO_TRACE_MSGS
+# define __WINE_GET_DEBUGGING_TRACE(dbch) ((dbch)->flags & (1 << __WINE_DBCL_TRACE))
+#else
+# define __WINE_GET_DEBUGGING_TRACE(dbch) 0
+#endif
+
+#ifndef WINE_NO_DEBUG_MSGS
+# define __WINE_GET_DEBUGGING_WARN(dbch) ((dbch)->flags & (1 << __WINE_DBCL_WARN))
+# if 0// && defined(DEBUG_misha)
+# define __WINE_GET_DEBUGGING_FIXME(dbch) (RT_BREAKPOINT(), ((dbch)->flags & (1 << __WINE_DBCL_FIXME)))
+# else
+# define __WINE_GET_DEBUGGING_FIXME(dbch) ((dbch)->flags & (1 << __WINE_DBCL_FIXME))
+# endif
+#else
+# define __WINE_GET_DEBUGGING_WARN(dbch) 0
+# if 0 && defined(DEBUG_misha)
+# define __WINE_GET_DEBUGGING_FIXME(dbch) (RT_BREAKPOINT(), 0)
+# else
+# define __WINE_GET_DEBUGGING_FIXME(dbch) 0
+# endif
+#endif
+
+/* define error macro regardless of what is configured */
+#if defined(DEBUG_misha)
+#define __WINE_GET_DEBUGGING_ERR(dbch) (RT_BREAKPOINT(), ((dbch)->flags & (1 << __WINE_DBCL_ERR)))
+#else
+#define __WINE_GET_DEBUGGING_ERR(dbch) ((dbch)->flags & (1 << __WINE_DBCL_ERR))
+#endif
+
+#define __WINE_GET_DEBUGGING(dbcl,dbch) __WINE_GET_DEBUGGING##dbcl(dbch)
+
+#define __WINE_IS_DEBUG_ON(dbcl,dbch) \
+ (__WINE_GET_DEBUGGING##dbcl(dbch) && (__wine_dbg_get_channel_flags(dbch) & (1 << __WINE_DBCL##dbcl)))
+
+#ifdef __GNUC__
+
+#define __WINE_DPRINTF(dbcl,dbch) \
+ do { if(__WINE_GET_DEBUGGING(dbcl,(dbch))) { \
+ struct __wine_debug_channel * const __dbch = (dbch); \
+ const enum __wine_debug_class __dbcl = __WINE_DBCL##dbcl; \
+ __WINE_DBG_LOG
+
+#define __WINE_DBG_LOG(args...) \
+ wine_dbg_log( __dbcl, __dbch, __FUNCTION__, args); } } while(0)
+
+#define __WINE_PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
+
+
+#ifdef WINE_NO_TRACE_MSGS
+#define WINE_TRACE(args...) do { } while(0)
+#define WINE_TRACE_(ch) WINE_TRACE
+#endif
+
+#ifdef WINE_NO_DEBUG_MSGS
+#define WINE_WARN(args...) do { } while(0)
+#define WINE_WARN_(ch) WINE_WARN
+#define WINE_FIXME(args...) do { } while(0)
+#define WINE_FIXME_(ch) WINE_FIXME
+#endif
+
+#elif defined(__SUNPRO_C)
+
+#define __WINE_DPRINTF(dbcl,dbch) \
+ do { if(__WINE_GET_DEBUGGING(dbcl,(dbch))) { \
+ struct __wine_debug_channel * const __dbch = (dbch); \
+ const enum __WINE_DEBUG_CLASS __dbcl = __WINE_DBCL##dbcl; \
+ __WINE_DBG_LOG
+
+#define __WINE_DBG_LOG(...) \
+ wine_dbg_log( __dbcl, __dbch, __func__, __VA_ARGS__); } } while(0)
+
+#define __WINE_PRINTF_ATTR(fmt,args)
+
+#ifdef WINE_NO_TRACE_MSGS
+#define WINE_TRACE(...) do { } while(0)
+#define WINE_TRACE_(ch) WINE_TRACE
+#endif
+
+#ifdef WINE_NO_DEBUG_MSGS
+#define WINE_WARN(...) do { } while(0)
+#define WINE_WARN_(ch) WINE_WARN
+#define WINE_FIXME(...) do { } while(0)
+#define WINE_FIXME_(ch) WINE_FIXME
+#endif
+
+#else /* !__GNUC__ && !__SUNPRO_C */
+
+#define __WINE_DPRINTF(dbcl,dbch) \
+ (!__WINE_GET_DEBUGGING(dbcl,(dbch)) || \
+ (wine_dbg_log(__WINE_DBCL##dbcl,(dbch),__FILE__,"%d: ",__LINE__) == -1)) ? \
+ (void)0 : (void)wine_dbg_printf
+
+#define __WINE_PRINTF_ATTR(fmt, args)
+
+#endif /* !__GNUC__ && !__SUNPRO_C */
+
+struct __wine_debug_functions
+{
+ char * (*get_temp_buffer)( size_t n );
+ void (*release_temp_buffer)( char *buffer, size_t n );
+ const char * (*dbgstr_an)( const char * s, int n );
+ const char * (*dbgstr_wn)( const WCHAR *s, int n );
+ int (*dbg_vprintf)( const char *format, va_list args );
+ int (*dbg_vlog)( enum __wine_debug_class cls, struct __wine_debug_channel *channel,
+ const char *function, const char *format, va_list args );
+};
+
+extern unsigned char __wine_dbg_get_channel_flags( struct __wine_debug_channel *channel );
+extern int __wine_dbg_set_channel_flags( struct __wine_debug_channel *channel,
+ unsigned char set, unsigned char clear );
+extern void __wine_dbg_set_functions( const struct __wine_debug_functions *new_funcs,
+ struct __wine_debug_functions *old_funcs, size_t size );
+
+/*
+ * Exported definitions and macros
+ */
+
+/* These functions return a printable version of a string, including
+ quotes. The string will be valid for some time, but not indefinitely
+ as strings are re-used. */
+extern const char *wine_dbgstr_an( const char * s, int n );
+extern const char *wine_dbgstr_wn( const WCHAR *s, int n );
+extern const char *wine_dbg_sprintf( const char *format, ... ) __WINE_PRINTF_ATTR(1,2);
+
+extern int wine_dbg_printf( const char *format, ... ) __WINE_PRINTF_ATTR(1,2);
+extern int wine_dbg_log( enum __wine_debug_class cls, struct __wine_debug_channel *ch, const char *func,
+ const char *format, ... ) __WINE_PRINTF_ATTR(4,5);
+
+static inline const char *wine_dbgstr_a( const char *s )
+{
+ return wine_dbgstr_an( s, -1 );
+}
+
+static inline const char *wine_dbgstr_w( const WCHAR *s )
+{
+ return wine_dbgstr_wn( s, -1 );
+}
+
+static inline const char *wine_dbgstr_guid( const GUID *id )
+{
+ if (!id) return "(null)";
+ if (!((ULONG_PTR)id >> 16)) return wine_dbg_sprintf( "<guid-0x%04hx>", (WORD)(ULONG_PTR)id );
+ return wine_dbg_sprintf( "{%08x-%04x-%04x-%02x%02x-%02x%02x%02x%02x%02x%02x}",
+ id->Data1, id->Data2, id->Data3,
+ id->Data4[0], id->Data4[1], id->Data4[2], id->Data4[3],
+ id->Data4[4], id->Data4[5], id->Data4[6], id->Data4[7] );
+}
+
+static inline const char *wine_dbgstr_point( const POINT *pt )
+{
+ if (!pt) return "(null)";
+ return wine_dbg_sprintf( "(%d,%d)", pt->x, pt->y );
+}
+
+static inline const char *wine_dbgstr_size( const SIZE *size )
+{
+ if (!size) return "(null)";
+ return wine_dbg_sprintf( "(%d,%d)", size->cx, size->cy );
+}
+
+static inline const char *wine_dbgstr_rect( const RECT *rect )
+{
+ if (!rect) return "(null)";
+ return wine_dbg_sprintf( "(%d,%d)-(%d,%d)", rect->left, rect->top,
+ rect->right, rect->bottom );
+}
+
+static inline const char *wine_dbgstr_longlong( ULONGLONG ll )
+{
+ if (sizeof(ll) > sizeof(unsigned long) && ll >> 32)
+ return wine_dbg_sprintf( "%lx%08lx", (unsigned long)(ll >> 32), (unsigned long)ll );
+ else return wine_dbg_sprintf( "%lx", (unsigned long)ll );
+}
+
+#ifndef WINE_TRACE
+#define WINE_TRACE __WINE_DPRINTF(_TRACE,__wine_dbch___default)
+#define WINE_TRACE_(ch) __WINE_DPRINTF(_TRACE,&__wine_dbch_##ch)
+#endif
+#define WINE_TRACE_ON(ch) __WINE_IS_DEBUG_ON(_TRACE,&__wine_dbch_##ch)
+
+#ifndef WINE_WARN
+#define WINE_WARN __WINE_DPRINTF(_WARN,__wine_dbch___default)
+#define WINE_WARN_(ch) __WINE_DPRINTF(_WARN,&__wine_dbch_##ch)
+#endif
+#define WINE_WARN_ON(ch) __WINE_IS_DEBUG_ON(_WARN,&__wine_dbch_##ch)
+
+#ifndef WINE_FIXME
+#define WINE_FIXME __WINE_DPRINTF(_FIXME,__wine_dbch___default)
+#define WINE_FIXME_(ch) __WINE_DPRINTF(_FIXME,&__wine_dbch_##ch)
+#endif
+#define WINE_FIXME_ON(ch) __WINE_IS_DEBUG_ON(_FIXME,&__wine_dbch_##ch)
+
+#define WINE_ERR __WINE_DPRINTF(_ERR,__wine_dbch___default)
+#define WINE_ERR_(ch) __WINE_DPRINTF(_ERR,&__wine_dbch_##ch)
+#define WINE_ERR_ON(ch) __WINE_IS_DEBUG_ON(_ERR,&__wine_dbch_##ch)
+
+#define WINE_DECLARE_DEBUG_CHANNEL(ch) \
+ static struct __wine_debug_channel __wine_dbch_##ch = { /* was: ~0, VBox:*/ UINT8_MAX, #ch }
+#define WINE_DEFAULT_DEBUG_CHANNEL(ch) \
+ static struct __wine_debug_channel __wine_dbch_##ch = { /* was: ~0, VBox:*/ UINT8_MAX, #ch }; \
+ static struct __wine_debug_channel * const __wine_dbch___default = &__wine_dbch_##ch
+
+#define WINE_DPRINTF wine_dbg_printf
+#define WINE_MESSAGE wine_dbg_printf
+
+#ifdef __WINESRC__
+/* Wine uses shorter names that are very likely to conflict with other software */
+
+static inline const char *debugstr_an( const char * s, int n ) { return wine_dbgstr_an( s, n ); }
+static inline const char *debugstr_wn( const WCHAR *s, int n ) { return wine_dbgstr_wn( s, n ); }
+static inline const char *debugstr_guid( const struct _GUID *id ) { return wine_dbgstr_guid(id); }
+static inline const char *debugstr_a( const char *s ) { return wine_dbgstr_an( s, -1 ); }
+static inline const char *debugstr_w( const WCHAR *s ) { return wine_dbgstr_wn( s, -1 ); }
+
+#define TRACE WINE_TRACE
+#define TRACE_(ch) WINE_TRACE_(ch)
+#define TRACE_ON(ch) WINE_TRACE_ON(ch)
+
+#define WARN WINE_WARN
+#define WARN_(ch) WINE_WARN_(ch)
+#define WARN_ON(ch) WINE_WARN_ON(ch)
+
+#define FIXME WINE_FIXME
+#define FIXME_(ch) WINE_FIXME_(ch)
+#define FIXME_ON(ch) WINE_FIXME_ON(ch)
+
+#undef ERR /* Solaris got an 'ERR' define in <sys/reg.h> */
+#define ERR WINE_ERR
+#define ERR_(ch) WINE_ERR_(ch)
+#define ERR_ON(ch) WINE_ERR_ON(ch)
+
+#define DPRINTF WINE_DPRINTF
+#define MESSAGE WINE_MESSAGE
+
+#endif /* __WINESRC__ */
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#if 0//def DEBUG_misha
+# define VBOXWINEDBG_SHADERS
+#endif
+
+#if defined(VBOXWINEDBG_SHADERS) || defined(VBOX_WINE_WITH_PROFILE)
+#include <stdio.h>
+#include <stdarg.h>
+
+void vboxWDbgPrintF(char * szString, ...);
+#endif
+
+#ifdef VBOXWINEDBG_SHADERS
+# define WDLOG(_m) do {\
+ vboxWDbgPrintF _m ; \
+ } while (0)
+#else
+
+# define WDLOG(_m) do { } while (0)
+#endif
+
+#endif /* __WINE_WINE_DEBUG_H */
diff --git a/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/guiddef.h b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/guiddef.h
new file mode 100644
index 00000000..466c406b
--- /dev/null
+++ b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/guiddef.h
@@ -0,0 +1,131 @@
+/*
+ * Copyright (C) 2000 Alexandre Julliard
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#ifndef GUID_DEFINED
+#define GUID_DEFINED
+typedef struct _GUID
+{
+#ifdef _MSC_VER
+ unsigned long Data1;
+#else
+ unsigned int Data1;
+#endif
+ unsigned short Data2;
+ unsigned short Data3;
+ unsigned char Data4[ 8 ];
+} GUID;
+#endif
+
+#undef DEFINE_GUID
+
+#ifdef INITGUID
+#ifdef __cplusplus
+#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ EXTERN_C const GUID name DECLSPEC_HIDDEN; \
+ EXTERN_C const GUID name = \
+ { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
+#else
+#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ const GUID name DECLSPEC_HIDDEN; \
+ const GUID name = \
+ { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
+#endif
+#else
+#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
+ EXTERN_C const GUID name DECLSPEC_HIDDEN
+#endif
+
+#define DEFINE_OLEGUID(name, l, w1, w2) \
+ DEFINE_GUID(name, l, w1, w2, 0xC0,0,0,0,0,0,0,0x46)
+
+#ifndef _GUIDDEF_H_
+#define _GUIDDEF_H_
+
+#ifndef __LPGUID_DEFINED__
+#define __LPGUID_DEFINED___
+typedef GUID *LPGUID;
+#endif
+
+#ifndef __LPCGUID_DEFINED__
+#define __LPCGUID_DEFINED__
+typedef const GUID *LPCGUID;
+#endif
+
+#ifndef __IID_DEFINED__
+#define __IID_DEFINED__
+
+typedef GUID IID,*LPIID;
+typedef GUID CLSID,*LPCLSID;
+typedef GUID FMTID,*LPFMTID;
+#define IsEqualIID(riid1, riid2) IsEqualGUID(riid1, riid2)
+#define IsEqualCLSID(rclsid1, rclsid2) IsEqualGUID(rclsid1, rclsid2)
+#define IsEqualFMTID(rfmtid1, rfmtid2) IsEqualGUID(rfmtid1, rfmtid2)
+#define IID_NULL GUID_NULL
+#define CLSID_NULL GUID_NULL
+#define FMTID_NULL GUID_NULL
+
+#ifdef __midl_proxy
+#define __MIDL_CONST
+#else
+#define __MIDL_CONST const
+#endif
+
+#endif /* ndef __IID_DEFINED__ */
+
+#if defined(__cplusplus) && !defined(CINTERFACE)
+#define REFGUID const GUID &
+#define REFCLSID const CLSID &
+#define REFIID const IID &
+#define REFFMTID const FMTID &
+#else /* !defined(__cplusplus) && !defined(CINTERFACE) */
+#define REFGUID const GUID* __MIDL_CONST
+#define REFCLSID const CLSID* __MIDL_CONST
+#define REFIID const IID* __MIDL_CONST
+#define REFFMTID const FMTID* __MIDL_CONST
+#endif /* !defined(__cplusplus) && !defined(CINTERFACE) */
+
+#if defined(__cplusplus) && !defined(CINTERFACE)
+#define IsEqualGUID(rguid1, rguid2) (!memcmp(&(rguid1), &(rguid2), sizeof(GUID)))
+#else /* defined(__cplusplus) && !defined(CINTERFACE) */
+#define IsEqualGUID(rguid1, rguid2) (!memcmp(rguid1, rguid2, sizeof(GUID)))
+#endif /* defined(__cplusplus) && !defined(CINTERFACE) */
+
+#if defined(__cplusplus) && !defined(CINTERFACE)
+#include <string.h>
+inline bool operator==(const GUID& guidOne, const GUID& guidOther)
+{
+ return !memcmp(&guidOne,&guidOther,sizeof(GUID));
+}
+inline bool operator!=(const GUID& guidOne, const GUID& guidOther)
+{
+ return !(guidOne == guidOther);
+}
+#endif
+
+extern const IID GUID_NULL;
+
+#endif /* _GUIDDEF_H_ */
diff --git a/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/initguid.h b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/initguid.h
new file mode 100644
index 00000000..33c7e1a1
--- /dev/null
+++ b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/initguid.h
@@ -0,0 +1,35 @@
+/*
+ * Defines a minimum set of macros create GUID's to keep the size
+ * small
+ *
+ * This file should be included into "only GUID definition *.h" like
+ * shlguid.h
+ *
+ * Copyright (C) 1999 Juergen Schmied
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#define INITGUID
+#include <guiddef.h>
diff --git a/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/list.h b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/list.h
new file mode 100644
index 00000000..fbe38e86
--- /dev/null
+++ b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/list.h
@@ -0,0 +1,246 @@
+/*
+ * Linked lists support
+ *
+ * Copyright (C) 2002 Alexandre Julliard
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#ifndef __WINE_SERVER_LIST_H
+#define __WINE_SERVER_LIST_H
+
+#ifdef inline
+#undef inline
+#endif
+#define inline __inline
+
+struct list
+{
+ struct list *next;
+ struct list *prev;
+};
+
+/* Define a list like so:
+ *
+ * struct gadget
+ * {
+ * struct list entry; <-- doesn't have to be the first item in the struct
+ * int a, b;
+ * };
+ *
+ * static struct list global_gadgets = LIST_INIT( global_gadgets );
+ *
+ * or
+ *
+ * struct some_global_thing
+ * {
+ * struct list gadgets;
+ * };
+ *
+ * list_init( &some_global_thing->gadgets );
+ *
+ * Manipulate it like this:
+ *
+ * list_add_head( &global_gadgets, &new_gadget->entry );
+ * list_remove( &new_gadget->entry );
+ * list_add_after( &some_random_gadget->entry, &new_gadget->entry );
+ *
+ * And to iterate over it:
+ *
+ * struct gadget *gadget;
+ * LIST_FOR_EACH_ENTRY( gadget, &global_gadgets, struct gadget, entry )
+ * {
+ * ...
+ * }
+ *
+ */
+
+/* add an element after the specified one */
+static inline void list_add_after( struct list *elem, struct list *to_add )
+{
+ to_add->next = elem->next;
+ to_add->prev = elem;
+ elem->next->prev = to_add;
+ elem->next = to_add;
+}
+
+/* add an element before the specified one */
+static inline void list_add_before( struct list *elem, struct list *to_add )
+{
+ to_add->next = elem;
+ to_add->prev = elem->prev;
+ elem->prev->next = to_add;
+ elem->prev = to_add;
+}
+
+/* add element at the head of the list */
+static inline void list_add_head( struct list *list, struct list *elem )
+{
+ list_add_after( list, elem );
+}
+
+/* add element at the tail of the list */
+static inline void list_add_tail( struct list *list, struct list *elem )
+{
+ list_add_before( list, elem );
+}
+
+/* remove an element from its list */
+static inline void list_remove( struct list *elem )
+{
+ elem->next->prev = elem->prev;
+ elem->prev->next = elem->next;
+}
+
+/* get the next element */
+static inline struct list *list_next( const struct list *list, const struct list *elem )
+{
+ struct list *ret = elem->next;
+ if (elem->next == list) ret = NULL;
+ return ret;
+}
+
+/* get the previous element */
+static inline struct list *list_prev( const struct list *list, const struct list *elem )
+{
+ struct list *ret = elem->prev;
+ if (elem->prev == list) ret = NULL;
+ return ret;
+}
+
+/* get the first element */
+static inline struct list *list_head( const struct list *list )
+{
+ return list_next( list, list );
+}
+
+/* get the last element */
+static inline struct list *list_tail( const struct list *list )
+{
+ return list_prev( list, list );
+}
+
+/* check if a list is empty */
+static inline int list_empty( const struct list *list )
+{
+ return list->next == list;
+}
+
+/* initialize a list */
+static inline void list_init( struct list *list )
+{
+ list->next = list->prev = list;
+}
+
+/* count the elements of a list */
+static inline unsigned int list_count( const struct list *list )
+{
+ unsigned count = 0;
+ const struct list *ptr;
+ for (ptr = list->next; ptr != list; ptr = ptr->next) count++;
+ return count;
+}
+
+/* move all elements from src to the tail of dst */
+static inline void list_move_tail( struct list *dst, struct list *src )
+{
+ if (list_empty(src)) return;
+
+ dst->prev->next = src->next;
+ src->next->prev = dst->prev;
+ dst->prev = src->prev;
+ src->prev->next = dst;
+ list_init(src);
+}
+
+/* move all elements from src to the head of dst */
+static inline void list_move_head( struct list *dst, struct list *src )
+{
+ if (list_empty(src)) return;
+
+ dst->next->prev = src->prev;
+ src->prev->next = dst->next;
+ dst->next = src->next;
+ src->next->prev = dst;
+ list_init(src);
+}
+
+/* iterate through the list */
+#define LIST_FOR_EACH(cursor,list) \
+ for ((cursor) = (list)->next; (cursor) != (list); (cursor) = (cursor)->next)
+
+/* iterate through the list, with safety against removal */
+#define LIST_FOR_EACH_SAFE(cursor, cursor2, list) \
+ for ((cursor) = (list)->next, (cursor2) = (cursor)->next; \
+ (cursor) != (list); \
+ (cursor) = (cursor2), (cursor2) = (cursor)->next)
+
+/* iterate through the list using a list entry */
+#define LIST_FOR_EACH_ENTRY(elem, list, type, field) \
+ for ((elem) = LIST_ENTRY((list)->next, type, field); \
+ &(elem)->field != (list); \
+ (elem) = LIST_ENTRY((elem)->field.next, type, field))
+
+/* iterate through the list using a list entry, with safety against removal */
+#define LIST_FOR_EACH_ENTRY_SAFE(cursor, cursor2, list, type, field) \
+ for ((cursor) = LIST_ENTRY((list)->next, type, field), \
+ (cursor2) = LIST_ENTRY((cursor)->field.next, type, field); \
+ &(cursor)->field != (list); \
+ (cursor) = (cursor2), \
+ (cursor2) = LIST_ENTRY((cursor)->field.next, type, field))
+
+/* iterate through the list in reverse order */
+#define LIST_FOR_EACH_REV(cursor,list) \
+ for ((cursor) = (list)->prev; (cursor) != (list); (cursor) = (cursor)->prev)
+
+/* iterate through the list in reverse order, with safety against removal */
+#define LIST_FOR_EACH_SAFE_REV(cursor, cursor2, list) \
+ for ((cursor) = (list)->prev, (cursor2) = (cursor)->prev; \
+ (cursor) != (list); \
+ (cursor) = (cursor2), (cursor2) = (cursor)->prev)
+
+/* iterate through the list in reverse order using a list entry */
+#define LIST_FOR_EACH_ENTRY_REV(elem, list, type, field) \
+ for ((elem) = LIST_ENTRY((list)->prev, type, field); \
+ &(elem)->field != (list); \
+ (elem) = LIST_ENTRY((elem)->field.prev, type, field))
+
+/* iterate through the list in reverse order using a list entry, with safety against removal */
+#define LIST_FOR_EACH_ENTRY_SAFE_REV(cursor, cursor2, list, type, field) \
+ for ((cursor) = LIST_ENTRY((list)->prev, type, field), \
+ (cursor2) = LIST_ENTRY((cursor)->field.prev, type, field); \
+ &(cursor)->field != (list); \
+ (cursor) = (cursor2), \
+ (cursor2) = LIST_ENTRY((cursor)->field.prev, type, field))
+
+/* macros for statically initialized lists */
+#undef LIST_INIT
+#define LIST_INIT(list) { &(list), &(list) }
+
+/* get pointer to object containing list element */
+#undef LIST_ENTRY
+#define LIST_ENTRY(elem, type, field) \
+ ((type *)((char *)(elem) - (uintptr_t)(&((type *)0)->field)))
+
+#endif /* __WINE_SERVER_LIST_H */
diff --git a/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/port.h b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/port.h
new file mode 100644
index 00000000..f0dab581
--- /dev/null
+++ b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/port.h
@@ -0,0 +1,491 @@
+/*
+ * Wine porting definitions
+ *
+ * Copyright 1996 Alexandre Julliard
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#ifndef __WINE_WINE_PORT_H
+#define __WINE_WINE_PORT_H
+
+#ifndef __WINE_CONFIG_H
+# error You must include config.h to use this header
+#endif
+
+#ifdef __WINE_BASETSD_H
+# error You must include port.h before all other headers
+#endif
+
+#define _GNU_SOURCE /* for pread/pwrite */
+#include <fcntl.h>
+#include <math.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+#ifdef HAVE_DIRECT_H
+# include <direct.h>
+#endif
+#ifdef HAVE_IO_H
+# include <io.h>
+#endif
+#ifdef HAVE_PROCESS_H
+# include <process.h>
+#endif
+#include <string.h>
+#ifdef HAVE_UNISTD_H
+# include <unistd.h>
+#endif
+
+/* Can't use windef.h here, cause it'd cause problems with NONAMELESSUNION/STRUCT later */
+#ifndef inline
+#define inline
+#endif
+
+/****************************************************************
+ * Type definitions
+ */
+
+#if !defined(_MSC_VER) && !defined(__int64)
+# if defined(__x86_64__) || defined(_WIN64)
+# define __int64 long
+# else
+# define __int64 long long
+# endif
+#endif
+
+#ifndef HAVE_MODE_T
+typedef int mode_t;
+#endif
+#ifndef HAVE_OFF_T
+typedef long off_t;
+#endif
+#ifndef HAVE_PID_T
+typedef int pid_t;
+#endif
+#ifndef HAVE_SIZE_T
+typedef unsigned int size_t;
+#endif
+#ifndef HAVE_SSIZE_T
+typedef int ssize_t;
+#endif
+#ifndef HAVE_FSBLKCNT_T
+typedef unsigned long fsblkcnt_t;
+#endif
+#ifndef HAVE_FSFILCNT_T
+typedef unsigned long fsfilcnt_t;
+#endif
+
+#ifndef HAVE_STRUCT_STATVFS_F_BLOCKS
+struct statvfs
+{
+ unsigned long f_bsize;
+ unsigned long f_frsize;
+ fsblkcnt_t f_blocks;
+ fsblkcnt_t f_bfree;
+ fsblkcnt_t f_bavail;
+ fsfilcnt_t f_files;
+ fsfilcnt_t f_ffree;
+ fsfilcnt_t f_favail;
+ unsigned long f_fsid;
+ unsigned long f_flag;
+ unsigned long f_namemax;
+};
+#endif /* HAVE_STRUCT_STATVFS_F_BLOCKS */
+
+
+/****************************************************************
+ * Macro definitions
+ */
+
+#ifdef HAVE_DLFCN_H
+#include <dlfcn.h>
+#else
+#define RTLD_LAZY 0x001
+#define RTLD_NOW 0x002
+#define RTLD_GLOBAL 0x100
+#endif
+
+#ifdef HAVE_ONE_ARG_MKDIR
+#define mkdir(path,mode) mkdir(path)
+#endif
+
+#if !defined(HAVE_FTRUNCATE) && defined(HAVE_CHSIZE)
+#define ftruncate chsize
+#endif
+
+#if !defined(HAVE_POPEN) && defined(HAVE__POPEN)
+#define popen _popen
+#endif
+
+#if !defined(HAVE_PCLOSE) && defined(HAVE__PCLOSE)
+#define pclose _pclose
+#endif
+
+#if !defined(HAVE_STRDUP) && defined(HAVE__STRDUP)
+#define strdup _strdup
+#endif
+
+#if !defined(HAVE_SNPRINTF) && defined(HAVE__SNPRINTF)
+#define snprintf _snprintf
+#endif
+
+#if !defined(HAVE_VSNPRINTF) && defined(HAVE__VSNPRINTF)
+#define vsnprintf _vsnprintf
+#endif
+
+#if !defined(HAVE_STRTOLL) && defined(HAVE__STRTOI64)
+#define strtoll _strtoi64
+#endif
+
+#if !defined(HAVE_STRTOULL) && defined(HAVE__STRTOUI64)
+#define strtoull _strtoui64
+#endif
+
+#ifndef S_ISLNK
+# define S_ISLNK(mod) (0)
+#endif
+
+#ifndef S_ISSOCK
+# define S_ISSOCK(mod) (0)
+#endif
+
+#ifndef S_ISDIR
+# define S_ISDIR(mod) (((mod) & _S_IFMT) == _S_IFDIR)
+#endif
+
+#ifndef S_ISCHR
+# define S_ISCHR(mod) (((mod) & _S_IFMT) == _S_IFCHR)
+#endif
+
+#ifndef S_ISFIFO
+# define S_ISFIFO(mod) (((mod) & _S_IFMT) == _S_IFIFO)
+#endif
+
+#ifndef S_ISREG
+# define S_ISREG(mod) (((mod) & _S_IFMT) == _S_IFREG)
+#endif
+
+/* So we open files in 64 bit access mode on Linux */
+#ifndef O_LARGEFILE
+# define O_LARGEFILE 0
+#endif
+
+#ifndef O_NONBLOCK
+# define O_NONBLOCK 0
+#endif
+
+#ifndef O_BINARY
+# define O_BINARY 0
+#endif
+
+
+/****************************************************************
+ * Constants
+ */
+
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
+
+#ifndef M_PI_2
+#define M_PI_2 1.570796326794896619
+#endif
+
+
+/****************************************************************
+ * Function definitions (only when using libwine_port)
+ */
+
+#ifndef NO_LIBWINE_PORT
+
+#ifndef HAVE_FSTATVFS
+int fstatvfs( int fd, struct statvfs *buf );
+#endif
+
+#ifndef HAVE_GETOPT_LONG
+extern char *optarg;
+extern int optind;
+extern int opterr;
+extern int optopt;
+struct option;
+
+#ifndef HAVE_STRUCT_OPTION_NAME
+struct option
+{
+ const char *name;
+ int has_arg;
+ int *flag;
+ int val;
+};
+#endif
+
+extern int getopt_long (int ___argc, char *const *___argv,
+ const char *__shortopts,
+ const struct option *__longopts, int *__longind);
+extern int getopt_long_only (int ___argc, char *const *___argv,
+ const char *__shortopts,
+ const struct option *__longopts, int *__longind);
+#endif /* HAVE_GETOPT_LONG */
+
+#ifndef HAVE_FFS
+int ffs( int x );
+#endif
+
+#ifndef HAVE_FUTIMES
+struct timeval;
+int futimes(int fd, const struct timeval *tv);
+#endif
+
+#ifndef HAVE_GETPAGESIZE
+size_t getpagesize(void);
+#endif /* HAVE_GETPAGESIZE */
+
+#ifndef HAVE_GETTID
+pid_t gettid(void);
+#endif /* HAVE_GETTID */
+
+#ifndef HAVE_ISINF
+# undef isinf /* VBox: _MSC_VER >= RT_MSC_VER_VC120 has complicated macro implementation in math.h */
+int isinf(double x);
+#endif
+
+#ifndef HAVE_ISNAN
+# undef isnan /* VBox: _MSC_VER >= RT_MSC_VER_VC120 has complicated macro implementation in math.h */
+int isnan(double x);
+#endif
+
+#ifndef HAVE_LSTAT
+int lstat(const char *file_name, struct stat *buf);
+#endif /* HAVE_LSTAT */
+
+#ifndef HAVE_MEMMOVE
+void *memmove(void *dest, const void *src, size_t len);
+#endif /* !defined(HAVE_MEMMOVE) */
+
+#ifndef HAVE_POLL
+struct pollfd
+{
+ int fd;
+ short events;
+ short revents;
+};
+#define POLLIN 0x01
+#define POLLPRI 0x02
+#define POLLOUT 0x04
+#define POLLERR 0x08
+#define POLLHUP 0x10
+#define POLLNVAL 0x20
+int poll( struct pollfd *fds, unsigned int count, int timeout );
+#endif /* HAVE_POLL */
+
+#ifndef HAVE_PREAD
+ssize_t pread( int fd, void *buf, size_t count, off_t offset );
+#endif /* HAVE_PREAD */
+
+#ifndef HAVE_PWRITE
+ssize_t pwrite( int fd, const void *buf, size_t count, off_t offset );
+#endif /* HAVE_PWRITE */
+
+#ifndef HAVE_READLINK
+int readlink( const char *path, char *buf, size_t size );
+#endif /* HAVE_READLINK */
+
+#ifndef HAVE_STATVFS
+int statvfs( const char *path, struct statvfs *buf );
+#endif
+
+#ifndef HAVE_STRNCASECMP
+# ifndef HAVE__STRNICMP
+int strncasecmp(const char *str1, const char *str2, size_t n);
+# else
+# define strncasecmp _strnicmp
+# endif
+#endif /* !defined(HAVE_STRNCASECMP) */
+
+#ifndef HAVE_STRERROR
+const char *strerror(int err);
+#endif /* !defined(HAVE_STRERROR) */
+
+#ifndef HAVE_STRCASECMP
+# ifndef HAVE__STRICMP
+int strcasecmp(const char *str1, const char *str2);
+# else
+# define strcasecmp _stricmp
+# endif
+#endif /* !defined(HAVE_STRCASECMP) */
+
+#ifndef HAVE_SYMLINK
+int symlink(const char *from, const char *to);
+#endif
+
+#ifndef HAVE_USLEEP
+int usleep (unsigned int useconds);
+#endif /* !defined(HAVE_USLEEP) */
+
+#ifdef __i386__
+static inline void *memcpy_unaligned( void *dst, const void *src, size_t size )
+{
+ return memcpy( dst, src, size );
+}
+#else
+extern void *memcpy_unaligned( void *dst, const void *src, size_t size );
+#endif /* __i386__ */
+
+extern int mkstemps(char *template, int suffix_len);
+
+/* Process creation flags */
+#ifndef _P_WAIT
+# define _P_WAIT 0
+# define _P_NOWAIT 1
+# define _P_OVERLAY 2
+# define _P_NOWAITO 3
+# define _P_DETACH 4
+#endif
+#ifndef HAVE_SPAWNVP
+extern int spawnvp(int mode, const char *cmdname, const char * const argv[]);
+#endif
+
+/* Interlocked functions */
+
+#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
+
+extern inline int interlocked_cmpxchg( int *dest, int xchg, int compare );
+extern inline void *interlocked_cmpxchg_ptr( void **dest, void *xchg, void *compare );
+extern __int64 interlocked_cmpxchg64( __int64 *dest, __int64 xchg, __int64 compare );
+extern inline int interlocked_xchg( int *dest, int val );
+extern inline void *interlocked_xchg_ptr( void **dest, void *val );
+extern inline int interlocked_xchg_add( int *dest, int incr );
+
+extern inline int interlocked_cmpxchg( int *dest, int xchg, int compare )
+{
+ int ret;
+ __asm__ __volatile__( "lock; cmpxchgl %2,(%1)"
+ : "=a" (ret) : "r" (dest), "r" (xchg), "0" (compare) : "memory" );
+ return ret;
+}
+
+extern inline void *interlocked_cmpxchg_ptr( void **dest, void *xchg, void *compare )
+{
+ void *ret;
+#ifdef __x86_64__
+ __asm__ __volatile__( "lock; cmpxchgq %2,(%1)"
+ : "=a" (ret) : "r" (dest), "r" (xchg), "0" (compare) : "memory" );
+#else
+ __asm__ __volatile__( "lock; cmpxchgl %2,(%1)"
+ : "=a" (ret) : "r" (dest), "r" (xchg), "0" (compare) : "memory" );
+#endif
+ return ret;
+}
+
+extern inline int interlocked_xchg( int *dest, int val )
+{
+ int ret;
+ __asm__ __volatile__( "lock; xchgl %0,(%1)"
+ : "=r" (ret) : "r" (dest), "0" (val) : "memory" );
+ return ret;
+}
+
+extern inline void *interlocked_xchg_ptr( void **dest, void *val )
+{
+ void *ret;
+#ifdef __x86_64__
+ __asm__ __volatile__( "lock; xchgq %0,(%1)"
+ : "=r" (ret) :"r" (dest), "0" (val) : "memory" );
+#else
+ __asm__ __volatile__( "lock; xchgl %0,(%1)"
+ : "=r" (ret) : "r" (dest), "0" (val) : "memory" );
+#endif
+ return ret;
+}
+
+extern inline int interlocked_xchg_add( int *dest, int incr )
+{
+ int ret;
+ __asm__ __volatile__( "lock; xaddl %0,(%1)"
+ : "=r" (ret) : "r" (dest), "0" (incr) : "memory" );
+ return ret;
+}
+
+#ifdef __x86_64__
+extern inline unsigned char interlocked_cmpxchg128( __int64 *dest, __int64 xchg_high,
+ __int64 xchg_low, __int64 *compare );
+extern inline unsigned char interlocked_cmpxchg128( __int64 *dest, __int64 xchg_high,
+ __int64 xchg_low, __int64 *compare )
+{
+ unsigned char ret;
+ __asm__ __volatile__( "lock cmpxchg16b %0; setz %b2"
+ : "=m" (dest[0]), "=m" (dest[1]), "=r" (ret),
+ "=a" (compare[0]), "=d" (compare[1])
+ : "m" (dest[0]), "m" (dest[1]), "3" (compare[0]), "4" (compare[1]),
+ "c" (xchg_high), "b" (xchg_low) );
+ return ret;
+}
+#endif
+
+#else /* __GNUC__ */
+
+extern int interlocked_cmpxchg( int *dest, int xchg, int compare );
+extern void *interlocked_cmpxchg_ptr( void **dest, void *xchg, void *compare );
+extern __int64 interlocked_cmpxchg64( __int64 *dest, __int64 xchg, __int64 compare );
+extern int interlocked_xchg( int *dest, int val );
+extern void *interlocked_xchg_ptr( void **dest, void *val );
+extern int interlocked_xchg_add( int *dest, int incr );
+#ifdef _WIN64
+extern unsigned char interlocked_cmpxchg128( __int64 *dest, __int64 xchg_high,
+ __int64 xchg_low, __int64 *compare );
+#endif
+
+#endif /* __GNUC__ */
+
+#else /* NO_LIBWINE_PORT */
+
+#define __WINE_NOT_PORTABLE(func) func##_is_not_portable func##_is_not_portable
+
+#define ffs __WINE_NOT_PORTABLE(ffs)
+#define fstatvfs __WINE_NOT_PORTABLE(fstatvfs)
+#define futimes __WINE_NOT_PORTABLE(futimes)
+#define getopt_long __WINE_NOT_PORTABLE(getopt_long)
+#define getopt_long_only __WINE_NOT_PORTABLE(getopt_long_only)
+#define getpagesize __WINE_NOT_PORTABLE(getpagesize)
+#define interlocked_cmpxchg __WINE_NOT_PORTABLE(interlocked_cmpxchg)
+#define interlocked_cmpxchg_ptr __WINE_NOT_PORTABLE(interlocked_cmpxchg_ptr)
+#define interlocked_xchg __WINE_NOT_PORTABLE(interlocked_xchg)
+#define interlocked_xchg_ptr __WINE_NOT_PORTABLE(interlocked_xchg_ptr)
+#define interlocked_xchg_add __WINE_NOT_PORTABLE(interlocked_xchg_add)
+#define lstat __WINE_NOT_PORTABLE(lstat)
+#define memcpy_unaligned __WINE_NOT_PORTABLE(memcpy_unaligned)
+#undef memmove
+#define memmove __WINE_NOT_PORTABLE(memmove)
+#define pread __WINE_NOT_PORTABLE(pread)
+#define pwrite __WINE_NOT_PORTABLE(pwrite)
+#define spawnvp __WINE_NOT_PORTABLE(spawnvp)
+#define statvfs __WINE_NOT_PORTABLE(statvfs)
+#define strcasecmp __WINE_NOT_PORTABLE(strcasecmp)
+#define strerror __WINE_NOT_PORTABLE(strerror)
+#define strncasecmp __WINE_NOT_PORTABLE(strncasecmp)
+#define usleep __WINE_NOT_PORTABLE(usleep)
+
+#endif /* NO_LIBWINE_PORT */
+
+#endif /* !defined(__WINE_WINE_PORT_H) */
diff --git a/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/rbtree.h b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/rbtree.h
new file mode 100644
index 00000000..cda5fd4d
--- /dev/null
+++ b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/rbtree.h
@@ -0,0 +1,357 @@
+/*
+ * Red-black search tree support
+ *
+ * Copyright 2009 Henri Verbeet
+ * Copyright 2009 Andrew Riedi
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#ifndef __WINE_WINE_RBTREE_H
+#define __WINE_WINE_RBTREE_H
+
+#ifdef inline
+#undef inline
+#endif
+#define inline __inline
+
+
+#define WINE_RB_ENTRY_VALUE(element, type, field) \
+ ((type *)((char *)(element) - FIELD_OFFSET(type, field)))
+
+struct wine_rb_entry
+{
+ struct wine_rb_entry *left;
+ struct wine_rb_entry *right;
+ unsigned int flags;
+};
+
+struct wine_rb_stack
+{
+ struct wine_rb_entry ***entries;
+ size_t count;
+ size_t size;
+};
+
+struct wine_rb_functions
+{
+ void *(*alloc)(size_t size);
+ void *(*realloc)(void *ptr, size_t size);
+ void (*free)(void *ptr);
+ int (*compare)(const void *key, const struct wine_rb_entry *entry);
+};
+
+struct wine_rb_tree
+{
+ const struct wine_rb_functions *functions;
+ struct wine_rb_entry *root;
+ struct wine_rb_stack stack;
+};
+
+typedef void (wine_rb_traverse_func_t)(struct wine_rb_entry *entry, void *context);
+
+#define WINE_RB_FLAG_RED 0x1
+#define WINE_RB_FLAG_STOP 0x2
+#define WINE_RB_FLAG_TRAVERSED_LEFT 0x4
+#define WINE_RB_FLAG_TRAVERSED_RIGHT 0x8
+
+static inline void wine_rb_stack_clear(struct wine_rb_stack *stack)
+{
+ stack->count = 0;
+}
+
+static inline void wine_rb_stack_push(struct wine_rb_stack *stack, struct wine_rb_entry **entry)
+{
+ stack->entries[stack->count++] = entry;
+}
+
+static inline int wine_rb_ensure_stack_size(struct wine_rb_tree *tree, size_t size)
+{
+ struct wine_rb_stack *stack = &tree->stack;
+
+ if (size > stack->size)
+ {
+ size_t new_size = stack->size << 1;
+ struct wine_rb_entry ***new_entries = tree->functions->realloc(stack->entries,
+ new_size * sizeof(*stack->entries));
+
+ if (!new_entries) return -1;
+
+ stack->entries = new_entries;
+ stack->size = new_size;
+ }
+
+ return 0;
+}
+
+static inline int wine_rb_is_red(struct wine_rb_entry *entry)
+{
+ return entry && (entry->flags & WINE_RB_FLAG_RED);
+}
+
+static inline void wine_rb_rotate_left(struct wine_rb_entry **entry)
+{
+ struct wine_rb_entry *e = *entry;
+ struct wine_rb_entry *right = e->right;
+
+ e->right = right->left;
+ right->left = e;
+ right->flags &= ~WINE_RB_FLAG_RED;
+ right->flags |= e->flags & WINE_RB_FLAG_RED;
+ e->flags |= WINE_RB_FLAG_RED;
+ *entry = right;
+}
+
+static inline void wine_rb_rotate_right(struct wine_rb_entry **entry)
+{
+ struct wine_rb_entry *e = *entry;
+ struct wine_rb_entry *left = e->left;
+
+ e->left = left->right;
+ left->right = e;
+ left->flags &= ~WINE_RB_FLAG_RED;
+ left->flags |= e->flags & WINE_RB_FLAG_RED;
+ e->flags |= WINE_RB_FLAG_RED;
+ *entry = left;
+}
+
+static inline void wine_rb_flip_color(struct wine_rb_entry *entry)
+{
+ entry->flags ^= WINE_RB_FLAG_RED;
+ entry->left->flags ^= WINE_RB_FLAG_RED;
+ entry->right->flags ^= WINE_RB_FLAG_RED;
+}
+
+static inline void wine_rb_fixup(struct wine_rb_stack *stack)
+{
+ while (stack->count)
+ {
+ struct wine_rb_entry **entry = stack->entries[stack->count - 1];
+
+ if ((*entry)->flags & WINE_RB_FLAG_STOP)
+ {
+ (*entry)->flags &= ~WINE_RB_FLAG_STOP;
+ return;
+ }
+
+ if (wine_rb_is_red((*entry)->right) && !wine_rb_is_red((*entry)->left)) wine_rb_rotate_left(entry);
+ if (wine_rb_is_red((*entry)->left) && wine_rb_is_red((*entry)->left->left)) wine_rb_rotate_right(entry);
+ if (wine_rb_is_red((*entry)->left) && wine_rb_is_red((*entry)->right)) wine_rb_flip_color(*entry);
+ --stack->count;
+ }
+}
+
+static inline void wine_rb_move_red_left(struct wine_rb_entry **entry)
+{
+ wine_rb_flip_color(*entry);
+ if (wine_rb_is_red((*entry)->right->left))
+ {
+ wine_rb_rotate_right(&(*entry)->right);
+ wine_rb_rotate_left(entry);
+ wine_rb_flip_color(*entry);
+ }
+}
+
+static inline void wine_rb_move_red_right(struct wine_rb_entry **entry)
+{
+ wine_rb_flip_color(*entry);
+ if (wine_rb_is_red((*entry)->left->left))
+ {
+ wine_rb_rotate_right(entry);
+ wine_rb_flip_color(*entry);
+ }
+}
+
+static inline void wine_rb_postorder(struct wine_rb_tree *tree, wine_rb_traverse_func_t *callback, void *context)
+{
+ struct wine_rb_entry **entry;
+
+ if (!tree->root) return;
+
+ for (entry = &tree->root;;)
+ {
+ struct wine_rb_entry *e = *entry;
+
+ if (e->left && !(e->flags & WINE_RB_FLAG_TRAVERSED_LEFT))
+ {
+ wine_rb_stack_push(&tree->stack, entry);
+ e->flags |= WINE_RB_FLAG_TRAVERSED_LEFT;
+ entry = &e->left;
+ continue;
+ }
+
+ if (e->right && !(e->flags & WINE_RB_FLAG_TRAVERSED_RIGHT))
+ {
+ wine_rb_stack_push(&tree->stack, entry);
+ e->flags |= WINE_RB_FLAG_TRAVERSED_RIGHT;
+ entry = &e->right;
+ continue;
+ }
+
+ e->flags &= ~(WINE_RB_FLAG_TRAVERSED_LEFT | WINE_RB_FLAG_TRAVERSED_RIGHT);
+ callback(e, context);
+
+ if (!tree->stack.count) break;
+ entry = tree->stack.entries[--tree->stack.count];
+ }
+}
+
+static inline int wine_rb_init(struct wine_rb_tree *tree, const struct wine_rb_functions *functions)
+{
+ tree->functions = functions;
+ tree->root = NULL;
+
+ tree->stack.entries = functions->alloc(16 * sizeof(*tree->stack.entries));
+ if (!tree->stack.entries) return -1;
+ tree->stack.size = 16;
+ tree->stack.count = 0;
+
+ return 0;
+}
+
+static inline void wine_rb_for_each_entry(struct wine_rb_tree *tree, wine_rb_traverse_func_t *callback, void *context)
+{
+ wine_rb_postorder(tree, callback, context);
+}
+
+static inline void wine_rb_destroy(struct wine_rb_tree *tree, wine_rb_traverse_func_t *callback, void *context)
+{
+ /* Note that we use postorder here because the callback will likely free the entry. */
+ if (callback) wine_rb_postorder(tree, callback, context);
+
+ tree->root = NULL;
+ tree->functions->free(tree->stack.entries);
+}
+
+static inline struct wine_rb_entry *wine_rb_get(const struct wine_rb_tree *tree, const void *key)
+{
+ struct wine_rb_entry *entry = tree->root;
+ while (entry)
+ {
+ int c = tree->functions->compare(key, entry);
+ if (!c) return entry;
+ entry = c < 0 ? entry->left : entry->right;
+ }
+ return NULL;
+}
+
+static inline int wine_rb_put(struct wine_rb_tree *tree, const void *key, struct wine_rb_entry *entry)
+{
+ struct wine_rb_entry **parent = &tree->root;
+ size_t black_height = 1;
+
+ while (*parent)
+ {
+ int c;
+
+ if (!wine_rb_is_red(*parent)) ++black_height;
+
+ wine_rb_stack_push(&tree->stack, parent);
+
+ c = tree->functions->compare(key, *parent);
+ if (!c)
+ {
+ wine_rb_stack_clear(&tree->stack);
+ return -1;
+ }
+ else if (c < 0) parent = &(*parent)->left;
+ else parent = &(*parent)->right;
+ }
+
+ /* After insertion, the path length to any node should be <= (black_height + 1) * 2. */
+ if (wine_rb_ensure_stack_size(tree, black_height << 1) == -1)
+ {
+ wine_rb_stack_clear(&tree->stack);
+ return -1;
+ }
+
+ entry->flags = WINE_RB_FLAG_RED;
+ entry->left = NULL;
+ entry->right = NULL;
+ *parent = entry;
+
+ wine_rb_fixup(&tree->stack);
+ tree->root->flags &= ~WINE_RB_FLAG_RED;
+
+ return 0;
+}
+
+static inline void wine_rb_remove(struct wine_rb_tree *tree, const void *key)
+{
+ struct wine_rb_entry **entry = &tree->root;
+
+ while (*entry)
+ {
+ if (tree->functions->compare(key, *entry) < 0)
+ {
+ wine_rb_stack_push(&tree->stack, entry);
+ if (!wine_rb_is_red((*entry)->left) && !wine_rb_is_red((*entry)->left->left)) wine_rb_move_red_left(entry);
+ entry = &(*entry)->left;
+ }
+ else
+ {
+ if (wine_rb_is_red((*entry)->left)) wine_rb_rotate_right(entry);
+ if (!tree->functions->compare(key, *entry) && !(*entry)->right)
+ {
+ *entry = NULL;
+ break;
+ }
+ if (!wine_rb_is_red((*entry)->right) && !wine_rb_is_red((*entry)->right->left))
+ wine_rb_move_red_right(entry);
+ if (!tree->functions->compare(key, *entry))
+ {
+ struct wine_rb_entry **e = &(*entry)->right;
+ struct wine_rb_entry *m = *e;
+ while (m->left) m = m->left;
+
+ wine_rb_stack_push(&tree->stack, entry);
+ (*entry)->flags |= WINE_RB_FLAG_STOP;
+
+ while ((*e)->left)
+ {
+ wine_rb_stack_push(&tree->stack, e);
+ if (!wine_rb_is_red((*e)->left) && !wine_rb_is_red((*e)->left->left)) wine_rb_move_red_left(e);
+ e = &(*e)->left;
+ }
+ *e = NULL;
+ wine_rb_fixup(&tree->stack);
+
+ *m = **entry;
+ *entry = m;
+
+ break;
+ }
+ else
+ {
+ wine_rb_stack_push(&tree->stack, entry);
+ entry = &(*entry)->right;
+ }
+ }
+ }
+
+ wine_rb_fixup(&tree->stack);
+ if (tree->root) tree->root->flags &= ~WINE_RB_FLAG_RED;
+}
+
+#endif /* __WINE_WINE_RBTREE_H */
diff --git a/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/unicode.h b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/unicode.h
new file mode 100644
index 00000000..9f3185cd
--- /dev/null
+++ b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/unicode.h
@@ -0,0 +1,355 @@
+/*
+ * Wine internal Unicode definitions
+ *
+ * Copyright 2000 Alexandre Julliard
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#ifndef __WINE_WINE_UNICODE_H
+#define __WINE_WINE_UNICODE_H
+
+#include <stdarg.h>
+
+#include <windef.h>
+#include <winbase.h>
+#include <winnls.h>
+
+#ifdef __WINE_WINE_TEST_H
+#error This file should not be used in Wine tests
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef WINE_UNICODE_API
+# if defined(_MSC_VER) || defined(__MINGW32__)
+# define WINE_UNICODE_API DECLSPEC_IMPORT
+# else
+# define WINE_UNICODE_API
+# endif
+#endif
+
+/*#ifndef WINE_UNICODE_INLINE
+#define WINE_UNICODE_INLINE extern inline
+#endif*/
+#define WINE_UNICODE_INLINE static __inline
+
+/* code page info common to SBCS and DBCS */
+struct cp_info
+{
+ unsigned int codepage; /* codepage id */
+ unsigned int char_size; /* char size (1 or 2 bytes) */
+ WCHAR def_char; /* default char value (can be double-byte) */
+ WCHAR def_unicode_char; /* default Unicode char value */
+ const char *name; /* code page name */
+};
+
+struct sbcs_table
+{
+ struct cp_info info;
+ const WCHAR *cp2uni; /* code page -> Unicode map */
+ const WCHAR *cp2uni_glyphs; /* code page -> Unicode map with glyph chars */
+ const unsigned char *uni2cp_low; /* Unicode -> code page map */
+ const unsigned short *uni2cp_high;
+};
+
+struct dbcs_table
+{
+ struct cp_info info;
+ const WCHAR *cp2uni; /* code page -> Unicode map */
+ const unsigned char *cp2uni_leadbytes;
+ const unsigned short *uni2cp_low; /* Unicode -> code page map */
+ const unsigned short *uni2cp_high;
+ unsigned char lead_bytes[12]; /* lead bytes ranges */
+};
+
+union cptable
+{
+ struct cp_info info;
+ struct sbcs_table sbcs;
+ struct dbcs_table dbcs;
+};
+
+extern const union cptable *wine_cp_get_table( unsigned int codepage );
+extern const union cptable *wine_cp_enum_table( unsigned int index );
+
+extern int wine_cp_mbstowcs( const union cptable *table, int flags,
+ const char *src, int srclen,
+ WCHAR *dst, int dstlen );
+extern int wine_cp_wcstombs( const union cptable *table, int flags,
+ const WCHAR *src, int srclen,
+ char *dst, int dstlen, const char *defchar, int *used );
+extern int wine_cpsymbol_mbstowcs( const char *src, int srclen, WCHAR *dst, int dstlen );
+extern int wine_cpsymbol_wcstombs( const WCHAR *src, int srclen, char *dst, int dstlen );
+extern int wine_utf8_mbstowcs( int flags, const char *src, int srclen, WCHAR *dst, int dstlen );
+extern int wine_utf8_wcstombs( int flags, const WCHAR *src, int srclen, char *dst, int dstlen );
+
+extern int wine_compare_string( int flags, const WCHAR *str1, int len1, const WCHAR *str2, int len2 );
+extern int wine_get_sortkey( int flags, const WCHAR *src, int srclen, char *dst, int dstlen );
+extern int wine_fold_string( int flags, const WCHAR *src, int srclen , WCHAR *dst, int dstlen );
+
+extern int strcmpiW( const WCHAR *str1, const WCHAR *str2 );
+extern int strncmpiW( const WCHAR *str1, const WCHAR *str2, int n );
+extern int memicmpW( const WCHAR *str1, const WCHAR *str2, int n );
+extern WCHAR *strstrW( const WCHAR *str, const WCHAR *sub );
+extern long int strtolW( const WCHAR *nptr, WCHAR **endptr, int base );
+extern unsigned long int strtoulW( const WCHAR *nptr, WCHAR **endptr, int base );
+extern int sprintfW( WCHAR *str, const WCHAR *format, ... );
+extern int snprintfW( WCHAR *str, size_t len, const WCHAR *format, ... );
+extern int vsprintfW( WCHAR *str, const WCHAR *format, va_list valist );
+extern int vsnprintfW( WCHAR *str, size_t len, const WCHAR *format, va_list valist );
+
+#ifdef WINE_UNICODE_INLINE
+
+WINE_UNICODE_INLINE int wine_is_dbcs_leadbyte( const union cptable *table, unsigned char ch );
+WINE_UNICODE_INLINE int wine_is_dbcs_leadbyte( const union cptable *table, unsigned char ch )
+{
+ return (table->info.char_size == 2) && (table->dbcs.cp2uni_leadbytes[ch]);
+}
+
+WINE_UNICODE_INLINE WCHAR tolowerW( WCHAR ch );
+WINE_UNICODE_INLINE WCHAR tolowerW( WCHAR ch )
+{
+ extern WINE_UNICODE_API const WCHAR wine_casemap_lower[];
+ return ch + wine_casemap_lower[wine_casemap_lower[ch >> 8] + (ch & 0xff)];
+}
+
+WINE_UNICODE_INLINE WCHAR toupperW( WCHAR ch );
+WINE_UNICODE_INLINE WCHAR toupperW( WCHAR ch )
+{
+ extern WINE_UNICODE_API const WCHAR wine_casemap_upper[];
+ return ch + wine_casemap_upper[wine_casemap_upper[ch >> 8] + (ch & 0xff)];
+}
+
+/* the character type contains the C1_* flags in the low 12 bits */
+/* and the C2_* type in the high 4 bits */
+WINE_UNICODE_INLINE unsigned short get_char_typeW( WCHAR ch );
+WINE_UNICODE_INLINE unsigned short get_char_typeW( WCHAR ch )
+{
+ extern WINE_UNICODE_API const unsigned short wine_wctype_table[];
+ return wine_wctype_table[wine_wctype_table[ch >> 8] + (ch & 0xff)];
+}
+
+WINE_UNICODE_INLINE int iscntrlW( WCHAR wc );
+WINE_UNICODE_INLINE int iscntrlW( WCHAR wc )
+{
+ return get_char_typeW(wc) & C1_CNTRL;
+}
+
+WINE_UNICODE_INLINE int ispunctW( WCHAR wc );
+WINE_UNICODE_INLINE int ispunctW( WCHAR wc )
+{
+ return get_char_typeW(wc) & C1_PUNCT;
+}
+
+WINE_UNICODE_INLINE int isspaceW( WCHAR wc );
+WINE_UNICODE_INLINE int isspaceW( WCHAR wc )
+{
+ return get_char_typeW(wc) & C1_SPACE;
+}
+
+WINE_UNICODE_INLINE int isdigitW( WCHAR wc );
+WINE_UNICODE_INLINE int isdigitW( WCHAR wc )
+{
+ return get_char_typeW(wc) & C1_DIGIT;
+}
+
+WINE_UNICODE_INLINE int isxdigitW( WCHAR wc );
+WINE_UNICODE_INLINE int isxdigitW( WCHAR wc )
+{
+ return get_char_typeW(wc) & C1_XDIGIT;
+}
+
+WINE_UNICODE_INLINE int islowerW( WCHAR wc );
+WINE_UNICODE_INLINE int islowerW( WCHAR wc )
+{
+ return get_char_typeW(wc) & C1_LOWER;
+}
+
+WINE_UNICODE_INLINE int isupperW( WCHAR wc );
+WINE_UNICODE_INLINE int isupperW( WCHAR wc )
+{
+ return get_char_typeW(wc) & C1_UPPER;
+}
+
+WINE_UNICODE_INLINE int isalnumW( WCHAR wc );
+WINE_UNICODE_INLINE int isalnumW( WCHAR wc )
+{
+ return get_char_typeW(wc) & (C1_ALPHA|C1_DIGIT|C1_LOWER|C1_UPPER);
+}
+
+WINE_UNICODE_INLINE int isalphaW( WCHAR wc );
+WINE_UNICODE_INLINE int isalphaW( WCHAR wc )
+{
+ return get_char_typeW(wc) & (C1_ALPHA|C1_LOWER|C1_UPPER);
+}
+
+WINE_UNICODE_INLINE int isgraphW( WCHAR wc );
+WINE_UNICODE_INLINE int isgraphW( WCHAR wc )
+{
+ return get_char_typeW(wc) & (C1_ALPHA|C1_PUNCT|C1_DIGIT|C1_LOWER|C1_UPPER);
+}
+
+WINE_UNICODE_INLINE int isprintW( WCHAR wc );
+WINE_UNICODE_INLINE int isprintW( WCHAR wc )
+{
+ return get_char_typeW(wc) & (C1_ALPHA|C1_BLANK|C1_PUNCT|C1_DIGIT|C1_LOWER|C1_UPPER);
+}
+
+/* some useful string manipulation routines */
+
+WINE_UNICODE_INLINE unsigned int strlenW( const WCHAR *str );
+WINE_UNICODE_INLINE unsigned int strlenW( const WCHAR *str )
+{
+ const WCHAR *s = str;
+ while (*s) s++;
+ return s - str;
+}
+
+WINE_UNICODE_INLINE WCHAR *strcpyW( WCHAR *dst, const WCHAR *src );
+WINE_UNICODE_INLINE WCHAR *strcpyW( WCHAR *dst, const WCHAR *src )
+{
+ WCHAR *p = dst;
+ while ((*p++ = *src++));
+ return dst;
+}
+
+/* strncpy doesn't do what you think, don't use it */
+#define strncpyW(d,s,n) error do_not_use_strncpyW_use_lstrcpynW_or_memcpy_instead
+
+WINE_UNICODE_INLINE int strcmpW( const WCHAR *str1, const WCHAR *str2 );
+WINE_UNICODE_INLINE int strcmpW( const WCHAR *str1, const WCHAR *str2 )
+{
+ while (*str1 && (*str1 == *str2)) { str1++; str2++; }
+ return *str1 - *str2;
+}
+
+WINE_UNICODE_INLINE int strncmpW( const WCHAR *str1, const WCHAR *str2, int n );
+WINE_UNICODE_INLINE int strncmpW( const WCHAR *str1, const WCHAR *str2, int n )
+{
+ if (n <= 0) return 0;
+ while ((--n > 0) && *str1 && (*str1 == *str2)) { str1++; str2++; }
+ return *str1 - *str2;
+}
+
+WINE_UNICODE_INLINE WCHAR *strcatW( WCHAR *dst, const WCHAR *src );
+WINE_UNICODE_INLINE WCHAR *strcatW( WCHAR *dst, const WCHAR *src )
+{
+ strcpyW( dst + strlenW(dst), src );
+ return dst;
+}
+
+WINE_UNICODE_INLINE WCHAR *strchrW( const WCHAR *str, WCHAR ch );
+WINE_UNICODE_INLINE WCHAR *strchrW( const WCHAR *str, WCHAR ch )
+{
+ do { if (*str == ch) return (WCHAR *)(ULONG_PTR)str; } while (*str++);
+ return NULL;
+}
+
+WINE_UNICODE_INLINE WCHAR *strrchrW( const WCHAR *str, WCHAR ch );
+WINE_UNICODE_INLINE WCHAR *strrchrW( const WCHAR *str, WCHAR ch )
+{
+ WCHAR *ret = NULL;
+ do { if (*str == ch) ret = (WCHAR *)(ULONG_PTR)str; } while (*str++);
+ return ret;
+}
+
+WINE_UNICODE_INLINE WCHAR *strpbrkW( const WCHAR *str, const WCHAR *accept );
+WINE_UNICODE_INLINE WCHAR *strpbrkW( const WCHAR *str, const WCHAR *accept )
+{
+ for ( ; *str; str++) if (strchrW( accept, *str )) return (WCHAR *)(ULONG_PTR)str;
+ return NULL;
+}
+
+WINE_UNICODE_INLINE size_t strspnW( const WCHAR *str, const WCHAR *accept );
+WINE_UNICODE_INLINE size_t strspnW( const WCHAR *str, const WCHAR *accept )
+{
+ const WCHAR *ptr;
+ for (ptr = str; *ptr; ptr++) if (!strchrW( accept, *ptr )) break;
+ return ptr - str;
+}
+
+WINE_UNICODE_INLINE size_t strcspnW( const WCHAR *str, const WCHAR *reject );
+WINE_UNICODE_INLINE size_t strcspnW( const WCHAR *str, const WCHAR *reject )
+{
+ const WCHAR *ptr;
+ for (ptr = str; *ptr; ptr++) if (strchrW( reject, *ptr )) break;
+ return ptr - str;
+}
+
+WINE_UNICODE_INLINE WCHAR *strlwrW( WCHAR *str );
+WINE_UNICODE_INLINE WCHAR *strlwrW( WCHAR *str )
+{
+ WCHAR *ret = str;
+ while ((*str = tolowerW(*str))) str++;
+ return ret;
+}
+
+WINE_UNICODE_INLINE WCHAR *struprW( WCHAR *str );
+WINE_UNICODE_INLINE WCHAR *struprW( WCHAR *str )
+{
+ WCHAR *ret = str;
+ while ((*str = toupperW(*str))) str++;
+ return ret;
+}
+
+WINE_UNICODE_INLINE WCHAR *memchrW( const WCHAR *ptr, WCHAR ch, size_t n );
+WINE_UNICODE_INLINE WCHAR *memchrW( const WCHAR *ptr, WCHAR ch, size_t n )
+{
+ const WCHAR *end;
+ for (end = ptr + n; ptr < end; ptr++) if (*ptr == ch) return (WCHAR *)(ULONG_PTR)ptr;
+ return NULL;
+}
+
+WINE_UNICODE_INLINE WCHAR *memrchrW( const WCHAR *ptr, WCHAR ch, size_t n );
+WINE_UNICODE_INLINE WCHAR *memrchrW( const WCHAR *ptr, WCHAR ch, size_t n )
+{
+ const WCHAR *end;
+ WCHAR *ret = NULL;
+ for (end = ptr + n; ptr < end; ptr++) if (*ptr == ch) ret = (WCHAR *)(ULONG_PTR)ptr;
+ return ret;
+}
+
+WINE_UNICODE_INLINE long int atolW( const WCHAR *str );
+WINE_UNICODE_INLINE long int atolW( const WCHAR *str )
+{
+ return strtolW( str, (WCHAR **)0, 10 );
+}
+
+WINE_UNICODE_INLINE int atoiW( const WCHAR *str );
+WINE_UNICODE_INLINE int atoiW( const WCHAR *str )
+{
+ return (int)atolW( str );
+}
+#endif //#ifdef WINE_UNICODE_INLINE
+
+#undef WINE_UNICODE_INLINE
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __WINE_WINE_UNICODE_H */
diff --git a/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/wined3d.h b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/wined3d.h
new file mode 100644
index 00000000..5dbf7a46
--- /dev/null
+++ b/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/wined3d.h
@@ -0,0 +1,9725 @@
+/*** Autogenerated by WIDL 1.1.43 from ../../include/wine/wined3d.idl - Do not edit ***/
+
+#include <rpc.h>
+#include <rpcndr.h>
+
+#ifndef __WIDL_WINED3D_H
+#define __WIDL_WINED3D_H
+
+#ifdef VBOX_WITH_WDDM
+#include "../../../vbox/VBoxWineEx.h"
+#endif
+
+# define DECLSPEC_HIDDEN
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Headers for imported files */
+
+#include <unknwn.h>
+
+/* Forward declarations */
+
+#ifndef __IWineD3DDeviceParent_FWD_DEFINED__
+#define __IWineD3DDeviceParent_FWD_DEFINED__
+typedef interface IWineD3DDeviceParent IWineD3DDeviceParent;
+#endif
+
+#ifndef __IWineD3DBase_FWD_DEFINED__
+#define __IWineD3DBase_FWD_DEFINED__
+typedef interface IWineD3DBase IWineD3DBase;
+#endif
+
+#ifndef __IWineD3D_FWD_DEFINED__
+#define __IWineD3D_FWD_DEFINED__
+typedef interface IWineD3D IWineD3D;
+#endif
+
+#ifndef __IWineD3DResource_FWD_DEFINED__
+#define __IWineD3DResource_FWD_DEFINED__
+typedef interface IWineD3DResource IWineD3DResource;
+#endif
+
+#ifndef __IWineD3DRendertargetView_FWD_DEFINED__
+#define __IWineD3DRendertargetView_FWD_DEFINED__
+typedef interface IWineD3DRendertargetView IWineD3DRendertargetView;
+#endif
+
+#ifndef __IWineD3DPalette_FWD_DEFINED__
+#define __IWineD3DPalette_FWD_DEFINED__
+typedef interface IWineD3DPalette IWineD3DPalette;
+#endif
+
+#ifndef __IWineD3DClipper_FWD_DEFINED__
+#define __IWineD3DClipper_FWD_DEFINED__
+typedef interface IWineD3DClipper IWineD3DClipper;
+#endif
+
+#ifndef __IWineD3DSurface_FWD_DEFINED__
+#define __IWineD3DSurface_FWD_DEFINED__
+typedef interface IWineD3DSurface IWineD3DSurface;
+#endif
+
+#ifndef __IWineD3DVolume_FWD_DEFINED__
+#define __IWineD3DVolume_FWD_DEFINED__
+typedef interface IWineD3DVolume IWineD3DVolume;
+#endif
+
+#ifndef __IWineD3DBaseTexture_FWD_DEFINED__
+#define __IWineD3DBaseTexture_FWD_DEFINED__
+typedef interface IWineD3DBaseTexture IWineD3DBaseTexture;
+#endif
+
+#ifndef __IWineD3DTexture_FWD_DEFINED__
+#define __IWineD3DTexture_FWD_DEFINED__
+typedef interface IWineD3DTexture IWineD3DTexture;
+#endif
+
+#ifndef __IWineD3DCubeTexture_FWD_DEFINED__
+#define __IWineD3DCubeTexture_FWD_DEFINED__
+typedef interface IWineD3DCubeTexture IWineD3DCubeTexture;
+#endif
+
+#ifndef __IWineD3DVolumeTexture_FWD_DEFINED__
+#define __IWineD3DVolumeTexture_FWD_DEFINED__
+typedef interface IWineD3DVolumeTexture IWineD3DVolumeTexture;
+#endif
+
+#ifndef __IWineD3DVertexDeclaration_FWD_DEFINED__
+#define __IWineD3DVertexDeclaration_FWD_DEFINED__
+typedef interface IWineD3DVertexDeclaration IWineD3DVertexDeclaration;
+#endif
+
+#ifndef __IWineD3DStateBlock_FWD_DEFINED__
+#define __IWineD3DStateBlock_FWD_DEFINED__
+typedef interface IWineD3DStateBlock IWineD3DStateBlock;
+#endif
+
+#ifndef __IWineD3DQuery_FWD_DEFINED__
+#define __IWineD3DQuery_FWD_DEFINED__
+typedef interface IWineD3DQuery IWineD3DQuery;
+#endif
+
+#ifndef __IWineD3DSwapChain_FWD_DEFINED__
+#define __IWineD3DSwapChain_FWD_DEFINED__
+typedef interface IWineD3DSwapChain IWineD3DSwapChain;
+#endif
+
+#ifndef __IWineD3DBuffer_FWD_DEFINED__
+#define __IWineD3DBuffer_FWD_DEFINED__
+typedef interface IWineD3DBuffer IWineD3DBuffer;
+#endif
+
+#ifndef __IWineD3DBaseShader_FWD_DEFINED__
+#define __IWineD3DBaseShader_FWD_DEFINED__
+typedef interface IWineD3DBaseShader IWineD3DBaseShader;
+#endif
+
+#ifndef __IWineD3DVertexShader_FWD_DEFINED__
+#define __IWineD3DVertexShader_FWD_DEFINED__
+typedef interface IWineD3DVertexShader IWineD3DVertexShader;
+#endif
+
+#ifndef __IWineD3DGeometryShader_FWD_DEFINED__
+#define __IWineD3DGeometryShader_FWD_DEFINED__
+typedef interface IWineD3DGeometryShader IWineD3DGeometryShader;
+#endif
+
+#ifndef __IWineD3DPixelShader_FWD_DEFINED__
+#define __IWineD3DPixelShader_FWD_DEFINED__
+typedef interface IWineD3DPixelShader IWineD3DPixelShader;
+#endif
+
+#ifndef __IWineD3DDevice_FWD_DEFINED__
+#define __IWineD3DDevice_FWD_DEFINED__
+typedef interface IWineD3DDevice IWineD3DDevice;
+#endif
+
+
+#if 0
+typedef HANDLE HMONITOR;
+typedef struct _RGNDATAHEADER {
+ DWORD dwSize;
+ DWORD iType;
+ DWORD nCount;
+ DWORD nRgnSize;
+ RECT rcBound;
+} RGNDATAHEADER;
+typedef struct _RGNDATA {
+ RGNDATAHEADER rdh;
+ char Buffer[1];
+} RGNDATA;
+typedef struct _LUID {
+ DWORD LowPart;
+ LONG HighPart;
+} LUID;
+typedef struct _LUID *PLUID;
+#endif
+#define WINED3D_OK S_OK
+#define _FACWINED3D (0x876)
+
+#define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
+#define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
+#define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
+#define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)
+#define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)
+#define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)
+#define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)
+#define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)
+#define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)
+#define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)
+#define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)
+#define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
+#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
+#define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)
+#define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)
+#define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)
+#define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)
+#define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)
+#define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)
+#define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
+#define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
+#define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)
+#define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
+#define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)
+#define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)
+#define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
+#define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
+#define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)
+#define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)
+#define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)
+#define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
+#define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
+#define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)
+#define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
+typedef DWORD WINED3DCOLOR;
+typedef enum _WINED3DLIGHTTYPE {
+ WINED3DLIGHT_POINT = 1,
+ WINED3DLIGHT_SPOT = 2,
+ WINED3DLIGHT_DIRECTIONAL = 3,
+ WINED3DLIGHT_PARALLELPOINT = 4,
+ WINED3DLIGHT_GLSPOT = 5,
+ WINED3DLIGHT_FORCE_DWORD = 0x7fffffff
+} WINED3DLIGHTTYPE;
+typedef enum _WINED3DPRIMITIVETYPE {
+ WINED3DPT_UNDEFINED = 0,
+ WINED3DPT_POINTLIST = 1,
+ WINED3DPT_LINELIST = 2,
+ WINED3DPT_LINESTRIP = 3,
+ WINED3DPT_TRIANGLELIST = 4,
+ WINED3DPT_TRIANGLESTRIP = 5,
+ WINED3DPT_TRIANGLEFAN = 6,
+ WINED3DPT_LINELIST_ADJ = 10,
+ WINED3DPT_LINESTRIP_ADJ = 11,
+ WINED3DPT_TRIANGLELIST_ADJ = 12,
+ WINED3DPT_TRIANGLESTRIP_ADJ = 13,
+ WINED3DPT_FORCE_DWORD = 0x7fffffff
+} WINED3DPRIMITIVETYPE;
+typedef enum _WINED3DDEVTYPE {
+ WINED3DDEVTYPE_HAL = 1,
+ WINED3DDEVTYPE_REF = 2,
+ WINED3DDEVTYPE_SW = 3,
+ WINED3DDEVTYPE_NULLREF = 4,
+ WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
+} WINED3DDEVTYPE;
+typedef enum _WINED3DDEGREETYPE {
+ WINED3DDEGREE_LINEAR = 1,
+ WINED3DDEGREE_QUADRATIC = 2,
+ WINED3DDEGREE_CUBIC = 3,
+ WINED3DDEGREE_QUINTIC = 5,
+ WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
+} WINED3DDEGREETYPE;
+typedef enum _WINED3DFORMAT {
+ WINED3DFMT_UNKNOWN = 0,
+ WINED3DFMT_B8G8R8_UNORM = 1,
+ WINED3DFMT_B5G5R5X1_UNORM = 2,
+ WINED3DFMT_B4G4R4A4_UNORM = 3,
+ WINED3DFMT_B2G3R3_UNORM = 4,
+ WINED3DFMT_B2G3R3A8_UNORM = 5,
+ WINED3DFMT_B4G4R4X4_UNORM = 6,
+ WINED3DFMT_R8G8B8X8_UNORM = 7,
+ WINED3DFMT_B10G10R10A2_UNORM = 8,
+ WINED3DFMT_P8_UINT_A8_UNORM = 9,
+ WINED3DFMT_P8_UINT = 10,
+ WINED3DFMT_L8_UNORM = 11,
+ WINED3DFMT_L8A8_UNORM = 12,
+ WINED3DFMT_L4A4_UNORM = 13,
+ WINED3DFMT_R5G5_SNORM_L6_UNORM = 14,
+ WINED3DFMT_R8G8_SNORM_L8X8_UNORM = 15,
+ WINED3DFMT_R10G11B11_SNORM = 16,
+ WINED3DFMT_R10G10B10_SNORM_A2_UNORM = 17,
+ WINED3DFMT_D16_LOCKABLE = 18,
+ WINED3DFMT_D32_UNORM = 19,
+ WINED3DFMT_S1_UINT_D15_UNORM = 20,
+ WINED3DFMT_X8D24_UNORM = 21,
+ WINED3DFMT_S4X4_UINT_D24_UNORM = 22,
+ WINED3DFMT_L16_UNORM = 23,
+ WINED3DFMT_S8_UINT_D24_FLOAT = 24,
+ WINED3DFMT_VERTEXDATA = 25,
+ WINED3DFMT_R8G8_SNORM_Cx = 26,
+ WINED3DFMT_R32G32B32A32_TYPELESS = 27,
+ WINED3DFMT_R32G32B32A32_FLOAT = 28,
+ WINED3DFMT_R32G32B32A32_UINT = 29,
+ WINED3DFMT_R32G32B32A32_SINT = 30,
+ WINED3DFMT_R32G32B32_TYPELESS = 31,
+ WINED3DFMT_R32G32B32_FLOAT = 32,
+ WINED3DFMT_R32G32B32_UINT = 33,
+ WINED3DFMT_R32G32B32_SINT = 34,
+ WINED3DFMT_R16G16B16A16_TYPELESS = 35,
+ WINED3DFMT_R16G16B16A16_FLOAT = 36,
+ WINED3DFMT_R16G16B16A16_UNORM = 37,
+ WINED3DFMT_R16G16B16A16_UINT = 38,
+ WINED3DFMT_R16G16B16A16_SNORM = 39,
+ WINED3DFMT_R16G16B16A16_SINT = 40,
+ WINED3DFMT_R32G32_TYPELESS = 41,
+ WINED3DFMT_R32G32_FLOAT = 42,
+ WINED3DFMT_R32G32_UINT = 43,
+ WINED3DFMT_R32G32_SINT = 44,
+ WINED3DFMT_R32G8X24_TYPELESS = 45,
+ WINED3DFMT_D32_FLOAT_S8X24_UINT = 46,
+ WINED3DFMT_R32_FLOAT_X8X24_TYPELESS = 47,
+ WINED3DFMT_X32_TYPELESS_G8X24_UINT = 48,
+ WINED3DFMT_R10G10B10A2_TYPELESS = 49,
+ WINED3DFMT_R10G10B10A2_UNORM = 50,
+ WINED3DFMT_R10G10B10A2_UINT = 51,
+ WINED3DFMT_R10G10B10A2_SNORM = 52,
+ WINED3DFMT_R11G11B10_FLOAT = 53,
+ WINED3DFMT_R8G8B8A8_TYPELESS = 54,
+ WINED3DFMT_R8G8B8A8_UNORM = 55,
+ WINED3DFMT_R8G8B8A8_UNORM_SRGB = 56,
+ WINED3DFMT_R8G8B8A8_UINT = 57,
+ WINED3DFMT_R8G8B8A8_SNORM = 58,
+ WINED3DFMT_R8G8B8A8_SINT = 59,
+ WINED3DFMT_R16G16_TYPELESS = 60,
+ WINED3DFMT_R16G16_FLOAT = 61,
+ WINED3DFMT_R16G16_UNORM = 62,
+ WINED3DFMT_R16G16_UINT = 63,
+ WINED3DFMT_R16G16_SNORM = 64,
+ WINED3DFMT_R16G16_SINT = 65,
+ WINED3DFMT_R32_TYPELESS = 66,
+ WINED3DFMT_D32_FLOAT = 67,
+ WINED3DFMT_R32_FLOAT = 68,
+ WINED3DFMT_R32_UINT = 69,
+ WINED3DFMT_R32_SINT = 70,
+ WINED3DFMT_R24G8_TYPELESS = 71,
+ WINED3DFMT_D24_UNORM_S8_UINT = 72,
+ WINED3DFMT_R24_UNORM_X8_TYPELESS = 73,
+ WINED3DFMT_X24_TYPELESS_G8_UINT = 74,
+ WINED3DFMT_R8G8_TYPELESS = 75,
+ WINED3DFMT_R8G8_UNORM = 76,
+ WINED3DFMT_R8G8_UINT = 77,
+ WINED3DFMT_R8G8_SNORM = 78,
+ WINED3DFMT_R8G8_SINT = 79,
+ WINED3DFMT_R16_TYPELESS = 80,
+ WINED3DFMT_R16_FLOAT = 81,
+ WINED3DFMT_D16_UNORM = 82,
+ WINED3DFMT_R16_UNORM = 83,
+ WINED3DFMT_R16_UINT = 84,
+ WINED3DFMT_R16_SNORM = 85,
+ WINED3DFMT_R16_SINT = 86,
+ WINED3DFMT_R8_TYPELESS = 87,
+ WINED3DFMT_R8_UNORM = 88,
+ WINED3DFMT_R8_UINT = 89,
+ WINED3DFMT_R8_SNORM = 90,
+ WINED3DFMT_R8_SINT = 91,
+ WINED3DFMT_A8_UNORM = 92,
+ WINED3DFMT_R1_UNORM = 93,
+ WINED3DFMT_R9G9B9E5_SHAREDEXP = 94,
+ WINED3DFMT_R8G8_B8G8_UNORM = 95,
+ WINED3DFMT_G8R8_G8B8_UNORM = 96,
+ WINED3DFMT_BC1_TYPELESS = 97,
+ WINED3DFMT_BC1_UNORM = 98,
+ WINED3DFMT_BC1_UNORM_SRGB = 99,
+ WINED3DFMT_BC2_TYPELESS = 100,
+ WINED3DFMT_BC2_UNORM = 101,
+ WINED3DFMT_BC2_UNORM_SRGB = 102,
+ WINED3DFMT_BC3_TYPELESS = 103,
+ WINED3DFMT_BC3_UNORM = 104,
+ WINED3DFMT_BC3_UNORM_SRGB = 105,
+ WINED3DFMT_BC4_TYPELESS = 106,
+ WINED3DFMT_BC4_UNORM = 107,
+ WINED3DFMT_BC4_SNORM = 108,
+ WINED3DFMT_BC5_TYPELESS = 109,
+ WINED3DFMT_BC5_UNORM = 110,
+ WINED3DFMT_BC5_SNORM = 111,
+ WINED3DFMT_B5G6R5_UNORM = 112,
+ WINED3DFMT_B5G5R5A1_UNORM = 113,
+ WINED3DFMT_B8G8R8A8_UNORM = 114,
+ WINED3DFMT_B8G8R8X8_UNORM = 115,
+ WINED3DFMT_UYVY = (((ULONG)(unsigned char)'U' | ((ULONG)(unsigned char)'Y' << 8)) | ((ULONG)(unsigned char)'V' << 16)) | ((ULONG)(unsigned char)'Y' << 24),
+ WINED3DFMT_YUY2 = (((ULONG)(unsigned char)'Y' | ((ULONG)(unsigned char)'U' << 8)) | ((ULONG)(unsigned char)'Y' << 16)) | ((ULONG)(unsigned char)'2' << 24),
+ WINED3DFMT_YV12 = (((ULONG)(unsigned char)'Y' | ((ULONG)(unsigned char)'V' << 8)) | ((ULONG)(unsigned char)'1' << 16)) | ((ULONG)(unsigned char)'2' << 24),
+ WINED3DFMT_DXT1 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'1' << 24),
+ WINED3DFMT_DXT2 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'2' << 24),
+ WINED3DFMT_DXT3 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'3' << 24),
+ WINED3DFMT_DXT4 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'4' << 24),
+ WINED3DFMT_DXT5 = (((ULONG)(unsigned char)'D' | ((ULONG)(unsigned char)'X' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'5' << 24),
+ WINED3DFMT_MULTI2_ARGB8 = (((ULONG)(unsigned char)'M' | ((ULONG)(unsigned char)'E' << 8)) | ((ULONG)(unsigned char)'T' << 16)) | ((ULONG)(unsigned char)'1' << 24),
+ WINED3DFMT_G8R8_G8B8 = (((ULONG)(unsigned char)'G' | ((ULONG)(unsigned char)'R' << 8)) | ((ULONG)(unsigned char)'G' << 16)) | ((ULONG)(unsigned char)'B' << 24),
+ WINED3DFMT_R8G8_B8G8 = (((ULONG)(unsigned char)'R' | ((ULONG)(unsigned char)'G' << 8)) | ((ULONG)(unsigned char)'B' << 16)) | ((ULONG)(unsigned char)'G' << 24),
+ WINED3DFMT_ATI2N = (((ULONG)(unsigned char)'A' | ((ULONG)(unsigned char)'T' << 8)) | ((ULONG)(unsigned char)'I' << 16)) | ((ULONG)(unsigned char)'2' << 24),
+ WINED3DFMT_INST = (((ULONG)(unsigned char)'I' | ((ULONG)(unsigned char)'N' << 8)) | ((ULONG)(unsigned char)'S' << 16)) | ((ULONG)(unsigned char)'T' << 24),
+ WINED3DFMT_NVHU = (((ULONG)(unsigned char)'N' | ((ULONG)(unsigned char)'V' << 8)) | ((ULONG)(unsigned char)'H' << 16)) | ((ULONG)(unsigned char)'U' << 24),
+ WINED3DFMT_NVHS = (((ULONG)(unsigned char)'N' | ((ULONG)(unsigned char)'V' << 8)) | ((ULONG)(unsigned char)'H' << 16)) | ((ULONG)(unsigned char)'S' << 24),
+ WINED3DFMT_FORCE_DWORD = 0xffffffff
+} WINED3DFORMAT;
+typedef enum _WINED3DRENDERSTATETYPE {
+ WINED3DRS_ANTIALIAS = 2,
+ WINED3DRS_TEXTUREPERSPECTIVE = 4,
+ WINED3DRS_WRAPU = 5,
+ WINED3DRS_WRAPV = 6,
+ WINED3DRS_ZENABLE = 7,
+ WINED3DRS_FILLMODE = 8,
+ WINED3DRS_SHADEMODE = 9,
+ WINED3DRS_LINEPATTERN = 10,
+ WINED3DRS_MONOENABLE = 11,
+ WINED3DRS_ROP2 = 12,
+ WINED3DRS_PLANEMASK = 13,
+ WINED3DRS_ZWRITEENABLE = 14,
+ WINED3DRS_ALPHATESTENABLE = 15,
+ WINED3DRS_LASTPIXEL = 16,
+ WINED3DRS_SRCBLEND = 19,
+ WINED3DRS_DESTBLEND = 20,
+ WINED3DRS_CULLMODE = 22,
+ WINED3DRS_ZFUNC = 23,
+ WINED3DRS_ALPHAREF = 24,
+ WINED3DRS_ALPHAFUNC = 25,
+ WINED3DRS_DITHERENABLE = 26,
+ WINED3DRS_ALPHABLENDENABLE = 27,
+ WINED3DRS_FOGENABLE = 28,
+ WINED3DRS_SPECULARENABLE = 29,
+ WINED3DRS_ZVISIBLE = 30,
+ WINED3DRS_SUBPIXEL = 31,
+ WINED3DRS_SUBPIXELX = 32,
+ WINED3DRS_STIPPLEDALPHA = 33,
+ WINED3DRS_FOGCOLOR = 34,
+ WINED3DRS_FOGTABLEMODE = 35,
+ WINED3DRS_FOGSTART = 36,
+ WINED3DRS_FOGEND = 37,
+ WINED3DRS_FOGDENSITY = 38,
+ WINED3DRS_STIPPLEENABLE = 39,
+ WINED3DRS_EDGEANTIALIAS = 40,
+ WINED3DRS_COLORKEYENABLE = 41,
+ WINED3DRS_MIPMAPLODBIAS = 46,
+ WINED3DRS_ZBIAS = 47,
+ WINED3DRS_RANGEFOGENABLE = 48,
+ WINED3DRS_ANISOTROPY = 49,
+ WINED3DRS_FLUSHBATCH = 50,
+ WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51,
+ WINED3DRS_STENCILENABLE = 52,
+ WINED3DRS_STENCILFAIL = 53,
+ WINED3DRS_STENCILZFAIL = 54,
+ WINED3DRS_STENCILPASS = 55,
+ WINED3DRS_STENCILFUNC = 56,
+ WINED3DRS_STENCILREF = 57,
+ WINED3DRS_STENCILMASK = 58,
+ WINED3DRS_STENCILWRITEMASK = 59,
+ WINED3DRS_TEXTUREFACTOR = 60,
+ WINED3DRS_WRAP0 = 128,
+ WINED3DRS_WRAP1 = 129,
+ WINED3DRS_WRAP2 = 130,
+ WINED3DRS_WRAP3 = 131,
+ WINED3DRS_WRAP4 = 132,
+ WINED3DRS_WRAP5 = 133,
+ WINED3DRS_WRAP6 = 134,
+ WINED3DRS_WRAP7 = 135,
+ WINED3DRS_CLIPPING = 136,
+ WINED3DRS_LIGHTING = 137,
+ WINED3DRS_EXTENTS = 138,
+ WINED3DRS_AMBIENT = 139,
+ WINED3DRS_FOGVERTEXMODE = 140,
+ WINED3DRS_COLORVERTEX = 141,
+ WINED3DRS_LOCALVIEWER = 142,
+ WINED3DRS_NORMALIZENORMALS = 143,
+ WINED3DRS_COLORKEYBLENDENABLE = 144,
+ WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
+ WINED3DRS_SPECULARMATERIALSOURCE = 146,
+ WINED3DRS_AMBIENTMATERIALSOURCE = 147,
+ WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
+ WINED3DRS_VERTEXBLEND = 151,
+ WINED3DRS_CLIPPLANEENABLE = 152,
+ WINED3DRS_SOFTWAREVERTEXPROCESSING = 153,
+ WINED3DRS_POINTSIZE = 154,
+ WINED3DRS_POINTSIZE_MIN = 155,
+ WINED3DRS_POINTSPRITEENABLE = 156,
+ WINED3DRS_POINTSCALEENABLE = 157,
+ WINED3DRS_POINTSCALE_A = 158,
+ WINED3DRS_POINTSCALE_B = 159,
+ WINED3DRS_POINTSCALE_C = 160,
+ WINED3DRS_MULTISAMPLEANTIALIAS = 161,
+ WINED3DRS_MULTISAMPLEMASK = 162,
+ WINED3DRS_PATCHEDGESTYLE = 163,
+ WINED3DRS_PATCHSEGMENTS = 164,
+ WINED3DRS_DEBUGMONITORTOKEN = 165,
+ WINED3DRS_POINTSIZE_MAX = 166,
+ WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
+ WINED3DRS_COLORWRITEENABLE = 168,
+ WINED3DRS_TWEENFACTOR = 170,
+ WINED3DRS_BLENDOP = 171,
+ WINED3DRS_POSITIONDEGREE = 172,
+ WINED3DRS_NORMALDEGREE = 173,
+ WINED3DRS_SCISSORTESTENABLE = 174,
+ WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
+ WINED3DRS_ANTIALIASEDLINEENABLE = 176,
+ WINED3DRS_MINTESSELLATIONLEVEL = 178,
+ WINED3DRS_MAXTESSELLATIONLEVEL = 179,
+ WINED3DRS_ADAPTIVETESS_X = 180,
+ WINED3DRS_ADAPTIVETESS_Y = 181,
+ WINED3DRS_ADAPTIVETESS_Z = 182,
+ WINED3DRS_ADAPTIVETESS_W = 183,
+ WINED3DRS_ENABLEADAPTIVETESSELLATION = 184,
+ WINED3DRS_TWOSIDEDSTENCILMODE = 185,
+ WINED3DRS_CCW_STENCILFAIL = 186,
+ WINED3DRS_CCW_STENCILZFAIL = 187,
+ WINED3DRS_CCW_STENCILPASS = 188,
+ WINED3DRS_CCW_STENCILFUNC = 189,
+ WINED3DRS_COLORWRITEENABLE1 = 190,
+ WINED3DRS_COLORWRITEENABLE2 = 191,
+ WINED3DRS_COLORWRITEENABLE3 = 192,
+ WINED3DRS_BLENDFACTOR = 193,
+ WINED3DRS_SRGBWRITEENABLE = 194,
+ WINED3DRS_DEPTHBIAS = 195,
+ WINED3DRS_WRAP8 = 198,
+ WINED3DRS_WRAP9 = 199,
+ WINED3DRS_WRAP10 = 200,
+ WINED3DRS_WRAP11 = 201,
+ WINED3DRS_WRAP12 = 202,
+ WINED3DRS_WRAP13 = 203,
+ WINED3DRS_WRAP14 = 204,
+ WINED3DRS_WRAP15 = 205,
+ WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
+ WINED3DRS_SRCBLENDALPHA = 207,
+ WINED3DRS_DESTBLENDALPHA = 208,
+ WINED3DRS_BLENDOPALPHA = 209,
+ WINED3DRS_FORCE_DWORD = 0x7fffffff
+} WINED3DRENDERSTATETYPE;
+#define WINEHIGHEST_RENDER_STATE (WINED3DRS_BLENDOPALPHA)
+
+typedef enum _WINED3DBLEND {
+ WINED3DBLEND_ZERO = 1,
+ WINED3DBLEND_ONE = 2,
+ WINED3DBLEND_SRCCOLOR = 3,
+ WINED3DBLEND_INVSRCCOLOR = 4,
+ WINED3DBLEND_SRCALPHA = 5,
+ WINED3DBLEND_INVSRCALPHA = 6,
+ WINED3DBLEND_DESTALPHA = 7,
+ WINED3DBLEND_INVDESTALPHA = 8,
+ WINED3DBLEND_DESTCOLOR = 9,
+ WINED3DBLEND_INVDESTCOLOR = 10,
+ WINED3DBLEND_SRCALPHASAT = 11,
+ WINED3DBLEND_BOTHSRCALPHA = 12,
+ WINED3DBLEND_BOTHINVSRCALPHA = 13,
+ WINED3DBLEND_BLENDFACTOR = 14,
+ WINED3DBLEND_INVBLENDFACTOR = 15,
+ WINED3DBLEND_FORCE_DWORD = 0x7fffffff
+} WINED3DBLEND;
+typedef enum _WINED3DBLENDOP {
+ WINED3DBLENDOP_ADD = 1,
+ WINED3DBLENDOP_SUBTRACT = 2,
+ WINED3DBLENDOP_REVSUBTRACT = 3,
+ WINED3DBLENDOP_MIN = 4,
+ WINED3DBLENDOP_MAX = 5,
+ WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff
+} WINED3DBLENDOP;
+typedef enum _WINED3DVERTEXBLENDFLAGS {
+ WINED3DVBF_DISABLE = 0,
+ WINED3DVBF_1WEIGHTS = 1,
+ WINED3DVBF_2WEIGHTS = 2,
+ WINED3DVBF_3WEIGHTS = 3,
+ WINED3DVBF_TWEENING = 255,
+ WINED3DVBF_0WEIGHTS = 256
+} WINED3DVERTEXBLENDFLAGS;
+typedef enum _WINED3DCMPFUNC {
+ WINED3DCMP_NEVER = 1,
+ WINED3DCMP_LESS = 2,
+ WINED3DCMP_EQUAL = 3,
+ WINED3DCMP_LESSEQUAL = 4,
+ WINED3DCMP_GREATER = 5,
+ WINED3DCMP_NOTEQUAL = 6,
+ WINED3DCMP_GREATEREQUAL = 7,
+ WINED3DCMP_ALWAYS = 8,
+ WINED3DCMP_FORCE_DWORD = 0x7fffffff
+} WINED3DCMPFUNC;
+typedef enum _WINED3DZBUFFERTYPE {
+ WINED3DZB_FALSE = 0,
+ WINED3DZB_TRUE = 1,
+ WINED3DZB_USEW = 2,
+ WINED3DZB_FORCE_DWORD = 0x7fffffff
+} WINED3DZBUFFERTYPE;
+typedef enum _WINED3DFOGMODE {
+ WINED3DFOG_NONE = 0,
+ WINED3DFOG_EXP = 1,
+ WINED3DFOG_EXP2 = 2,
+ WINED3DFOG_LINEAR = 3,
+ WINED3DFOG_FORCE_DWORD = 0x7fffffff
+} WINED3DFOGMODE;
+typedef enum _WINED3DSHADEMODE {
+ WINED3DSHADE_FLAT = 1,
+ WINED3DSHADE_GOURAUD = 2,
+ WINED3DSHADE_PHONG = 3,
+ WINED3DSHADE_FORCE_DWORD = 0x7fffffff
+} WINED3DSHADEMODE;
+typedef enum _WINED3DFILLMODE {
+ WINED3DFILL_POINT = 1,
+ WINED3DFILL_WIREFRAME = 2,
+ WINED3DFILL_SOLID = 3,
+ WINED3DFILL_FORCE_DWORD = 0x7fffffff
+} WINED3DFILLMODE;
+typedef enum _WINED3DCULL {
+ WINED3DCULL_NONE = 1,
+ WINED3DCULL_CW = 2,
+ WINED3DCULL_CCW = 3,
+ WINED3DCULL_FORCE_DWORD = 0x7fffffff
+} WINED3DCULL;
+typedef enum _WINED3DSTENCILOP {
+ WINED3DSTENCILOP_KEEP = 1,
+ WINED3DSTENCILOP_ZERO = 2,
+ WINED3DSTENCILOP_REPLACE = 3,
+ WINED3DSTENCILOP_INCRSAT = 4,
+ WINED3DSTENCILOP_DECRSAT = 5,
+ WINED3DSTENCILOP_INVERT = 6,
+ WINED3DSTENCILOP_INCR = 7,
+ WINED3DSTENCILOP_DECR = 8,
+ WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
+} WINED3DSTENCILOP;
+typedef enum _WINED3DMATERIALCOLORSOURCE {
+ WINED3DMCS_MATERIAL = 0,
+ WINED3DMCS_COLOR1 = 1,
+ WINED3DMCS_COLOR2 = 2,
+ WINED3DMCS_FORCE_DWORD = 0x7fffffff
+} WINED3DMATERIALCOLORSOURCE;
+typedef enum _WINED3DPATCHEDGESTYLE {
+ WINED3DPATCHEDGE_DISCRETE = 0,
+ WINED3DPATCHEDGE_CONTINUOUS = 1,
+ WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff
+} WINED3DPATCHEDGESTYLE;
+typedef enum _WINED3DBACKBUFFER_TYPE {
+ WINED3DBACKBUFFER_TYPE_MONO = 0,
+ WINED3DBACKBUFFER_TYPE_LEFT = 1,
+ WINED3DBACKBUFFER_TYPE_RIGHT = 2,
+ WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
+} WINED3DBACKBUFFER_TYPE;
+typedef enum _WINED3DSWAPEFFECT {
+ WINED3DSWAPEFFECT_DISCARD = 1,
+ WINED3DSWAPEFFECT_FLIP = 2,
+ WINED3DSWAPEFFECT_COPY = 3,
+ WINED3DSWAPEFFECT_COPY_VSYNC = 4,
+ WINED3DSWAPEFFECT_FORCE_DWORD = 0xffffffff
+} WINED3DSWAPEFFECT;
+typedef enum _WINED3DSAMPLERSTATETYPE {
+ WINED3DSAMP_ADDRESSU = 1,
+ WINED3DSAMP_ADDRESSV = 2,
+ WINED3DSAMP_ADDRESSW = 3,
+ WINED3DSAMP_BORDERCOLOR = 4,
+ WINED3DSAMP_MAGFILTER = 5,
+ WINED3DSAMP_MINFILTER = 6,
+ WINED3DSAMP_MIPFILTER = 7,
+ WINED3DSAMP_MIPMAPLODBIAS = 8,
+ WINED3DSAMP_MAXMIPLEVEL = 9,
+ WINED3DSAMP_MAXANISOTROPY = 10,
+ WINED3DSAMP_SRGBTEXTURE = 11,
+ WINED3DSAMP_ELEMENTINDEX = 12,
+ WINED3DSAMP_DMAPOFFSET = 13,
+ WINED3DSAMP_FORCE_DWORD = 0x7fffffff
+} WINED3DSAMPLERSTATETYPE;
+#define WINED3D_HIGHEST_SAMPLER_STATE (WINED3DSAMP_DMAPOFFSET)
+
+typedef enum _WINED3DMULTISAMPLE_TYPE {
+ WINED3DMULTISAMPLE_NONE = 0,
+ WINED3DMULTISAMPLE_NONMASKABLE = 1,
+ WINED3DMULTISAMPLE_2_SAMPLES = 2,
+ WINED3DMULTISAMPLE_3_SAMPLES = 3,
+ WINED3DMULTISAMPLE_4_SAMPLES = 4,
+ WINED3DMULTISAMPLE_5_SAMPLES = 5,
+ WINED3DMULTISAMPLE_6_SAMPLES = 6,
+ WINED3DMULTISAMPLE_7_SAMPLES = 7,
+ WINED3DMULTISAMPLE_8_SAMPLES = 8,
+ WINED3DMULTISAMPLE_9_SAMPLES = 9,
+ WINED3DMULTISAMPLE_10_SAMPLES = 10,
+ WINED3DMULTISAMPLE_11_SAMPLES = 11,
+ WINED3DMULTISAMPLE_12_SAMPLES = 12,
+ WINED3DMULTISAMPLE_13_SAMPLES = 13,
+ WINED3DMULTISAMPLE_14_SAMPLES = 14,
+ WINED3DMULTISAMPLE_15_SAMPLES = 15,
+ WINED3DMULTISAMPLE_16_SAMPLES = 16,
+ WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
+} WINED3DMULTISAMPLE_TYPE;
+typedef enum _WINED3DTEXTURESTAGESTATETYPE {
+ WINED3DTSS_COLOROP = 0,
+ WINED3DTSS_COLORARG1 = 1,
+ WINED3DTSS_COLORARG2 = 2,
+ WINED3DTSS_ALPHAOP = 3,
+ WINED3DTSS_ALPHAARG1 = 4,
+ WINED3DTSS_ALPHAARG2 = 5,
+ WINED3DTSS_BUMPENVMAT00 = 6,
+ WINED3DTSS_BUMPENVMAT01 = 7,
+ WINED3DTSS_BUMPENVMAT10 = 8,
+ WINED3DTSS_BUMPENVMAT11 = 9,
+ WINED3DTSS_TEXCOORDINDEX = 10,
+ WINED3DTSS_BUMPENVLSCALE = 11,
+ WINED3DTSS_BUMPENVLOFFSET = 12,
+ WINED3DTSS_TEXTURETRANSFORMFLAGS = 13,
+ WINED3DTSS_COLORARG0 = 14,
+ WINED3DTSS_ALPHAARG0 = 15,
+ WINED3DTSS_RESULTARG = 16,
+ WINED3DTSS_CONSTANT = 17,
+ WINED3DTSS_FORCE_DWORD = 0x7fffffff
+} WINED3DTEXTURESTAGESTATETYPE;
+#define WINED3D_HIGHEST_TEXTURE_STATE (WINED3DTSS_CONSTANT)
+
+typedef enum _WINED3DTEXTURETRANSFORMFLAGS {
+ WINED3DTTFF_DISABLE = 0,
+ WINED3DTTFF_COUNT1 = 1,
+ WINED3DTTFF_COUNT2 = 2,
+ WINED3DTTFF_COUNT3 = 3,
+ WINED3DTTFF_COUNT4 = 4,
+ WINED3DTTFF_PROJECTED = 256,
+ WINED3DTTFF_FORCE_DWORD = 0x7fffffff
+} WINED3DTEXTURETRANSFORMFLAGS;
+typedef enum _WINED3DTEXTUREOP {
+ WINED3DTOP_DISABLE = 1,
+ WINED3DTOP_SELECTARG1 = 2,
+ WINED3DTOP_SELECTARG2 = 3,
+ WINED3DTOP_MODULATE = 4,
+ WINED3DTOP_MODULATE2X = 5,
+ WINED3DTOP_MODULATE4X = 6,
+ WINED3DTOP_ADD = 7,
+ WINED3DTOP_ADDSIGNED = 8,
+ WINED3DTOP_ADDSIGNED2X = 9,
+ WINED3DTOP_SUBTRACT = 10,
+ WINED3DTOP_ADDSMOOTH = 11,
+ WINED3DTOP_BLENDDIFFUSEALPHA = 12,
+ WINED3DTOP_BLENDTEXTUREALPHA = 13,
+ WINED3DTOP_BLENDFACTORALPHA = 14,
+ WINED3DTOP_BLENDTEXTUREALPHAPM = 15,
+ WINED3DTOP_BLENDCURRENTALPHA = 16,
+ WINED3DTOP_PREMODULATE = 17,
+ WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18,
+ WINED3DTOP_MODULATECOLOR_ADDALPHA = 19,
+ WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
+ WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
+ WINED3DTOP_BUMPENVMAP = 22,
+ WINED3DTOP_BUMPENVMAPLUMINANCE = 23,
+ WINED3DTOP_DOTPRODUCT3 = 24,
+ WINED3DTOP_MULTIPLYADD = 25,
+ WINED3DTOP_LERP = 26,
+ WINED3DTOP_FORCE_DWORD = 0x7fffffff
+} WINED3DTEXTUREOP;
+typedef enum _WINED3DTEXTUREADDRESS {
+ WINED3DTADDRESS_WRAP = 1,
+ WINED3DTADDRESS_MIRROR = 2,
+ WINED3DTADDRESS_CLAMP = 3,
+ WINED3DTADDRESS_BORDER = 4,
+ WINED3DTADDRESS_MIRRORONCE = 5,
+ WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff
+} WINED3DTEXTUREADDRESS;
+typedef enum _WINED3DTRANSFORMSTATETYPE {
+ WINED3DTS_VIEW = 2,
+ WINED3DTS_PROJECTION = 3,
+ WINED3DTS_TEXTURE0 = 16,
+ WINED3DTS_TEXTURE1 = 17,
+ WINED3DTS_TEXTURE2 = 18,
+ WINED3DTS_TEXTURE3 = 19,
+ WINED3DTS_TEXTURE4 = 20,
+ WINED3DTS_TEXTURE5 = 21,
+ WINED3DTS_TEXTURE6 = 22,
+ WINED3DTS_TEXTURE7 = 23,
+ WINED3DTS_WORLD = 256,
+ WINED3DTS_WORLD1 = 257,
+ WINED3DTS_WORLD2 = 258,
+ WINED3DTS_WORLD3 = 259,
+ WINED3DTS_FORCE_DWORD = 0x7fffffff
+} WINED3DTRANSFORMSTATETYPE;
+#define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)
+typedef enum _WINED3DBASISTYPE {
+ WINED3DBASIS_BEZIER = 0,
+ WINED3DBASIS_BSPLINE = 1,
+ WINED3DBASIS_INTERPOLATE = 2,
+ WINED3DBASIS_FORCE_DWORD = 0x7fffffff
+} WINED3DBASISTYPE;
+typedef enum _WINED3DCUBEMAP_FACES {
+ WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
+ WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
+ WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
+ WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
+ WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
+ WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
+ WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
+} WINED3DCUBEMAP_FACES;
+typedef enum _WINED3DTEXTUREFILTERTYPE {
+ WINED3DTEXF_NONE = 0,
+ WINED3DTEXF_POINT = 1,
+ WINED3DTEXF_LINEAR = 2,
+ WINED3DTEXF_ANISOTROPIC = 3,
+ WINED3DTEXF_FLATCUBIC = 4,
+ WINED3DTEXF_GAUSSIANCUBIC = 5,
+ WINED3DTEXF_PYRAMIDALQUAD = 6,
+ WINED3DTEXF_GAUSSIANQUAD = 7,
+ WINED3DTEXF_FORCE_DWORD = 0x7fffffff
+} WINED3DTEXTUREFILTERTYPE;
+typedef enum _WINED3DRESOURCETYPE {
+ WINED3DRTYPE_SURFACE = 1,
+ WINED3DRTYPE_VOLUME = 2,
+ WINED3DRTYPE_TEXTURE = 3,
+ WINED3DRTYPE_VOLUMETEXTURE = 4,
+ WINED3DRTYPE_CUBETEXTURE = 5,
+ WINED3DRTYPE_BUFFER = 6,
+ WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
+} WINED3DRESOURCETYPE;
+#define WINED3DRTYPECOUNT (WINED3DRTYPE_BUFFER + 1)
+
+typedef enum _WINED3DPOOL {
+ WINED3DPOOL_DEFAULT = 0,
+ WINED3DPOOL_MANAGED = 1,
+ WINED3DPOOL_SYSTEMMEM = 2,
+ WINED3DPOOL_SCRATCH = 3,
+ WINED3DPOOL_FORCE_DWORD = 0x7fffffff
+} WINED3DPOOL;
+typedef enum _WINED3DQUERYTYPE {
+ WINED3DQUERYTYPE_VCACHE = 4,
+ WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
+ WINED3DQUERYTYPE_VERTEXSTATS = 6,
+ WINED3DQUERYTYPE_EVENT = 8,
+ WINED3DQUERYTYPE_OCCLUSION = 9,
+ WINED3DQUERYTYPE_TIMESTAMP = 10,
+ WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
+ WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
+ WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
+ WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
+ WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
+ WINED3DQUERYTYPE_PIXELTIMINGS = 16,
+ WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
+ WINED3DQUERYTYPE_CACHEUTILIZATION = 18
+} WINED3DQUERYTYPE;
+#define WINED3DISSUE_BEGIN (1 << 1)
+
+#define WINED3DISSUE_END (1 << 0)
+
+#define WINED3DGETDATA_FLUSH (1 << 0)
+
+typedef enum _WINED3DSTATEBLOCKTYPE {
+ WINED3DSBT_INIT = 0,
+ WINED3DSBT_ALL = 1,
+ WINED3DSBT_PIXELSTATE = 2,
+ WINED3DSBT_VERTEXSTATE = 3,
+ WINED3DSBT_RECORDED = 4,
+ WINED3DSBT_FORCE_DWORD = 0xffffffff
+} WINED3DSTATEBLOCKTYPE;
+typedef enum _WINED3DDECLMETHOD {
+ WINED3DDECLMETHOD_DEFAULT = 0,
+ WINED3DDECLMETHOD_PARTIALU = 1,
+ WINED3DDECLMETHOD_PARTIALV = 2,
+ WINED3DDECLMETHOD_CROSSUV = 3,
+ WINED3DDECLMETHOD_UV = 4,
+ WINED3DDECLMETHOD_LOOKUP = 5,
+ WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
+} WINED3DDECLMETHOD;
+typedef enum _WINED3DDECLUSAGE {
+ WINED3DDECLUSAGE_POSITION = 0,
+ WINED3DDECLUSAGE_BLENDWEIGHT = 1,
+ WINED3DDECLUSAGE_BLENDINDICES = 2,
+ WINED3DDECLUSAGE_NORMAL = 3,
+ WINED3DDECLUSAGE_PSIZE = 4,
+ WINED3DDECLUSAGE_TEXCOORD = 5,
+ WINED3DDECLUSAGE_TANGENT = 6,
+ WINED3DDECLUSAGE_BINORMAL = 7,
+ WINED3DDECLUSAGE_TESSFACTOR = 8,
+ WINED3DDECLUSAGE_POSITIONT = 9,
+ WINED3DDECLUSAGE_COLOR = 10,
+ WINED3DDECLUSAGE_FOG = 11,
+ WINED3DDECLUSAGE_DEPTH = 12,
+ WINED3DDECLUSAGE_SAMPLE = 13
+} WINED3DDECLUSAGE;
+typedef enum _WINED3DSURFTYPE {
+ SURFACE_UNKNOWN = 0,
+ SURFACE_OPENGL = 1,
+ SURFACE_GDI = 2
+} WINED3DSURFTYPE;
+enum wined3d_sysval_semantic {
+ WINED3D_SV_DEPTH = 0xffffffff,
+ WINED3D_SV_TARGET0 = 0,
+ WINED3D_SV_TARGET1 = 1,
+ WINED3D_SV_TARGET2 = 2,
+ WINED3D_SV_TARGET3 = 3,
+ WINED3D_SV_TARGET4 = 4,
+ WINED3D_SV_TARGET5 = 5,
+ WINED3D_SV_TARGET6 = 6,
+ WINED3D_SV_TARGET7 = 7
+};
+
+#define WINED3DCOLORWRITEENABLE_RED (1 << 0)
+
+#define WINED3DCOLORWRITEENABLE_GREEN (1 << 1)
+
+#define WINED3DCOLORWRITEENABLE_BLUE (1 << 2)
+
+#define WINED3DCOLORWRITEENABLE_ALPHA (1 << 3)
+
+#define WINED3DADAPTER_DEFAULT (0)
+
+#define WINED3DENUM_NO_WHQL_LEVEL (2)
+
+#define WINED3DPRESENT_BACK_BUFFER_MAX (3)
+
+#define WINED3DTSS_TCI_PASSTHRU (0x0)
+
+#define WINED3DTSS_TCI_CAMERASPACENORMAL (0x10000)
+
+#define WINED3DTSS_TCI_CAMERASPACEPOSITION (0x20000)
+
+#define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR (0x30000)
+
+#define WINED3DTSS_TCI_SPHEREMAP (0x40000)
+
+#define WINED3DTA_SELECTMASK (0xf)
+
+#define WINED3DTA_DIFFUSE (0x0)
+
+#define WINED3DTA_CURRENT (0x1)
+
+#define WINED3DTA_TEXTURE (0x2)
+
+#define WINED3DTA_TFACTOR (0x3)
+
+#define WINED3DTA_SPECULAR (0x4)
+
+#define WINED3DTA_TEMP (0x5)
+
+#define WINED3DTA_CONSTANT (0x6)
+
+#define WINED3DTA_COMPLEMENT (0x10)
+
+#define WINED3DTA_ALPHAREPLICATE (0x20)
+
+#define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER (0x1)
+
+#define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL (0x2)
+
+#define WINED3DPRESENTFLAG_DEVICECLIP (0x4)
+
+#define WINED3DPRESENTFLAG_VIDEO (0x10)
+
+#define WINED3DPRESENTFLAG_NOAUTOROTATE (0x20)
+
+#define WINED3DPRESENTFLAG_UNPRUNEDMODE (0x40)
+
+#define WINED3DDP_MAXTEXCOORD (8)
+
+#define WINED3DUSAGE_RENDERTARGET (0x1)
+
+#define WINED3DUSAGE_DEPTHSTENCIL (0x2)
+
+#define WINED3DUSAGE_WRITEONLY (0x8)
+
+#define WINED3DUSAGE_SOFTWAREPROCESSING (0x10)
+
+#define WINED3DUSAGE_DONOTCLIP (0x20)
+
+#define WINED3DUSAGE_POINTS (0x40)
+
+#define WINED3DUSAGE_RTPATCHES (0x80)
+
+#define WINED3DUSAGE_NPATCHES (0x100)
+
+#define WINED3DUSAGE_DYNAMIC (0x200)
+
+#define WINED3DUSAGE_AUTOGENMIPMAP (0x400)
+
+#define WINED3DUSAGE_DMAP (0x4000)
+
+#define WINED3DUSAGE_MASK (0x4fff)
+
+#define WINED3DUSAGE_STATICDECL (0x40000000)
+
+#define WINED3DUSAGE_OVERLAY (0x80000000)
+
+#define WINED3DUSAGE_QUERY_LEGACYBUMPMAP (0x8000)
+
+#define WINED3DUSAGE_QUERY_FILTER (0x20000)
+
+#define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING (0x80000)
+
+#define WINED3DUSAGE_QUERY_SRGBREAD (0x10000)
+
+#define WINED3DUSAGE_QUERY_SRGBWRITE (0x40000)
+
+#define WINED3DUSAGE_QUERY_VERTEXTEXTURE (0x100000)
+
+#define WINED3DUSAGE_QUERY_WRAPANDMIP (0x200000)
+
+#define WINED3DUSAGE_QUERY_MASK (0x3f8000)
+
+#define WINED3DLOCK_READONLY (0x10)
+
+#define WINED3DLOCK_NOSYSLOCK (0x800)
+
+#define WINED3DLOCK_NOOVERWRITE (0x1000)
+
+#define WINED3DLOCK_DISCARD (0x2000)
+
+#define WINED3DLOCK_DONOTWAIT (0x4000)
+
+#define WINED3DLOCK_NO_DIRTY_UPDATE (0x8000)
+
+#define WINED3DPRESENT_RATE_DEFAULT (0x0)
+
+#define WINED3DPRESENT_INTERVAL_DEFAULT (0x0)
+
+#define WINED3DPRESENT_INTERVAL_ONE (0x1)
+
+#define WINED3DPRESENT_INTERVAL_TWO (0x2)
+
+#define WINED3DPRESENT_INTERVAL_THREE (0x4)
+
+#define WINED3DPRESENT_INTERVAL_FOUR (0x8)
+
+#define WINED3DPRESENT_INTERVAL_IMMEDIATE (0x80000000)
+
+#define WINED3DMAXUSERCLIPPLANES (32)
+
+#define WINED3DCLIPPLANE0 (1 << 0)
+
+#define WINED3DCLIPPLANE1 (1 << 1)
+
+#define WINED3DCLIPPLANE2 (1 << 2)
+
+#define WINED3DCLIPPLANE3 (1 << 3)
+
+#define WINED3DCLIPPLANE4 (1 << 4)
+
+#define WINED3DCLIPPLANE5 (1 << 5)
+
+#define WINED3DFVF_RESERVED0 (0x1)
+
+#define WINED3DFVF_POSITION_MASK (0x400e)
+
+#define WINED3DFVF_XYZ (0x2)
+
+#define WINED3DFVF_XYZRHW (0x4)
+
+#define WINED3DFVF_XYZB1 (0x6)
+
+#define WINED3DFVF_XYZB2 (0x8)
+
+#define WINED3DFVF_XYZB3 (0xa)
+
+#define WINED3DFVF_XYZB4 (0xc)
+
+#define WINED3DFVF_XYZB5 (0xe)
+
+#define WINED3DFVF_XYZW (0x4002)
+
+#define WINED3DFVF_NORMAL (0x10)
+
+#define WINED3DFVF_PSIZE (0x20)
+
+#define WINED3DFVF_DIFFUSE (0x40)
+
+#define WINED3DFVF_SPECULAR (0x80)
+
+#define WINED3DFVF_TEXCOUNT_MASK (0xf00)
+
+#define WINED3DFVF_TEXCOUNT_SHIFT (8)
+
+#define WINED3DFVF_TEX0 (0x0)
+
+#define WINED3DFVF_TEX1 (0x100)
+
+#define WINED3DFVF_TEX2 (0x200)
+
+#define WINED3DFVF_TEX3 (0x300)
+
+#define WINED3DFVF_TEX4 (0x400)
+
+#define WINED3DFVF_TEX5 (0x500)
+
+#define WINED3DFVF_TEX6 (0x600)
+
+#define WINED3DFVF_TEX7 (0x700)
+
+#define WINED3DFVF_TEX8 (0x800)
+
+#define WINED3DFVF_LASTBETA_UBYTE4 (0x1000)
+
+#define WINED3DFVF_LASTBETA_D3DCOLOR (0x8000)
+
+#define WINED3DFVF_RESERVED2 (0x6000)
+
+#define WINED3DFVF_TEXTUREFORMAT1 (3)
+
+#define WINED3DFVF_TEXTUREFORMAT2 (0)
+
+#define WINED3DFVF_TEXTUREFORMAT3 (1)
+
+#define WINED3DFVF_TEXTUREFORMAT4 (2)
+
+#define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
+#define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2)
+#define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
+#define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
+#define WINED3DCLEAR_TARGET (0x1)
+
+#define WINED3DCLEAR_ZBUFFER (0x2)
+
+#define WINED3DCLEAR_STENCIL (0x4)
+
+#define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
+
+#define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
+
+#define WINED3DSPD_IUNKNOWN (0x1)
+
+#define WINED3DCREATE_FPU_PRESERVE (0x2)
+
+#define WINED3DCREATE_PUREDEVICE (0x10)
+
+#define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING (0x20)
+
+#define WINED3DCREATE_HARDWARE_VERTEXPROCESSING (0x40)
+
+#define WINED3DCREATE_MIXED_VERTEXPROCESSING (0x80)
+
+#define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT (0x100)
+
+#define WINED3DCREATE_ADAPTERGROUP_DEVICE (0x200)
+
+#define WINED3DDMAPSAMPLER (0x100)
+
+#define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
+
+#define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
+
+#define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
+
+#define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
+
+#define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD (0x20)
+
+#define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION (0x80)
+
+#define WINED3DCAPS3_COPY_TO_VIDMEM (0x100)
+
+#define WINED3DCAPS3_COPY_TO_SYSTEMMEM (0x200)
+
+#define WINED3DCAPS3_RESERVED (0x8000001f)
+
+#define WINED3DDEVCAPS2_STREAMOFFSET (0x1)
+
+#define WINED3DDEVCAPS2_DMAPNPATCH (0x2)
+
+#define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH (0x4)
+
+#define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH (0x8)
+
+#define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES (0x10)
+
+#define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH (0x20)
+
+#define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET (0x40)
+
+#define WINED3DDTCAPS_UBYTE4 (0x1)
+
+#define WINED3DDTCAPS_UBYTE4N (0x2)
+
+#define WINED3DDTCAPS_SHORT2N (0x4)
+
+#define WINED3DDTCAPS_SHORT4N (0x8)
+
+#define WINED3DDTCAPS_USHORT2N (0x10)
+
+#define WINED3DDTCAPS_USHORT4N (0x20)
+
+#define WINED3DDTCAPS_UDEC3 (0x40)
+
+#define WINED3DDTCAPS_DEC3N (0x80)
+
+#define WINED3DDTCAPS_FLOAT16_2 (0x100)
+
+#define WINED3DDTCAPS_FLOAT16_4 (0x200)
+
+#define WINED3DFVFCAPS_TEXCOORDCOUNTMASK (0xffff)
+
+#define WINED3DFVFCAPS_DONOTSTRIPELEMENTS (0x80000)
+
+#define WINED3DFVFCAPS_PSIZE (0x100000)
+
+#define WINED3DLINECAPS_TEXTURE (0x1)
+
+#define WINED3DLINECAPS_ZTEST (0x2)
+
+#define WINED3DLINECAPS_BLEND (0x4)
+
+#define WINED3DLINECAPS_ALPHACMP (0x8)
+
+#define WINED3DLINECAPS_FOG (0x10)
+
+#define WINED3DLINECAPS_ANTIALIAS (0x20)
+
+#define WINED3DMAX30SHADERINSTRUCTIONS (32768)
+
+#define WINED3DMIN30SHADERINSTRUCTIONS (512)
+
+#define WINED3DPBLENDCAPS_ZERO (0x1)
+
+#define WINED3DPBLENDCAPS_ONE (0x2)
+
+#define WINED3DPBLENDCAPS_SRCCOLOR (0x4)
+
+#define WINED3DPBLENDCAPS_INVSRCCOLOR (0x8)
+
+#define WINED3DPBLENDCAPS_SRCALPHA (0x10)
+
+#define WINED3DPBLENDCAPS_INVSRCALPHA (0x20)
+
+#define WINED3DPBLENDCAPS_DESTALPHA (0x40)
+
+#define WINED3DPBLENDCAPS_INVDESTALPHA (0x80)
+
+#define WINED3DPBLENDCAPS_DESTCOLOR (0x100)
+
+#define WINED3DPBLENDCAPS_INVDESTCOLOR (0x200)
+
+#define WINED3DPBLENDCAPS_SRCALPHASAT (0x400)
+
+#define WINED3DPBLENDCAPS_BOTHSRCALPHA (0x800)
+
+#define WINED3DPBLENDCAPS_BOTHINVSRCALPHA (0x1000)
+
+#define WINED3DPBLENDCAPS_BLENDFACTOR (0x2000)
+
+#define WINED3DPCMPCAPS_NEVER (0x1)
+
+#define WINED3DPCMPCAPS_LESS (0x2)
+
+#define WINED3DPCMPCAPS_EQUAL (0x4)
+
+#define WINED3DPCMPCAPS_LESSEQUAL (0x8)
+
+#define WINED3DPCMPCAPS_GREATER (0x10)
+
+#define WINED3DPCMPCAPS_NOTEQUAL (0x20)
+
+#define WINED3DPCMPCAPS_GREATEREQUAL (0x40)
+
+#define WINED3DPCMPCAPS_ALWAYS (0x80)
+
+#define WINED3DPMISCCAPS_MASKZ (0x2)
+
+#define WINED3DPMISCCAPS_LINEPATTERNREP (0x4)
+
+#define WINED3DPMISCCAPS_CULLNONE (0x10)
+
+#define WINED3DPMISCCAPS_CULLCW (0x20)
+
+#define WINED3DPMISCCAPS_CULLCCW (0x40)
+
+#define WINED3DPMISCCAPS_COLORWRITEENABLE (0x80)
+
+#define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS (0x100)
+
+#define WINED3DPMISCCAPS_CLIPTLVERTS (0x200)
+
+#define WINED3DPMISCCAPS_TSSARGTEMP (0x400)
+
+#define WINED3DPMISCCAPS_BLENDOP (0x800)
+
+#define WINED3DPMISCCAPS_NULLREFERENCE (0x1000)
+
+#define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS (0x4000)
+
+#define WINED3DPMISCCAPS_PERSTAGECONSTANT (0x8000)
+
+#define WINED3DPMISCCAPS_FOGANDSPECULARALPHA (0x10000)
+
+#define WINED3DPMISCCAPS_SEPARATEALPHABLEND (0x20000)
+
+#define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS (0x40000)
+
+#define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING (0x80000)
+
+#define WINED3DPMISCCAPS_FOGVERTEXCLAMPED (0x100000)
+
+#define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH (24)
+
+#define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH (0)
+
+#define WINED3DPS20_MAX_NUMTEMPS (32)
+
+#define WINED3DPS20_MIN_NUMTEMPS (12)
+
+#define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH (4)
+
+#define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH (0)
+
+#define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS (512)
+
+#define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS (96)
+
+#define WINED3DPS20CAPS_ARBITRARYSWIZZLE (0x1)
+
+#define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS (0x2)
+
+#define WINED3DPS20CAPS_PREDICATION (0x4)
+
+#define WINED3DPS20CAPS_NODEPENDENTREADLIMIT (0x8)
+
+#define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (0x10)
+
+#define WINED3DPTADDRESSCAPS_WRAP (0x1)
+
+#define WINED3DPTADDRESSCAPS_MIRROR (0x2)
+
+#define WINED3DPTADDRESSCAPS_CLAMP (0x4)
+
+#define WINED3DPTADDRESSCAPS_BORDER (0x8)
+
+#define WINED3DPTADDRESSCAPS_INDEPENDENTUV (0x10)
+
+#define WINED3DPTADDRESSCAPS_MIRRORONCE (0x20)
+
+#define WINED3DSTENCILCAPS_KEEP (0x1)
+
+#define WINED3DSTENCILCAPS_ZERO (0x2)
+
+#define WINED3DSTENCILCAPS_REPLACE (0x4)
+
+#define WINED3DSTENCILCAPS_INCRSAT (0x8)
+
+#define WINED3DSTENCILCAPS_DECRSAT (0x10)
+
+#define WINED3DSTENCILCAPS_INVERT (0x20)
+
+#define WINED3DSTENCILCAPS_INCR (0x40)
+
+#define WINED3DSTENCILCAPS_DECR (0x80)
+
+#define WINED3DSTENCILCAPS_TWOSIDED (0x100)
+
+#define WINED3DTEXOPCAPS_DISABLE (0x1)
+
+#define WINED3DTEXOPCAPS_SELECTARG1 (0x2)
+
+#define WINED3DTEXOPCAPS_SELECTARG2 (0x4)
+
+#define WINED3DTEXOPCAPS_MODULATE (0x8)
+
+#define WINED3DTEXOPCAPS_MODULATE2X (0x10)
+
+#define WINED3DTEXOPCAPS_MODULATE4X (0x20)
+
+#define WINED3DTEXOPCAPS_ADD (0x40)
+
+#define WINED3DTEXOPCAPS_ADDSIGNED (0x80)
+
+#define WINED3DTEXOPCAPS_ADDSIGNED2X (0x100)
+
+#define WINED3DTEXOPCAPS_SUBTRACT (0x200)
+
+#define WINED3DTEXOPCAPS_ADDSMOOTH (0x400)
+
+#define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA (0x800)
+
+#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA (0x1000)
+
+#define WINED3DTEXOPCAPS_BLENDFACTORALPHA (0x2000)
+
+#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM (0x4000)
+
+#define WINED3DTEXOPCAPS_BLENDCURRENTALPHA (0x8000)
+
+#define WINED3DTEXOPCAPS_PREMODULATE (0x10000)
+
+#define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR (0x20000)
+
+#define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA (0x40000)
+
+#define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR (0x80000)
+
+#define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA (0x100000)
+
+#define WINED3DTEXOPCAPS_BUMPENVMAP (0x200000)
+
+#define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE (0x400000)
+
+#define WINED3DTEXOPCAPS_DOTPRODUCT3 (0x800000)
+
+#define WINED3DTEXOPCAPS_MULTIPLYADD (0x1000000)
+
+#define WINED3DTEXOPCAPS_LERP (0x2000000)
+
+#define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH (24)
+
+#define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH (0)
+
+#define WINED3DVS20_MAX_NUMTEMPS (32)
+
+#define WINED3DVS20_MIN_NUMTEMPS (12)
+
+#define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH (4)
+
+#define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH (1)
+
+#define WINED3DVS20CAPS_PREDICATION (0x1)
+
+#define WINED3DCAPS2_NO2DDURING3DSCENE (0x2)
+
+#define WINED3DCAPS2_FULLSCREENGAMMA (0x20000)
+
+#define WINED3DCAPS2_CANRENDERWINDOWED (0x80000)
+
+#define WINED3DCAPS2_CANCALIBRATEGAMMA (0x100000)
+
+#define WINED3DCAPS2_RESERVED (0x2000000)
+
+#define WINED3DCAPS2_CANMANAGERESOURCE (0x10000000)
+
+#define WINED3DCAPS2_DYNAMICTEXTURES (0x20000000)
+
+#define WINED3DCAPS2_CANAUTOGENMIPMAP (0x40000000)
+
+#define WINED3DPRASTERCAPS_DITHER (0x1)
+
+#define WINED3DPRASTERCAPS_ROP2 (0x2)
+
+#define WINED3DPRASTERCAPS_XOR (0x4)
+
+#define WINED3DPRASTERCAPS_PAT (0x8)
+
+#define WINED3DPRASTERCAPS_ZTEST (0x10)
+
+#define WINED3DPRASTERCAPS_SUBPIXEL (0x20)
+
+#define WINED3DPRASTERCAPS_SUBPIXELX (0x40)
+
+#define WINED3DPRASTERCAPS_FOGVERTEX (0x80)
+
+#define WINED3DPRASTERCAPS_FOGTABLE (0x100)
+
+#define WINED3DPRASTERCAPS_STIPPLE (0x200)
+
+#define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT (0x400)
+
+#define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT (0x800)
+
+#define WINED3DPRASTERCAPS_ANTIALIASEDGES (0x1000)
+
+#define WINED3DPRASTERCAPS_MIPMAPLODBIAS (0x2000)
+
+#define WINED3DPRASTERCAPS_ZBIAS (0x4000)
+
+#define WINED3DPRASTERCAPS_ZBUFFERLESSHSR (0x8000)
+
+#define WINED3DPRASTERCAPS_FOGRANGE (0x10000)
+
+#define WINED3DPRASTERCAPS_ANISOTROPY (0x20000)
+
+#define WINED3DPRASTERCAPS_WBUFFER (0x40000)
+
+#define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT (0x80000)
+
+#define WINED3DPRASTERCAPS_WFOG (0x100000)
+
+#define WINED3DPRASTERCAPS_ZFOG (0x200000)
+
+#define WINED3DPRASTERCAPS_COLORPERSPECTIVE (0x400000)
+
+#define WINED3DPRASTERCAPS_SCISSORTEST (0x1000000)
+
+#define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS (0x2000000)
+
+#define WINED3DPRASTERCAPS_DEPTHBIAS (0x4000000)
+
+#define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE (0x8000000)
+
+#define WINED3DPSHADECAPS_COLORFLATMONO (0x1)
+
+#define WINED3DPSHADECAPS_COLORFLATRGB (0x2)
+
+#define WINED3DPSHADECAPS_COLORGOURAUDMONO (0x4)
+
+#define WINED3DPSHADECAPS_COLORGOURAUDRGB (0x8)
+
+#define WINED3DPSHADECAPS_COLORPHONGMONO (0x10)
+
+#define WINED3DPSHADECAPS_COLORPHONGRGB (0x20)
+
+#define WINED3DPSHADECAPS_SPECULARFLATMONO (0x40)
+
+#define WINED3DPSHADECAPS_SPECULARFLATRGB (0x80)
+
+#define WINED3DPSHADECAPS_SPECULARGOURAUDMONO (0x100)
+
+#define WINED3DPSHADECAPS_SPECULARGOURAUDRGB (0x200)
+
+#define WINED3DPSHADECAPS_SPECULARPHONGMONO (0x400)
+
+#define WINED3DPSHADECAPS_SPECULARPHONGRGB (0x800)
+
+#define WINED3DPSHADECAPS_ALPHAFLATBLEND (0x1000)
+
+#define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED (0x2000)
+
+#define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND (0x4000)
+
+#define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED (0x8000)
+
+#define WINED3DPSHADECAPS_ALPHAPHONGBLEND (0x10000)
+
+#define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED (0x20000)
+
+#define WINED3DPSHADECAPS_FOGFLAT (0x40000)
+
+#define WINED3DPSHADECAPS_FOGGOURAUD (0x80000)
+
+#define WINED3DPSHADECAPS_FOGPHONG (0x100000)
+
+#define WINED3DPTEXTURECAPS_PERSPECTIVE (0x1)
+
+#define WINED3DPTEXTURECAPS_POW2 (0x2)
+
+#define WINED3DPTEXTURECAPS_ALPHA (0x4)
+
+#define WINED3DPTEXTURECAPS_TRANSPARENCY (0x8)
+
+#define WINED3DPTEXTURECAPS_BORDER (0x10)
+
+#define WINED3DPTEXTURECAPS_SQUAREONLY (0x20)
+
+#define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE (0x40)
+
+#define WINED3DPTEXTURECAPS_ALPHAPALETTE (0x80)
+
+#define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL (0x100)
+
+#define WINED3DPTEXTURECAPS_PROJECTED (0x400)
+
+#define WINED3DPTEXTURECAPS_CUBEMAP (0x800)
+
+#define WINED3DPTEXTURECAPS_COLORKEYBLEND (0x1000)
+
+#define WINED3DPTEXTURECAPS_VOLUMEMAP (0x2000)
+
+#define WINED3DPTEXTURECAPS_MIPMAP (0x4000)
+
+#define WINED3DPTEXTURECAPS_MIPVOLUMEMAP (0x8000)
+
+#define WINED3DPTEXTURECAPS_MIPCUBEMAP (0x10000)
+
+#define WINED3DPTEXTURECAPS_CUBEMAP_POW2 (0x20000)
+
+#define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 (0x40000)
+
+#define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV (0x200000)
+
+#define WINED3DPTFILTERCAPS_NEAREST (0x1)
+
+#define WINED3DPTFILTERCAPS_LINEAR (0x2)
+
+#define WINED3DPTFILTERCAPS_MIPNEAREST (0x4)
+
+#define WINED3DPTFILTERCAPS_MIPLINEAR (0x8)
+
+#define WINED3DPTFILTERCAPS_LINEARMIPNEAREST (0x10)
+
+#define WINED3DPTFILTERCAPS_LINEARMIPLINEAR (0x20)
+
+#define WINED3DPTFILTERCAPS_MINFPOINT (0x100)
+
+#define WINED3DPTFILTERCAPS_MINFLINEAR (0x200)
+
+#define WINED3DPTFILTERCAPS_MINFANISOTROPIC (0x400)
+
+#define WINED3DPTFILTERCAPS_MIPFPOINT (0x10000)
+
+#define WINED3DPTFILTERCAPS_MIPFLINEAR (0x20000)
+
+#define WINED3DPTFILTERCAPS_MAGFPOINT (0x1000000)
+
+#define WINED3DPTFILTERCAPS_MAGFLINEAR (0x2000000)
+
+#define WINED3DPTFILTERCAPS_MAGFANISOTROPIC (0x4000000)
+
+#define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD (0x8000000)
+
+#define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD (0x10000000)
+
+#define WINED3DVTXPCAPS_TEXGEN (0x1)
+
+#define WINED3DVTXPCAPS_MATERIALSOURCE7 (0x2)
+
+#define WINED3DVTXPCAPS_VERTEXFOG (0x4)
+
+#define WINED3DVTXPCAPS_DIRECTIONALLIGHTS (0x8)
+
+#define WINED3DVTXPCAPS_POSITIONALLIGHTS (0x10)
+
+#define WINED3DVTXPCAPS_LOCALVIEWER (0x20)
+
+#define WINED3DVTXPCAPS_TWEENING (0x40)
+
+#define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP (0x100)
+
+#define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER (0x200)
+
+#define WINED3DCURSORCAPS_COLOR (0x1)
+
+#define WINED3DCURSORCAPS_LOWRES (0x2)
+
+#define WINED3DDEVCAPS_FLOATTLVERTEX (0x1)
+
+#define WINED3DDEVCAPS_SORTINCREASINGZ (0x2)
+
+#define WINED3DDEVCAPS_SORTDECREASINGZ (0x4)
+
+#define WINED3DDEVCAPS_SORTEXACT (0x8)
+
+#define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY (0x10)
+
+#define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY (0x20)
+
+#define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY (0x40)
+
+#define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY (0x80)
+
+#define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY (0x100)
+
+#define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY (0x200)
+
+#define WINED3DDEVCAPS_DRAWPRIMTLVERTEX (0x400)
+
+#define WINED3DDEVCAPS_CANRENDERAFTERFLIP (0x800)
+
+#define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM (0x1000)
+
+#define WINED3DDEVCAPS_DRAWPRIMITIVES2 (0x2000)
+
+#define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES (0x4000)
+
+#define WINED3DDEVCAPS_DRAWPRIMITIVES2EX (0x8000)
+
+#define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT (0x10000)
+
+#define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL (0x20000)
+
+#define WINED3DDEVCAPS_HWRASTERIZATION (0x80000)
+
+#define WINED3DDEVCAPS_PUREDEVICE (0x100000)
+
+#define WINED3DDEVCAPS_QUINTICRTPATCHES (0x200000)
+
+#define WINED3DDEVCAPS_RTPATCHES (0x400000)
+
+#define WINED3DDEVCAPS_RTPATCHHANDLEZERO (0x800000)
+
+#define WINED3DDEVCAPS_NPATCHES (0x1000000)
+
+#define WINEDDBLTFX_ARITHSTRETCHY (0x1)
+
+#define WINEDDBLTFX_MIRRORLEFTRIGHT (0x2)
+
+#define WINEDDBLTFX_MIRRORUPDOWN (0x4)
+
+#define WINEDDBLTFX_NOTEARING (0x8)
+
+#define WINEDDBLTFX_ROTATE180 (0x10)
+
+#define WINEDDBLTFX_ROTATE270 (0x20)
+
+#define WINEDDBLTFX_ROTATE90 (0x40)
+
+#define WINEDDBLTFX_ZBUFFERRANGE (0x80)
+
+#define WINEDDBLTFX_ZBUFFERBASEDEST (0x100)
+
+#define WINEDDBLT_ALPHADEST (0x1)
+
+#define WINEDDBLT_ALPHADESTCONSTOVERRIDE (0x2)
+
+#define WINEDDBLT_ALPHADESTNEG (0x4)
+
+#define WINEDDBLT_ALPHADESTSURFACEOVERRIDE (0x8)
+
+#define WINEDDBLT_ALPHAEDGEBLEND (0x10)
+
+#define WINEDDBLT_ALPHASRC (0x20)
+
+#define WINEDDBLT_ALPHASRCCONSTOVERRIDE (0x40)
+
+#define WINEDDBLT_ALPHASRCNEG (0x80)
+
+#define WINEDDBLT_ALPHASRCSURFACEOVERRIDE (0x100)
+
+#define WINEDDBLT_ASYNC (0x200)
+
+#define WINEDDBLT_COLORFILL (0x400)
+
+#define WINEDDBLT_DDFX (0x800)
+
+#define WINEDDBLT_DDROPS (0x1000)
+
+#define WINEDDBLT_KEYDEST (0x2000)
+
+#define WINEDDBLT_KEYDESTOVERRIDE (0x4000)
+
+#define WINEDDBLT_KEYSRC (0x8000)
+
+#define WINEDDBLT_KEYSRCOVERRIDE (0x10000)
+
+#define WINEDDBLT_ROP (0x20000)
+
+#define WINEDDBLT_ROTATIONANGLE (0x40000)
+
+#define WINEDDBLT_ZBUFFER (0x80000)
+
+#define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE (0x100000)
+
+#define WINEDDBLT_ZBUFFERDESTOVERRIDE (0x200000)
+
+#define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE (0x400000)
+
+#define WINEDDBLT_ZBUFFERSRCOVERRIDE (0x800000)
+
+#define WINEDDBLT_WAIT (0x1000000)
+
+#define WINEDDBLT_DEPTHFILL (0x2000000)
+
+#define WINEDDBLT_DONOTWAIT (0x8000000)
+
+#define WINEDDBLTFAST_NOCOLORKEY (0x0)
+
+#define WINEDDBLTFAST_SRCCOLORKEY (0x1)
+
+#define WINEDDBLTFAST_DESTCOLORKEY (0x2)
+
+#define WINEDDBLTFAST_WAIT (0x10)
+
+#define WINEDDBLTFAST_DONOTWAIT (0x20)
+
+#define WINEDDSD_CAPS (0x1)
+
+#define WINEDDSD_HEIGHT (0x2)
+
+#define WINEDDSD_WIDTH (0x4)
+
+#define WINEDDSD_PITCH (0x8)
+
+#define WINEDDSD_BACKBUFFERCOUNT (0x20)
+
+#define WINEDDSD_ZBUFFERBITDEPTH (0x40)
+
+#define WINEDDSD_ALPHABITDEPTH (0x80)
+
+#define WINEDDSD_LPSURFACE (0x800)
+
+#define WINEDDSD_PIXELFORMAT (0x1000)
+
+#define WINEDDSD_CKDESTOVERLAY (0x2000)
+
+#define WINEDDSD_CKDESTBLT (0x4000)
+
+#define WINEDDSD_CKSRCOVERLAY (0x8000)
+
+#define WINEDDSD_CKSRCBLT (0x10000)
+
+#define WINEDDSD_MIPMAPCOUNT (0x20000)
+
+#define WINEDDSD_REFRESHRATE (0x40000)
+
+#define WINEDDSD_LINEARSIZE (0x80000)
+
+#define WINEDDSD_TEXTURESTAGE (0x100000)
+
+#define WINEDDSD_FVF (0x200000)
+
+#define WINEDDSD_SRCVBHANDLE (0x400000)
+
+#define WINEDDSD_ALL (0x7ff9ee)
+
+#define WINEDDCKEY_COLORSPACE (0x1)
+
+#define WINEDDCKEY_DESTBLT (0x2)
+
+#define WINEDDCKEY_DESTOVERLAY (0x4)
+
+#define WINEDDCKEY_SRCBLT (0x8)
+
+#define WINEDDCKEY_SRCOVERLAY (0x10)
+
+#define WINEDDGBS_CANBLT (0x1)
+
+#define WINEDDGBS_ISBLTDONE (0x2)
+
+#define WINEDDGFS_CANFLIP (0x1)
+
+#define WINEDDGFS_ISFLIPDONE (0x2)
+
+#define WINEDDFLIP_WAIT (0x1)
+
+#define WINEDDFLIP_EVEN (0x2)
+
+#define WINEDDFLIP_ODD (0x4)
+
+#define WINEDDFLIP_NOVSYNC (0x8)
+
+#define WINEDDFLIP_STEREO (0x10)
+
+#define WINEDDFLIP_DONOTWAIT (0x20)
+
+#define WINEDDFLIP_INTERVAL2 (0x2000000)
+
+#define WINEDDFLIP_INTERVAL3 (0x3000000)
+
+#define WINEDDFLIP_INTERVAL4 (0x4000000)
+
+#define WINEDDOVER_ALPHADEST (0x1)
+
+#define WINEDDOVER_ALPHADESTCONSTOVERRIDE (0x2)
+
+#define WINEDDOVER_ALPHADESTNEG (0x4)
+
+#define WINEDDOVER_ALPHADESTSURFACEOVERRIDE (0x8)
+
+#define WINEDDOVER_ALPHAEDGEBLEND (0x10)
+
+#define WINEDDOVER_ALPHASRC (0x20)
+
+#define WINEDDOVER_ALPHASRCCONSTOVERRIDE (0x40)
+
+#define WINEDDOVER_ALPHASRCNEG (0x80)
+
+#define WINEDDOVER_ALPHASRCSURFACEOVERRIDE (0x100)
+
+#define WINEDDOVER_HIDE (0x200)
+
+#define WINEDDOVER_KEYDEST (0x400)
+
+#define WINEDDOVER_KEYDESTOVERRIDE (0x800)
+
+#define WINEDDOVER_KEYSRC (0x1000)
+
+#define WINEDDOVER_KEYSRCOVERRIDE (0x2000)
+
+#define WINEDDOVER_SHOW (0x4000)
+
+#define WINEDDOVER_ADDDIRTYRECT (0x8000)
+
+#define WINEDDOVER_REFRESHDIRTYRECTS (0x10000)
+
+#define WINEDDOVER_REFRESHALL (0x20000)
+
+#define WINEDDOVER_DDFX (0x80000)
+
+#define WINEDDOVER_AUTOFLIP (0x100000)
+
+#define WINEDDOVER_BOB (0x200000)
+
+#define WINEDDOVER_OVERRIDEBOBWEAVE (0x400000)
+
+#define WINEDDOVER_INTERLEAVED (0x800000)
+
+#define WINEDDSCAPS_RESERVED1 (0x1)
+
+#define WINEDDSCAPS_ALPHA (0x2)
+
+#define WINEDDSCAPS_BACKBUFFER (0x4)
+
+#define WINEDDSCAPS_COMPLEX (0x8)
+
+#define WINEDDSCAPS_FLIP (0x10)
+
+#define WINEDDSCAPS_FRONTBUFFER (0x20)
+
+#define WINEDDSCAPS_OFFSCREENPLAIN (0x40)
+
+#define WINEDDSCAPS_OVERLAY (0x80)
+
+#define WINEDDSCAPS_PALETTE (0x100)
+
+#define WINEDDSCAPS_PRIMARYSURFACE (0x200)
+
+#define WINEDDSCAPS_PRIMARYSURFACELEFT (0x400)
+
+#define WINEDDSCAPS_SYSTEMMEMORY (0x800)
+
+#define WINEDDSCAPS_TEXTURE (0x1000)
+
+#define WINEDDSCAPS_3DDEVICE (0x2000)
+
+#define WINEDDSCAPS_VIDEOMEMORY (0x4000)
+
+#define WINEDDSCAPS_VISIBLE (0x8000)
+
+#define WINEDDSCAPS_WRITEONLY (0x10000)
+
+#define WINEDDSCAPS_ZBUFFER (0x20000)
+
+#define WINEDDSCAPS_OWNDC (0x40000)
+
+#define WINEDDSCAPS_LIVEVIDEO (0x80000)
+
+#define WINEDDSCAPS_HWCODEC (0x100000)
+
+#define WINEDDSCAPS_MODEX (0x200000)
+
+#define WINEDDSCAPS_MIPMAP (0x400000)
+
+#define WINEDDSCAPS_RESERVED2 (0x800000)
+
+#define WINEDDSCAPS_ALLOCONLOAD (0x4000000)
+
+#define WINEDDSCAPS_VIDEOPORT (0x8000000)
+
+#define WINEDDSCAPS_LOCALVIDMEM (0x10000000)
+
+#define WINEDDSCAPS_NONLOCALVIDMEM (0x20000000)
+
+#define WINEDDSCAPS_STANDARDVGAMODE (0x40000000)
+
+#define WINEDDSCAPS_OPTIMIZED (0x80000000)
+
+#define WINEDDCKEYCAPS_DESTBLT (0x1)
+
+#define WINEDDCKEYCAPS_DESTBLTCLRSPACE (0x2)
+
+#define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV (0x4)
+
+#define WINEDDCKEYCAPS_DESTBLTYUV (0x8)
+
+#define WINEDDCKEYCAPS_DESTOVERLAY (0x10)
+
+#define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE (0x20)
+
+#define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV (0x40)
+
+#define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE (0x80)
+
+#define WINEDDCKEYCAPS_DESTOVERLAYYUV (0x100)
+
+#define WINEDDCKEYCAPS_SRCBLT (0x200)
+
+#define WINEDDCKEYCAPS_SRCBLTCLRSPACE (0x400)
+
+#define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV (0x800)
+
+#define WINEDDCKEYCAPS_SRCBLTYUV (0x1000)
+
+#define WINEDDCKEYCAPS_SRCOVERLAY (0x2000)
+
+#define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE (0x4000)
+
+#define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV (0x8000)
+
+#define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE (0x10000)
+
+#define WINEDDCKEYCAPS_SRCOVERLAYYUV (0x20000)
+
+#define WINEDDCKEYCAPS_NOCOSTOVERLAY (0x40000)
+
+#define WINEDDFXCAPS_BLTALPHA (0x1)
+
+#define WINEDDFXCAPS_OVERLAYALPHA (0x4)
+
+#define WINEDDFXCAPS_BLTARITHSTRETCHYN (0x10)
+
+#define WINEDDFXCAPS_BLTARITHSTRETCHY (0x20)
+
+#define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT (0x40)
+
+#define WINEDDFXCAPS_BLTMIRRORUPDOWN (0x80)
+
+#define WINEDDFXCAPS_BLTROTATION (0x100)
+
+#define WINEDDFXCAPS_BLTROTATION90 (0x200)
+
+#define WINEDDFXCAPS_BLTSHRINKX (0x400)
+
+#define WINEDDFXCAPS_BLTSHRINKXN (0x800)
+
+#define WINEDDFXCAPS_BLTSHRINKY (0x1000)
+
+#define WINEDDFXCAPS_BLTSHRINKYN (0x2000)
+
+#define WINEDDFXCAPS_BLTSTRETCHX (0x4000)
+
+#define WINEDDFXCAPS_BLTSTRETCHXN (0x8000)
+
+#define WINEDDFXCAPS_BLTSTRETCHY (0x10000)
+
+#define WINEDDFXCAPS_BLTSTRETCHYN (0x20000)
+
+#define WINEDDFXCAPS_OVERLAYARITHSTRETCHY (0x40000)
+
+#define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN (0x8)
+
+#define WINEDDFXCAPS_OVERLAYSHRINKX (0x80000)
+
+#define WINEDDFXCAPS_OVERLAYSHRINKXN (0x100000)
+
+#define WINEDDFXCAPS_OVERLAYSHRINKY (0x200000)
+
+#define WINEDDFXCAPS_OVERLAYSHRINKYN (0x400000)
+
+#define WINEDDFXCAPS_OVERLAYSTRETCHX (0x800000)
+
+#define WINEDDFXCAPS_OVERLAYSTRETCHXN (0x1000000)
+
+#define WINEDDFXCAPS_OVERLAYSTRETCHY (0x2000000)
+
+#define WINEDDFXCAPS_OVERLAYSTRETCHYN (0x4000000)
+
+#define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT (0x8000000)
+
+#define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN (0x10000000)
+
+#define WINEDDCAPS_3D (0x1)
+
+#define WINEDDCAPS_ALIGNBOUNDARYDEST (0x2)
+
+#define WINEDDCAPS_ALIGNSIZEDEST (0x4)
+
+#define WINEDDCAPS_ALIGNBOUNDARYSRC (0x8)
+
+#define WINEDDCAPS_ALIGNSIZESRC (0x10)
+
+#define WINEDDCAPS_ALIGNSTRIDE (0x20)
+
+#define WINEDDCAPS_BLT (0x40)
+
+#define WINEDDCAPS_BLTQUEUE (0x80)
+
+#define WINEDDCAPS_BLTFOURCC (0x100)
+
+#define WINEDDCAPS_BLTSTRETCH (0x200)
+
+#define WINEDDCAPS_GDI (0x400)
+
+#define WINEDDCAPS_OVERLAY (0x800)
+
+#define WINEDDCAPS_OVERLAYCANTCLIP (0x1000)
+
+#define WINEDDCAPS_OVERLAYFOURCC (0x2000)
+
+#define WINEDDCAPS_OVERLAYSTRETCH (0x4000)
+
+#define WINEDDCAPS_PALETTE (0x8000)
+
+#define WINEDDCAPS_PALETTEVSYNC (0x10000)
+
+#define WINEDDCAPS_READSCANLINE (0x20000)
+
+#define WINEDDCAPS_STEREOVIEW (0x40000)
+
+#define WINEDDCAPS_VBI (0x80000)
+
+#define WINEDDCAPS_ZBLTS (0x100000)
+
+#define WINEDDCAPS_ZOVERLAYS (0x200000)
+
+#define WINEDDCAPS_COLORKEY (0x400000)
+
+#define WINEDDCAPS_ALPHA (0x800000)
+
+#define WINEDDCAPS_COLORKEYHWASSIST (0x1000000)
+
+#define WINEDDCAPS_NOHARDWARE (0x2000000)
+
+#define WINEDDCAPS_BLTCOLORFILL (0x4000000)
+
+#define WINEDDCAPS_BANKSWITCHED (0x8000000)
+
+#define WINEDDCAPS_BLTDEPTHFILL (0x10000000)
+
+#define WINEDDCAPS_CANCLIP (0x20000000)
+
+#define WINEDDCAPS_CANCLIPSTRETCHED (0x40000000)
+
+#define WINEDDCAPS_CANBLTSYSMEM (0x80000000)
+
+#define WINEDDCAPS2_CERTIFIED (0x1)
+
+#define WINEDDCAPS2_NO2DDURING3DSCENE (0x2)
+
+#define WINEDDCAPS2_VIDEOPORT (0x4)
+
+#define WINEDDCAPS2_AUTOFLIPOVERLAY (0x8)
+
+#define WINEDDCAPS2_CANBOBINTERLEAVED (0x10)
+
+#define WINEDDCAPS2_CANBOBNONINTERLEAVED (0x20)
+
+#define WINEDDCAPS2_COLORCONTROLOVERLAY (0x40)
+
+#define WINEDDCAPS2_COLORCONTROLPRIMARY (0x80)
+
+#define WINEDDCAPS2_CANDROPZ16BIT (0x100)
+
+#define WINEDDCAPS2_NONLOCALVIDMEM (0x200)
+
+#define WINEDDCAPS2_NONLOCALVIDMEMCAPS (0x400)
+
+#define WINEDDCAPS2_NOPAGELOCKREQUIRED (0x800)
+
+#define WINEDDCAPS2_WIDESURFACES (0x1000)
+
+#define WINEDDCAPS2_CANFLIPODDEVEN (0x2000)
+
+#define WINEDDCAPS2_CANBOBHARDWARE (0x4000)
+
+#define WINEDDCAPS2_COPYFOURCC (0x8000)
+
+#define WINEDDCAPS2_PRIMARYGAMMA (0x20000)
+
+#define WINEDDCAPS2_CANRENDERWINDOWED (0x80000)
+
+#define WINEDDCAPS2_CANCALIBRATEGAMMA (0x100000)
+
+#define WINEDDCAPS2_FLIPINTERVAL (0x200000)
+
+#define WINEDDCAPS2_FLIPNOVSYNC (0x400000)
+
+#define WINEDDCAPS2_CANMANAGETEXTURE (0x800000)
+
+#define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM (0x1000000)
+
+#define WINEDDCAPS2_STEREO (0x2000000)
+
+#define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL (0x4000000)
+
+#define WINEDDPCAPS_4BIT (0x1)
+
+#define WINEDDPCAPS_8BITENTRIES (0x2)
+
+#define WINEDDPCAPS_8BIT (0x4)
+
+#define WINEDDPCAPS_INITIALIZE (0x8)
+
+#define WINEDDPCAPS_PRIMARYSURFACE (0x10)
+
+#define WINEDDPCAPS_PRIMARYSURFACELEFT (0x20)
+
+#define WINEDDPCAPS_ALLOW256 (0x40)
+
+#define WINEDDPCAPS_VSYNC (0x80)
+
+#define WINEDDPCAPS_1BIT (0x100)
+
+#define WINEDDPCAPS_2BIT (0x200)
+
+#define WINEDDPCAPS_ALPHA (0x400)
+
+typedef struct _WINED3DDISPLAYMODE {
+ UINT Width;
+ UINT Height;
+ UINT RefreshRate;
+ WINED3DFORMAT Format;
+} WINED3DDISPLAYMODE;
+typedef enum _WINED3DSCANLINEORDERING {
+ WINED3DSCANLINEORDERING_UNKNOWN = 0,
+ WINED3DSCANLINEORDERING_PROGRESSIVE = 1,
+ WINED3DSCANLINEORDERING_INTERLACED = 2
+} WINED3DSCANLINEORDERING;
+typedef struct _WINED3DDISPLAYMODEEX {
+ UINT Size;
+ UINT Width;
+ UINT Height;
+ UINT RefreshRate;
+ WINED3DFORMAT Format;
+ WINED3DSCANLINEORDERING ScanLineOrdering;
+} WINED3DDISPLAYMODEEX;
+typedef enum _WINED3DDISPLAYROTATION {
+ WINED3DDISPLAYROTATION_IDENTITY = 1,
+ WINED3DDISPLAYROTATION_90 = 2,
+ WINED3DDISPLAYROTATION_180 = 3,
+ WINED3DDISPLAYROTATION_270 = 4
+} WINED3DDISPLAYROTATION;
+typedef struct _WINED3DCOLORVALUE {
+ float r;
+ float g;
+ float b;
+ float a;
+} WINED3DCOLORVALUE;
+typedef struct _WINED3DVECTOR {
+ float x;
+ float y;
+ float z;
+} WINED3DVECTOR;
+typedef struct _WINED3DMATRIX {
+ union {
+ struct {
+ float _11;
+ float _12;
+ float _13;
+ float _14;
+ float _21;
+ float _22;
+ float _23;
+ float _24;
+ float _31;
+ float _32;
+ float _33;
+ float _34;
+ float _41;
+ float _42;
+ float _43;
+ float _44;
+ } s;
+ float m[4][4];
+ } u;
+} WINED3DMATRIX;
+typedef struct _WINED3DRECT {
+ LONG x1;
+ LONG y1;
+ LONG x2;
+ LONG y2;
+} WINED3DRECT;
+typedef struct _WINED3DLIGHT {
+ WINED3DLIGHTTYPE Type;
+ WINED3DCOLORVALUE Diffuse;
+ WINED3DCOLORVALUE Specular;
+ WINED3DCOLORVALUE Ambient;
+ WINED3DVECTOR Position;
+ WINED3DVECTOR Direction;
+ float Range;
+ float Falloff;
+ float Attenuation0;
+ float Attenuation1;
+ float Attenuation2;
+ float Theta;
+ float Phi;
+} WINED3DLIGHT;
+typedef struct _WINED3DMATERIAL {
+ WINED3DCOLORVALUE Diffuse;
+ WINED3DCOLORVALUE Ambient;
+ WINED3DCOLORVALUE Specular;
+ WINED3DCOLORVALUE Emissive;
+ float Power;
+} WINED3DMATERIAL;
+typedef struct _WINED3DVIEWPORT {
+ DWORD X;
+ DWORD Y;
+ DWORD Width;
+ DWORD Height;
+ float MinZ;
+ float MaxZ;
+} WINED3DVIEWPORT;
+typedef struct _WINED3DGAMMARAMP {
+ WORD red[256];
+ WORD green[256];
+ WORD blue[256];
+} WINED3DGAMMARAMP;
+typedef struct _WINED3DLINEPATTERN {
+ WORD wRepeatFactor;
+ WORD wLinePattern;
+} WINED3DLINEPATTERN;
+typedef struct _WINEDD3DRECTPATCH_INFO {
+ UINT StartVertexOffsetWidth;
+ UINT StartVertexOffsetHeight;
+ UINT Width;
+ UINT Height;
+ UINT Stride;
+ WINED3DBASISTYPE Basis;
+ WINED3DDEGREETYPE Degree;
+} WINED3DRECTPATCH_INFO;
+typedef struct _WINED3DTRIPATCH_INFO {
+ UINT StartVertexOffset;
+ UINT NumVertices;
+ WINED3DBASISTYPE Basis;
+ WINED3DDEGREETYPE Degree;
+} WINED3DTRIPATCH_INFO;
+typedef struct _WINED3DADAPTER_IDENTIFIER {
+ char *driver;
+ UINT driver_size;
+ char *description;
+ UINT description_size;
+ char *device_name;
+ UINT device_name_size;
+ LARGE_INTEGER driver_version;
+ DWORD vendor_id;
+ DWORD device_id;
+ DWORD subsystem_id;
+ DWORD revision;
+ GUID device_identifier;
+ DWORD whql_level;
+ LUID adapter_luid;
+ SIZE_T video_memory;
+} WINED3DADAPTER_IDENTIFIER;
+typedef struct _WINED3DPRESENT_PARAMETERS {
+ UINT BackBufferWidth;
+ UINT BackBufferHeight;
+ WINED3DFORMAT BackBufferFormat;
+ UINT BackBufferCount;
+ WINED3DMULTISAMPLE_TYPE MultiSampleType;
+ DWORD MultiSampleQuality;
+ WINED3DSWAPEFFECT SwapEffect;
+ HWND hDeviceWindow;
+ BOOL Windowed;
+ BOOL EnableAutoDepthStencil;
+ WINED3DFORMAT AutoDepthStencilFormat;
+ DWORD Flags;
+ UINT FullScreen_RefreshRateInHz;
+ UINT PresentationInterval;
+ BOOL AutoRestoreDisplayMode;
+#ifdef VBOX_WITH_WDDM
+ struct VBOXUHGSMI *pHgsmi;
+#endif
+} WINED3DPRESENT_PARAMETERS;
+typedef struct _WINED3DSURFACE_DESC {
+ WINED3DFORMAT format;
+ WINED3DRESOURCETYPE resource_type;
+ DWORD usage;
+ WINED3DPOOL pool;
+ UINT size;
+ WINED3DMULTISAMPLE_TYPE multisample_type;
+ DWORD multisample_quality;
+ UINT width;
+ UINT height;
+} WINED3DSURFACE_DESC;
+typedef struct _WINED3DVOLUME_DESC {
+ WINED3DFORMAT Format;
+ WINED3DRESOURCETYPE Type;
+ DWORD Usage;
+ WINED3DPOOL Pool;
+ UINT Size;
+ UINT Width;
+ UINT Height;
+ UINT Depth;
+} WINED3DVOLUME_DESC;
+typedef struct _WINED3DCLIPSTATUS {
+ DWORD ClipUnion;
+ DWORD ClipIntersection;
+} WINED3DCLIPSTATUS;
+typedef struct _WINED3DVERTEXELEMENT {
+ WINED3DFORMAT format;
+ WORD input_slot;
+ WORD offset;
+ UINT output_slot;
+ BYTE method;
+ BYTE usage;
+ BYTE usage_idx;
+} WINED3DVERTEXELEMENT;
+typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
+ UINT AdapterOrdinal;
+ WINED3DDEVTYPE DeviceType;
+ HWND hFocusWindow;
+ DWORD BehaviorFlags;
+} WINED3DDEVICE_CREATION_PARAMETERS;
+typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
+ float MaxBandwidthUtilized;
+ float FrontEndUploadMemoryUtilizedPercent;
+ float VertexRateUtilizedPercent;
+ float TriangleSetupRateUtilizedPercent;
+ float FillRateUtilizedPercent;
+} WINED3DDEVINFO_BANDWIDTHTIMINGS;
+typedef struct _WINED3DDEVINFO_CACHEUTILIZATION {
+ float TextureCacheHitRate;
+ float PostTransformVertexCacheHitRate;
+} WINED3DDEVINFO_CACHEUTILIZATION;
+typedef struct _WINED3DDEVINFO_INTERFACETIMINGS {
+ float WaitingForGPUToUseApplicationResourceTimePercent;
+ float WaitingForGPUToAcceptMoreCommandsTimePercent;
+ float WaitingForGPUToStayWithinLatencyTimePercent;
+ float WaitingForGPUExclusiveResourceTimePercent;
+ float WaitingForGPUOtherTimePercent;
+} WINED3DDEVINFO_INTERFACETIMINGS;
+typedef struct _WINED3DDEVINFO_PIPELINETIMINGS {
+ float VertexProcessingTimePercent;
+ float PixelProcessingTimePercent;
+ float OtherGPUProcessingTimePercent;
+ float GPUIdleTimePercent;
+} WINED3DDEVINFO_PIPELINETIMINGS;
+typedef struct _WINED3DDEVINFO_STAGETIMINGS {
+ float MemoryProcessingPercent;
+ float ComputationProcessingPercent;
+} WINED3DDEVINFO_STAGETIMINGS;
+typedef struct _WINED3DRASTER_STATUS {
+ BOOL InVBlank;
+ UINT ScanLine;
+} WINED3DRASTER_STATUS;
+typedef struct WINED3DRESOURCESTATS {
+ BOOL bThrashing;
+ DWORD ApproxBytesDownloaded;
+ DWORD NumEvicts;
+ DWORD NumVidCreates;
+ DWORD LastPri;
+ DWORD NumUsed;
+ DWORD NumUsedInVidMem;
+ DWORD WorkingSet;
+ DWORD WorkingSetBytes;
+ DWORD TotalManaged;
+ DWORD TotalBytes;
+} WINED3DRESOURCESTATS;
+typedef struct _WINED3DDEVINFO_RESOURCEMANAGER {
+ WINED3DRESOURCESTATS stats[7];
+} WINED3DDEVINFO_RESOURCEMANAGER;
+typedef struct _WINED3DDEVINFO_VERTEXSTATS {
+ DWORD NumRenderedTriangles;
+ DWORD NumExtraClippingTriangles;
+} WINED3DDEVINFO_VERTEXSTATS;
+typedef struct _WINED3DLOCKED_RECT {
+ INT Pitch;
+ void *pBits;
+} WINED3DLOCKED_RECT;
+typedef struct _WINED3DLOCKED_BOX {
+ INT RowPitch;
+ INT SlicePitch;
+ void *pBits;
+} WINED3DLOCKED_BOX;
+typedef struct _WINED3DBOX {
+ UINT Left;
+ UINT Top;
+ UINT Right;
+ UINT Bottom;
+ UINT Front;
+ UINT Back;
+} WINED3DBOX;
+typedef struct WINED3DDEVINFO_VCACHE {
+ DWORD Pattern;
+ DWORD OptMethod;
+ DWORD CacheSize;
+ DWORD MagicNumber;
+} WINED3DDEVINFO_VCACHE;
+typedef struct _WINED3DBUFFER_DESC {
+ WINED3DRESOURCETYPE Type;
+ DWORD Usage;
+ WINED3DPOOL Pool;
+ UINT Size;
+} WINED3DBUFFER_DESC;
+typedef struct WineDirect3DStridedData {
+ WINED3DFORMAT format;
+ const BYTE *lpData;
+ DWORD dwStride;
+} WineDirect3DStridedData;
+typedef struct WineDirect3DVertexStridedData {
+ WineDirect3DStridedData position;
+ WineDirect3DStridedData normal;
+ WineDirect3DStridedData diffuse;
+ WineDirect3DStridedData specular;
+ WineDirect3DStridedData texCoords[8];
+ BOOL position_transformed;
+} WineDirect3DVertexStridedData;
+typedef struct _WINED3DVSHADERCAPS2_0 {
+ DWORD Caps;
+ INT DynamicFlowControlDepth;
+ INT NumTemps;
+ INT StaticFlowControlDepth;
+} WINED3DVSHADERCAPS2_0;
+typedef struct _WINED3DPSHADERCAPS2_0 {
+ DWORD Caps;
+ INT DynamicFlowControlDepth;
+ INT NumTemps;
+ INT StaticFlowControlDepth;
+ INT NumInstructionSlots;
+} WINED3DPSHADERCAPS2_0;
+typedef struct _WINEDDCAPS {
+ DWORD Caps;
+ DWORD Caps2;
+ DWORD CKeyCaps;
+ DWORD FXCaps;
+ DWORD FXAlphaCaps;
+ DWORD PalCaps;
+ DWORD SVCaps;
+ DWORD SVBCaps;
+ DWORD SVBCKeyCaps;
+ DWORD SVBFXCaps;
+ DWORD VSBCaps;
+ DWORD VSBCKeyCaps;
+ DWORD VSBFXCaps;
+ DWORD SSBCaps;
+ DWORD SSBCKeyCaps;
+ DWORD SSBFXCaps;
+ DWORD ddsCaps;
+ DWORD StrideAlign;
+} WINEDDCAPS;
+typedef struct _WINED3DCAPS {
+ WINED3DDEVTYPE DeviceType;
+ UINT AdapterOrdinal;
+ DWORD Caps;
+ DWORD Caps2;
+ DWORD Caps3;
+ DWORD PresentationIntervals;
+ DWORD CursorCaps;
+ DWORD DevCaps;
+ DWORD PrimitiveMiscCaps;
+ DWORD RasterCaps;
+ DWORD ZCmpCaps;
+ DWORD SrcBlendCaps;
+ DWORD DestBlendCaps;
+ DWORD AlphaCmpCaps;
+ DWORD ShadeCaps;
+ DWORD TextureCaps;
+ DWORD TextureFilterCaps;
+ DWORD CubeTextureFilterCaps;
+ DWORD VolumeTextureFilterCaps;
+ DWORD TextureAddressCaps;
+ DWORD VolumeTextureAddressCaps;
+ DWORD LineCaps;
+ DWORD MaxTextureWidth;
+ DWORD MaxTextureHeight;
+ DWORD MaxVolumeExtent;
+ DWORD MaxTextureRepeat;
+ DWORD MaxTextureAspectRatio;
+ DWORD MaxAnisotropy;
+ float MaxVertexW;
+ float GuardBandLeft;
+ float GuardBandTop;
+ float GuardBandRight;
+ float GuardBandBottom;
+ float ExtentsAdjust;
+ DWORD StencilCaps;
+ DWORD FVFCaps;
+ DWORD TextureOpCaps;
+ DWORD MaxTextureBlendStages;
+ DWORD MaxSimultaneousTextures;
+ DWORD VertexProcessingCaps;
+ DWORD MaxActiveLights;
+ DWORD MaxUserClipPlanes;
+ DWORD MaxVertexBlendMatrices;
+ DWORD MaxVertexBlendMatrixIndex;
+ float MaxPointSize;
+ DWORD MaxPrimitiveCount;
+ DWORD MaxVertexIndex;
+ DWORD MaxStreams;
+ DWORD MaxStreamStride;
+ DWORD VertexShaderVersion;
+ DWORD MaxVertexShaderConst;
+ DWORD PixelShaderVersion;
+ float PixelShader1xMaxValue;
+ DWORD DevCaps2;
+ float MaxNpatchTessellationLevel;
+ DWORD Reserved5;
+ UINT MasterAdapterOrdinal;
+ UINT AdapterOrdinalInGroup;
+ UINT NumberOfAdaptersInGroup;
+ DWORD DeclTypes;
+ DWORD NumSimultaneousRTs;
+ DWORD StretchRectFilterCaps;
+ WINED3DVSHADERCAPS2_0 VS20Caps;
+ WINED3DPSHADERCAPS2_0 PS20Caps;
+ DWORD VertexTextureFilterCaps;
+ DWORD MaxVShaderInstructionsExecuted;
+ DWORD MaxPShaderInstructionsExecuted;
+ DWORD MaxVertexShader30InstructionSlots;
+ DWORD MaxPixelShader30InstructionSlots;
+ DWORD Reserved2;
+ DWORD Reserved3;
+ WINEDDCAPS DirectDrawCaps;
+} WINED3DCAPS;
+typedef struct _WINEDDCOLORKEY {
+ DWORD dwColorSpaceLowValue;
+ DWORD dwColorSpaceHighValue;
+} WINEDDCOLORKEY;
+typedef struct _WINEDDCOLORKEY *LPWINEDDCOLORKEY;
+typedef struct _WINEDDBLTFX {
+ DWORD dwSize;
+ DWORD dwDDFX;
+ DWORD dwROP;
+ DWORD dwDDROP;
+ DWORD dwRotationAngle;
+ DWORD dwZBufferOpCode;
+ DWORD dwZBufferLow;
+ DWORD dwZBufferHigh;
+ DWORD dwZBufferBaseDest;
+ DWORD dwZDestConstBitDepth;
+ union {
+ DWORD dwZDestConst;
+ struct IWineD3DSurface *lpDDSZBufferDest;
+ } DUMMYUNIONNAME1;
+ DWORD dwZSrcConstBitDepth;
+ union {
+ DWORD dwZSrcConst;
+ struct IWineD3DSurface *lpDDSZBufferSrc;
+ } DUMMYUNIONNAME2;
+ DWORD dwAlphaEdgeBlendBitDepth;
+ DWORD dwAlphaEdgeBlend;
+ DWORD dwReserved;
+ DWORD dwAlphaDestConstBitDepth;
+ union {
+ DWORD dwAlphaDestConst;
+ struct IWineD3DSurface *lpDDSAlphaDest;
+ } DUMMYUNIONNAME3;
+ DWORD dwAlphaSrcConstBitDepth;
+ union {
+ DWORD dwAlphaSrcConst;
+ struct IWineD3DSurface *lpDDSAlphaSrc;
+ } DUMMYUNIONNAME4;
+ union {
+ DWORD dwFillColor;
+ DWORD dwFillDepth;
+ DWORD dwFillPixel;
+ struct IWineD3DSurface *lpDDSPattern;
+ } DUMMYUNIONNAME5;
+ WINEDDCOLORKEY ddckDestColorkey;
+ WINEDDCOLORKEY ddckSrcColorkey;
+} WINEDDBLTFX;
+typedef struct _WINEDDBLTFX *LPWINEDDBLTFX;
+typedef struct _WINEDDOVERLAYFX {
+ DWORD dwSize;
+ DWORD dwAlphaEdgeBlendBitDepth;
+ DWORD dwAlphaEdgeBlend;
+ DWORD dwReserved;
+ DWORD dwAlphaDestConstBitDepth;
+ union {
+ DWORD dwAlphaDestConst;
+ struct IWineD3DSurface *lpDDSAlphaDest;
+ } DUMMYUNIONNAME1;
+ DWORD dwAlphaSrcConstBitDepth;
+ union {
+ DWORD dwAlphaSrcConst;
+ struct IWineD3DSurface *lpDDSAlphaSrc;
+ } DUMMYUNIONNAME2;
+ WINEDDCOLORKEY dckDestColorkey;
+ WINEDDCOLORKEY dckSrcColorkey;
+ DWORD dwDDFX;
+ DWORD dwFlags;
+} WINEDDOVERLAYFX;
+struct wined3d_buffer_desc {
+ UINT byte_width;
+ DWORD usage;
+ UINT bind_flags;
+ UINT cpu_access_flags;
+ UINT misc_flags;
+};
+
+struct wined3d_shader_signature_element {
+ const char *semantic_name;
+ UINT semantic_idx;
+ enum wined3d_sysval_semantic sysval_semantic;
+ DWORD component_type;
+ UINT register_idx;
+ DWORD mask;
+};
+
+struct wined3d_shader_signature {
+ UINT element_count;
+ struct wined3d_shader_signature_element *elements;
+ char *string_data;
+};
+
+struct wined3d_parent_ops {
+ void (STDMETHODCALLTYPE *wined3d_object_destroyed)(void *parent);
+};
+
+#ifndef __IWineD3DResource_FWD_DEFINED__
+#define __IWineD3DResource_FWD_DEFINED__
+typedef interface IWineD3DResource IWineD3DResource;
+#endif
+
+#ifndef __IWineD3DSurface_FWD_DEFINED__
+#define __IWineD3DSurface_FWD_DEFINED__
+typedef interface IWineD3DSurface IWineD3DSurface;
+#endif
+
+#ifndef __IWineD3DVolume_FWD_DEFINED__
+#define __IWineD3DVolume_FWD_DEFINED__
+typedef interface IWineD3DVolume IWineD3DVolume;
+#endif
+
+#ifndef __IWineD3DSwapChain_FWD_DEFINED__
+#define __IWineD3DSwapChain_FWD_DEFINED__
+typedef interface IWineD3DSwapChain IWineD3DSwapChain;
+#endif
+
+#ifndef __IWineD3DDevice_FWD_DEFINED__
+#define __IWineD3DDevice_FWD_DEFINED__
+typedef interface IWineD3DDevice IWineD3DDevice;
+#endif
+
+/*****************************************************************************
+ * IWineD3DDeviceParent interface
+ */
+#ifndef __IWineD3DDeviceParent_INTERFACE_DEFINED__
+#define __IWineD3DDeviceParent_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DDeviceParent, 0xaeb62dfc, 0xbdcb, 0x4f02, 0x95,0x19, 0x1e,0xee,0xa0,0x0c,0x15,0xcd);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DDeviceParent : public IUnknown
+{
+ virtual void STDMETHODCALLTYPE WineD3DDeviceCreated(
+ IWineD3DDevice *device) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateSurface(
+ IUnknown *superior,
+ UINT width,
+ UINT height,
+ WINED3DFORMAT format,
+ DWORD usage,
+ WINED3DPOOL pool,
+ UINT level,
+ WINED3DCUBEMAP_FACES face,
+ IWineD3DSurface **surface) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateRenderTarget(
+ IUnknown *superior,
+ UINT width,
+ UINT height,
+ WINED3DFORMAT format,
+ WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD multisample_quality,
+ BOOL lockable,
+ IWineD3DSurface **surface) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilSurface(
+ IUnknown *superior,
+ UINT width,
+ UINT height,
+ WINED3DFORMAT format,
+ WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD multisample_quality,
+ BOOL discard,
+ IWineD3DSurface **surface) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateVolume(
+ IUnknown *superior,
+ UINT width,
+ UINT height,
+ UINT depth,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ DWORD usage,
+ IWineD3DVolume **volume
+#ifdef VBOX_WITH_WDDM
+ , HANDLE *shared_handle
+ , void *pvClientMem
+#endif
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateSwapChain(
+ WINED3DPRESENT_PARAMETERS *present_parameters,
+ IWineD3DSwapChain **swapchain) = 0;
+
+};
+#else
+typedef struct IWineD3DDeviceParentVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DDeviceParent* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DDeviceParent* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DDeviceParent* This);
+
+ /*** IWineD3DDeviceParent methods ***/
+ void (STDMETHODCALLTYPE *WineD3DDeviceCreated)(
+ IWineD3DDeviceParent* This,
+ IWineD3DDevice *device);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSurface)(
+ IWineD3DDeviceParent* This,
+ IUnknown *superior,
+ UINT width,
+ UINT height,
+ WINED3DFORMAT format,
+ DWORD usage,
+ WINED3DPOOL pool,
+ UINT level,
+ WINED3DCUBEMAP_FACES face,
+ IWineD3DSurface **surface
+#ifdef VBOX_WITH_WDDM
+ , HANDLE *shared_handle
+ , void *pvClientMem
+#endif
+ );
+
+ HRESULT (STDMETHODCALLTYPE *CreateRenderTarget)(
+ IWineD3DDeviceParent* This,
+ IUnknown *superior,
+ UINT width,
+ UINT height,
+ WINED3DFORMAT format,
+ WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD multisample_quality,
+ BOOL lockable,
+ IWineD3DSurface **surface);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDepthStencilSurface)(
+ IWineD3DDeviceParent* This,
+ IUnknown *superior,
+ UINT width,
+ UINT height,
+ WINED3DFORMAT format,
+ WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD multisample_quality,
+ BOOL discard,
+ IWineD3DSurface **surface);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVolume)(
+ IWineD3DDeviceParent* This,
+ IUnknown *superior,
+ UINT width,
+ UINT height,
+ UINT depth,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ DWORD usage,
+ IWineD3DVolume **volume
+#ifdef VBOX_WITH_WDDM
+ , HANDLE *shared_handle
+ , void *pvClientMem
+#endif
+ );
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChain)(
+ IWineD3DDeviceParent* This,
+ WINED3DPRESENT_PARAMETERS *present_parameters,
+ IWineD3DSwapChain **swapchain);
+
+ END_INTERFACE
+} IWineD3DDeviceParentVtbl;
+interface IWineD3DDeviceParent {
+ CONST_VTBL IWineD3DDeviceParentVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DDeviceParent_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DDeviceParent_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DDeviceParent_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DDeviceParent methods ***/
+#define IWineD3DDeviceParent_WineD3DDeviceCreated(This,device) (This)->lpVtbl->WineD3DDeviceCreated(This,device)
+#ifdef VBOX_WITH_WDDM
+#define IWineD3DDeviceParent_CreateSurface(This,superior,width,height,format,usage,pool,level,face,surface,shared_handle,pvClientMem) (This)->lpVtbl->CreateSurface(This,superior,width,height,format,usage,pool,level,face,surface,shared_handle,pvClientMem)
+#else
+#define IWineD3DDeviceParent_CreateSurface(This,superior,width,height,format,usage,pool,level,face,surface) (This)->lpVtbl->CreateSurface(This,superior,width,height,format,usage,pool,level,face,surface)
+#endif
+#define IWineD3DDeviceParent_CreateRenderTarget(This,superior,width,height,format,multisample_type,multisample_quality,lockable,surface) (This)->lpVtbl->CreateRenderTarget(This,superior,width,height,format,multisample_type,multisample_quality,lockable,surface)
+#define IWineD3DDeviceParent_CreateDepthStencilSurface(This,superior,width,height,format,multisample_type,multisample_quality,discard,surface) (This)->lpVtbl->CreateDepthStencilSurface(This,superior,width,height,format,multisample_type,multisample_quality,discard,surface)
+#ifdef VBOX_WITH_WDDM
+#define IWineD3DDeviceParent_CreateVolume(This,superior,width,height,depth,format,pool,usage,volume,shared_handle,pvClientMem) (This)->lpVtbl->CreateVolume(This,superior,width,height,depth,format,pool,usage,volume,shared_handle,pvClientMem)
+#else
+#define IWineD3DDeviceParent_CreateVolume(This,superior,width,height,depth,format,pool,usage,volume) (This)->lpVtbl->CreateVolume(This,superior,width,height,depth,format,pool,usage,volume)
+#endif
+#define IWineD3DDeviceParent_CreateSwapChain(This,present_parameters,swapchain) (This)->lpVtbl->CreateSwapChain(This,present_parameters,swapchain)
+#endif
+
+#endif
+
+void STDMETHODCALLTYPE IWineD3DDeviceParent_WineD3DDeviceCreated_Proxy(
+ IWineD3DDeviceParent* This,
+ IWineD3DDevice *device);
+void __RPC_STUB IWineD3DDeviceParent_WineD3DDeviceCreated_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateSurface_Proxy(
+ IWineD3DDeviceParent* This,
+ IUnknown *superior,
+ UINT width,
+ UINT height,
+ WINED3DFORMAT format,
+ DWORD usage,
+ WINED3DPOOL pool,
+ UINT level,
+ WINED3DCUBEMAP_FACES face,
+ IWineD3DSurface **surface);
+void __RPC_STUB IWineD3DDeviceParent_CreateSurface_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateRenderTarget_Proxy(
+ IWineD3DDeviceParent* This,
+ IUnknown *superior,
+ UINT width,
+ UINT height,
+ WINED3DFORMAT format,
+ WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD multisample_quality,
+ BOOL lockable,
+ IWineD3DSurface **surface);
+void __RPC_STUB IWineD3DDeviceParent_CreateRenderTarget_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateDepthStencilSurface_Proxy(
+ IWineD3DDeviceParent* This,
+ IUnknown *superior,
+ UINT width,
+ UINT height,
+ WINED3DFORMAT format,
+ WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD multisample_quality,
+ BOOL discard,
+ IWineD3DSurface **surface);
+void __RPC_STUB IWineD3DDeviceParent_CreateDepthStencilSurface_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateVolume_Proxy(
+ IWineD3DDeviceParent* This,
+ IUnknown *superior,
+ UINT width,
+ UINT height,
+ UINT depth,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ DWORD usage,
+ IWineD3DVolume **volume);
+void __RPC_STUB IWineD3DDeviceParent_CreateVolume_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDeviceParent_CreateSwapChain_Proxy(
+ IWineD3DDeviceParent* This,
+ WINED3DPRESENT_PARAMETERS *present_parameters,
+ IWineD3DSwapChain **swapchain);
+void __RPC_STUB IWineD3DDeviceParent_CreateSwapChain_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DDeviceParent_INTERFACE_DEFINED__ */
+
+typedef ULONG (STDMETHODCALLTYPE *D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain);
+typedef HRESULT (STDMETHODCALLTYPE *D3DCB_ENUMRESOURCES)(IWineD3DResource *resource,void *pData);
+/*****************************************************************************
+ * IWineD3DBase interface
+ */
+#ifndef __IWineD3DBase_INTERFACE_DEFINED__
+#define __IWineD3DBase_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DBase, 0x46799311, 0x8e0e, 0x40ce, 0xb2,0xec, 0xdd,0xb9,0x9f,0x18,0xfc,0xb4);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DBase : public IUnknown
+{
+ virtual HRESULT STDMETHODCALLTYPE GetParent(
+ IUnknown **parent) = 0;
+
+};
+#else
+typedef struct IWineD3DBaseVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DBase* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DBase* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DBase* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DBase* This,
+ IUnknown **parent);
+
+ END_INTERFACE
+} IWineD3DBaseVtbl;
+interface IWineD3DBase {
+ CONST_VTBL IWineD3DBaseVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DBase_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DBase_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DBase_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DBase_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DBase_GetParent_Proxy(
+ IWineD3DBase* This,
+ IUnknown **parent);
+void __RPC_STUB IWineD3DBase_GetParent_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DBase_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3D interface
+ */
+#ifndef __IWineD3D_INTERFACE_DEFINED__
+#define __IWineD3D_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3D, 0x108f9c44, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3D : public IWineD3DBase
+{
+ virtual UINT STDMETHODCALLTYPE GetAdapterCount(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE RegisterSoftwareDevice(
+ void *pInitializeFunction) = 0;
+
+ virtual HMONITOR STDMETHODCALLTYPE GetAdapterMonitor(
+ UINT adapter_idx) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetAdapterModeCount(
+ UINT adapter_idx,
+ WINED3DFORMAT format) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE EnumAdapterModes(
+ UINT adapter_idx,
+ WINED3DFORMAT format,
+ UINT mode_idx,
+ WINED3DDISPLAYMODE *mode) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetAdapterDisplayMode(
+ UINT adapter_idx,
+ WINED3DDISPLAYMODE *mode) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetAdapterDisplayModeEx(
+ UINT adapter_idx,
+ WINED3DDISPLAYMODEEX *mode,
+ WINED3DDISPLAYROTATION *rotation) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetAdapterIdentifier(
+ UINT adapter_idx,
+ DWORD flags,
+ WINED3DADAPTER_IDENTIFIER *identifier) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckDeviceMultiSampleType(
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT surface_format,
+ BOOL windowed,
+ WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD *quality_levels) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckDepthStencilMatch(
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT adapter_format,
+ WINED3DFORMAT render_target_format,
+ WINED3DFORMAT depth_stencil_format) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckDeviceType(
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT display_format,
+ WINED3DFORMAT backbuffer_format,
+ BOOL windowed) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckDeviceFormat(
+ UINT adaper_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT adapter_format,
+ DWORD usage,
+ WINED3DRESOURCETYPE resource_type,
+ WINED3DFORMAT check_format,
+ WINED3DSURFTYPE surface_type) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CheckDeviceFormatConversion(
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT source_format,
+ WINED3DFORMAT target_format) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDeviceCaps(
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DCAPS *caps) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateDevice(
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ HWND focus_window,
+ DWORD behaviour_flags,
+ IUnknown *parent,
+ IWineD3DDeviceParent *device_parent,
+ IWineD3DDevice **device) = 0;
+
+};
+#else
+typedef struct IWineD3DVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3D* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3D* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3D* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3D* This,
+ IUnknown **parent);
+
+ /*** IWineD3D methods ***/
+ UINT (STDMETHODCALLTYPE *GetAdapterCount)(
+ IWineD3D* This);
+
+ HRESULT (STDMETHODCALLTYPE *RegisterSoftwareDevice)(
+ IWineD3D* This,
+ void *pInitializeFunction);
+
+ HMONITOR (STDMETHODCALLTYPE *GetAdapterMonitor)(
+ IWineD3D* This,
+ UINT adapter_idx);
+
+ UINT (STDMETHODCALLTYPE *GetAdapterModeCount)(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DFORMAT format);
+
+ HRESULT (STDMETHODCALLTYPE *EnumAdapterModes)(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DFORMAT format,
+ UINT mode_idx,
+ WINED3DDISPLAYMODE *mode);
+
+ HRESULT (STDMETHODCALLTYPE *GetAdapterDisplayMode)(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDISPLAYMODE *mode);
+
+ HRESULT (STDMETHODCALLTYPE *GetAdapterDisplayModeEx)(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDISPLAYMODEEX *mode,
+ WINED3DDISPLAYROTATION *rotation);
+
+ HRESULT (STDMETHODCALLTYPE *GetAdapterIdentifier)(
+ IWineD3D* This,
+ UINT adapter_idx,
+ DWORD flags,
+ WINED3DADAPTER_IDENTIFIER *identifier);
+
+ HRESULT (STDMETHODCALLTYPE *CheckDeviceMultiSampleType)(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT surface_format,
+ BOOL windowed,
+ WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD *quality_levels);
+
+ HRESULT (STDMETHODCALLTYPE *CheckDepthStencilMatch)(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT adapter_format,
+ WINED3DFORMAT render_target_format,
+ WINED3DFORMAT depth_stencil_format);
+
+ HRESULT (STDMETHODCALLTYPE *CheckDeviceType)(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT display_format,
+ WINED3DFORMAT backbuffer_format,
+ BOOL windowed);
+
+ HRESULT (STDMETHODCALLTYPE *CheckDeviceFormat)(
+ IWineD3D* This,
+ UINT adaper_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT adapter_format,
+ DWORD usage,
+ WINED3DRESOURCETYPE resource_type,
+ WINED3DFORMAT check_format,
+ WINED3DSURFTYPE surface_type);
+
+ HRESULT (STDMETHODCALLTYPE *CheckDeviceFormatConversion)(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT source_format,
+ WINED3DFORMAT target_format);
+
+ HRESULT (STDMETHODCALLTYPE *GetDeviceCaps)(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DCAPS *caps);
+
+ HRESULT (STDMETHODCALLTYPE *CreateDevice)(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ HWND focus_window,
+ DWORD behaviour_flags,
+ IUnknown *parent,
+ IWineD3DDeviceParent *device_parent,
+ IWineD3DDevice **device);
+
+ END_INTERFACE
+} IWineD3DVtbl;
+interface IWineD3D {
+ CONST_VTBL IWineD3DVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3D_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3D_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3D_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3D methods ***/
+#define IWineD3D_GetAdapterCount(This) (This)->lpVtbl->GetAdapterCount(This)
+#define IWineD3D_RegisterSoftwareDevice(This,pInitializeFunction) (This)->lpVtbl->RegisterSoftwareDevice(This,pInitializeFunction)
+#define IWineD3D_GetAdapterMonitor(This,adapter_idx) (This)->lpVtbl->GetAdapterMonitor(This,adapter_idx)
+#define IWineD3D_GetAdapterModeCount(This,adapter_idx,format) (This)->lpVtbl->GetAdapterModeCount(This,adapter_idx,format)
+#define IWineD3D_EnumAdapterModes(This,adapter_idx,format,mode_idx,mode) (This)->lpVtbl->EnumAdapterModes(This,adapter_idx,format,mode_idx,mode)
+#define IWineD3D_GetAdapterDisplayMode(This,adapter_idx,mode) (This)->lpVtbl->GetAdapterDisplayMode(This,adapter_idx,mode)
+#define IWineD3D_GetAdapterDisplayModeEx(This,adapter_idx,mode,rotation) (This)->lpVtbl->GetAdapterDisplayModeEx(This,adapter_idx,mode,rotation)
+#define IWineD3D_GetAdapterIdentifier(This,adapter_idx,flags,identifier) (This)->lpVtbl->GetAdapterIdentifier(This,adapter_idx,flags,identifier)
+#define IWineD3D_CheckDeviceMultiSampleType(This,adapter_idx,device_type,surface_format,windowed,multisample_type,quality_levels) (This)->lpVtbl->CheckDeviceMultiSampleType(This,adapter_idx,device_type,surface_format,windowed,multisample_type,quality_levels)
+#define IWineD3D_CheckDepthStencilMatch(This,adapter_idx,device_type,adapter_format,render_target_format,depth_stencil_format) (This)->lpVtbl->CheckDepthStencilMatch(This,adapter_idx,device_type,adapter_format,render_target_format,depth_stencil_format)
+#define IWineD3D_CheckDeviceType(This,adapter_idx,device_type,display_format,backbuffer_format,windowed) (This)->lpVtbl->CheckDeviceType(This,adapter_idx,device_type,display_format,backbuffer_format,windowed)
+#define IWineD3D_CheckDeviceFormat(This,adaper_idx,device_type,adapter_format,usage,resource_type,check_format,surface_type) (This)->lpVtbl->CheckDeviceFormat(This,adaper_idx,device_type,adapter_format,usage,resource_type,check_format,surface_type)
+#define IWineD3D_CheckDeviceFormatConversion(This,adapter_idx,device_type,source_format,target_format) (This)->lpVtbl->CheckDeviceFormatConversion(This,adapter_idx,device_type,source_format,target_format)
+#define IWineD3D_GetDeviceCaps(This,adapter_idx,device_type,caps) (This)->lpVtbl->GetDeviceCaps(This,adapter_idx,device_type,caps)
+#define IWineD3D_CreateDevice(This,adapter_idx,device_type,focus_window,behaviour_flags,parent,device_parent,device) (This)->lpVtbl->CreateDevice(This,adapter_idx,device_type,focus_window,behaviour_flags,parent,device_parent,device)
+#endif
+
+#endif
+
+UINT STDMETHODCALLTYPE IWineD3D_GetAdapterCount_Proxy(
+ IWineD3D* This);
+void __RPC_STUB IWineD3D_GetAdapterCount_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3D_RegisterSoftwareDevice_Proxy(
+ IWineD3D* This,
+ void *pInitializeFunction);
+void __RPC_STUB IWineD3D_RegisterSoftwareDevice_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HMONITOR STDMETHODCALLTYPE IWineD3D_GetAdapterMonitor_Proxy(
+ IWineD3D* This,
+ UINT adapter_idx);
+void __RPC_STUB IWineD3D_GetAdapterMonitor_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+UINT STDMETHODCALLTYPE IWineD3D_GetAdapterModeCount_Proxy(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DFORMAT format);
+void __RPC_STUB IWineD3D_GetAdapterModeCount_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3D_EnumAdapterModes_Proxy(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DFORMAT format,
+ UINT mode_idx,
+ WINED3DDISPLAYMODE *mode);
+void __RPC_STUB IWineD3D_EnumAdapterModes_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3D_GetAdapterDisplayMode_Proxy(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDISPLAYMODE *mode);
+void __RPC_STUB IWineD3D_GetAdapterDisplayMode_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3D_GetAdapterDisplayModeEx_Proxy(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDISPLAYMODEEX *mode,
+ WINED3DDISPLAYROTATION *rotation);
+void __RPC_STUB IWineD3D_GetAdapterDisplayModeEx_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3D_GetAdapterIdentifier_Proxy(
+ IWineD3D* This,
+ UINT adapter_idx,
+ DWORD flags,
+ WINED3DADAPTER_IDENTIFIER *identifier);
+void __RPC_STUB IWineD3D_GetAdapterIdentifier_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3D_CheckDeviceMultiSampleType_Proxy(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT surface_format,
+ BOOL windowed,
+ WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD *quality_levels);
+void __RPC_STUB IWineD3D_CheckDeviceMultiSampleType_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3D_CheckDepthStencilMatch_Proxy(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT adapter_format,
+ WINED3DFORMAT render_target_format,
+ WINED3DFORMAT depth_stencil_format);
+void __RPC_STUB IWineD3D_CheckDepthStencilMatch_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3D_CheckDeviceType_Proxy(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT display_format,
+ WINED3DFORMAT backbuffer_format,
+ BOOL windowed);
+void __RPC_STUB IWineD3D_CheckDeviceType_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3D_CheckDeviceFormat_Proxy(
+ IWineD3D* This,
+ UINT adaper_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT adapter_format,
+ DWORD usage,
+ WINED3DRESOURCETYPE resource_type,
+ WINED3DFORMAT check_format,
+ WINED3DSURFTYPE surface_type);
+void __RPC_STUB IWineD3D_CheckDeviceFormat_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3D_CheckDeviceFormatConversion_Proxy(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DFORMAT source_format,
+ WINED3DFORMAT target_format);
+void __RPC_STUB IWineD3D_CheckDeviceFormatConversion_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3D_GetDeviceCaps_Proxy(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ WINED3DCAPS *caps);
+void __RPC_STUB IWineD3D_GetDeviceCaps_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3D_CreateDevice_Proxy(
+ IWineD3D* This,
+ UINT adapter_idx,
+ WINED3DDEVTYPE device_type,
+ HWND focus_window,
+ DWORD behaviour_flags,
+ IUnknown *parent,
+ IWineD3DDeviceParent *device_parent,
+ IWineD3DDevice **device);
+void __RPC_STUB IWineD3D_CreateDevice_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3D_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DResource interface
+ */
+#ifndef __IWineD3DResource_INTERFACE_DEFINED__
+#define __IWineD3DResource_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DResource, 0x1f3bfb34, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DResource : public IWineD3DBase
+{
+ virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
+ REFGUID guid,
+ const void *data,
+ DWORD data_size,
+ DWORD flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
+ REFGUID guid,
+ void *data,
+ DWORD *data_size) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE FreePrivateData(
+ REFGUID guid) = 0;
+
+ virtual DWORD STDMETHODCALLTYPE SetPriority(
+ DWORD new_priority) = 0;
+
+ virtual DWORD STDMETHODCALLTYPE GetPriority(
+ ) = 0;
+
+ virtual void STDMETHODCALLTYPE PreLoad(
+ ) = 0;
+
+ virtual void STDMETHODCALLTYPE UnLoad(
+ ) = 0;
+
+ virtual WINED3DRESOURCETYPE STDMETHODCALLTYPE GetType(
+ ) = 0;
+
+};
+#else
+typedef struct IWineD3DResourceVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DResource* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DResource* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DResource* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DResource* This,
+ IUnknown **parent);
+
+ /*** IWineD3DResource methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IWineD3DResource* This,
+ REFGUID guid,
+ const void *data,
+ DWORD data_size,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IWineD3DResource* This,
+ REFGUID guid,
+ void *data,
+ DWORD *data_size);
+
+ HRESULT (STDMETHODCALLTYPE *FreePrivateData)(
+ IWineD3DResource* This,
+ REFGUID guid);
+
+ DWORD (STDMETHODCALLTYPE *SetPriority)(
+ IWineD3DResource* This,
+ DWORD new_priority);
+
+ DWORD (STDMETHODCALLTYPE *GetPriority)(
+ IWineD3DResource* This);
+
+ void (STDMETHODCALLTYPE *PreLoad)(
+ IWineD3DResource* This);
+
+ void (STDMETHODCALLTYPE *UnLoad)(
+ IWineD3DResource* This);
+
+ WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)(
+ IWineD3DResource* This);
+
+#ifdef VBOX_WITH_WDDM
+ HRESULT (STDMETHODCALLTYPE *SetShRcState)(
+ IWineD3DResource* This,
+ VBOXWINEEX_SHRC_STATE enmState);
+#endif
+
+ END_INTERFACE
+} IWineD3DResourceVtbl;
+interface IWineD3DResource {
+ CONST_VTBL IWineD3DResourceVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DResource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DResource_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DResource_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DResource_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DResource methods ***/
+#define IWineD3DResource_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags)
+#define IWineD3DResource_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size)
+#define IWineD3DResource_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid)
+#define IWineD3DResource_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority)
+#define IWineD3DResource_GetPriority(This) (This)->lpVtbl->GetPriority(This)
+#define IWineD3DResource_PreLoad(This) (This)->lpVtbl->PreLoad(This)
+#define IWineD3DResource_UnLoad(This) (This)->lpVtbl->UnLoad(This)
+#define IWineD3DResource_GetType(This) (This)->lpVtbl->GetType(This)
+# ifdef VBOX_WITH_WDDM
+# define IWineD3DResource_SetShRcState(This, enmState) (This)->lpVtbl->SetShRcState(This, enmState)
+# endif
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DResource_SetPrivateData_Proxy(
+ IWineD3DResource* This,
+ REFGUID guid,
+ const void *data,
+ DWORD data_size,
+ DWORD flags);
+void __RPC_STUB IWineD3DResource_SetPrivateData_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DResource_GetPrivateData_Proxy(
+ IWineD3DResource* This,
+ REFGUID guid,
+ void *data,
+ DWORD *data_size);
+void __RPC_STUB IWineD3DResource_GetPrivateData_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DResource_FreePrivateData_Proxy(
+ IWineD3DResource* This,
+ REFGUID guid);
+void __RPC_STUB IWineD3DResource_FreePrivateData_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+DWORD STDMETHODCALLTYPE IWineD3DResource_SetPriority_Proxy(
+ IWineD3DResource* This,
+ DWORD new_priority);
+void __RPC_STUB IWineD3DResource_SetPriority_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+DWORD STDMETHODCALLTYPE IWineD3DResource_GetPriority_Proxy(
+ IWineD3DResource* This);
+void __RPC_STUB IWineD3DResource_GetPriority_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DResource_PreLoad_Proxy(
+ IWineD3DResource* This);
+void __RPC_STUB IWineD3DResource_PreLoad_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DResource_UnLoad_Proxy(
+ IWineD3DResource* This);
+void __RPC_STUB IWineD3DResource_UnLoad_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+WINED3DRESOURCETYPE STDMETHODCALLTYPE IWineD3DResource_GetType_Proxy(
+ IWineD3DResource* This);
+void __RPC_STUB IWineD3DResource_GetType_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DResource_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DRendertargetView interface
+ */
+#ifndef __IWineD3DRendertargetView_INTERFACE_DEFINED__
+#define __IWineD3DRendertargetView_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DRendertargetView, 0xf7d8abf4, 0xfb93, 0x43e4, 0x9c,0x96, 0x46,0x18,0xcf,0x9b,0x3c,0xbc);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DRendertargetView : public IWineD3DBase
+{
+ virtual HRESULT STDMETHODCALLTYPE GetResource(
+ IWineD3DResource **resource) = 0;
+
+};
+#else
+typedef struct IWineD3DRendertargetViewVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DRendertargetView* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DRendertargetView* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DRendertargetView* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DRendertargetView* This,
+ IUnknown **parent);
+
+ /*** IWineD3DRendertargetView methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetResource)(
+ IWineD3DRendertargetView* This,
+ IWineD3DResource **resource);
+
+ END_INTERFACE
+} IWineD3DRendertargetViewVtbl;
+interface IWineD3DRendertargetView {
+ CONST_VTBL IWineD3DRendertargetViewVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DRendertargetView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DRendertargetView_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DRendertargetView_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DRendertargetView_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DRendertargetView methods ***/
+#define IWineD3DRendertargetView_GetResource(This,resource) (This)->lpVtbl->GetResource(This,resource)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DRendertargetView_GetResource_Proxy(
+ IWineD3DRendertargetView* This,
+ IWineD3DResource **resource);
+void __RPC_STUB IWineD3DRendertargetView_GetResource_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DRendertargetView_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DPalette interface
+ */
+#ifndef __IWineD3DPalette_INTERFACE_DEFINED__
+#define __IWineD3DPalette_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DPalette, 0xf756720c, 0x32b9, 0x4439, 0xb5,0xa3, 0x1d,0x6c,0x97,0x03,0x7d,0x9e);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DPalette : public IWineD3DBase
+{
+ virtual HRESULT STDMETHODCALLTYPE GetEntries(
+ DWORD flags,
+ DWORD start,
+ DWORD count,
+ PALETTEENTRY *entries) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetCaps(
+ DWORD *caps) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetEntries(
+ DWORD flags,
+ DWORD start,
+ DWORD count,
+ const PALETTEENTRY *entries) = 0;
+
+};
+#else
+typedef struct IWineD3DPaletteVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DPalette* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DPalette* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DPalette* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DPalette* This,
+ IUnknown **parent);
+
+ /*** IWineD3DPalette methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetEntries)(
+ IWineD3DPalette* This,
+ DWORD flags,
+ DWORD start,
+ DWORD count,
+ PALETTEENTRY *entries);
+
+ HRESULT (STDMETHODCALLTYPE *GetCaps)(
+ IWineD3DPalette* This,
+ DWORD *caps);
+
+ HRESULT (STDMETHODCALLTYPE *SetEntries)(
+ IWineD3DPalette* This,
+ DWORD flags,
+ DWORD start,
+ DWORD count,
+ const PALETTEENTRY *entries);
+
+ END_INTERFACE
+} IWineD3DPaletteVtbl;
+interface IWineD3DPalette {
+ CONST_VTBL IWineD3DPaletteVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DPalette_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DPalette_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DPalette_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DPalette_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DPalette methods ***/
+#define IWineD3DPalette_GetEntries(This,flags,start,count,entries) (This)->lpVtbl->GetEntries(This,flags,start,count,entries)
+#define IWineD3DPalette_GetCaps(This,caps) (This)->lpVtbl->GetCaps(This,caps)
+#define IWineD3DPalette_SetEntries(This,flags,start,count,entries) (This)->lpVtbl->SetEntries(This,flags,start,count,entries)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DPalette_GetEntries_Proxy(
+ IWineD3DPalette* This,
+ DWORD flags,
+ DWORD start,
+ DWORD count,
+ PALETTEENTRY *entries);
+void __RPC_STUB IWineD3DPalette_GetEntries_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DPalette_GetCaps_Proxy(
+ IWineD3DPalette* This,
+ DWORD *caps);
+void __RPC_STUB IWineD3DPalette_GetCaps_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DPalette_SetEntries_Proxy(
+ IWineD3DPalette* This,
+ DWORD flags,
+ DWORD start,
+ DWORD count,
+ const PALETTEENTRY *entries);
+void __RPC_STUB IWineD3DPalette_SetEntries_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DPalette_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DClipper interface
+ */
+#ifndef __IWineD3DClipper_INTERFACE_DEFINED__
+#define __IWineD3DClipper_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DClipper, 0x8f2bceb1, 0xd338, 0x488c, 0xab,0x7f, 0x0e,0xc9,0x80,0xbf,0x5d,0x2d);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DClipper : public IWineD3DBase
+{
+ virtual HRESULT STDMETHODCALLTYPE GetClipList(
+ const RECT *rect,
+ RGNDATA *clip_list,
+ DWORD *clip_list_size) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetHWnd(
+ HWND *hwnd) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE IsClipListChanged(
+ BOOL *changed) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetClipList(
+ const RGNDATA *clip_list,
+ DWORD flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetHWnd(
+ DWORD flags,
+ HWND hwnd) = 0;
+
+};
+#else
+typedef struct IWineD3DClipperVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DClipper* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DClipper* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DClipper* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DClipper* This,
+ IUnknown **parent);
+
+ /*** IWineD3DClipper methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetClipList)(
+ IWineD3DClipper* This,
+ const RECT *rect,
+ RGNDATA *clip_list,
+ DWORD *clip_list_size);
+
+ HRESULT (STDMETHODCALLTYPE *GetHWnd)(
+ IWineD3DClipper* This,
+ HWND *hwnd);
+
+ HRESULT (STDMETHODCALLTYPE *IsClipListChanged)(
+ IWineD3DClipper* This,
+ BOOL *changed);
+
+ HRESULT (STDMETHODCALLTYPE *SetClipList)(
+ IWineD3DClipper* This,
+ const RGNDATA *clip_list,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *SetHWnd)(
+ IWineD3DClipper* This,
+ DWORD flags,
+ HWND hwnd);
+
+ END_INTERFACE
+} IWineD3DClipperVtbl;
+interface IWineD3DClipper {
+ CONST_VTBL IWineD3DClipperVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DClipper_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DClipper_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DClipper_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DClipper_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DClipper methods ***/
+#define IWineD3DClipper_GetClipList(This,rect,clip_list,clip_list_size) (This)->lpVtbl->GetClipList(This,rect,clip_list,clip_list_size)
+#define IWineD3DClipper_GetHWnd(This,hwnd) (This)->lpVtbl->GetHWnd(This,hwnd)
+#define IWineD3DClipper_IsClipListChanged(This,changed) (This)->lpVtbl->IsClipListChanged(This,changed)
+#define IWineD3DClipper_SetClipList(This,clip_list,flags) (This)->lpVtbl->SetClipList(This,clip_list,flags)
+#define IWineD3DClipper_SetHWnd(This,flags,hwnd) (This)->lpVtbl->SetHWnd(This,flags,hwnd)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DClipper_GetClipList_Proxy(
+ IWineD3DClipper* This,
+ const RECT *rect,
+ RGNDATA *clip_list,
+ DWORD *clip_list_size);
+void __RPC_STUB IWineD3DClipper_GetClipList_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DClipper_GetHWnd_Proxy(
+ IWineD3DClipper* This,
+ HWND *hwnd);
+void __RPC_STUB IWineD3DClipper_GetHWnd_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DClipper_IsClipListChanged_Proxy(
+ IWineD3DClipper* This,
+ BOOL *changed);
+void __RPC_STUB IWineD3DClipper_IsClipListChanged_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DClipper_SetClipList_Proxy(
+ IWineD3DClipper* This,
+ const RGNDATA *clip_list,
+ DWORD flags);
+void __RPC_STUB IWineD3DClipper_SetClipList_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DClipper_SetHWnd_Proxy(
+ IWineD3DClipper* This,
+ DWORD flags,
+ HWND hwnd);
+void __RPC_STUB IWineD3DClipper_SetHWnd_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DClipper_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DSurface interface
+ */
+#ifndef __IWineD3DSurface_INTERFACE_DEFINED__
+#define __IWineD3DSurface_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DSurface, 0x37cd5526, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DSurface : public IWineD3DResource
+{
+ virtual HRESULT STDMETHODCALLTYPE GetContainer(
+ REFIID riid,
+ void **container) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ WINED3DSURFACE_DESC *desc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE LockRect(
+ WINED3DLOCKED_RECT *locked_rect,
+ const RECT *rect,
+ DWORD flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE UnlockRect(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDC(
+ HDC *dc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE ReleaseDC(
+ HDC dc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Flip(
+ IWineD3DSurface *override,
+ DWORD flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Blt(
+ const RECT *dst_rect,
+ IWineD3DSurface *src_surface,
+ const RECT *src_rect,
+ DWORD flags,
+ const WINEDDBLTFX *blt_fx,
+ WINED3DTEXTUREFILTERTYPE filter) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetBltStatus(
+ DWORD flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetFlipStatus(
+ DWORD flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE IsLost(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Restore(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE BltFast(
+ DWORD dst_x,
+ DWORD dst_y,
+ IWineD3DSurface *src_surface,
+ const RECT *src_rect,
+ DWORD trans) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetPalette(
+ IWineD3DPalette **palette) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPalette(
+ IWineD3DPalette *palette) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE RealizePalette(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetColorKey(
+ DWORD flags,
+ const WINEDDCOLORKEY *color_key) = 0;
+
+ virtual DWORD STDMETHODCALLTYPE GetPitch(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetMem(
+ void *mem) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetOverlayPosition(
+ LONG x,
+ LONG y) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetOverlayPosition(
+ LONG *x,
+ LONG *y) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE UpdateOverlayZOrder(
+ DWORD flags,
+ IWineD3DSurface *ref) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE UpdateOverlay(
+ const RECT *src_rect,
+ IWineD3DSurface *dst_surface,
+ const RECT *dst_rect,
+ DWORD flags,
+ const WINEDDOVERLAYFX *fx) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetClipper(
+ IWineD3DClipper *clipper) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetClipper(
+ IWineD3DClipper **clipper) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE LoadTexture(
+ BOOL srgb_mode) = 0;
+
+ virtual void STDMETHODCALLTYPE BindTexture(
+ BOOL srgb) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SaveSnapshot(
+ const char *filename) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetContainer(
+ IWineD3DBase *container) = 0;
+
+ virtual const void * STDMETHODCALLTYPE GetData(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetFormat(
+ WINED3DFORMAT format) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE PrivateSetup(
+ ) = 0;
+
+ virtual void STDMETHODCALLTYPE ModifyLocation(
+ DWORD location,
+ BOOL persistent) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE LoadLocation(
+ DWORD location,
+ const RECT *rect) = 0;
+
+ virtual WINED3DSURFTYPE STDMETHODCALLTYPE GetImplType(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DrawOverlay(
+ ) = 0;
+
+};
+#else
+typedef struct IWineD3DSurfaceVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DSurface* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DSurface* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DSurface* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DSurface* This,
+ IUnknown **parent);
+
+ /*** IWineD3DResource methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IWineD3DSurface* This,
+ REFGUID guid,
+ const void *data,
+ DWORD data_size,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IWineD3DSurface* This,
+ REFGUID guid,
+ void *data,
+ DWORD *data_size);
+
+ HRESULT (STDMETHODCALLTYPE *FreePrivateData)(
+ IWineD3DSurface* This,
+ REFGUID guid);
+
+ DWORD (STDMETHODCALLTYPE *SetPriority)(
+ IWineD3DSurface* This,
+ DWORD new_priority);
+
+ DWORD (STDMETHODCALLTYPE *GetPriority)(
+ IWineD3DSurface* This);
+
+ void (STDMETHODCALLTYPE *PreLoad)(
+ IWineD3DSurface* This);
+
+ void (STDMETHODCALLTYPE *UnLoad)(
+ IWineD3DSurface* This);
+
+ WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)(
+ IWineD3DSurface* This);
+
+#ifdef VBOX_WITH_WDDM
+ HRESULT (STDMETHODCALLTYPE *SetShRcState)(
+ IWineD3DResource* This,
+ VBOXWINEEX_SHRC_STATE enmState);
+#endif
+
+ /*** IWineD3DSurface methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetContainer)(
+ IWineD3DSurface* This,
+ REFIID riid,
+ void **container);
+
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IWineD3DSurface* This,
+ WINED3DSURFACE_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *LockRect)(
+ IWineD3DSurface* This,
+ WINED3DLOCKED_RECT *locked_rect,
+ const RECT *rect,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *UnlockRect)(
+ IWineD3DSurface* This);
+
+ HRESULT (STDMETHODCALLTYPE *GetDC)(
+ IWineD3DSurface* This,
+ HDC *dc);
+
+ HRESULT (STDMETHODCALLTYPE *ReleaseDC)(
+ IWineD3DSurface* This,
+ HDC dc);
+
+ HRESULT (STDMETHODCALLTYPE *Flip)(
+ IWineD3DSurface* This,
+ IWineD3DSurface *override,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *Blt)(
+ IWineD3DSurface* This,
+ const RECT *dst_rect,
+ IWineD3DSurface *src_surface,
+ const RECT *src_rect,
+ DWORD flags,
+ const WINEDDBLTFX *blt_fx,
+ WINED3DTEXTUREFILTERTYPE filter);
+
+ HRESULT (STDMETHODCALLTYPE *GetBltStatus)(
+ IWineD3DSurface* This,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetFlipStatus)(
+ IWineD3DSurface* This,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *IsLost)(
+ IWineD3DSurface* This);
+
+ HRESULT (STDMETHODCALLTYPE *Restore)(
+ IWineD3DSurface* This);
+
+ HRESULT (STDMETHODCALLTYPE *BltFast)(
+ IWineD3DSurface* This,
+ DWORD dst_x,
+ DWORD dst_y,
+ IWineD3DSurface *src_surface,
+ const RECT *src_rect,
+ DWORD trans);
+
+ HRESULT (STDMETHODCALLTYPE *GetPalette)(
+ IWineD3DSurface* This,
+ IWineD3DPalette **palette);
+
+ HRESULT (STDMETHODCALLTYPE *SetPalette)(
+ IWineD3DSurface* This,
+ IWineD3DPalette *palette);
+
+ HRESULT (STDMETHODCALLTYPE *RealizePalette)(
+ IWineD3DSurface* This);
+
+ HRESULT (STDMETHODCALLTYPE *SetColorKey)(
+ IWineD3DSurface* This,
+ DWORD flags,
+ const WINEDDCOLORKEY *color_key);
+
+ DWORD (STDMETHODCALLTYPE *GetPitch)(
+ IWineD3DSurface* This);
+
+ HRESULT (STDMETHODCALLTYPE *SetMem)(
+ IWineD3DSurface* This,
+ void *mem);
+
+ HRESULT (STDMETHODCALLTYPE *SetOverlayPosition)(
+ IWineD3DSurface* This,
+ LONG x,
+ LONG y);
+
+ HRESULT (STDMETHODCALLTYPE *GetOverlayPosition)(
+ IWineD3DSurface* This,
+ LONG *x,
+ LONG *y);
+
+ HRESULT (STDMETHODCALLTYPE *UpdateOverlayZOrder)(
+ IWineD3DSurface* This,
+ DWORD flags,
+ IWineD3DSurface *ref);
+
+ HRESULT (STDMETHODCALLTYPE *UpdateOverlay)(
+ IWineD3DSurface* This,
+ const RECT *src_rect,
+ IWineD3DSurface *dst_surface,
+ const RECT *dst_rect,
+ DWORD flags,
+ const WINEDDOVERLAYFX *fx);
+
+ HRESULT (STDMETHODCALLTYPE *SetClipper)(
+ IWineD3DSurface* This,
+ IWineD3DClipper *clipper);
+
+ HRESULT (STDMETHODCALLTYPE *GetClipper)(
+ IWineD3DSurface* This,
+ IWineD3DClipper **clipper);
+
+ HRESULT (STDMETHODCALLTYPE *LoadTexture)(
+ IWineD3DSurface* This,
+ BOOL srgb_mode);
+
+ void (STDMETHODCALLTYPE *BindTexture)(
+ IWineD3DSurface* This,
+ BOOL srgb);
+
+ HRESULT (STDMETHODCALLTYPE *SaveSnapshot)(
+ IWineD3DSurface* This,
+ const char *filename);
+
+ HRESULT (STDMETHODCALLTYPE *SetContainer)(
+ IWineD3DSurface* This,
+ IWineD3DBase *container);
+
+ const void * (STDMETHODCALLTYPE *GetData)(
+ IWineD3DSurface* This);
+
+ HRESULT (STDMETHODCALLTYPE *SetFormat)(
+ IWineD3DSurface* This,
+ WINED3DFORMAT format);
+
+ HRESULT (STDMETHODCALLTYPE *PrivateSetup)(
+ IWineD3DSurface* This);
+
+ void (STDMETHODCALLTYPE *ModifyLocation)(
+ IWineD3DSurface* This,
+ DWORD location,
+ BOOL persistent);
+
+ HRESULT (STDMETHODCALLTYPE *LoadLocation)(
+ IWineD3DSurface* This,
+ DWORD location,
+ const RECT *rect);
+
+ WINED3DSURFTYPE (STDMETHODCALLTYPE *GetImplType)(
+ IWineD3DSurface* This);
+
+ HRESULT (STDMETHODCALLTYPE *DrawOverlay)(
+ IWineD3DSurface* This);
+
+ END_INTERFACE
+} IWineD3DSurfaceVtbl;
+interface IWineD3DSurface {
+ CONST_VTBL IWineD3DSurfaceVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DSurface_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DSurface_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DSurface_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DSurface_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DResource methods ***/
+#define IWineD3DSurface_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags)
+#define IWineD3DSurface_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size)
+#define IWineD3DSurface_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid)
+#define IWineD3DSurface_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority)
+#define IWineD3DSurface_GetPriority(This) (This)->lpVtbl->GetPriority(This)
+#define IWineD3DSurface_PreLoad(This) (This)->lpVtbl->PreLoad(This)
+#define IWineD3DSurface_UnLoad(This) (This)->lpVtbl->UnLoad(This)
+#define IWineD3DSurface_GetType(This) (This)->lpVtbl->GetType(This)
+/*** IWineD3DSurface methods ***/
+#define IWineD3DSurface_GetContainer(This,riid,container) (This)->lpVtbl->GetContainer(This,riid,container)
+#define IWineD3DSurface_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IWineD3DSurface_LockRect(This,locked_rect,rect,flags) (This)->lpVtbl->LockRect(This,locked_rect,rect,flags)
+#define IWineD3DSurface_UnlockRect(This) (This)->lpVtbl->UnlockRect(This)
+#define IWineD3DSurface_GetDC(This,dc) (This)->lpVtbl->GetDC(This,dc)
+#define IWineD3DSurface_ReleaseDC(This,dc) (This)->lpVtbl->ReleaseDC(This,dc)
+#define IWineD3DSurface_Flip(This,override,flags) (This)->lpVtbl->Flip(This,override,flags)
+#define IWineD3DSurface_Blt(This,dst_rect,src_surface,src_rect,flags,blt_fx,filter) (This)->lpVtbl->Blt(This,dst_rect,src_surface,src_rect,flags,blt_fx,filter)
+#define IWineD3DSurface_GetBltStatus(This,flags) (This)->lpVtbl->GetBltStatus(This,flags)
+#define IWineD3DSurface_GetFlipStatus(This,flags) (This)->lpVtbl->GetFlipStatus(This,flags)
+#define IWineD3DSurface_IsLost(This) (This)->lpVtbl->IsLost(This)
+#define IWineD3DSurface_Restore(This) (This)->lpVtbl->Restore(This)
+#define IWineD3DSurface_BltFast(This,dst_x,dst_y,src_surface,src_rect,trans) (This)->lpVtbl->BltFast(This,dst_x,dst_y,src_surface,src_rect,trans)
+#define IWineD3DSurface_GetPalette(This,palette) (This)->lpVtbl->GetPalette(This,palette)
+#define IWineD3DSurface_SetPalette(This,palette) (This)->lpVtbl->SetPalette(This,palette)
+#define IWineD3DSurface_RealizePalette(This) (This)->lpVtbl->RealizePalette(This)
+#define IWineD3DSurface_SetColorKey(This,flags,color_key) (This)->lpVtbl->SetColorKey(This,flags,color_key)
+#define IWineD3DSurface_GetPitch(This) (This)->lpVtbl->GetPitch(This)
+#define IWineD3DSurface_SetMem(This,mem) (This)->lpVtbl->SetMem(This,mem)
+#define IWineD3DSurface_SetOverlayPosition(This,x,y) (This)->lpVtbl->SetOverlayPosition(This,x,y)
+#define IWineD3DSurface_GetOverlayPosition(This,x,y) (This)->lpVtbl->GetOverlayPosition(This,x,y)
+#define IWineD3DSurface_UpdateOverlayZOrder(This,flags,ref) (This)->lpVtbl->UpdateOverlayZOrder(This,flags,ref)
+#define IWineD3DSurface_UpdateOverlay(This,src_rect,dst_surface,dst_rect,flags,fx) (This)->lpVtbl->UpdateOverlay(This,src_rect,dst_surface,dst_rect,flags,fx)
+#define IWineD3DSurface_SetClipper(This,clipper) (This)->lpVtbl->SetClipper(This,clipper)
+#define IWineD3DSurface_GetClipper(This,clipper) (This)->lpVtbl->GetClipper(This,clipper)
+#define IWineD3DSurface_LoadTexture(This,srgb_mode) (This)->lpVtbl->LoadTexture(This,srgb_mode)
+#define IWineD3DSurface_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb)
+#define IWineD3DSurface_SaveSnapshot(This,filename) (This)->lpVtbl->SaveSnapshot(This,filename)
+#define IWineD3DSurface_SetContainer(This,container) (This)->lpVtbl->SetContainer(This,container)
+#define IWineD3DSurface_GetData(This) (This)->lpVtbl->GetData(This)
+#define IWineD3DSurface_SetFormat(This,format) (This)->lpVtbl->SetFormat(This,format)
+#define IWineD3DSurface_PrivateSetup(This) (This)->lpVtbl->PrivateSetup(This)
+#define IWineD3DSurface_ModifyLocation(This,location,persistent) (This)->lpVtbl->ModifyLocation(This,location,persistent)
+#define IWineD3DSurface_LoadLocation(This,location,rect) (This)->lpVtbl->LoadLocation(This,location,rect)
+#define IWineD3DSurface_GetImplType(This) (This)->lpVtbl->GetImplType(This)
+#define IWineD3DSurface_DrawOverlay(This) (This)->lpVtbl->DrawOverlay(This)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetContainer_Proxy(
+ IWineD3DSurface* This,
+ REFIID riid,
+ void **container);
+void __RPC_STUB IWineD3DSurface_GetContainer_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetDesc_Proxy(
+ IWineD3DSurface* This,
+ WINED3DSURFACE_DESC *desc);
+void __RPC_STUB IWineD3DSurface_GetDesc_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_LockRect_Proxy(
+ IWineD3DSurface* This,
+ WINED3DLOCKED_RECT *locked_rect,
+ const RECT *rect,
+ DWORD flags);
+void __RPC_STUB IWineD3DSurface_LockRect_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_UnlockRect_Proxy(
+ IWineD3DSurface* This);
+void __RPC_STUB IWineD3DSurface_UnlockRect_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetDC_Proxy(
+ IWineD3DSurface* This,
+ HDC *dc);
+void __RPC_STUB IWineD3DSurface_GetDC_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_ReleaseDC_Proxy(
+ IWineD3DSurface* This,
+ HDC dc);
+void __RPC_STUB IWineD3DSurface_ReleaseDC_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_Flip_Proxy(
+ IWineD3DSurface* This,
+ IWineD3DSurface *override,
+ DWORD flags);
+void __RPC_STUB IWineD3DSurface_Flip_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_Blt_Proxy(
+ IWineD3DSurface* This,
+ const RECT *dst_rect,
+ IWineD3DSurface *src_surface,
+ const RECT *src_rect,
+ DWORD flags,
+ const WINEDDBLTFX *blt_fx,
+ WINED3DTEXTUREFILTERTYPE filter);
+void __RPC_STUB IWineD3DSurface_Blt_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetBltStatus_Proxy(
+ IWineD3DSurface* This,
+ DWORD flags);
+void __RPC_STUB IWineD3DSurface_GetBltStatus_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetFlipStatus_Proxy(
+ IWineD3DSurface* This,
+ DWORD flags);
+void __RPC_STUB IWineD3DSurface_GetFlipStatus_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_IsLost_Proxy(
+ IWineD3DSurface* This);
+void __RPC_STUB IWineD3DSurface_IsLost_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_Restore_Proxy(
+ IWineD3DSurface* This);
+void __RPC_STUB IWineD3DSurface_Restore_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_BltFast_Proxy(
+ IWineD3DSurface* This,
+ DWORD dst_x,
+ DWORD dst_y,
+ IWineD3DSurface *src_surface,
+ const RECT *src_rect,
+ DWORD trans);
+void __RPC_STUB IWineD3DSurface_BltFast_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetPalette_Proxy(
+ IWineD3DSurface* This,
+ IWineD3DPalette **palette);
+void __RPC_STUB IWineD3DSurface_GetPalette_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetPalette_Proxy(
+ IWineD3DSurface* This,
+ IWineD3DPalette *palette);
+void __RPC_STUB IWineD3DSurface_SetPalette_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_RealizePalette_Proxy(
+ IWineD3DSurface* This);
+void __RPC_STUB IWineD3DSurface_RealizePalette_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetColorKey_Proxy(
+ IWineD3DSurface* This,
+ DWORD flags,
+ const WINEDDCOLORKEY *color_key);
+void __RPC_STUB IWineD3DSurface_SetColorKey_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+DWORD STDMETHODCALLTYPE IWineD3DSurface_GetPitch_Proxy(
+ IWineD3DSurface* This);
+void __RPC_STUB IWineD3DSurface_GetPitch_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetMem_Proxy(
+ IWineD3DSurface* This,
+ void *mem);
+void __RPC_STUB IWineD3DSurface_SetMem_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetOverlayPosition_Proxy(
+ IWineD3DSurface* This,
+ LONG x,
+ LONG y);
+void __RPC_STUB IWineD3DSurface_SetOverlayPosition_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetOverlayPosition_Proxy(
+ IWineD3DSurface* This,
+ LONG *x,
+ LONG *y);
+void __RPC_STUB IWineD3DSurface_GetOverlayPosition_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_UpdateOverlayZOrder_Proxy(
+ IWineD3DSurface* This,
+ DWORD flags,
+ IWineD3DSurface *ref);
+void __RPC_STUB IWineD3DSurface_UpdateOverlayZOrder_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_UpdateOverlay_Proxy(
+ IWineD3DSurface* This,
+ const RECT *src_rect,
+ IWineD3DSurface *dst_surface,
+ const RECT *dst_rect,
+ DWORD flags,
+ const WINEDDOVERLAYFX *fx);
+void __RPC_STUB IWineD3DSurface_UpdateOverlay_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetClipper_Proxy(
+ IWineD3DSurface* This,
+ IWineD3DClipper *clipper);
+void __RPC_STUB IWineD3DSurface_SetClipper_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_GetClipper_Proxy(
+ IWineD3DSurface* This,
+ IWineD3DClipper **clipper);
+void __RPC_STUB IWineD3DSurface_GetClipper_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_LoadTexture_Proxy(
+ IWineD3DSurface* This,
+ BOOL srgb_mode);
+void __RPC_STUB IWineD3DSurface_LoadTexture_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DSurface_BindTexture_Proxy(
+ IWineD3DSurface* This,
+ BOOL srgb);
+void __RPC_STUB IWineD3DSurface_BindTexture_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_SaveSnapshot_Proxy(
+ IWineD3DSurface* This,
+ const char *filename);
+void __RPC_STUB IWineD3DSurface_SaveSnapshot_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetContainer_Proxy(
+ IWineD3DSurface* This,
+ IWineD3DBase *container);
+void __RPC_STUB IWineD3DSurface_SetContainer_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+const void * STDMETHODCALLTYPE IWineD3DSurface_GetData_Proxy(
+ IWineD3DSurface* This);
+void __RPC_STUB IWineD3DSurface_GetData_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_SetFormat_Proxy(
+ IWineD3DSurface* This,
+ WINED3DFORMAT format);
+void __RPC_STUB IWineD3DSurface_SetFormat_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_PrivateSetup_Proxy(
+ IWineD3DSurface* This);
+void __RPC_STUB IWineD3DSurface_PrivateSetup_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DSurface_ModifyLocation_Proxy(
+ IWineD3DSurface* This,
+ DWORD location,
+ BOOL persistent);
+void __RPC_STUB IWineD3DSurface_ModifyLocation_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_LoadLocation_Proxy(
+ IWineD3DSurface* This,
+ DWORD location,
+ const RECT *rect);
+void __RPC_STUB IWineD3DSurface_LoadLocation_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+WINED3DSURFTYPE STDMETHODCALLTYPE IWineD3DSurface_GetImplType_Proxy(
+ IWineD3DSurface* This);
+void __RPC_STUB IWineD3DSurface_GetImplType_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSurface_DrawOverlay_Proxy(
+ IWineD3DSurface* This);
+void __RPC_STUB IWineD3DSurface_DrawOverlay_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DSurface_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DVolume interface
+ */
+#ifndef __IWineD3DVolume_INTERFACE_DEFINED__
+#define __IWineD3DVolume_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DVolume, 0x24769ed8, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DVolume : public IWineD3DResource
+{
+ virtual HRESULT STDMETHODCALLTYPE GetContainer(
+ REFIID riid,
+ void **container) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ WINED3DVOLUME_DESC *desc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE LockBox(
+ WINED3DLOCKED_BOX *locked_box,
+ const WINED3DBOX *box,
+ DWORD flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE UnlockBox(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE LoadTexture(
+ int gl_level,
+ BOOL srgb_mode) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetContainer(
+ IWineD3DBase *container) = 0;
+
+};
+#else
+typedef struct IWineD3DVolumeVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DVolume* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DVolume* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DVolume* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DVolume* This,
+ IUnknown **parent);
+
+ /*** IWineD3DResource methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IWineD3DVolume* This,
+ REFGUID guid,
+ const void *data,
+ DWORD data_size,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IWineD3DVolume* This,
+ REFGUID guid,
+ void *data,
+ DWORD *data_size);
+
+ HRESULT (STDMETHODCALLTYPE *FreePrivateData)(
+ IWineD3DVolume* This,
+ REFGUID guid);
+
+ DWORD (STDMETHODCALLTYPE *SetPriority)(
+ IWineD3DVolume* This,
+ DWORD new_priority);
+
+ DWORD (STDMETHODCALLTYPE *GetPriority)(
+ IWineD3DVolume* This);
+
+ void (STDMETHODCALLTYPE *PreLoad)(
+ IWineD3DVolume* This);
+
+ void (STDMETHODCALLTYPE *UnLoad)(
+ IWineD3DVolume* This);
+
+ WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)(
+ IWineD3DVolume* This);
+
+#ifdef VBOX_WITH_WDDM
+ HRESULT (STDMETHODCALLTYPE *SetShRcState)(
+ IWineD3DResource* This,
+ VBOXWINEEX_SHRC_STATE enmState);
+#endif
+
+ /*** IWineD3DVolume methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetContainer)(
+ IWineD3DVolume* This,
+ REFIID riid,
+ void **container);
+
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IWineD3DVolume* This,
+ WINED3DVOLUME_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *LockBox)(
+ IWineD3DVolume* This,
+ WINED3DLOCKED_BOX *locked_box,
+ const WINED3DBOX *box,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *UnlockBox)(
+ IWineD3DVolume* This);
+
+ HRESULT (STDMETHODCALLTYPE *LoadTexture)(
+ IWineD3DVolume* This,
+ int gl_level,
+ BOOL srgb_mode);
+
+ HRESULT (STDMETHODCALLTYPE *SetContainer)(
+ IWineD3DVolume* This,
+ IWineD3DBase *container);
+
+ END_INTERFACE
+} IWineD3DVolumeVtbl;
+interface IWineD3DVolume {
+ CONST_VTBL IWineD3DVolumeVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DVolume_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DVolume_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DVolume_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DVolume_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DResource methods ***/
+#define IWineD3DVolume_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags)
+#define IWineD3DVolume_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size)
+#define IWineD3DVolume_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid)
+#define IWineD3DVolume_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority)
+#define IWineD3DVolume_GetPriority(This) (This)->lpVtbl->GetPriority(This)
+#define IWineD3DVolume_PreLoad(This) (This)->lpVtbl->PreLoad(This)
+#define IWineD3DVolume_UnLoad(This) (This)->lpVtbl->UnLoad(This)
+#define IWineD3DVolume_GetType(This) (This)->lpVtbl->GetType(This)
+/*** IWineD3DVolume methods ***/
+#define IWineD3DVolume_GetContainer(This,riid,container) (This)->lpVtbl->GetContainer(This,riid,container)
+#define IWineD3DVolume_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#define IWineD3DVolume_LockBox(This,locked_box,box,flags) (This)->lpVtbl->LockBox(This,locked_box,box,flags)
+#define IWineD3DVolume_UnlockBox(This) (This)->lpVtbl->UnlockBox(This)
+#define IWineD3DVolume_LoadTexture(This,gl_level,srgb_mode) (This)->lpVtbl->LoadTexture(This,gl_level,srgb_mode)
+#define IWineD3DVolume_SetContainer(This,container) (This)->lpVtbl->SetContainer(This,container)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DVolume_GetContainer_Proxy(
+ IWineD3DVolume* This,
+ REFIID riid,
+ void **container);
+void __RPC_STUB IWineD3DVolume_GetContainer_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DVolume_GetDesc_Proxy(
+ IWineD3DVolume* This,
+ WINED3DVOLUME_DESC *desc);
+void __RPC_STUB IWineD3DVolume_GetDesc_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DVolume_LockBox_Proxy(
+ IWineD3DVolume* This,
+ WINED3DLOCKED_BOX *locked_box,
+ const WINED3DBOX *box,
+ DWORD flags);
+void __RPC_STUB IWineD3DVolume_LockBox_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DVolume_UnlockBox_Proxy(
+ IWineD3DVolume* This);
+void __RPC_STUB IWineD3DVolume_UnlockBox_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DVolume_LoadTexture_Proxy(
+ IWineD3DVolume* This,
+ int gl_level,
+ BOOL srgb_mode);
+void __RPC_STUB IWineD3DVolume_LoadTexture_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DVolume_SetContainer_Proxy(
+ IWineD3DVolume* This,
+ IWineD3DBase *container);
+void __RPC_STUB IWineD3DVolume_SetContainer_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DVolume_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DBaseTexture interface
+ */
+#ifndef __IWineD3DBaseTexture_INTERFACE_DEFINED__
+#define __IWineD3DBaseTexture_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DBaseTexture, 0x3c2aebf6, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DBaseTexture : public IWineD3DResource
+{
+ virtual DWORD STDMETHODCALLTYPE SetLOD(
+ DWORD new_lod) = 0;
+
+ virtual DWORD STDMETHODCALLTYPE GetLOD(
+ ) = 0;
+
+ virtual DWORD STDMETHODCALLTYPE GetLevelCount(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetAutoGenFilterType(
+ WINED3DTEXTUREFILTERTYPE filter_type) = 0;
+
+ virtual WINED3DTEXTUREFILTERTYPE STDMETHODCALLTYPE GetAutoGenFilterType(
+ ) = 0;
+
+ virtual void STDMETHODCALLTYPE GenerateMipSubLevels(
+ ) = 0;
+
+ virtual BOOL STDMETHODCALLTYPE SetDirty(
+ BOOL dirty) = 0;
+
+ virtual BOOL STDMETHODCALLTYPE GetDirty(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE BindTexture(
+ BOOL srgb) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetTextureDimensions(
+ ) = 0;
+
+ virtual BOOL STDMETHODCALLTYPE IsCondNP2(
+ ) = 0;
+
+};
+#else
+typedef struct IWineD3DBaseTextureVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DBaseTexture* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DBaseTexture* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DBaseTexture* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DBaseTexture* This,
+ IUnknown **parent);
+
+ /*** IWineD3DResource methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IWineD3DBaseTexture* This,
+ REFGUID guid,
+ const void *data,
+ DWORD data_size,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IWineD3DBaseTexture* This,
+ REFGUID guid,
+ void *data,
+ DWORD *data_size);
+
+ HRESULT (STDMETHODCALLTYPE *FreePrivateData)(
+ IWineD3DBaseTexture* This,
+ REFGUID guid);
+
+ DWORD (STDMETHODCALLTYPE *SetPriority)(
+ IWineD3DBaseTexture* This,
+ DWORD new_priority);
+
+ DWORD (STDMETHODCALLTYPE *GetPriority)(
+ IWineD3DBaseTexture* This);
+
+ void (STDMETHODCALLTYPE *PreLoad)(
+ IWineD3DBaseTexture* This);
+
+ void (STDMETHODCALLTYPE *UnLoad)(
+ IWineD3DBaseTexture* This);
+
+ WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)(
+ IWineD3DBaseTexture* This);
+
+#ifdef VBOX_WITH_WDDM
+ HRESULT (STDMETHODCALLTYPE *SetShRcState)(
+ IWineD3DResource* This,
+ VBOXWINEEX_SHRC_STATE enmState);
+#endif
+
+ /*** IWineD3DBaseTexture methods ***/
+ DWORD (STDMETHODCALLTYPE *SetLOD)(
+ IWineD3DBaseTexture* This,
+ DWORD new_lod);
+
+ DWORD (STDMETHODCALLTYPE *GetLOD)(
+ IWineD3DBaseTexture* This);
+
+ DWORD (STDMETHODCALLTYPE *GetLevelCount)(
+ IWineD3DBaseTexture* This);
+
+ HRESULT (STDMETHODCALLTYPE *SetAutoGenFilterType)(
+ IWineD3DBaseTexture* This,
+ WINED3DTEXTUREFILTERTYPE filter_type);
+
+ WINED3DTEXTUREFILTERTYPE (STDMETHODCALLTYPE *GetAutoGenFilterType)(
+ IWineD3DBaseTexture* This);
+
+ void (STDMETHODCALLTYPE *GenerateMipSubLevels)(
+ IWineD3DBaseTexture* This);
+
+ BOOL (STDMETHODCALLTYPE *SetDirty)(
+ IWineD3DBaseTexture* This,
+ BOOL dirty);
+
+ BOOL (STDMETHODCALLTYPE *GetDirty)(
+ IWineD3DBaseTexture* This);
+
+ HRESULT (STDMETHODCALLTYPE *BindTexture)(
+ IWineD3DBaseTexture* This,
+ BOOL srgb);
+
+ UINT (STDMETHODCALLTYPE *GetTextureDimensions)(
+ IWineD3DBaseTexture* This);
+
+ BOOL (STDMETHODCALLTYPE *IsCondNP2)(
+ IWineD3DBaseTexture* This);
+
+ END_INTERFACE
+} IWineD3DBaseTextureVtbl;
+interface IWineD3DBaseTexture {
+ CONST_VTBL IWineD3DBaseTextureVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DBaseTexture_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DBaseTexture_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DBaseTexture_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DBaseTexture_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DResource methods ***/
+#define IWineD3DBaseTexture_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags)
+#define IWineD3DBaseTexture_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size)
+#define IWineD3DBaseTexture_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid)
+#define IWineD3DBaseTexture_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority)
+#define IWineD3DBaseTexture_GetPriority(This) (This)->lpVtbl->GetPriority(This)
+#define IWineD3DBaseTexture_PreLoad(This) (This)->lpVtbl->PreLoad(This)
+#define IWineD3DBaseTexture_UnLoad(This) (This)->lpVtbl->UnLoad(This)
+#define IWineD3DBaseTexture_GetType(This) (This)->lpVtbl->GetType(This)
+/*** IWineD3DBaseTexture methods ***/
+#define IWineD3DBaseTexture_SetLOD(This,new_lod) (This)->lpVtbl->SetLOD(This,new_lod)
+#define IWineD3DBaseTexture_GetLOD(This) (This)->lpVtbl->GetLOD(This)
+#define IWineD3DBaseTexture_GetLevelCount(This) (This)->lpVtbl->GetLevelCount(This)
+#define IWineD3DBaseTexture_SetAutoGenFilterType(This,filter_type) (This)->lpVtbl->SetAutoGenFilterType(This,filter_type)
+#define IWineD3DBaseTexture_GetAutoGenFilterType(This) (This)->lpVtbl->GetAutoGenFilterType(This)
+#define IWineD3DBaseTexture_GenerateMipSubLevels(This) (This)->lpVtbl->GenerateMipSubLevels(This)
+#define IWineD3DBaseTexture_SetDirty(This,dirty) (This)->lpVtbl->SetDirty(This,dirty)
+#define IWineD3DBaseTexture_GetDirty(This) (This)->lpVtbl->GetDirty(This)
+#define IWineD3DBaseTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb)
+#define IWineD3DBaseTexture_GetTextureDimensions(This) (This)->lpVtbl->GetTextureDimensions(This)
+#define IWineD3DBaseTexture_IsCondNP2(This) (This)->lpVtbl->IsCondNP2(This)
+#endif
+
+#endif
+
+DWORD STDMETHODCALLTYPE IWineD3DBaseTexture_SetLOD_Proxy(
+ IWineD3DBaseTexture* This,
+ DWORD new_lod);
+void __RPC_STUB IWineD3DBaseTexture_SetLOD_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+DWORD STDMETHODCALLTYPE IWineD3DBaseTexture_GetLOD_Proxy(
+ IWineD3DBaseTexture* This);
+void __RPC_STUB IWineD3DBaseTexture_GetLOD_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+DWORD STDMETHODCALLTYPE IWineD3DBaseTexture_GetLevelCount_Proxy(
+ IWineD3DBaseTexture* This);
+void __RPC_STUB IWineD3DBaseTexture_GetLevelCount_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DBaseTexture_SetAutoGenFilterType_Proxy(
+ IWineD3DBaseTexture* This,
+ WINED3DTEXTUREFILTERTYPE filter_type);
+void __RPC_STUB IWineD3DBaseTexture_SetAutoGenFilterType_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+WINED3DTEXTUREFILTERTYPE STDMETHODCALLTYPE IWineD3DBaseTexture_GetAutoGenFilterType_Proxy(
+ IWineD3DBaseTexture* This);
+void __RPC_STUB IWineD3DBaseTexture_GetAutoGenFilterType_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DBaseTexture_GenerateMipSubLevels_Proxy(
+ IWineD3DBaseTexture* This);
+void __RPC_STUB IWineD3DBaseTexture_GenerateMipSubLevels_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+BOOL STDMETHODCALLTYPE IWineD3DBaseTexture_SetDirty_Proxy(
+ IWineD3DBaseTexture* This,
+ BOOL dirty);
+void __RPC_STUB IWineD3DBaseTexture_SetDirty_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+BOOL STDMETHODCALLTYPE IWineD3DBaseTexture_GetDirty_Proxy(
+ IWineD3DBaseTexture* This);
+void __RPC_STUB IWineD3DBaseTexture_GetDirty_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DBaseTexture_BindTexture_Proxy(
+ IWineD3DBaseTexture* This,
+ BOOL srgb);
+void __RPC_STUB IWineD3DBaseTexture_BindTexture_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+UINT STDMETHODCALLTYPE IWineD3DBaseTexture_GetTextureDimensions_Proxy(
+ IWineD3DBaseTexture* This);
+void __RPC_STUB IWineD3DBaseTexture_GetTextureDimensions_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+BOOL STDMETHODCALLTYPE IWineD3DBaseTexture_IsCondNP2_Proxy(
+ IWineD3DBaseTexture* This);
+void __RPC_STUB IWineD3DBaseTexture_IsCondNP2_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DBaseTexture_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DTexture interface
+ */
+#ifndef __IWineD3DTexture_INTERFACE_DEFINED__
+#define __IWineD3DTexture_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DTexture, 0x3e72cc1c, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DTexture : public IWineD3DBaseTexture
+{
+ virtual HRESULT STDMETHODCALLTYPE GetLevelDesc(
+ UINT level,
+ WINED3DSURFACE_DESC *desc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetSurfaceLevel(
+ UINT level,
+ IWineD3DSurface **surface) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE LockRect(
+ UINT level,
+ WINED3DLOCKED_RECT *locked_rect,
+ const RECT *rect,
+ DWORD flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE UnlockRect(
+ UINT level) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE AddDirtyRect(
+ const RECT *dirty_rect) = 0;
+
+};
+#else
+typedef struct IWineD3DTextureVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DTexture* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DTexture* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DTexture* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DTexture* This,
+ IUnknown **parent);
+
+ /*** IWineD3DResource methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IWineD3DTexture* This,
+ REFGUID guid,
+ const void *data,
+ DWORD data_size,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IWineD3DTexture* This,
+ REFGUID guid,
+ void *data,
+ DWORD *data_size);
+
+ HRESULT (STDMETHODCALLTYPE *FreePrivateData)(
+ IWineD3DTexture* This,
+ REFGUID guid);
+
+ DWORD (STDMETHODCALLTYPE *SetPriority)(
+ IWineD3DTexture* This,
+ DWORD new_priority);
+
+ DWORD (STDMETHODCALLTYPE *GetPriority)(
+ IWineD3DTexture* This);
+
+ void (STDMETHODCALLTYPE *PreLoad)(
+ IWineD3DTexture* This);
+
+ void (STDMETHODCALLTYPE *UnLoad)(
+ IWineD3DTexture* This);
+
+ WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)(
+ IWineD3DTexture* This);
+
+#ifdef VBOX_WITH_WDDM
+ HRESULT (STDMETHODCALLTYPE *SetShRcState)(
+ IWineD3DResource* This,
+ VBOXWINEEX_SHRC_STATE enmState);
+#endif
+
+ /*** IWineD3DBaseTexture methods ***/
+ DWORD (STDMETHODCALLTYPE *SetLOD)(
+ IWineD3DTexture* This,
+ DWORD new_lod);
+
+ DWORD (STDMETHODCALLTYPE *GetLOD)(
+ IWineD3DTexture* This);
+
+ DWORD (STDMETHODCALLTYPE *GetLevelCount)(
+ IWineD3DTexture* This);
+
+ HRESULT (STDMETHODCALLTYPE *SetAutoGenFilterType)(
+ IWineD3DTexture* This,
+ WINED3DTEXTUREFILTERTYPE filter_type);
+
+ WINED3DTEXTUREFILTERTYPE (STDMETHODCALLTYPE *GetAutoGenFilterType)(
+ IWineD3DTexture* This);
+
+ void (STDMETHODCALLTYPE *GenerateMipSubLevels)(
+ IWineD3DTexture* This);
+
+ BOOL (STDMETHODCALLTYPE *SetDirty)(
+ IWineD3DTexture* This,
+ BOOL dirty);
+
+ BOOL (STDMETHODCALLTYPE *GetDirty)(
+ IWineD3DTexture* This);
+
+ HRESULT (STDMETHODCALLTYPE *BindTexture)(
+ IWineD3DTexture* This,
+ BOOL srgb);
+
+ UINT (STDMETHODCALLTYPE *GetTextureDimensions)(
+ IWineD3DTexture* This);
+
+ BOOL (STDMETHODCALLTYPE *IsCondNP2)(
+ IWineD3DTexture* This);
+
+ /*** IWineD3DTexture methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetLevelDesc)(
+ IWineD3DTexture* This,
+ UINT level,
+ WINED3DSURFACE_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *GetSurfaceLevel)(
+ IWineD3DTexture* This,
+ UINT level,
+ IWineD3DSurface **surface);
+
+ HRESULT (STDMETHODCALLTYPE *LockRect)(
+ IWineD3DTexture* This,
+ UINT level,
+ WINED3DLOCKED_RECT *locked_rect,
+ const RECT *rect,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *UnlockRect)(
+ IWineD3DTexture* This,
+ UINT level);
+
+ HRESULT (STDMETHODCALLTYPE *AddDirtyRect)(
+ IWineD3DTexture* This,
+ const RECT *dirty_rect);
+
+ END_INTERFACE
+} IWineD3DTextureVtbl;
+interface IWineD3DTexture {
+ CONST_VTBL IWineD3DTextureVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DTexture_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DTexture_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DTexture_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DTexture_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DResource methods ***/
+#define IWineD3DTexture_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags)
+#define IWineD3DTexture_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size)
+#define IWineD3DTexture_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid)
+#define IWineD3DTexture_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority)
+#define IWineD3DTexture_GetPriority(This) (This)->lpVtbl->GetPriority(This)
+#define IWineD3DTexture_PreLoad(This) (This)->lpVtbl->PreLoad(This)
+#define IWineD3DTexture_UnLoad(This) (This)->lpVtbl->UnLoad(This)
+#define IWineD3DTexture_GetType(This) (This)->lpVtbl->GetType(This)
+/*** IWineD3DBaseTexture methods ***/
+#define IWineD3DTexture_SetLOD(This,new_lod) (This)->lpVtbl->SetLOD(This,new_lod)
+#define IWineD3DTexture_GetLOD(This) (This)->lpVtbl->GetLOD(This)
+#define IWineD3DTexture_GetLevelCount(This) (This)->lpVtbl->GetLevelCount(This)
+#define IWineD3DTexture_SetAutoGenFilterType(This,filter_type) (This)->lpVtbl->SetAutoGenFilterType(This,filter_type)
+#define IWineD3DTexture_GetAutoGenFilterType(This) (This)->lpVtbl->GetAutoGenFilterType(This)
+#define IWineD3DTexture_GenerateMipSubLevels(This) (This)->lpVtbl->GenerateMipSubLevels(This)
+#define IWineD3DTexture_SetDirty(This,dirty) (This)->lpVtbl->SetDirty(This,dirty)
+#define IWineD3DTexture_GetDirty(This) (This)->lpVtbl->GetDirty(This)
+#define IWineD3DTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb)
+#define IWineD3DTexture_GetTextureDimensions(This) (This)->lpVtbl->GetTextureDimensions(This)
+#define IWineD3DTexture_IsCondNP2(This) (This)->lpVtbl->IsCondNP2(This)
+/*** IWineD3DTexture methods ***/
+#define IWineD3DTexture_GetLevelDesc(This,level,desc) (This)->lpVtbl->GetLevelDesc(This,level,desc)
+#define IWineD3DTexture_GetSurfaceLevel(This,level,surface) (This)->lpVtbl->GetSurfaceLevel(This,level,surface)
+#define IWineD3DTexture_LockRect(This,level,locked_rect,rect,flags) (This)->lpVtbl->LockRect(This,level,locked_rect,rect,flags)
+#define IWineD3DTexture_UnlockRect(This,level) (This)->lpVtbl->UnlockRect(This,level)
+#define IWineD3DTexture_AddDirtyRect(This,dirty_rect) (This)->lpVtbl->AddDirtyRect(This,dirty_rect)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DTexture_GetLevelDesc_Proxy(
+ IWineD3DTexture* This,
+ UINT level,
+ WINED3DSURFACE_DESC *desc);
+void __RPC_STUB IWineD3DTexture_GetLevelDesc_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DTexture_GetSurfaceLevel_Proxy(
+ IWineD3DTexture* This,
+ UINT level,
+ IWineD3DSurface **surface);
+void __RPC_STUB IWineD3DTexture_GetSurfaceLevel_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DTexture_LockRect_Proxy(
+ IWineD3DTexture* This,
+ UINT level,
+ WINED3DLOCKED_RECT *locked_rect,
+ const RECT *rect,
+ DWORD flags);
+void __RPC_STUB IWineD3DTexture_LockRect_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DTexture_UnlockRect_Proxy(
+ IWineD3DTexture* This,
+ UINT level);
+void __RPC_STUB IWineD3DTexture_UnlockRect_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DTexture_AddDirtyRect_Proxy(
+ IWineD3DTexture* This,
+ const RECT *dirty_rect);
+void __RPC_STUB IWineD3DTexture_AddDirtyRect_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DTexture_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DCubeTexture interface
+ */
+#ifndef __IWineD3DCubeTexture_INTERFACE_DEFINED__
+#define __IWineD3DCubeTexture_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DCubeTexture, 0x41752900, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DCubeTexture : public IWineD3DBaseTexture
+{
+ virtual HRESULT STDMETHODCALLTYPE GetLevelDesc(
+ UINT level,
+ WINED3DSURFACE_DESC *desc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetCubeMapSurface(
+ WINED3DCUBEMAP_FACES face,
+ UINT level,
+ IWineD3DSurface **surface) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE LockRect(
+ WINED3DCUBEMAP_FACES face,
+ UINT level,
+ WINED3DLOCKED_RECT *locked_rect,
+ const RECT *rect,
+ DWORD flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE UnlockRect(
+ WINED3DCUBEMAP_FACES face,
+ UINT level) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE AddDirtyRect(
+ WINED3DCUBEMAP_FACES face,
+ const RECT *dirty_rect) = 0;
+
+};
+#else
+typedef struct IWineD3DCubeTextureVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DCubeTexture* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DCubeTexture* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DCubeTexture* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DCubeTexture* This,
+ IUnknown **parent);
+
+ /*** IWineD3DResource methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IWineD3DCubeTexture* This,
+ REFGUID guid,
+ const void *data,
+ DWORD data_size,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IWineD3DCubeTexture* This,
+ REFGUID guid,
+ void *data,
+ DWORD *data_size);
+
+ HRESULT (STDMETHODCALLTYPE *FreePrivateData)(
+ IWineD3DCubeTexture* This,
+ REFGUID guid);
+
+ DWORD (STDMETHODCALLTYPE *SetPriority)(
+ IWineD3DCubeTexture* This,
+ DWORD new_priority);
+
+ DWORD (STDMETHODCALLTYPE *GetPriority)(
+ IWineD3DCubeTexture* This);
+
+ void (STDMETHODCALLTYPE *PreLoad)(
+ IWineD3DCubeTexture* This);
+
+ void (STDMETHODCALLTYPE *UnLoad)(
+ IWineD3DCubeTexture* This);
+
+ WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)(
+ IWineD3DCubeTexture* This);
+
+#ifdef VBOX_WITH_WDDM
+ HRESULT (STDMETHODCALLTYPE *SetShRcState)(
+ IWineD3DResource* This,
+ VBOXWINEEX_SHRC_STATE enmState);
+#endif
+
+ /*** IWineD3DBaseTexture methods ***/
+ DWORD (STDMETHODCALLTYPE *SetLOD)(
+ IWineD3DCubeTexture* This,
+ DWORD new_lod);
+
+ DWORD (STDMETHODCALLTYPE *GetLOD)(
+ IWineD3DCubeTexture* This);
+
+ DWORD (STDMETHODCALLTYPE *GetLevelCount)(
+ IWineD3DCubeTexture* This);
+
+ HRESULT (STDMETHODCALLTYPE *SetAutoGenFilterType)(
+ IWineD3DCubeTexture* This,
+ WINED3DTEXTUREFILTERTYPE filter_type);
+
+ WINED3DTEXTUREFILTERTYPE (STDMETHODCALLTYPE *GetAutoGenFilterType)(
+ IWineD3DCubeTexture* This);
+
+ void (STDMETHODCALLTYPE *GenerateMipSubLevels)(
+ IWineD3DCubeTexture* This);
+
+ BOOL (STDMETHODCALLTYPE *SetDirty)(
+ IWineD3DCubeTexture* This,
+ BOOL dirty);
+
+ BOOL (STDMETHODCALLTYPE *GetDirty)(
+ IWineD3DCubeTexture* This);
+
+ HRESULT (STDMETHODCALLTYPE *BindTexture)(
+ IWineD3DCubeTexture* This,
+ BOOL srgb);
+
+ UINT (STDMETHODCALLTYPE *GetTextureDimensions)(
+ IWineD3DCubeTexture* This);
+
+ BOOL (STDMETHODCALLTYPE *IsCondNP2)(
+ IWineD3DCubeTexture* This);
+
+ /*** IWineD3DCubeTexture methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetLevelDesc)(
+ IWineD3DCubeTexture* This,
+ UINT level,
+ WINED3DSURFACE_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *GetCubeMapSurface)(
+ IWineD3DCubeTexture* This,
+ WINED3DCUBEMAP_FACES face,
+ UINT level,
+ IWineD3DSurface **surface);
+
+ HRESULT (STDMETHODCALLTYPE *LockRect)(
+ IWineD3DCubeTexture* This,
+ WINED3DCUBEMAP_FACES face,
+ UINT level,
+ WINED3DLOCKED_RECT *locked_rect,
+ const RECT *rect,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *UnlockRect)(
+ IWineD3DCubeTexture* This,
+ WINED3DCUBEMAP_FACES face,
+ UINT level);
+
+ HRESULT (STDMETHODCALLTYPE *AddDirtyRect)(
+ IWineD3DCubeTexture* This,
+ WINED3DCUBEMAP_FACES face,
+ const RECT *dirty_rect);
+
+ END_INTERFACE
+} IWineD3DCubeTextureVtbl;
+interface IWineD3DCubeTexture {
+ CONST_VTBL IWineD3DCubeTextureVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DCubeTexture_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DCubeTexture_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DCubeTexture_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DCubeTexture_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DResource methods ***/
+#define IWineD3DCubeTexture_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags)
+#define IWineD3DCubeTexture_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size)
+#define IWineD3DCubeTexture_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid)
+#define IWineD3DCubeTexture_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority)
+#define IWineD3DCubeTexture_GetPriority(This) (This)->lpVtbl->GetPriority(This)
+#define IWineD3DCubeTexture_PreLoad(This) (This)->lpVtbl->PreLoad(This)
+#define IWineD3DCubeTexture_UnLoad(This) (This)->lpVtbl->UnLoad(This)
+#define IWineD3DCubeTexture_GetType(This) (This)->lpVtbl->GetType(This)
+/*** IWineD3DBaseTexture methods ***/
+#define IWineD3DCubeTexture_SetLOD(This,new_lod) (This)->lpVtbl->SetLOD(This,new_lod)
+#define IWineD3DCubeTexture_GetLOD(This) (This)->lpVtbl->GetLOD(This)
+#define IWineD3DCubeTexture_GetLevelCount(This) (This)->lpVtbl->GetLevelCount(This)
+#define IWineD3DCubeTexture_SetAutoGenFilterType(This,filter_type) (This)->lpVtbl->SetAutoGenFilterType(This,filter_type)
+#define IWineD3DCubeTexture_GetAutoGenFilterType(This) (This)->lpVtbl->GetAutoGenFilterType(This)
+#define IWineD3DCubeTexture_GenerateMipSubLevels(This) (This)->lpVtbl->GenerateMipSubLevels(This)
+#define IWineD3DCubeTexture_SetDirty(This,dirty) (This)->lpVtbl->SetDirty(This,dirty)
+#define IWineD3DCubeTexture_GetDirty(This) (This)->lpVtbl->GetDirty(This)
+#define IWineD3DCubeTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb)
+#define IWineD3DCubeTexture_GetTextureDimensions(This) (This)->lpVtbl->GetTextureDimensions(This)
+#define IWineD3DCubeTexture_IsCondNP2(This) (This)->lpVtbl->IsCondNP2(This)
+/*** IWineD3DCubeTexture methods ***/
+#define IWineD3DCubeTexture_GetLevelDesc(This,level,desc) (This)->lpVtbl->GetLevelDesc(This,level,desc)
+#define IWineD3DCubeTexture_GetCubeMapSurface(This,face,level,surface) (This)->lpVtbl->GetCubeMapSurface(This,face,level,surface)
+#define IWineD3DCubeTexture_LockRect(This,face,level,locked_rect,rect,flags) (This)->lpVtbl->LockRect(This,face,level,locked_rect,rect,flags)
+#define IWineD3DCubeTexture_UnlockRect(This,face,level) (This)->lpVtbl->UnlockRect(This,face,level)
+#define IWineD3DCubeTexture_AddDirtyRect(This,face,dirty_rect) (This)->lpVtbl->AddDirtyRect(This,face,dirty_rect)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_GetLevelDesc_Proxy(
+ IWineD3DCubeTexture* This,
+ UINT level,
+ WINED3DSURFACE_DESC *desc);
+void __RPC_STUB IWineD3DCubeTexture_GetLevelDesc_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_GetCubeMapSurface_Proxy(
+ IWineD3DCubeTexture* This,
+ WINED3DCUBEMAP_FACES face,
+ UINT level,
+ IWineD3DSurface **surface);
+void __RPC_STUB IWineD3DCubeTexture_GetCubeMapSurface_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_LockRect_Proxy(
+ IWineD3DCubeTexture* This,
+ WINED3DCUBEMAP_FACES face,
+ UINT level,
+ WINED3DLOCKED_RECT *locked_rect,
+ const RECT *rect,
+ DWORD flags);
+void __RPC_STUB IWineD3DCubeTexture_LockRect_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_UnlockRect_Proxy(
+ IWineD3DCubeTexture* This,
+ WINED3DCUBEMAP_FACES face,
+ UINT level);
+void __RPC_STUB IWineD3DCubeTexture_UnlockRect_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DCubeTexture_AddDirtyRect_Proxy(
+ IWineD3DCubeTexture* This,
+ WINED3DCUBEMAP_FACES face,
+ const RECT *dirty_rect);
+void __RPC_STUB IWineD3DCubeTexture_AddDirtyRect_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DCubeTexture_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DVolumeTexture interface
+ */
+#ifndef __IWineD3DVolumeTexture_INTERFACE_DEFINED__
+#define __IWineD3DVolumeTexture_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DVolumeTexture, 0x7b39470c, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DVolumeTexture : public IWineD3DBaseTexture
+{
+ virtual HRESULT STDMETHODCALLTYPE GetLevelDesc(
+ UINT level,
+ WINED3DVOLUME_DESC *desc) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetVolumeLevel(
+ UINT level,
+ IWineD3DVolume **volume) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE LockBox(
+ UINT level,
+ WINED3DLOCKED_BOX *locked_box,
+ const WINED3DBOX *box,
+ DWORD flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE UnlockBox(
+ UINT level) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE AddDirtyBox(
+ const WINED3DBOX *dirty_box) = 0;
+
+};
+#else
+typedef struct IWineD3DVolumeTextureVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DVolumeTexture* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DVolumeTexture* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DVolumeTexture* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DVolumeTexture* This,
+ IUnknown **parent);
+
+ /*** IWineD3DResource methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IWineD3DVolumeTexture* This,
+ REFGUID guid,
+ const void *data,
+ DWORD data_size,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IWineD3DVolumeTexture* This,
+ REFGUID guid,
+ void *data,
+ DWORD *data_size);
+
+ HRESULT (STDMETHODCALLTYPE *FreePrivateData)(
+ IWineD3DVolumeTexture* This,
+ REFGUID guid);
+
+ DWORD (STDMETHODCALLTYPE *SetPriority)(
+ IWineD3DVolumeTexture* This,
+ DWORD new_priority);
+
+ DWORD (STDMETHODCALLTYPE *GetPriority)(
+ IWineD3DVolumeTexture* This);
+
+ void (STDMETHODCALLTYPE *PreLoad)(
+ IWineD3DVolumeTexture* This);
+
+ void (STDMETHODCALLTYPE *UnLoad)(
+ IWineD3DVolumeTexture* This);
+
+ WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)(
+ IWineD3DVolumeTexture* This);
+
+#ifdef VBOX_WITH_WDDM
+ HRESULT (STDMETHODCALLTYPE *SetShRcState)(
+ IWineD3DResource* This,
+ VBOXWINEEX_SHRC_STATE enmState);
+#endif
+
+ /*** IWineD3DBaseTexture methods ***/
+ DWORD (STDMETHODCALLTYPE *SetLOD)(
+ IWineD3DVolumeTexture* This,
+ DWORD new_lod);
+
+ DWORD (STDMETHODCALLTYPE *GetLOD)(
+ IWineD3DVolumeTexture* This);
+
+ DWORD (STDMETHODCALLTYPE *GetLevelCount)(
+ IWineD3DVolumeTexture* This);
+
+ HRESULT (STDMETHODCALLTYPE *SetAutoGenFilterType)(
+ IWineD3DVolumeTexture* This,
+ WINED3DTEXTUREFILTERTYPE filter_type);
+
+ WINED3DTEXTUREFILTERTYPE (STDMETHODCALLTYPE *GetAutoGenFilterType)(
+ IWineD3DVolumeTexture* This);
+
+ void (STDMETHODCALLTYPE *GenerateMipSubLevels)(
+ IWineD3DVolumeTexture* This);
+
+ BOOL (STDMETHODCALLTYPE *SetDirty)(
+ IWineD3DVolumeTexture* This,
+ BOOL dirty);
+
+ BOOL (STDMETHODCALLTYPE *GetDirty)(
+ IWineD3DVolumeTexture* This);
+
+ HRESULT (STDMETHODCALLTYPE *BindTexture)(
+ IWineD3DVolumeTexture* This,
+ BOOL srgb);
+
+ UINT (STDMETHODCALLTYPE *GetTextureDimensions)(
+ IWineD3DVolumeTexture* This);
+
+ BOOL (STDMETHODCALLTYPE *IsCondNP2)(
+ IWineD3DVolumeTexture* This);
+
+ /*** IWineD3DVolumeTexture methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetLevelDesc)(
+ IWineD3DVolumeTexture* This,
+ UINT level,
+ WINED3DVOLUME_DESC *desc);
+
+ HRESULT (STDMETHODCALLTYPE *GetVolumeLevel)(
+ IWineD3DVolumeTexture* This,
+ UINT level,
+ IWineD3DVolume **volume);
+
+ HRESULT (STDMETHODCALLTYPE *LockBox)(
+ IWineD3DVolumeTexture* This,
+ UINT level,
+ WINED3DLOCKED_BOX *locked_box,
+ const WINED3DBOX *box,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *UnlockBox)(
+ IWineD3DVolumeTexture* This,
+ UINT level);
+
+ HRESULT (STDMETHODCALLTYPE *AddDirtyBox)(
+ IWineD3DVolumeTexture* This,
+ const WINED3DBOX *dirty_box);
+
+ END_INTERFACE
+} IWineD3DVolumeTextureVtbl;
+interface IWineD3DVolumeTexture {
+ CONST_VTBL IWineD3DVolumeTextureVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DVolumeTexture_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DVolumeTexture_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DVolumeTexture_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DVolumeTexture_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DResource methods ***/
+#define IWineD3DVolumeTexture_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags)
+#define IWineD3DVolumeTexture_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size)
+#define IWineD3DVolumeTexture_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid)
+#define IWineD3DVolumeTexture_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority)
+#define IWineD3DVolumeTexture_GetPriority(This) (This)->lpVtbl->GetPriority(This)
+#define IWineD3DVolumeTexture_PreLoad(This) (This)->lpVtbl->PreLoad(This)
+#define IWineD3DVolumeTexture_UnLoad(This) (This)->lpVtbl->UnLoad(This)
+#define IWineD3DVolumeTexture_GetType(This) (This)->lpVtbl->GetType(This)
+/*** IWineD3DBaseTexture methods ***/
+#define IWineD3DVolumeTexture_SetLOD(This,new_lod) (This)->lpVtbl->SetLOD(This,new_lod)
+#define IWineD3DVolumeTexture_GetLOD(This) (This)->lpVtbl->GetLOD(This)
+#define IWineD3DVolumeTexture_GetLevelCount(This) (This)->lpVtbl->GetLevelCount(This)
+#define IWineD3DVolumeTexture_SetAutoGenFilterType(This,filter_type) (This)->lpVtbl->SetAutoGenFilterType(This,filter_type)
+#define IWineD3DVolumeTexture_GetAutoGenFilterType(This) (This)->lpVtbl->GetAutoGenFilterType(This)
+#define IWineD3DVolumeTexture_GenerateMipSubLevels(This) (This)->lpVtbl->GenerateMipSubLevels(This)
+#define IWineD3DVolumeTexture_SetDirty(This,dirty) (This)->lpVtbl->SetDirty(This,dirty)
+#define IWineD3DVolumeTexture_GetDirty(This) (This)->lpVtbl->GetDirty(This)
+#define IWineD3DVolumeTexture_BindTexture(This,srgb) (This)->lpVtbl->BindTexture(This,srgb)
+#define IWineD3DVolumeTexture_GetTextureDimensions(This) (This)->lpVtbl->GetTextureDimensions(This)
+#define IWineD3DVolumeTexture_IsCondNP2(This) (This)->lpVtbl->IsCondNP2(This)
+/*** IWineD3DVolumeTexture methods ***/
+#define IWineD3DVolumeTexture_GetLevelDesc(This,level,desc) (This)->lpVtbl->GetLevelDesc(This,level,desc)
+#define IWineD3DVolumeTexture_GetVolumeLevel(This,level,volume) (This)->lpVtbl->GetVolumeLevel(This,level,volume)
+#define IWineD3DVolumeTexture_LockBox(This,level,locked_box,box,flags) (This)->lpVtbl->LockBox(This,level,locked_box,box,flags)
+#define IWineD3DVolumeTexture_UnlockBox(This,level) (This)->lpVtbl->UnlockBox(This,level)
+#define IWineD3DVolumeTexture_AddDirtyBox(This,dirty_box) (This)->lpVtbl->AddDirtyBox(This,dirty_box)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_GetLevelDesc_Proxy(
+ IWineD3DVolumeTexture* This,
+ UINT level,
+ WINED3DVOLUME_DESC *desc);
+void __RPC_STUB IWineD3DVolumeTexture_GetLevelDesc_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_GetVolumeLevel_Proxy(
+ IWineD3DVolumeTexture* This,
+ UINT level,
+ IWineD3DVolume **volume);
+void __RPC_STUB IWineD3DVolumeTexture_GetVolumeLevel_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_LockBox_Proxy(
+ IWineD3DVolumeTexture* This,
+ UINT level,
+ WINED3DLOCKED_BOX *locked_box,
+ const WINED3DBOX *box,
+ DWORD flags);
+void __RPC_STUB IWineD3DVolumeTexture_LockBox_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_UnlockBox_Proxy(
+ IWineD3DVolumeTexture* This,
+ UINT level);
+void __RPC_STUB IWineD3DVolumeTexture_UnlockBox_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DVolumeTexture_AddDirtyBox_Proxy(
+ IWineD3DVolumeTexture* This,
+ const WINED3DBOX *dirty_box);
+void __RPC_STUB IWineD3DVolumeTexture_AddDirtyBox_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DVolumeTexture_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DVertexDeclaration interface
+ */
+#ifndef __IWineD3DVertexDeclaration_INTERFACE_DEFINED__
+#define __IWineD3DVertexDeclaration_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DVertexDeclaration, 0x7cd55be6, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DVertexDeclaration : public IWineD3DBase
+{
+};
+#else
+typedef struct IWineD3DVertexDeclarationVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DVertexDeclaration* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DVertexDeclaration* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DVertexDeclaration* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DVertexDeclaration* This,
+ IUnknown **parent);
+
+ END_INTERFACE
+} IWineD3DVertexDeclarationVtbl;
+interface IWineD3DVertexDeclaration {
+ CONST_VTBL IWineD3DVertexDeclarationVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DVertexDeclaration_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DVertexDeclaration_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DVertexDeclaration_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DVertexDeclaration_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+#endif
+
+#endif
+
+
+#endif /* __IWineD3DVertexDeclaration_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DStateBlock interface
+ */
+#ifndef __IWineD3DStateBlock_INTERFACE_DEFINED__
+#define __IWineD3DStateBlock_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DStateBlock, 0x83b073ce, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DStateBlock : public IUnknown
+{
+ virtual HRESULT STDMETHODCALLTYPE Capture(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Apply(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE InitStartupStateBlock(
+ ) = 0;
+
+};
+#else
+typedef struct IWineD3DStateBlockVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DStateBlock* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DStateBlock* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DStateBlock* This);
+
+ /*** IWineD3DStateBlock methods ***/
+ HRESULT (STDMETHODCALLTYPE *Capture)(
+ IWineD3DStateBlock* This);
+
+ HRESULT (STDMETHODCALLTYPE *Apply)(
+ IWineD3DStateBlock* This);
+
+ HRESULT (STDMETHODCALLTYPE *InitStartupStateBlock)(
+ IWineD3DStateBlock* This);
+
+ END_INTERFACE
+} IWineD3DStateBlockVtbl;
+interface IWineD3DStateBlock {
+ CONST_VTBL IWineD3DStateBlockVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DStateBlock_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DStateBlock_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DStateBlock_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DStateBlock methods ***/
+#define IWineD3DStateBlock_Capture(This) (This)->lpVtbl->Capture(This)
+#define IWineD3DStateBlock_Apply(This) (This)->lpVtbl->Apply(This)
+#define IWineD3DStateBlock_InitStartupStateBlock(This) (This)->lpVtbl->InitStartupStateBlock(This)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DStateBlock_Capture_Proxy(
+ IWineD3DStateBlock* This);
+void __RPC_STUB IWineD3DStateBlock_Capture_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DStateBlock_Apply_Proxy(
+ IWineD3DStateBlock* This);
+void __RPC_STUB IWineD3DStateBlock_Apply_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DStateBlock_InitStartupStateBlock_Proxy(
+ IWineD3DStateBlock* This);
+void __RPC_STUB IWineD3DStateBlock_InitStartupStateBlock_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DStateBlock_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DQuery interface
+ */
+#ifndef __IWineD3DQuery_INTERFACE_DEFINED__
+#define __IWineD3DQuery_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DQuery, 0x905ddbac, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DQuery : public IWineD3DBase
+{
+ virtual HRESULT STDMETHODCALLTYPE GetData(
+ void *data,
+ DWORD data_size,
+ DWORD flags) = 0;
+
+ virtual DWORD STDMETHODCALLTYPE GetDataSize(
+ ) = 0;
+
+ virtual WINED3DQUERYTYPE STDMETHODCALLTYPE GetType(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Issue(
+ DWORD flags) = 0;
+
+};
+#else
+typedef struct IWineD3DQueryVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DQuery* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DQuery* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DQuery* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DQuery* This,
+ IUnknown **parent);
+
+ /*** IWineD3DQuery methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetData)(
+ IWineD3DQuery* This,
+ void *data,
+ DWORD data_size,
+ DWORD flags);
+
+ DWORD (STDMETHODCALLTYPE *GetDataSize)(
+ IWineD3DQuery* This);
+
+ WINED3DQUERYTYPE (STDMETHODCALLTYPE *GetType)(
+ IWineD3DQuery* This);
+
+ HRESULT (STDMETHODCALLTYPE *Issue)(
+ IWineD3DQuery* This,
+ DWORD flags);
+
+ END_INTERFACE
+} IWineD3DQueryVtbl;
+interface IWineD3DQuery {
+ CONST_VTBL IWineD3DQueryVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DQuery_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DQuery_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DQuery_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DQuery_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DQuery methods ***/
+#define IWineD3DQuery_GetData(This,data,data_size,flags) (This)->lpVtbl->GetData(This,data,data_size,flags)
+#define IWineD3DQuery_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
+#define IWineD3DQuery_GetType(This) (This)->lpVtbl->GetType(This)
+#define IWineD3DQuery_Issue(This,flags) (This)->lpVtbl->Issue(This,flags)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DQuery_GetData_Proxy(
+ IWineD3DQuery* This,
+ void *data,
+ DWORD data_size,
+ DWORD flags);
+void __RPC_STUB IWineD3DQuery_GetData_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+DWORD STDMETHODCALLTYPE IWineD3DQuery_GetDataSize_Proxy(
+ IWineD3DQuery* This);
+void __RPC_STUB IWineD3DQuery_GetDataSize_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+WINED3DQUERYTYPE STDMETHODCALLTYPE IWineD3DQuery_GetType_Proxy(
+ IWineD3DQuery* This);
+void __RPC_STUB IWineD3DQuery_GetType_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DQuery_Issue_Proxy(
+ IWineD3DQuery* This,
+ DWORD flags);
+void __RPC_STUB IWineD3DQuery_Issue_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DQuery_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DSwapChain interface
+ */
+#ifndef __IWineD3DSwapChain_INTERFACE_DEFINED__
+#define __IWineD3DSwapChain_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DSwapChain, 0x34d01b10, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DSwapChain : public IWineD3DBase
+{
+ virtual void STDMETHODCALLTYPE Destroy(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDevice(
+ IWineD3DDevice **device) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Present(
+ const RECT *src_rect,
+ const RECT *dst_rect,
+ HWND dst_window_override,
+ const RGNDATA *dirty_region,
+ DWORD flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetDestWindowOverride(
+ HWND window) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetFrontBufferData(
+ IWineD3DSurface *dst_surface) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetBackBuffer(
+ UINT backbuffer_idx,
+ WINED3DBACKBUFFER_TYPE backbuffer_type,
+ IWineD3DSurface **backbuffer) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetRasterStatus(
+ WINED3DRASTER_STATUS *raster_status) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDisplayMode(
+ WINED3DDISPLAYMODE *mode) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetPresentParameters(
+ WINED3DPRESENT_PARAMETERS *present_parameters) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetGammaRamp(
+ DWORD flags,
+ const WINED3DGAMMARAMP *ramp) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetGammaRamp(
+ WINED3DGAMMARAMP *ramp) = 0;
+
+};
+#else
+typedef struct IWineD3DSwapChainVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DSwapChain* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DSwapChain* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DSwapChain* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DSwapChain* This,
+ IUnknown **parent);
+
+ /*** IWineD3DSwapChain methods ***/
+ void (STDMETHODCALLTYPE *Destroy)(
+ IWineD3DSwapChain* This);
+
+ HRESULT (STDMETHODCALLTYPE *GetDevice)(
+ IWineD3DSwapChain* This,
+ IWineD3DDevice **device);
+
+ HRESULT (STDMETHODCALLTYPE *Present)(
+ IWineD3DSwapChain* This,
+ const RECT *src_rect,
+ const RECT *dst_rect,
+ HWND dst_window_override,
+ const RGNDATA *dirty_region,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *SetDestWindowOverride)(
+ IWineD3DSwapChain* This,
+ HWND window);
+
+ HRESULT (STDMETHODCALLTYPE *GetFrontBufferData)(
+ IWineD3DSwapChain* This,
+ IWineD3DSurface *dst_surface);
+
+ HRESULT (STDMETHODCALLTYPE *GetBackBuffer)(
+ IWineD3DSwapChain* This,
+ UINT backbuffer_idx,
+ WINED3DBACKBUFFER_TYPE backbuffer_type,
+ IWineD3DSurface **backbuffer);
+
+ HRESULT (STDMETHODCALLTYPE *GetRasterStatus)(
+ IWineD3DSwapChain* This,
+ WINED3DRASTER_STATUS *raster_status);
+
+ HRESULT (STDMETHODCALLTYPE *GetDisplayMode)(
+ IWineD3DSwapChain* This,
+ WINED3DDISPLAYMODE *mode);
+
+ HRESULT (STDMETHODCALLTYPE *GetPresentParameters)(
+ IWineD3DSwapChain* This,
+ WINED3DPRESENT_PARAMETERS *present_parameters);
+
+ HRESULT (STDMETHODCALLTYPE *SetGammaRamp)(
+ IWineD3DSwapChain* This,
+ DWORD flags,
+ const WINED3DGAMMARAMP *ramp);
+
+ HRESULT (STDMETHODCALLTYPE *GetGammaRamp)(
+ IWineD3DSwapChain* This,
+ WINED3DGAMMARAMP *ramp);
+
+#ifdef VBOX_WITH_WDDM
+ HRESULT (STDMETHODCALLTYPE *Flush)(
+ IWineD3DSwapChain* This);
+
+ HRESULT (STDMETHODCALLTYPE *PresentRt)(
+ IWineD3DSwapChain* This,
+ IWineD3DSurface* surf);
+#endif
+ END_INTERFACE
+} IWineD3DSwapChainVtbl;
+interface IWineD3DSwapChain {
+ CONST_VTBL IWineD3DSwapChainVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DSwapChain_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DSwapChain_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DSwapChain_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DSwapChain_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DSwapChain methods ***/
+#define IWineD3DSwapChain_Destroy(This) (This)->lpVtbl->Destroy(This)
+#define IWineD3DSwapChain_GetDevice(This,device) (This)->lpVtbl->GetDevice(This,device)
+#define IWineD3DSwapChain_Present(This,src_rect,dst_rect,dst_window_override,dirty_region,flags) (This)->lpVtbl->Present(This,src_rect,dst_rect,dst_window_override,dirty_region,flags)
+#define IWineD3DSwapChain_SetDestWindowOverride(This,window) (This)->lpVtbl->SetDestWindowOverride(This,window)
+#define IWineD3DSwapChain_GetFrontBufferData(This,dst_surface) (This)->lpVtbl->GetFrontBufferData(This,dst_surface)
+#define IWineD3DSwapChain_GetBackBuffer(This,backbuffer_idx,backbuffer_type,backbuffer) (This)->lpVtbl->GetBackBuffer(This,backbuffer_idx,backbuffer_type,backbuffer)
+#define IWineD3DSwapChain_GetRasterStatus(This,raster_status) (This)->lpVtbl->GetRasterStatus(This,raster_status)
+#define IWineD3DSwapChain_GetDisplayMode(This,mode) (This)->lpVtbl->GetDisplayMode(This,mode)
+#define IWineD3DSwapChain_GetPresentParameters(This,present_parameters) (This)->lpVtbl->GetPresentParameters(This,present_parameters)
+#define IWineD3DSwapChain_SetGammaRamp(This,flags,ramp) (This)->lpVtbl->SetGammaRamp(This,flags,ramp)
+#define IWineD3DSwapChain_GetGammaRamp(This,ramp) (This)->lpVtbl->GetGammaRamp(This,ramp)
+#ifdef VBOX_WITH_WDDM
+#define IWineD3DSwapChain_Flush(This) (This)->lpVtbl->Flush(This)
+#define IWineD3DSwapChain_PresentRt(This,surf) (This)->lpVtbl->PresentRt(This,surf)
+#endif
+#endif
+
+#endif
+
+void STDMETHODCALLTYPE IWineD3DSwapChain_Destroy_Proxy(
+ IWineD3DSwapChain* This);
+void __RPC_STUB IWineD3DSwapChain_Destroy_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetDevice_Proxy(
+ IWineD3DSwapChain* This,
+ IWineD3DDevice **device);
+void __RPC_STUB IWineD3DSwapChain_GetDevice_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_Present_Proxy(
+ IWineD3DSwapChain* This,
+ const RECT *src_rect,
+ const RECT *dst_rect,
+ HWND dst_window_override,
+ const RGNDATA *dirty_region,
+ DWORD flags);
+void __RPC_STUB IWineD3DSwapChain_Present_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_SetDestWindowOverride_Proxy(
+ IWineD3DSwapChain* This,
+ HWND window);
+void __RPC_STUB IWineD3DSwapChain_SetDestWindowOverride_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetFrontBufferData_Proxy(
+ IWineD3DSwapChain* This,
+ IWineD3DSurface *dst_surface);
+void __RPC_STUB IWineD3DSwapChain_GetFrontBufferData_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetBackBuffer_Proxy(
+ IWineD3DSwapChain* This,
+ UINT backbuffer_idx,
+ WINED3DBACKBUFFER_TYPE backbuffer_type,
+ IWineD3DSurface **backbuffer);
+void __RPC_STUB IWineD3DSwapChain_GetBackBuffer_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetRasterStatus_Proxy(
+ IWineD3DSwapChain* This,
+ WINED3DRASTER_STATUS *raster_status);
+void __RPC_STUB IWineD3DSwapChain_GetRasterStatus_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetDisplayMode_Proxy(
+ IWineD3DSwapChain* This,
+ WINED3DDISPLAYMODE *mode);
+void __RPC_STUB IWineD3DSwapChain_GetDisplayMode_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetPresentParameters_Proxy(
+ IWineD3DSwapChain* This,
+ WINED3DPRESENT_PARAMETERS *present_parameters);
+void __RPC_STUB IWineD3DSwapChain_GetPresentParameters_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_SetGammaRamp_Proxy(
+ IWineD3DSwapChain* This,
+ DWORD flags,
+ const WINED3DGAMMARAMP *ramp);
+void __RPC_STUB IWineD3DSwapChain_SetGammaRamp_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DSwapChain_GetGammaRamp_Proxy(
+ IWineD3DSwapChain* This,
+ WINED3DGAMMARAMP *ramp);
+void __RPC_STUB IWineD3DSwapChain_GetGammaRamp_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DSwapChain_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DBuffer interface
+ */
+#ifndef __IWineD3DBuffer_INTERFACE_DEFINED__
+#define __IWineD3DBuffer_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DBuffer, 0xb3f028e8, 0x1a40, 0x4ab3, 0x92,0x92, 0x5b,0xf6,0xcf,0xd8,0x02,0x09);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DBuffer : public IWineD3DResource
+{
+ virtual HRESULT STDMETHODCALLTYPE Map(
+ UINT offset,
+ UINT size,
+ BYTE **data,
+ DWORD flags) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Unmap(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDesc(
+ WINED3DBUFFER_DESC *desc) = 0;
+
+};
+#else
+typedef struct IWineD3DBufferVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DBuffer* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DBuffer* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DBuffer* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DBuffer* This,
+ IUnknown **parent);
+
+ /*** IWineD3DResource methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
+ IWineD3DBuffer* This,
+ REFGUID guid,
+ const void *data,
+ DWORD data_size,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
+ IWineD3DBuffer* This,
+ REFGUID guid,
+ void *data,
+ DWORD *data_size);
+
+ HRESULT (STDMETHODCALLTYPE *FreePrivateData)(
+ IWineD3DBuffer* This,
+ REFGUID guid);
+
+ DWORD (STDMETHODCALLTYPE *SetPriority)(
+ IWineD3DBuffer* This,
+ DWORD new_priority);
+
+ DWORD (STDMETHODCALLTYPE *GetPriority)(
+ IWineD3DBuffer* This);
+
+ void (STDMETHODCALLTYPE *PreLoad)(
+ IWineD3DBuffer* This);
+
+ void (STDMETHODCALLTYPE *UnLoad)(
+ IWineD3DBuffer* This);
+
+ WINED3DRESOURCETYPE (STDMETHODCALLTYPE *GetType)(
+ IWineD3DBuffer* This);
+
+#ifdef VBOX_WITH_WDDM
+ HRESULT (STDMETHODCALLTYPE *SetShRcState)(
+ IWineD3DResource* This,
+ VBOXWINEEX_SHRC_STATE enmState);
+#endif
+
+ /*** IWineD3DBuffer methods ***/
+ HRESULT (STDMETHODCALLTYPE *Map)(
+ IWineD3DBuffer* This,
+ UINT offset,
+ UINT size,
+ BYTE **data,
+ DWORD flags);
+
+ HRESULT (STDMETHODCALLTYPE *Unmap)(
+ IWineD3DBuffer* This);
+
+ HRESULT (STDMETHODCALLTYPE *GetDesc)(
+ IWineD3DBuffer* This,
+ WINED3DBUFFER_DESC *desc);
+
+ END_INTERFACE
+} IWineD3DBufferVtbl;
+interface IWineD3DBuffer {
+ CONST_VTBL IWineD3DBufferVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DBuffer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DBuffer_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DBuffer_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DBuffer_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DResource methods ***/
+#define IWineD3DBuffer_SetPrivateData(This,guid,data,data_size,flags) (This)->lpVtbl->SetPrivateData(This,guid,data,data_size,flags)
+#define IWineD3DBuffer_GetPrivateData(This,guid,data,data_size) (This)->lpVtbl->GetPrivateData(This,guid,data,data_size)
+#define IWineD3DBuffer_FreePrivateData(This,guid) (This)->lpVtbl->FreePrivateData(This,guid)
+#define IWineD3DBuffer_SetPriority(This,new_priority) (This)->lpVtbl->SetPriority(This,new_priority)
+#define IWineD3DBuffer_GetPriority(This) (This)->lpVtbl->GetPriority(This)
+#define IWineD3DBuffer_PreLoad(This) (This)->lpVtbl->PreLoad(This)
+#define IWineD3DBuffer_UnLoad(This) (This)->lpVtbl->UnLoad(This)
+#define IWineD3DBuffer_GetType(This) (This)->lpVtbl->GetType(This)
+/*** IWineD3DBuffer methods ***/
+#define IWineD3DBuffer_Map(This,offset,size,data,flags) (This)->lpVtbl->Map(This,offset,size,data,flags)
+#define IWineD3DBuffer_Unmap(This) (This)->lpVtbl->Unmap(This)
+#define IWineD3DBuffer_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DBuffer_Map_Proxy(
+ IWineD3DBuffer* This,
+ UINT offset,
+ UINT size,
+ BYTE **data,
+ DWORD flags);
+void __RPC_STUB IWineD3DBuffer_Map_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DBuffer_Unmap_Proxy(
+ IWineD3DBuffer* This);
+void __RPC_STUB IWineD3DBuffer_Unmap_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DBuffer_GetDesc_Proxy(
+ IWineD3DBuffer* This,
+ WINED3DBUFFER_DESC *desc);
+void __RPC_STUB IWineD3DBuffer_GetDesc_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DBuffer_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DBaseShader interface
+ */
+#ifndef __IWineD3DBaseShader_INTERFACE_DEFINED__
+#define __IWineD3DBaseShader_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DBaseShader, 0xeac93065, 0xa4df, 0x446f, 0x86,0xa1, 0x9e,0xf2,0xbc,0xa4,0x0a,0x3c);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DBaseShader : public IWineD3DBase
+{
+ virtual HRESULT STDMETHODCALLTYPE GetFunction(
+ void *data,
+ UINT *data_size) = 0;
+
+};
+#else
+typedef struct IWineD3DBaseShaderVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DBaseShader* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DBaseShader* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DBaseShader* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DBaseShader* This,
+ IUnknown **parent);
+
+ /*** IWineD3DBaseShader methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetFunction)(
+ IWineD3DBaseShader* This,
+ void *data,
+ UINT *data_size);
+
+ END_INTERFACE
+} IWineD3DBaseShaderVtbl;
+interface IWineD3DBaseShader {
+ CONST_VTBL IWineD3DBaseShaderVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DBaseShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DBaseShader_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DBaseShader_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DBaseShader_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DBaseShader methods ***/
+#define IWineD3DBaseShader_GetFunction(This,data,data_size) (This)->lpVtbl->GetFunction(This,data,data_size)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DBaseShader_GetFunction_Proxy(
+ IWineD3DBaseShader* This,
+ void *data,
+ UINT *data_size);
+void __RPC_STUB IWineD3DBaseShader_GetFunction_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DBaseShader_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DVertexShader interface
+ */
+#ifndef __IWineD3DVertexShader_INTERFACE_DEFINED__
+#define __IWineD3DVertexShader_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DVertexShader, 0x7f7a2b60, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DVertexShader : public IWineD3DBaseShader
+{
+ virtual HRESULT STDMETHODCALLTYPE SetLocalConstantsF(
+ UINT start_idx,
+ const float *src_data,
+ UINT vector4f_count) = 0;
+
+};
+#else
+typedef struct IWineD3DVertexShaderVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DVertexShader* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DVertexShader* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DVertexShader* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DVertexShader* This,
+ IUnknown **parent);
+
+ /*** IWineD3DBaseShader methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetFunction)(
+ IWineD3DVertexShader* This,
+ void *data,
+ UINT *data_size);
+
+ /*** IWineD3DVertexShader methods ***/
+ HRESULT (STDMETHODCALLTYPE *SetLocalConstantsF)(
+ IWineD3DVertexShader* This,
+ UINT start_idx,
+ const float *src_data,
+ UINT vector4f_count);
+
+ END_INTERFACE
+} IWineD3DVertexShaderVtbl;
+interface IWineD3DVertexShader {
+ CONST_VTBL IWineD3DVertexShaderVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DVertexShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DVertexShader_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DVertexShader_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DVertexShader_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DBaseShader methods ***/
+#define IWineD3DVertexShader_GetFunction(This,data,data_size) (This)->lpVtbl->GetFunction(This,data,data_size)
+/*** IWineD3DVertexShader methods ***/
+#define IWineD3DVertexShader_SetLocalConstantsF(This,start_idx,src_data,vector4f_count) (This)->lpVtbl->SetLocalConstantsF(This,start_idx,src_data,vector4f_count)
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DVertexShader_SetLocalConstantsF_Proxy(
+ IWineD3DVertexShader* This,
+ UINT start_idx,
+ const float *src_data,
+ UINT vector4f_count);
+void __RPC_STUB IWineD3DVertexShader_SetLocalConstantsF_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DVertexShader_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DGeometryShader interface
+ */
+#ifndef __IWineD3DGeometryShader_INTERFACE_DEFINED__
+#define __IWineD3DGeometryShader_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DGeometryShader, 0x8276c113, 0x388b, 0x49d1, 0xad,0x8b, 0xc9,0xdd,0x8b,0xcb,0xab,0xcd);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DGeometryShader : public IWineD3DBaseShader
+{
+};
+#else
+typedef struct IWineD3DGeometryShaderVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DGeometryShader* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DGeometryShader* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DGeometryShader* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DGeometryShader* This,
+ IUnknown **parent);
+
+ /*** IWineD3DBaseShader methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetFunction)(
+ IWineD3DGeometryShader* This,
+ void *data,
+ UINT *data_size);
+
+ END_INTERFACE
+} IWineD3DGeometryShaderVtbl;
+interface IWineD3DGeometryShader {
+ CONST_VTBL IWineD3DGeometryShaderVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DGeometryShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DGeometryShader_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DGeometryShader_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DGeometryShader_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DBaseShader methods ***/
+#define IWineD3DGeometryShader_GetFunction(This,data,data_size) (This)->lpVtbl->GetFunction(This,data,data_size)
+#endif
+
+#endif
+
+
+#endif /* __IWineD3DGeometryShader_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DPixelShader interface
+ */
+#ifndef __IWineD3DPixelShader_INTERFACE_DEFINED__
+#define __IWineD3DPixelShader_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DPixelShader, 0x818503da, 0x6f30, 0x11d9, 0xc6,0x87, 0x00,0x04,0x61,0x42,0xc1,0x4f);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DPixelShader : public IWineD3DBaseShader
+{
+};
+#else
+typedef struct IWineD3DPixelShaderVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DPixelShader* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DPixelShader* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DPixelShader* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DPixelShader* This,
+ IUnknown **parent);
+
+ /*** IWineD3DBaseShader methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetFunction)(
+ IWineD3DPixelShader* This,
+ void *data,
+ UINT *data_size);
+
+ END_INTERFACE
+} IWineD3DPixelShaderVtbl;
+interface IWineD3DPixelShader {
+ CONST_VTBL IWineD3DPixelShaderVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DPixelShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DPixelShader_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DPixelShader_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DPixelShader_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DBaseShader methods ***/
+#define IWineD3DPixelShader_GetFunction(This,data,data_size) (This)->lpVtbl->GetFunction(This,data,data_size)
+#endif
+
+#endif
+
+
+#endif /* __IWineD3DPixelShader_INTERFACE_DEFINED__ */
+
+/*****************************************************************************
+ * IWineD3DDevice interface
+ */
+#ifndef __IWineD3DDevice_INTERFACE_DEFINED__
+#define __IWineD3DDevice_INTERFACE_DEFINED__
+
+DEFINE_GUID(IID_IWineD3DDevice, 0x6d10a2ce, 0x09d0, 0x4a53, 0xa4,0x27, 0x11,0x38,0x8f,0x9f,0x8c,0xa5);
+#if defined(__cplusplus) && !defined(CINTERFACE)
+interface IWineD3DDevice : public IWineD3DBase
+{
+ virtual HRESULT STDMETHODCALLTYPE CreateBuffer(
+ struct wined3d_buffer_desc *desc,
+ const void *data,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops,
+ IWineD3DBuffer **buffer) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateVertexBuffer(
+ UINT length,
+ DWORD usage,
+ WINED3DPOOL pool,
+ IWineD3DBuffer **vertex_buffer,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateIndexBuffer(
+ UINT length,
+ DWORD usage,
+ WINED3DPOOL pool,
+ IWineD3DBuffer **index_buffer,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateStateBlock(
+ WINED3DSTATEBLOCKTYPE type,
+ IWineD3DStateBlock **stateblock,
+ IUnknown *parent) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateSurface(
+ UINT width,
+ UINT height,
+ WINED3DFORMAT format,
+ BOOL lockable,
+ BOOL discard,
+ UINT level,
+ IWineD3DSurface **surface,
+ DWORD usage,
+ WINED3DPOOL pool,
+ WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD multisample_quality,
+ WINED3DSURFTYPE surface_type,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateRendertargetView(
+ IWineD3DResource *resource,
+ IUnknown *parent,
+ IWineD3DRendertargetView **rendertarget_view) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateTexture(
+ UINT width,
+ UINT height,
+ UINT levels,
+ DWORD usage,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ IWineD3DTexture **texture,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateVolumeTexture(
+ UINT width,
+ UINT height,
+ UINT depth,
+ UINT levels,
+ DWORD usage,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ IWineD3DVolumeTexture **texture,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops
+#ifdef VBOX_WITH_WDDM
+ , HANDLE *shared_handle
+ , void *pavClientMem
+#endif
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateVolume(
+ UINT width,
+ UINT height,
+ UINT depth,
+ DWORD usage,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ IWineD3DVolume **volume,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops
+#ifdef VBOX_WITH_WDDM
+ , HANDLE *shared_handle
+ , void *pvClientMem
+#endif
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateCubeTexture(
+ UINT edge_length,
+ UINT levels,
+ DWORD usage,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ IWineD3DCubeTexture **texture,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateQuery(
+ WINED3DQUERYTYPE type,
+ IWineD3DQuery **query,
+ IUnknown *parent) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateSwapChain(
+ WINED3DPRESENT_PARAMETERS *present_parameters,
+ IWineD3DSwapChain **swapchain,
+ IUnknown *parent,
+ WINED3DSURFTYPE surface_type) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateVertexDeclaration(
+ IWineD3DVertexDeclaration **declaration,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops,
+ const WINED3DVERTEXELEMENT *elements,
+ UINT element_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateVertexDeclarationFromFVF(
+ IWineD3DVertexDeclaration **declaration,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops,
+ DWORD fvf) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateVertexShader(
+ const DWORD *function,
+ const struct wined3d_shader_signature *output_signature,
+ IWineD3DVertexShader **shader,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader(
+ const DWORD *byte_code,
+ const struct wined3d_shader_signature *output_signature,
+ IWineD3DGeometryShader **shader,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreatePixelShader(
+ const DWORD *function,
+ const struct wined3d_shader_signature *output_signature,
+ IWineD3DPixelShader **shader,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE CreatePalette(
+ DWORD flags,
+ const PALETTEENTRY *palette_entry,
+ IWineD3DPalette **palette,
+ IUnknown *parent) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Init3D(
+ WINED3DPRESENT_PARAMETERS *present_parameters) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE InitGDI(
+ WINED3DPRESENT_PARAMETERS *present_parameters) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Uninit3D(
+ ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain)) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE UninitGDI(
+ ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain)) = 0;
+
+ virtual void STDMETHODCALLTYPE SetMultithreaded(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE EvictManagedResources(
+ ) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetAvailableTextureMem(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetBackBuffer(
+ UINT swapchain_idx,
+ UINT backbuffer_idx,
+ WINED3DBACKBUFFER_TYPE backbuffer_type,
+ IWineD3DSurface **backbuffer) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetCreationParameters(
+ WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDeviceCaps(
+ WINED3DCAPS *caps) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDirect3D(
+ IWineD3D **d3d) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDisplayMode(
+ UINT swapchain_idx,
+ WINED3DDISPLAYMODE *mode) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetDisplayMode(
+ UINT swapchain_idx,
+ const WINED3DDISPLAYMODE *mode) = 0;
+
+ virtual UINT STDMETHODCALLTYPE GetNumberOfSwapChains(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetRasterStatus(
+ UINT swapchain_idx,
+ WINED3DRASTER_STATUS *raster_status) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetSwapChain(
+ UINT swapchain_idx,
+ IWineD3DSwapChain **swapchain) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Reset(
+ WINED3DPRESENT_PARAMETERS *present_parameters) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetDialogBoxMode(
+ BOOL enable_dialogs) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetCursorProperties(
+ UINT x_hotspot,
+ UINT y_hotspot,
+ IWineD3DSurface *cursor_surface) = 0;
+
+ virtual void STDMETHODCALLTYPE SetCursorPosition(
+ int x_screen_space,
+ int y_screen_space,
+ DWORD flags) = 0;
+
+ virtual BOOL STDMETHODCALLTYPE ShowCursor(
+ BOOL show) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetClipPlane(
+ DWORD plane_idx,
+ const float *plane) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetClipPlane(
+ DWORD plane_idx,
+ float *plane) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetClipStatus(
+ const WINED3DCLIPSTATUS *clip_status) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetClipStatus(
+ WINED3DCLIPSTATUS *clip_status) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetCurrentTexturePalette(
+ UINT palette_number) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetCurrentTexturePalette(
+ UINT *palette_number) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetDepthStencilSurface(
+ IWineD3DSurface *depth_stencil) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetDepthStencilSurface(
+ IWineD3DSurface **depth_stencil) = 0;
+
+ virtual void STDMETHODCALLTYPE SetGammaRamp(
+ UINT swapchain_idx,
+ DWORD flags,
+ const WINED3DGAMMARAMP *ramp) = 0;
+
+ virtual void STDMETHODCALLTYPE GetGammaRamp(
+ UINT swapchain_idx,
+ WINED3DGAMMARAMP *ramp) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetIndexBuffer(
+ IWineD3DBuffer *index_buffer,
+ WINED3DFORMAT format) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetIndexBuffer(
+ IWineD3DBuffer **index_buffer) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetBaseVertexIndex(
+ INT base_index) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetBaseVertexIndex(
+ INT *base_index) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetLight(
+ DWORD light_idx,
+ const WINED3DLIGHT *light) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetLight(
+ DWORD light_idx,
+ WINED3DLIGHT *light) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetLightEnable(
+ DWORD light_idx,
+ BOOL enable) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetLightEnable(
+ DWORD light_idx,
+ BOOL *enable) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetMaterial(
+ const WINED3DMATERIAL *material) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetMaterial(
+ WINED3DMATERIAL *material) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetNPatchMode(
+ float segments) = 0;
+
+ virtual float STDMETHODCALLTYPE GetNPatchMode(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPaletteEntries(
+ UINT palette_number,
+ const PALETTEENTRY *entries) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetPaletteEntries(
+ UINT palette_number,
+ PALETTEENTRY *entries) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPixelShader(
+ IWineD3DPixelShader *shader) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetPixelShader(
+ IWineD3DPixelShader **shader) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPixelShaderConstantB(
+ UINT start_register,
+ const BOOL *constants,
+ UINT bool_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetPixelShaderConstantB(
+ UINT start_register,
+ BOOL *constants,
+ UINT bool_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPixelShaderConstantI(
+ UINT start_register,
+ const int *constants,
+ UINT vector4i_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetPixelShaderConstantI(
+ UINT start_register,
+ int *constants,
+ UINT vector4i_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetPixelShaderConstantF(
+ UINT start_register,
+ const float *constants,
+ UINT vector4f_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetPixelShaderConstantF(
+ UINT start_register,
+ float *constants,
+ UINT vector4f_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetRenderState(
+ WINED3DRENDERSTATETYPE state,
+ DWORD value) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetRenderState(
+ WINED3DRENDERSTATETYPE state,
+ DWORD *value) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetRenderTarget(
+ DWORD render_target_idx,
+ IWineD3DSurface *render_target,
+ BOOL set_viewport) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetRenderTarget(
+ DWORD render_target_idx,
+ IWineD3DSurface **render_target) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetFrontBackBuffers(
+ IWineD3DSurface *front,
+ IWineD3DSurface *back) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetSamplerState(
+ DWORD sampler_idx,
+ WINED3DSAMPLERSTATETYPE state,
+ DWORD value) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetSamplerState(
+ DWORD sampler_idx,
+ WINED3DSAMPLERSTATETYPE state,
+ DWORD *value) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetScissorRect(
+ const RECT *rect) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetScissorRect(
+ RECT *rect) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetSoftwareVertexProcessing(
+ BOOL software) = 0;
+
+ virtual BOOL STDMETHODCALLTYPE GetSoftwareVertexProcessing(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetStreamSource(
+ UINT stream_idx,
+ IWineD3DBuffer *buffer,
+ UINT offset,
+ UINT stride) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetStreamSource(
+ UINT stream_idx,
+ IWineD3DBuffer **buffer,
+ UINT *offset,
+ UINT *stride) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetStreamSourceFreq(
+ UINT stream_idx,
+ UINT divider) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetStreamSourceFreq(
+ UINT stream_idx,
+ UINT *divider) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetTexture(
+ DWORD stage,
+ IWineD3DBaseTexture *texture) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetTexture(
+ DWORD stage,
+ IWineD3DBaseTexture **texture) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetTextureStageState(
+ DWORD stage,
+ WINED3DTEXTURESTAGESTATETYPE state,
+ DWORD value) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetTextureStageState(
+ DWORD stage,
+ WINED3DTEXTURESTAGESTATETYPE state,
+ DWORD *value) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetTransform(
+ WINED3DTRANSFORMSTATETYPE state,
+ const WINED3DMATRIX *matrix) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetTransform(
+ WINED3DTRANSFORMSTATETYPE state,
+ WINED3DMATRIX *matrix) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetVertexDeclaration(
+ IWineD3DVertexDeclaration *declaration) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetVertexDeclaration(
+ IWineD3DVertexDeclaration **declaration) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetVertexShader(
+ IWineD3DVertexShader *shader) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetVertexShader(
+ IWineD3DVertexShader **shader) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetVertexShaderConstantB(
+ UINT start_register,
+ const BOOL *constants,
+ UINT bool_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantB(
+ UINT start_register,
+ BOOL *constants,
+ UINT bool_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetVertexShaderConstantI(
+ UINT start_register,
+ const int *constants,
+ UINT vector4i_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantI(
+ UINT start_register,
+ int *constants,
+ UINT vector4i_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetVertexShaderConstantF(
+ UINT start_register,
+ const float *constants,
+ UINT vector4f_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantF(
+ UINT start_register,
+ float *constants,
+ UINT vector4f_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE SetViewport(
+ const WINED3DVIEWPORT *viewport) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetViewport(
+ WINED3DVIEWPORT *viewport) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE MultiplyTransform(
+ WINED3DTRANSFORMSTATETYPE state,
+ const WINED3DMATRIX *matrix) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE ValidateDevice(
+ DWORD *num_passes) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE ProcessVertices(
+ UINT src_start_idx,
+ UINT dst_idx,
+ UINT vertex_count,
+ IWineD3DBuffer *dest_buffer,
+ IWineD3DVertexDeclaration *declaration,
+ DWORD flags,
+ DWORD DestFVF) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE BeginStateBlock(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE EndStateBlock(
+ IWineD3DStateBlock **stateblock) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE BeginScene(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE EndScene(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Present(
+ const RECT *src_rect,
+ const RECT *dst_rect,
+ HWND dst_window_override,
+ const RGNDATA *dirty_region) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE Clear(
+ DWORD rect_count,
+ const WINED3DRECT *rects,
+ DWORD flags,
+ WINED3DCOLOR color,
+ float z,
+ DWORD stencil) = 0;
+
+ virtual void STDMETHODCALLTYPE ClearRendertargetView(
+ IWineD3DRendertargetView *rendertarget_view,
+ const float color[4]) = 0;
+
+ virtual void STDMETHODCALLTYPE SetPrimitiveType(
+ WINED3DPRIMITIVETYPE primitive_topology) = 0;
+
+ virtual void STDMETHODCALLTYPE GetPrimitiveType(
+ WINED3DPRIMITIVETYPE *primitive_topology) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DrawPrimitive(
+ UINT start_vertex,
+ UINT vertex_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DrawIndexedPrimitive(
+ UINT start_idx,
+ UINT index_count) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DrawPrimitiveUP(
+ UINT vertex_count,
+ const void *stream_data,
+ UINT stream_stride) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DrawIndexedPrimitiveUP(
+ UINT index_count,
+ const void *index_data,
+ WINED3DFORMAT index_data_format,
+ const void *stream_data,
+ UINT stream_stride) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DrawPrimitiveStrided(
+ UINT vertex_count,
+ const WineDirect3DVertexStridedData *strided_data) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DrawIndexedPrimitiveStrided(
+ UINT index_count,
+ const WineDirect3DVertexStridedData *strided_data,
+ UINT vertex_count,
+ const void *index_data,
+ WINED3DFORMAT index_data_format) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DrawRectPatch(
+ UINT handle,
+ const float *num_segs,
+ const WINED3DRECTPATCH_INFO *rect_patch_info) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DrawTriPatch(
+ UINT handle,
+ const float *num_segs,
+ const WINED3DTRIPATCH_INFO *tri_patch_info) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE DeletePatch(
+ UINT handle) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE ColorFill(
+ IWineD3DSurface *surface,
+ const WINED3DRECT *rect,
+ WINED3DCOLOR color) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE UpdateTexture(
+ IWineD3DBaseTexture *src_texture,
+ IWineD3DBaseTexture *dst_texture) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE UpdateSurface(
+ IWineD3DSurface *src_surface,
+ const RECT *src_rect,
+ IWineD3DSurface *dst_surface,
+ const POINT *dst_point) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetFrontBufferData(
+ UINT swapchain_idx,
+ IWineD3DSurface *dst_surface) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE EnumResources(
+ HRESULT (STDMETHODCALLTYPE * callback)(IWineD3DResource *resource,void *pData),
+ void *data) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE GetSurfaceFromDC(
+ HDC dc,
+ IWineD3DSurface **surface) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE AcquireFocusWindow(
+ HWND window) = 0;
+
+ virtual void STDMETHODCALLTYPE ReleaseFocusWindow(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE AddSwapChain(
+ IWineD3DSwapChain *swapchain) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE RemoveSwapChain(
+ IWineD3DSwapChain *swapchain) = 0;
+
+#ifdef VBOX_WITH_WDDM
+ virtual HRESULT STDMETHODCALLTYPE Flush(
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE VolBlt(IWineD3DDevice *iface,
+ IWineD3DVolume *pSourceVolume, IWineD3DVolume *pDestinationVolume,
+ const WINED3DBOX *pSrcBoxArg,
+ const VBOXPOINT3D *pDstPoin3D
+ ) = 0;
+
+ virtual HRESULT STDMETHODCALLTYPE VolTexBlt(IWineD3DDevice *iface,
+ IWineD3DVolumeTexture *pSourceTexture, IWineD3DVolumeTexture *pDestinationTexture,
+ const WINED3DBOX *pSrcBoxArg,
+ const VBOXPOINT3D *pDstPoin3D
+ ) = 0;
+#endif
+};
+#else
+typedef struct IWineD3DDeviceVtbl {
+ BEGIN_INTERFACE
+
+ /*** IUnknown methods ***/
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
+ IWineD3DDevice* This,
+ REFIID riid,
+ void **ppvObject);
+
+ ULONG (STDMETHODCALLTYPE *AddRef)(
+ IWineD3DDevice* This);
+
+ ULONG (STDMETHODCALLTYPE *Release)(
+ IWineD3DDevice* This);
+
+ /*** IWineD3DBase methods ***/
+ HRESULT (STDMETHODCALLTYPE *GetParent)(
+ IWineD3DDevice* This,
+ IUnknown **parent);
+
+ /*** IWineD3DDevice methods ***/
+ HRESULT (STDMETHODCALLTYPE *CreateBuffer)(
+ IWineD3DDevice* This,
+ struct wined3d_buffer_desc *desc,
+ const void *data,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops,
+ IWineD3DBuffer **buffer);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVertexBuffer)(
+ IWineD3DDevice* This,
+ UINT length,
+ DWORD usage,
+ WINED3DPOOL pool,
+ IWineD3DBuffer **vertex_buffer,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+
+ HRESULT (STDMETHODCALLTYPE *CreateIndexBuffer)(
+ IWineD3DDevice* This,
+ UINT length,
+ DWORD usage,
+ WINED3DPOOL pool,
+ IWineD3DBuffer **index_buffer,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+
+ HRESULT (STDMETHODCALLTYPE *CreateStateBlock)(
+ IWineD3DDevice* This,
+ WINED3DSTATEBLOCKTYPE type,
+ IWineD3DStateBlock **stateblock,
+ IUnknown *parent);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSurface)(
+ IWineD3DDevice* This,
+ UINT width,
+ UINT height,
+ WINED3DFORMAT format,
+ BOOL lockable,
+ BOOL discard,
+ UINT level,
+ IWineD3DSurface **surface,
+ DWORD usage,
+ WINED3DPOOL pool,
+ WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD multisample_quality,
+ WINED3DSURFTYPE surface_type,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops
+#ifdef VBOX_WITH_WDDM
+ , HANDLE *shared_handle
+ , void *pvClientMem
+#endif
+ );
+
+ HRESULT (STDMETHODCALLTYPE *CreateRendertargetView)(
+ IWineD3DDevice* This,
+ IWineD3DResource *resource,
+ IUnknown *parent,
+ IWineD3DRendertargetView **rendertarget_view);
+
+ HRESULT (STDMETHODCALLTYPE *CreateTexture)(
+ IWineD3DDevice* This,
+ UINT width,
+ UINT height,
+ UINT levels,
+ DWORD usage,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ IWineD3DTexture **texture,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops
+#ifdef VBOX_WITH_WDDM
+ , HANDLE *shared_handle
+ , void **pavClientMem
+#endif
+ );
+
+ HRESULT (STDMETHODCALLTYPE *CreateVolumeTexture)(
+ IWineD3DDevice* This,
+ UINT width,
+ UINT height,
+ UINT depth,
+ UINT levels,
+ DWORD usage,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ IWineD3DVolumeTexture **texture,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops
+#ifdef VBOX_WITH_WDDM
+ , HANDLE *shared_handle
+ , void **pavClientMem
+#endif
+ );
+
+ HRESULT (STDMETHODCALLTYPE *CreateVolume)(
+ IWineD3DDevice* This,
+ UINT width,
+ UINT height,
+ UINT depth,
+ DWORD usage,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ IWineD3DVolume **volume,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops
+#ifdef VBOX_WITH_WDDM
+ , HANDLE *shared_handle
+ , void *pvClientMem
+#endif
+ );
+
+ HRESULT (STDMETHODCALLTYPE *CreateCubeTexture)(
+ IWineD3DDevice* This,
+ UINT edge_length,
+ UINT levels,
+ DWORD usage,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ IWineD3DCubeTexture **texture,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops
+#ifdef VBOX_WITH_WDDM
+ , HANDLE *shared_handle
+ , void **pavClientMem
+#endif
+ );
+
+ HRESULT (STDMETHODCALLTYPE *CreateQuery)(
+ IWineD3DDevice* This,
+ WINED3DQUERYTYPE type,
+ IWineD3DQuery **query,
+ IUnknown *parent);
+
+ HRESULT (STDMETHODCALLTYPE *CreateSwapChain)(
+ IWineD3DDevice* This,
+ WINED3DPRESENT_PARAMETERS *present_parameters,
+ IWineD3DSwapChain **swapchain,
+ IUnknown *parent,
+ WINED3DSURFTYPE surface_type);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVertexDeclaration)(
+ IWineD3DDevice* This,
+ IWineD3DVertexDeclaration **declaration,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops,
+ const WINED3DVERTEXELEMENT *elements,
+ UINT element_count);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVertexDeclarationFromFVF)(
+ IWineD3DDevice* This,
+ IWineD3DVertexDeclaration **declaration,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops,
+ DWORD fvf);
+
+ HRESULT (STDMETHODCALLTYPE *CreateVertexShader)(
+ IWineD3DDevice* This,
+ const DWORD *function,
+ const struct wined3d_shader_signature *output_signature,
+ IWineD3DVertexShader **shader,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+
+ HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)(
+ IWineD3DDevice* This,
+ const DWORD *byte_code,
+ const struct wined3d_shader_signature *output_signature,
+ IWineD3DGeometryShader **shader,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+
+ HRESULT (STDMETHODCALLTYPE *CreatePixelShader)(
+ IWineD3DDevice* This,
+ const DWORD *function,
+ const struct wined3d_shader_signature *output_signature,
+ IWineD3DPixelShader **shader,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+
+ HRESULT (STDMETHODCALLTYPE *CreatePalette)(
+ IWineD3DDevice* This,
+ DWORD flags,
+ const PALETTEENTRY *palette_entry,
+ IWineD3DPalette **palette,
+ IUnknown *parent);
+
+ HRESULT (STDMETHODCALLTYPE *Init3D)(
+ IWineD3DDevice* This,
+ WINED3DPRESENT_PARAMETERS *present_parameters);
+
+ HRESULT (STDMETHODCALLTYPE *InitGDI)(
+ IWineD3DDevice* This,
+ WINED3DPRESENT_PARAMETERS *present_parameters);
+
+ HRESULT (STDMETHODCALLTYPE *Uninit3D)(
+ IWineD3DDevice* This,
+ ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain));
+
+ HRESULT (STDMETHODCALLTYPE *UninitGDI)(
+ IWineD3DDevice* This,
+ ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain));
+
+ void (STDMETHODCALLTYPE *SetMultithreaded)(
+ IWineD3DDevice* This);
+
+ HRESULT (STDMETHODCALLTYPE *EvictManagedResources)(
+ IWineD3DDevice* This);
+
+ UINT (STDMETHODCALLTYPE *GetAvailableTextureMem)(
+ IWineD3DDevice* This);
+
+ HRESULT (STDMETHODCALLTYPE *GetBackBuffer)(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ UINT backbuffer_idx,
+ WINED3DBACKBUFFER_TYPE backbuffer_type,
+ IWineD3DSurface **backbuffer);
+
+ HRESULT (STDMETHODCALLTYPE *GetCreationParameters)(
+ IWineD3DDevice* This,
+ WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters);
+
+ HRESULT (STDMETHODCALLTYPE *GetDeviceCaps)(
+ IWineD3DDevice* This,
+ WINED3DCAPS *caps);
+
+ HRESULT (STDMETHODCALLTYPE *GetDirect3D)(
+ IWineD3DDevice* This,
+ IWineD3D **d3d);
+
+ HRESULT (STDMETHODCALLTYPE *GetDisplayMode)(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ WINED3DDISPLAYMODE *mode);
+
+ HRESULT (STDMETHODCALLTYPE *SetDisplayMode)(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ const WINED3DDISPLAYMODE *mode);
+
+ UINT (STDMETHODCALLTYPE *GetNumberOfSwapChains)(
+ IWineD3DDevice* This);
+
+ HRESULT (STDMETHODCALLTYPE *GetRasterStatus)(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ WINED3DRASTER_STATUS *raster_status);
+
+ HRESULT (STDMETHODCALLTYPE *GetSwapChain)(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ IWineD3DSwapChain **swapchain);
+
+ HRESULT (STDMETHODCALLTYPE *Reset)(
+ IWineD3DDevice* This,
+ WINED3DPRESENT_PARAMETERS *present_parameters);
+
+ HRESULT (STDMETHODCALLTYPE *SetDialogBoxMode)(
+ IWineD3DDevice* This,
+ BOOL enable_dialogs);
+
+ HRESULT (STDMETHODCALLTYPE *SetCursorProperties)(
+ IWineD3DDevice* This,
+ UINT x_hotspot,
+ UINT y_hotspot,
+ IWineD3DSurface *cursor_surface);
+
+ void (STDMETHODCALLTYPE *SetCursorPosition)(
+ IWineD3DDevice* This,
+ int x_screen_space,
+ int y_screen_space,
+ DWORD flags);
+
+ BOOL (STDMETHODCALLTYPE *ShowCursor)(
+ IWineD3DDevice* This,
+ BOOL show);
+
+ HRESULT (STDMETHODCALLTYPE *SetClipPlane)(
+ IWineD3DDevice* This,
+ DWORD plane_idx,
+ const float *plane);
+
+ HRESULT (STDMETHODCALLTYPE *GetClipPlane)(
+ IWineD3DDevice* This,
+ DWORD plane_idx,
+ float *plane);
+
+ HRESULT (STDMETHODCALLTYPE *SetClipStatus)(
+ IWineD3DDevice* This,
+ const WINED3DCLIPSTATUS *clip_status);
+
+ HRESULT (STDMETHODCALLTYPE *GetClipStatus)(
+ IWineD3DDevice* This,
+ WINED3DCLIPSTATUS *clip_status);
+
+ HRESULT (STDMETHODCALLTYPE *SetCurrentTexturePalette)(
+ IWineD3DDevice* This,
+ UINT palette_number);
+
+ HRESULT (STDMETHODCALLTYPE *GetCurrentTexturePalette)(
+ IWineD3DDevice* This,
+ UINT *palette_number);
+
+ HRESULT (STDMETHODCALLTYPE *SetDepthStencilSurface)(
+ IWineD3DDevice* This,
+ IWineD3DSurface *depth_stencil);
+
+ HRESULT (STDMETHODCALLTYPE *GetDepthStencilSurface)(
+ IWineD3DDevice* This,
+ IWineD3DSurface **depth_stencil);
+
+ void (STDMETHODCALLTYPE *SetGammaRamp)(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ DWORD flags,
+ const WINED3DGAMMARAMP *ramp);
+
+ void (STDMETHODCALLTYPE *GetGammaRamp)(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ WINED3DGAMMARAMP *ramp);
+
+ HRESULT (STDMETHODCALLTYPE *SetIndexBuffer)(
+ IWineD3DDevice* This,
+ IWineD3DBuffer *index_buffer,
+ WINED3DFORMAT format);
+
+ HRESULT (STDMETHODCALLTYPE *GetIndexBuffer)(
+ IWineD3DDevice* This,
+ IWineD3DBuffer **index_buffer);
+
+ HRESULT (STDMETHODCALLTYPE *SetBaseVertexIndex)(
+ IWineD3DDevice* This,
+ INT base_index);
+
+ HRESULT (STDMETHODCALLTYPE *GetBaseVertexIndex)(
+ IWineD3DDevice* This,
+ INT *base_index);
+
+ HRESULT (STDMETHODCALLTYPE *SetLight)(
+ IWineD3DDevice* This,
+ DWORD light_idx,
+ const WINED3DLIGHT *light);
+
+ HRESULT (STDMETHODCALLTYPE *GetLight)(
+ IWineD3DDevice* This,
+ DWORD light_idx,
+ WINED3DLIGHT *light);
+
+ HRESULT (STDMETHODCALLTYPE *SetLightEnable)(
+ IWineD3DDevice* This,
+ DWORD light_idx,
+ BOOL enable);
+
+ HRESULT (STDMETHODCALLTYPE *GetLightEnable)(
+ IWineD3DDevice* This,
+ DWORD light_idx,
+ BOOL *enable);
+
+ HRESULT (STDMETHODCALLTYPE *SetMaterial)(
+ IWineD3DDevice* This,
+ const WINED3DMATERIAL *material);
+
+ HRESULT (STDMETHODCALLTYPE *GetMaterial)(
+ IWineD3DDevice* This,
+ WINED3DMATERIAL *material);
+
+ HRESULT (STDMETHODCALLTYPE *SetNPatchMode)(
+ IWineD3DDevice* This,
+ float segments);
+
+ float (STDMETHODCALLTYPE *GetNPatchMode)(
+ IWineD3DDevice* This);
+
+ HRESULT (STDMETHODCALLTYPE *SetPaletteEntries)(
+ IWineD3DDevice* This,
+ UINT palette_number,
+ const PALETTEENTRY *entries);
+
+ HRESULT (STDMETHODCALLTYPE *GetPaletteEntries)(
+ IWineD3DDevice* This,
+ UINT palette_number,
+ PALETTEENTRY *entries);
+
+ HRESULT (STDMETHODCALLTYPE *SetPixelShader)(
+ IWineD3DDevice* This,
+ IWineD3DPixelShader *shader);
+
+ HRESULT (STDMETHODCALLTYPE *GetPixelShader)(
+ IWineD3DDevice* This,
+ IWineD3DPixelShader **shader);
+
+ HRESULT (STDMETHODCALLTYPE *SetPixelShaderConstantB)(
+ IWineD3DDevice* This,
+ UINT start_register,
+ const BOOL *constants,
+ UINT bool_count);
+
+ HRESULT (STDMETHODCALLTYPE *GetPixelShaderConstantB)(
+ IWineD3DDevice* This,
+ UINT start_register,
+ BOOL *constants,
+ UINT bool_count);
+
+ HRESULT (STDMETHODCALLTYPE *SetPixelShaderConstantI)(
+ IWineD3DDevice* This,
+ UINT start_register,
+ const int *constants,
+ UINT vector4i_count);
+
+ HRESULT (STDMETHODCALLTYPE *GetPixelShaderConstantI)(
+ IWineD3DDevice* This,
+ UINT start_register,
+ int *constants,
+ UINT vector4i_count);
+
+ HRESULT (STDMETHODCALLTYPE *SetPixelShaderConstantF)(
+ IWineD3DDevice* This,
+ UINT start_register,
+ const float *constants,
+ UINT vector4f_count);
+
+ HRESULT (STDMETHODCALLTYPE *GetPixelShaderConstantF)(
+ IWineD3DDevice* This,
+ UINT start_register,
+ float *constants,
+ UINT vector4f_count);
+
+ HRESULT (STDMETHODCALLTYPE *SetRenderState)(
+ IWineD3DDevice* This,
+ WINED3DRENDERSTATETYPE state,
+ DWORD value);
+
+ HRESULT (STDMETHODCALLTYPE *GetRenderState)(
+ IWineD3DDevice* This,
+ WINED3DRENDERSTATETYPE state,
+ DWORD *value);
+
+ HRESULT (STDMETHODCALLTYPE *SetRenderTarget)(
+ IWineD3DDevice* This,
+ DWORD render_target_idx,
+ IWineD3DSurface *render_target,
+ BOOL set_viewport);
+
+ HRESULT (STDMETHODCALLTYPE *GetRenderTarget)(
+ IWineD3DDevice* This,
+ DWORD render_target_idx,
+ IWineD3DSurface **render_target);
+
+ HRESULT (STDMETHODCALLTYPE *SetFrontBackBuffers)(
+ IWineD3DDevice* This,
+ IWineD3DSurface *front,
+ IWineD3DSurface *back);
+
+ HRESULT (STDMETHODCALLTYPE *SetSamplerState)(
+ IWineD3DDevice* This,
+ DWORD sampler_idx,
+ WINED3DSAMPLERSTATETYPE state,
+ DWORD value);
+
+ HRESULT (STDMETHODCALLTYPE *GetSamplerState)(
+ IWineD3DDevice* This,
+ DWORD sampler_idx,
+ WINED3DSAMPLERSTATETYPE state,
+ DWORD *value);
+
+ HRESULT (STDMETHODCALLTYPE *SetScissorRect)(
+ IWineD3DDevice* This,
+ const RECT *rect);
+
+ HRESULT (STDMETHODCALLTYPE *GetScissorRect)(
+ IWineD3DDevice* This,
+ RECT *rect);
+
+ HRESULT (STDMETHODCALLTYPE *SetSoftwareVertexProcessing)(
+ IWineD3DDevice* This,
+ BOOL software);
+
+ BOOL (STDMETHODCALLTYPE *GetSoftwareVertexProcessing)(
+ IWineD3DDevice* This);
+
+ HRESULT (STDMETHODCALLTYPE *SetStreamSource)(
+ IWineD3DDevice* This,
+ UINT stream_idx,
+ IWineD3DBuffer *buffer,
+ UINT offset,
+ UINT stride);
+
+ HRESULT (STDMETHODCALLTYPE *GetStreamSource)(
+ IWineD3DDevice* This,
+ UINT stream_idx,
+ IWineD3DBuffer **buffer,
+ UINT *offset,
+ UINT *stride);
+
+ HRESULT (STDMETHODCALLTYPE *SetStreamSourceFreq)(
+ IWineD3DDevice* This,
+ UINT stream_idx,
+ UINT divider);
+
+ HRESULT (STDMETHODCALLTYPE *GetStreamSourceFreq)(
+ IWineD3DDevice* This,
+ UINT stream_idx,
+ UINT *divider);
+
+ HRESULT (STDMETHODCALLTYPE *SetTexture)(
+ IWineD3DDevice* This,
+ DWORD stage,
+ IWineD3DBaseTexture *texture);
+
+ HRESULT (STDMETHODCALLTYPE *GetTexture)(
+ IWineD3DDevice* This,
+ DWORD stage,
+ IWineD3DBaseTexture **texture);
+
+ HRESULT (STDMETHODCALLTYPE *SetTextureStageState)(
+ IWineD3DDevice* This,
+ DWORD stage,
+ WINED3DTEXTURESTAGESTATETYPE state,
+ DWORD value);
+
+ HRESULT (STDMETHODCALLTYPE *GetTextureStageState)(
+ IWineD3DDevice* This,
+ DWORD stage,
+ WINED3DTEXTURESTAGESTATETYPE state,
+ DWORD *value);
+
+ HRESULT (STDMETHODCALLTYPE *SetTransform)(
+ IWineD3DDevice* This,
+ WINED3DTRANSFORMSTATETYPE state,
+ const WINED3DMATRIX *matrix);
+
+ HRESULT (STDMETHODCALLTYPE *GetTransform)(
+ IWineD3DDevice* This,
+ WINED3DTRANSFORMSTATETYPE state,
+ WINED3DMATRIX *matrix);
+
+ HRESULT (STDMETHODCALLTYPE *SetVertexDeclaration)(
+ IWineD3DDevice* This,
+ IWineD3DVertexDeclaration *declaration);
+
+ HRESULT (STDMETHODCALLTYPE *GetVertexDeclaration)(
+ IWineD3DDevice* This,
+ IWineD3DVertexDeclaration **declaration);
+
+ HRESULT (STDMETHODCALLTYPE *SetVertexShader)(
+ IWineD3DDevice* This,
+ IWineD3DVertexShader *shader);
+
+ HRESULT (STDMETHODCALLTYPE *GetVertexShader)(
+ IWineD3DDevice* This,
+ IWineD3DVertexShader **shader);
+
+ HRESULT (STDMETHODCALLTYPE *SetVertexShaderConstantB)(
+ IWineD3DDevice* This,
+ UINT start_register,
+ const BOOL *constants,
+ UINT bool_count);
+
+ HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantB)(
+ IWineD3DDevice* This,
+ UINT start_register,
+ BOOL *constants,
+ UINT bool_count);
+
+ HRESULT (STDMETHODCALLTYPE *SetVertexShaderConstantI)(
+ IWineD3DDevice* This,
+ UINT start_register,
+ const int *constants,
+ UINT vector4i_count);
+
+ HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantI)(
+ IWineD3DDevice* This,
+ UINT start_register,
+ int *constants,
+ UINT vector4i_count);
+
+ HRESULT (STDMETHODCALLTYPE *SetVertexShaderConstantF)(
+ IWineD3DDevice* This,
+ UINT start_register,
+ const float *constants,
+ UINT vector4f_count);
+
+ HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantF)(
+ IWineD3DDevice* This,
+ UINT start_register,
+ float *constants,
+ UINT vector4f_count);
+
+ HRESULT (STDMETHODCALLTYPE *SetViewport)(
+ IWineD3DDevice* This,
+ const WINED3DVIEWPORT *viewport);
+
+ HRESULT (STDMETHODCALLTYPE *GetViewport)(
+ IWineD3DDevice* This,
+ WINED3DVIEWPORT *viewport);
+
+ HRESULT (STDMETHODCALLTYPE *MultiplyTransform)(
+ IWineD3DDevice* This,
+ WINED3DTRANSFORMSTATETYPE state,
+ const WINED3DMATRIX *matrix);
+
+ HRESULT (STDMETHODCALLTYPE *ValidateDevice)(
+ IWineD3DDevice* This,
+ DWORD *num_passes);
+
+ HRESULT (STDMETHODCALLTYPE *ProcessVertices)(
+ IWineD3DDevice* This,
+ UINT src_start_idx,
+ UINT dst_idx,
+ UINT vertex_count,
+ IWineD3DBuffer *dest_buffer,
+ IWineD3DVertexDeclaration *declaration,
+ DWORD flags,
+ DWORD DestFVF);
+
+ HRESULT (STDMETHODCALLTYPE *BeginStateBlock)(
+ IWineD3DDevice* This);
+
+ HRESULT (STDMETHODCALLTYPE *EndStateBlock)(
+ IWineD3DDevice* This,
+ IWineD3DStateBlock **stateblock);
+
+ HRESULT (STDMETHODCALLTYPE *BeginScene)(
+ IWineD3DDevice* This);
+
+ HRESULT (STDMETHODCALLTYPE *EndScene)(
+ IWineD3DDevice* This);
+
+ HRESULT (STDMETHODCALLTYPE *Present)(
+ IWineD3DDevice* This,
+ const RECT *src_rect,
+ const RECT *dst_rect,
+ HWND dst_window_override,
+ const RGNDATA *dirty_region);
+
+ HRESULT (STDMETHODCALLTYPE *Clear)(
+ IWineD3DDevice* This,
+ DWORD rect_count,
+ const WINED3DRECT *rects,
+ DWORD flags,
+ WINED3DCOLOR color,
+ float z,
+ DWORD stencil);
+
+ void (STDMETHODCALLTYPE *ClearRendertargetView)(
+ IWineD3DDevice* This,
+ IWineD3DRendertargetView *rendertarget_view,
+ const float color[4]);
+
+ void (STDMETHODCALLTYPE *SetPrimitiveType)(
+ IWineD3DDevice* This,
+ WINED3DPRIMITIVETYPE primitive_topology);
+
+ void (STDMETHODCALLTYPE *GetPrimitiveType)(
+ IWineD3DDevice* This,
+ WINED3DPRIMITIVETYPE *primitive_topology);
+
+ HRESULT (STDMETHODCALLTYPE *DrawPrimitive)(
+ IWineD3DDevice* This,
+ UINT start_vertex,
+ UINT vertex_count);
+
+ HRESULT (STDMETHODCALLTYPE *DrawIndexedPrimitive)(
+ IWineD3DDevice* This,
+ UINT start_idx,
+ UINT index_count);
+
+ HRESULT (STDMETHODCALLTYPE *DrawPrimitiveUP)(
+ IWineD3DDevice* This,
+ UINT vertex_count,
+ const void *stream_data,
+ UINT stream_stride);
+
+ HRESULT (STDMETHODCALLTYPE *DrawIndexedPrimitiveUP)(
+ IWineD3DDevice* This,
+ UINT index_count,
+ const void *index_data,
+ WINED3DFORMAT index_data_format,
+ const void *stream_data,
+ UINT stream_stride);
+
+ HRESULT (STDMETHODCALLTYPE *DrawPrimitiveStrided)(
+ IWineD3DDevice* This,
+ UINT vertex_count,
+ const WineDirect3DVertexStridedData *strided_data);
+
+ HRESULT (STDMETHODCALLTYPE *DrawIndexedPrimitiveStrided)(
+ IWineD3DDevice* This,
+ UINT index_count,
+ const WineDirect3DVertexStridedData *strided_data,
+ UINT vertex_count,
+ const void *index_data,
+ WINED3DFORMAT index_data_format);
+
+ HRESULT (STDMETHODCALLTYPE *DrawRectPatch)(
+ IWineD3DDevice* This,
+ UINT handle,
+ const float *num_segs,
+ const WINED3DRECTPATCH_INFO *rect_patch_info);
+
+ HRESULT (STDMETHODCALLTYPE *DrawTriPatch)(
+ IWineD3DDevice* This,
+ UINT handle,
+ const float *num_segs,
+ const WINED3DTRIPATCH_INFO *tri_patch_info);
+
+ HRESULT (STDMETHODCALLTYPE *DeletePatch)(
+ IWineD3DDevice* This,
+ UINT handle);
+
+ HRESULT (STDMETHODCALLTYPE *ColorFill)(
+ IWineD3DDevice* This,
+ IWineD3DSurface *surface,
+ const WINED3DRECT *rect,
+ WINED3DCOLOR color);
+
+ HRESULT (STDMETHODCALLTYPE *UpdateTexture)(
+ IWineD3DDevice* This,
+ IWineD3DBaseTexture *src_texture,
+ IWineD3DBaseTexture *dst_texture);
+
+ HRESULT (STDMETHODCALLTYPE *UpdateSurface)(
+ IWineD3DDevice* This,
+ IWineD3DSurface *src_surface,
+ const RECT *src_rect,
+ IWineD3DSurface *dst_surface,
+ const POINT *dst_point);
+
+ HRESULT (STDMETHODCALLTYPE *GetFrontBufferData)(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ IWineD3DSurface *dst_surface);
+
+ HRESULT (STDMETHODCALLTYPE *EnumResources)(
+ IWineD3DDevice* This,
+ HRESULT (STDMETHODCALLTYPE * callback)(IWineD3DResource *resource,void *pData),
+ void *data);
+
+ HRESULT (STDMETHODCALLTYPE *GetSurfaceFromDC)(
+ IWineD3DDevice* This,
+ HDC dc,
+ IWineD3DSurface **surface);
+
+ HRESULT (STDMETHODCALLTYPE *AcquireFocusWindow)(
+ IWineD3DDevice* This,
+ HWND window);
+
+ void (STDMETHODCALLTYPE *ReleaseFocusWindow)(
+ IWineD3DDevice* This);
+
+ HRESULT (STDMETHODCALLTYPE *AddSwapChain)(
+ IWineD3DDevice* This,
+ IWineD3DSwapChain *swapchain);
+
+ HRESULT (STDMETHODCALLTYPE *RemoveSwapChain)(
+ IWineD3DDevice* This,
+ IWineD3DSwapChain *swapchain);
+
+#ifdef VBOX_WITH_WDDM
+ HRESULT (STDMETHODCALLTYPE *Flush)(
+ IWineD3DDevice* This);
+
+ HRESULT (STDMETHODCALLTYPE *VolBlt)(IWineD3DDevice *iface,
+ IWineD3DVolume *pSourceVolume, IWineD3DVolume *pDestinationVolume,
+ const WINED3DBOX *pSrcBoxArg,
+ const struct VBOXPOINT3D *pDstPoin3D
+ );
+
+ HRESULT (STDMETHODCALLTYPE *VolTexBlt)(IWineD3DDevice *iface,
+ IWineD3DVolumeTexture *pSourceTexture, IWineD3DVolumeTexture *pDestinationTexture,
+ const WINED3DBOX *pSrcBoxArg,
+ const struct VBOXPOINT3D *pDstPoin3D
+ );
+
+ HRESULT (STDMETHODCALLTYPE *FlushToHost)(
+ IWineD3DDevice *iface);
+
+ HRESULT (STDMETHODCALLTYPE *Finish)(
+ IWineD3DDevice* This);
+#endif
+
+ END_INTERFACE
+} IWineD3DDeviceVtbl;
+interface IWineD3DDevice {
+ CONST_VTBL IWineD3DDeviceVtbl* lpVtbl;
+};
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IWineD3DDevice_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
+#define IWineD3DDevice_AddRef(This) (This)->lpVtbl->AddRef(This)
+#define IWineD3DDevice_Release(This) (This)->lpVtbl->Release(This)
+/*** IWineD3DBase methods ***/
+#define IWineD3DDevice_GetParent(This,parent) (This)->lpVtbl->GetParent(This,parent)
+/*** IWineD3DDevice methods ***/
+#define IWineD3DDevice_CreateBuffer(This,desc,data,parent,parent_ops,buffer) (This)->lpVtbl->CreateBuffer(This,desc,data,parent,parent_ops,buffer)
+#define IWineD3DDevice_CreateVertexBuffer(This,length,usage,pool,vertex_buffer,parent,parent_ops) (This)->lpVtbl->CreateVertexBuffer(This,length,usage,pool,vertex_buffer,parent,parent_ops)
+#define IWineD3DDevice_CreateIndexBuffer(This,length,usage,pool,index_buffer,parent,parent_ops) (This)->lpVtbl->CreateIndexBuffer(This,length,usage,pool,index_buffer,parent,parent_ops)
+#define IWineD3DDevice_CreateStateBlock(This,type,stateblock,parent) (This)->lpVtbl->CreateStateBlock(This,type,stateblock,parent)
+#ifdef VBOX_WITH_WDDM
+#define IWineD3DDevice_CreateSurface(This,width,height,format,lockable,discard,level,surface,usage,pool,multisample_type,multisample_quality,surface_type,parent,parent_ops,shared_handle,pvClientMem) (This)->lpVtbl->CreateSurface(This,width,height,format,lockable,discard,level,surface,usage,pool,multisample_type,multisample_quality,surface_type,parent,parent_ops,shared_handle,pvClientMem)
+#else
+#define IWineD3DDevice_CreateSurface(This,width,height,format,lockable,discard,level,surface,usage,pool,multisample_type,multisample_quality,surface_type,parent,parent_ops) (This)->lpVtbl->CreateSurface(This,width,height,format,lockable,discard,level,surface,usage,pool,multisample_type,multisample_quality,surface_type,parent,parent_ops)
+#endif
+#define IWineD3DDevice_CreateRendertargetView(This,resource,parent,rendertarget_view) (This)->lpVtbl->CreateRendertargetView(This,resource,parent,rendertarget_view)
+#ifdef VBOX_WITH_WDDM
+#define IWineD3DDevice_CreateTexture(This,width,height,levels,usage,format,pool,texture,parent,parent_ops,shared_handle,pavClientMem) (This)->lpVtbl->CreateTexture(This,width,height,levels,usage,format,pool,texture,parent,parent_ops,shared_handle,pavClientMem)
+#else
+#define IWineD3DDevice_CreateTexture(This,width,height,levels,usage,format,pool,texture,parent,parent_ops) (This)->lpVtbl->CreateTexture(This,width,height,levels,usage,format,pool,texture,parent,parent_ops)
+#endif
+#ifdef VBOX_WITH_WDDM
+#define IWineD3DDevice_CreateVolumeTexture(This,width,height,depth,levels,usage,format,pool,texture,parent,parent_ops,shared_handle,pavClientMem) (This)->lpVtbl->CreateVolumeTexture(This,width,height,depth,levels,usage,format,pool,texture,parent,parent_ops,shared_handle,pavClientMem)
+#else
+#define IWineD3DDevice_CreateVolumeTexture(This,width,height,depth,levels,usage,format,pool,texture,parent,parent_ops) (This)->lpVtbl->CreateVolumeTexture(This,width,height,depth,levels,usage,format,pool,texture,parent,parent_ops)
+#endif
+#ifdef VBOX_WITH_WDDM
+#define IWineD3DDevice_CreateVolume(This,width,height,depth,usage,format,pool,volume,parent,parent_ops,shared_handle,pvClientMem) (This)->lpVtbl->CreateVolume(This,width,height,depth,usage,format,pool,volume,parent,parent_ops,shared_handle,pvClientMem)
+#else
+#define IWineD3DDevice_CreateVolume(This,width,height,depth,usage,format,pool,volume,parent,parent_ops) (This)->lpVtbl->CreateVolume(This,width,height,depth,usage,format,pool,volume,parent,parent_ops)
+#endif
+#ifdef VBOX_WITH_WDDM
+#define IWineD3DDevice_CreateCubeTexture(This,edge_length,levels,usage,format,pool,texture,parent,parent_ops,shared_handle,pavClientMem) (This)->lpVtbl->CreateCubeTexture(This,edge_length,levels,usage,format,pool,texture,parent,parent_ops,shared_handle,pavClientMem)
+#else
+#define IWineD3DDevice_CreateCubeTexture(This,edge_length,levels,usage,format,pool,texture,parent,parent_ops) (This)->lpVtbl->CreateCubeTexture(This,edge_length,levels,usage,format,pool,texture,parent,parent_ops)
+#endif
+#define IWineD3DDevice_CreateQuery(This,type,query,parent) (This)->lpVtbl->CreateQuery(This,type,query,parent)
+#define IWineD3DDevice_CreateSwapChain(This,present_parameters,swapchain,parent,surface_type) (This)->lpVtbl->CreateSwapChain(This,present_parameters,swapchain,parent,surface_type)
+#define IWineD3DDevice_CreateVertexDeclaration(This,declaration,parent,parent_ops,elements,element_count) (This)->lpVtbl->CreateVertexDeclaration(This,declaration,parent,parent_ops,elements,element_count)
+#define IWineD3DDevice_CreateVertexDeclarationFromFVF(This,declaration,parent,parent_ops,fvf) (This)->lpVtbl->CreateVertexDeclarationFromFVF(This,declaration,parent,parent_ops,fvf)
+#define IWineD3DDevice_CreateVertexShader(This,function,output_signature,shader,parent,parent_ops) (This)->lpVtbl->CreateVertexShader(This,function,output_signature,shader,parent,parent_ops)
+#define IWineD3DDevice_CreateGeometryShader(This,byte_code,output_signature,shader,parent,parent_ops) (This)->lpVtbl->CreateGeometryShader(This,byte_code,output_signature,shader,parent,parent_ops)
+#define IWineD3DDevice_CreatePixelShader(This,function,output_signature,shader,parent,parent_ops) (This)->lpVtbl->CreatePixelShader(This,function,output_signature,shader,parent,parent_ops)
+#define IWineD3DDevice_CreatePalette(This,flags,palette_entry,palette,parent) (This)->lpVtbl->CreatePalette(This,flags,palette_entry,palette,parent)
+#define IWineD3DDevice_Init3D(This,present_parameters) (This)->lpVtbl->Init3D(This,present_parameters)
+#define IWineD3DDevice_InitGDI(This,present_parameters) (This)->lpVtbl->InitGDI(This,present_parameters)
+#define IWineD3DDevice_Uninit3D(This,destroy_swapchain_callback) (This)->lpVtbl->Uninit3D(This,destroy_swapchain_callback)
+#define IWineD3DDevice_UninitGDI(This,destroy_swapchain_callback) (This)->lpVtbl->UninitGDI(This,destroy_swapchain_callback)
+#define IWineD3DDevice_SetMultithreaded(This) (This)->lpVtbl->SetMultithreaded(This)
+#define IWineD3DDevice_EvictManagedResources(This) (This)->lpVtbl->EvictManagedResources(This)
+#define IWineD3DDevice_GetAvailableTextureMem(This) (This)->lpVtbl->GetAvailableTextureMem(This)
+#define IWineD3DDevice_GetBackBuffer(This,swapchain_idx,backbuffer_idx,backbuffer_type,backbuffer) (This)->lpVtbl->GetBackBuffer(This,swapchain_idx,backbuffer_idx,backbuffer_type,backbuffer)
+#define IWineD3DDevice_GetCreationParameters(This,creation_parameters) (This)->lpVtbl->GetCreationParameters(This,creation_parameters)
+#define IWineD3DDevice_GetDeviceCaps(This,caps) (This)->lpVtbl->GetDeviceCaps(This,caps)
+#define IWineD3DDevice_GetDirect3D(This,d3d) (This)->lpVtbl->GetDirect3D(This,d3d)
+#define IWineD3DDevice_GetDisplayMode(This,swapchain_idx,mode) (This)->lpVtbl->GetDisplayMode(This,swapchain_idx,mode)
+#define IWineD3DDevice_SetDisplayMode(This,swapchain_idx,mode) (This)->lpVtbl->SetDisplayMode(This,swapchain_idx,mode)
+#define IWineD3DDevice_GetNumberOfSwapChains(This) (This)->lpVtbl->GetNumberOfSwapChains(This)
+#define IWineD3DDevice_GetRasterStatus(This,swapchain_idx,raster_status) (This)->lpVtbl->GetRasterStatus(This,swapchain_idx,raster_status)
+#define IWineD3DDevice_GetSwapChain(This,swapchain_idx,swapchain) (This)->lpVtbl->GetSwapChain(This,swapchain_idx,swapchain)
+#define IWineD3DDevice_Reset(This,present_parameters) (This)->lpVtbl->Reset(This,present_parameters)
+#define IWineD3DDevice_SetDialogBoxMode(This,enable_dialogs) (This)->lpVtbl->SetDialogBoxMode(This,enable_dialogs)
+#define IWineD3DDevice_SetCursorProperties(This,x_hotspot,y_hotspot,cursor_surface) (This)->lpVtbl->SetCursorProperties(This,x_hotspot,y_hotspot,cursor_surface)
+#define IWineD3DDevice_SetCursorPosition(This,x_screen_space,y_screen_space,flags) (This)->lpVtbl->SetCursorPosition(This,x_screen_space,y_screen_space,flags)
+#define IWineD3DDevice_ShowCursor(This,show) (This)->lpVtbl->ShowCursor(This,show)
+#define IWineD3DDevice_SetClipPlane(This,plane_idx,plane) (This)->lpVtbl->SetClipPlane(This,plane_idx,plane)
+#define IWineD3DDevice_GetClipPlane(This,plane_idx,plane) (This)->lpVtbl->GetClipPlane(This,plane_idx,plane)
+#define IWineD3DDevice_SetClipStatus(This,clip_status) (This)->lpVtbl->SetClipStatus(This,clip_status)
+#define IWineD3DDevice_GetClipStatus(This,clip_status) (This)->lpVtbl->GetClipStatus(This,clip_status)
+#define IWineD3DDevice_SetCurrentTexturePalette(This,palette_number) (This)->lpVtbl->SetCurrentTexturePalette(This,palette_number)
+#define IWineD3DDevice_GetCurrentTexturePalette(This,palette_number) (This)->lpVtbl->GetCurrentTexturePalette(This,palette_number)
+#define IWineD3DDevice_SetDepthStencilSurface(This,depth_stencil) (This)->lpVtbl->SetDepthStencilSurface(This,depth_stencil)
+#define IWineD3DDevice_GetDepthStencilSurface(This,depth_stencil) (This)->lpVtbl->GetDepthStencilSurface(This,depth_stencil)
+#define IWineD3DDevice_SetGammaRamp(This,swapchain_idx,flags,ramp) (This)->lpVtbl->SetGammaRamp(This,swapchain_idx,flags,ramp)
+#define IWineD3DDevice_GetGammaRamp(This,swapchain_idx,ramp) (This)->lpVtbl->GetGammaRamp(This,swapchain_idx,ramp)
+#define IWineD3DDevice_SetIndexBuffer(This,index_buffer,format) (This)->lpVtbl->SetIndexBuffer(This,index_buffer,format)
+#define IWineD3DDevice_GetIndexBuffer(This,index_buffer) (This)->lpVtbl->GetIndexBuffer(This,index_buffer)
+#define IWineD3DDevice_SetBaseVertexIndex(This,base_index) (This)->lpVtbl->SetBaseVertexIndex(This,base_index)
+#define IWineD3DDevice_GetBaseVertexIndex(This,base_index) (This)->lpVtbl->GetBaseVertexIndex(This,base_index)
+#define IWineD3DDevice_SetLight(This,light_idx,light) (This)->lpVtbl->SetLight(This,light_idx,light)
+#define IWineD3DDevice_GetLight(This,light_idx,light) (This)->lpVtbl->GetLight(This,light_idx,light)
+#define IWineD3DDevice_SetLightEnable(This,light_idx,enable) (This)->lpVtbl->SetLightEnable(This,light_idx,enable)
+#define IWineD3DDevice_GetLightEnable(This,light_idx,enable) (This)->lpVtbl->GetLightEnable(This,light_idx,enable)
+#define IWineD3DDevice_SetMaterial(This,material) (This)->lpVtbl->SetMaterial(This,material)
+#define IWineD3DDevice_GetMaterial(This,material) (This)->lpVtbl->GetMaterial(This,material)
+#define IWineD3DDevice_SetNPatchMode(This,segments) (This)->lpVtbl->SetNPatchMode(This,segments)
+#define IWineD3DDevice_GetNPatchMode(This) (This)->lpVtbl->GetNPatchMode(This)
+#define IWineD3DDevice_SetPaletteEntries(This,palette_number,entries) (This)->lpVtbl->SetPaletteEntries(This,palette_number,entries)
+#define IWineD3DDevice_GetPaletteEntries(This,palette_number,entries) (This)->lpVtbl->GetPaletteEntries(This,palette_number,entries)
+#define IWineD3DDevice_SetPixelShader(This,shader) (This)->lpVtbl->SetPixelShader(This,shader)
+#define IWineD3DDevice_GetPixelShader(This,shader) (This)->lpVtbl->GetPixelShader(This,shader)
+#define IWineD3DDevice_SetPixelShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->SetPixelShaderConstantB(This,start_register,constants,bool_count)
+#define IWineD3DDevice_GetPixelShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->GetPixelShaderConstantB(This,start_register,constants,bool_count)
+#define IWineD3DDevice_SetPixelShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->SetPixelShaderConstantI(This,start_register,constants,vector4i_count)
+#define IWineD3DDevice_GetPixelShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->GetPixelShaderConstantI(This,start_register,constants,vector4i_count)
+#define IWineD3DDevice_SetPixelShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->SetPixelShaderConstantF(This,start_register,constants,vector4f_count)
+#define IWineD3DDevice_GetPixelShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->GetPixelShaderConstantF(This,start_register,constants,vector4f_count)
+#define IWineD3DDevice_SetRenderState(This,state,value) (This)->lpVtbl->SetRenderState(This,state,value)
+#define IWineD3DDevice_GetRenderState(This,state,value) (This)->lpVtbl->GetRenderState(This,state,value)
+#define IWineD3DDevice_SetRenderTarget(This,render_target_idx,render_target,set_viewport) (This)->lpVtbl->SetRenderTarget(This,render_target_idx,render_target,set_viewport)
+#define IWineD3DDevice_GetRenderTarget(This,render_target_idx,render_target) (This)->lpVtbl->GetRenderTarget(This,render_target_idx,render_target)
+#define IWineD3DDevice_SetFrontBackBuffers(This,front,back) (This)->lpVtbl->SetFrontBackBuffers(This,front,back)
+#define IWineD3DDevice_SetSamplerState(This,sampler_idx,state,value) (This)->lpVtbl->SetSamplerState(This,sampler_idx,state,value)
+#define IWineD3DDevice_GetSamplerState(This,sampler_idx,state,value) (This)->lpVtbl->GetSamplerState(This,sampler_idx,state,value)
+#define IWineD3DDevice_SetScissorRect(This,rect) (This)->lpVtbl->SetScissorRect(This,rect)
+#define IWineD3DDevice_GetScissorRect(This,rect) (This)->lpVtbl->GetScissorRect(This,rect)
+#define IWineD3DDevice_SetSoftwareVertexProcessing(This,software) (This)->lpVtbl->SetSoftwareVertexProcessing(This,software)
+#define IWineD3DDevice_GetSoftwareVertexProcessing(This) (This)->lpVtbl->GetSoftwareVertexProcessing(This)
+#define IWineD3DDevice_SetStreamSource(This,stream_idx,buffer,offset,stride) (This)->lpVtbl->SetStreamSource(This,stream_idx,buffer,offset,stride)
+#define IWineD3DDevice_GetStreamSource(This,stream_idx,buffer,offset,stride) (This)->lpVtbl->GetStreamSource(This,stream_idx,buffer,offset,stride)
+#define IWineD3DDevice_SetStreamSourceFreq(This,stream_idx,divider) (This)->lpVtbl->SetStreamSourceFreq(This,stream_idx,divider)
+#define IWineD3DDevice_GetStreamSourceFreq(This,stream_idx,divider) (This)->lpVtbl->GetStreamSourceFreq(This,stream_idx,divider)
+#define IWineD3DDevice_SetTexture(This,stage,texture) (This)->lpVtbl->SetTexture(This,stage,texture)
+#define IWineD3DDevice_GetTexture(This,stage,texture) (This)->lpVtbl->GetTexture(This,stage,texture)
+#define IWineD3DDevice_SetTextureStageState(This,stage,state,value) (This)->lpVtbl->SetTextureStageState(This,stage,state,value)
+#define IWineD3DDevice_GetTextureStageState(This,stage,state,value) (This)->lpVtbl->GetTextureStageState(This,stage,state,value)
+#define IWineD3DDevice_SetTransform(This,state,matrix) (This)->lpVtbl->SetTransform(This,state,matrix)
+#define IWineD3DDevice_GetTransform(This,state,matrix) (This)->lpVtbl->GetTransform(This,state,matrix)
+#define IWineD3DDevice_SetVertexDeclaration(This,declaration) (This)->lpVtbl->SetVertexDeclaration(This,declaration)
+#define IWineD3DDevice_GetVertexDeclaration(This,declaration) (This)->lpVtbl->GetVertexDeclaration(This,declaration)
+#define IWineD3DDevice_SetVertexShader(This,shader) (This)->lpVtbl->SetVertexShader(This,shader)
+#define IWineD3DDevice_GetVertexShader(This,shader) (This)->lpVtbl->GetVertexShader(This,shader)
+#define IWineD3DDevice_SetVertexShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->SetVertexShaderConstantB(This,start_register,constants,bool_count)
+#define IWineD3DDevice_GetVertexShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->GetVertexShaderConstantB(This,start_register,constants,bool_count)
+#define IWineD3DDevice_SetVertexShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->SetVertexShaderConstantI(This,start_register,constants,vector4i_count)
+#define IWineD3DDevice_GetVertexShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->GetVertexShaderConstantI(This,start_register,constants,vector4i_count)
+#define IWineD3DDevice_SetVertexShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->SetVertexShaderConstantF(This,start_register,constants,vector4f_count)
+#define IWineD3DDevice_GetVertexShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->GetVertexShaderConstantF(This,start_register,constants,vector4f_count)
+#define IWineD3DDevice_SetViewport(This,viewport) (This)->lpVtbl->SetViewport(This,viewport)
+#define IWineD3DDevice_GetViewport(This,viewport) (This)->lpVtbl->GetViewport(This,viewport)
+#define IWineD3DDevice_MultiplyTransform(This,state,matrix) (This)->lpVtbl->MultiplyTransform(This,state,matrix)
+#define IWineD3DDevice_ValidateDevice(This,num_passes) (This)->lpVtbl->ValidateDevice(This,num_passes)
+#define IWineD3DDevice_ProcessVertices(This,src_start_idx,dst_idx,vertex_count,dest_buffer,declaration,flags,DestFVF) (This)->lpVtbl->ProcessVertices(This,src_start_idx,dst_idx,vertex_count,dest_buffer,declaration,flags,DestFVF)
+#define IWineD3DDevice_BeginStateBlock(This) (This)->lpVtbl->BeginStateBlock(This)
+#define IWineD3DDevice_EndStateBlock(This,stateblock) (This)->lpVtbl->EndStateBlock(This,stateblock)
+#define IWineD3DDevice_BeginScene(This) (This)->lpVtbl->BeginScene(This)
+#define IWineD3DDevice_EndScene(This) (This)->lpVtbl->EndScene(This)
+#define IWineD3DDevice_Present(This,src_rect,dst_rect,dst_window_override,dirty_region) (This)->lpVtbl->Present(This,src_rect,dst_rect,dst_window_override,dirty_region)
+#define IWineD3DDevice_Clear(This,rect_count,rects,flags,color,z,stencil) (This)->lpVtbl->Clear(This,rect_count,rects,flags,color,z,stencil)
+#define IWineD3DDevice_ClearRendertargetView(This,rendertarget_view,color) (This)->lpVtbl->ClearRendertargetView(This,rendertarget_view,color)
+#define IWineD3DDevice_SetPrimitiveType(This,primitive_topology) (This)->lpVtbl->SetPrimitiveType(This,primitive_topology)
+#define IWineD3DDevice_GetPrimitiveType(This,primitive_topology) (This)->lpVtbl->GetPrimitiveType(This,primitive_topology)
+#define IWineD3DDevice_DrawPrimitive(This,start_vertex,vertex_count) (This)->lpVtbl->DrawPrimitive(This,start_vertex,vertex_count)
+#define IWineD3DDevice_DrawIndexedPrimitive(This,start_idx,index_count) (This)->lpVtbl->DrawIndexedPrimitive(This,start_idx,index_count)
+#define IWineD3DDevice_DrawPrimitiveUP(This,vertex_count,stream_data,stream_stride) (This)->lpVtbl->DrawPrimitiveUP(This,vertex_count,stream_data,stream_stride)
+#define IWineD3DDevice_DrawIndexedPrimitiveUP(This,index_count,index_data,index_data_format,stream_data,stream_stride) (This)->lpVtbl->DrawIndexedPrimitiveUP(This,index_count,index_data,index_data_format,stream_data,stream_stride)
+#define IWineD3DDevice_DrawPrimitiveStrided(This,vertex_count,strided_data) (This)->lpVtbl->DrawPrimitiveStrided(This,vertex_count,strided_data)
+#define IWineD3DDevice_DrawIndexedPrimitiveStrided(This,index_count,strided_data,vertex_count,index_data,index_data_format) (This)->lpVtbl->DrawIndexedPrimitiveStrided(This,index_count,strided_data,vertex_count,index_data,index_data_format)
+#define IWineD3DDevice_DrawRectPatch(This,handle,num_segs,rect_patch_info) (This)->lpVtbl->DrawRectPatch(This,handle,num_segs,rect_patch_info)
+#define IWineD3DDevice_DrawTriPatch(This,handle,num_segs,tri_patch_info) (This)->lpVtbl->DrawTriPatch(This,handle,num_segs,tri_patch_info)
+#define IWineD3DDevice_DeletePatch(This,handle) (This)->lpVtbl->DeletePatch(This,handle)
+#define IWineD3DDevice_ColorFill(This,surface,rect,color) (This)->lpVtbl->ColorFill(This,surface,rect,color)
+#define IWineD3DDevice_UpdateTexture(This,src_texture,dst_texture) (This)->lpVtbl->UpdateTexture(This,src_texture,dst_texture)
+#define IWineD3DDevice_UpdateSurface(This,src_surface,src_rect,dst_surface,dst_point) (This)->lpVtbl->UpdateSurface(This,src_surface,src_rect,dst_surface,dst_point)
+#define IWineD3DDevice_GetFrontBufferData(This,swapchain_idx,dst_surface) (This)->lpVtbl->GetFrontBufferData(This,swapchain_idx,dst_surface)
+#define IWineD3DDevice_EnumResources(This,callback,data) (This)->lpVtbl->EnumResources(This,callback,data)
+#define IWineD3DDevice_GetSurfaceFromDC(This,dc,surface) (This)->lpVtbl->GetSurfaceFromDC(This,dc,surface)
+#define IWineD3DDevice_AcquireFocusWindow(This,window) (This)->lpVtbl->AcquireFocusWindow(This,window)
+#define IWineD3DDevice_ReleaseFocusWindow(This) (This)->lpVtbl->ReleaseFocusWindow(This)
+#define IWineD3DDevice_AddSwapChain(This,swapchain) (This)->lpVtbl->AddSwapChain(This,swapchain)
+#define IWineD3DDevice_RemoveSwapChain(This,swapchain) (This)->lpVtbl->RemoveSwapChain(This,swapchain)
+#ifdef VBOX_WITH_WDDM
+#define IWineD3DDevice_Flush(This) (This)->lpVtbl->Flush(This)
+#define IWineD3DDevice_VolBlt(This, pSourceVolume, pDestinationVolume, pSrcBoxArg, pDstPoin3D) (This)->lpVtbl->VolBlt(This, pSourceVolume, pDestinationVolume, pSrcBoxArg, pDstPoin3D)
+#define IWineD3DDevice_VolTexBlt(This, pSourceTexture, pDestinationTexture, pSrcBoxArg, pDstPoin3D) (This)->lpVtbl->VolTexBlt(This, pSourceTexture, pDestinationTexture, pSrcBoxArg, pDstPoin3D)
+#define IWineD3DDevice_FlushToHost(This) (This)->lpVtbl->FlushToHost(This)
+#define IWineD3DDevice_Finish(This) (This)->lpVtbl->Finish(This)
+#endif
+#endif
+
+#endif
+
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateBuffer_Proxy(
+ IWineD3DDevice* This,
+ struct wined3d_buffer_desc *desc,
+ const void *data,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops,
+ IWineD3DBuffer **buffer);
+void __RPC_STUB IWineD3DDevice_CreateBuffer_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVertexBuffer_Proxy(
+ IWineD3DDevice* This,
+ UINT length,
+ DWORD usage,
+ WINED3DPOOL pool,
+ IWineD3DBuffer **vertex_buffer,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+void __RPC_STUB IWineD3DDevice_CreateVertexBuffer_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateIndexBuffer_Proxy(
+ IWineD3DDevice* This,
+ UINT length,
+ DWORD usage,
+ WINED3DPOOL pool,
+ IWineD3DBuffer **index_buffer,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+void __RPC_STUB IWineD3DDevice_CreateIndexBuffer_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateStateBlock_Proxy(
+ IWineD3DDevice* This,
+ WINED3DSTATEBLOCKTYPE type,
+ IWineD3DStateBlock **stateblock,
+ IUnknown *parent);
+void __RPC_STUB IWineD3DDevice_CreateStateBlock_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateSurface_Proxy(
+ IWineD3DDevice* This,
+ UINT width,
+ UINT height,
+ WINED3DFORMAT format,
+ BOOL lockable,
+ BOOL discard,
+ UINT level,
+ IWineD3DSurface **surface,
+ DWORD usage,
+ WINED3DPOOL pool,
+ WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD multisample_quality,
+ WINED3DSURFTYPE surface_type,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+void __RPC_STUB IWineD3DDevice_CreateSurface_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateRendertargetView_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DResource *resource,
+ IUnknown *parent,
+ IWineD3DRendertargetView **rendertarget_view);
+void __RPC_STUB IWineD3DDevice_CreateRendertargetView_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateTexture_Proxy(
+ IWineD3DDevice* This,
+ UINT width,
+ UINT height,
+ UINT levels,
+ DWORD usage,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ IWineD3DTexture **texture,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+void __RPC_STUB IWineD3DDevice_CreateTexture_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVolumeTexture_Proxy(
+ IWineD3DDevice* This,
+ UINT width,
+ UINT height,
+ UINT depth,
+ UINT levels,
+ DWORD usage,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ IWineD3DVolumeTexture **texture,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+void __RPC_STUB IWineD3DDevice_CreateVolumeTexture_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVolume_Proxy(
+ IWineD3DDevice* This,
+ UINT width,
+ UINT height,
+ UINT depth,
+ DWORD usage,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ IWineD3DVolume **volume,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+void __RPC_STUB IWineD3DDevice_CreateVolume_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateCubeTexture_Proxy(
+ IWineD3DDevice* This,
+ UINT edge_length,
+ UINT levels,
+ DWORD usage,
+ WINED3DFORMAT format,
+ WINED3DPOOL pool,
+ IWineD3DCubeTexture **texture,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+void __RPC_STUB IWineD3DDevice_CreateCubeTexture_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateQuery_Proxy(
+ IWineD3DDevice* This,
+ WINED3DQUERYTYPE type,
+ IWineD3DQuery **query,
+ IUnknown *parent);
+void __RPC_STUB IWineD3DDevice_CreateQuery_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateSwapChain_Proxy(
+ IWineD3DDevice* This,
+ WINED3DPRESENT_PARAMETERS *present_parameters,
+ IWineD3DSwapChain **swapchain,
+ IUnknown *parent,
+ WINED3DSURFTYPE surface_type);
+void __RPC_STUB IWineD3DDevice_CreateSwapChain_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVertexDeclaration_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DVertexDeclaration **declaration,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops,
+ const WINED3DVERTEXELEMENT *elements,
+ UINT element_count);
+void __RPC_STUB IWineD3DDevice_CreateVertexDeclaration_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVertexDeclarationFromFVF_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DVertexDeclaration **declaration,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops,
+ DWORD fvf);
+void __RPC_STUB IWineD3DDevice_CreateVertexDeclarationFromFVF_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateVertexShader_Proxy(
+ IWineD3DDevice* This,
+ const DWORD *function,
+ const struct wined3d_shader_signature *output_signature,
+ IWineD3DVertexShader **shader,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+void __RPC_STUB IWineD3DDevice_CreateVertexShader_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreateGeometryShader_Proxy(
+ IWineD3DDevice* This,
+ const DWORD *byte_code,
+ const struct wined3d_shader_signature *output_signature,
+ IWineD3DGeometryShader **shader,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+void __RPC_STUB IWineD3DDevice_CreateGeometryShader_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreatePixelShader_Proxy(
+ IWineD3DDevice* This,
+ const DWORD *function,
+ const struct wined3d_shader_signature *output_signature,
+ IWineD3DPixelShader **shader,
+ IUnknown *parent,
+ const struct wined3d_parent_ops *parent_ops);
+void __RPC_STUB IWineD3DDevice_CreatePixelShader_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_CreatePalette_Proxy(
+ IWineD3DDevice* This,
+ DWORD flags,
+ const PALETTEENTRY *palette_entry,
+ IWineD3DPalette **palette,
+ IUnknown *parent);
+void __RPC_STUB IWineD3DDevice_CreatePalette_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_Init3D_Proxy(
+ IWineD3DDevice* This,
+ WINED3DPRESENT_PARAMETERS *present_parameters);
+void __RPC_STUB IWineD3DDevice_Init3D_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_InitGDI_Proxy(
+ IWineD3DDevice* This,
+ WINED3DPRESENT_PARAMETERS *present_parameters);
+void __RPC_STUB IWineD3DDevice_InitGDI_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_Uninit3D_Proxy(
+ IWineD3DDevice* This,
+ ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain));
+void __RPC_STUB IWineD3DDevice_Uninit3D_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_UninitGDI_Proxy(
+ IWineD3DDevice* This,
+ ULONG (STDMETHODCALLTYPE * destroy_swapchain_callback)(IWineD3DSwapChain *pSwapChain));
+void __RPC_STUB IWineD3DDevice_UninitGDI_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DDevice_SetMultithreaded_Proxy(
+ IWineD3DDevice* This);
+void __RPC_STUB IWineD3DDevice_SetMultithreaded_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_EvictManagedResources_Proxy(
+ IWineD3DDevice* This);
+void __RPC_STUB IWineD3DDevice_EvictManagedResources_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+UINT STDMETHODCALLTYPE IWineD3DDevice_GetAvailableTextureMem_Proxy(
+ IWineD3DDevice* This);
+void __RPC_STUB IWineD3DDevice_GetAvailableTextureMem_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetBackBuffer_Proxy(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ UINT backbuffer_idx,
+ WINED3DBACKBUFFER_TYPE backbuffer_type,
+ IWineD3DSurface **backbuffer);
+void __RPC_STUB IWineD3DDevice_GetBackBuffer_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetCreationParameters_Proxy(
+ IWineD3DDevice* This,
+ WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters);
+void __RPC_STUB IWineD3DDevice_GetCreationParameters_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetDeviceCaps_Proxy(
+ IWineD3DDevice* This,
+ WINED3DCAPS *caps);
+void __RPC_STUB IWineD3DDevice_GetDeviceCaps_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetDirect3D_Proxy(
+ IWineD3DDevice* This,
+ IWineD3D **d3d);
+void __RPC_STUB IWineD3DDevice_GetDirect3D_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetDisplayMode_Proxy(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ WINED3DDISPLAYMODE *mode);
+void __RPC_STUB IWineD3DDevice_GetDisplayMode_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetDisplayMode_Proxy(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ const WINED3DDISPLAYMODE *mode);
+void __RPC_STUB IWineD3DDevice_SetDisplayMode_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+UINT STDMETHODCALLTYPE IWineD3DDevice_GetNumberOfSwapChains_Proxy(
+ IWineD3DDevice* This);
+void __RPC_STUB IWineD3DDevice_GetNumberOfSwapChains_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetRasterStatus_Proxy(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ WINED3DRASTER_STATUS *raster_status);
+void __RPC_STUB IWineD3DDevice_GetRasterStatus_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetSwapChain_Proxy(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ IWineD3DSwapChain **swapchain);
+void __RPC_STUB IWineD3DDevice_GetSwapChain_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_Reset_Proxy(
+ IWineD3DDevice* This,
+ WINED3DPRESENT_PARAMETERS *present_parameters);
+void __RPC_STUB IWineD3DDevice_Reset_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetDialogBoxMode_Proxy(
+ IWineD3DDevice* This,
+ BOOL enable_dialogs);
+void __RPC_STUB IWineD3DDevice_SetDialogBoxMode_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetCursorProperties_Proxy(
+ IWineD3DDevice* This,
+ UINT x_hotspot,
+ UINT y_hotspot,
+ IWineD3DSurface *cursor_surface);
+void __RPC_STUB IWineD3DDevice_SetCursorProperties_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DDevice_SetCursorPosition_Proxy(
+ IWineD3DDevice* This,
+ int x_screen_space,
+ int y_screen_space,
+ DWORD flags);
+void __RPC_STUB IWineD3DDevice_SetCursorPosition_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+BOOL STDMETHODCALLTYPE IWineD3DDevice_ShowCursor_Proxy(
+ IWineD3DDevice* This,
+ BOOL show);
+void __RPC_STUB IWineD3DDevice_ShowCursor_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetClipPlane_Proxy(
+ IWineD3DDevice* This,
+ DWORD plane_idx,
+ const float *plane);
+void __RPC_STUB IWineD3DDevice_SetClipPlane_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetClipPlane_Proxy(
+ IWineD3DDevice* This,
+ DWORD plane_idx,
+ float *plane);
+void __RPC_STUB IWineD3DDevice_GetClipPlane_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetClipStatus_Proxy(
+ IWineD3DDevice* This,
+ const WINED3DCLIPSTATUS *clip_status);
+void __RPC_STUB IWineD3DDevice_SetClipStatus_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetClipStatus_Proxy(
+ IWineD3DDevice* This,
+ WINED3DCLIPSTATUS *clip_status);
+void __RPC_STUB IWineD3DDevice_GetClipStatus_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetCurrentTexturePalette_Proxy(
+ IWineD3DDevice* This,
+ UINT palette_number);
+void __RPC_STUB IWineD3DDevice_SetCurrentTexturePalette_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetCurrentTexturePalette_Proxy(
+ IWineD3DDevice* This,
+ UINT *palette_number);
+void __RPC_STUB IWineD3DDevice_GetCurrentTexturePalette_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetDepthStencilSurface_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DSurface *depth_stencil);
+void __RPC_STUB IWineD3DDevice_SetDepthStencilSurface_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetDepthStencilSurface_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DSurface **depth_stencil);
+void __RPC_STUB IWineD3DDevice_GetDepthStencilSurface_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DDevice_SetGammaRamp_Proxy(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ DWORD flags,
+ const WINED3DGAMMARAMP *ramp);
+void __RPC_STUB IWineD3DDevice_SetGammaRamp_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DDevice_GetGammaRamp_Proxy(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ WINED3DGAMMARAMP *ramp);
+void __RPC_STUB IWineD3DDevice_GetGammaRamp_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetIndexBuffer_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DBuffer *index_buffer,
+ WINED3DFORMAT format);
+void __RPC_STUB IWineD3DDevice_SetIndexBuffer_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetIndexBuffer_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DBuffer **index_buffer);
+void __RPC_STUB IWineD3DDevice_GetIndexBuffer_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetBaseVertexIndex_Proxy(
+ IWineD3DDevice* This,
+ INT base_index);
+void __RPC_STUB IWineD3DDevice_SetBaseVertexIndex_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetBaseVertexIndex_Proxy(
+ IWineD3DDevice* This,
+ INT *base_index);
+void __RPC_STUB IWineD3DDevice_GetBaseVertexIndex_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetLight_Proxy(
+ IWineD3DDevice* This,
+ DWORD light_idx,
+ const WINED3DLIGHT *light);
+void __RPC_STUB IWineD3DDevice_SetLight_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetLight_Proxy(
+ IWineD3DDevice* This,
+ DWORD light_idx,
+ WINED3DLIGHT *light);
+void __RPC_STUB IWineD3DDevice_GetLight_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetLightEnable_Proxy(
+ IWineD3DDevice* This,
+ DWORD light_idx,
+ BOOL enable);
+void __RPC_STUB IWineD3DDevice_SetLightEnable_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetLightEnable_Proxy(
+ IWineD3DDevice* This,
+ DWORD light_idx,
+ BOOL *enable);
+void __RPC_STUB IWineD3DDevice_GetLightEnable_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetMaterial_Proxy(
+ IWineD3DDevice* This,
+ const WINED3DMATERIAL *material);
+void __RPC_STUB IWineD3DDevice_SetMaterial_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetMaterial_Proxy(
+ IWineD3DDevice* This,
+ WINED3DMATERIAL *material);
+void __RPC_STUB IWineD3DDevice_GetMaterial_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetNPatchMode_Proxy(
+ IWineD3DDevice* This,
+ float segments);
+void __RPC_STUB IWineD3DDevice_SetNPatchMode_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+float STDMETHODCALLTYPE IWineD3DDevice_GetNPatchMode_Proxy(
+ IWineD3DDevice* This);
+void __RPC_STUB IWineD3DDevice_GetNPatchMode_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPaletteEntries_Proxy(
+ IWineD3DDevice* This,
+ UINT palette_number,
+ const PALETTEENTRY *entries);
+void __RPC_STUB IWineD3DDevice_SetPaletteEntries_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPaletteEntries_Proxy(
+ IWineD3DDevice* This,
+ UINT palette_number,
+ PALETTEENTRY *entries);
+void __RPC_STUB IWineD3DDevice_GetPaletteEntries_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPixelShader_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DPixelShader *shader);
+void __RPC_STUB IWineD3DDevice_SetPixelShader_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPixelShader_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DPixelShader **shader);
+void __RPC_STUB IWineD3DDevice_GetPixelShader_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPixelShaderConstantB_Proxy(
+ IWineD3DDevice* This,
+ UINT start_register,
+ const BOOL *constants,
+ UINT bool_count);
+void __RPC_STUB IWineD3DDevice_SetPixelShaderConstantB_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPixelShaderConstantB_Proxy(
+ IWineD3DDevice* This,
+ UINT start_register,
+ BOOL *constants,
+ UINT bool_count);
+void __RPC_STUB IWineD3DDevice_GetPixelShaderConstantB_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPixelShaderConstantI_Proxy(
+ IWineD3DDevice* This,
+ UINT start_register,
+ const int *constants,
+ UINT vector4i_count);
+void __RPC_STUB IWineD3DDevice_SetPixelShaderConstantI_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPixelShaderConstantI_Proxy(
+ IWineD3DDevice* This,
+ UINT start_register,
+ int *constants,
+ UINT vector4i_count);
+void __RPC_STUB IWineD3DDevice_GetPixelShaderConstantI_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetPixelShaderConstantF_Proxy(
+ IWineD3DDevice* This,
+ UINT start_register,
+ const float *constants,
+ UINT vector4f_count);
+void __RPC_STUB IWineD3DDevice_SetPixelShaderConstantF_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetPixelShaderConstantF_Proxy(
+ IWineD3DDevice* This,
+ UINT start_register,
+ float *constants,
+ UINT vector4f_count);
+void __RPC_STUB IWineD3DDevice_GetPixelShaderConstantF_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetRenderState_Proxy(
+ IWineD3DDevice* This,
+ WINED3DRENDERSTATETYPE state,
+ DWORD value);
+void __RPC_STUB IWineD3DDevice_SetRenderState_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetRenderState_Proxy(
+ IWineD3DDevice* This,
+ WINED3DRENDERSTATETYPE state,
+ DWORD *value);
+void __RPC_STUB IWineD3DDevice_GetRenderState_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetRenderTarget_Proxy(
+ IWineD3DDevice* This,
+ DWORD render_target_idx,
+ IWineD3DSurface *render_target,
+ BOOL set_viewport);
+void __RPC_STUB IWineD3DDevice_SetRenderTarget_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetRenderTarget_Proxy(
+ IWineD3DDevice* This,
+ DWORD render_target_idx,
+ IWineD3DSurface **render_target);
+void __RPC_STUB IWineD3DDevice_GetRenderTarget_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetFrontBackBuffers_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DSurface *front,
+ IWineD3DSurface *back);
+void __RPC_STUB IWineD3DDevice_SetFrontBackBuffers_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetSamplerState_Proxy(
+ IWineD3DDevice* This,
+ DWORD sampler_idx,
+ WINED3DSAMPLERSTATETYPE state,
+ DWORD value);
+void __RPC_STUB IWineD3DDevice_SetSamplerState_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetSamplerState_Proxy(
+ IWineD3DDevice* This,
+ DWORD sampler_idx,
+ WINED3DSAMPLERSTATETYPE state,
+ DWORD *value);
+void __RPC_STUB IWineD3DDevice_GetSamplerState_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetScissorRect_Proxy(
+ IWineD3DDevice* This,
+ const RECT *rect);
+void __RPC_STUB IWineD3DDevice_SetScissorRect_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetScissorRect_Proxy(
+ IWineD3DDevice* This,
+ RECT *rect);
+void __RPC_STUB IWineD3DDevice_GetScissorRect_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetSoftwareVertexProcessing_Proxy(
+ IWineD3DDevice* This,
+ BOOL software);
+void __RPC_STUB IWineD3DDevice_SetSoftwareVertexProcessing_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+BOOL STDMETHODCALLTYPE IWineD3DDevice_GetSoftwareVertexProcessing_Proxy(
+ IWineD3DDevice* This);
+void __RPC_STUB IWineD3DDevice_GetSoftwareVertexProcessing_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetStreamSource_Proxy(
+ IWineD3DDevice* This,
+ UINT stream_idx,
+ IWineD3DBuffer *buffer,
+ UINT offset,
+ UINT stride);
+void __RPC_STUB IWineD3DDevice_SetStreamSource_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetStreamSource_Proxy(
+ IWineD3DDevice* This,
+ UINT stream_idx,
+ IWineD3DBuffer **buffer,
+ UINT *offset,
+ UINT *stride);
+void __RPC_STUB IWineD3DDevice_GetStreamSource_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetStreamSourceFreq_Proxy(
+ IWineD3DDevice* This,
+ UINT stream_idx,
+ UINT divider);
+void __RPC_STUB IWineD3DDevice_SetStreamSourceFreq_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetStreamSourceFreq_Proxy(
+ IWineD3DDevice* This,
+ UINT stream_idx,
+ UINT *divider);
+void __RPC_STUB IWineD3DDevice_GetStreamSourceFreq_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetTexture_Proxy(
+ IWineD3DDevice* This,
+ DWORD stage,
+ IWineD3DBaseTexture *texture);
+void __RPC_STUB IWineD3DDevice_SetTexture_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetTexture_Proxy(
+ IWineD3DDevice* This,
+ DWORD stage,
+ IWineD3DBaseTexture **texture);
+void __RPC_STUB IWineD3DDevice_GetTexture_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetTextureStageState_Proxy(
+ IWineD3DDevice* This,
+ DWORD stage,
+ WINED3DTEXTURESTAGESTATETYPE state,
+ DWORD value);
+void __RPC_STUB IWineD3DDevice_SetTextureStageState_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetTextureStageState_Proxy(
+ IWineD3DDevice* This,
+ DWORD stage,
+ WINED3DTEXTURESTAGESTATETYPE state,
+ DWORD *value);
+void __RPC_STUB IWineD3DDevice_GetTextureStageState_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetTransform_Proxy(
+ IWineD3DDevice* This,
+ WINED3DTRANSFORMSTATETYPE state,
+ const WINED3DMATRIX *matrix);
+void __RPC_STUB IWineD3DDevice_SetTransform_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetTransform_Proxy(
+ IWineD3DDevice* This,
+ WINED3DTRANSFORMSTATETYPE state,
+ WINED3DMATRIX *matrix);
+void __RPC_STUB IWineD3DDevice_GetTransform_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexDeclaration_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DVertexDeclaration *declaration);
+void __RPC_STUB IWineD3DDevice_SetVertexDeclaration_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexDeclaration_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DVertexDeclaration **declaration);
+void __RPC_STUB IWineD3DDevice_GetVertexDeclaration_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexShader_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DVertexShader *shader);
+void __RPC_STUB IWineD3DDevice_SetVertexShader_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexShader_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DVertexShader **shader);
+void __RPC_STUB IWineD3DDevice_GetVertexShader_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexShaderConstantB_Proxy(
+ IWineD3DDevice* This,
+ UINT start_register,
+ const BOOL *constants,
+ UINT bool_count);
+void __RPC_STUB IWineD3DDevice_SetVertexShaderConstantB_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexShaderConstantB_Proxy(
+ IWineD3DDevice* This,
+ UINT start_register,
+ BOOL *constants,
+ UINT bool_count);
+void __RPC_STUB IWineD3DDevice_GetVertexShaderConstantB_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexShaderConstantI_Proxy(
+ IWineD3DDevice* This,
+ UINT start_register,
+ const int *constants,
+ UINT vector4i_count);
+void __RPC_STUB IWineD3DDevice_SetVertexShaderConstantI_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexShaderConstantI_Proxy(
+ IWineD3DDevice* This,
+ UINT start_register,
+ int *constants,
+ UINT vector4i_count);
+void __RPC_STUB IWineD3DDevice_GetVertexShaderConstantI_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetVertexShaderConstantF_Proxy(
+ IWineD3DDevice* This,
+ UINT start_register,
+ const float *constants,
+ UINT vector4f_count);
+void __RPC_STUB IWineD3DDevice_SetVertexShaderConstantF_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetVertexShaderConstantF_Proxy(
+ IWineD3DDevice* This,
+ UINT start_register,
+ float *constants,
+ UINT vector4f_count);
+void __RPC_STUB IWineD3DDevice_GetVertexShaderConstantF_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_SetViewport_Proxy(
+ IWineD3DDevice* This,
+ const WINED3DVIEWPORT *viewport);
+void __RPC_STUB IWineD3DDevice_SetViewport_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetViewport_Proxy(
+ IWineD3DDevice* This,
+ WINED3DVIEWPORT *viewport);
+void __RPC_STUB IWineD3DDevice_GetViewport_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_MultiplyTransform_Proxy(
+ IWineD3DDevice* This,
+ WINED3DTRANSFORMSTATETYPE state,
+ const WINED3DMATRIX *matrix);
+void __RPC_STUB IWineD3DDevice_MultiplyTransform_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_ValidateDevice_Proxy(
+ IWineD3DDevice* This,
+ DWORD *num_passes);
+void __RPC_STUB IWineD3DDevice_ValidateDevice_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_ProcessVertices_Proxy(
+ IWineD3DDevice* This,
+ UINT src_start_idx,
+ UINT dst_idx,
+ UINT vertex_count,
+ IWineD3DBuffer *dest_buffer,
+ IWineD3DVertexDeclaration *declaration,
+ DWORD flags,
+ DWORD DestFVF);
+void __RPC_STUB IWineD3DDevice_ProcessVertices_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_BeginStateBlock_Proxy(
+ IWineD3DDevice* This);
+void __RPC_STUB IWineD3DDevice_BeginStateBlock_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_EndStateBlock_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DStateBlock **stateblock);
+void __RPC_STUB IWineD3DDevice_EndStateBlock_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_BeginScene_Proxy(
+ IWineD3DDevice* This);
+void __RPC_STUB IWineD3DDevice_BeginScene_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_EndScene_Proxy(
+ IWineD3DDevice* This);
+void __RPC_STUB IWineD3DDevice_EndScene_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_Present_Proxy(
+ IWineD3DDevice* This,
+ const RECT *src_rect,
+ const RECT *dst_rect,
+ HWND dst_window_override,
+ const RGNDATA *dirty_region);
+void __RPC_STUB IWineD3DDevice_Present_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_Clear_Proxy(
+ IWineD3DDevice* This,
+ DWORD rect_count,
+ const WINED3DRECT *rects,
+ DWORD flags,
+ WINED3DCOLOR color,
+ float z,
+ DWORD stencil);
+void __RPC_STUB IWineD3DDevice_Clear_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DDevice_ClearRendertargetView_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DRendertargetView *rendertarget_view,
+ const float color[4]);
+void __RPC_STUB IWineD3DDevice_ClearRendertargetView_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DDevice_SetPrimitiveType_Proxy(
+ IWineD3DDevice* This,
+ WINED3DPRIMITIVETYPE primitive_topology);
+void __RPC_STUB IWineD3DDevice_SetPrimitiveType_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DDevice_GetPrimitiveType_Proxy(
+ IWineD3DDevice* This,
+ WINED3DPRIMITIVETYPE *primitive_topology);
+void __RPC_STUB IWineD3DDevice_GetPrimitiveType_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawPrimitive_Proxy(
+ IWineD3DDevice* This,
+ UINT start_vertex,
+ UINT vertex_count);
+void __RPC_STUB IWineD3DDevice_DrawPrimitive_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawIndexedPrimitive_Proxy(
+ IWineD3DDevice* This,
+ UINT start_idx,
+ UINT index_count);
+void __RPC_STUB IWineD3DDevice_DrawIndexedPrimitive_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawPrimitiveUP_Proxy(
+ IWineD3DDevice* This,
+ UINT vertex_count,
+ const void *stream_data,
+ UINT stream_stride);
+void __RPC_STUB IWineD3DDevice_DrawPrimitiveUP_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawIndexedPrimitiveUP_Proxy(
+ IWineD3DDevice* This,
+ UINT index_count,
+ const void *index_data,
+ WINED3DFORMAT index_data_format,
+ const void *stream_data,
+ UINT stream_stride);
+void __RPC_STUB IWineD3DDevice_DrawIndexedPrimitiveUP_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawPrimitiveStrided_Proxy(
+ IWineD3DDevice* This,
+ UINT vertex_count,
+ const WineDirect3DVertexStridedData *strided_data);
+void __RPC_STUB IWineD3DDevice_DrawPrimitiveStrided_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawIndexedPrimitiveStrided_Proxy(
+ IWineD3DDevice* This,
+ UINT index_count,
+ const WineDirect3DVertexStridedData *strided_data,
+ UINT vertex_count,
+ const void *index_data,
+ WINED3DFORMAT index_data_format);
+void __RPC_STUB IWineD3DDevice_DrawIndexedPrimitiveStrided_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawRectPatch_Proxy(
+ IWineD3DDevice* This,
+ UINT handle,
+ const float *num_segs,
+ const WINED3DRECTPATCH_INFO *rect_patch_info);
+void __RPC_STUB IWineD3DDevice_DrawRectPatch_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_DrawTriPatch_Proxy(
+ IWineD3DDevice* This,
+ UINT handle,
+ const float *num_segs,
+ const WINED3DTRIPATCH_INFO *tri_patch_info);
+void __RPC_STUB IWineD3DDevice_DrawTriPatch_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_DeletePatch_Proxy(
+ IWineD3DDevice* This,
+ UINT handle);
+void __RPC_STUB IWineD3DDevice_DeletePatch_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_ColorFill_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DSurface *surface,
+ const WINED3DRECT *rect,
+ WINED3DCOLOR color);
+void __RPC_STUB IWineD3DDevice_ColorFill_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_UpdateTexture_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DBaseTexture *src_texture,
+ IWineD3DBaseTexture *dst_texture);
+void __RPC_STUB IWineD3DDevice_UpdateTexture_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_UpdateSurface_Proxy(
+ IWineD3DDevice* This,
+ IWineD3DSurface *src_surface,
+ const RECT *src_rect,
+ IWineD3DSurface *dst_surface,
+ const POINT *dst_point);
+void __RPC_STUB IWineD3DDevice_UpdateSurface_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetFrontBufferData_Proxy(
+ IWineD3DDevice* This,
+ UINT swapchain_idx,
+ IWineD3DSurface *dst_surface);
+void __RPC_STUB IWineD3DDevice_GetFrontBufferData_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_EnumResources_Proxy(
+ IWineD3DDevice* This,
+ HRESULT (STDMETHODCALLTYPE * callback)(IWineD3DResource *resource,void *pData),
+ void *data);
+void __RPC_STUB IWineD3DDevice_EnumResources_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_GetSurfaceFromDC_Proxy(
+ IWineD3DDevice* This,
+ HDC dc,
+ IWineD3DSurface **surface);
+void __RPC_STUB IWineD3DDevice_GetSurfaceFromDC_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+HRESULT STDMETHODCALLTYPE IWineD3DDevice_AcquireFocusWindow_Proxy(
+ IWineD3DDevice* This,
+ HWND window);
+void __RPC_STUB IWineD3DDevice_AcquireFocusWindow_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+void STDMETHODCALLTYPE IWineD3DDevice_ReleaseFocusWindow_Proxy(
+ IWineD3DDevice* This);
+void __RPC_STUB IWineD3DDevice_ReleaseFocusWindow_Stub(
+ IRpcStubBuffer* This,
+ IRpcChannelBuffer* pRpcChannelBuffer,
+ PRPC_MESSAGE pRpcMessage,
+ DWORD* pdwStubPhase);
+
+#endif /* __IWineD3DDevice_INTERFACE_DEFINED__ */
+
+IWineD3D * STDMETHODCALLTYPE WineDirect3DCreate(UINT dxVersion,IUnknown *parent);
+
+IWineD3DClipper * STDMETHODCALLTYPE WineDirect3DCreateClipper(IUnknown *parent);
+
+#ifdef VBOX_WINE_NO_LOCK
+#define wined3d_mutex_lock() do {} while (0)
+#define wined3d_mutex_unlock() do {} while (0)
+#else
+void STDMETHODCALLTYPE wined3d_mutex_lock(void);
+
+void STDMETHODCALLTYPE wined3d_mutex_unlock(void);
+#endif
+/* Begin additional prototypes for all interfaces */
+
+
+/* End additional prototypes */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __WIDL_WINED3D_H */