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package {
import flash.external.ExternalInterface;
internal class ExternalCall
{
/*public function ExternalCall()
{
}
*/
public static function Simple(callback:String):void {
ExternalInterface.call(callback);
}
public static function FileQueued(callback:String, file_object:Object):void {
ExternalInterface.call(callback, EscapeMessage(file_object));
}
public static function FileQueueError(callback:String, error_code:Number, file_object:Object, message:String):void {
ExternalInterface.call(callback, EscapeMessage(file_object), EscapeMessage(error_code), EscapeMessage(message));
}
public static function FileDialogComplete(callback:String, num_files_selected:Number, num_files_queued:Number, total_num_files_queued:Number):void {
ExternalInterface.call(callback, EscapeMessage(num_files_selected), EscapeMessage(num_files_queued), EscapeMessage(total_num_files_queued));
}
public static function UploadStart(callback:String, file_object:Object):void {
ExternalInterface.call(callback, EscapeMessage(file_object));
}
public static function UploadProgress(callback:String, file_object:Object, bytes_loaded:uint, bytes_total:uint):void {
ExternalInterface.call(callback, EscapeMessage(file_object), EscapeMessage(bytes_loaded), EscapeMessage(bytes_total));
}
public static function UploadSuccess(callback:String, file_object:Object, server_data:String, responseReceived:Boolean):void {
ExternalInterface.call(callback, EscapeMessage(file_object), EscapeMessage(server_data), EscapeMessage(responseReceived));
}
public static function UploadError(callback:String, error_code:Number, file_object:Object, message:String):void {
ExternalInterface.call(callback, EscapeMessage(file_object), EscapeMessage(error_code), EscapeMessage(message));
}
public static function UploadComplete(callback:String, file_object:Object):void {
ExternalInterface.call(callback, EscapeMessage(file_object));
}
public static function Debug(callback:String, message:String):void {
ExternalInterface.call(callback, EscapeMessage(message));
}
public static function Bool(callback:String):Boolean {
return ExternalInterface.call(callback);
}
/* Escapes all the backslashes which are not translated correctly in the Flash -> JavaScript Interface
*
* These functions had to be developed because the ExternalInterface has a bug that simply places the
* value a string in quotes (except for a " which is escaped) in a JavaScript string literal which
* is executed by the browser. These often results in improperly escaped string literals if your
* input string has any backslash characters. For example the string:
* "c:\Program Files\uploadtools\"
* is placed in a string literal (with quotes escaped) and becomes:
* var __flash__temp = "\"c:\Program Files\uploadtools\\"";
* This statement will cause errors when executed by the JavaScript interpreter:
* 1) The first \" is succesfully transformed to a "
* 2) \P is translated to P and the \ is lost
* 3) \u is interpreted as a unicode character and causes an error in IE
* 4) \\ is translated to \
* 5) leaving an unescaped " which causes an error
*
* I fixed this by escaping \ characters in all outgoing strings. The above escaped string becomes:
* var __flash__temp = "\"c:\\Program Files\\uploadtools\\\"";
* which contains the correct string literal.
*
* Note: The "var __flash__temp = " portion of the example is part of the ExternalInterface not part of
* my escaping routine.
*/
private static function EscapeMessage(message:*):* {
if (message is String) {
message = EscapeString(message);
}
else if (message is Array) {
message = EscapeArray(message);
}
else if (message is Object) {
message = EscapeObject(message);
}
return message;
}
private static function EscapeString(message:String):String {
var replacePattern:RegExp = /\\/g; //new RegExp("/\\/", "g");
return message.replace(replacePattern, "\\\\");
}
private static function EscapeArray(message_array:Array):Array {
var length:uint = message_array.length;
var i:uint = 0;
for (i; i < length; i++) {
message_array[i] = EscapeMessage(message_array[i]);
}
return message_array;
}
private static function EscapeObject(message_obj:Object):Object {
for (var name:String in message_obj) {
message_obj[name] = EscapeMessage(message_obj[name]);
}
return message_obj;
}
}
}
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