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-rw-r--r--windows/vs2013/config.h157
-rw-r--r--windows/vs2013/liblzma.vcxproj363
-rw-r--r--windows/vs2013/liblzma_dll.vcxproj398
-rw-r--r--windows/vs2013/xz_win.sln48
4 files changed, 966 insertions, 0 deletions
diff --git a/windows/vs2013/config.h b/windows/vs2013/config.h
new file mode 100644
index 0000000..1a78b9b
--- /dev/null
+++ b/windows/vs2013/config.h
@@ -0,0 +1,157 @@
+/* config.h for compiling liblzma (*not* the whole XZ Utils) with MSVC 2013 */
+
+/* Prefix for symbols exported by tuklib_*.c files */
+#define TUKLIB_SYMBOL_PREFIX lzma_
+
+/* How many MiB of RAM to assume if the real amount cannot be determined. */
+#define ASSUME_RAM 128
+
+/* Define to 1 if crc32 integrity check is enabled. */
+#define HAVE_CHECK_CRC32 1
+
+/* Define to 1 if crc64 integrity check is enabled. */
+#define HAVE_CHECK_CRC64 1
+
+/* Define to 1 if sha256 integrity check is enabled. */
+#define HAVE_CHECK_SHA256 1
+
+/* Define to 1 if any of HAVE_DECODER_foo have been defined. */
+#define HAVE_DECODERS 1
+
+/* Define to 1 if arm decoder is enabled. */
+#define HAVE_DECODER_ARM 1
+
+/* Define to 1 if arm64 decoder is enabled. */
+#define HAVE_DECODER_ARM64 1
+
+/* Define to 1 if armthumb decoder is enabled. */
+#define HAVE_DECODER_ARMTHUMB 1
+
+/* Define to 1 if delta decoder is enabled. */
+#define HAVE_DECODER_DELTA 1
+
+/* Define to 1 if ia64 decoder is enabled. */
+#define HAVE_DECODER_IA64 1
+
+/* Define to 1 if lzma1 decoder is enabled. */
+#define HAVE_DECODER_LZMA1 1
+
+/* Define to 1 if lzma2 decoder is enabled. */
+#define HAVE_DECODER_LZMA2 1
+
+/* Define to 1 if powerpc decoder is enabled. */
+#define HAVE_DECODER_POWERPC 1
+
+/* Define to 1 if sparc decoder is enabled. */
+#define HAVE_DECODER_SPARC 1
+
+/* Define to 1 if x86 decoder is enabled. */
+#define HAVE_DECODER_X86 1
+
+/* Define to 1 if any of HAVE_ENCODER_foo have been defined. */
+#define HAVE_ENCODERS 1
+
+/* Define to 1 if arm encoder is enabled. */
+#define HAVE_ENCODER_ARM 1
+
+/* Define to 1 if arm64 encoder is enabled. */
+#define HAVE_ENCODER_ARM64 1
+
+/* Define to 1 if armthumb encoder is enabled. */
+#define HAVE_ENCODER_ARMTHUMB 1
+
+/* Define to 1 if delta encoder is enabled. */
+#define HAVE_ENCODER_DELTA 1
+
+/* Define to 1 if ia64 encoder is enabled. */
+#define HAVE_ENCODER_IA64 1
+
+/* Define to 1 if lzma1 encoder is enabled. */
+#define HAVE_ENCODER_LZMA1 1
+
+/* Define to 1 if lzma2 encoder is enabled. */
+#define HAVE_ENCODER_LZMA2 1
+
+/* Define to 1 if powerpc encoder is enabled. */
+#define HAVE_ENCODER_POWERPC 1
+
+/* Define to 1 if sparc encoder is enabled. */
+#define HAVE_ENCODER_SPARC 1
+
+/* Define to 1 if x86 encoder is enabled. */
+#define HAVE_ENCODER_X86 1
+
+/* Define to 1 if you have the <inttypes.h> header file. */
+#define HAVE_INTTYPES_H 1
+
+/* Define to 1 if you have the <limits.h> header file. */
+#define HAVE_LIMITS_H 1
+
+/* Define to 1 if .lz (lzip) decompression support is enabled. */
+#define HAVE_LZIP_DECODER 1
+
+/* Define to 1 to enable bt2 match finder. */
+#define HAVE_MF_BT2 1
+
+/* Define to 1 to enable bt3 match finder. */
+#define HAVE_MF_BT3 1
+
+/* Define to 1 to enable bt4 match finder. */
+#define HAVE_MF_BT4 1
+
+/* Define to 1 to enable hc3 match finder. */
+#define HAVE_MF_HC3 1
+
+/* Define to 1 to enable hc4 match finder. */
+#define HAVE_MF_HC4 1
+
+/* Define to 1 if stdbool.h conforms to C99. */
+#define HAVE_STDBOOL_H 1
+
+/* Define to 1 if you have the <stdint.h> header file. */
+#define HAVE_STDINT_H 1
+
+/* Define to 1 if you have the <stdlib.h> header file. */
+#define HAVE_STDLIB_H 1
+
+/* Define to 1 if you have the <string.h> header file. */
+#define HAVE_STRING_H 1
+
+/* Define to 1 or 0, depending whether the compiler supports simple visibility
+ declarations. */
+#define HAVE_VISIBILITY 0
+
+/* Define to 1 if the system has the type `_Bool'. */
+#define HAVE__BOOL 1
+
+#ifdef _M_IX86
+/* Define to 1 when using Windows 95 (and thus XP) compatible threads. This
+ avoids use of features that were added in Windows Vista.
+ This is used for 32-bit x86 builds for compatibility reasons since it
+ makes no measurable difference in performance compared to Vista threads. */
+#define MYTHREAD_WIN95 1
+#else
+/* Define to 1 when using Windows Vista compatible threads. This uses features
+ that are not available on Windows XP. */
+#define MYTHREAD_VISTA 1
+#endif
+
+/* Define to 1 to disable debugging code. */
+#define NDEBUG 1
+
+/* Define to the full name of this package. */
+#define PACKAGE_NAME "XZ Utils"
+
+/* Define to the home page for this package. */
+#define PACKAGE_URL "https://tukaani.org/xz/"
+
+/* The size of `size_t', as computed by sizeof. */
+#ifdef _WIN64
+#define SIZEOF_SIZE_T 8
+#else
+#define SIZEOF_SIZE_T 4
+#endif
+
+/* Define to 1 if the system supports fast unaligned access to 16-bit and
+ 32-bit integers. */
+#define TUKLIB_FAST_UNALIGNED_ACCESS 1
diff --git a/windows/vs2013/liblzma.vcxproj b/windows/vs2013/liblzma.vcxproj
new file mode 100644
index 0000000..0e9b8b1
--- /dev/null
+++ b/windows/vs2013/liblzma.vcxproj
@@ -0,0 +1,363 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="ReleaseMT|Win32">
+ <Configuration>ReleaseMT</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="ReleaseMT|x64">
+ <Configuration>ReleaseMT</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{12728250-16EC-4DC6-94D7-E21DD88947F8}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseMT|Win32'" Label="Configuration">
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+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseMT|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v120</PlatformToolset>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ <OutDir>$(SolutionDir)$(Configuration)\$(Platform)\$(ProjectName)\</OutDir>
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+ <LinkIncremental>true</LinkIncremental>
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+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PreprocessorDefinitions>WIN32;HAVE_CONFIG_H;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>./;../../src/liblzma/common;../../src/common;../../src/liblzma/api;../../src/liblzma/check;../../src/liblzma/delta;../../src/liblzma/lz;../../src/liblzma/lzma;../../src/liblzma/rangecoder;../../src/liblzma/simple</AdditionalIncludeDirectories>
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+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>./;../../src/liblzma/common;../../src/common;../../src/liblzma/api;../../src/liblzma/check;../../src/liblzma/delta;../../src/liblzma/lz;../../src/liblzma/lzma;../../src/liblzma/rangecoder;../../src/liblzma/simple</AdditionalIncludeDirectories>
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+ </ClCompile>
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <SubSystem>Windows</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\src\common\tuklib_cpucores.c" />
+ <ClCompile Include="..\..\src\common\tuklib_physmem.c" />
+ <ClCompile Include="..\..\src\liblzma\check\check.c" />
+ <ClCompile Include="..\..\src\liblzma\check\crc32_fast.c" />
+ <ClCompile Include="..\..\src\liblzma\check\crc32_table.c" />
+ <ClCompile Include="..\..\src\liblzma\check\crc64_fast.c" />
+ <ClCompile Include="..\..\src\liblzma\check\crc64_table.c" />
+ <ClCompile Include="..\..\src\liblzma\check\sha256.c" />
+ <ClCompile Include="..\..\src\liblzma\common\alone_decoder.c" />
+ <ClCompile Include="..\..\src\liblzma\common\alone_encoder.c" />
+ <ClCompile Include="..\..\src\liblzma\common\auto_decoder.c" />
+ <ClCompile Include="..\..\src\liblzma\common\block_buffer_decoder.c" />
+ <ClCompile Include="..\..\src\liblzma\common\block_buffer_encoder.c" />
+ <ClCompile Include="..\..\src\liblzma\common\block_decoder.c" />
+ <ClCompile Include="..\..\src\liblzma\common\block_encoder.c" />
+ <ClCompile Include="..\..\src\liblzma\common\block_header_decoder.c" />
+ <ClCompile Include="..\..\src\liblzma\common\block_header_encoder.c" />
+ <ClCompile Include="..\..\src\liblzma\common\block_util.c" />
+ <ClCompile Include="..\..\src\liblzma\common\common.c" />
+ <ClCompile Include="..\..\src\liblzma\common\easy_buffer_encoder.c" />
+ <ClCompile Include="..\..\src\liblzma\common\easy_decoder_memusage.c" />
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+ <ClCompile Include="..\..\src\liblzma\common\easy_preset.c" />
+ <ClCompile Include="..\..\src\liblzma\common\file_info.c" />
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+ <ClCompile Include="..\..\src\liblzma\common\filter_common.c" />
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+ <ClCompile Include="..\..\src\liblzma\common\filter_flags_decoder.c" />
+ <ClCompile Include="..\..\src\liblzma\common\filter_flags_encoder.c" />
+ <ClCompile Include="..\..\src\liblzma\common\hardware_cputhreads.c" />
+ <ClCompile Include="..\..\src\liblzma\common\hardware_physmem.c" />
+ <ClCompile Include="..\..\src\liblzma\common\index.c" />
+ <ClCompile Include="..\..\src\liblzma\common\index_decoder.c" />
+ <ClCompile Include="..\..\src\liblzma\common\index_encoder.c" />
+ <ClCompile Include="..\..\src\liblzma\common\index_hash.c" />
+ <ClCompile Include="..\..\src\liblzma\common\lzip_decoder.c" />
+ <ClCompile Include="..\..\src\liblzma\common\microlzma_decoder.c" />
+ <ClCompile Include="..\..\src\liblzma\common\microlzma_encoder.c" />
+ <ClCompile Include="..\..\src\liblzma\common\outqueue.c" />
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+ <ClCompile Include="..\..\src\liblzma\common\string_conversion.c" />
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+ <ClCompile Include="..\..\src\liblzma\lzma\lzma2_decoder.c" />
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+ <ClCompile Include="..\..\src\liblzma\lz\lz_encoder_mf.c" />
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+ <ClCompile Include="..\..\src\liblzma\simple\simple_encoder.c" />
+ <ClCompile Include="..\..\src\liblzma\simple\sparc.c" />
+ <ClCompile Include="..\..\src\liblzma\simple\x86.c" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\src\common\mythread.h" />
+ <ClInclude Include="..\..\src\common\sysdefs.h" />
+ <ClInclude Include="..\..\src\common\tuklib_common.h" />
+ <ClInclude Include="..\..\src\common\tuklib_config.h" />
+ <ClInclude Include="..\..\src\common\tuklib_cpucores.h" />
+ <ClInclude Include="..\..\src\common\tuklib_integer.h" />
+ <ClInclude Include="..\..\src\common\tuklib_physmem.h" />
+ <ClInclude Include="..\..\src\liblzma\api\lzma.h" />
+ <ClInclude Include="..\..\src\liblzma\api\lzma\base.h" />
+ <ClInclude Include="..\..\src\liblzma\api\lzma\bcj.h" />
+ <ClInclude Include="..\..\src\liblzma\api\lzma\block.h" />
+ <ClInclude Include="..\..\src\liblzma\api\lzma\check.h" />
+ <ClInclude Include="..\..\src\liblzma\api\lzma\container.h" />
+ <ClInclude Include="..\..\src\liblzma\api\lzma\delta.h" />
+ <ClInclude Include="..\..\src\liblzma\api\lzma\filter.h" />
+ <ClInclude Include="..\..\src\liblzma\api\lzma\hardware.h" />
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+ <ClInclude Include="..\..\src\liblzma\common\easy_preset.h" />
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+ <ClInclude Include="..\..\src\liblzma\common\filter_decoder.h" />
+ <ClInclude Include="..\..\src\liblzma\common\filter_encoder.h" />
+ <ClInclude Include="..\..\src\liblzma\common\index.h" />
+ <ClInclude Include="..\..\src\liblzma\common\index_decoder.h" />
+ <ClInclude Include="..\..\src\liblzma\common\index_encoder.h" />
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+ <ClInclude Include="..\..\src\liblzma\rangecoder\range_encoder.h" />
+ <ClInclude Include="..\..\src\liblzma\simple\simple_coder.h" />
+ <ClInclude Include="..\..\src\liblzma\simple\simple_decoder.h" />
+ <ClInclude Include="..\..\src\liblzma\simple\simple_encoder.h" />
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+ <ItemGroup>
+ <ResourceCompile Include="..\..\src\liblzma\liblzma_w32res.rc" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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+</Project>
diff --git a/windows/vs2013/xz_win.sln b/windows/vs2013/xz_win.sln
new file mode 100644
index 0000000..3d25291
--- /dev/null
+++ b/windows/vs2013/xz_win.sln
@@ -0,0 +1,48 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2013
+VisualStudioVersion = 12.0.31101.0
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "liblzma", "liblzma.vcxproj", "{12728250-16EC-4DC6-94D7-E21DD88947F8}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "liblzma_dll", "liblzma_dll.vcxproj", "{E0F247DB-EF12-4755-8DF9-F74BCD1348F7}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Debug|x64 = Debug|x64
+ Release|Win32 = Release|Win32
+ Release|x64 = Release|x64
+ ReleaseMT|Win32 = ReleaseMT|Win32
+ ReleaseMT|x64 = ReleaseMT|x64
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {12728250-16EC-4DC6-94D7-E21DD88947F8}.Debug|Win32.ActiveCfg = Debug|Win32
+ {12728250-16EC-4DC6-94D7-E21DD88947F8}.Debug|Win32.Build.0 = Debug|Win32
+ {12728250-16EC-4DC6-94D7-E21DD88947F8}.Debug|x64.ActiveCfg = Debug|x64
+ {12728250-16EC-4DC6-94D7-E21DD88947F8}.Debug|x64.Build.0 = Debug|x64
+ {12728250-16EC-4DC6-94D7-E21DD88947F8}.Release|Win32.ActiveCfg = Release|Win32
+ {12728250-16EC-4DC6-94D7-E21DD88947F8}.Release|Win32.Build.0 = Release|Win32
+ {12728250-16EC-4DC6-94D7-E21DD88947F8}.Release|x64.ActiveCfg = Release|x64
+ {12728250-16EC-4DC6-94D7-E21DD88947F8}.Release|x64.Build.0 = Release|x64
+ {12728250-16EC-4DC6-94D7-E21DD88947F8}.ReleaseMT|Win32.ActiveCfg = ReleaseMT|Win32
+ {12728250-16EC-4DC6-94D7-E21DD88947F8}.ReleaseMT|Win32.Build.0 = ReleaseMT|Win32
+ {12728250-16EC-4DC6-94D7-E21DD88947F8}.ReleaseMT|x64.ActiveCfg = ReleaseMT|x64
+ {12728250-16EC-4DC6-94D7-E21DD88947F8}.ReleaseMT|x64.Build.0 = ReleaseMT|x64
+ {E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.Debug|Win32.ActiveCfg = Debug|Win32
+ {E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.Debug|Win32.Build.0 = Debug|Win32
+ {E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.Debug|x64.ActiveCfg = Debug|x64
+ {E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.Debug|x64.Build.0 = Debug|x64
+ {E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.Release|Win32.ActiveCfg = Release|Win32
+ {E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.Release|Win32.Build.0 = Release|Win32
+ {E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.Release|x64.ActiveCfg = Release|x64
+ {E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.Release|x64.Build.0 = Release|x64
+ {E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.ReleaseMT|Win32.ActiveCfg = ReleaseMT|Win32
+ {E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.ReleaseMT|Win32.Build.0 = ReleaseMT|Win32
+ {E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.ReleaseMT|x64.ActiveCfg = ReleaseMT|x64
+ {E0F247DB-EF12-4755-8DF9-F74BCD1348F7}.ReleaseMT|x64.Build.0 = ReleaseMT|x64
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal